+ DOOM 64 LEVEL MAPS +
Below are links to level images from Doom 64 for the Nintendo 64 (N64) console. The images also apply to retail Doom 64 ports for PC, PS4, Xbox One and Switch. Skip down to Doom 64 level index General: Most map images will include highlighted features, areas or items. If your Web browser is configured to display animated GIFs, these highlights will appear to pulse or flash. Some parts of some levels in Doom 64 are dynamically reconfigured depending on the player character's location or actions. Such areas are generally depicted on a map as they would appear during the player's first encounter with them. Occasionally the existence or exact location of an object will depend on the player's chosen Skill level, 1 through 4. Where such objects appear on a map, they will be shown at all possible locations, accompanied by numerals in white to indicate the corresponding Skill level(s). Clicking on any map image will turn it 90 degrees clockwise. Every map can be completely rotated this way through 4 orientations. FPV/Start screen: A sample first-person view ("FPV") image, similar to what the player would see at the beginning of the level during a game played at Skill 4, "Watch Me Die!". Map: Basic level map, similar to what would appear on the game's Automap screen (wireframe mode) if the map was completely revealed from the outset, and scaled to minimum size. A green arrowhead indicates the starting position and heading of the player character. Keys: All keys on a given map are pinpointed by color-coded crosshairs. These maps are rendered in greenscale to allow the red and yellow key markers to stand out. Note that some keys on some levels may not appear during gameplay until certain conditions are met, or specific goals are achieved. Teleports: Teleporter destinations or links are indicated by lines of travel. Solid green lines indicate 2-way travel between 2 points, dotted green lines indicate 1-way travel. A dotted blue line indicates a special teleporter that transmits once to a destination and then permanently deactivates. A white X marks the reception point of a 1-way teleporter. Note that some teleporters affect only monsters, or are otherwise unusable or unreachable by a player during the game. Destinations of these teleporters are not indicated. Exit: Locations of exits or goals on each level are indicated by green circles. Note that some levels have no exit switches or portals, and will only end once certain conditions are met, or specific goals are achieved. Also, some levels have multiple exits leading to different destinations. (For lists of maps and map interconnections in all classic Doom games, see the DoomExit document.) Secrets: "Official" (score-affecting) secrets in Doom 64 come in 2 forms: Areas and objects. Secret areas are highlighted in blue or green. Blue indicates normal/common secret areas; Green is used where 2 or more separate locations are linked together virtually to form a single Secret. Secret objects may be weapons, armor, or other objects that must be picked up by the player character in order to affect the secrets-found score. Any secret objects on a level will be indicated by small blue boxes bordered in white. (For additional information on the secret areas in all classic Doom games, see the MaxSec document.)Back to DoomHelp page / ClassicDOOM home page
=============================================================================== NINTENDO 64 DOOM 64 MAPS =============================================================================== LEVEL 01: STAGING AREA FPV Map Keys Teleports Exit Secrets LEVEL 02: THE TERRAFORMER FPV Map Keys Teleports Exit Secrets LEVEL 03: MAIN ENGINEERING FPV Map Keys Teleports Exit Secrets LEVEL 04: HOLDING AREA FPV Map Keys Teleports Exit Secrets LEVEL 05: TECH CENTER FPV Map Keys Teleports Exit Secrets LEVEL 06: ALPHA QUADRANT FPV Map Keys Teleports Exit Secrets LEVEL 07: RESEARCH LAB FPV Map Keys Teleports Exit Secrets LEVEL 08: FINAL OUTPOST FPV Map Keys Teleports Exit Secrets LEVEL 09: EVEN SIMPLER FPV Map Keys Teleports Exit Secrets LEVEL 10: THE BLEEDING FPV Map Keys Teleports Exit Secrets LEVEL 11: TERROR CORE FPV Map Keys Teleports Exit Secrets LEVEL 12: ALTAR OF PAIN FPV Map Keys Teleports Exit Secrets LEVEL 13: DARK CITADEL FPV Map Keys Teleports Exit Secrets LEVEL 14: EYE OF THE STORM FPV Map Keys Teleports Exit Secrets LEVEL 15: DARK ENTRIES FPV Map Keys Teleports Exit Secrets LEVEL 16: BLOOD KEEP FPV Map Keys Teleports Exit Secrets LEVEL 17: WATCH YOUR STEP FPV Map Keys Teleports Exit Secrets LEVEL 18: SPAWNED FEAR FPV Map Keys Teleports Exit Secrets LEVEL 19: THE SPIRAL FPV Map Keys Teleports Exit Secrets LEVEL 20: BREAKDOWN FPV Map Keys Teleports Exit Secrets LEVEL 21: PITFALLS FPV Map Keys Teleports Exit Secrets LEVEL 22: BURNT OFFERINGS FPV Map Keys Teleports Exit Secrets LEVEL 23: UNHOLY TEMPLE FPV Map Keys Teleports Exit Secrets LEVEL 24: NO ESCAPE FPV Map Keys Teleports Exit Secrets -------------------------------------------------------------------- LEVEL 25: CAT AND MOUSE FPV Map Keys Teleports Exit Secrets LEVEL 26: HARDCORE FPV Map Keys Teleports Exit Secrets LEVEL 27: PLAYGROUND FPV Map Keys Teleports Exit Secrets -------------------------------------------------------------------- LEVEL 28: THE ABSOLUTION FPV Map Keys Teleports Exit Secrets LEVEL 29: OUTPOST OMEGA FPV Map Keys Teleports Exit Secrets LEVEL 30: THE LAIR FPV Map Keys Teleports Exit Secrets LEVEL 31: IN THE VOID FPV Map Keys Teleports Exit Secrets LEVEL 32: HECTIC FPV Map Keys Teleports Exit Secrets Note: All levels are accessible during normal gameplay except levels 25 through 27, which are initially accessible only via the game's hidden cheat menu, or by the use of special Doom 64 passwords. Back to top Map images and design by Ledmeister for ClassicDOOM.com, Copyright (C) 08/08/08See also: