Level 45
This final map begins quietly enough. The main room you start in is full of every type of weapon and ammo
possible. Pick up whatever you need before doing anything else. To the north is a room with a special key if
you don't already have it. To the south and east are hallways leading down to the yellow key bars. The yellow
key is also nearby on a pedastle with a switch. Yellow key: Red key: Nearby each of these two higher ledges is a lift that is blocked. When the last mancubus falls, the bars will open
and hell knights will teleport in. Take out the final mancubus, then switch to the chaingun and head for the lift.
Ride it up and gun down the nightmare imps that appear on the upper walkway at the same time. With the imps out of the
way, you will now be in a much safer position to take on the hell knights. A nightcrawler will also appear at the top of the stairs, but he is no threat at all from this distance. Waste the
hell knights, then launch a few more rockets at the nightcrawler to clear the area. Head up the stairs and around the back of the central column there. Doors will open and several ghost hell knights
will come out after you. I'm not sure if these guys are really hell knights or something else new. They are almost
invisible! When you think it's safe, prepare to enter the teleport pad that is now accessible. Arm yourself with your favorite
weapon for fighting an arachnotron face to face in a narrow hallway, because that's exactly where you will be as soon
as you step onto that teleport! To your immediate right is a secret area containing an invulnerabiliy artifact. Save
that for later, then head down this new hallway to the central area again. On the opposite side from where you teleported in is another new hallway. The red key is on the ground at the end.
Picking it up will again fill the central area with more bull demons, hell knights, and barons of hell. Get out of
that hallway as quickly and safely as possible, then take this group out the same way as before. Through the red key door is the large circular room where the final battle is about to take place. Open the door
to have a look, but don't enter yet. The door will close behind you and will not open again until the battle is
over. This is also a good time to save your game. Grab that invulnerability artifact, then run back through the red key door and head immediately for the megasphere
and what looks like another special key. Doors will open then, releasing both a cyberdemon and motherdemon! Use your
invincibility to get them fighting with each other. The motherdemon will waste the cyberdemon at about the same time
as your invulnerability wears off. She will be a lot weaker though, and a few blasts of the BFG should take her out
as you run to avoid her massive assault. A solitary nightcrawler will be the last defender of this realm. Behind him is a secret area with a few health
potions. The exit is now open also. Step up and learn of your fate as the Outcast. Back to Top / TC map index / Classic DOOM home page
Nebula:
Activating the switch will make the yellow key vanish. It reappears in an alcove to the west of the central area.
When you pick it up, a pack of hell knights, bull demons, and a couple of barons will arrive. Since this room is
so large, and with lots of cover, it's fairly easy to just run around at first, avoiding the enemies. Eventually
they will all get bunched together pursuing you. I managed to get all the bull demons killed by their fireball
throwing masters this way. It also gets the big boys into tighter groups, making your rockets and shotgun blasts
more effective. When they all fall, head for the yellow bars.
The beautiful outdoor courtyard to the SE is also ominously quiet as you enter. Familiarise yourself with the layout
of this area before dropping down into the middle. When you do, equip the rocket launcher and run to a position on
either side of the stairs. Four mancubi will teleport into the center. Two more will be on higher ledges to the
sides. Start firing rockets as fast as you can at the fat boys nearest to you, then move out to get the others on
the ground and one of the ones that is up higher.