DOOM (Sony PlayStation 1 & Sega Saturn)
Password Mechanics FAQ
Created by: PSXDRIVERPLAYER
Any questions, comments, corrections or some more-or-less great feedback: email
me at dave.snooper@gmail.com
If possible include something other than just "Help" so I know what game is the
subject about.
Sites that are authorized to show this FAQ:
sites.google.com/site/psxdriverplayerssite (author's site)
gamefaqs.com
neoseeker.com
classicdoom.com (with Mr. Ledmeister as your host)
Table of contents:
1. Introduction
2. How-to Password
3. What affects the Password then?
4. Things actually get rounded
5. Two interesting quirks
6. Thanks and stuff
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1. Introduction
---------------
Passwords are the means of "saving" and "loading/restoring" your progress in the
game. This FAQ takes a look at the mechanics.
------------------
2. How-to Password
------------------
Whenever you complete a level, you are shown a Password which depends on your
statistics. There's a Password option on the Options menu at the main menu and
on the Pause menu (access by pausing and pressing SELECT, then choose Password).
If you get a Password, you can enter this Password in one click in the Password
menu as long as you don't turn the console off or erase any characters.
Otherwise you'll have to input it all again.
NOTE: Same Passwords are shared between PS1 / Saturn Doom and PS1 Final Doom.
Password menu controls:
D-PAD: Move the selection
CROSS: Accept character
SQUARE: Accept character
CIRCLE: Accept character
TRIANGLE: Erase
SELECT: Exit back to previous menu
START: Exit back to previous menu
NOTE: After the final input, if the code is valid, the game starts to load the
map automagically.
----------------------------------
3. What affects the Password then?
----------------------------------
The following things affect your Password:
- Health
(Between 1% and 200%)
- Armor
(Between 0% and 200%)
- Which type of armor
(None, Green or Blue)
- What weapons other than Pistol you have picked up
(Chainsaw, Shotgun(s), Chaingun, Rocket Launcher, Plasma Rifle, BFG9000)
- Your ammo amount on weapons
(Between 0 and whatever the highest amount is)
- Having the total ammo capacity doubled
(Means you having obtained at least one Backpack at some point)
- Difficulty you play on
(Wimp, Rough, Plenty, Violence)
- Which exit you took if multiple
(Normal or when available Secret)
- Which level completed
(Between 1 - 59)
The following things DO NOT affect your Password:
- Kills %
- Items %
- Secrets %
------------------------------
4. Things actually get rounded
------------------------------
Your stats are always rounded up when applicable. They are only rounded up, not
down in any occasion, oddly enough. Here's how everything is rounded by the
Password system:
(READ: YOUR PERCENTAGE/AMOUNT BEING X TO Y: YOU START WITH X AMOUNT OF Y.)
Health:
1% - 25%: You start with 25% Health.
26% - 50%: You start with 50% Health.
51% - 75%: You start with 75% Health.
76% - 100%: You start with 100% Health.
101% - 125%: You start with 125% Health.
126% - 150%: You start with 150% Health.
151% - 175%: You start with 175% Health.
176% - 200%: You start with 200% Health.
Armor:
0%: You start with 0% Armor.
1% - 25%: You start with 25% Armor.
26% - 50%: You start with 50% Armor.
51% - 75%: You start with 75% Armor.
76% - 100%: You start with 100% Armor.
101% - 125%: You start with 125% Armor.
126% - 150%: You start with 150% Armor.
151% - 175%: You start with 175% Armor.
176% - 200%: You start with 200% Armor.
Ammo without a Backpack:
Bullets:
0: You start with 0 bullets.
1 - 25: You start with 25 bullets.
26 - 50: You start with 50 bullets.
51 - 75: You start with 75 bullets.
76 - 100: You start with 100 bullets.
101 - 125: You start with 125 bullets.
126 - 150: You start with 150 bullets.
151 - 175: You start with 175 bullets.
176 - 200: You start with 200 bullets.
Shells:
0: You start with 0 shells.
1 - 6: You start with 6 shells.
7 - 12: You start with 12 shells.
13 - 18: You start with 18 shells.
19 - 25: You start with 25 shells.
26 - 31: You start with 31 shells.
32 - 37: You start with 37 shells.
38 - 43: You start with 43 shells.
44 - 50: You start with 50 shells.
Rockets:
0: You start with 0 rockets.
1 - 6: You start with 6 rockets.
7 - 12: You start with 12 rockets.
13 - 18: You start with 18 rockets.
19 - 25: You start with 25 rockets.
26 - 31: You start with 31 rockets.
32 - 37: You start with 37 rockets.
38 - 43: You start with 43 rockets.
44 - 50: You start with 50 rockets.
Cells:
0: You start with 0 cells.
1 - 37: You start with 37 cells.
38 - 75: You start with 75 cells.
76 - 112: You start with 112 cells.
113 - 150: You start with 150 cells.
151 - 187: You start with 187 cells.
188 - 225: You start with 225 cells.
226 - 262: You start with 262 cells.
263 - 300: You start with 300 cells.
Ammo with Backpack:
Bullets:
0: You start with 0 bullets.
1 - 50: You start with 50 bullets.
51 - 100: You start with 100 bullets.
101 - 150: You start with 150 bullets.
151 - 200: You start with 200 bullets.
201 - 250: You start with 250 bullets.
251 - 300: You start with 300 bullets.
301 - 350: You start with 350 bullets.
351 - 400: You start with 400 bullets.
Shells:
0: You start with 0 shells.
1 - 12: You start with 12 shells.
13 - 25: You start with 25 shells.
26 - 37: You start with 37 shells.
38 - 50: You start with 50 shells.
51 - 62: You start with 62 shells.
63 - 75: You start with 75 shells.
76 - 87: You start with 87 shells.
88 - 100: You start with 100 shells.
Rockets:
0: You start with 0 rockets.
1 - 12: You start with 12 rockets.
13 - 25: You start with 25 rockets.
26 - 37: You start with 37 rockets.
38 - 50: You start with 50 rockets.
51 - 62: You start with 62 rockets.
63 - 75: You start with 75 rockets.
76 - 87: You start with 87 rockets.
88 - 100: You start with 100 rockets.
Cells:
0: You start with 0 cells.
1 - 75: You start with 75 cells.
76 - 150: You start with 150 cells.
151 - 225: You start with 225 cells.
226 - 300: You start with 300 cells.
301 - 375: You start with 375 cells.
376 - 450: You start with 450 cells.
451 - 525: You start with 525 cells.
526 - 600: You start with 600 cells.
Knowing this, for example you get a Password with:
- 113 Health
- 40 Armor
- 127 bullets
- 19 shells
- 3 rockets
- 247 cells
- Backpack collected
These stats would get rounded to:
- 125 Health
- 50 Armor
- 150 bullets
- 25 shells
- 12 rockets
- 300 cells
As one did see, there are eight possible starting values for each listed thing
at any given time, nine if we include 0, when a game is started from a Password.
-------------------------
5. Two interesting quirks
-------------------------
When you complete the final level of The Ultimate Doom -side, the game gives you
a Password as usual. If you enter that Password in the Password -menu, you start
Doom II side with everything as it was when you completed The Ultimate Doom.
Starting a new game from the main menu starts you with default stats as intended
by the developers.
If you manage to hit a switch while you also die, you are given a password as
usual, but if you try to enter that password, Doom software says that it's an
INVALID PASSWORD. Now, I presume this is because: you have 0% health and you
can't start a level while being dead.
-------------------
6. Thanks and stuff
-------------------
iD Software for the original MS-DOS game.
Williams Entertainment for developing the PS1 port.
GT Interactive Software for publishing the PS1 port.
James Haley for the PlayStation DOOM Password Editor which helped a bit
Myself for making this here FAQ.
Ledmeister for telling me about INVALID PASSWORD and hosting this FAQ on
classicdoom.com.
(C) 2019-02-13 - 2020-03-12 PSXDRIVERPLAYER. All Rights Reserved.
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