+ DOOM II HELL ON EARTH DEMOS +
Last update: 07/25/2024 =============================================================================== DEMOS FOR PC DOOM II: HELL ON EARTH V1.9 =============================================================================== (Read about These demos / Using .lmp files / Upgrading to v1.9) Click to jump to Doom 2 demo(s) for: LEVEL 01: ENTRYWAY LEVEL 02: UNDERHALLS (2 demos) LEVEL 03: THE GANTLET (3 demos) LEVEL 05: THE WASTE TUNNELS (3 demos) LEVEL 06: THE CRUSHER (3 demos) LEVEL 07: DEAD SIMPLE (3 demos) LEVEL 08: TRICKS AND TRAPS (2 demos) LEVEL 09: THE PIT LEVEL 10: REFUELING BASE (4 demos) LEVEL 11: CIRCLE OF DEATH ('O' OF DESTRUCTION!) (5 demos) LEVEL 12: THE FACTORY (2 demos) LEVEL 13: DOWNTOWN (4 demos) LEVEL 14: THE INMOST DENS (3 demos) LEVEL 15: INDUSTRIAL ZONE (6 demos) LEVEL 16: SUBURBS (4 demos) LEVEL 17: TENEMENTS LEVEL 18: THE COURTYARD (4 demos) LEVEL 19: THE CITADEL (8 demos) LEVEL 20: GOTCHA! (6 demos) LEVEL 21: NIRVANA LEVEL 22: THE CATACOMBS LEVEL 23: BARRELS O' FUN LEVEL 24: THE CHASM (2 demos) LEVEL 25: BLOODFALLS LEVEL 26: THE ABANDONED MINES (2 demos) LEVEL 27: MONSTER CONDO (8 demos) LEVEL 28: THE SPIRIT WORLD (3 demos) LEVEL 29: THE LIVING END LEVEL 30: ICON OF SIN (5 demos) LEVEL 32: GROSSE (2 demos) FIRST SECRET EXIT/SECRET LEVEL SECOND SECRET EXIT/SECRET LEVELBack to DoomHelp page / ClassicDOOM home page
LEVEL 01: ENTRYWAY ------------------ 01SEC.LMP: 00:51, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secret areas. Also shows that a 100% Items score can be achieved without picking up weapons, ammo, full armor vests or health packs. (On this level, only the green armor helmets and blue health potions count toward the Items score.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (01SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 02: UNDERHALLS (2 demos) -------------------- 02RED.LMP: 00:24, Skill 4, no monsters Notes: Shows how to access the red key by running through a nearby window. (In computer-based Doom games "Run" is typically enabled by holding the Shift key.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (02RED.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 02COMBAT.LMP: 01:30, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: As with all combat demos here, this one was made keyboard-only, and I exit the level in better shape than when I entered. Not my favorite demo of this level, but it is my fastest... Despite some clumsy moments I manage to nail the Par Time. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (02COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 03: THE GANTLET (3 demos) --------------------- 03SEC.LMP: 00:37, Skill 4, no monsters Notes: Demonstrates 2 methods for getting into that "well", where a handful of useful Items are located. The first method involves running from a bridge opposite the well. The second method shows how to get into the well from a nearby platform, using a simultaneous combination of Run-forward plus Strafe-sideways. This "strafe running" maneuver moves the player character at an odd angle but yields a speed slightly above that of plain running. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (03SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 03BAKPAK.LMP: 00:43, Skill 4, no monsters Notes: Shows where to get a backpack on this level. This is the first place in Doom II (since v1.9) where you can find one during the Single-player campaign. It can be easy to overlook this item since it's well hidden, won't affect the player's Items score, and its location is not a score-affecting Secret area. The backpack, and a pair of teleporters, can be accessed once a player crosses an invisible floor trigger that's located just in front of a switch. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (03BAKPAK.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 03EXIT.LMP: 00:37, Skill 4, no monsters Notes: Shows how to get into the exit chamber. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (03EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 05: THE WASTE TUNNELS (2 demos) --------------------------- 05PLASMA.LMP: 00:39, Skill 4, no monsters Notes: Shows two methods for acquiring a weapon located in a narrow chamber on the north edge of the western half of the map. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (05SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 05HOLES.LMP: 00:39, Skill 4, no monsters Notes: Two examples of gaining entrance to the twin rooms, or "holes", that are off to either side of the exit door. (Actually, each hole/room is just one end of a single bracket-shaped tunnel.) You can Run and land in either room, provided you start from the right place, and you don't bump into any monsters along the way. (Note that this can include Demons/Spectres down in the water: Even if they are below you, you can bump into them if your paths cross.) While normal running can propel you above the water, some players may prefer "strafe running" (using the simultaneous combination of Run-forward and Strafe-sideways), which moves the player at an odd angle but yields a speed slightly above that of plain running. Both running styles are demonstrated here: Normal, followed by strafe style. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (05HOLES.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 05SEC.LMP: 00:50, Skill 4, no monsters Notes: Shows how to access all "official" Secret areas. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (05HOLES.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 06: THE CRUSHER (3 demos) --------------------- 06BLUE.LMP: 00:13, Skill 4, no monsters Notes: Shows how to access the blue key when playing at Skill levels 4 or 5. (At these Skills, the key is located on a platform at the far west end of the "crusher room".) Notes on the making of this demo: To save some time, I run out through the gap in the bars without waiting for the elevator to cycle; But that jump is much easier if you ride the elevator up, then run straight through the gap from the far side of the elevator platform. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (06BLUE.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 06SHELF.LMP: 00:43, Skill 4, no monsters Notes: Demonstrates one method for getting onto that shelf (or "cubbyhole") by the staircase in the room where the red key is located. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (06SHELF.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 06MEGA.LMP: 00:13, Skill 4, no monsters Notes: Shows how to access a Megasphere which can be easily overlooked. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (06MEGA.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 07: DEAD SIMPLE (3 demos) --------------------- 07EXIT.LMP: 00:40, Skill 1 Shows an example of exiting successfully: When all of the monsters are dead, a stair step rises up around the base of the pink cube at the center of the map. Simply walking up to that cube and Activating it like a switch will take you to the next level. At least, that's how it's supposed to happen; See below for an example of when it doesn't happen that way. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (07EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 07BUG.LMP: 00:46, Skill 1 Notes: Demonstrates a bug in which the stair step around the central platform malfunctions, blocking normal access to the Exit cube. Also shows how to get to the cube by running to it from the lowered northeast or northwest platform. This bug ordinarily occurs when the last two Arachnotrons are killed in very close succession. Essentially the game thinks that each one of them was the last one to die, so the stair step rises for one of them, and then again for the other. Note that this only happens when their deaths overlap, but are not simultaneous. This bug can be repeated multiple times in the same game if monster-respawning is in effect (either through the built-in respawn of Nightmare Skill, or through the use of a "-respawn" command-line parameter). In this instance, the stair step may again rise one interval every time any respawned Arachnotron is "the last one to die". Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (07BUG.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 07DMX.LMP: 00:25, Deathmatch, Skill 3 Notes: Shows a small hidden chamber in the northwest corner of the map where a separate exit switch can be found. This is an area that is accessible during Deathmatch games but remains sealed during Single-player and Co-op games. Like the regular exit switches, the Deathmatch-only exit leads to the TRICKS AND TRAPS level. A Deathmatch player who appears (or respawns) inside this room can open its east-side wall. Approaching that wall from the inside will also cause the 4 interior walls of the main courtyard to open up. Deathmatch players can also use the regular exit switches at the center of the map, provided they can gain access. (If monsters are present during game, killing all the Arachnotrons will raise a low stair step around the central platform, allowing easy access to those switches.) Notes on the making of this demo: I played in single-player Deathmatch mode to start the game inside the small chamber. From there I take a quick trip to the courtyard to show the smaller chamber where players first appear during Single and Co-op games. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (07DMX.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 08: TRICKS AND TRAPS (2 demos) -------------------------- 08EXIT.LMP: 00:28, Skill 4, no monsters Notes: Shows an example of exiting the level via the most obvious pathway. An alternate method for exiting is demonstrated below. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (08EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 08ALTEX.LMP: 00:35, Skill 4, no monsters Notes: Shows an alternate path to the exit. (The "regular" path to the exit is shown above.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (08ALTEX.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 09: THE PIT ----------------- 09EXIT.LMP: 01:25, Skill 4, no monsters Notes: Shows how to access all keys and get into the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (09EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 10: REFUELING BASE (4 demos) ------------------------ 10HOLE.LMP: 00:26, Skill 4, no monsters Notes: Shows how to get into the square hole that's high up in one wall of the chamber in the southwest corner of the map. That hole is one part of a small T-shaped tunnel. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (10HOLE.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 10SEC.LMP: 01:41, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secret areas and the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (10SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 10MISSED.LMP: 00:42, Skill 4, no monsters Notes: Shows how to access the plasma rifle and Soul Sphere ("Supercharge") on this level, and where to find a few hidden but non-Secret areas. The first area shown is at the level's entry point, and is a chamber containing a shotgun and some health bonuses. Nearby is a large square block that can be activated like a switch, causing it to sink into the floor. This will reveal a chaingun and, when playing at higher Skill levels, 2 or 4 Spectre Demons. Next is a large, dark room on the east side of the level. Stepping across a small lit-up square on the floor will cause a pair of chambers to open in the north end of the room, revealing 4 Demons, some ammo, and a BFG 9000. Last is a Soul Sphere and plasma rifle, located in the middle of the south edge of the map. To reach these objects the player must activate the nearby switch and also step on a floor trigger in a small space just across from the switch. The switch and floor trigger control low platforms that will temporarily drop down to allow access. These can be activated in either order, so long as it's done quickly enough to let you get onto both platforms before they rise again. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (10MISSED.LMP) / All Doom II demos (LEDLMPS2.ZIP) 10DORBUG.LMP: 00:45, Deathmatch, Skill 4, no monsters Notes: Shows a seldom-encountered bug with the blue-keyed door on this level, and how to get around the problem if necessary. When this door is closed, its north side can only be opened with the blue key. Once opened this way, it can remain open on its own indefinitely. This door can also be opened temporarily, with or without a key, from the south side. If the door has been opened from the north, but is then activated again from the south, it will not remain open on its own, and closes after a short delay; And once closed again, it can no longer be opened from the north side, even with the blue key. This potentially blocks access to a room that contains some useful items. Note however that players can always access that room at any time via a hidden teleporter, and can still open the door from the south. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with the blue key already in my possession. The back/south side of the door is activated at about 15 seconds into the demo. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (10DORBUG.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 11: CIRCLE OF DEATH ('O' OF DESTRUCTION!) (5 demos) ----------------------------------------------- 11INVULN.LMP: 00:38, Skill 4, no monsters Notes: Shows how to access the Invulnerability Artifact which is located in the slime pool at the northwest corner of the map. Notes on the making of this demo: I take a detour to the blue-key room in order to cross a floor trigger in the doorway there, which opens a tunnel outside. The tunnel leads to a teleporter, which sends you to a platform from where you can jump to the red key. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (11INVULN.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 11EXIT.LMP: 00:59, Skill 4, no monsters Notes: Shows how to drop the barricade that blocks access to the exit chamber. Notes on the making of this demo: Using the shortcuts shown in this demo, you don't actually need the blue key in order to exit; but you do need to cross the threshold of the blue-key room in order to open the tunnel I use to get to the red key. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (11EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 11NOKEYS.LMP: 00:25, Skill 4, no monsters Notes: Shows a way to bypass the keys and reach the exit area somewhat faster. This involves using the edge-activation exploit on the switch that lowers the barrier blocking access to the northeast quadrant of the map. Once it's down you can strafe-run across the gap to the platform leading northeast. Note that in this demo the player grabs a radiation suit to avoid taking damage from the slime, but that too can be bypassed (see this video for an example). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (11NOKEYS.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 11SEC.LMP: 00:54, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secret areas. (See also the demo 11HIDNSS below, which shows where to find a hidden but non-Secret Supercharge/Soul Sphere.) Note that the blue key is not needed to reach any score-affecting Secrets here, but it is necessary to cross the doorway of the blue-key room in order to open a Secret-flagged tunnel outside. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (11SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 11HIDNSS.LMP: 00:07, Skill 4, no monsters Notes: Shows how/where to find a hidden (but not Secret) Soul Sphere. This particular Item is easily missed during a typical game. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (11HIDNSS.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 12: THE FACTORY (2 demos) --------------------- 12EXIT.LMP: 00:53, Skill 4, no monsters Notes: Shows how to access the exit. Here's how: Look for the 5 switches in the large square room in the northwest corner of the map (the room surrounded by moving platforms). Activate all of them to open a passage that leads from the northeast corner of this room to the exit chamber. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (12EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 12COMBAT.LMP: 07:25, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: At a couple of points before the final battle I take a moment to check for stray Imps, to help ensure a 100% Kills score. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (12COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 13: DOWNTOWN (4 demos) ------------------ 13SOUL.LMP: 00:26, Skill 4, no monsters Notes: Shows how to access the Soul Sphere ("Supercharge") near the level's entry point. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (13SOUL.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 13KEYS.LMP: 01:21, Skill 4, no monsters Notes: Shows one way to access all 3 keys. (A slightly different method is shown below.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (13KEYS.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 13KEYALT.LMP: 01:42, Skill 4, no monsters Notes: Same as 13KEYS.LMP above, but shows alternate paths for accessing the blue and red keys. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (13KEYALT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 13SEC.LMP: 01:35, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secrets. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (13SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 14: THE INMOST DENS (3 demos) ------------------------- 14EXIT.LMP: 00:58, Skill 4, no monsters Notes: Shows how to get both keys and then access the exit. If you're having trouble getting across certain gaps, try running to increase your speed. ("Run" in PC Doom games is typically enabled by holding down the Shift key.) Notes on the making of this demo: There are a few different ways to get to the exit from the level's entry point; This demo shows one of the most basic paths. A few seconds before opening the blue-keyed door, I pause to demonstrate a small elevator which can be used to get back out of the water if you fall in. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (14EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 14SOUL.LMP: 00:17, Skill 4, no monsters Notes: Shows a way to acquire the Supercharge/Soul Sphere relatively quickly, without needing to find any keys first. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (14SOUL.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 14MISSED.LMP: 01:52, Skill 3, no monsters Notes: There are no score-affecting secret areas on this level, but there are some easily overlooked spaces that may contain health, ordnance and/or enemies, depending on the chosen Skill. This demo shows one path to reach these areas, and also shows where to find all keys, score-affecting Items, and the exit. Note that when playing at "Hurt Me Plenty" Skill or below, there will be 3 score-affecting Items on the level. At higher Skills, the Berserk Pack Item (seen here at about 42 seconds) is replaced by a Medikit, which is not a score-affecting Item. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (14MISSED.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 15: INDUSTRIAL ZONE (6 demos) ------------------------- 15RED.LMP: 00:28, Skill 4, no monsters Notes: Demonstrates the "official" way to access the red key. Alternate methods are shown below. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15RED.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 15REDALT.LMP: 00:52, Skill 4, no monsters Notes: Demonstrates three alternative methods for accessing the red key. (The regular or more common way is covered in the demo 15RED.LMP, above.) The first method shown here involves hopping a low barrier that blocks access to a teleport pad in the corner of the red-key room. This is done by "strafe running" (using a simultaneous combination of Run-forward plus Strafe-sideways) across the tops of some low boxes near the barrier. The second method involves activating the window-mounted switch (which drops the barrier) from inside and below, at its lower-left edge. Finally, the third method shown is to run/strafe-run across the stacks of boxes located between the outside ledge and the red key. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15REDALT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 15BLUE.LMP: 00:55, Skill 4, no monsters Notes: Shows how to access the blue key (and yellow key). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15BLUE.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 15RSJUMP.LMP: 01:06, Skill 4, no monsters Notes: Shows two methods for getting onto the tall, narrow platform located out in the lava on the south side of the map. There is a Radiation Suit here, some energy-weapon ammo, and a switch that opens a hidden passage. The first method shown is to leap to the platform by running at full speed from the top of the building in the southwest quadrant of the map. Note that this method can fail if there are living things anywhere below the path of the jump. (In original PC Classic Doom games, live monsters and/or players cannot cross paths at any height, even if there is empty vertical space between them.) For best results, be sure to kill any enemies patrolling the area near the building before attemping the jump. The second method shown is to drop down from the building just to the north of the platform. It's fairly easy to miss the platform, or slide off it, if your speed is too low or too high. Try putting your back against the wall behind you, with the candle-holder against your left side, then walk forward steadily until you've landed on the platform. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15RSJUMP.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 15SEC.LMP: 02:39, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secrets. Note that a Secrets score of 90% is the typical maximum for this map, because a narrow secret area is located just before the raised edge of a teleporter, and the player character is usually lifted by the edge of the teleporter pad before the character's axis contacts the secret area. (Note that there is a way to receive a 100% Secret score without cheating, but this requires exploiting an odd side-effect of a Pain Elemental's attack. For more information, see this YouTube video and its description there.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 15COMBAT.LMP: 8:55, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: To save here time I use the "edge activation" method on a few of the switches, and I tend to grab items as I encounter them, so I don't have to go running back to get them later. During Automap-enhanced playback I noticed that a couple of Lost Souls survived this game: When the last Pain Elemental monster explodes, two of the resulting Lost Souls get flung through nearby walls, and are effectively removed from the level... However you may still hear them growling as I head for the exit... The Secret score of 90% achieved here is the normal maximum for this map (see the notes for demo 15SEC.LMP, above). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (15COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 16: SUBURBS (4 demos) ----------------- 16PLASMA.LMP: 00:31, Skill 4, no monsters Notes: Shows how to access the 4 plasma rifles which are perched on a platform in the southeast quadrant of the map. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (16PLASMA.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 16EXIT.LMP: 00:39, Skill 4, no monsters Notes: Shows how to access the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (16EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 16SEC.LMP: 00:50, Skill 4, no monsters Notes: Shows how to access all "official" Secrets. Note that a player must step down on to the small, sunken square of floorspace that's just below the Megasphere to get credit for finding that Secret. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (16SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 16SSGPDQ.LMP: 00:12, Skill 4, no monsters Notes: Shows an exploit for quickly getting the Super Shotgun and/or a box of shells that are located fairly close to the level's entry point. Here the player "bump-grabs" the objects through a wall by ramming into it when using a simultaneous combination of Run-forward plus Strafe-sideways. This "Strafe-running" maneuver moves you at an odd angle, but at a speed above that of normal forward running. This is not necessarily easy to do, and may take several tries, especially if playing Doom II on console or handheld. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (16SSGPDQ.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 17: TENEMENTS ------------------- 17EXIT.LMP: 02:14, Skill 4, no monsters Notes: Shows how to acquire all 3 keys and access the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (17EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 18: THE COURTYARD (4 demos) ----------------------- 18GETMAP.LMP: 00:14, Skill 4, no monsters Notes: Shows how to get the Computer Area Map item, which is located on a shelf in a room on the east side of the map. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (18GETMAP.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 18EXIT.LMP: 00:37, Skill 4, no monsters Notes: Shows how to access all keys and get into the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (18EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 18SEC.LMP: 00:47, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secrets. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (18SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 18COMBAT.LMP: 04:43, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: I try to pick up most of the armor helmets first because they can be harder to spot later when the courtyard becomes littered with bodies (and missing one means you don't get a 100% Items score). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (18COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 19: THE CITADEL (8 demos) --------------------- 19ROOM.LMP: 00:36, Skill 4, no monsters Notes: Shows how to escape the D-shaped room with a big pedestal in the center. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19ROOM.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19BUILD.LMP: 00:34, Skill 4, no monsters Notes: Shows the most common method used for reaching the building located in the northwest corner of the map. (An alternate method is shown below.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19BUILD.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19BLDALT.LMP: 00:14, Skill 4, no monsters Notes: Shows an alternate method for getting to the building in the northwest corner of the map. (The "normal" way is shown above.) This maneuver can be tricky, but gets easier with practice. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19BLDALT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19EXIT.LMP: 01:41, Skill 4, no monsters Notes: Shows how to acquire all 3 keys and access the exit. (Actually you only need two keys: the red key, and either one of the others.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19SOUL.LMP: 00:18, Deathmatch, Skill 4, no monsters Notes: Shows how to acquire the Soul Sphere. In this demo the player strafe-runs to jump onto a triangular platform in the corner of a room. Another way to get to that platform is to raise a pedestal to use as a "stepping stone" to get to there. To raise that pedestal, Activate a switch on the wall (the switch closest to the stairs) 2 or 3 times, then jump down to the pedestal, and then Run to reach the corner platform. (If you miss the jump, look for a secret panel in the opposite corner of the room, and go through to get back to the central courtyard.) Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game in a position close to the central courtyard. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19SOUL.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19SWITCH.LMP: 00:32, Skill 4, no monsters Notes: Shows the location of a nonfunctional switch that is located just above and behind the blue key. To the left of this green switch is a short lift/elevator, which is in the lowered position next to the blue key. That switch was originally set up to drop the lift temporarily, providing access to the key and courtyard. This would have also allowed the player to grab the key and ride back up to the area where the switch is. But the lift is permanently lowered due to a minor flaw in the map; and as a result the switch that was meant to control the lift does nothing useful. Notes on the making of this demo: To access the northwest building I use the same trick shown in 19BLDALT.LMP, above. Download This demo (19SWITCH.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19SEC.LMP: 01:27, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secrets. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 19DORBUG.LMP: 00:40, Skill 4, no monsters Notes: Shows how the hidden wall panel that allows access to the yellow key can get permanently stuck if it's activated from the back side while closing. If a player is on the wrong side of the panel after it freezes, then anything behind the panel might be out of reach for the rest of the game. (One teleporter can still send a player to that area, but only when playing at Skill 3 or higher.) Note that players can still access the exit without the yellow key, as long as the red and blue keys are found. (For more info, see the demo 19EXIT, above.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (19DORBUG.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 20: GOTCHA! (6 demos) ----------------- 20MONS.LMP: 01:29, Skill 4 Notes: Demonstrates one method for defeating the enemies in the large room just north of the level's entry point. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20MONS.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 20NWBOX.LMP: 00:35, Skill 4, no monsters Notes: Demonstrates a method for opening a hidden (but not Secret) space in the northwest quadrant of the map, containing a BFG 9000 and some cell ammo. The weapon's hiding place can be opened by shooting a distant red wall that can be seen through a nearby window. This red surface, and the vertical plane of empty space directly below it, will react to impacts from bullets, pellets, punches and saw blades. That empty space will also react to those same impacts from the opposite direction. This hidden area is easy to overlook during a typical game, and has no direct effect on a player's scores. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20NWBOX.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 20EXIT.LMP: 01:27, Skill 4, no monsters Notes: Shows how to access the exit. The first part involves getting to the stairs in the northeast corner of the map. There are 2 teleporters that can be used to get up onto these stairs; both teleporters are demonstrated. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 20SEC.LMP: 01:17, Skill 4, no monsters Notes: Shows one path for accessing all "official" Secrets. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 20TRAP-1.LMP: 00:33, Skill 4, no monsters Notes: Shows a place on this level where a specific game-engine bug might cause a player to become trapped, and unable to progress except by loading a previous save-game, restarting the level, or using cheat codes (in Doom II versions that allow it). A structure in the northeast corner of the map has several teleporter pads, and surrounding one of them is a special trigger line, or "tripwire", which lowers the floor of an otherwise-sealed box at the teleporter's destination. That tripwire can sometimes fail to activate, especially when the player moves quickly towards the teleporter, and that can lead to the situation shown here. Notes on the making of this demo: In order to save a couple seconds, I use the edge-activation exploit on a switch in the big room by the level's entry point. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20TRAP-1.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 20TRAP-2.LMP: 00:57, Skill 4, no monsters Notes: As with the demo 20TRAP-1, above, this shows one of the places on this level where a player might accidentally become trapped and unable to progress, except by loading a previous save-game, restarting the level, or using cheat codes (in Doom II versions that allow it). Here the player triggers a rare crushing-floor trap and gets permanently stuck. (This specific example would've been fatal without acquiring the armor first.) Notes on the making of this demo: In order to save a couple seconds, I use the edge-activation exploit on a switch in the big room by the level's entry point. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (20TRAP-2.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 21: NIRVANA ----------------- 21ROOM.LMP: 00:26, Skill 4, no monsters Notes: Shows how to access the east half of that room with the 4 switches, in the southwest corner of the map. Here's how: Activate all 4 switches, then walk up to the raised platform and Activate it like a switch. The edge of the platform drops down momentarily, allowing you to get on and ride up. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (21ROOM.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 22: THE CATACOMBS ----------------------- 22EXIT.LMP: 00:56, Skill 4, no monsters Notes: Shows how to access the exit. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (22EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 23: BARRELS O' FUN ------------------------ 23START.LMP: 00:41, Skill 5 Notes: Demonstrates a couple of ways to get past the first hall of the level, without getting hurt by the surrounding barrels if they explode. The first method shown is a simple run to the south end of the room, where the player can find safety through a door. The second method involves using single bullets to push certain barrels away from one another, to cause a break in the chain reaction between them. The bullet method is demonstrated here twice; once to destroy the northern-most cluster while leaving the rest standing, then again to stagger the destruction of all the barrels, leaving the northern barrels for last. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (23START.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 24: THE CHASM (2 demos) ------------------- 24EXIT.LMP: 00:55, Skill 4, no monsters Notes: Shows how to access the exit after acquiring both the blue key (which is optional) and the red key. In the red-key room, Activate the switches in the following order: east, west, north (to access the red key), then the south switch to access the teleporter. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (24EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 24SEC.LMP: 01:24, Skill 4, no monsters Notes: Shows how to access all "official" secret areas. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (24SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 25: BLOODFALLS -------------------- 25ALL.LMP: 01:05, Skill 3, no monsters Notes: Shows how to access all "official" (score-affecting) Items and Secrets. Also shows how to reach the level's only key, and the exit. Note that the BFG 9000 seen here will be missing when playing at Skill 4 or 5. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (25ALL.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 26: THE ABANDONED MINES (2 demos) ----------------------------- 26PLASMA.LMP: 00:15, Skill 4, no monsters Notes: Shows how to get the plasma rifle on the pillar in that big room behind the level's entry point. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (26PLASMA.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 26SEC.LMP: 00:57, Skill 4, no monsters Notes: Shows one path for accessing all keys, all "official" Secret areas, and the exit. (Note that only score-affecting secrets are revealed here; any other hidden areas are not.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (26SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 27: MONSTER CONDO (8 demos) ----------------------- 27TMPSEC.LMP: 00:47, Skill 4, no monsters Notes: Shows how to access a special "secret room" that becomes inaccessible 30 seconds after entering the level (and is frequently overlooked as a result). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27TMPSEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27STUCK.LMP: 00:27, Skill 4, no monsters Notes: Shows how a player can inadvertently become trapped on this level during a Single-player game. This can happen when the player teleports into a sealed area that can only be opened from the outside. In the northeast corner of the map is a large, squarish room. From within this room adjacent spaces to the west, east and north can be opened up. The space to the east is elevated area, shaped like a blocky numeral 7, or a rotated capital L. This area is initially sealed shut, and should open when the player crosses into the east side of the room. But, as shown here, you can get into that area without opening it first, by using the teleporter in a hidden tunnel on the west side of the room. To avoid this problem, be sure that the elevated space is open before entering the west-side tunnel. If you're already stuck there, PC Doom II has a "walk through walls" cheat code that you can use to escape. For details see the DoomCode file. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27STUCK.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27ROOM.LMP: 00:48, Skill 4, no monsters Notes: Shows how to escape a room that may trap players on this level. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27ROOM.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27ONEMAP.LMP: 00:44, Skill 4, no monsters Notes: Demonstrates that it's impossible to pick up both of the Computer Area Map items during a single-player game. This accounts for why you can't get an Items score of 100% on this level. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27ONEMAP.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27SEC.LMP: 01:07, Skill 4, no monsters Notes: Shows one path for accessing all score-affecting Secrets. Note that the first secret area shown in this demo is automatically sealed shut 30 seconds after the player starts the level. Also, a maximum secrets-found score of 87% is typical for this level, because a teleport pad at the north side of the map is flagged as a Secret area, but the player-character is usually teleported away before stepping far enough onto the pad to receive credit. In some cases one might be able to get on the pad without teleporting (see the demo 27RUNSEC, below, for an example), but this can be difficult to impossible, depending on the version of Doom II and the player's input device. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27RUNSEC.LMP: 00:25, Skill 4, no monsters Notes: Shows that it is possible, though not always easy, to get credit for the Secret-flagged teleporter pad on the north side of the map. A player typically cannot get credit here (see the notes with the demo 27SEC, above), so a maximum score of 87% is considered normal for this level. Here I take advantage of bug/exploit in the game where, if level design is just right and the player character is moving fast enough, an event-trigger line may get bypassed, like the teleport line at the south edge of the pad. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27RUNSEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27COMBAT.LMP: 07:20, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: I can't pick up the second Computer Area Map item (see the demo 27ONEMAP.LMP, above), so the Items score is only 98%. The Secret score of 87% achieved here is the normal maximum for this map (see the notes for demo 27SEC.LMP, above). Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 27EXTRIK.LMP: 00:19, Skill 4 Notes: Shows that at higher Skill levels it's possible to bypass most of the map and exit quickly... if you can manage to get assistance from a sworn enemy. This involves a rare convergence of door and monster attributes that allows the exit door on this level (which typically requires a red key) to be opened by an Arch-Vile, which appears near the exit at Skills 3 through 5. Notes on the making of this demo: Here I manage to distract the Arch-Vile with a misdirected Lost Soul attack. After exacting revenge on the Lost Soul the Arch-Vile decides to change position before attacking again, bumping into and opening the exit door in the process. A slower but potentially safer strategy would be to take out the other enemies before letting the deaf Arch-Vile see you, then quickly use the teleporter near the exit, and work your way back to the northwest corner of the upper section of the room you were just in. From there you can listen while the Arch-Vile patrols the exit area below you. If it does not teleport out itself, you will likely hear the exit door open at some point, and you'll have a few seconds to sprint to the exit portal before the door shuts again. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (27EXTRIK.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 28: THE SPIRIT WORLD (3 demos) -------------------------- 28EXIT.LMP: 01:17, Skill 4, no monsters Notes: Shows how to acquire both keys, and then navigate a path to the exit. Also shows how to open both ends of the tunnel where the yellow key is found. Notes on the making of this demo: The chamber just outside of the exit portal is opened by one of 3 impact-activated switches. In this demo I punch-activate the switches; but a chainsaw, pistol, shotgun, or chaingun will also work. Each end of the L-shaped "yellow-key tunnel" is initially sealed off by a door. The tunnel door that's closest to the exit can actually be opened from either side. I chose to open it from outside in order to show which wall switch controls that door. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (28EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 28EXTRAP.LMP: 00:24, Skill 4, no monsters Notes: Shows how a player can inadvertently become trapped in the room located just before the exit chamber. This can happen if you fall into one of the 3 square pits in the south side of the room, each of which is slightly wider than the player character, but deeper than the character's height. At games played at Skill 3, 4 or 5, each pit is initially occupied by a live monster, and this will prevent the player from falling in. But at lower Skills only the center pit is occupied; and at all Skill levels it's possible to kill these monsters with splash-damage from rockets, leaving those pits empty. The bottoms of the pits will rise up to floor level (freeing trapped monsters) if the player first steps into the nearby alcove where a Megasphere is located. Note that it's fairly easy to cross empty pits when moving quickly or steadily, but the danger increases when moving slower. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (28EXTRAP.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 28SEC.LMP: 00:51, Skill 4, no monsters Notes: Shows how to access all "official" secret areas. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (28SEC.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 29: THE LIVING END ------------------------ 29ALL.LMP: 02:51, Skill 4, no monsters Notes: Demonstrates one path used to get to all accessible areas of the map, and then get to the exit portal. Note that when using Id's original Doom II engine, a score of "SECRET 0%" at the end of the level is a normal result; There are no "official" secret areas on this map. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (29ALL.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 30: ICON OF SIN (5 demos) --------------------- 30WIN.LMP: 01:08, Skill 4 Notes: An example of how to finish this level. (Other examples appear below.) (Spoilers: For a complete text walkthrough of this level, click here.) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30WIN.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 30WIN2.LMP: 00:59, Skill 4 Notes: Similar to 30WIN.LMP, above; Just another example. This demo shows a somewhat-difficult trick that can be used to speed things up a little. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30WIN2.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 30WINSK5.LMP: 01:09, Skill 5 Notes: Similar to 30WIN.LMP, above, but played at Nightmare Skill. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30WINSK5.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 30RUN4IT.LMP: 00:23, Skill 4, no monsters Notes: Shows that it is possible (though difficult) to run straight onto the central pillar from the switch, even when playing keyboard-only. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30RUN4IT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 30BADBOX.LMP: 00:40, Skill 2 Notes: Demonstrates that on map 30, nothing alive is immune to spawn-fragging: If a monster spawns at your location (or directly above or below you), you're killed. This is true even if you're "invincible" through the use of cheat codes, or "invulnerable" through the use of an Invulnerability Artifact. The lesson here: Keep one eye on the sky while you're playing this level. ;) Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30BADBOX.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp LEVEL 32: GROSSE (2 demos) ---------------- 32EXIT.LMP: 00:20, Skill 4 Notes: Shows how to exit this level. To get on the exit-switch platform, try Running southwest onto its northeast corner, or southeast onto its northwest corner. Note that this level does not appear in the German edition of Doom II. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (32EXIT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp 32COMBAT.LMP: 00:55, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. In some earlier versions of Doom II: Hell on Earth, it was impossible to get a 100% Secrets score on this map because none of the map's hidden areas were flagged as Secret. In version 1.9 of the game, all hidden areas in GROSSE are "official" Secrets, and so apply towards the final score. Notes on the making of this demo: To save time I exit the level without going back for the leftover energy cells. Note that this level does not appear in the German edition of Doom II. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (30COMBAT.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp FIRST SECRET EXIT/SECRET LEVEL ------------------------------ D2SECX1.LMP: 00:46, Skill 4, no monsters Notes: Reveals where and how to access the exit that leads to Doom II's first secret level. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) At one point in this demo the player "jumps" onto a tall, narrow platform. To see an alternate way to reach that platform, or to read more about the methods used (spoiler warning), click here. Note that the orginal Doom II secret levels did not appear in German editions of the game. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (D2SECX1.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp SECOND SECRET EXIT/SECRET LEVEL ------------------------------- D2SECX2.LMP: 00:45, Skill 4, no monsters Notes: Reveals where and how to access the exit that leads to Doom II's second secret level. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) Note that the orginal Doom II secret levels did not appear in German editions of the game. Watch This demo on YouTube / All Doom II demos (playlist) Download This demo (D2SECX2.LMP) / All Doom II demos (LEDLMPS2.ZIP) Go to Top / Doom / Master Levels / TNT / Plutonia / Misc / DoomHelp ------------------------------------------------------------------------------- Read general notes about these demos Back to TopBack to Doom Help page / Classic DOOM home page