Final Doom FAQ/Walkthrough
For the PC (Dos/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2004-2005 Tim Brastow. All Rights Reserved.
Version 5.55
ClassicDOOM.com edition updated 01/28/2006

For videos, maps and more for this game see http://classicdoom.com/doomhelp.htm

Welcome! This FAQ is a FAQ/Walkthrough for Final Doom. If you have any 
questions, if I make a mistake, or if I forgot something, email me at 
peachfreak90@hotmail.com. Once questions are asked, I will make an Asked 
Questions section. And since this FAQ is huge, use CTRL + F and type in the 
level/enemy/item/weapon/etc and press Enter, and it should bring it down to 
you. 

An alternate way of contacting me for help is to IM me at SonicDOOMmario if you 
have AIM. My list is open, so feel free to IM me. But if you IM me just to 
annoy me about stupid and pointless stuff or to get on my nerves, you'll be 
blocked.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of Copyright Law. You 
can, however, save this onto my computer and use it offline and print it for 
LEGAL use. 

Table of Contents
 1. Asked Questions
 2. Enemies
 3. Weapons
 4. Items
 5. Controls
 6. Things to Look Out For
 7. Walkthrough (TNT)
 8. Walkthrough (Plutonia)
 9. Level Secrets
10. How to use a BFG9000
11. Ghost Monsters
12. Bugs and Errors
13. Alternate Pharaoh Walkthrough
14. Codes
15. Update History
16. Credits


==================
1. Asked Questions
==================

If there are any (good) questions brought up to me (either by instant messaging 
or emailing me), I will put them here if I can come up with an answer to it. 

Question: I installed the Doom Collector's Edition, and it's great. I am 
getting sound effects, but no music at all. How do I fix this? I am running on 
Windows XP Professional. 

Answer: If you get sound effects but no music, it is most likely your audio 
settings used to play back MIDI files. Some settings will not play back MIDI 
format files. To change this, do this:

1. Click Start and then open up the control panel.
2. On the control panel, open up the "Sounds and Multimedia" program.
3. On the window that is opened, there are three tabs at the top. Click the 
audio tab.
4. There will be "Sound Playback", "Sound Recording" and "MIDI Playback". Set 
"MIDI playback" to "Microsoft GS Wavetable SW Synth". Now, this is your 
computer's default device for playing back sound files. 

------------------------------------------------------------------------------- 

Question: I cannot create demos in Doom95. When it loads, it closes saying the 
demo was recorded. How can I fix this?

Answer: Whenever you get Doom95, you will need a file called "doomlnch.dll" to 
run Doom95. This is the reason why you can't create demos under Doom95. Here is 
a link to the updated version:

http://www.classicdoom.com/dm95fix.zip

Unzip doomlnch.dll and put it in your Doom95 folder, replacing your older file. 
If you right click the file and go to properties, the date modified should be 
"Wednesday, April 22, 1998". If so, then you got the updated version. If not, 
download the link above.

Now you should be able to create demos without a problem. To do this, open 
Doom95, click the Advanced Tab, click the Demo Tab, and then you'll see "Record 
Demo". Check this box, make a name for the demo, put maximum file size at 
999KB, and hit ok. Now run Doom95 and you should be good to go creating demos.

-------------------------------------------------------------------------------

Question: Man, this game is so hard to find. Where can I buy this game? 

Answer: Yeah, this game was pretty hard to find in the past. But now, odds are 
pretty high you can find Doom Collector's Edition at Wal-Mart for only $10, 
which includes Ultimate Doom, Doom II, and Final Doom. If you're new to playing 
Doom or haven't played this game in a long time, then this game is such as 
awesome purchase. Go out and get it, because I don't know if they will stop 
selling this game at Wal-Mart or not.

-------------------------------------------------------------------------------

Question: How come my mouse will not work under Doom95?

Answer: In Doom95, there can be many reasons for your mouse not working. First, 
you must download the Doom95 mouse driver located at 
http://www.classicdoom.com/dmouse.zip

Then you must put it into the folder you have Doom95 in. The next requirement 
for having the mouse work is that this only works for Windows 95 and 98. It 
will not work with Windows 2000 or Windows XP. Rule number 3 is that you must 
have your mouse plugged into a PS/2 port, NOT A USB PORT. Otherwise this won't 
work.

If you have downloaded that and you meet all of the requirements, open up 
Doom95, click the configuration button. Now on this window, click on the mouse 
tab. If "Enable Mouse Support" is not checked, check it now. Now hit "Apply 
Now" on the top of the screen (be sure the sensitivity for your mouse is above 
0 while doing this), run Doom95, and hopefully your mouse will work now. Doing 
this made my mouse work when I had Windows 98, but now I am upgraded to Windows 
2000, and it doesn't work now.

-------------------------------------------------------------------------------

Contents


==========
2. Enemies
==========

Note that the enemy's first appearance is on the skill level "Ultra Violence"

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. In TNT, they are first found in Level 1: System 
Control. Surprisingly in Plutonia, you don't see these until Level 7: 
Caughtyard. 

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak. In TNT, these are first found in Level 1: System 
Control. In Plutonia, these are first found in Level 1: Congo.

Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
people carry around Chainguns and they fire it at you when they attack. If you 
just stand in front of them and do nothing, their Chaingun will wear you down 
very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
hesitate to use one of those weapons. These are very common in the game, 
especially on harder skill levels. In TNT, these are first found in Level 1: 
System Control, and on Plutonia, Level 1: Congo. 

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game. In TNT, these are first found in Level 1: System 
Control. In Plutonia, they are first found in Level 1: Congo. 

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either. In TNT, these are first found in Level 1: System Control, and in 
Plutonia, they are first found in Level 2: Well of Souls. 

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, as they are gray and blurry, but you can still see them easily, but 
watch out in dark areas. They bite at you for attacking, and it can hurt badly 
on harder skill levels. To get rid of them easily, use any weapon and if you 
are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
they shouldn't be able to attack either. In TNT, these are first found in Level 
2: Human BBQ, and in Plutonia, they are first found in Level 2: Well of Souls. 

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly. In TNT, these are first found in Level 
2: Human BBQ, and Level 2: Well of Souls in Plutonia. 

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you. In TNT, these are first found in 
Level 2: Human BBQ and in Plutonia, they are first found in Level 1: Congo. 

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well. In TNT, these are first found 
in Level 2: Human BBQ, and in Plutonia, Level 2: Well of Souls. 

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight. In TNT, these are first found in Level 2: Human BBQ and Level 2: 
Well of Souls in Plutonia. 

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke. In TNT, these are first found in Level 4: Wormhole, and in 
Plutonia, Level 3: Aztec.

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. In TNT, these are first found in Level 2: Human 
BBQ, and in Plutonia, they are first found in Level 1: Congo. 

Revenants: For being annoying, Revenants are right behind the Lost Souls in 
that category. They are skeleton like enemies who have two methods of attacking 
you. One of their methods of attacking is that they will shoot a missile at 
you. There is a chance that it can be a homing missile. To tell if it is, there 
will be smoke in the back of the missile. Run around and try to have it hit 
something. Its other method of attacking is that it will punch you if you are 
up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
Shotgun or Rocket Launcher blasts will do the trick.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual. In TNT, these are first found in Level 2: Human BBQ, and in 
Plutonia, Level 1: Congo. 

Arch-vile: A little devil that can ruin your little killing spree in Doom. 
These are huge skeleton monsters and they are very fast as well. When they see 
you, they will attack but putting a fire on you and then attack. It does a LOT 
of damage, and can put your health below 20%. To avoid his attack, GET OUT OF 
HIS SIGHT BEFORE HE ATTACKS, and you'll be safe so he doesn't hit you. But 
that's not it. When there is a dead monster around, he can go to it and revive 
it, bringing it back from the dead. The only exceptions are Arch-viles, Pain 
Elementals, Lost Souls, Cyberdemons, or Spider Masterminds. To get rid of them, 
1 BFG blast should do it, otherwise it can be strong enough to stand a BFG. In 
TNT, these are first found in Level 3: Power Control, and in Plutonia, they are 
first found in Level 1: Congo. 

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me. In TNT, these are first found in Level 13: Nukage Processing, and in 
Plutonia, Level 6: Baron's Lair.

Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These 
are giant spiders with a huge brain that like to walk around. Instead of firing 
plasma cells at you, they have a Super Chaingun which is a lot more powerful. 
Even though it has that, it is still pretty week. It only takes about 2 or 3 
BFG blasts to get rid of it, and not a lot of Rockets either. In TNT, these are 
first found in Level 14: Steel Works, and in Plutonia, Level 5: Ghost Town. 

Contents


==========
3. Weapons
==========

In this section, the number next to the weapon name is the number you press to 
switch to that weapon once you have it. 

Your weapons that you will get throughout the game. Also includes what to use 
them on too.

1. Fist: How could you possibly pick up a Fist? You will have your arms the 
whole time, but they are pretty weak. Only use this on weak enemies to spare 
ammo if you really need to, otherwise don't bother using your own iron 
knuckles. They are weak and useless. To change that around, grab the Berserk 
and this will become a really fun thing to use around with. With a Berserk, you 
can knock out almost any weak enemy in one hit, and a matter of a few punches 
on stronger enemies.

8. Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo. In TNT, 
this is first found in Level 2: Human BBQ. In Plutonia, this is first found in 
Level 3: Aztec. 

2. Pistol: Just like the Fist, you will always have this with you, but this 
time ammo is limited. The kind of ammo this uses are clips. You can hold up to 
200 bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

3. Shotgun: Before there was a Super Shotgun introduced into the Doom series, 
this was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon. In TNT, this is first found in Level 1: System Control. In 
Plutonia, this is first found in Level 1: Congo. 

3. Super Shotgun: This is the best weapon in the game. No arguments about it. 
An awesome alternative to the Shotgun, and it is deadly if used right. Unlike 
the Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups. In TNT, this is first found in Level 2: Human 
BBQ. In Plutonia, this is first found in Level 1: Congo. 

4. Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. In 
TNT, this is first found in Level 1: System Control (on hard skill levels), and 
in Plutonia, first found in Level 1: Congo.

5. Rocket Launcher: Another one of my favorite weapons in the game. It can hold 
up to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion. In TNT, this is first found in Level 3: Power Control and 
level 1: Congo in Plutonia. 

6. Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you. In TNT, this 
is first found in Level 7: Prison. In Plutonia, this is first found in Level 4: 
Caged. 

7. BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. In TNT, this 
is first found in Level 15: Dead Zone. In Plutonia, this is first found in 
Level 11: Hunted. 

Contents


========
4. Items 
========
 
There are many kinds of items in the game of Doom. I will divide them up into 
sections.

------------
Health/Armor
------------

Health Bonus: This adds 1% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level. 

----
Ammo
----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.  
 
********************
Pistol/Chaingun Ammo
********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

**************************
Shotgun/Super Shotgun Ammo
**************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

********************
Rocket Launcher Ammo
********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

*******************
Plasma Gun/BFG Ammo
*******************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

---------
Power-Ups
---------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the brightness greatly increases for 2 minutes, and then the screen will return 
back to it's normal brightness. These goggles are useful for getting pack dark 
areas/mazes. Yeah, this means every area in the level will be 100% bright as 
long as you have these on.

*********
Key Items
*********

Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, 
yellow, and blue. Not all keys are in all levels, so keep that in mind. These 
keys open a locked door, activate certain switches, etc.....

Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
door. There may be a level with a Yellow and Red Key, but you may not need the
Yellow Key to complete that level (that sentence right there is made up, just
giving you a little example of that some keys in a level might not be needed to
finish that level).

Contents


===========
5. Controls
===========

*****************
Keyboard Controls
*****************

Control: Fire, hold Control down to fire rapidly
Arrow Keys: Move
Shift (held) while moving: Run
Alt (held) while moving: Strafe
*Spacebar: Activate Switches, Open Doors, activate lifts, etc...
Enter: Shows the last message that appeared in the top left corner in the
Screen, or to select something in the menu
Tab: View Automap
Escape: View menu (this can be used anytime in the game, including at the title
screen, and ending texture screen)
*When I say "Check the walls", it means to press the spacebar in front of the
wall. Also, when I say "Go through the Blue Door", that means open it, and 
enter the room. Also, when you beat a level, and it goes to the victory screen, 
press the Spacebar to go to the next level (this also goes for Stories too).

**************
Mouse Controls
**************

Even though the mouse is just as useful as the keyboard is, the mouse can turn
your player in a direction more quickly than the keyboard does (but I prefer
the keyboard). Anyway, here are the controls for the mouse (if you have mouse
support for Doom). Also, there is no mouse button for opening doors, 
hitting switches, etc. You still need to use the keyboard.

Move Mouse Right: Turns player right
Move Mouse Left: Turns player left
Move Mouse Up: Moves player forward
Move Mouse Back: Moves player backward
Left Mouse Button: Fire weapon
Right Mouse Bottom (While held, moving left/right): Strafe left/right

****************
Automap Controls
****************

Tab: Switch back to first person mode
Arrow Keys: Move
Shift (Held) while moving: Run
Alt (Held) while moving: Strafe-: Zoom out+: Zoom In
0: Full view of map
M: Make check-mark on the spot you're in
C: Clear all marks
F: Follow Mode On/Off (when off you can scroll around the map, press F again to
have the dot come back to you, and you can now go back to moving on the 
map)Escape: View menu

**********************************************
"F" Functions (some only work during gameplay)
**********************************************

F1: Read This!
*F2: Save GameF3: Load Game
F4: Sound Effects/Music
F5: Change the Graphic Detail (High/Low)F6: Quicksave
F7: End Game (Returns to Title Screen)
F8: Turn Messages On/Off (the messages appear when you pick up an item, and
they show the messages at the top left hand corner of the computer screen)
F9: QuickloadF10: Quit Game
F11: Gamma Correction (Adjusts brightness in 5 different levels)

*You can save anytime in this game. You can save on your own if you use this
walkthrough, but there are a few times where I suggest you to save. And if you
are a beginner at Doom, I suggest you save often.

***************
Weapon Controls
***************

This shows which key you need to press to equip a weapon.
1. Fist/Chainsaw
2. Pistol
3. Shotguns (press 3 to switch between them once you have both)                
4. Chaingun
5. Rocket Launcher
6. Plasma Gun
7. BFG
8. Chainsaw

****************************
Doom95-only controls/options
****************************

If you buy the Doom Collector's Edition these days, it may come with Doom95, a 
program for running Doom. Doom95 is like the original EXE with a bit more 
features:

With Doom95 you can change the screen size while playing Doom. The possible 
choices are:

320 x 200
320 x 240
640 x 400
640 x 480

There are two ways of changing the screen size: During the game, Hold Alt and 
press + or -, and this will change the screen size higher or lower (+ is 
higher, and - is lower). Another way is to open Doom95 and click Advanced. Then 
go to the Screen Resolution tab, select which one you want, and hit OK.

Creating demos with Doom95: If you've ever tried to create a demo with Doom95 
before, you'll notice that when you load the game up Doom95 immediately 
terminates, as Doom95 has a bug that prevents it from creating demos. To fix 
the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then
copy and paste it into your Doom95 folder and replace the current doomlnch.dll 
with this one. Now you should be able to create demos with Doom95 without a 
problem (this is legal by the way, it's a little "patch" to fix up demo 
creating).

Playing demos: To play demos with Doom95, open up Doom95 and then click 
Advanced. Then click the demo tab and check "play demo". Now select the one you 
want to play, then click OK, then run the game (note that you need the correct 
game running and this may not run demos created with other source ports). Also, 
there is no bug that prevents you from playing demos.

To play with no monsters: Open Doom95, check the "No Monsters" box and run the 
game.
To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run 
the game. Monsters will be 3 times as fast.
To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box 
and run the game. 

Also, on the main window of Doom95, you can select what Doom game you want to 
play and if you want to use a PWAD (you can only use one though). You can also 
select the skill level you want to play on. To play a saved game, click on 
Advanced and check what saved game you want to load (note that you must be 
running the correct Doom game for it to load). 

The configuration button: Next to the Advanced button is a Configuration 
button. If you click on it you can configure all your settings for the 
keyboard, mouse, audio, chat strings, and joystick. Once you change anything 
you want, click Apply Now (or create a new configuration, save it, switch to 
it, and then click Apply Now). There is a default configuration which can't be 
deleted. 

Contents


=========================
6. Things to Look Out For
=========================

What I mean is that watch out for these things. They can hurt you, depending on
what you do. Some can be useful, so will not.

Barrels: These can be your best friend, or your worst enemies. These are
scattered around many levels, and can help you a lot. To make very good use of
these, lure a lot of enemies to one barrel, and shoot the barrel. It 
should explode, and hurt/kill the enemies near it. Or if you shoot the barrel 
when you're right next to it, you'll be hurt/killed. Even enemies can blow up
barrels, so you can use them to blow them up and save your ammo.

Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
Just like Barrels, these can be your best friend or worst enemy. These ceilings
fall from the ceiling and touch the ground, and rise back to ceiling, and so
on. You'll need to time your moves right to get past these. Also, their good 
use is that Crushing Ceilings can also crush and kill enemies, saving your
ammo. But they can crush you too, and these do hurt.

Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
and yellow, and blood is red. Whenever you step on these kinds of floors, there
is a good chance your health will decrease each second. The amount of health
decreased depends on your armor and what kind of toxic floor you stepped into.
All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
these floors if you step on them while having an active Radiation Suit on.

Contents


====================
7. Walkthrough (TNT)
====================

Skill levels (from easiest to hardest):

I'm Too Young To Die (Skill level 1)
Hey, Not Too Rough (Skill level 2)
Hurt Me Plenty (Skill level 3)
Ultra Violence (Skill level 4)
Nightmare (Skill level 5)

Beware the Nightmare skill level. It is not for inexperienced Doom players.
Enemies respawn, monsters are fast and powerful, but the good thing is you get
double ammo when you pick up ammo, and you can get a kill percentage over 100
too.

What I mean by double ammo is this: For example, when you pick up a box of
Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the
double ammo in Skill 5. ;)

Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
teleporter, and an enemy is on the spot where you teleport to, he will be
killed like that, without using any ammo to destroy it.
The Status Bar:
-------------------------------------------------------------------------------
   50   |   100%  | 2 | 3 | 4 |       |    0%     |__|
        |         |---|---|---|(your  |           |__|        OTHER AMMO
  AMMO  | HEALTH  | 5 | 6 | 7 | face) |  ARMOR    |  |
-------------------------------------------------------------------------------
Ammo: You'll see how many bullets you have for that weapon.
Health: Your survival. When you drop to 0% health, you're dead.

Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
example, if you have the Shotgun, just press 3 to get to it).

Your Face: The marine's face. As your health goes down, your face will start to
bleed, and gets worse as your health slithers away.

Armor: Your armor helps you as it lasts.
The boxes next to armor: In each box, it will show which keys you have.

Other ammo: Shows how much ammo you have for each weapon, and shows how much
ammo you can hold up to for each gun.
-------------------------------------------------------------------------------
Now, here's the walkthrough (note that this walkthrough is not useful for skill
level 5)! Also some enemies I tell you to kill in this game may not be there
because of the skill level so if you don't see an enemy I told you to kill in
this guide, then you're playing a low skill level.

TNT starts out hard and tricky, but I think it gets easier as it goes. 

01: System Control
02: Human BBQ
03: Power Control
04: Wormhole
05: Hanger
06: Open Season
07: Prison
08: Metal
09: Stronghold
10: Redemption
11: Storage Facility
12: Crater
13: Nukage Processing
14: Steel Works
15: Dead Zone
16: Deepest Reaches
17: Processing Area
18: Mill
19: Shipping/Respawning
20: Central Processing
21: Administration Center
22: Habitat
23: Lunar Mining Project
24: Quarry
25: Baron's Den
26: Ballistyx
27: Mount Pain
28: Heck
29: River Styx
30: Last Call
31: Pharaoh
32: Caribbean

Contents


-----------------------
Level 1: System Control
-----------------------

Once you start the first level of TNT, pick up the Berserk pack in front of 
you. Now open the door in front of you and go through it. In here, either kill 
all of the Zombiemen with your powered up Fist or use your Pistol. Once they're 
all dead, head up the stairs to your right. At the top, kill the Imp and then 
pick up the Armor. Now head back down the stairs. Down here, open the door in 
front of you and go through it. In here, kill the Zombiemen and the Imps. Now 
you'll see two pillars. Each of them has a switch. Facing the door, hit the 
switch on the left pillar and a wall to your left will open, revealing a 
Stimpack, a MegaArmor, and a few Imps. Kill the Imps and get the items. Now hit 
the right switch and leave this room. Back in here, open the small door next to 
you and go through it. Out here, kill the Imps and then get the Shotgun, and 
then leave this room.

Back in here, follow the hallway to your right to another room. In here, kill 
the Imps, Zombiemen, and Demons. Now hit the switch in this room and pick up 
the Stimpack to create a staircase in this room. Now head up it. At the top, 
kill the remaining enemies and then follow this pathway to the Blue Door. As 
you walk up to it, you'll hear the sound of a door opening. Turn around and 
you'll see a new opening, so go through it. Out here, kill the Imps and then 
hit the switch. Now head back up the stairs and then leave this room. Back in 
here, head down the stairs in front of you and follow this hallway to another 
room. Back in here, get the Blue Key, kill the Heavy Weapon Dudes and get their 
Chainguns and the Medikits, and then go back into the same hallway. Back in 
here, head back up the staircase and open the Blue Door and go through it.

In here, hit the switch in front of you and the floor you're on will lower. 
Down here, collect the Armor Bonuses and kill the Shotgun Guys. Now hit the 
switch to open the bars. Kill the Imps and Heavy Weapon Dudes. Walk up to the 
exit switch and you'll see the two pillars lower. Collect the Chaingun on both 
of them and then go on to hit the exit switch. 

TNT level index / Contents


------------------
Level 2: Human BBQ
------------------

Start this level by killing the Shotgun Guy and all of the Imps in front of 
you. Once they are all dead, head for the stone wall at the other end of this 
room. Lower this wall by pressing the Spacebar, and then go through the new 
opening. In here, turn left and follow this hallway until you get to the Red 
Key, killing all of the Shotgun Guys and Heavy Weapon Dudes that are in your 
way. Once you get to the Red Key, pick it up. Now drop back down to the floor 
below you. Down here, turn right and go through the opening to be outside. Out 
here, head down the stairs to your left and kill the Heavy Weapon Dude at the 
bottom. After that, kill all of the Shotgun Guys, Zombiemen, Imps, and Heavy 
Weapon Dudes in this room, including the ones on the outer ledges. Once they 
are all dead, put your back on the stairs and follow this wall until you get to 
the Red Door.
 
Once you get to the Red Door, open it and go through it. In here, follow this 
hallway to a staircase and then head down it. At the bottom, you'll be in 
another big room. Kill all of the Imps and Heavy Weapon Dudes on the outer 
platforms again so they won't annoy you later. Now get the Backpack in the 
middle of the room. Head right past the staircase. Over here, kill the Imps and 
Shotgun Guys around you, and then turn left and hit the switch. Head back to 
the staircase in this room, killing the Demon, Cacodemons, and even that 
annoying Pain Elemental that are being release. Once you get to the stairs, 
head up them. Back up here, kill the Demons and the Spectres and then leave 
this room. Back out here, turn left and head back up the stairs at the other 
end of this room. Up here, go through the opening to the right.

In here, go through the opening across from you and save your game. Back up and 
RUN through the window to get on a staircase. On here, head up the stairs. At 
the top, turn right and follow this walkway to a Yellow Key. Once you get to 
the Yellow Key, pick it up. Then kill the Imp to your left and go through the 
opening. Collect the Computer Area Map in here. Now turn around. See that 
window you just ran through? From here, save your game, and then RUN straight 
into the window, to get back up into this room the easy way (instead of going 
all the way around). Back in here, turn right and head up the stairs. As you 
head up the stairs, you'll see the Yellow Door, so open it and go through it. 
Out on these ledges, follow them until you get to the exit door, killing the 
Heavy Weapon Dudes and Shotgun Guys you see. Once you get to the exit door, 
save your game.

RUN into the window to the left. In here, kill the Heavy Weapon Dudes and press 
Spacebar on the walls until you find a hidden door. It will open, revealing a 
MegaArmor, so pick it up. Now turn around and RUN back onto the ledge to your 
left. Back on here, open the exit door to your left and it will reveal a 
Revenant. Kill it, pick up the Medikit, and then hit the exit switch.

TNT level index / Contents


----------------------
Level 3: Power Control 
----------------------

Once you start this level, open the door in front of you and go through it. In 
here, kill the Shotgun Guy in front of you and then follow either pathway to 
the opening at the other end of this room. Face the opening and turn around, 
where you'll see a switch. Hit it and the wall will open, revealing a Spectre 
and a teleporter. Kill the Spectre and step through the teleporter. In here, 
kill the Zombieman, Imp, Shotgun Guy, and the Heavy Weapon Dude in this room. 
Now open the door in this room and go through it. In this hallway, turn left 
and you will see a door to your right. Open this door and then go through it. 
Out here, head up the stairs to your right, killing the Spectre and the Shotgun 
Guy. At the top, step through the teleporter in front of you. In here, walk 
forward to get the Red Key. Now walk backward to land on the same teleporter.

Back on here, turn around and you'll see two walls with blue symbols on them. 
The one on the left is a hidden door, so open it and it will reveal a hidden 
room with a Medikit and an Energy Cell Pack. Pick up both of them and then 
leave this secret room, walking over the teleporter. From here, head down the 
stairs in front of you. Back down here, go through the opening to your right. 
Out here, kill all Shotgun Guys, Heavy Weapon Dudes, Spectres, and Cacodemons. 
Once they are all dead, collect the Super Shotgun in this room and go through 
the opening in the north part of this room. In here, open the Red Door in front 
of you and go through it. In here, head right and you'll stop at a wall. Kill 
the Imps and Spectres, and then open the door to your left and go through it.

In here, kill the Demons and the Lost Souls across from you. Now turn around 
and face the door. To the right of it is a switch, so hit the switch. Now turn 
around and head straight and stop at a wall. Cross the ledge to the left that 
is against the wall. At the other side, get the Yellow Key. Once you have the 
Yellow Key, leave this room, killing the Imp, Shotgun Guy, and Revenant. Back 
in this hallway, open the Yellow Door and go through it. Back out here, walk 
forward and go through the opening in the east part of room. In here, open the 
Yellow Door in front of you and go through it. In this room, kill the Lost 
Souls, Shotgun Guys, and the Heavy Weapon Dudes. Now get the Blue Key at the 
other end of this room. Once you have the Blue Key, leave this room, ignoring 
the Arch-vile. Back in here, go through the opening in the south part of this 
room.

Over here, open the Blue Door in front of you and go through it. In here, kill 
the Revenant and kill all of the Mancubi. Once they are all dead, open the exit 
door at the other end of this room and go through it. In here, hit the exit 
switch. 

TNT level index / Contents


-----------------
Level 4: Wormhole
-----------------

This level can either be short or long, depending on if you want to get all of 
the secret areas or not. But for now, start this level by killing all of the 
Shotgun Guys in front of you. Once they're all dead, collect all of their 
Shotguns and then head towards the middle pillar in this room that has the 
Rocket Launcher on it. Press the Spacebar to lower it and pick it up. But 
beware that this lowers another wall with more Heavy Weapon Dudes. Pick up the 
Rocket Launcher and blast them all away. Once they're all dead, pick up their 
Chainguns and then get the Health Potions that they were in front of as well. 
Now go back to the level's starting point, with your back on the starting door. 
Go through the opening to your right. In here, head up the stairs in front of 
you, killing the Shotgun Guys, Heavy Weapon Dudes, and Spectres. At the top, 
open the door to your left and go through it.

In here, kill the Revenant in front of you. Now walk forward until the floor 
you're on lowers. Down here, wait for the floor you're on to rise again. Back 
up here, turn around and open the same door again. Back on this staircase, head 
down it and go through the opening to your left. In here, hit the exit switch. 
It was either that or go through the rest of this big level. 

TNT level index / Contents


---------------
Level 5: Hanger
---------------

You will start the level facing the Red Door, which is also the exit door. You 
will also be seeing a black wall to the right of the Red Door. Walk up to this 
wall and a wall behind you will open, revealing a Shotgun Guy. Kill it and walk 
into the new room, and then you'll hear the sound of another door opening. Turn 
around and you'll see the new room. Kill this Shotgun Guy and then walk into 
the new room. Again, you'll hear another door open. Turn around and you'll see 
a new opening to the left. Kill the Shotgun Guy and walk into this new room. 
Two doors will be opened (one in front of you), revealing an Imp in front of 
you and a Shotgun Guy behind you. Kill both of them and then enter the room 
where the Shotgun Guy is. Walk forward to here another door open. That was the 
last one. Turn around and head left.
 
From here, kill the Shotgun Guy and the Imp in front of you. Now head up the 
stairs and you'll come across a staircase to the left and right. Head up either 
one of them. At the top of either one, kill the Imp and then open the door in 
front of you and go through it. In here, kill the Imps and walk down the 
staircase below you. The wall in front of you will open, revealing a much 
bigger area, with Shotgun Guys and Heavy Weapon Dudes on the outer walls. To 
close this wall for now, hit the switch on the pedestal to the right. Now Kill 
the Imps, and then open the door to your left and go through it. In here, head 
down the stairs next to you. At the bottom, kill the Imp next to you and head 
up the stairs to the left. As you are heading up the stairs, you'll see an 
opening to the right. Face the opening and turn around. The wall in front of 
you is a hidden door, so open it and get the Box of Shotgun Shells and the 
Armor.

Now continue to go up the stairs. At the top, follow the hallway until you get 
to an opening. Once you get to an opening, go through it. In here, kill the 
Imps and Heavy Weapon Dudes before you even do anything. Now put your back on 
the opening in this room. Across from you is a gray tile on the wall. Press the 
Spacebar on this tile and then back up to the lowered platform in the middle of 
the room. Pick up the Energy Cell and the platform in front of you will lower, 
so get on it and get the Blue Key. Before leaving this room, you'll notice a 
blue wall in front of you. This is a door, so open it and it will reveal a 
Shotgun Guy and two Health Potions. Kill the Shotgun Guy and grab both of them. 
Now follow the path to the right to a Super Shotgun, killing the next Shotgun 
Guy. Pick up the Super Shotgun and then leave this hall. Back in here, kill the 
Heavy Weapon Dudes and then leave this room.

Back in this hallway, follow it back to the same staircase and head to the 
bottom of it. At the bottom, head up the stairs next to you. At the top, open 
the door and go through it. Back in here, head up the stairs to the right. At 
the top, open either door in front of you and go through it. Back in here, head 
down the staircase. At the bottom, head down the staircase next to you and 
you'll be back in the level's starting point. Back down here, open the door to 
your left and go through it. In here, kill the Imps, get the ammo and health, 
and then open the Blue Door in front of you and go through it. In this hallway, 
turn left and follow the left hand wall until you get to the Yellow Key, 
killing the Imp, Shotgun Guy, and Heavy Weapon Dude in this hall. Once you get 
to the Yellow Key, pick it up and then leave this room. Back in here, open the 
door in front of you and go through it. Back in here, turn right and head up 
either staircase again.

At the top, open the door in front of you and go through it. In here, head down 
the staircase. At the bottom, you'll see a wall in front of you. This is a 
door, so open it and go through it. Out here, kill all of the Heavy Weapon 
Dudes and the Shotgun Guys around you before they annoy you later. Once they 
are all dead, go to the Yellow Door in the corner of this room, and then open 
it and go through it. In here, step through the teleporter. Once you are 
teleported, go right until you get to the Red Key, killing the Heavy Weapon 
Dudes and blowing up the barrels in your way. Once you get to the Red Key, pick 
it up and drop down to the floor to your left. Down here, open the door across 
from you and go through it. Back in here, head up the stairs in front of you. 
At the top, open either door in front of you and go through it. Back in the 
level's starting point, go to the Red Door, and then open it. In here, hit the 
exit switch. 

TNT level index / Contents


--------------------
Level 6: Open Season
--------------------

Once you start this level, pick up the Shotgun in front of you, and then the 
floor you're on will rise. Up here, get the Boxes of Shotgun Shells and then 
kill the Shotgun Guys to your left. Collect their Shotguns and then kill the 
Heavy Weapon Dude behind you. Ignore the enemies on the higher ledge for now. 
Instead, open the door in this room and go through it. In here, kill all of the 
Imps in this room. Now get the Chainsaw if you don't have one yet, and then 
open the door at the other end of this room and go through it. In here, kill 
the Heavy Weapon Dude next to you and then head up the stairs. At the top, get 
the Medikit and then open the door to your left and go through it. In here, 
follow either pathway to the other end of this room, killing the Imp, Mancubus, 
Demons, and Hell Knights in this room. Once you get to the other end of this 
room, open the door in front of you and go through it. In here, kill all of the 
Heavy Weapon Dudes, Imps, and Shotgun Guys.

Once they are all dead, collect the Shotguns and Chainguns, and then head up 
the staircase at the other end of this room. At the top, kill the Demons, Heavy 
Weapon Dudes, and Shotgun Guys. Collect the Shotguns and Chainguns, and then go 
through the opening in this room. In here, follow this hallway until you get to 
a door, killing all of the Shotgun Guys in this hallway. Once you get to a 
door, open it and go through it. In here, kill the Shotgun Guy in front of you 
and then head down the stairs. At the bottom, kill all of the Lost Souls in 
front of you and then go through the opening to your left. Out here, follow 
this walkway until you get to the Blue Key. Once you get to the Blue Key, pick 
it up, killing the Shotgun Guys on the walkway. Once you have the Blue Key, 
turn around and leave this room. Back in here, head up the stairs and leave 
this room. Back in here, go through the opening in front of you.

Back in this room, head up the stairs to your right. At the top, open the Blue 
Door in front of you and go through it. In here, follow this walkway until you 
get to a door, killing the Imp you see. Once you get to the door, open it and 
go through it. In here, get the Medikit and Radiation Suit and then step on the 
tile to your right and it will lower. Down here, kill the Imps and follow this 
hallway to a walkway. Once you get to it, cross the walkway. At the end of it, 
get the Boxes of Rockets and the Yellow Key. Once you have the Yellow Key, 
follow the walkway back into the room. Back in here, head to the end of this 
hallway. Lower the lift, get on it, and ride it to the top. Up here, open the 
door next to you and go through it. Back in this room, follow the walkway to 
the staircase and head down it. At the bottom, head down the stairs to your 
right. Down here, open the door across from you and go through it.

In this room, open the door to your left and go through it. In here, follow 
this hallway to the northeast part of this room, killing all of the Zombiemen, 
Shotgun Guys, Heavy Weapon Dudes, and the Revenant in this room. Once you get 
to the northeast part of this room, lower the lift near you, get on it, and 
ride it to the top. Up here, kill the Heavy Weapon Dude and lower the lift at 
the end of this room. Get on it and ride it to the top. Up here, kill the Heavy 
Weapon Dudes and the Revenants around you. Once they are all dead, collect the 
Chainguns, the Medikits, the Rockets, and the Rocket Launcher in this room. 
Once you did all of that, leave this room. Back in here, go through the opening 
in front of you. In here, step through the teleporter and you'll be taken next 
to a lift. Lower it, get on it, and ride it to the top. Up here, kill all of 
the Imps and then get the Red Key at the end of this walkway.

Before leaving this walkway, press Spacebar on the walls to your right until 
you find a hidden door. It will open, revealing a Soulsphere, so pick it up. 
Now go to the other end of the walkway and hit the switch. The lift will lower, 
so drop down to the floor below you. Down here, step through the teleporter. 
Back in this small room, leave it. Back in this hallway, lower the lift to your 
left and drop down to the floor below you. Down here, follow the hallway back 
to the door. Once you get to the door, open it and go through it. In here, face 
the door to your right and turn around. You'll see a small opening, so go into 
it and collect the MegaArmor. Now go back to the door, and then open it and go 
through it. In here, head up the stairs across from you. At the top, go through 
the opening across from you. In here, open the door at the end of this hallway 
and go through it. In here, head down the stairs in front of you. Down here, go 
through the opening and follow this walkway until you stop at a switch.
 
This is where you got the Blue Key, but there is a switch where you needed the 
Red Key for. Hit the switch and then leave this room. Back in here, head up the 
stairs and then open the door and go through at the top. In this hall, go 
through the opening. Now head down the stairs across from you in this room. 
Back down here, go through the new opening next to you. In here, kill the Imp, 
get the Box of Shotgun Shells, and then follow this hallway to a switch. Hit 
the switch and the wall next to you will lower, revealing an Arachnotron/Arch-
vile depending on your skill level. Kill it if needed, but step on the red 
floor to exit the level. Now before you start the next level, you get a little 
story:

-------------------------------------------------------------------------------
You've fought your way out of the infested experimental labs. It seams that UAC 
had once again gulped it down. With their high turnover, it must be hard for 
poor old UAC to buy corporate health insurance nowadays... Ahead lies the 
Military Complex. Now swarming with diseased horrors hot to get their teeth 
into you. The Complex still has some warlike ordnance laying around.
-------------------------------------------------------------------------------

TNT level index / Contents


---------------
Level 7: Prison 
---------------

You will start the level in front of a nice little Plasma Gun. Pick up this 
Plasma Gun. Now get to the door at the other end of this hallway, and then open 
it and go through it. In this room, kill the Baron of Hell, the Shotgun Guys, 
and the Zombiemen, and then get the Shotguns in this room. After that, head up 
either staircase in this room. At the top, a wall next to you will lower, 
revealing Pain Elementals, Shotgun Guys, and Hell Knights. Kill all of them and 
then RUN over the pillar and step onto the teleporter. Once you are teleported, 
head all the way left and you will stop at a lava pit. From here, go all the 
way left until you get to a set of teleporters surrounded by barrels, killing 
the Shotgun Guys, Heavy Weapon Dudes, Spectres, Cacodemons, and the Mancubus in 
this area if you need to. Once you get to the teleporter, step into it and 
you'll be taken into the fortress area.

Now kill the Demon and all of the Lost Souls in front of you. After that, get 
the Medikit, Shotgun, Shotgun Shells, and then open the door in this room and 
go through it. In here, follow this hallway until you get to a lift, killing 
the Zombiemen, Shotgun Guys, Heavy Weapon Dudes, Imps, Spectres, and Hell 
Knights that flood this hallway. Once you get to the lift, lower it, get on it, 
and ride it to the top. Up here, kill all of the Cacodemons, Barons of Hell, 
Shotgun Guys, and Heavy Weapon Dudes around you. Once they're all dead, hit the 
switch to the left and then go through the opening behind the switch. Out here, 
walk left and you'll hear the sound of a lift dropping. Quickly go back inside 
the previous room and you'll notice that the pillar with the Soulsphere has 
lowered, so pick up the Soulsphere. Now go back through the opening and drop 
down to the ground below you.

Down here, head left to the lava pit and you'll see a new bridge being raised 
to the center platform. Cross the bridge. On this platform, walk straight and 
you'll get to a box with a switch on one side. Face the switch but do not hit 
it. First, look at this little map below.

             X 
      _______S__
     |          | 
     |          |     
     |          |
     |__________|
     |__________|

The X is you and the S is the switch. You'll notice a bar on the other side of 
this map from the switch is. This is a secret lift. Hit the switch and a lift 
will lower in front of you, but ignore this one and RUN TO THE OTHER SIDE OF 
THIS BOX. You'll find another lowered lift if you were quick enough, so get on 
it and ride it to the top. Up here, get the Invincibility Sphere and then step 
through the teleporter. Once you are teleported, hit the switch next to you and 
the floor you're on will lower. Down here, eliminate ALL of the Imps, Hell 
Knights, and Barons of Hell that are in the cages before they annoy you while 
trying to get out of here. After they are all dead, go to the northeast corner 
of the room. You'll find a flashing wall, so open it and you'll be in a small 
room with a switch. Hit the switch and get out of here. Now RUN to the opposite 
corner of the room and go into the new opening. In here, hit the switch and 
then leave. Now turn left and go into the new opening at the other end of this 
room. In here, get the Backpack and hit the switch. Now leave and RUN into the 
new opening in the opposite corner of the room.

In here, get the Red Key and then step through the teleporter. Once you are 
teleported, open the Red Door in front of you and go through it. In here, kill 
all of the Zombiemen, Imps, Shotgun Guys, Hell Knights, Spectres, and Heavy 
Weapon Dudes. Once they are all dead, put your back on the Red Door and go all 
the way straight until you stop at a wall. Once you do, turn left and drop into 
the lava pit below you. Down here, you'll notice three pillars. The pillar in 
the middle has yellow lights on it. Look for a black spot on this pillar and 
then press Spacebar on it, which will open a secret door on the platform above 
you. To get back up there, step through the teleporter next to you. Now go all 
the way right into the new opening, kill the Baron of Hell and get the 
Soulsphere. Now facing the Red Door from where you are, drop down into the lava 
pit to your left. Down here, go all the way straight and you'll stop at a 
pillar. Press the Spacebar to lower this pillar and then you'll see a switch 
next to you.

Hit this switch and then get on the pillar. Wait for it to rise and then get 
onto the platform next to you. On here, face the wall above you. Turn right and 
follow this wall until you get to a teleporter. Once you get to a teleporter, 
step through it. You'll be on another pillar. Kill the Revenants and the Imps 
on the other pillars, and then RUN across them to get to the exit door. Open it 
and go through it. In here, kill the Imp and then hit the switch.         

TNT level index / Contents


--------------
Level 8: Metal 
--------------

When you start this level, turn around and you'll see a door. To open this 
door, press Spacebar on the wall to the right and it will open, revealing a 
Chainsaw. Pick it up if you don't have one, but if you do, just step over the 
Chainsaw to get credit for a secret. Now to get out of this maze and to get to 
a door. Turn around and go through the opening to the left. Now kill the 
Zombiemen and Shotgun Guys and go through the opening to your right. In here, 
open the door to your right and go through it. In here, kill the Shotgun Guys 
and then head up the stairs in front of you. At the top, go up the stairs to 
your right, watching out for the Shotgun Guys around you. At the top of the 
stairs, open the door next to you and go through it. In here, kill all of the 
Imps, Shotgun Guys, and Heavy Weapon Dudes. Now face the cage to the left with 
the Imps in it. Facing it from its east side, shoot it and then turn around.
 
You'll see a wall open to the right, so go through it. In here, kill the 
Shotgun Guys and Heavy Weapon Dudes and then hit the switch. Go to the center 
platform in this room now and get the Armor and Super Shotgun. After that, open 
the door next to you and go through it. In here, kill all of the Shotgun Guys 
and Heavy Weapon Dudes. Now go left into the opening. Walk up to the wall and 
press the Spacebar. The floor you're will lower. Down here, kill the Spectre 
and get the Soulsphere. Now get back on the lift and ride it to the top. Back 
up here, go straight and face the door you entered to get in here. Turn left 
and you'll see a wall. One part of the wall is slightly different designed from 
the others. This is a hidden door, so open it and go through it. In here, 
follow the hallway until you get to a switch, killing the Heavy Weapon Dudes 
that pop up.

Once you get to a switch, hit it. The floor you're on will lower, so kill the 
Heavy Weapon Dude and then wait for the floor to rise. Once it does, leave this 
room. Back in here, go through the new opening to your right. Out here, get the 
Red Key and turn around. You'll be trapped in here, but two walls will lower to 
your right, revealing Demons, Heavy Weapon Dudes, and Cacodemons. Go to the 
right wall and kill all of the enemies. On the right wall that lowered it a 
switch, so hit it to lower another wall, and then leave this room. Back in 
here, open the door across from you and go through it. Back in here, open the 
Red Door across from you and go through it. In here, go left into the bigger 
room. Kill all of the Shotgun Guys, Imps, and Heavy Weapon Dudes. Now open the 
door across from you and go through it. 

In here, collect the Health and Armor Potions on the stairs and then head down 
them. At the bottom, kill all of the Shotgun Guys, Imps, and Heavy Weapon Dudes 
on the higher ledges. Once they are all dead, put your back on the staircase. 
Facing the entire room, go through the opening to your left. In here, you'll 
find two switches. Hit the one on the left and turn around. You'll see a pillar 
rising, so quickly get on it. If not, wait for it to completely rise and then 
hit the switch on the right to lower it. Once you get on it, wait for it to 
rise some more and you'll see another platform, so get on it. On here, walk 
forward and the wall in front of you will open, revealing Shotgun Guys, Heavy 
Weapon Dudes, and a switch. Kill all of them and then hit the switch. Now drop 
down to the ground below you.
 
Down here, go through the new opening across from you. In here, kill the 
Shotgun Guys and the Imps and walk up to the two switches. Hit the switch on 
the right and you'll see a pillar rising to the left. You won't get there, so 
wait for it to completely rise and then hit the switch on the left to lower it. 
Now get on it and wait for the pillar to rise until you can see a platform, and 
then get on it. On here, walk forward and the wall in front of you will open, 
revealing Imps, Shotgun Guys, Heavy Weapon Dudes, and a switch. Kill all of 
them and then hit the switch. Now turn around and drop back down to the floor 
below you. Down here, turn around and you'll see a new opening to the left. 
Kill the Shotgun Guys and Imps and then go through the opening. You'll be 
teleported. Turn around and walk forward to open this wall, revealing more 
Imps, Shotgun Guys, Heavy Weapon Dudes, and another switch as well. Kill all of 
them and then hit the switch. Turn around and then drop back down to the floor 
below you.

Back down here, turn around and go through the opening next to you. In here, 
you'll see a switch to the right. Hit it and a wall will open to the right, 
revealing an opening and a Shotgun Guy. Kill the Shotgun Guy and then go 
through the opening. In here, lower the lift to your right, get on it, and ride 
it to the top. Up here, kill the Imps and walk forward. The wall next to you 
will open, revealing Heavy Weapon Dudes, Shotgun Guys and Demons. Kill them and 
then hit the switch here as well. Now turn around and drop down to the ground 
below you. Down here, go all the way straight into the new opening. In here, 
kill the Arachnotrons. Now open the exit door and go through it. In here, hit 
the exit switch.

TNT level index / Contents


-------------------
Level 9: Stronghold
-------------------

Watch out for all of the enemies this year, as there are 297 enemies on Ultra 
Violence! Now start the level by killing the Shotgun Guy to your right and 
collect his Shotgun too. Now open the door next to you and go through it. In 
here, kill all of the Zombiemen and Shotgun Guys, and then collect all of the 
dropped ammo. Once they are all dead, head up the stairs to the right. At the 
top, kill the Zombiemen, Shotgun Guys, and Heavy Weapon Dudes in this area. 
Once they're all dead, collect all of the ammo and health, hit the switch and 
then head back down the stairs. From here, go into the new opening to your 
right. In here, get the Health/Armor Potions. Now open the door at the other 
end of this hallway and go through it. In here, kill the Zombiemen, Shotgun 
Guys, and Heavy Weapon Dudes. Now go to the other end of the room and go 
through the opening to your right.

In here, hit the switch and then turn around. Go through the new opening in 
front of you. In here, there is a Red Key in this room. You can't get to it 
yet, but for now, kill the Heavy Weapon Dudes and Shotgun Guys, and then get 
the Super Shotgun in the corner of this room. Once that's taken care of, leave 
this room. Back in here, open the door to your right and go through it. In 
here, kill any Shotgun Guys, Imps, or Heavy Weapon Dudes that appear. Now in 
this hallway, you'll notice a new opening to the right. There is a switch in 
here, so hit it and the floor you're on will lower. Down here, you'll see two 
switches on a platform. Hit the switch to the right and get back on the lift, 
killing the Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes in this room. 
Ride the lift to the top. Up here, kill any new enemies that appear. Now open 
the door to your left and go through it. Back in here, go through the opening 
to your left.

In here, you'll see a pillar with a silver wall on it. This is a lift, so lower 
it, get on it, and ride it to the top. Up here, hit the switch on the wall and 
then drop down to the floor below you. Down here, go up the new staircase 
leading up to a pillar near the room's entrance. Up here, get onto the platform 
to your left and pick up the Red Key. Now drop down to the floor below you and 
leave this room. From here, open the door to your right and go through it. In 
here, head up the stairs to your left, killing the Shotgun Guys and Heavy 
Weapon Dudes. At the top, look towards the left wall and you'll find a switch 
with red lights. You'll need the Red Key, but you have it, so hit the switch. 
Now turn around and you'll see a blue wall to the left. This is a lift, so 
lower it, get on it, and ride it to the top. Up here, get the Armor and the 
Medikit, and then drop back down to the floor below you.

From here, head down the stairs in this room. Down here, head left and follow 
this hallway until you stop at a set of silver bars. Press Spacebar to lower 
them and then go into the opening. In here, kill the Imps and Shotgun Guys and 
then hit the switch to your right. A door will open next to you, so go through 
it. In here, kill the Imps, Shotgun Guys, and Heavy Weapon Dudes. Now go 
through the opening at the other end of the room. In here, kill the Imp and 
Heavy Weapon Dude on the crate. Facing the left crate, you'll see a little 
opening between two crates and there is a barrel at the end. Blow up this 
barrel, otherwise it will block you from getting the Blue Key. Now, get on the 
slightly higher crate, and then RUN onto the higher crate. On here, drop down 
to the floor below you. Down here, go through the opening to your left. In 
here, open the door to your left and go through it.

Now to start an annoying part. In this room, open door after door after door 
until you see a staircase to the left, killing each enemy that you'll see when 
you open each door. Once you see the staircase, head up it, killing the Imps, 
Shotgun Guys, and Heavy Weapon Dudes that flood this staircase. At the top, RUN 
onto the crate to your left (you wouldn't be able to get on here if you didn't 
blow up the barrel). On here, pick up the Blue Key and then drop down to the 
floor to your right. Down here, go through the opening to your right. In here, 
go through the opening at the other end of the room. Back in this room, you'll 
see a switch on the center wall. Hit it and it will open, revealing a Shotgun 
Guy and another switch. Hit this switch and a wall behind you will open, so go 
through it. In here, kill the Heavy Weapon Dudes and Shotgun Guys. Now open the 
door to your right and go through it.

In here, you'll notice a ledge to your right and your left. Get on the right 
ledge. Kill the Zombiemen, Shotgun Guys, and Heavy Weapon Dudes. Now get onto 
the ledge to the right. On here, walk forward until you find lights flashing 
green and red. This is a hidden door, so open it and go through it. In here, 
get the Stimpack and the Box of Shotgun Shells. Now turn around and get on the 
ledge in front of you. On here, go into the opening to your right and the floor 
you're on will lower. Down here, hit the switch and then get back on the lift, 
and then ride it to the top again. Back up here, use either ledge to get to the 
door across from you. Now open the door in front of you and go through it. Back 
in here, go through the opening to the left. In this room, open the Blue Door 
to your left and go through it. In here, head down the stairs in this room.

Down here, open the door in front of you and go through it. In this room, kill 
all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. After that, get all the 
health, armor, and ammo on the tables. The ammo ranges from Boxes of Bullets to 
Boxes of Rockets. Once you have everything possible, head up the stairs in this 
room. At the top, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes in 
this room. Once they are all dead, open the exit door in this room and go 
through it. In here, hit the exit switch and get out of this crazy level. 

TNT level index / Contents


--------------------
Level 10: Redemption
--------------------

Once you start this level, kill the Zombiemen in front of you and pick of their 
Clips. Now kill the Imp and the Shotgun Guy at the other end of this area. Get 
to the door in this room. Before opening it, get the Box of Shotgun Shells to 
your left. Now open the door and go through it. In here, kill the Imps and 
Shotgun Guys in front of you. Now get the Super Shotgun and walk forward. A 
window will open to your left, revealing Imps, Shotgun Guys, and Heavy Weapon 
Dudes. Kill all of them and then kill the Hell Knight in this room. Once they 
are all dead, hit the switch in this room to open the door next to you. In 
here, lower the lift in front of you, kill the Heavy Weapon Dude, get on it, 
and ride it to the top. Up here, open the door next to you and go through it. 
In here, get the MegaArmor in the middle of the room and a wall to your left 
will open, revealing Imps, so kill all of them. Now get the Boxes of Bullets 
and Medikits, and then turn around and hit the switch.

Once you do all of that, drop down to the floor below you. Back down here, kill 
the Mancubus, Demon, Shotgun Guys, and the Heavy Weapon Dudes that have 
appeared here. Once they are all dead, head up the stairs in front of you. At 
the top, go through the opening next to you. In here, turn right and follow 
this hallway until you stop at a set of red bars, killing the Demons in this 
hallway. Once you get to the red bars, head down the stairs to your right. Down 
here, get the Plasma Gun and kill the Arachnotrons. Once they're both dead, 
head up either staircase in this room. At the top, hit the switch on the 
pedestal. Now turn around and go up the opposite staircase, and then hit the 
switch on this pedestal, collecting the Energy Cell Pack. Once you hit both 
switches, head up the new stairs in this room. At the top, collect the Yellow 
Key. Now Imps and a Baron of Hell will teleport into this room.

Kill all of them and then kill the Cacodemons, Demons, Pain Elementals, and 
Revenants in this room. Once they are all dead, head up the stairs and leave 
this room. At the top, open the Yellow Door in front of you and go through it. 
In here, head down either staircase to your left or right and you'll be in a 
bigger area. Down here, get the Red Key at the other end of the room that is on 
the pillar. Once you have the Red Key, kill the Spectres, Mancubi, Revenants, 
Heavy Weapon Dudes, and Shotgun Guys in this room. Once they are all dead, head 
up the stairs in this room and leave this room. Back in this hallway, turn 
right and follow this hallway until you see an opening to your left. Once you 
see the opening, go through it and you'll be back at the level's starting 
point. Back in here, drop down to the floor below you and kill all of the Heavy 
Weapon Dudes. Now, open the door in this room and go through it. In here, hit 
the switch to open the door, go through it, lower the lift, get on it, and ride 
it to the top.

Up here, open the door next to you and go through it. In here, open the Red 
Door across from you and go through it. In this hallway, head down the stairs 
and follow the left hand wall until you get to the exit door, killing the Hell 
Knight you'll see. Once you get to the exit door, open it and go through it. In 
here, kill the Imp and then hit the exit switch. 

TNT level index / Contents


--------------------------
Level 11: Storage Facility
--------------------------

Once you start this level, pick up the Shotgun Shells and the Shotgun in front 
of you. Now go through the opening to your right. Out here, go through the 
opening through the fence to your left. Now go all the way right through the 
two fence openings, killing the Imps or Shotgun Guys that annoy you. Once you 
get past the fences, head all the way left until you stop at a wall. Now turn 
left and you'll see three doors on the left wall. Open the first one and go 
through it, killing any Imps that annoy you. Now you'll be in the storage area. 
In here, follow the right hand wall until you get to an opening. Once you get 
to an opening, go through it. In this small hallway, press Spacebar on the 
walls to your right until you find a hidden door, and then go through it. In 
here, blow up the barrels and then lower the lift in front of you. Once you 
lower the lift, leave this room, RUN up the stairs to the right, turn right and 
RUN UP THE STAIRS IN FRONT OF YOU. At the top, go through the opening to your 
right.
 
In here, you should see an opening to your left with a Heavy Weapon Dude, so go 
through it. If the door closes, go back to the opening, lower the same lift, 
and then RUN BACK UP HERE. In here, get the hidden Megasphere. Now leave this 
room and go back right. Back in this huge area, RUN over the gap and get onto 
the crates in front of you. On here, get the Blue Key. Now, on this crate, use 
the smaller crates to get onto a higher set of crates. Up here, RUN over the 
gap and you'll be in front of a Red Door. Kill the Shotgun Guys and then drop 
down to the lower crate to your left. Down here, kill the Shotgun Guys and go 
straight until you see the Blue Door to your right. Once you see the Blue Door, 
open it and go through it. In here, RUN across the crates to the other end of 
the room, killing the Shotgun Guys too. Once you get to the exit door, open it 
and go through it. In here, kill the Shotgun Guys, get the Shotguns, get the 
Stimpacks, and then hit the exit switch. Now before you start the next level, 
you'll get a little story.

-------------------------------------------------------------------------------
You hear the grinding of Heavy Machinery ahead. You sure hope they're not 
stamping out new Hellspawn, but you're ready to ream out a whole herd if you 
have to. They might be planning a blood feast, but you feel about as mean as 
two thousand maniacs packed into one mad killer. You don't plan to go down 
easy.
-------------------------------------------------------------------------------

TNT level index / Contents


----------------
Level 12: Crater
----------------

Once you start this level, get the Shotgun, and then open the door in front of 
you and go through it. In this big area, kill all of the Zombiemen, Imps, 
Shotgun Guys, and Heavy Weapon Dudes in front of you. Once they are all dead, 
go all the way straight until you see a door to your right. Once you see the 
door to your right, open it and go through it. In here, get the Blue Key at the 
other end of this room. Once you have the Blue Key, kill the Mancubus and all 
of the Demons that appear. Now get the armor and ammo in this room, and then 
leave this room. Back in here, go straight into the opening. Now follow the 
right hand wall until you get to the Blue Door. Once you get to the Blue Door, 
open it and go through it. In here, head down the stairs in front of you. Down 
here, go all the way straight to the Rocket Launcher and then pick it up. Now 
go all the way left and you'll be outside. Out here, go through the opening 
that is directly across from you.

In here, head up the stairs to your left, killing the Spectre on the stairs. At 
the top, kill the Baron of Hell. Now get the Red Key across from you. Once you 
have the Red Key, drop down to the floor to your left. Back down here, go back 
through the large opening in the east part of this room. In here, follow this 
hallway until you get to a set of stairs, and then head up them. Back up here, 
go through the opening to your left. In here, follow this pathway until you get 
to the Red Door, killing the Imps and Heavy Weapon Dudes. Once you get to the 
Red Door, open it and go through it. In here, hit the switch to your right and 
the floor you're on will lower. Down here, kill the Heavy Weapon Dude and then 
follow the left hand wall to an opening. Once you get to the opening, just go 
all the way straight to the blue and silver wall, killing any Zombiemen you 
see. Once you get to the blue/silver wall, press the Spacebar to lower it and 
it will reveal an Arch-vile, so kill it.

Once the Arch-vile is dead, lower the wall, get on it, and ride it to the top. 
Up here, get the Armor and Shotgun Shells to your right. Now turn around, grab 
onto the Berserk and then hit the switch. The floor behind you will lower, so 
fall down it. Back down here, head left into the room. In here, head up the 
stairs at the other end of the room. At the top, kill the Arachnotrons and then 
hit the exit switch once both of them are dead. 

TNT level index / Contents


---------------------------
Level 13: Nukage Processing
---------------------------

Once you start this level, turn left. You'll see a barrel in front of a light 
gray wall. Blow up this barrel and then press Spacebar on the light gray wall. 
It will open, so go through it. In here, go through the first opening to your 
right. Kill the Shotgun Guy in here and then press Spacebar on the wall in 
front of you. It will open, so get the hidden Backpack. Now get the health, and 
kill the rest of the Shotgun Guys and Heavy Weapon Dudes in this room. Once you 
have done all of that, leave this room and go back to the level's starting 
point. Back in here, press Spacebar on the crate in front of you and it will 
lower, revealing an opening so go through it. You just took the shortcut to get 
outside. Out here, go all the way straight to the other end of this room, 
killing the Imps, Demons, Revenants, and Mancubi in this area. Once you get to 
the other end of the room, you'll find a little building. Open the door on it 
and go through it.

In here, kill the Revenant and then pick up the Yellow Key. Now get the Medikit 
and Box of Rockets, and then leave this room. Back out here, follow the right 
hand wall until you get to a door, killing any leftover enemies in this area. 
Once you get to the door, open it and go through it. In this area, kill the 
Mancubus, Imps, Shotgun Guys, and Heavy Weapon Dudes. Once they're all dead, 
walk to the middle of the room. Now go right and you'll get to a lift, so lower 
it, get on it, and ride it to the top. Up here, open the Yellow Door in front 
of you and go through it. In here, go straight and kill all of the Zombiemen 
and Shotgun Guys. Once they are all dead, head up the stairs to the left. At 
the top, kill the Shotgun Guys and then follow this pathway to a bigger area. 
Over here, you'll find two switches. Hit the switch across from the door and a 
pillar to your left will open, revealing a Pain Elemental and the Red Key.

Kill the Pain Elemental and then RUN onto the top of the pillar. On here, get 
the Red Key and then drop down to the floor below you. Back down here, head 
back up the stairs. Up here, follow this pathway to the same door. Next to it 
is a switch. Hit it and it will open, so go through it. In here, step through 
the teleporter and you'll be taken to a hallway. In this hallway, kill all of 
the Shotgun Guys and Heavy Weapon Dudes. Now follow the right hand wall until 
you notice that one of the walls has a different design. This is a hidden door, 
so open it and go through it. In here, kill all of the Imps and then get the 
MegaArmor. Now leave this room. Back in here, turn right and follow this 
hallway until you get to a teleporter. Once you get to a teleporter, step 
through it. On this platform, turn left. You'll see a platform with a Blue Key 
on it, so RUN onto it and pick up the Blue Key. Now drop down to the floor 
below you. Back down here, you'll notice a pillar lowering to the left. There 
is a Cyberdemon there on Ultra Violence, but ignore it.

Instead, open the door across from you and go through it. In here, lower the 
lift across from you, get on it, and ride it to the top. Up here, open the Blue 
Door in front of you and go through it. In here, kill all the Imps and Heavy 
Weapon Dudes. Now get to the exit door at the other end of this room. Once you 
get to it, hit the switch next to it to open it. Now go through it. In here, 
lower the lift in front of you, get on it, and ride it to the top. Up here, 
kill the Shotgun Guy in front of you. 

TNT level index / Contents


---------------------
Level 14: Steel Works
---------------------

Once you start this level, run all the way straight and you'll stop at a wall. 
Now turn right and you'll see the hardest key to get in the whole game. :) The 
Yellow Key is right there, so pick it up. Now turn around and kill all of the 
Zombiemen behind you. Once they are all dead, kill the Shotgun Guys and then 
get to the other side of this room. Over here, go through the opening to the 
left. In here is a door, but to open it, hit the switch to the right. Now go 
through the opened door. In here, kill all of the Zombiemen and then get to the 
other side of this room. Over here is a door to your right, so open it and go 
through it. In here, kill the Zombiemen and then follow this hallway to another 
door. Once you get to the door, open it and go through it. In here, kill all of 
the Zombiemen in this room. Now open the Yellow Door at the other end of this 
room and go through it. In here, head up the stairs to your right.

At the top, kill all of the Zombiemen to your left. Once they are all dead, go 
through the opening to your left. In here, head up the stairs, killing the 
Shotgun Guy and the Heavy Weapon Dude in this staircase. At the top of this 
staircase, go through the opening to your left. In here, follow this hallway to 
a staircase. Once you get to the staircase, kill the Shotgun Guy and all of the 
Zombiemen on the staircase, and then head down the stairs. Down here, kill all 
of the Demons and Zombiemen in this room. Once they are all dead, put your back 
on the staircase and turn right. You'll see a lift leading to a higher 
platform, so lower it, get on it, and ride it to the top. Up here, RUN all the 
way straight to the opening across from you before you get killed by the toxic 
floor. Once you get to the opening, go through it. In here, drop down to the 
ground below you. Down here, get the Medikits to your left and then turn 
around. Now go through the opening in front of you. In here, follow this 
hallway until you get to the Blue Key, killing the Imps and Spectres in this 
hallway.

Once you get to the Blue Key, pick it up. Now turn around and follow this 
hallway back to the previous room. Back in this room, lower the lift to your 
left, get on it, and ride it to the top. Up here, the ceiling above you is now 
a crushing ceiling, so RUN all the way to the other side of this platform. Over 
here, drop back down to the floor below you. Back down here, head right and 
you'll see a lift surrounded by blue bars. Now that you have the Blue Key, hit 
the switch to the left of the blue bars and then the bars will be removed. Now 
lower the lift, get on it, and ride it to the top. Up here, run to the other 
side of this platform before the toxic floor kills you, and once you do get to 
the other side of this platform, the ceiling above you will turn into a 
crushing ceiling. Now drop down to the floor below you. Down here, kill all of 
the Zombiemen and then turn right. You'll see an opening to your left, so go 
through it. In here, head up the stairs to your right. At the top, go through 
the opening to your right.

In here, kill all of the Lost Souls and then try to work your way around all of 
these pillars to get to the other side of this room. Once you do get to the end 
of this room, hit the switch and it will open like a door, so go through it. In 
here, follow this hallway until you get to an opening, killing the Zombiemen in 
this hallway. Once you get to the opening, go through it. In here, get the Red 
Key at the other side of this room. Once you have the Red Key, turn around and 
you'll see a wall lower to your right. Kill all of the Shotgun Guys and Heavy 
Weapon Dudes, and then get the Radiation Suit in that room. Now leave this room 
and go back into the hallway. Back in here, follow this hall back to the door 
and then open it. Back in this room, get around all of the pillars again, but 
the thing is now that it's completely dark in this room. Once you get to the 
other end of the room, go through the opening. Back in this room, head down the 
stairs to your left.

Down here, lower the lift next to you, get on it, and ride it to the top. Up 
here, RUN to the other side of this platform before the crushing ceiling kills 
you. Once you get to the other side, drop down to the floor below you. Down 
here, head up the stairs at the other side of the room, ignoring all of the 
enemies. Up here, follow this hallway until you see an opening to your right. 
Once you see the opening, go through it. In here, head down the stairs, killing 
the Shotgun Guys and the Heavy Weapon Dude in this hallway. At the bottom of 
the stairs, go through the opening to your right. In here, head down the 
stairs. At the bottom, open the Red Door and go through it. Back in this room, 
open the door across from you and go through it. In here, follow this hallway 
to a door. Once you get to the door, open it and then go through it. Back in 
here, get to the door at the other side of this room. Hit the switch to open it 
and then go through the door.

Now you'll be back at the level's starting point. If you're playing on Ultra 
Violence, there is a Spider Mastermind here. Try to ignore it and get to the 
other side of this room. Over here is a switch. Hit it to remove the Red Bars 
blocking the exit teleporter, and then step on the exit teleporter. 

TNT level index / Contents


-------------------
Level 15: Dead Zone
-------------------

When you start the level, get all the ammo and armor in this room, then from 
where you started, press the Spacebar in front of the wall to your right. It 
will then open like a door, so go through. Out here, get to the wall across 
from you, head right, following along with the wall until you see a silver wall 
(the one you're following is gray). The silver wall is a lift. Press the 
Spacebar to lower it, so get on it, and ride it to the top.

Up here, head up the stairs in front of you. Up here, go through the opening to 
the right. In here, see that switch on the left wall? Remember where it is. 
Now, see that opening across from you? Go into it. You should be on a 
"balcony". Get to the edge of it and you will see a BFG on a pillar. Remember 
where the switch was? Go back, save your game hit it, and *RUN* back to the 
balcony, jump off, and get the BFG while it's lowered. Otherwise, load your 
saved game and try again. Down here, head up the stairs across from you. At the 
top, go straight and you will be in a room with toxic sludge in it. Turn right. 
See that "Poison" symbol on the wall to the right? Press the Spacebar in front 
of it to open it, revealing a Backpack.

Grab the Backpack and turn back around. Now head up the stairs to the left. At 
the top, there are two doors across from you. Enter either one, and you'll be 
in the same room. In here, get the Box of Shotgun Shells, open the door in 
front of you, and go through it. In here, go through the opening at the other 
end of the room. In here, follow the right hand wall to a Plasma Gun. Once you 
get to the Plasma Gun, pick it up and turn around. Press the Spacebar on all of 
the walls in front of you until one of the walls open, revealing a Berserk. 
Grab it and then open the hidden door to the right in this small room. In here, 
step on the teleporter. Now turn around. Hit the exit switch (this takes you to 
the secret exit ;)).

Now, before you enter the next level, you get a story:
-------------------------------------------------------------------------------
What now? Looks totally different. Kind of like King Tut's Condo. Well, 
whatever's here can't be any worse than usual. Can it? Or maybe it's best to 
let sleeping gods lie...
-------------------------------------------------------------------------------

TNT level index / Contents


-----------------
Level 31: Pharaoh 
-----------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Note that there is a huge bug in this level that stops you from getting the 
Yellow Key. For more information, see my Bugs and Errors section. To get the 
bug fix, go to www.teamtnt.com and click "Bugs and Fixes" and it will be there.
This walkthrough covers all 3 keys and getting to the exit using the bug fix. 
If you would like to use the walkthrough without the patch, use my walkthrough
at the "Alternate Pharaoh Walkthrough" section. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Once you start the level, kill all the Shotgun Guys in front of you and pick up 
all of their Shotguns. Now turn right and kill all of the Zombiemen on the 
pyramid. Once that is done, look around this room and you will see two switches 
on rectangular walls. Hit each switch and the walls will lower, revealing all 
the health, ammo, and weapons you could possibly want, having a Super Shotgun, 
Chaingun, Rocket Launcher, and Plasma Gun, and there ammo for it. Once that is 
done, look for an opening to the left of the pyramid. Once you see it, go 
through it. In here, kill the Heavy Weapon Dude and hit the switch on the wall 
hanging from the ceiling. Once you do that, leave this room. Back out here, go 
into the pyramid and through the opening.

Now this looks like a real Egyptian level! Across from you is an opening. 
Before going into the opening, kill the Imps to your left and right. Now, go 
through the opening at the other end of this room. In here, drop down to the 
floor below you. Down here, hit the switch on the wall and a staircase will be 
created back to the opening, so head back up the stairs. Back in here, get to 
the opening at the other end of the room. There are Arachnotrons to your left 
and right, but they are not able to attack you yet. Facing the opening, turn 
left and you will see an opening, so go through it. In here, head down the 
stairs in front of you. At the bottom, go through the opening at the other end 
of the room. In here, head down the stairs and you will get to a basement.

Down here there are pillars in this room. One of them on the higher floor has a 
switch, so find that pillar. Once you find the switch, hit it. Now, before 
leaving this room, kill all the Hell Knights and Revenants in here so they 
won't annoy you later on. Now leave this room and head back up the stairs. Back 
in here, head through the opening at the other end of the room. In here, head 
up the stairs in front of you, killing all the Spectres in your way. At the 
top, go through the opening in front of you. Back in this room, 2 of the 
Arachnotrons have been released. Kill them and go through the new opening at 
the other end of the room (from the opening you were just at). Over here there 
is a staircase, so head up it. At the top, step through the teleporter in front 
of you.

You will be teleported into a dark hallway with many twists and turns. Work 
your way to the other side of the room and you should be able to see a lighter 
room, killing all of the Spectres in your way. Once you can see the bright 
room, go through it. In here, the Yellow Key will be to the right if you are 
using the TNT31.WAD. If not, you're not using the patch. Pick up the Yellow Key 
and leave this room. Back in here, follow this hallway to the teleporter. Once 
you get to the teleporter, step back through it. Back out here, drop down to 
the floor below you. Down here, two more Arachnotrons have been released, so 
kill them. Now, go through the opening to your left. In here, drop down to the 
floor below you. Down here, open the Yellow Door to your right and it will 
reveal a switch, so hit it.

Once you hit the switch, turn around and head back up the stairs to your left. 
Back up here, go through the opening at the other end of the room. In here, 
walk straight and leave the pyramid. Back at the level's starting point, go 
through the new teleporter in the southeast part of this room. You will be 
teleported to another part of the level. In here, kill the Revenants on the 
pool to your left and then head up the spiral staircase to your left. At the 
top, kill all the Shotgun Guys and Mancubi. Once they are all dead, turn around 
and face the pool with the Soulsphere on it. To the right is a switch on the 
wall, so hit the switch. Now, once you hit the switch, back up and you will hit 
a wall. Face the pool, and then RUN to it and you should get on it. On here, 
get the Soulsphere and drop down to the floor below you.

Down here, go through the opening in the east part of this room. In here, turn 
left and you will see a switch to your left. Hit it and then turn around. You 
will see two more switches at the other end of the room. Before hitting them, 
Archvilles will be released, so kill them before they cause trouble. Now, get 
to both switches and hit them both. Once you do that, turn around and face the 
opening. You will see a new pedestal to the right and left of the opening. Get 
in front of either pedestal, and then hit the Spacebar on it. It will be 
activated like a switch, so hit the Spacebar on the other pedestal to hit 
another switch. Now leave this room. Back in here, head up the spiral staircase 
at the other end of the room.

Up here, turn right and follow this pathway to an opening. When you get to an 
opening, go through it. In here, drop down to the floor below you. Down here, 
follow this hallway to a switch. When you get to a switch, hit it and turn 
around. Follow this hallway until you stop at a wall. Now hit the switch to 
your left and the floor you're on will rise. Back up here, drop down to the 
floor to your left. Down here, turn left with the stairs to your back. Now, go 
through the new opening to the left. In here, follow this long hallway until 
you see a red torch on the wall. Once you get to the red torch, stop in front 
of it and turn right. The wall in front of you is fake, so go through it and 
get the hidden MegaArmor. Now leave this secret room.
 
Back in here, follow this hallway until you see a staircase to your right. Once 
you see the staircase, head up it. At the top, walk forward and a pillar will 
raise in front of you, revealing a Blue Key. To the right of that is another 
wall lowering, which is a lift. Once it is done lowering, kill the Pain 
Elementals across from you. Once them and the Lost Souls are all dead, save 
your game. Now, hit the switch to your right and then turn left, facing the 
lift. You'll notice part of the wall will lower and then raise, and that is the 
lift. Hit the switch, RUN left to the lift, get on it, and ride it to the top. 
Up here, turn left and you will be facing the platform with the Blue Key on it. 
Run onto the platform and grab the Blue Key.

Now, drop down to the floor below you and RUN to the opening at the other end 
of the room. Before you are able to leave the pyramid, and Archville will 
teleport right in front of your face. Blast the hell out of it with a Plasma 
Gun or a BFG, and when it's dead, turn around and kill the other Arch-vile 
before it revives all of the Arachnotrons. Now, once both of them are dead, 
leave the pyramid by going through the same opening. Back out here, open the 
Blue Doors in the southwest corner of this room and they will reveal a 
teleporter, so step through it. In this large room, kill all of the Mancubi. 
After they are all dead, kill all of the Revenants on the higher platforms. 
Once you do all of that, you will see a switch on a rectangular wall. Hit it 
and it will lower, revealing ammo and health.

Grab all of what you see and then hit the switch on the other wall and it will 
lower, revealing more health and ammo. Now, head up the stairs leading to the 
building. At the top, open the door in front of you and go through it. In here, 
hit the switch in front of you, and then leave this building. Back out here, 
turn left and you will see a square wall lowering, revealing a pillar, stairs, 
the Red Key, and Arachnotrons. Kill all of the Arachnotrons and then head up 
the stairs around the pillar. At the top, get the Red Key. Now, face the easy 
part of this room and you should see a pedestal rising revealing a switch. Hit 
it and the walls surrounding you will lower, revealing Zombiemen and 
Cacodemons. Kill all of them. Once they are all dead, face the pedestal with 
the switch on it and turn right.

There is a wall to your left. Follow it until you get to a switch. Once you get 
to a switch, hit it. Now, keep following this wall until you get to another 
switch (if you don't see one, there should be a wall lowering revealing another 
switch). Once you see the switch, hit it. Now, turn right and step through the 
teleporter at the northeast part of this room. You'll be teleported back to the 
level's starting point. Back in here, save your game and go into the pyramid 
again. In here, there should be a platform across from you. If you're playing 
on Ultra Violence, there should be a Cyberdemon on it. Try your best to ignore 
it and then go through the opening at the other end of the room. In here, don't 
open the Red Door yet. Instead, you will notice a chair to your left and right. 
Remember these. Now, open the Red Door and it will reveal a switch.

Hit the switch and turn around. The chair in front of you has lowered, 
revealing another switch. Hit it and turn left. A door will be opened, so go 
through it. In here, go all the way straight to the staircase at the other end 
of the room, and then head up it. At the top, the wall in front of you will 
open, revealing a Megasphere. Pick it up and hit the switch in front of you. 
Now turn around, go through the opening to your right, and hit the switch to 
your right. Back in here, kill any Shotgun Guys teleporting in front of you, 
and then go through the opening in front of you. In here, wait for the wall in 
front of you to lower, and then head up the stairs in front of you. At the top, 
walk straight and drop down to the water below you. Down here, you will see a 
pit to your left. Now turn right you will see an arch surrounding a wall. This 
wall is secret, so walk up to it and it will lower, revealing a room with a 
load of Health and Armor Bonuses.
 
Collect all of them and then get to the wall at the other end of this room. 
Press spacebar on it and it will lower, revealing a switch. Hit it and you will 
be taken to the secret exit.  

Now, before you enter the next level, you get a little story.

-------------------------------------------------------------------------------
Time for a vacation. You've burst the bowels of Hell and by golly you're ready 
for a break. You mutter to yourself, maybe someone else can kick Hell's ass 
next time around. Ahead lies a quiet town, with peaceful flowing water, quaint 
buildings, and presumably no Hellspawn. As you step off the transport, you hear 
the stomp of a Cyberdemon's Iron Shoe.
------------------------------------------------------------------------------- 

TNT level index / Contents


-------------------
Level 32: Carribean
-------------------

Once you start this long and boring level, hit the switch in front of you and 
the floor you're on will lower onto a walkway. On here, get the Shotgun and the 
Boxes of Shotgun Shells next to you. Now follow either pathway until you get to 
another pathway. Once you get to the other pathway, cross it. At the end, 
you'll notice there is a piece of wood designed slightly different from all the 
others. This is a door, so open it and go through it. In here, kill the Heavy 
Weapon Dudes to your left and right. Now head straight and you'll see an 
opening to your right and left. Go left and you'll stop at a wall. QUICKLY turn 
around and you'll see a wall lower to your right. A Baron of Hell will come out 
of it, but ignore it and GET THE SOULSPHERE IN THE ROOM THAT LOWERED. If not, 
there's no way to lower it again.

Anyway, go back to the door, and this time take the opening to the right. In 
here, head straight and you'll see a staircase to your left, so head up it. At 
the top, follow this hallway until you get to a bigger room. There is a 
Soulsphere in the middle of the room. It can be lowered, but save it for later. 
Instead, go through the opening across from you. In here, pick up the Rocket 
Launcher and hit the switch. The wall in front of you will lower, so kill all 
of the Shotgun Guys teleporting into this room. The Soulsphere has now lowered, 
so if the Shotgun Guys roughed you up big time, now's the time to get it. Go 
back to the switch you just hit. Hit the switch on the OTHER SIDE of this 
switch. A lift to your left and right will lower. Get on either one and ride it 
to the top. Kill the Heavy Weapon Dude at the top and hit the switch. Now drop 
back down to the floor, hit the switch, and go on the other lowered lift. Kill 
the Heavy Weapon Dude up here and hit the switch. 

Once you have hit both switches, drop down to the floor below you. Down here, 
head left/right (depending on which lift you came down from) and go straight to 
the other end of the room. Over here is an opening, so go through it. Back in 
here, follow this hallway back to the staircase, killing the Zombiemen, Demons, 
and Revenants that have appeared. Once you get back to the staircase, head down 
it. Down here, kill all of the Revenants next to you and then pick up the Blue 
Key and all of the goodies around it. Once you have the Blue Key, go through 
the opening next to you (the one with the gray walls). In here, kill all of the 
Shotgun Guys in front of you and head down the stairs. At the bottom, go 
through the opening to your right. In here, pick up the Plasma Gun and the 
Yellow Key and the floor you're on will lower. Down here, walk forward and 
destroy all of the other barrels so you won't get killed. This should kill the 
Arachnotron and Arch-vile in this room as well.

When they are both dead, lower the lift at the other side of this room, get on 
it, and ride it to the top. Up here, drop down to the water below you. Down 
here, go all the way right and you'll get to the Blue Door. To open this door, 
hit the switch next to the door and it will open, so go through it. In here, 
get the Box of Rockets, hit the switch, and then leave this room. Back out 
here, a pathway will be rising in front of you. To get to it, head up the 
stairs to the left to get back on this pathway. Now turn right and follow this 
pathway until you get to it, watching out for the Shotgun Guys and Heavy Weapon 
Dudes that teleport into here. Once you get to the pathway, cross it. At the 
end of the pathway, a door will open to your right, revealing Mancubi, so kill 
all of them. Now go to where the door opened and hit the switch in that area. 
This switch opens a door to the left, so go through it.

In here, kill the Pain Elementals and then drop down to the floor to your 
right. Down here, open the door in this pit and go through it. In here, follow 
the left hand wall until you get to a bigger room. Once you get to a bigger 
room, kill the Heavy Weapon Dudes and hit the switch in this room. Now leave 
this room. Back in here, follow the right hand wall until you get to a set of 
barrels. Next to the barrels is an opening to the right, so go through it. In 
here, walk right and the wall in front of you will open, revealing a Baron of 
Hell and a Spectre. Kill them both and hit the switch on the wall. Now leave 
this room. Back in here, follow the left hand wall until you get to another 
opening. In this opening is an Arch-vile, Spectres, and Heavy Weapon Dudes. 
Kill all of them and go into the opening. In here, hit the switch and then 
leave this room. Back in here, open the door to your right. Yay! We finally got 
the hell out of there!

Back in this room, head up the stairs in front of you. At the top, drop down to 
the floor below you. Down here, go through the opened door. In here, follow the 
pathway to another big room. In here, kill the Hell Knights, Revenants, Heavy 
Weapon Dudes, and the Mancubus. Once they're all dead, hit the switch and then 
get back on the pathway. Back on here, you'll notice a wall lowering with the 
Red Key on it. Pick up the Red Key, kill the Imps and Pain Elementals, and then 
leave this room. Back in here, head up the stairs in front of you. At the top, 
head right and leave this room. Back out here, turn left or right and follow 
the pathway until you get to a Red Door. Once you get to the Red Door, open it 
and go through it. Out here, head up the stairs across from you. At the top, 
look forward and you'll see two openings. Go through either opening and head up 
the stairs. At the top, go straight and hit the switch on the wall next to you. 
Now head down either staircase and go back through the opening.

Back out here, a wall has lowered, revealing a Cyberdemon (or Spider Mastermind 
on easier skill levels), Hell Knights, Revenants, and Mancubi. Kill all of them 
and then go into the new opening. You'll see a demon face on the wall to the 
left. Kill the Arch-vile behind it before it pisses you off. Now leave this 
room and go back outside. Back out here, drop down into the pit below you. This 
is an annoying part. You'll see a silver teleporter and a red teleporter. Step 
through the silver one first. When you teleport, hit the switch next to you and 
step back into the teleporter next to you. Now hit the switch next to the red 
teleporter and step through the red teleporter. If you were quick enough, 
you'll see the exit switch, otherwise both doors will shut. If not, you'll need 
to hit both switches to open both doors. Once you are quick enough, go into the 
opening and hit the exit switch.

FINALLY I AM DONE WITH THAT LEVEL, I THOUGHT I WOULD NEVER FINISH IT!

TNT level index / Contents


-------------------------
Level 16: Deepest Reaches 
-------------------------

Once you start this level, kill the Imp and the Shotgun Guy in front of you. 
Now open the door in front of you and go through it. Out here, kill the Imps, 
Shotgun Guys, Heavy Weapon Dudes, and the Cacodemons in front of you. Once they 
are all dead, turn left, with the pit to your right. If you look left, you 
should see one wall brighter than all of the others. This is a hidden door, so 
open it and go through it. Get the Box of Bullets in this secret area and then 
turn around. See the pit across from you? Use all of the platforms to RUN 
across the pit. At the end of the pit, get the Super Shotgun, and then go 
through the opening in front of you. In here, kill the Demons and the Shotgun 
Guy. You'll notice a door to your right and your left. Open the door to the 
right first and go through it. In here, head up the stairs in front of you. At 
the top, go through that opening leading to a box shaped structure to your 
right.

In here, pick up the Box of Rockets and the Medikit. You'll also notice a blue 
switch on the wall, so hit this switch. Now head left and head up the stairs to 
a higher platform. At the top, kill the Mancubus, Shotgun Guys, Revenant, 
Zombiemen, Imps, and the Heavy Weapon Dudes. Once they are all dead, search 
this area for a switch. Once you find the switch, hit it. Now head right and 
follow this pathway until you stop at a pedestal. On this pedestal is a Rocket 
Launcher/BFG, depending on whatever skill level you're playing on. Pick it up 
and drop down to the floor to your right. Down here, head left and go through 
the opening across from you. In here, head down the stairs in front of you, 
killing the Heavy Weapon Dude. Down here, go through the opening to your left. 
In here, head down the stairs in front of you. At the bottom, kill the 
Mancubus, Imps, and Shotgun Guys. Once they are all dead, follow the right hand 
wall to a teleporter. Once you get to a teleporter, step through it.

When you teleport, you'll see a Blue Key in front of you, so pick it up. Now 
here's a trick that can be easily overlooked. When you teleport into this room, 
there is a teleporter still behind you. Just back up into it to be teleported, 
and you will be taken near the pit at the start of the level. This saves a lot 
of time and is much better than backtracking, so step through this teleporter. 
Once you teleport, open the door directly in front of you and go through it. In 
here, walk straight to the other end of the room and the floor you're on will 
lower. Down here, you'll see a switch to your right. Hit this switch to open 
the door next to you, and then go through it. In here, head down the staircase 
to the left. At the bottom, kill the Imps, Cacodemons, Lost Souls, and Hell 
Knights. Once they are all dead, open the Blue Door in this area and go through 
it. In here, head up the stairs in front of you. At the top, turn left and go 
through the opening to your left. In here, kill all of the Zombiemen and Imps. 
Once they are all dead, go through the opening across from you.

In here, follow the right hand wall, but notice carefully at the walls. When 
you get to a pink wall that is designed differently from the red walls, you'll 
know it's a lift, so lower it, get on it, and ride it to the top. Up here, turn 
right and follow the left hand wall until you get to the Yellow Key, killing 
the Demons and the Shotgun Guys up here. Once you get to the Yellow Key, pick 
it up. Now turn back around, get back to the lift, and drop back down to the 
floor below you. Back down here, turn right and follow the left hand wall to an 
opening. Once you get to it, go through it. Back in here, go through the 
opening across from you and you'll be outside again. Back out here, head right 
and head down the stairs across from you. At the bottom, open the door in front 
of you and go through it. In here, head up the stairs to your right. At the 
top, you'll get to the door, so open it and go through it. In here, hit the 
switch to the right to lower the lift, get on it, and ride it back to the top. 
Back up here, open the door across from you and go through it. 

Now you're near the starting area again (near the pit). Open the door to your 
left and go through it. Back in this room, head up the stairs. At the top, go 
through the opening to your left and head down the stairs. Down here, go 
through the opening to your left and head down the stairs. At the bottom, head 
straight and then turn left. You'll get to the Yellow Door, so open it and go 
through it. In here, head down the stairs to your right. Down here, use either 
walkway to get to the door at the other end of the room, killing the Shotgun 
Guys and Imps on this walkway. Once you get to the other end of this room, open 
the door and go through it. In here, step through the teleporter. When you 
teleport, hit the switch in front of you and stairs will be created to your 
left so head down them and get the Box of Shotgun Shells. Down here, hit the 
exit switch.  

TNT level index / Contents


-------------------------
Level 17: Processing Area
-------------------------

Before you start this level, turn around and you'll see a door. Open it and 
pick up the Invisibility Sphere. Now turn back around and kill the two Shotgun 
Guys. Once they are both dead, open the big door out here and go through it. In 
here, go through the opening to the right, killing the Imps and Shotgun Guys in 
this room. In here, go all the way straight until you see a staircase to your 
left, killing the Imps in this hallway. Once you see the staircase, head up it. 
At the top, kill the Heavy Weapon Dudes, get the Box of Bullets, and then pick 
up the Yellow Key. Once you have the Yellow Key, head back down the same 
staircase you used to get to this room. Back down here, open the Yellow Door in 
front of you and go through it. In here, follow this walkway to another door, 
killing the Shotgun Guys and the Arch-vile in this area. Once you get to a 
door, open it and go through it. In here, kill the two Revenants and then hit 
the switch to the left. Now once you hit the switch, leave this room. Back in 
this room, use the new pathway to get to the Blue Key in the center of the 
room.

Once you have the Blue Key, turn around and open the door to your right. Now go 
through it. Back in this hallway, go all the way left until you see a staircase 
to your right. Once you see the staircase, head up it. At the top, go through 
the opening in front of you. In here, open the Blue Door in front of you and go 
through it. In here, head up either staircase in front of you. At the top, grab 
all of the ammo, kill the Shotgun Guys, and then pick up the Red Key at the end 
of this room. Once you have the Red Key, turn around and QUICKLY leave this 
room before all sorts of enemies start teleporting into this room. If they give 
you enough of a problem, just grab the Invincibility Sphere next to where the 
Red Key was. Once you leave this room, you'll see a staircase to your left or 
right. Choose the right staircase, but just go halfway down the staircase. See 
the wall on your left? Get next to it and hold up, and you SHOULD BE ABLE to 
get onto that ledge. Once you get onto it, turn left.

You'll see a MegaArmor on a pillar. RUN to this pillar. To get the MegaArmor, 
press the Spacebar to lower the first platform, and then hit the Spacebar again 
to lower the pillar with the MegaArmor. Now pick it up and turn right, where 
you'll see the door. Walk up to the door and turn right. Now you should see a 
set of Red Bars across from you. Go up to them, killing the Heavy Weapon Dude. 
Now once you get to the Red Bars, press the Spacebar on them and they will be 
removed, revealing the exit switch, so hit it. 

TNT level index / Contents


--------------
Level 18: Mill
--------------

Once you start this level, drop down to the floor in front of you. Down here, 
open the door in front of you and go through it. In this hallway, kill all of 
the Shotgun Guys in front of you. Once they are all dead, go straight until you 
see a staircase to your right. Once you see the staircase, head down it. Down 
here, kill all of the Arachnotrons and Pain Elementals on this floor, and then 
kill the Shotgun Guys on the higher platforms in this room. Once they are all 
dead, collect the Medikits in this pit, and then head up the stairs in the east 
part of this room. At the top, follow the pathway into an opening. Once you get 
to the opening, go through it. In here, kill the Zombieman, get the Box of 
Rockets and then hit the switch in this room. Now leave this room. Back out 
here, drop down to the floor below you. Down here, go into the new opening to 
the right. The 4 doors leading to this building will all shut. Hit the switch 
in this room and an Arch-vile will teleport, so kill it.

Now with the switch hit and the Arch-vile is dead now, notice the wall lowering 
in the southeastern corner of this room. Wait for it to lower completely. Once 
it has lowered, step onto it and you will be teleported onto the Blue Key. Pick 
up the Blue Key and then drop down into the pit below you. Back down here, head 
up the stairs in the middle of the room to exit this room. Back up here, turn 
left and you'll see an opening to the left of the door across from you, so go 
into this opening. In here, follow this hallway until you see a staircase to 
your left, killing the Spectres in this hallway. Once you see the staircase, 
head up it. At the top, get the Box of Shotgun Shells and then head down the 
stairs in front of you. In this room, kill the Barons of Hell and the Revenants 
in this room. Once they are all dead, open the door to your right and go 
through it. In here, kill the Arch-vile and then hit the switch in front of 
you. This will open a door to your right, so go through it. Hit the switch at 
the end of this hallway. Now turn back around and leave this room.

Back in this area, you can now get the Red Key across from you, so pick it up. 
Once you have the Red Key, head up the staircase in this room. At the top, head 
down the staircase in front of you. Back down here, turn right and follow this 
hallway until you see an opening to your right. Once you see the opening, go 
through it. In here, open the Red Door in front of you and go through it. In 
here, head straight to the other end of this room. At the end of the room is a 
switch. Hit this switch and a number of lifts will lower in this room. The lift 
you need to go on is the one on the wall to your right. Get on this lift and 
ride it to the top. Up here, go through the opening across from you. In this 
room, turn left and go through the opening to the left. In here, hit the switch 
and it will lower a lift behind you. Kill the Barons of Hell on the lift, get 
on it, and then ride it to the top. Up here, hit the switch in front of you. 
Now drop back down to the floor below you.

Down here, head all the way straight to the end of this hallway. When you stop 
at a wall, hit the switch in this area and a lift behind you will lower. Kill 
the Barons of Hell, get on the lift, and ride it to the top. Up here, hit the 
switch to your left and then turn back around. Now drop down to the floor below 
you. Back down here, open the Blue Door to your right and go through it. In 
here, open the Blue Door across from you and go through it. On this side of the 
hallway, go through the opening across from you. In here, lower the lift, get 
on it, and ride it to the top. Now turn around and face the opening in this 
room. You'll see a face on the wall to the left and right. Take out a 
Pistol/either Shotgun or a Chaingun and SHOOT the face on your left. This will 
cause the platform you're on to rise. Up here, hit the switch. Now turn around 
and drop back down to the floor below you. Down here, go through the opening 
across from you. Back in this hallway, head right and you'll stop at a lift.

Lower this lift, but do not get on it. Instead, hit the switch to the left 
before the bars rise and block the switch (in that case just lower the lift 
again). Once you have this switch hit, head left and go through the opening to 
your right. In this room, hit all 4 switches on the pillar in the center of the 
room (if bars are blocking a switch, look back in this area for a switch you 
haven't hit). Once you have all switches hit, go through the opening in the 
east part of this room. In this hallway, go through the opening in front of 
you. In here, walk straight until you see the Yellow Key to your left. Once you 
see the Yellow Key, pick it up. Now continue straight into a small opening, and 
then go through it. The floor you're on will lower, and you'll be near the Red 
Door. Down here, kill the Demon and go through the opening to your left. In 
here, kill the Heavy Weapon Dudes to your left and right, and then walk in 
front of the Red Door. You can't open this Red Door by yourself, but to open 
it, hit the switch to the left. Now go through the opened door.

In here, go through the opening in front of you and you'll be back in the 
center hallway. Now turn right and follow this hallway until you get to an 
opening. Once you get to an opening, go through it. In here, hit the switch 
across from you. The switch will lower a lift to your left, so get on it and 
ride it to the top. Up here, follow the hallway to a Yellow Door. Once you get 
to the Yellow Door, open it and go through it. In here, get to the northwest 
part of this room using your Automap (cross the pathway in the middle of the 
room as well). Over here, look for a small opening that has a different 
designed wall. Shoot this wall with a Pistol/either Shotgun/Chaingun, or use 
your Fist/Chainsaw. Once you shoot this, head to the southeast corner of this 
room. Near the Yellow Door, look for an opening filled with dead marines 
inside, and then go through it. In here, hit the switch and then head do the 
center of the room. Cacodemons, Hell Knights, Shotgun Guys, Heavy Weapon Dudes 
will all teleport into this room. Even a Cyberdemon will enter this room (on 
harder skill levels). Have all the enemies weaken or kill the Cyberdemon, and 
if he's still alive, finish him off.

Once he's dead, go through the new opening in the northern part of this room. 
In head, head straight and step on the exit teleporter. 

TNT level index / Contents


-----------------------------
Level 19: Shipping/Respawning
-----------------------------

Once you start this level, open the door in front of you and go through it. In 
here, kill the Revenant and then get the Shotgun and Box of Shotgun Shells. Now 
open the door in this room and go through it. In this hallway, turn left and 
follow the left hand wall until you stop at a door, killing the Shotgun Guys 
and Heavy Weapon Dudes in this hallway. Once you stop at a door, turn right and 
you'll see a blinking light on the floor and ceiling. The wall that is blinking 
is a hidden lift, so lower it, get on it, and ride it to the top. Up here, pick 
up the Soulsphere and then drop back down to the floor below you. Back down 
here, open the door next to you and go through it. In here, open the door 
across from you and go through it. In this room, drop down to the floor below 
you.

Down here, get to the opening across from you, killing the Shotgun Guys in this 
hall. When you get to the opening, go through it. In here, open the door at the 
other end of this room and then go through it. In here, kill the Hell Knight 
and the Heavy Weapon Dudes and then head up the staircase to your right. At the 
top, kill all of the Imps in this room. Now open the door across from you and 
go through it. In here, kill the Imps, the Heavy Weapon Dudes, and the 
Mancubus. Once they are all dead, notice this ASCII map below. 

----------------------------------------
|                                       |
|             _______     _             |
|            |  ___  |   | |            |
|            |_| _ |_|   |_|            |
|               |_|                     |
|                        --             |
|             X         |YK|           /
|  Door                  --           /
|  |                                 /
|  v                                /
|__________________________________/

As usual, let's say the X is you. The small square is a chair and the platform 
above it is a higher platform with a TV. But see that small box that has "YK" 
in it? Walk into this box to get the Yellow Key. This is a very easy key to 
miss and it's easy to overlook it, so I am mentioning it here. Even I had a lot 
of problems finding this key, but I hope this helps you. Now once you hit the 
Yellow Key, hit the switch to the left of the door you came from (in the 
southwest part of this room). This switch will open a door at the northeast 
corner of the room, revealing a teleporter. Run to the northeast corner and 
step into the teleporter. If the door closes, simply hit the switch again to 
reopen the door.

Now, you'll be teleported back into the same hallway near the beginning of the 
level. Follow this hallway to the same door earlier (near the hidden lift), and 
once you get to it, open the door in front of you and go through it. In here, 
open the door across from you and go through it. In here, drop down to the 
floor below you. Back down here, go through the opening across from you. Back 
in this room, open the Yellow Door to your left and go through it. In here, get 
the Blue Key across from you and then Imps and Heavy Weapon Dudes will appear 
near you. Quickly get rid of them before they annoy you. Now leave this room. 
Back in here, open the door to the right and go through it. Back in this room, 
go through the opening across from you. In this hallway, open any of the Blue 
Doors to your right and then go through them. Now this is the shipping area, 
where you see all the crates and such. Wonder what's in them.

Just watch out for the Shotgun Guys and Heavy Weapon Dudes that roam this area 
on the higher crates, because they may get to you and piss you off, so it's 
better off if you save your game before you explore this area. Now get to the 
northeast corner of this room, killing the Imps, Shotgun Guys, and Heavy Weapon 
Dudes. Once you get to the northeast corner, notice the doors on the wall. To 
open these doors, hit the switch to the left of the doors and then go through 
any of them. You'll be outside now. Out here, go into the truck, kill the 
Cacodemons, and get the Red Key. Too bad that truck wouldn't move, otherwise 
there'd be no Red Key here and you'd be stuck in here forever. Now try to exit 
this room before the doors open. If not, drop down to the ground below you and 
go to the southeast corner of this area. Near here is a switch. Hit this switch 
to open up all the doors. Now blow up the barrels to the right and get back on 
the higher platform using the step. Back up here, exit this room before the 
door closes.

Back in here, open the Red Door in the southeast part of this room and go 
through it. In here, kill all of the Zombiemen in front of you. Once they are 
all dead, follow the right hand wall to the exit door. Once you get to it, open 
it and go through it. In here, kill the Heavy Weapon Dudes and hit the exit 
switch. 

TNT level index / Contents


----------------------------
Level 20: Central Processing
----------------------------

Time for a long and annoying level. Start this level by picking up the Super 
Shotgun in front of you. Now kill all three Imps in front of you and then head 
straight to the other end of this room. Over here, turn right and you'll see a 
door across from you. Kill all of the Shotgun Guys, Imps, and Heavy Weapon 
Dudes first. Now open the door across from you and go through it. In here, turn 
left and then search the middle of this room for a teleporter, as it's kind of 
hard to tell where it exactly is. Just work around all of the silver walls in 
the middle of the room until you find one (should be near a Hell Knight), 
killing the Imps and Heavy Weapon Dudes in this area. Once you find the 
teleporter, step through it. In this room, just open the door on the wall to 
your right and go through it. That's all you need to do in this room, and now 
you'll be back in the previous room you were just in. Back in this room, head 
to the east part of this room and look for a new opening.

When you find the opening, go through it. In here, go through the opening to 
your right and a staircase will rise to the platform above you, so head up it. 
At the top, hit the switch to your left and a floor will rise to your left (and 
one will lower as well), revealing a Plasma Gun. Pick it up and then go through 
the opening across from you. In here, you'll notice a lift rising and dropping 
in front of you. Until it drops, kill the Imps and Heavy Weapon Dudes around 
you. Once the lift does drop, get on it and then ride it to the top. Up here, 
head right and step on the blue platform. This will cause a door to open to 
your left, revealing a staircase, a Red Key, Imps and Heavy Weapon Dudes. Kill 
all of the Imps and Heavy Weapon Dudes, and then get the Red Key at the top of 
the staircase. Once you have the Red Key, head to the bottom of the stairs. 
Down here, head down the hallway to your right and you'll see 3 openings. Go 
through the middle opening to be on the safe side.

In here, kill all of the Heavy Weapon Dudes, Shotgun Guys, and Demons. Once 
they are all dead, get the Berserk next to the teleporter and then step through 
the teleporter. You'll be taken back to the start of the level, right where you 
started. Back in here, head straight and then go left instead of right. Over 
here, open the Red Door across from you and go through it. In here, walk up to 
the door to your right, but do not open it. When you walk up to it, a wall 
behind you will open, so go through it. In here, kill the Imp, the Heavy Weapon 
Dude, and the Revenant. When they are all dead, head right and you'll get to a 
switch. Shoot this switch with a Pistol, either Shotgun, or a Chaingun to 
activate it. Now leave this room. Back in here, go through the new opening to 
your left. In here, kill the Imps and the Arachnotron. Once they are dead, go 
through the opening in this room. In here, follow the left hand wall until you 
get to a pit, killing the Shotgun Guys and Imps in this hallway. Before you get 
to the pit, remember to pick up the Radiation Suit along the way.

Once you get to the pit, drop down it. Down here, turn right and kill the 
Demons and Spectres. Once they are all dead, find a door in this room. Before 
you open this door, turn around. If you are playing on skill levels 3, 4, or 5, 
there will be a Blue Key across from you, so pick it up, and then go back to 
the door and open it. If you are playing on skill 1 or 2, the Blue Key is not 
there, so just open the door and go through it (go through it on 3, 4, and 5 
too). In here, head right and kill the Imps. At the end of this hallway is a 
lift, so lower it, get on it, and ride it to the top. Up here, head straight 
into the toxic room. In here, go through the opening across from you. In here, 
get the Invincibility Sphere and then follow this hallway to a door (somehow 
you'll get credit for 2 secrets for doing so). At the end of the hallway is a 
Blue Key on skill levels 1 and 2 (people on skill levels 3, 4, and 5 should 
already have it).

Now open the door in front of you and go through it. In here, open the Blue 
Door across from you and go through it. In here, kill the Revenants and 
Mancubus and take either path to the other end of this room. At the other end 
of this room is a Medikit and a Box of Bullets. Pick up both of them and the 
wall next to you will lower, revealing a MegaArmor. Pick it up and then leave 
this room. Back out here, go through the opening in the northern part of this 
room. In here, shoot the switch with a Pistol, either Shotgun, or a Chaingun to 
open up the door to the left, and then go through it. In here, kill the 
Arachnotrons and the Imps. Now get the Yellow Key at the other end of this 
room. Once you have the Yellow Key, get the Rocket Launcher and the Box of 
Rockets. Now turn around and you'll see a brown wall that is designed different 
from the bricks. This is a Yellow Door, so open it and go through it. In here, 
kill the Imp and then walk forward to be teleported. 

Back in this room, open the Yellow Door across from you and go through it. Out 
here, kill the Imp in front of you. You'll also hear a sound of a Spider 
Mastermind when you fire your gun. Uh-oh. Now head straight and drop down to 
the ground below you. Down here, fall into the river in front of you. Down in 
the river, head right into the opening and you will be teleported. Once you 
teleport, kill all of the Imps around you. Now open the door to your left and 
go through it. In here, go into the opening to your right. In here, step 
through the teleporter and you'll be taken onto another platform. On here, drop 
onto the lower platform below you. Down here, get the Soulsphere and then 
notice the fence surrounding you. Look for a hole in the fence. Once you find 
it, go through the hole and drop down into the water below you. Down here, look 
for a teleporter, killing the Heavy Weapon Dudes, the Arch-vile, the 
Arachnotron, and maybe even the Spider Mastermind in this pit. Once you find 
the teleporter, step on it.

Once you teleport, head up the stairs right next to you. At the top, head 
straight to the wall across from you. This wall is a lift, so lower it and get 
on it. As the list rises, you'll notice a platform as you go up the lift. Get 
on that platform and do not get on the one at the top. Now you'll be on what I 
call the "10 mile walkway", as you'll be on a really long pathway. From here, 
just RUN right along this walkway until you stop at a wall. If any 
Cacodemons/Pain Elementals/other enemies annoy you, kill them. But once you 
stop at a wall, there should be a fire in the shape of a triangle to the right 
of the wall. Walk up to the wall standing NEXT to the fire to make it lower. 
Now get on this lowered wall and ride it to the top. Up here, kill the Heavy 
Weapon Dude and the Imps on the higher platform to the right. Now, notice the 
fence to the left. There is a torch next to part of a fence. Next to this torch 
is a Box of Bullets and a hole in the fence.

Pick up the Box of Bullets and go through the hole to drop down to the floor 
below you. You'll be on another walkway, but this one is nowhere as long as the 
"10 mile walkway". Turn left and follow this walkway to a teleporter, killing 
the Arachnotrons, the Heavy Weapon Dude and getting the Medikit. Once you get 
to the teleporter, step on it. When you teleport, turn around and you'll see 
"exit" on the wall. Press Spacebar on this wall to exit this level. 

Now, before you enter the next level, you get a story:
-------------------------------------------------------------------------------
The vista opening ahead looks real damn familiar. Smells familiar, too like -- 
fried excrement. You didn't like this place before, and you sure as hell ain't 
planning to like it now. The more you brood on it, the madder you get. Hefting 
your gun, an evil grin trickles on your face. Time to take some names.
-------------------------------------------------------------------------------

TNT level index / Contents


-------------------------------
Level 21: Administration Center
-------------------------------

Once you start this level, kill the Imp in front of you. Now get the Super 
Shotgun and the Box of Shotgun Shells and then walk forward. Now fall into the 
pit. Down here, head straight to the center of the room and a pillar will 
lower, revealing plenty of Hell Knights (more than you can deal with). Wipe out 
all of them with a BFG or a Rocket Launcher, and once they are all dead, step 
on the platform in the middle of the room. Get the Berserk, the Boxes of 
Rockets, and the Box of Shotgun Shells on this pillar. A pillar in the western 
part of this room will also lower, revealing a Revenant, a Red Key, and a 
teleporter. Go to that pillar, kill the Revenant, get the Red Key and then step 
through the teleporter. Once you teleport, kill the Heavy Weapon Dude and the 
Hell Knight in this room. Once they are both dead, open the door on the right 
and leave this room.

Back out in this hallway, turn right. Now go all the way straight until you see 
a Red Door to your right, killing the Shotgun Guys, Imps, and Heavy Weapon 
Dudes that may annoy you. Once you see the Red Door to the right, open it and 
go through it. In here, kill the Imps, the Heavy Weapon Dude, and the Hell 
Knight. When they are all dead, look for a desk and a chair in this room. Stand 
on the chair and face the wall with the green vines. This is a door, so open it 
and go through it. In here, look for a black flag in the southwest corner of 
the room. This black flag is a door, so once you find it, open it up and go 
through it. In here, drop down to the floor to your left. Down in this dark 
room, kill the Imps and work your way around the crates to the south part in 
this room. In the south part of this room is a switch. Hit this switch and the 
wall to your right will open, so go through it. In here, kill the Imps, the 
Shotgun Guy, and the Mancubi. When they are all dead, hit the switch in this 
room.

This will open a door to your left, so go through it. In here, kill the Imp, 
Mancubi, and the Heavy Weapon Dude, and then get the Box of Rockets in this 
room. Now leave this room. Back in this room, follow the right hand wall until 
you get to a Box of Rockets. Once you get to a Box of Rockets, pick it up and a 
staircase to your left will be created, so head up it. At the top, open the 
door to your right and go through it. In this room, kill the Heavy Weapon 
Dudes. Now open the door in front of you and go through it. Back in this room, 
drop down to the floor below you. Down here, open the door across from you and 
go through it. In this hallway, turn right and you'll see an opening to your 
right, so go through it. In here, walk straight and fall into the bit below 
you. Back in this pit, you'll notice a pillar has lowered with the Yellow Key 
on it. Kill the new Revenant and pick up the Yellow Key. Once you have the 
Yellow Key, step through the same teleporter you did earlier.

Back in this room, open the door to your left and go through it. In here, turn 
left and follow this hallway until you see a Yellow Door to your left, killing 
the Imps, Heavy Weapon Dudes, and Shotgun Guys that annoy you. Once you find 
the Yellow Door (which should be in northeast part of hallway), open it and go 
through it. In here, kill the Imps and the Hell Knights. Now open the door to 
your left and go through it. In here, save your game before you do anything 
else. Now follow this hallway to a Box of Rockets and then pick it up. The 
floor you're on will lower into a pit. Down here, drop down to the pit below 
you. Now follow the right hand wall to a lift that is rising and dropping. Once 
it drops, quickly get on it, because the floor you're on can kill you. Once you 
get on it, wait for it to start rising. At the top of the lift, kill the Heavy 
Weapon Dudes in this room. Also in this room, get to the black flag at the 
other end of this room. It is a door, so open it and go through it.

In this same hallway, turn right and you'll face the pit, so drop back down 
into it again. Down here, you'll noticed another lowered pillar with the Blue 
Key on it, so pick it up and kill the Revenant. Now step through the teleporter 
at the other end of the room again. Back in this room, open the door to your 
left and go through it. In here, turn left and head all the way straight until 
you see a Blue Door to your left. Once you see the Blue Door, open it and go 
through it. In here, walk up to the wall to the left, and it will open, making 
this whole room dark. Now walk forward to the next wall and it will open, 
revealing a small little gap. Walk across this gap, but do not fall in it (if 
you do, don't worry, it will raise back up to the ground). Once you walk across 
it, turn around and look for a new opening on the wall to the left. Once you 
find it, go through it. In here, shoot the switch in front of you with a 
Pistol, either Shotgun, a Chaingun (or use your Fist/Chainsaw) and a wall in 
front of you will lower, revealing a pillar. Kill the Baron of Hell on this 
pillar and walk up to it.

The pillar will lower, so step on it and you will be teleported. Once you are 
teleported, turn around and fall into the small pit below you. Down here, kill 
the Imps and hit the switch to make this floor rise. Now face the door near you 
and then turn right. Search the walls in front of you until you find a hidden 
door, revealing a MegaArmor and then pick it up. Once you have it, open the 
door next to you and go through it. Out here, kill all of the Imps in front of 
you. Now turn left and follow the right hand wall to a lava river, killing the 
Imps, the Revenants, and the Cyberdemon on hard skill levels if you see him. 
Once you see the lava river, go into it and go into the opening. In here, go 
all the way straight until you get to a Soulsphere, killing the Arachnotron 
you'll see. Once you get to the Soulsphere, pick it up and then turn around. 
Now go straight and you'll see a wall lowering across from you, revealing 
another wall. Kill all of the Imps around this wall and then walk around it. 
Once you get to it, it should say "exit" on it. Hit spacebar on any side of 
this wall to exit this level.  

TNT level index / Contents


-----------------
Level 22: Habitat
-----------------

You can go right to the exit, but I recommend that you search for some of these 
neat secrets before you go off doing any of that. Once you start this level, 
turn right and kill the Shotgun Guys and Heavy Weapon Dudes behind the crates. 
Now from where you started the level, turn around and face the wall. You'll 
notice that one part of the wall is slightly curved. To the level of that 
"curve" is a fake wall. Walk through it and you'll be in a hidden area with a 
Soulsphere. Pick up the Soulsphere and you'll hear the sound of a lift 
dropping. Leave this area and you'll see a crate lowered to your right. Walk 
over it before it rises (if it does, go back to the Soulsphere area and try 
again).

Over here, pick up the Shotguns and Chainguns. Now press the Spacebar on the 
same crate to lower it. Hit the switch and then turn around. You'll see a new 
hole in the floor. Drop down to it and you'll be in another secret area. In 
here, walk forward and a staircase will be created, so head up it. At the top, 
kill all of the Imps that appear and then get the Rocket Launcher and the BFG. 
Once you did everything, hit the switch to lower the lift in this room. Now get 
on it and ride it to the top. Back up here, lower the same crate in front of 
you and then walk past it. From here, you'll see a river leading to an opening. 
Follow this "river" to a bigger room. Once you get to it, you'll see a 
staircase and a Plasma Gun to your right.
 
Get the Plasma Gun and the two Energy Cell Packs; you'll really need them. Now 
head up the stairs. At the top, you'll see doors across from you. Walk up to 
them and they will open. Hell Knights, Barons of Hell, and an Arch-vile will 
teleport around you. Clean them up with your BFG, and then face the wall in 
this room. It is a fake wall, so walk through it and you'll see a Blue Key. Now 
pick it up and go back to the "river". Back on here, turn left and follow this 
river to a set of green waterfall bars. Instead of going through these, turn 
around and you'll see an opening, so go through it. In here, drop down to the 
big pit below you. Down here, notice that big silver wall in the west part of 
this room. Walk up to the MIDDLE of it and it will lower, revealing an opening. 
This is a big shortcut in the level.

Go through the opening. In here, walk up to the wall in front of you and it 
will lower so get on it and ride it to the top. Up here, collect the Berserk 
and the Invincibility Sphere, and then walls around you will open, revealing 
Spectres. Punch all of them down with your Berserk while you are invincible. 
One they're all dead, go through the opening at the other end of this big area 
(going across the river). In here, step in that big pit to exit the level 
before all of the enemies in this room attack you.  

TNT level index / Contents


------------------------------
Level 23: Lunar Mining Project 
------------------------------

Once you start this level, head straight to the other end of this hallway. At 
the other end of this hallway is a door, so open it and go through it. In here, 
count the 4 doors on the wall across from you. Open the SECOND DOOR TO THE LEFT 
and go through it. In here, kill the Zombieman and the Shotgun Guy, and then 
get the Yellow Key in this room. Once you have the Yellow Key, leave this room. 
Back in here, open the door to your right and go through it. In here, kill the 
Zombiemen and the Shotgun Guy, and then open the Yellow Door across from you 
and go through it. In this room, head to the opening across from you. Facing 
the opening, there should be a chair to your left. Get on this chair and use it 
to get onto the higher platform above you. On here, pick up the Red Key and 
then drop back down to the floor below you. Down here, go through the opening 
in the northwest corner of this room and the floor you're on will lower. 

Down here, lower the lift to your right, get on it, and ride it to the top. Up 
here, go all the way straight to the other end of this walkway, running over 
the gaps, killing the Shotgun Guy, and getting the Shotgun Shells. Once you get 
to the other side of this gap, drop down to the floor below you. Down here, 
kill the Revenant and the Imps, and then get the Blue Key in this room. Once 
you have the Blue Key, turn around and QUICKLY go through the opening across 
from you before enemies start teleporting into this room. In here, run forward 
to the other end of this walkway, running over the gaps you see. At the end, 
drop down to the floor below you. Down here, lower the lift next to you, get on 
it, and ride it to the top. Back up here, open the Yellow Door across from you 
and go through it. In here, open the door across from you and go through it. 
Back in this hallway, you'll see a Red Door and a door to your right. Open the 
normal door and go through it.

Back at the level's starting point, go through the opening to your left. In 
here, open the Blue Door to your left and go through it. In this room, kill the 
Baron of Hell and the Heavy Weapon Dude and then head up the stairs. At the 
top, walk into that moving scenery to exit this level. 

TNT level index / Contents


----------------
Level 24: Quarry
----------------

Once you start this level, pick up the Shotgun across from you. Now turn around 
and you'll see an opening, so go through it. In here, walk through the ripped 
openings and you'll be in a bigger room. In here, kill the Spectre and the 
Imps, get the Green Armor, and then go through the opening to your left. In 
here, keep going through the ripped openings until you find yourself outside. 
Out here, get the Medikit to your left and then go through the opening on the 
wall in front of you. Now get the Medikit in the lava and you'll see an opening 
to your left and your right. Go through the opening on the left. In here, go 
into the opening in front of you. In here, turn left and kill the Shotgun Guy. 
Now walk straight and carefully listen for the sound of a lift dropping. Once 
you hear that sound, you should be next to a wall with two brown poles around 
it. Walk through that wall, as it is fake, and get the Radiation Suit. Now 
continue following this hallway to a lowered lift.

If the lift has risen before you get to there, backtrack until you hear the 
sound of a lift dropping again. Now RUN to the lowered lift and step on the 
teleporter. Once you teleport, you'll collect the Blue Key. Now wait for the 
floor you're on to rise. Up here, kill the Revenant, and then get the Rocket 
Launcher and the Box of Rockets. Now fall down this platform on its SOUTH SIDE. 
Down here, you should see a Blue Door to your left. Get the Box of Shotgun 
Shells and RUN over the small gap. Now open the Blue Door and go through it. In 
here, kill the Revenant and pick up the two Medikits. Now collect the Health 
and Armor Bonuses and then hit the exit switch.  

TNT level index / Contents


---------------------
Level 25: Baron's Den
---------------------

When you start this level, follow this hallway to an opening, killing the 
Shotgun Guy in this hallway. Once you get to the opening, go through it. In 
this big room, you'll notice a few Imps and a Shotgun Guy. Kill all of them and 
you will notice an opening below you, one to your left, and one to your right. 
Go through the opening to the right. In this hallway, kill the Shotgun Guy and 
go through the opening across from you. In here, kill the Arachnotrons and then 
get the Plasma Gun in the east part of this room. When you have the Plasma Gun, 
go through the opening in the northern part of this room. In here, open the 
door to your right and go through it. Now you'll be in front of a zig-zag 
pathway. Follow this pathway to an opening. Once you get to the opening, go 
through it. In here, kill the Shotgun Guys. Now open the door across from you 
and go through it.

In here, you'll be in front of a curved staircase. Follow it down until you see 
an opening to the left. Once you see the opening to your left, go through it. 
In here, follow the hallway until you see the opening to your right. Once you 
see this opening, go through it. In here, head down the stairs in front of you. 
At the bottom, there is a wall to your left and right. The wall on the right is 
a fake wall, so go through it. In here, kill the Shotgun Guys and then get the 
Red Key. Now go back to the staircase and head back up it. At the top, head 
right and follow this hallway to an opening. Once you get to it, go through it 
and you'll be back on the staircase. Back on here, head to the bottom of the 
staircase. At the bottom, open the door to your left and go through it. In 
here, kill the Shotgun Guys and then turn left. Walk up to the pillar in the 
middle of the room and it will lower, revealing a teleporter, so step on it. 
When you teleport, kill the Pain Elemental in front of you and then head up the 
stairs to your right. At the top, go through the opening to your right.

In here, open the door in front of you and go through it. In here, kill the 
Shotgun Guys and then follow this hallway to an opening. When you get to the 
opening, go through it. In here, turn left and you'll see an opening to your 
left, so go through it. In this hallway, turn right and you'll be back near the 
start. Back in this big room, drop down to the pit in front of you. Down here, 
go through the opening to your right. In here, get the Super Shotgun and then 
open the door across from you and go through it. In here, walk up to the wall 
in front of you and it will open like a door, so go through it. In here, walk 
up to the demon face wall to the left and it will open, so go through it. In 
here, open the Red Door in front of you and go through it. In here, kill the 
Mancubi and then get the Blue Key in the middle of the room. Once you have the 
Blue Key, hit the switch in the southern part of this room. A lift to your 
right will slowly lower, so you'll need to be patient. Once it does lower, kill 
the Barons of Hell on it. Now get on the lowered lift.

On here, hit the switch and wait for the lift to rise very slowly again to the 
top. Once it does make it to the top, walk up to the wall in front of you and 
it will open, revealing another area. In here, go through the opening to your 
left. In this dark hallway, walk forward until the floor you're on lowers. When 
it does, just stay where you are and wait for it to rise again. Back up here, 
get to the other end of this room now. At the other end of the room, just go 
through the opening to your left. In here, walk to the demon face and it will 
open, so go through it. In here, kill the Baron of Hell and then hit the switch 
on the wall to the right. This will open up the wall to your left, so go 
through it and the floor you're on will lower. Down here, follow this hallway 
to a door, killing the Baron of Hell in this hallway. When you get to the door, 
open it and go through it. Out here, get the Medikits and kill the Barons of 
Hell. Now walk in front of the switch in this room and the floor you're on will 
lower.

Down here, hit the switch now and go into the room in front of you. In here, 
kill the Heavy Weapon Dudes and the Barons of Hell. There should be a 
teleporter in here, so step through it (if not, go back and hit the switch). 
Once you teleport, go through the opening in front of you. In here, hit the 
exit switch to your left. 

TNT level index / Contents


-------------------
Level 26: Ballistyx
-------------------

When you start this level, open the door in front of you and go through it. In 
here, pick up the Super Shotgun in front of you and then walk forward. A door 
in front of you will open, revealing Revenants. They can't get off the platform 
they're on, so just ignore them and head up either curved staircase. At the 
top, go through the opening in front of you. In here, follow this hallway until 
the floor you're lowers. Down here, kill the Spectre and follow this hallway 
until the floor you're on lowers. Down here, follow this hallway until the 
floor you're on lowers. Down here, kill the Spectres and follow this hallway 
until the floor you're on lowers. Down here, follow this hallway until you get 
to an opening, killing the Spectre in this hallway. Once you get to the 
opening, go through it. In here, turn left and follow the left hand wall until 
you get to a door. When you get to a door, open it and go through it. In here, 
head down the stairs in front of you. Down here, kill all of the Shotgun Guys 
and Imps and then go through the opening at the other end of this room.

In this hallway, follow this to another opening, killing the Shotgun Guys in 
this hallway. When you get to the opening, go through it and then you'll be in 
a bigger area. In here, kill all of the Imps, Shotgun Guys, and Zombiemen in 
this room. Now get the Blue Key in the middle of this room. Once you have the 
Blue Key, search for a burning barrel in this room. Once you find the burning 
barrel, press Spacebar on the wall to the left of it and it will open, 
revealing a Soulsphere and a Light Amplification Visor. Pick them both up and 
then turn around. Go through the opening across from you. Back in this hallway, 
follow it back to the bigger room. Back in here, head up the stairs across from 
you. At the top, open the door in front of you and go through it. In this 
hallway, follow the right hand wall until you get to a staircase, killing the 
Imps and the Hell Knight in this hallway. Once you get to the staircase, head 
down it.

Down here, kill all of the Heavy Weapon Dudes and the Imps. Once they are all 
dead, open the door in the eastern part of this room and go through it. In 
here, open the Blue Door across from you and go through it. In this hallway, 
head left until you get to an opening, killing the Shotgun Guys in this 
hallway. Once you get to the opening, go through it. In here, hit the switch at 
the other end of this room, killing the Imps and Demons in this hallway. Once 
you hit the switch, look for an opening in the pillar in the middle of the 
room. Go through the opening and step through the teleporter. You'll be taken 
next to a Rocket Launcher and the Yellow Key. Pick them both up. When you have 
the Yellow Key, open the door to your left and go through it. In here, step 
through the teleporter. When you are teleported, go through the opening in 
front of you.

Back in this hallway, follow it until you see a door to your right. When you 
see the door, open it and go through it. In here, open the door across from you 
and go through it. Back in this room, head up the stairs to your right. At the 
top, go through the opening in front of you. Back in this hallway, follow the 
right hand wall until you get to a door, killing the Imps, Shotgun Guys, and 
the Hell Knight in here. When you get to a door, open it and go through it. In 
here, head down the staircase in front of you. Down here, go through the 
opening across from you. In this hallway, go through the opening at the other 
end of this room. You'll be back where the Blue Key was. Follow the right hand 
wall until you get to the Yellow Door, killing the Mancubus and Shotgun Guys in 
front of it. Now open the Yellow Door and go through it. In here, go through 
the opening in the south part of this room. In here, walk forward and a pillar 
behind you will lower, revealing a Mancubus and a Red Key. Kill the Mancubus 
and get the Red Key.

Once you have the Red Key, leave this room. Back in this big area, backtrack 
all the way back to the door we used to get to this part of the map. When you 
get back to the door, open it and go through it. Back in this hallway, turn 
left and follow the left hand wall to a Red Door. Once you get to the Red Door, 
open it and go through it. In here, head down the stairs in front of you. At 
the bottom, kill the Revenants in this area. Now go through the opening to the 
right and you'll be teleported back to the starting area. In front of you is a 
pit of dead marines. Step into this pit to exit the level before the Arch-vile 
comes and gets ya.

TNT level index / Contents


--------------------
Level 27: Mount Pain
--------------------

Mount Pain: The Name Says It All

My favorite level in all of Doom. And yes, the name does say it all. Huge 
groups of enemies wherever you go. Now start this level by getting the Super 
Shotgun and the Boxes of Shotgun Shells in front of you. Now kill all of the 
Shotgun Guys and go through the opening to your left. In here, head down the 
stairs to your right. Down here, turn left and go all the way straight to the 
other end of this hallway, killing the Imps and getting a Radiation Suit. At 
the other end of this hallway, turn right and you'll see a Medikit. Walk up to 
it and a door to your right will open, so go through it and drop down to the 
floor below you. Down here, go through the opening to your left. In this 
hallway, kill all of the Imps and then follow it to a door. Once you get to the 
door, open it and go through it. In here, get on the lift that is rising and 
dropping (once it does drop). When you get on it, get the Box of Rockets and 
the Box of Shotgun Shells, and then wait for it to rise all the way.

At the top, open the door and go through it. In here, go through the opening to 
your right. In here, kill all the Imps and then go straight. You'll see an 
opening to your left and right. Go through the opening on the left. In here, 
follow this VERY LONG HALLWAY until you see a wall that says "DISASTER AREA" to 
the left, killing all of the Imps in this hallway. Be quick because the floor 
you're on is poisonous (don't worry, there is a Radiation Suit somewhere in 
this hallway). Once you see the wall that says "DISASTER AREA", get in front of 
it. It is a door, so open it and go through it. In this large room, walk in 
front of the Green Armor across from you. When you do, a wall will lower to 
your left, revealing Shotgun Guys and a Heavy Weapon Dude. Kill all of them and 
then walk up to the eastern part of this room (where they came from). When you 
do, another wall will lower to your right, revealing Imps, Shotgun Guys, and an 
opening. Kill all of them and then go through the opening.

In here, kill all of the Heavy Weapon Dudes and then head up the stairs (if the 
stairs are not there, walk up on the staircase in the middle of the room). At 
the top, open the door, but do not go through it. Instead, head back down the 
stairs. Back at the bottom, get the Invincibility Sphere in the middle of the 
room. Now kill all of the Revenants and then go through the new opening in the 
western part of this room. In here, pick up the Red Key. Now head back up the 
same stairs you did earlier. At the top, go through the new opening. In here, 
turn left and you'll be facing the level's starting point, so go through the 
opening across from you. In here, kill all of the Imps. You'll also notice two 
cages with Arachnotrons in them. One of them has the Blue Key in them, but 
ignore this for now. Instead, open the Red Door in this room and go through it. 
In here, walk up to the door and both cages in the previous room will be open 
now. Kill both Arachnotrons and then pick up the Blue Key.

Once you have the Blue Key, go back through the Red Door. In here, open the 
Blue Door in front of you and go through it. In here, open the door across from 
you and go through it. In here, kill the Mancubus in the middle of the room. 
Now open the door across from you and go through it. In here, open the door in 
front of you and go through it. In here, kill the Shotgun Guys and then turn 
left. Follow this hallway until you see a door to your right, killing the other 
Shotgun Guys and Heavy Weapon Dudes in this hallway. When you see the door, 
open it and go through it. In here, turn right and follow this hallway until 
you see a door to your left, killing the Shotgun Guys in this hallway. When you 
see the door, open it and go through it. In here, pick up the Yellow Key and 
then leave this room. Back in here, open the door in front of you and go 
through it. In here, open the door in front of you and go through it. Back in 
this big room, get the Radiation Suit and then kill all of the Cacodemons.

Now open the door across from you and go through it. In here, go through the 
opening to your left. Out here, the floor you're on will lower, but wait for it 
to rise again. Now follow this pathway until you see a switch to your right. 
Once you see the switch, hit it and the pathway to your left will lower, so 
fall down into the gap. Down here, open the door next to you and go through it. 
In here, you'll see a platform to your left and right. Kill the Arch-vile on 
the right platform and then save your game. Now RUN onto the platform to the 
right (if you don't make it, reload your saved game). On here, get to the other 
edge of this platform. You see a smaller platform in front of you, so RUN onto 
it. On here, walk forward to be teleported and you'll be taken onto a mountain. 
Try to jump off of it, but then you'll exit the level.

TNT level index / Contents


--------------
Level 28: Heck
--------------

From the start of this level, kill all four Revenants that are on the pillar. 
When they are all dead, pick up the Super Shotgun, the Rocket Launcher, the 
Plasma Gun, and the Shotgun. Now take the southern pathway on here and go 
through the south opening. In here, pick up the MegaArmor in front of you. Now 
follow either hallway to an opening, and then go through it. In here, kill all 
of the Lost Souls and then kill the Arch-vile on the pillar. There is also a 
MegaSphere on the pillar. Hit the switch in this room to lower the pillar. This 
will also open a door, so get the MegaSphere and go through the new opening. In 
here, go through the opening to your right. In this hallway, follow it to a 
pit, and then drop down to the pit. Down here, kill all of the Lost Souls and 
Demons. Now with your back facing the platform you jumped off of, lower the 
lift to your left, get on it, and ride it to the top.
 
Up here, kill the Mancubi and then follow this walkway to the Red Key. Once you 
get to the Red Key, pick it up. Now get the Medikit and the Box of Shotgun 
Shells, and then head back down to the lower platform. Back down here, go 
through the opening across from you and head up the stairs in front of you. At 
the top, go through the opening to your left. In here, follow this hallway to 
another room. Back in this room, open the door to your left and go through it. 
You'll be right near the Arch-vile. From here, you should backtrack back to the 
level's starting point. Get on the center pathway. Now take the western pathway 
and go through the west opening. In here, head up the stairs to your left. At 
the top, kill the Shotgun Guy and the Heavy Weapon Dude, and then head down the 
next staircase. Now you'll be in a little maze. From here, go through the 
opening across from you. In here, go through the left opening. In here, take 
the right opening and you'll see a switch, so hit it, killing the 
Demons/Shotgun Guys in this hallway.
 
Once you hit this switch, backtrack back to the staircase you used to enter 
this room. Facing the staircase, go through the opening to the left. In here, 
head straight and you'll come across a 4-way intersection. Take the opening to 
the left. In here, follow the left hand wall until you get to the Blue Key, 
killing the Shotgun Guys and Revenants in this maze. Once you have the Blue 
Key, get back to the staircase and go to the level's starting area. Get on the 
middle pathway and take the east pathway and go through the east opening. In 
here, kill the Imps and the Revenants. Now go through the large opening across 
from you. From here, follow this path to a gap. When you get to the gap, a 
platform with an Arch-vile will rise (this is a lift as well). Kill the Arch-
vile and drop down to the floor below you. Down here, kill all of the Pain 
Elementals and Revenants and then get the Yellow Key. When you have the Yellow 
Key, lower the next lift in this area, get on it, and ride it to the top.

Back up here, backtrack to the level's starting area again. Back over here, 
take the north pathway and go through the north opening. In here, open the Red 
Door, then the Blue Door, and then the Yellow Door. In here, ignore the Lost 
Souls and fall in the pit, which will exit the level. 

TNT level index / Contents


--------------------
Level 29: River Styx 
--------------------

When you start the level, go through the opening in this room, killing any 
Shotgun Guys or Imps in your way. When you go through the opening, follow this 
tunnel to another room, killing any Demons, Lost Souls, Imps, or Shotgun Guys 
in your way. When you get to another room, walk up to the platform in front of 
you (you can't get on it). Now, turn left, and follow this platform to a small 
set of stairs leading up to the platform.

When you get to the stairs, use them to get to the platform. Up here, go 
through the opening across from you. In here, follow the right hand wall to an 
opening. When you get to the opening, go through it. In here, go through the 
opening in the north part of this room (don't worry, the lava won't hurt you). 
In here, follow this pathway to an opening, killing any Shotgun Guys in your 
way. When you get to the opening, go through it. In here, go through the 
opening to your left.

In here, go through the opening across from you. In here, go through the 
opening to your right. In here, go through the opening to your left. In here, 
head up the stairs in front of you. At the top, go through the opening in front 
of you. In here, go through the opening to your left (watch out for the 
crushing ceiling). In here, go left, and follow this hall to a teleporter. When 
you get to the teleporter, step on it. In here, head up the stairs and get the 
Blue Key in front of you. 

Now, turn back around and go back through the teleporter. Back in here, go 
straight until you see an opening to your right, and go through it. In here, go 
through the opening to the right (Watch out for crushing ceilings). In here, go 
through the opening to your left. In here, go through the opening in front of 
you. In here, hit the switch to your right. Now, go back through the opening. 
In here again, go through the opening to your left.

Back in here, go way straight until you get to a gap. When you get to a gap, 
drop down it. Down here, go through the opening in front of you. In here, go 
through the opening to your right. In here, hit the switch in front of you. 
Facing the switch, turn around, and follow the left hand wall and you should 
come to a wall lowering, revealing an opening.

Once the wall is finished lowering, go through the opening. In here, follow 
this hall to another room. In here, kill the Spider Mastermind, and get the Red 
Key. Now, turn back around, and leave this hall. Back in here, go through the 
opening across from you. In here, go through the opening to your right. In 
here, go through the opening to your left. In here, go all the way straight 
until you run into a wall.

Now, turn right, and go through the opening in front of you. In here, follow 
this pathway to an opening. When you get to the opening, go through. In here, 
follow this hall to another opening, and go through. Back in here, use the 
stairs to get back on the pathways in this room. When you get back on the 
pathway in this room, use them to go through the opening in the south part of 
this room. In here, follow this pathway to the Red Door. When you get to the 
Red Door, open it, and go through.

In here, open the Red Door in the south part of this room, killing any Mancubi 
or Arachnotrons in your way. When you open the Red Door in this room, go 
through, and take the teleporter. When you teleport, kill the Imps, Baron of 
Hell, and the Arch-vile in front of you, and get the Yellow Key. Now, jump off 
the platform you're on. Back down here, open the Yellow Door in the east part 
of this room, and go through. In here, take the teleporter in front of you.

When you teleport, kill the Pain Elemental in front of you. Now, go through the 
opening to your right. In here, open the door to your right, and go through. In 
here, kill the Shotgun Guys in front of you, and hit the switch at the other 
end of the room. Now, turn right. You'll see the wall lower, revealing the exit 
teleporter. Step on it, and you'll exit the level.

TNT level index / Contents


-------------------
Level 30: Last Call
-------------------

Congratulations, you've made it to the final level of TNT! 

When you start the level, go all the way straight, picking up all the weapons 
in this room (yes, even the BFG for those who missed it in Dead Zone). Now, 
open the door in this room, and go through. In here is a room with platforms to 
get to the other end of the room. But you need to cross them in a certain way 
to get to the other end of this room, otherwise you'll be killed automatically. 
Use this map to help:

             Finish
         [][]()[][][][] 
         ()()()[][][][]
         ()[]()()()[][]         
         ()()()[]()()                
           []  []  ()
                   Start

                     X

Say the X is you. The [] are the pillars that kill you if you step on them. The 
() are the pillars you need to step on to get to the other end of the pit. From 
the "Start", follow the () to the Finish and that's the correct path. Or here's 
a Walkthrough if you can't do it.

There are 3 pillars in front of you. Get on the one to the right and follow 
these instructions (going on the pillars of course):

------------
1. Up 1
2. Left 1
3. Up 1
4. Left 2
5. Down 1
6. Left 2
7. Up 2
8. Right 2
9. Up 1
------------

From here, get on the floor in front of you. 

Now, when you get to the other end of the room, open the door over here, and go 
through. In here, follow this hall to an opening. When you get to an opening, 
go through. In here, go ALL THE WAY straight to the other end of the room. You 
should run into a wall that has a door on it. When you get to the door, turn 
around, and you'll see a switch. Hit it.

When you do, walk up to the pit to the left. You should see a pathway in the 
pit rising to the switch. Cross the pathway to the switch, and hit it. Remember 
the door? It's now open, so go through. In here, follow this hall to a pedestal 
with a switch on it. Hit the switch, and the door next to you will open, so go 
through. In here, follow the left hand wall to a staircase. When you get to the 
staircase, kill the Cyberdemon on it. When it's dead, head up the stairs.
 
At the top, hit the switch in front of you, and head back down the stairs. Down 
here, get to the pillar in the middle of the room. There are stairs rising to 
the top of it. Use them to get to the top, and at the top, get the Red Key. 
Now, drop down to the floor below you, and open the Red Door in the south part 
of this room, and go through. In here, hit the switch at the other end of the 
room, and turn around. You'll see stairs rise to the pillar in front of you. 
Use them to get to the top. At the top, take the teleporter. 

When you teleport, follow this hall to a door (get the power-ups as you go). 
When you get to the door, open it, and go through. In here, go all the way 
straight to the other end of the room. When you get to the other end of this 
room, there will be a teleporter to your left and right. Take either 
teleporter. Now, you'll be teleported to the final boss room. In here, head up 
the stairs in front of you. Now, hug the wall to the right/left until you get 
on top of the wall. When you do, follow this platform to until you see a lower 
platform to your left/right.

When you see it, drop down it. On here, hit the switch on the pedestal, and the 
final boss on the wall will be activated. Also, the final boss shouts skulls 
boxes from its brain, and it will spawn into an enemy, except for Zombiemen, 
Shotgun Guys, Heavy Weapon Dudes, Lost Souls, Cyberdemons, or Spider 
Masterminds. Drop down to the floor below you, and head up either staircase. At 
the top of either one, head up the stairs to your left/right. At the top, kill 
the Barons of Hell, AND GET ON THE SECOND STEP TO THE TOP on the staircase. 
This is where you start firing at the boss. 

Now, facing the red hole (its brain) on the final boss (and standing on the 
second step to the top on the staircase), equip your Rocket Launcher and fire 
your Rockets into its brain. If it goes through, you'll hear a loud scream. 
Keep firing Rockets into his brain until you beat the level. Note that you will 
be firing at a small area under his brain. This is part of his brain but it is 
invisible. Once you beat the level, congratulations! Now, you get a little 
story:
-------------------------------------------------------------------------------
Suddenly, all is silent, from one horizon to the other. The agonizing echo of 
Hell fades away, the nightmare sky turns to blue, the heaps of monster corpses 
start to evaporate along with the evil stench that filled the air. Jeeze, maybe 
you've done it, have you really won? Something rumbles in the distance. A blue 
light begins to glow inside the ruined skull of the demon-spitter.
-------------------------------------------------------------------------------
Now, after the story comes the cast of enemies, showing their movements and 
growls. Press any key to scroll through each enemy.

Woo-Hoo! I'm finally done with my TNT Walkthrough! ^_^ 

TNT level index / Contents


=========================
8. Walkthrough (Plutonia)
=========================

01: Congo
02: Well of Souls
03: Aztec
04: Caged
05: Ghost Town
06: Baron's Lair
07: Caughtyard
08: Realm
09: Abattoire
10: Onslaught
11: Hunted
12: Speed
13: The Crypt
14: Genesis
15: The Twilight
16: The Omen
17: Compound
18: Neurosphere
19: NME
20: The Death Domain
21: Slayer
22: Impossible Mission
23: Tombstone
24: The Final Frontier
25: The Temple of Darkness
26: Bunker
27: Anti-Christ
28: The Sewers
29: Odyssey of Noises
30: The Gateway of Hell
31: Cyberden
32: Go 2 It

Contents


--------------
Level 1: Congo
--------------

You start the level standing on a Box of Shotgun Shells. You'll see three 
openings in front of you. Take the one on the left, and open the door. In here, 
follow the staircase to another room. At the top, kill the Shotgun Guys and 
grab their Shotguns. Now go through the opening. Follow the hall to another 
room.

In here, kill the Shotgun Guys and take their Shotguns. Now hit the switch in 
this room. The floor it's on will lower, revealing another room. In here, grab 
the Backpack, the MegaArmor, and the Box of Shotgun Shells. When you do, 
backtrack to the level's starting point.

Back down here, go through the middle opening this time. Follow the hall to 
another room. In here, go through the opening to your right. In here, follow 
this hall to a pillar touching the ceiling and the floor. There is a switch on 
this pillar. Hit it, and the pillar will lower, revealing a Medikit. Pick it 
up. Now go in the room in front of you.

In here, there are two openings to the left and right of them, containing 
Shotgun Guys/Revenants (skill level varies). Kill whatever you see, and go 
through each of the four openings. 3 of them contain a Box of Rockets, and the 
other one has a Rocket Launcher. When you grab everything, leave this room.

Back out here, go through the opening just to your left. Follow it to a door.  
When you walk up to the door, turn around. You'll see a wall lower, containing 
two Heavy Weapon Dudes and a Medikit. Kill the Heavy Weapon Dudes, pick up 
their Chainguns, and get the Medikit. Now open the door in you walked up to.

In here, kill the Heavy Weapon Dudes in front of you. See the crates they were 
on? You can lower one of them. Get to the other end of the room, and turn 
around, facing the crates. There is a tan one and a bunch of gray ones. Walk up 
to the tan crate, press the Spacebar, and it will lower. Get on it, and ride it 
to the top. Up here, get the Super Shotgun. When you do, leave this room before 
the Arch-vile catches you.

Out here, go right. Back in this room, go all the way left, and go through the 
opening. In here, turn right, and head up the stairs. Up here, turn right, and 
kill the Heavy Weapon Dudes. When they're gone, grab their Chainguns, and open
the only door in this room. In here, go straight to the center of the ledge 
you're on. Now go left and follow this ledge to a room.

In here, kill the Imp, get the Shotgun Shells, and hit the switch. Now leave 
this room, and out here, get to the center of the ledge you're on, and go left. 
The floor in front of you will rise, containing a Revenant. Kill it, then go in 
the room across from you. In here, walk straight to the Red Key, and get it 
before the Heavy Weapon Dudes and the Mancubus get you. Now leave this room 
quickly.

Back out here, go straight into the room across from you, and back out here, go 
down the stairs. Back out here, go through the opening just to your right. 
Follow it to a door. Open it. In here, get to the other end of the room, and 
open the Red Door. Once you do, hit the switch in front of you, and turn 
around. You'll see a pillar lowering containing the Blue Key.

When you get it, *run* to the door across from you. Open it, killing any Heavy 
Weapon Dudes in your way. Back out here, go left, then go through the opening 
to your left. In here, head up the stairs. At the top, go right, through the 
opening. In this room, get the Box of Rockets, and open the Blue Door. In here, 
follow this hall to another Blue Door. Open it.

Over here, kill the Mancubi in front of you (or avoid them if you can) and get 
to the exit teleporter.

Plutonia level index / Contents


----------------------
Level 2: Well of Souls            
----------------------

When you start the level, hit the only switch in the room you're in. The floor 
you're on will lower, and as it lowers, kill the two Heavy Weapon Dudes you'll 
see. Once the floor stops lowering, you should find two openings. Take the one 
to the right. In here, go left, and you should see an opening containing a 
Medikit, a Box of Shotgun Shells, and a Super Shotgun. Grab everything.

Now, turn around, and kill the Heavy Weapon Dude in front of you. Go straight, 
get in front of the opening, and get the Box of Bullets to the right of it. Now 
go in the opening. In here, go in the opening to the left. In here, you should 
see skull heads to the left and right of you (some of them are switches). From 
where you are, get to the second skull head to the left, and press the 
Spacebar. The wall to the right of you will lower, revealing Hell Knights. 
Kill the Hell Knights. When they're all gone, get to the other end of this 
room. Over here, hit the switch to the right (it's a skull head). The wall 
you're on will lower. Down here, kill the Shotgun Guys, the Heavy Weapon Dudes, 
and the Baron of Hell. When they're all dead, collect the Shotguns and the 
Chainguns, collect the health and ammo down here, and go through the only 
opening in this room.

Before you do go in the opening, watch out. There are crushing ceilings in 
front of you, so proceed carefully. At the end of this hall, you'll get to an 
opening. Once you get to it, go straight, and drop down to the floor in front 
of you. Down here, kill all the Demons in front of you, and when they're all 
gone, go through the opening in this room.

In here, kill the Heavy Weapon Dudes in front of you, and go straight. In this 
part of the room is a staircase. Follow it to the top, killing any Heavy Weapon 
Dudes or Revenants in your way. At the top, go through the opening, and in this 
room, get the Yellow Key in front of you, and avoid the Revenants to your 
right. Once you get the Yellow Key, drop down to the floor to your right. 

Down here, go through the only opening. In here, get the Medikit, and go in the 
teleporter. When you teleport, go straight, and open the door. In here, go 
straight, through the opening, and get to the other end of the room. Over here 
again, drop down to the floor below you.

Now that you got the Yellow Key, hit the switch on the pedestal. Once you do, 
take the teleporter in here. Back over here, go straight, and head in the 
opening to your right. Back in this same hall, head in the opening to your 
left. In here, go right, through the opening, and in here, kill the Shotgun Guy 
and get the Red Key. Once you have the Red Key, get back in the hallway.

Back in this hall, go right, through the opening. Now go left to a wall, then 
go in the opening to your right, and in here, head up the stairs. At the top, 
go through the opening, and in here, turn left. You should see a silver wall 
with computers on it.

Take out your Pistol, either Shotgun, or a Chaingun. Now shoot the computer 
wall. Turn around. You should see two "guide posts" rise near the edge of the 
platform you're on. It shows that there is an invisible bridge in this room 
leading to the other end of the room. Get in the middle of the "guide posts", 
and go straight, crossing the gap (you're on an invisible bridge).

Using this invisible bridge, cross it to the other end of the room. Over here, 
kill the Revenants in front of you, and go all the way left. Over here you 
should see a pedestal with a switch on it. Hit it. Now go through the new 
opening to your right. In here, follow this hall to a switch. When you get to 
the switch, hit it. The floor you're on will rise.

Up here, kill the Heavy Weapon Dudes and get their Chainguns. Also you can see 
a gap in this room. Drop down to the gap, and down here, collect the Health 
Bonuses and the Backpack. Down in this gap is a staircase. Use it to get back 
up here. Now, take the exit teleporter. 

Plutonia level index / Contents


--------------
Level 3: Aztec 
--------------

You start the level standing on a bunch of useful goodies. Go straight, and 
*run* to get in the opening across from you. In here, go left, and head up the 
stairs. At the top, get the Armor and health, and turn around. Now head back 
down the stairs, and follow them to an opening. Once you get to the opening, go 
through it. In here, go in the opening across from you, and follow this hallway 
to another room. When you get to the new room, walk forward and the floor in 
front of you will rise, revealing an Arch-vile. Kill it.

When the Arch-vile is dead, walk up to the Box of Rockets in this room, and 
then a wall to the left of you will open. Now go through the opening, and head 
up the stairs. At the top, kill the Heavy Weapon Dudes in front of you, and go 
through the opening across from you. Follow this hallway to another room. When 
you get to the new room, turn left. You'll see a huge gap in front of you. 
In the middle of the gap is an invisible bridge (it's in between the torches). 
Cross the invisible bridge to get to the other end of the room. When you get to 
the other end of the room, kill the Heavy Weapon Dudes in front of you. Also in 
this room, hit the switch, and the wall it's on will lower.

Once the wall lowers, get on the new floor. The wall will rise to the top 
again. Once it does, get the Medikit and hit the switch up here too. Now turn 
around. You'll see the Blue Key in mid-air (it's on an invisible platform). 
Back up, and *run* to get on the invisible platform. Get the Blue Key.
Once you have the Blue Key, drop down to the floor below you, and cross the 
invisible bridge. Use it to get to the other end of the room. Over here, go 
through the new teleporter. When you teleport, kill the Arachnotron next to 
you. When she's dead, go through the only opening up here. In this hallway, 
follow it until you see a switch to the left wall. Hit it.

When you hit it, turn around, and kill the Heavy Weapon Dudes. Get their 
Chainguns, and go right, back into the room we teleported to. Over here, take 
the teleporter. Back over here, go through the only opening near you. Follow 
this hall way to a room. Over here, go down the stairs in front of you. At the 
bottom, go through the opening across from you. Follow this hall to a room. In 
this room, go through the opening to your right. In here, follow this hallway 
until you see an opening to your left (ignore the floor that drops). Once you 
get to the opening to your left, go in it.

In here, follow this hallway to a room. Kill the Shotgun Guys in front of you. 
See the Red Key in the middle of the room? Get on the ledges to the left and 
right of it, and *run* to get on the platform. Get the Red Key. Now exit this 
room before you're caught in an Arch-vile/Baron of Hell jam.

Back in this hall, follow it to the other hall. Back in here, go left, and 
follow this hall to a room. In here, cross the bridge in front of you to an 
opening. Go through the opening, and watch out for the Revenant that pop up. 
Kill them. Also in this room, there are two teleporters. One has Red Lights 
around it and one has blue lights around it. Go in the teleporter that has Red 
Lights in it.

In this room, follow the hall to a switch. Hit it. Now turn around and go 
through the teleporter. Back in this room, go through the teleporter with Blue 
Lights. In this room, kill the Revenant, and hit the switch in this room 
(collect the Medikits near it). Now turn around. You'll see a pillar on the 
exit teleporter lowering, allowing you to get to the exit teleporter.

Back up, and *run* across the gap to the exit teleporter.

Plutonia level index / Contents


--------------
Level 4: Caged
--------------

When you start the level, turn around. You'll see a switch. Walk up to it, and 
hit it. Now go through the new lowered teleporter next to you. When you 
teleport, hit the switch in front of you. The floor you're on will lower. Now 
walk straight until you see an opening to your left. Go through it. In here, 
follow this hall to an opening. Go in it.

In this room, there is a switch on the wall to your right. Hit it. Once the 
switch is hit, the wall to the left of you will open, and there will be a new 
pathway to walk on to your left too. Get on the pathway, and follow it to the 
Yellow Key, killing any Cacodemons in your way. On your way to the Yellow Key, 
pick up the Health and Ammo you'll pass.

Once you have the Yellow Key, turn around, and get on the pathway. Use the 
pathway to get back to the switch you hit to create the pathway. Once you're on 
the platform with the switch on it, go through the opening to your right. In 
this room, collect the Berserk and the ammo, and go through the only opening in 
this room (don't worry, the Heavy Weapon Dudes can't attack you yet).

In this opening, go down the stairs. Down here, kill the Revenants, and go in 
the room. In here, hit the switch on the pedestal to the right. When you hit 
it, get the health to the right of the pedestal, and the Box of Shotgun Shells 
to the left of the pedestal. Now leave this room. Back in here, kill the Hell 
Knights and Heavy Weapon Dudes in front of you.

When all of the enemies are gone, collect the Shotgun Ammo in here. Now leave 
this room, going through the other opening. Back out here, go all the way 
straight until you get to an opening to your left. Go through it, and go all 
the way straight to the Yellow Door, killing any Cacodemons or Pain Elementals 
in your way. When you get to the Yellow Door, open it.

In here, get to the other end of the room, and hit the switch over here. When 
you hit the switch, go through either opening to the left or right of you. In 
these openings, kill the Imps in front of you, get the Box of Rockets and the 
Box of Shotgun Shells, and hit the switch in this room. Now, go back through 
either opening, and back out here, go through the Yellow Door, and avoid the 
Barons of Hell too.

Back out here, go all the way straight until you see the exit door (can't open 
it). Just before the exit door is an opening to the left. Go in it. In here, go 
all the way straight and get up to the switch across from you. Hit it. The wall 
it's on will lower, revealing a teleporter. Go through it.
When you teleport, go straight and get to the edge of the platform you're on. 
Now turn around. See the stairs in front of you? Kill the Revenant on them. 
When it's dead, go up the stairs, and at the top, hit the switch. Now turn 
around. You'll see a wall lower, revealing 3 Mancubi. Go left, grab the 
Radiation Suit, and drop into the pit below you.

Down here, kill each Mancubus, and when they're all gone, go into the opening 
they came out of. In here, get the health and ammo, and get the Blue Key. Once 
you grab all the stuff, turn around. See that Lost Soul on top of the 
teleporter? Kill the Lost Soul, and go through the teleporter. 

When you teleport, go all the way straight into the opening. In here, hit the 
switch to your right and the lift to your left will lower. Get on the lift, and 
ride it to the top. At the top, pick up the MegaArmor in front of you. Now turn 
around and you'll see that the lift has dropped. Go back down.

Down here again, leave this opening, and go through the teleporter across from 
you. When you teleport, go straight until you see an opening to your left. Go 
through it, and follow this opening to the Blue Door, killing any Barons of 
Hell, Cacodemons, or Pain Elementals in your way. When you get to the Blue 
Door, open it.

In this room, turn left. Over here, drop down to the pit to your right. Down 
here, go up the stairs to your right. At the top, hit the switch. Once you hit 
the switch, turn right. See the platform in front of you? Back up, and *run* to 
get on it. When you get on the platform, turn left, and leave this room. 
Back out here, go straight until you see an opening to your left. Go through 
it, and go all the way straight, and you'll notice the exit door has been 
opened. Go in it. In here, hit the switch in front of you. The walls to the 
right and left of you will lower, revealing Heavy Weapon Dudes. Kill them, and 
by now, the walls should've raised. Hit the switch to lower them.

Now, go through either opening. Follow the Hall to another room. In here, kill 
the Shotgun Guys in front of you. When they are dead, pick up the Shotguns, and 
go through the silver teleporter. In here, hit the exit 
switch.

Plutonia level index / Contents


-------------------
Level 5: Ghost Town
-------------------

When you start the level, go straight, through the opening. In here, 
head right. Over here is a pillar with a switch on it. Hit it. The pillar will 
lower, containing a Baron of Hell/Revenant. Kill whatever's there, and go 
through the opening the enemy was blocking. In here, head up the stairs, and at 
the top, go through the opening, and drop down to the floor below you.

Down here, go straight, into the opening across from you. Go up the stairs in 
this opening, and at the top, go in the opening to the left, and follow this 
hall until you see an opening to your right, killing the Heavy Weapon Dudes in 
your way. When you get to the opening to the right, go in it.

In here, go all the way straight. As you go, you'll see the floor rise, 
containing the Spider Mastermind. Either kill it or avoid it, and whatever you 
do, keep going straight and get the Blue Key. Once you have the Blue Key, turn 
around, and exit this room (and avoid the Revenants).

Back out here, go through the opening to the left, and follow this hall to an 
opening. When you get to the opening, go through it, and go left and go through 
the opening across from you. In here, get the Super Shotgun, and go through the 
teleporter. When you teleport, you'll be standing on a Plasma Gun. Now *Run* 
straight to get to the Megasphere on the pillar.

Standing on the pillar, drop down to the right, and go straight until you see 
an opening you your left. Go through it, and head up the stairs. At the top, go 
through the opening to your right. In here, follow this hall to an opening. Go 
in it, and over here, kill the Heavy Weapon Dudes, get their Chainguns, and go 
through the opening to the left.

In here, go through either opening to your left or right. Whatever one you go 
through, follow the hall to another room. When you get to the room, go up the 
stairs in the middle of the room. At the top, go straight, through the opening. 
In here, get in front of the door across from you. Now try to open it. Instead, 
the walls to the left and right of you will open, revealing Barons of Hell.

Kill the Barons of Hell. When they are all gone, facing the door, go left. See 
the opening with the Arch-vile inside? Kill it. Now get the Medikits, and head 
back into the opening where the Arch-vile was. Hit the switch inside. Turn 
around, and go straight. Remember the door we try to open? It's open now. Go 
inside, and go through the exit teleporter.

Plutonia level index / Contents


---------------------
Level 6: Baron's Lair
---------------------

See that skull box in the air in front of you? Beneath it are a Super Shotgun, 
Chaingun, Rocket Launcher, and a Plasma Gun hidden. Collect all of them. Now, 
head down either staircase on this platform. Down here, there are four doors, 
and 3 of them have "flags" to the left and right of them. Open the door with 
has black "flags" to the left and right of them.

In here, head down either staircase to the left or right of them, and follow 
either one to MegaArmor and a Box of Rockets. Now, turn left/right, and you'll 
see a pit with a few Mancubi. Kill all of them, and go in the pit they are in. 
Down here, hit the switch. When you hit the switch, walls to the left and right 
of you will open, revealing Arachnotrons.

Kill all of them, and when they are all dead, facing the switch you hit, go 
left, and into the opening. In here, go all the way left and you should see a 
door. Turn around, and you'll see a switch. Hit it, and turn around. The door 
will open. In here, follow this staircase to a door, and watch out for the 
Shotgun Guys.

When you get to the door, don't go through yet. Wait for the Revenants to come 
near you, and kill them. When they are all gone, go through the door, go right, 
and get the Red Key. Now go through either teleporter in here too. When you 
teleport, leave this room (the entrance is right near you). Back in this 
starting room, open the door with Red "Flags" to the left and right of it (this 
is the Red Door).

In here, kill the Heavy Weapon Dudes to the left and right of you. When they're 
dead, go straight, and blow up the barrels in front of you (stay at a safe 
distance too). Now, Cacodemons and Pain Elementals should start coming to 
attack you. Kill all of them. When the Cacodemons and Pain Elementals are gone, 
drop down to the gap in the middle of the room.

Down here, kill all the Hell Knights. When they are all dead, blow up the 
barrels down here, and get the Blue Key. Now climb up the stairs, and back up 
here, get to the door, and exit this room. Back out here, open the door that 
has Blue "Flags" to the left and right of them (this is the Blue Door). In 
here, hit the switch in front of you, get to the other end of the room, killing 
any Demons in your way.

When you get to the other end of the room, turn around. You should see switches 
to the left and right of you. Hit each, and when you two, leave this room from 
where you came from, killing any Revenants or Demons in your way. Back in this 
starting room, the only door we haven't gone through yet is opened. Get to the 
door, and go through.

In here, kill the Heavy Weapon Dudes, Demons, Spectres, and Revenants in front 
of you. When they are all dead, get to the other end of the room, and head up 
the stairs. Up here, kill the Imps. Also up here there are two openings. One of 
them has a switch inside. Hit it, and go back downstairs. Down here, one of the 
walls is lowering, revealing Revenants. Kill all of them.

When all of them are dead, go in the opening they came out of, and hit the 
switch in this opening. Now turn left, and the other wall will lower, revealing 
a Cyberdemon. Save your game and use your Rocket Launcher or Plasma Gun to kill 
it. When you kill the Cyberdemon, go in the opening it came out of, get the Box 
of Rockets and the Medikits, and hit the switch in here too. It lowers the 
platforms the Heavy Weapon Dudes were on.

When you hit the switch, turn around, and leave this opening. You'll see the 
platforms the Heavy Weapon Dudes were on have lowered. Get to either one (both 
have a switch you need you hit), and when you get to a platform, hit the switch 
you can see. When you hit the first switch, go back into the opening where the 
Cyberdemon came out of, and hit the switch again.

The platforms will lower again. Get to the other platform and hit the switch in 
front of you. Now you have it both switches. Go left/right and head up the 
stairs. Up here, you'll notice a new opening. Go through it, and follow this 
hall to the exit teleporter. Before you start the next level, you get a little 
story:
-------------------------------------------------------------------------------
You gloat over the steaming Carcass of the guardian. With its death, you 
wrested the accelerator from the stinking claws of Hell. You relax and glance 
around the room. Damn! There was supposed to be at least one working Prototype, 
but you can't see it. The Demons must've taken it. You must find the prototype, 
or all your struggles will have been wasted. Keep moving, keep fighting, keep 
killing. Oh yes, keep living, too.
------------------------------------------------------------------------------- 

Plus, why are there no Barons of Hell in this level if it's named "Baron's 
Lair"? Nobody knows. 

Plutonia level index / Contents


-------------------
Level 7: Caughtyard
-------------------

When you start the level, pull out your Plasma Gun or Rocket Launcher, and kill 
all the Mancubi down here (there is some Rocket Launcher ammo here if you need 
any). When all of the Mancubi are dead, two walls in this room will lower, 
revealing lifts. Get to either lift, and lower it, and it will reveal a Baron 
of Hell. Kill it. Now, get on the lift, and ride it to the top.

When you get to the top, get to the east part of the platform you're on (switch 
to your Automap for help), killing any Zombiemen or Revenants in your way. When 
you get to the east part of the platform you're on, you'll see an opening with 
a staircase. Get in center with the staircase, back up, and *run* straight to 
get off this platform, and to get on the pillar that has the Yellow Key in 
front of you (and the Megasphere). 

Once you got the Yellow Key, drop down to the floor below you. Down here, lower 
either lift you're on, and ride it to the top. Once you get to the top, get to 
the west part of this platform, killing any Zombiemen or Revenants in your way. 
When you get to the west part of the platform, walk up to the Yellow Bars and 
press the Spacebar to remove them.

Now, go straight, and hit the switch in front of you. Turn around, and kill the 
Hell Knight/Heavy Weapon Dude that will teleport in front of you. Get to the 
east part of this platform again, get in center with the stairs, and *run* 
straight to get off this platform. Down here, lower either lift again.

Instead of riding it to the top, you'll see a new bridge across from you. Cross 
the lift and the bridge, and out here, get to the northeast part of this room, 
killing any Arachnotrons in your way. Over here, you should see a gap leading 
to a door. Drop down into the gap, and down here, open the door. 

In here, kill the Heavy Weapon Dudes, and go all the way straight, and kill the 
Arachnotron in front of you. Now get to the exit teleporter. Just before you 
step on it, turn around, and get to the other end of the room. Over here there 
are two new openings, containing Shotgun Guys and Heavy Weapon Dudes, and 
useful items. Grab everything you can. Once you do, leave your opening, go 
left/right, and get to the exit teleporter.

Plutonia level index / Contents


--------------
Level 8: Realm
--------------

When you start the level, go straight and go into the water. When you do, the 
floor you're on will lower. Down here, kill the Shotgun Guys, get their 
Shotguns, and head into the door they were next too. In here, kill the Shotgun 
Guys, get all the Shotgun ammo in here, and hit the only switch in this room. 
When you hit the switch, the lifts to the left and right of you will lower, 
containing Barons of Hell. Kill them both, lower the lifts again, and take 
either one. Ride either one to the top.

At the top, collect the Medikits next to you. Now get to the other end of the 
room, and in here, go through the opening and in here, kill the Hell Knights, 
Pain Elementals, Revenants, and Heavy Weapon Dudes, and get the Plasma Gun just 
after the opening. When all of the enemies are gone, with your back against the 
opening you came out of, go straight, and down in this water, head right, and 
go through the opening. 

Follow this hall to another room, killing any Mancubi in your way. When you get 
to the room, turn right and open the door. In here, hit the switch on the 
pedestal. Now, leave this small room, go back through the hall to your left 
(follow it to the other room), and back over here, go through the new opening 
to your right. In here, follow this hall to an opening, killing any Revenants 
in your way. When you get to the opening, go in it. 

Up here, head right, and hit the switch to your right. Now, turn left. You'll 
see a wall lower, revealing another opening. Drop down to the water below you, 
and go through the new opening. In here, head through the opening to your 
right, and follow this hall to a wall, killing any Revenants in your way. When 
you get to the wall, there should be a staircase to your left.

Facing the staircase, equip your Fist, Chainsaw, Pistol, either Shotgun, or a 
Chaingun and turn around. See that wall? Shoot it with any gun mentioned above. 
The wall will open, revealing Health Bonuses. Get them, turn around, and head 
down the stairs. Down here, hit the switch in front of you, and the wall in 
front of you will lower, revealing an opening and a Heavy Weapon Dude. Kill it, 
and go through the opening.

In here, go right and you'll see a pit, and kill any Spectres. When you get to 
the pit, drop down to the floor below you, and down here, go straight and go 
through the opening in front of you. In here, there is a lift to the left and 
right of you on that green building in front of you. Lower either lift, get on 
it, and ride it to the top. Up here, get the Blue Key. Now, Heavy Weapon Dudes 
will start to teleport on the lifts. Kill all the Heavy Weapon Dudes (from both 
lifts), and when they're all gone, ride either lift down.

Back down here, go through the opening to your left. In here, turn right, and 
you'll see a toxic floor in front of you, and barrels in the center. Blow them 
up, and they should kill most of the Shotgun Guys and the Heavy Weapon Dudes on 
the "block steps" that the barrels are in front of, and kill the remains of the 
Shotgun Guys and Heavy Weapon Dudes. Also, kill the Cacodemons and the Pain 
Elementals in front of you too. 

When they are gone, *run* to the east part of the toxic pit, and get on the 
"block step" next to you. Slowly, use these "block steps" to get to the switch 
across from you. When you get to the switch hit it, and drop down to the toxic 
pit to your right, and from here, go straight and get to the normal floor. Over 
here, kill the Revenants and when they are dead, lower the lift on this part of 
the room.
When it lowers, get on the lift, and ride it to the top. Up here, open the 
door, and go all the way straight to the opening across from you. Back in this 
room, head up the stairs to your right and up here, hit the switch to your 
left. Now go through the opening to your right. Back in here, go either left or 
right and you'll see an opening to your left/right. When you see the opening to 
your left/right, go through it, and try to go straight.

As you go straight, an Arch-vile will pop up. Kill it, and then Revenants will 
start to teleport in front of you. Kill them all and when they are all dead, go 
straight (from where the Arch-vile came from), and walk up to the exit 
teleporter, and the poll on it will lower. Before you can step on it, wait for 
the poll on it to lower. When it's done lowering, go through the exit 
teleporter.

Plutonia level index / Contents


------------------
Level 9: Abattoire
------------------

When you start the level, kill the Cacodemon in front of you. When it's dead, 
go straight, and get to the other end of the room. Over here, go right, and 
head through the opening over here. In here, go straight, and pick up the Super 
Shotgun in front of you. Then, the floor around you will lower. Drop down into 
the new gap. Down here, go through the opening, and kill the Demons in front of 
you. Also, go through the teleporter.

In here, go straight, and pick up the Plasma Gun and the Energy Cells in the 
middle of the room. Now, keep going straight, and go up the stairs in front of 
you. Up here, kill the Revenants. When they are dead, hit the two skull head 
switches near you. They will lower a pillar with the Blue Key and raise a 
platform just next to you. Cross the platform, and pick up the Blue Key. Now 
turn around, and *run* all the way straight to the other end of the room and 
get to the teleporter at the other end of the room, before you're caught in a 
major enemy teleporting jam. When you get to the teleporter, go through it.

When you teleport, go through the opening in here. Follow it to a wall (it's a 
lift). When you get to the wall, press the Spacebar to lower it, and when it 
lowers, get on this lift, and ride it to the top. Up here, go through the 
opening, and back in this starting room, follow the right wall to the Blue 
Door. When you get to the Blue Door, open it.

In here, hit the switch on the pedestal in front of you. When you hit it, a 
pathway in front of you will rise from the pit. When it's done rising, cross 
this new pathway, and follow it to two doors (one's a normal door, one's a 
Yellow Door). Open the normal door.

In here, kill the Imps and Mancubi in front of you. When they are all dead, 
take either stairway in here, and at the top of either one, you'll see a 
pathway leading to the center of the room. Cross it to the Yellow Key. When you 
have it, leave this room. Back out here, open the Yellow Door to your left. In 
here, kill the Arachnotrons in front of you. When they are dead, get the Red 
Key in this room. Now leave before the new Spectres and Heavy Weapon Dudes get 
you. 

Back out here, cross the pathway to your left. At the end, open the Blue Door 
over here, avoiding the Heavy Weapon Dudes and the Mancubi. Back in here, 
follow this left wall to the Red, Yellow, and Blue bars. Press the Spacebar to 
remove each of them, and go through the teleporter you can now access.

When you teleport, kill the Cacodemons, Imps, Barons of Hell, and Hell Knights 
surrounding you. When you walk around, the platform they're on should lower. 
When they are all dead, walk up to the door in here. Before you open it, turn 
around, and get to the other end of the room. Over here, check the walls until 
one of the walls open, revealing a Soulsphere. Grab it. Now turn around and 
open the door. Go through.

In here, go straight, and take either pathway to the other end of the room. 
Over here you'll find a pedestal with a switch on it. Hit it, and turn around. 
A platform will be raising to the exit teleporter. While it's raising, kill the 
Imps, Mancubi, and Heavy Weapon Dudes around you before you get killed. 
Once the platform is done raising, kill the Imps on it, and cross it to the 
exit teleporter. Step on it. 

Plutonia level index / Contents


-------------------
Level 10: Onslaught
-------------------

At the start, go in the cage in the middle of the room and get the Blue Key. 
Now, turn around, and leave this cage. Kill the Cacodemons, Shotgun Guys, and 
Heavy Weapon Dudes in this room, and when they are all dead, grab all the 
health and ammo in this room, and get the Invisibility Sphere next to the 
starting exit teleporter. 

Also in this room is a door to the right of the Blue Bars. Open it, and in 
here, hit the switch. Now leave this room. The bars have lowered, and now go 
through the new opening. In here, go all the way left and you'll see an 
opening. Go through it. In here, open the door across from you, and hit the 
switch in front of you (avoid the Baron of Hell). The floor you're on will 
lower.

Down here, kill all the Demons, and head right, and go through the opening. In 
here, go through the opening to your right. In here, kill the Imps and Spectres 
and check the walls to your right from where you entered this hall, and you 
should find a wall that will lower, revealing two Stimpacks and two Box of 
Rockets. Grab everything, and leave this opening. Back out here, go right, and 
you'll see an opening to your left. Go through it.

In here, kill the Hell Knights, get the Medikits, and hit the switch in this 
room. Now leave. Back in here, kill the Imps, Shotgun Guys, Spectres, and 
Demons. With your back against the opening you just came out of, go through the 
opening to your left. In here, go up the stairs to your right, and at the top, 
go through the opening. 

In here, kill the Spectre, and grab the Medikits, the Box of Shotgun Shells, 
and the Rocket Launcher. Now go through the opening in this room and go up the 
stairs. At the top, walk up to the pedestal, and it will lower. Before going 
straight, turn around, head down the stairs. Back down here, the pillar with 
the MegaArmor has lowered. Get the MegaArmor and head back up the stairs.

Back up here, walk to the pedestal again, and it will lower. Before you hit the 
switch in this room, go right, through the opening. In here, you'll be in front 
of a staircase leading down (and one leading up). Head down the stairs, get in 
front of the other staircase in front of you, and before you head up those 
stairs, check the walls to the left.

The wall will lower, revealing a Plasma Gun. Grab it, and turn around. Get in 
between the stairs again. Now, check the wall to the left again, and turn 
around. You'll see another wall lower. Go through the new opening, and grab the 
Medikit, Box of Rockets, and an Invisibility Sphere. Grab everything.

Get in between the stairs again, and go left up the stairs. Back up here, get 
the health, ammo, and hit the switch in this room. Now turn left, go down the 
stairs, then up the stairs in front of you, and go through the new opening at 
the top. Back in this room, kill the Revenants, Arch-viles, and Mancubi in 
front of you.

When they are all dead, get the Yellow Key in the middle of the room. Once you 
get the Key, turn left and get to the wall. Now go all the way left and you'll 
see the Yellow Door. Open it, killing any Imps, Pain Elementals, or Hell 
Knights in your way. When you open the door, go through.

In here, go left, then go left again. Over here, kill the Heavy Weapon Dudes 
and the Arch-viles in front of you, and when they are dead, go straight and get 
the Red Key. Now turn around, go through the Yellow Door, and leave this room. 
Back out here, kill the Imps, Pain Elementals, and the Revenants in front of 
you. When they are all dead, with your back against the Yellow Door, go all the 
way straight to the other end of the room.

Over here, go all the way right and get to the other end of the room. Over 
here, open the Red Door (it's a switch in between Red Bars). Now kill the 
Zombiemen in front of you, and hit the switch it was in front of. Now get back 
to the Yellow Door, and open it. Go through. 

In here again, you'll notice the Red Door has opened. Go through the new 
opening, and in here, head left. Follow this pathway to the exit teleporter, 
killing any Shotgun Guys, Barons of Hell, or Hell Knights in your way. When you 
get to the exit teleporter, step on it.

Plutonia level index / Contents


----------------
Level 11: Hunted
----------------

*******************************************************************************
This will be the most annoying level you'll ever play in your life in Doom. 
This level is a big maze that is filled with Arch-viles. On Skill levels 1 and 
2, there are a total of 12 Arch-viles on the map, and 18 on skill levels 3, 4, 
and 5.

To get out of this level, you must go through a series of doors, get a key, and 
hit the switch to exit the level. Note to open ANY of these doors, you must 
walk across a silver line on the walls (you'll see them on the sides of the 
wall too) and a nearby door will be opened. So once you cross silver lines on 
the walls, the doors will be opened. But you do get a nice present for beating 
the level. On with the walkthrough.
*******************************************************************************

Now, the room you are starting in looks creepy. There are dead marines in 
tombstones to the right, and nothing in here. Walk forward and the wall to your 
left will open, revealing all the Arch-viles that will appear in the maze (some 
are in a trap at the end of the level). Don't shoot or they will hear and 
attack you. For now, they won't attack you. Collect the Backpack, Boxes of 
Shotgun Shells and the Super Shotgun, now hit the switch on the pedestal and it 
will disappear, revealing an opening and releasing the Arch-viles. Onto the 
maze.

Out here, turn right and you will see an opening to your right, so go through 
it. In here, go straight and you'll see a silver line on the walls. Walk past 
them and a door to the left will open, so go through it. In here, turn left and 
follow this long hallway until you see a door to your right and left. Watch 
out, there are 2, maybe 3 Arch-viles in this hall. Once you see a door to your 
right and left, the one to your right should be opened. If not, backtrack to 
the last silver line to open the door, and then go through it.

Out here, turn right and you'll see a long hall. Go straight and follow this 
hallway until you see an opened door in front of you. Once you see the opened 
door, turn left and you'll see another door to the left. If it isn't opened, 
backtrack to the last two silver line sets and walk across them. Now go through 
that opened door (not the one in front of the silver lines). In here, go 
through the opening across from you. In here, turn left and follow this hall to 
the Red Key. Once you get to the Red Key, pick it up. Now turn around and go 
back through the opening. Back in here, walk across the silver lines on the 
wall to re-open the door across from you. Once it is opened, go through it.

Back in here, turn right and follow this long hallway until you stop at a set 
of Yellow Bars, killing any Arch-viles down this hall. Once you stop at a set 
of Yellow Bars, turn right and you'll see a switch. You need the Red Key to hit 
this switch, so hit it (there is a Yellow Key, but getting the Red Key is 
faster). Once you hit the switch, turn right. Now follow this same hall back 
until you get to 2 silver line sets and a door. Walk up to the door to open it, 
and then go through it. In here, go straight and you'll see an opening to your 
right, so go through it. In this opening, turn right and you'll see a door.

To get to the silver line set of this door, face it and go through the opening 
to your left. In here, go through the opening in front of you and you'll see a 
silver line set to the left. Step over it and then RUN back to the opened door, 
and then go through it. In here, turn left and follow this hallway until you 
get to another opened door (it will be opened by the time you get there). Once 
you get to it, go through it. You'll be near the level's starting point now. 
Now turn left and follow this path until you see a door to your left. Once you 
see the door, the silver line set for it is just ahead. Walk across it to open 
the door, and then go through it.

In here, kill any Arch-viles that you may see. Now go through the opening to 
the left and the door behind you will open, so go through it. In here, go 
through the opening in front of you. In here, turn left and follow this twisted 
hallway until you get to the same set of Yellow Bars you saw earlier. Now that 
the Red Bars are opened, you can get to a teleporter. Before stepping onto it, 
get the Box of Shotgun Shells and the Berserk. Now step through the teleporter 
AND YOU ARE NOW OUT OF THE MAZE! PARTY TIME! Save your game because you'll 
never want to go through that maze again.

Out here, get to the other end of this area and you'll see a spiral staircase. 
Each stair has a Health Potion on it, so there are 15. Get to the top to find a 
*GASP* BFG9000! That is your nice reward for beating the maze. You must get it 
to exit the level. Now once you have the BFG and have fallen off the staircase, 
a square wall around you will lower, revealing a teleporter. Step onto it. Once 
you are teleported, you'll see an exit teleporter to your left and right. Pick 
your poison now. The left teleporter allows you to exit the level. The 
teleporter on the right takes you to a trap where the remaining Arch-viles are. 
They will try to kill you but you'll escape with 1% health. So take the left 
one and you're done. WOO HOO!

Now, before you enter the level, you get a little story:
-------------------------------------------------------------------------------
Even the deadly Archvile Labyrinth could not stop you, and you've gotten to the 
prototype accelerator which is soon efficiently and permanently deactivated. 
You're good at that kind of thing.
-------------------------------------------------------------------------------

Plutonia level index / Contents


---------------
Level 12: Speed  
---------------

When you start the level, pick up the Chaingun behind you. Imps will appear. 
Kill them all. When they are all dead, grab the health and ammo in this room. 
Now drop in the pit in this room. Down here, get the Super Shotgun, and open 
the door, and go through. In here, kill the Cacodemons and Hell Knights in 
front of you. With your back against the door, go through the opening to your 
left. In here, follow this hall until you get to a gap. When you see the gap, 
drop down.

Down here, go left, and go through the opening across from you, killing any 
Shotgun Guys, Imps, or Heavy Weapon Dudes in your way. When you go inside the 
opening, head right up the stairs. Up here, kill the Mancubus, and grab the 
health, ammo, and the Yellow Key. Now, go through the only opening in this 
room, and follow it to another opening, killing the Hell Knight in your way. 
When you get to the opening, go through. In here, kill the Heavy Weapon Dude, 
and with your back against the opening you came out of, turn right. You'll see 
another opening.

Get in center with the opening, and *run* straight, going through. You should 
land on a teleporter. When you teleport, kill the Shotgun Guy near you, and get 
on the platform he was on. On this platform, go through the opening, and follow 
it to another opening, killing any Imps, Shotgun Guys, or Heavy Weapon Dudes in 
your way. When you get to the opening, go through. 

Don't drop to the pit. Instead, drop down to the platform just to the left of 
you, collect the health, and take the teleporter. Over here, kill the Hell 
Knights and the Heavy Weapon Dudes, and open the door on this platform. In 
here, hit the switch in front of you. Now turn around, go straight, and drop 
down to the pit below you. Down here, go all the way straight, and go in the 
opening across from you, killing any Cacodemons or Pain Elementals in your way. 
In the opening lower the lift.

When the lift finished lowering, get on it, and ride it to the top. Up here, 
kill the Revenants and the Mancubus. When the are all dead, go through the 
opening to the right. In here, go all the way straight to the other end of the 
room. Over here, hit the switch on the pedestal, turn around, and kill the 
Shotgun Guys and Heavy Weapon Dudes in front of you.

Now turn back around. See the Cyberdemon on that platform? Unload your Rockets 
and Cells and kill him. When he's dead, get in center with the platform he was 
on, and *run* straight to get on the platform. On here, get the Red Key. Now 
drop down in the pit. Down here, go through the opening again, and in here, 
lower the lift, get on it, and ride it to the top.

Up here again, go through the opening to your right. In here, head up the 
stairs to your left and at the top, follow this hall to the Blue Key. When you 
have the Blue Key, turn around and go straight. You will be teleported. Up here 
there are 4 alcoves and 2 Arch-viles teleport non-stop to each alcove (very 
fast). Kill them both, and when they are both dead, hit all 4 switches from 
each alcove. 

Now drop down to the pit. Back down here, go through the opening, lower the 
lift, get on it, and ride it to the top. Up here, go through the opening to the 
left. In here, go straight, killing any Revenants in your way. In this room, go 
through the opening to your left, and follow this hall to another opening. Go 
through it. In this big room, head all the way left to the switch. Hit it, and 
the wall it's on will lower.

Now hit the next switch in front of you. Then turn around and wait (try to 
avoid the Heavy Weapon Dudes). There is a pathway to your left rising to a 
platform. When it is finished rising, cross it, and hit the switch in front of 
you (it's a door, and it will open). Kill the Arch-vile in front of you, get 
the BFG, and hit the switch in front of you too. Leave this little room.
Out here, a new pathway is rising. When it's done rising, cross it to another 
platform, and over here, kill the Revenants and the Arch-vile in the opening. 
When they are all dead go through the opening, and hit the switch in front of 
you. Turn around and leave this little room. 

Plutonia level index / Contents


-------------------
Level 13: The Crypt 
-------------------

When you start the level, kill all the Lost Souls around you. Now get the 
health and ammo in this room. See the door in here? Hit both switches next to 
the door. The door will now open. Go through. In here, get the Yellow Key in 
the middle of the room. 4 pillars in here will lower, revealing 4 Mancubi. Kill 
all of them, and get the health, ammo, and armor in this room.
Now, facing the Blue Bars in this room, open the Yellow Door to your right. In 
here, follow this pathway to an opening. In here, kill the Hell Knights, and go 
straight. Over here, walk around, and the floor you're on should lower. Down 
here, go right, then right again. Over here you'll see two openings. Go through 
the one on the left. In here, head up the stairs to your right.

Up here, kill the Shotgun Guys around you, collect their Shotguns, and go 
through the opening. In here, go straight until you see an opening to your 
right. Go through, and then you'll see Heavy Weapon Dudes and an Arch-vile. 
Kill all of them, and get the Heavy Weapon Dude's Chainguns. Now, go through 
the opening across the lava pool.

In here, hit the switch. Now go back through the opening. In the lava pool, see 
the little pit to the left? Go to it, and drop down it. Down here, go all the 
way left, and you should come across a teleporter. Step on it, and you'll be 
teleported. You should telefrag a Zombiemen. Anyways, kill it, and get the Blue 
Key. Now drop down to the floor below. Down here, go all the way left until you 
get to a wall, killing any Cacodemons, Hell Knights, Barons of Hell, or 
Arachnotrons in your way.

Now, turn right. You should see an opening to the right. Go in it. In here, hit 
the switch, and it will lower the lift, then get on it, and ride it to the top. 
Up here, follow this pathway back to the Yellow Door. Open it. Back in here, 
open the Yellow Door across from you. In here, go left, and open the Blue Door 
(don't worry, the floor isn't poisonous), and kill the Baron of Hell in front 
of you. In here, hit the switch in front of you.

Now, turn around and leave this room. Back in this room, turn left. You'll see 
that the Blue Bars have been lowered. Go through the new opening that's been 
revealed. In here, kill the Heavy Weapon Dudes, and go through the opening to 
the left. In here, kill the Zombiemen and the Heavy Weapon Dudes, and hit the 
switch on the pedestal in the middle of the room. The bars surrounding the exit 
teleporter in front of you will lower.

Go straight, and step on the exit teleporter.

Plutonia level index / Contents


-----------------
Level 14: Genesis
-----------------

When you start the level, go through either opening to the left or right of 
you. Whichever one you go through, follow it to another opening. When you get 
to the opening, go through it. In here, go in the opening to the right. In 
here, head up the stairs to the left. At the top, collect the Box of Shotgun 
Shells, and head right. See that opening? Back up, and *run* straight to get 
through the opening (there is a gap).

Over here, go all the way straight to the other end of the room, killing any 
Revenants in your way. When you bump into a wall, turn right, and kill the 
Revenant in front of you. Now, go straight until you see an opening to your 
left, killing the Shotgun Guy in your way. When you see the opening to your 
left, go through it. 

In here, follow this pathway to the two Medikits and the Invisibility Sphere. 
Now turn around. The pathway is lowering. Also part of the wall in front of you 
is lowering, revealing a staircase. Drop down to the pit, go straight, and head 
up the stairs. Up here, head right, and follow this platform to a switch, 
killing any Revenants, Shotgun Guys, Hell Knights, Mancubi, Cacodemons, or 
Heavy Weapon Dudes in your way. When you get to the switch, hit it.

The pathway is rising again. Drop down to the pit below you and step on the 
teleporter. You'll be teleported back to the pathway. Follow it back to the 
opening. Go back through. In this hall again, head left, and follow this hall 
to an opening to the right. When you see it, go through. In here, cross this 
pathway to the Yellow Key. When you have the Yellow Key, keep going straight, 
and drop down in the gap below you, killing any Cacodemons, Arch-viles, or 
Shotgun Guys in your way.

Down here, go straight to the other end of the room, killing the Shotgun Guys, 
Revenants, and Arch-viles in your way. Over here, open the Yellow Door. In 
here, blow up the barrels, and kill the Heavy Weapon Dudes in front of you. 
Now, take either teleporter. Up here, head right, and go through the opening. 
In here, follow this hall to the exit teleporter, killing any Imps or Revenants 
in your way. When you get to the exit teleporter, step on it.

Plutonia level index / Contents


----------------------
Level 15: The Twilight
----------------------

There are plenty of secrets here you won't want to miss, so I'll guide you 
through them.

When you start the level, take the teleporter in front of you. When you 
teleport, hit the switch on the wall in front of you, and the floor you're on 
will lower like a lift. Down here, go all the way right until you see a part of 
a wall to your right in between the bars. Once you see it, check it, and it 
should open like a door. In here, go straight and hit the switch in front of 
you (so you'll get credit for a secret). Now, go turn right and you should see 
a new opening across from you. Go in it.

In here, kill the Heavy Weapon Dude in the cage to your right, and save your 
game (in case you fall in the lava pit, there's no way out of it). Also, kill 
the Revenants on the higher platform to your right. See those pillars leading 
to the platform? Cross all of them to the platform the Revenants were on (each 
pillar you step on counts as a secret!!!). On the platform, get the Megasphere, 
go back down the pillars, go right, and leave this room.

Back out here, go all the way straight until you get to a Rocket Launcher 
(where the Rocket Launcher is, call this the middle pathway, and don't get the 
Rocket Launcher yet). Facing the Rocket Launcher, go right until you get to a 
door. WATCH OUT FOR THE PESKY HELL KNIGHTS AND REVENANTS THAT'LL TELEPORT IN 
FRONT OF YOU!!! The BFG should make short work of them. When you get to the 
door, open it, and go through. In here, get the Yellow Key in front of you. 
Now, turn back around, and leave this room. Back in here, kill any more enemies 
that teleported in front of you.

Now, get back to the middle pathway. Facing the Rocket Launcher, turn around. 
See that small opening in between the staircase in front of you and your right? 
Go through it. Down here, take the teleporter. When you teleport, get all the 
health, armor, and ammo in this room. Also, there is a hidden teleporter in the 
southern part of this room. So check the walls until you find a hidden door 
revealing a telelporter. When you find it, take it. When you teleport, kill the 
Mancubus in front of you (or if you already telfragged it), and get the Box of 
Rockets and the Medikit. Now, open the door to your left, and go through.

In here, get the Box of Shotgun Shells and the Invisibility Sphere, then take 
the teleporter. When you teleport, you'll be back at the middle pathway. Turn 
left to face the Rocket Launcher. Without grabbing it, drop down to the pit in 
front of you (try to drop down to the left). Down here, take the teleporter to 
your left. When you teleport, check the wall to your right and a hidden door 
should open, revealing a BFG. Grab it, then leave this secret room. Back in 
here, get the Energy Cell Pack, the Plasma Gun, and the Soulsphere in front of 
you (man, this place has awesome stuff).

Now turn left to face an opening. See that Hell Knight on the pillar? Kill it, 
then save your game. Pull out a small weapon so you can see the pillar. Now, 
*run* forward to get on it (if you miss, load up your saved game). On the 
pillar, drop down to the pit below you (not to the lift, you may get in a 
teleporter). Down here, go through the new opening to your lift (the pillar you 
landed on opens up this opening). In here, grab the Invincibility Sphere, turn 
back around, and go through the teleporter.

You'll be teleported back to the center pathway. Now turn around, and go all 
the way straight until you get to a switch (kill any Heavy Weapon Dudes around 
you). When you get to a switch, hit it, and a pathway will rise to your left. 
Cross it to a switch, and hit the switch. It will open like a door, so go 
through. Now, hit the switch in front of you. Once you hit the switch, run like 
mad back to the center pathway, killing any Arch-viles, Heavy Weapon Dudes, 
Cacodemons, or Pain Elementals in front of you.

By now your Invincibility should be wearing off. Back at the center pathway, 
turn left to face the Rocket Launcher. Facing it, head up the stairs in front 
of you. At the top, get the Megasphere, and ignore the Spider Mastermind on 
hard skill levels. Now continue all the way straight, but DON'T GO IN THE 
TELEPORTER you'll see. Instead, check the wall to the left of it (not the 
bars/cages) until the wall lowers, revealing another teleporter. Now, back up, 
and *run* straight to get to that teleporter. 

When you teleport, open the door in front of you. In here, kill the Heavy 
Weapon Dudes, get their Chainguns, get the Energy Cell Packs, and step on the 
exit teleporter (this takes you to the secret exit ;)).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You've found the second hardest level we got. Hope you have a Saved Game a 
Level or Two previous. If not, be prepared to die aplenty. For master marines 
only.
-------------------------------------------------------------------------------

Plutonia level index / Contents


------------------
Level 31: Cyberden
------------------

This is one of the coolest secret levels in the world of Doom. The starting 
area has 4 cages. Each of them have a Cyberdemon, but none of them can see you. 
Even if you fire your weapon, they won't hear you at a time. You release one at 
a time to kill them off, and you must solve easy puzzles. 

When you start the level, go all the way straight to the other end of the room. 
Over here, head down the stairs, then go up the stairs in front of you. Up 
here, get the Super Shotgun and the two Medikits, and go through the opening to 
your right. In here, head up the stairs to your right. At the top, go all the 
way straight, and over here, head down the stairs to your right. At the bottom, 
get the Rocket Launcher, and the Boxes of Shotgun Shells, and hit the switch on 
the demon head. Now backtrack all the way to the level's starting point (avoid 
the Hell Knights).

You'll see that one of the Cyberdemon cages have been lowered, revealing a 
Cyberdemon. Kill the Cyberdemon, and go to the cage where it came out from. 
Over here, get the Boxes of Rockets, and hit the switch. The door next to you 
will lower. Now go through the new opening. In here, get the Boxes of Rockets 
and the Medikits, and hit the switch in here. Now leave this room. Out here, 
get back to the room where we saw all those Hell Knights. Back in that room, 
kill all the Hell Knights.

Also, in the northeast corner of this room, there is a new opening. Go through 
it. In here, kill the Spectres, and get the Box of Shotgun Shells. Also, hit 
the switch on the Demon Head picture. Now, backtrack to the level's starting 
point again. You'll notice that another Cyberdemon has been released from its 
cage. Kill it, and go to the cage it came out of. Over here, collect the Boxes 
of Rockets, and hit both switches. Now go through the new opening.

In here, hit the switch at the other end of the room. The floor you're on will 
lower. Down here, hit the switch to your right (and kill the Baron of Hell in 
front of you). When you hit the switch, get back on the lift, wait for it to 
rise again, and now leave this room. Now, go back where we killed the Hell 
Knights again. Back in here, go through the same opening in the northeast part 
of this room. In here, go through the new opening to your left. In here, kill 
the Heavy Weapon Dudes, get their Chainguns, get the Health and the BFG, and 
hit the switch on the Demon Head picture.

With the switch hit, head back to the starting room again. Another Cyberdemon 
has been released. Kill it, and go to the cage it came out of. Over here, 
collect all of the Boxes of Rockets, and hit both switches. The door next to 
you will open. Go through. In here, get to the other end of the room and hit 
the switch, avoid the Mancubi at first (when you hit the switch, kill them). 
Now, when you hit the switch, turn around and leave this room. Back out here, 
get back to the room where all those Hell Knights were.

In this room again, go through the new opening in the northwest corner of the 
room. In here, head down the stairs in front of you. At the bottom, kill the 
Heavy Weapon Dudes to the left and right of you, get the health in here, and 
hit the switch on the Demon Head picture in this room. Now leave this room, and 
backtrack to the starting room again. Another Cyberdemon has been released. 
Kill it, and go to the cage it came out of. Over here, collect the Boxes of 
Rockets, and hit both switches. The door will now open. Go through.

In here, kill all of the Heavy Weapon Dudes in front of you, and then head up 
either staircase to the left or right. At the top, go through the opening in 
front of you. In here, go left, and follow this hallway to a switch (get the 
Berserk too). Hit the switch, and get back to the door we used to enter this 
room, killing any Demons in your way. When you get to the door, hit the 
switches to the left and right of it. The door will now open. Leave this room. 

Back out here, get to the middle of the room, and climb up the spiral stairs to 
the top of the pillar. When you get to the top, get the Yellow Key. Now jump 
off the pillar, and open the Yellow Door across from you. Go through. In here, 
step on the silver teleporter. When you do, the walls around you will lower, 
revealing Boxes of Rockets. Grab all of them, and leave this room. You'll see a 
LOAD of Revenants coming at you. Kill all of them, and when they are all dead, 
with your back on the Yellow Door, go through the new opening to your left. 

In here, hit the switch in front of you. Now turn around and get to the other 
end of the room. Over here, go through the opening to your right. In here, step 
on the exit teleporter.

Before you enter the next level, you get a little story:
-------------------------------------------------------------------------------
Betcha wondered just what was the hardest level we had ready for ya? Now you 
know. No one gets out alive.
------------------------------------------------------------------------------

Plutonia level index / Contents


-----------------
Level 32: Go 2 It
-----------------

Oh boy, this is going to be a fun one. When you start the level, pick up ALL 
the weapons in front of you, and go through the opening to your left. In here, 
pick up the BFG and its ammo in front of you, and the walls around you will 
lower, revealing tons of Mancubi. Kill all of them, and from where the BFG was, 
go all the way left, and go through the opening in front of you. In here, go 
left, and go through the opening in front of you. Out here, kill the Cyberdemon 
in front of you, and go back through the opening.

In here, go left, and kill the Arachnotron in front of you, and go through the 
opening she was in front of. Now follow this hall to an opening, and go 
through. Out here, go all the way straight, and kill the Arachnotrons and the 
Spider Mastermind in front of you. When all of the enemies are gone, get to the 
pillar on the middle of this platform. Hit the switch on this pillar, and it 
will lower. When it's done lowering, get the Yellow Key. 
Now, turn around, go straight, and jump off the platform. Down here, go all the 
way straight, and get to the left of the opening in front of you. Over here (to 
the left of the opening), check the walls until a hidden door opens. When it 
opens, go through. In here, turn left, and kill the 2 Arch-viles. Now, go 
straight to the other end of the room, and go through the opening to your right 
(you'll notice that this area is a replica of Level 1 in Doom II). 

Kill the Mancubus in front of you, and follow this hall to an opening. Over 
here, turn right, and kill the Cyberdemon in front of you. Now, open the Yellow 
Door it was in front of. In here, kill the Cyberdemon in front of you, get all 
the Boxes of Rockets, and get the Red Key. Now turn back around and go through 
the opening to the left. From here, backtrack to where the secret door was. 
Open it again. Back out here, go through the opening to your right, and in this 
room again, go through the opening to your left, and follow this hall to an 
opening, and go through it.

Back in here, kill ALL the Reveants, Arch-viles, Arachnotrons, and Cyberdemons 
in front of you. Now, go all the way straight to where the Yellow Key was, and 
now head up the stairs to your right. Up here, get the Blue Key in front of 
you, go straight, and drop down off the platform. Back down here, open the 
secret door in front of you again. In here again, go back through the hall that 
the Yellow Door was in. Facing the Yellow Door, turn around, go straight, and 
open the Blue Door in front of you, killing any Revenants or Heavy Weapon Dudes 
in your way.

When you open the door, kill the Cyberdemon in front of you, and hit the switch 
it was in front of. Now turn around, and leave this opening. Now, turn right. 
You'll see an opening to your right. Go through it. In this room, go all the 
way straight to the other end of the room, ignoring the Arch-viles, 
Cyberdemons, and Barons of Hell you'll see. When you get to the other end of 
the room, open the Blue Door in front of you. Now open the Red Door, then the 
Yellow Door. In here, step on the exit teleporter.

Plutonia level index / Contents


------------------
Level 16: The Omen
------------------

When you start the level, head down the stairs in front of you. At the bottom, 
head all the way left, onto the Toxic Floor (don't worry, it's not poisonous). 
In here, go all the way straight. Over here, you should see a lift rising and 
raising on its own (you can't lower it). When it lowers, go all the way 
straight (don't ride the lift). Over here, get the Blue Key. Now, turn back 
around and if the lift is still lowered, get on it, and ride it to the top. Up 
here, head all the way left until you get to an opening, killing any 
Cacodemons, Shotgun Guys, and Heavy Weapon Dudes in your way.

When you get to the opening, go through it. In here, kill the Heavy Weapon 
Dudes in front of you, and get to the other end of the room. Over here, get the 
Red Key. Now, turn around, and go straight, killing any teleporting Revenants 
in your way. Back out here, drop down to the non-toxic toxic floor below you. 
Down here, go all the way left and get both Shotguns and the ammo, and open the 
Blue Door near you too. In here, get to the other end of the room. Over here, 
get the Yellow Key, turn around, and leave this room, killing any Spectres and 
Archviles in your way. 

Back out here, get to where the Blue Key was. Over here, open the door to your 
left, killing any Revenants, Mancubi, or Arch-viles in your way. In here, kill 
ALL the Heavy Weapon Dudes and Shotgun Guys in front of you. When all of them 
are dead, walk to the center of the room, and turn right. You'll see platforms 
rise and drop. Get on one of the platforms that is rising, and when it finishes 
rising to the top, look right. Cross across the platforms until you see an 
opening to your right. Go through it.

Over here, open the Red Bars, and hit the switch in front of you. Now turn 
around, and drop down to the floor below you. Down here, take the teleporter in 
the middle of the room. When you teleport, go straight, and take the exit 
teleporter.

Plutonia level index / Contents


------------------
Level 17: Compound
------------------

You better have a decent amount of health when you start this level, otherwise 
you'll be in serious ****.

When you start the level, walk into the toxic pit in front of you. In here, hit 
the switch. To the left is a wall opening, revealing an opening. Go through it. 
In here, kill the Imps on the platform, and take the stairs to get to the 
platform. Up here, get the health, the Super Shotgun, and the Radiation Suit. 
Now, once you get the Radiation Suit, drop down to the toxic floor. Down here, 
turn around. You'll see two openings. Go through the one on the right. In here, 
kill the Heavy Weapon Dudes on the platforms.

Now, from the opening you came out of, head straight. You'll see 3 openings to 
your right blocked by barrels. Destroy the barrels to clear the way. But, you 
can't reach the openings yet, so turn right, facing the opening. You'll see a 
switch to the right of it. Hit it, killing the Spectres in your way. Now, turn 
around. Use either platform in front of you to get to a higher platform. 
Whichever one you go on, follow it to an opening. Get in center with the 
opening, back up, and *run* straight to get to the opening. In here, kill the 
Shotgun Guys, and head all the way left.

Over here, follow this hallway to the Red Key, killing any Hell Knights, 
Zombiemen, or Shotgun Guys in your way. When you have the Red Key, backtrack 
all the way back to the opening you used to enter this room. Go back through 
it, and head in the slime pit. Now go left, and go through any of the 3 
openings that were blocked by barrels. In here, go straight. You'll see 3 more 
openings blocked by barrels. Blow up all the barrels, and with your back 
against the opening, head left and get on the normal floor. Over here, open the 
Red Door.

In here, head upstairs. At the top, follow this hall to an opening to your 
left, killing any Cacodemons, Heavy Weapon Dudes, Shotgun Guys, or Arachnotrons 
in your way. When you see the opening to your left, go through it. In here, go 
left, and hit the switch in front of you. Now leave this room (watch out for 
the Imps teleporting at you). Back out here, follow this hall to the right 
until you see an opening to your left. Go through it. In here, *run* across the 
platforms until you get the Yellow Key.

With the Yellow Key, open the Red Door again. Back in here, follow this hall 
until you get to a switch, killing any Imps, Arch-viles, or Barons of Hell in 
your way. When you get to the switch, hit it. Now backtrack back to the hall 
that lead to the Red Key. Instead of going back to the Red Key, with your back 
against the opening that leads to the slime pit, go through the opening across 
from you. In here, take the exit teleporter.

Plutonia level index / Contents


---------------------
Level 18: Neurosphere
---------------------

When you start the level, *run* straight to get to the opening/room across from 
you before you're caught in a Imp/Shotgun Guy jam (they teleport right to you, 
and kill the Imps and Shotgun Guys in your way too). In here, head up the 
stairs to your left. At the top, kill the Imps and the Shotgun Guys in front of 
you. Now go all the way straight until you see a window. Go through it, and you 
will drop down to the ground below you.

Down here, head left until you see a staircase to your left, killing any Heavy 
Weapon Dudes in your way. When you see the staircase, head up it. Up here, kill 
the Heavy Weapon Dudes in front of you, and get the Plasma Gun up here. Now 
turn around, and face the opening. From here, kill the Revenant and the Heavy 
Weapon Dudes in front of you. When they are dead, get in center with the 
opening, and *run* straight, passing the opening, onto the platform in front of 
you (should be gray).

When you get on this platform, head right, and head up the stairs in front of 
you. At the top, kill the Shotgun Guys and Imps in front of you, and also get 
the Red Key. Now turn around and head back down the stairs. Down here, get back 
on the platform to your left (kill the Heavy Weapon Dudes around you too). On 
the platform, go straight, and head through the opening across from you. Back 
in here, go all the way right until you get to the Red Door, killing any 
Zombiemen, Imps, Shotgun Guys, Arch-viles, or Heavy Weapon Dudes in your way.

When you get to the Red Door, open it. Now, hit the switch in front of you. Now 
turn around, and go all the way straight until you get to an opening. Go 
through it. In here, get in center with the window in front of you. Now, kill 
the Zombiemen, Imps, and the Mancubus in front of you. Now, *run* to get to the 
platform they were on. Over here, go through the opening in front of you. In 
here, head left until you get to the door across from you. 

When you get to the door, open it. In here, kill the Arachnotron in front of 
you, and hit the switch to your right. Now turn around. The bars behind you 
have lowered. In here, head up the stairs, go straight, and go through the 
opening to your left. In here, kill the Hell Knights, Arch-viles, Revenants, 
and Heavy Weapon Dudes in your way. When they are all dead, get the Blue Key. 
Once you have the Blue Key, turn around, go right, and leave this room.

Back out here, go all the way left. Over here, open the Blue Door. In here, 
take the teleporter in front of you. When you teleport, go all the way straight 
and get to the other end of the room, killing any Zombiemen in your way. Over 
here, head left and go through the opening in front of you. In here, follow 
this hallway until you get to an opening. Now, kill the Heavy Weapon Dude on 
the platform in front of you. 

When it's dead, get in center with the opening, and *run* straight to get on 
the platform he was on. On this platform, hit the switch. Now turn back around, 
get in center with the opening again, and *run* straight to get back through 
the opening. Back in here, go all the way straight until you see an opening 
across from you. Go through it, and in here, step on the exit teleporter.

Plutonia level index / Contents


-------------
Level 19: NME
-------------

Hehe, pronounce the name of this level and you get "Enemy".

When you start the level, take the teleporter in front of you. In here, head 
straight and over here, go all the way left and cross this blood pool, killing 
any Imps in your way. Over here, hit the switch on the wall you're facing. A 
new opening to the left will open, revealing a teleporter. Take the teleporter, 
killing any teleporting enemies in your way. 

When you teleport, drop down to the floor below you, and go through the opening 
to your left. In here, go through the opening to your right, and in this thin 
hallway, *run* to the opening across from you (watch out for the walls 
lowering, revealing Imps. In here, get the Yellow Key in the center of the 
room. Now turn around and leave this room before you're caught in a major 
Arch-vile/Revenant (or other enemies) teleporting jam. 

Back in this hallway, Get to the end of it and go through the opening, killing 
any Imps in your back. Back in this room, kill all the Demons, Shotgun Guys, 
Zombiemen, Cacodemons, Pain Elementals, and Revenants in front of you. When 
they are all dead, head up the stairs in the center of the room. Up here, turn 
around and open the door in front of you (it's the Yellow Door). 

In here, go straight and take the teleporter in front of you. When you 
teleport, kill the 2 Heavy Weapon Dudes and the Revenant in front of you, and 
take the teleporter at the other end of the room. When you teleport, kill the 
Zombiemen, Shotgun Guys, Imps, and the Arch-vile in front of you. When they are 
all dead, hit the only switch in this room. Now, turn around and take the 
teleporter again. When you teleport, you'll see a new window in front of you, 
revealing a Cyberdemon. 

Kill the Cyberdemon (it can only stay where it is). Now, once he's dead, face 
the Yellow Door, and turn left. You'll see a new opening, revealing a 
teleporter. Go through the teleporter. When you teleport, hit the switch to 
your left (you're where the Cyberdemon was). Once you hit the switch, turn 
around and face the window, and go through it. Down here, head through the 
opening to your left. 

In here, follow this hall until you get to a door to your right, killing any 
Zombiemen or Heavy Weapon Dudes in your way. When you get to the door, open it. 
In here, step on the exit teleporter.

Plutonia level index / Contents


--------------------------
Level 20: The Death Domain
--------------------------

When you start the level, get to the other end of the room, killing any 
Arachntrons in your way. On this part of the room, hit the switch on the wall. 
Now go through the opening to your left, and head down the stairs. Down here, 
follow this hall to the right until you see an opening to your left, killing 
any Imps in your way. Go through it. In here, hit the switch to your left, and 
the lift to your right will lower. Get on it, and as you're riding, you'll see 
an opening to your left. Go through it. 

In here, head straight to get to the switch in front of you, killing the Demons 
in your way. When you get to the switch, hit it. Now turn around and go 
straight until you get to the end of the room you're in. Now look straight. You 
should see an opening below you. Go straight and you should land on the 
platform it's on. Down here, go through the opening in front of you, killing 
the Zombiemen, Shotgun Guys, and the Heavy Weapon Dudes I front of you.

Now, go straight, and the walls in front of you will lower, revealing Hell 
Knights and an Arch-vile. Kill all of them, and in the northwest part of this 
room is a switch. Hit it, and turn around. The door in the hallway has lowered, 
so go through. In here, head up the stairs in front of you. At the top, go 
straight, and the floor in front of you will raise, revealing Heavy Weapon 
Dudes. Kill them all, and go through the door in this room.

In here, go right until you see an opening, killing the Spectres in your way. 
When you see the opening go through it. In here, head up the stairs. At the 
top, go all the way right to the other end of the room, killing the Heavy 
Weapon Dudes and the Arachnotrons in your way. When you get to the other end of 
the room, go through the opening to your right. In here, follow this hall to 
the left until you see an opening to your left, revealing the Yellow Key. Take 
it. 

Now, keep going right and the floor you're on will drop. Down here, go straight 
and go through the opening in front of you. In here, turn around, and you'll 
see two openings with Barons of Hell in them. Kill them all (watch out, they 
teleport a lot), and when they are all dead, blow up the barrels in this room 
(you'll need to), and now from where the Barons came out, go through the 
opening to the right. In here, hit the switch. Now go back where the barrels 
where, and you'll see parts of the wall have lowered (the wall was in between 
the barrels).

Now, with the new gap you can go through, *run* straight to get to the pit in 
front of you that has a toxic floor (it isn't poisonous though). If you get to 
the pit (if not, open the Yellow Door in this room, kill the Hell Knights in 
it, and use the stairs to get back to the ledge), kill the Revenants in it, and 
get the Blue Key. Once you get the Blue Key, you will be teleported. Now, 
you'll be teleported to the other pit. In here, kill the Revenants in front of 
you and go straight. You will be teleported. 

You'll be standing on a Berserk pack. Now, open the Blue Door to your right. In 
here, head up the stairs. At the top, kill all the Heavy Weapon Dudes in front 
of you. Now, from the top of the stairs, turn around and face the stairs. There 
will be a door to the right of you. Shoot it with your Pistol, Fist, Chainsaw, 
either Shotgun, or Chaingun and it will open, revealing a MegaSphere. With the 
MegaSphere, turn around, and go through the opening to your right. In here, 
step on the exit teleporter.

Now, before you enter the next level, you get a little story:
-------------------------------------------------------------------------------
You've bashed and battered your way into the heart of the Devil-Hive. Time for 
a search-and-destroy mission, aimed at the gatekeeper, who's foul offspring is 
cascading to Earth. Yeah, he's bad. But you know who's worse! Grinning evilly, 
you check your gear, and get ready to give the bastard a little Hell of your 
own making!
-------------------------------------------------------------------------------

Plutonia level index / Contents


----------------
Level 21: Slayer
----------------

If you can get around this level, then it's going to be pretty fun. First, 
start the level by turning around. You'll see a Plasma Gun, a Soulsphere, and a 
Box of Shotgun Shells on that platform. Before getting onto it, get onto the 
pillar below you. On here is a Super Shotgun, so pick it up. Now get onto the 
platform and collect the Soulsphere, Plasma Gun, and the Box of Shotgun Shells. 
Once you do, face that circular platform in the middle of this area. Next to 
you is a walkway. RUN onto it (if you can't get to it, lower it like a lift). 
On here, there will be an opening next to you.

Facing the opening, turn around. You'll see another opening at the other end of 
this circular platform. Use either path to get to it, killing the Imps and 
Shotgun Guys on this platform. Once you get to the opening, go through it. In 
here, kill the Zombiemen, Shotgun Guys, Imps, and the Heavy Weapon Dudes. Once 
they're all dead, get the MegaArmor and hit the switch in this room. Now leave 
this room. Back out here, kill the Arachnotrons and the Heavy Weapon Dudes in 
the middle of the room. After that, kill all the Pain Elementals before doing 
anything else. Now go through the opening at the other end of this circular 
platform, killing the remaining Zombiemen, Imps, and Shotgun Guys on here. 

In here, get the Backpack and the Rocket Launcher in front of you. Now go 
through the opening to your left. In here, there is a teleporter, but don't 
step into it yet. First, hit the switch at the other end of this room, and then 
step through this teleporter. Once you are teleported, you'll see a Megasphere 
on a platform across from you. Get it and then RUN off this platform onto the 
next one. On this platform, kill the Arch-vile and then get the Red Key. Once 
you have the Red Key, the platform you're on will sink to the lava pit, so RUN 
back onto the circular platform. If you do get stuck, go to the brown bridge 
and lower it. Back on here, kill the new Heavy Weapon Dudes and Mancubi. Once 
they're all dead, get rid of the Hell Knights and then go back through the east 
opening on the circular platform.

In here, kill any Revenants and then get any Boxes of Rockets that you missed. 
Also in this same area is the Red Door, so open the Red Door and it will reveal 
a switch. Hit this switch and the platform guarding the south opening on the 
circular platform will be lowered. RUN to that new opening, doing the "suicide 
run". Get past all Revenants, Hell Knights, Cacodemons, and Arch-viles that pop 
up. Once you get to the opening, go through it. In here, a Baron of Hell will 
rise from the floor, so kill it quickly before things get worse. Now you can 
step on the exit teleporter.

Plutonia level index / Contents


----------------------------
Level 22: Impossible Mission
----------------------------

*******************************************************************************
Note that in this level are green toxic floors in most areas of the map. Don't 
worry, none of these green toxic floors will hurt you when you step on them, 
even without a Radiation Suit.
*******************************************************************************

When you start the level, walk up to the floor in front of you, and it will 
lower. Down here, collect the Stimpacks and the Health Bonuses, and go all the 
way right to the opening across from you. Go through it, and head up the 
stairs. Up here, turn around. You'll see an opening to your left. Go through 
it, and follow this hallway to a gap. 

When you get to the gap drop down it. Down here, you'll see a row of Heavy 
Weapon Dudes, a row of Barrels, and a Hell Knight in front of you. Don't 
fire your gun and let the Hell Knight try to attack you. Instead, it will hit 
the barrels, and they will blow up, blowing up the Heavy Weapon Dudes as well. 
Collect all of their Chainguns, and kill the Hell Knight. Now go through the 
opening at the other end of the room (don't worry, the floor in here isn't 
poisonous). In here, get the Blue Key, and the floor you're on will lower.

Down here, kill the Shotgun Guys, get their Shotguns, and get the Energy Cells 
down here. Now hit the switch in this room and the wall will lower, revealing a 
teleporter. Take it. When you teleport, drop down to the floor below you. Back 
in this room, go through the opening and head down the stairs to front of you. 
Back down here, go through the opening to your left. In here, follow the left 
hand wall to an opening. When you see it, go through it. In this small room, go 
through the opening to your right.

In here, follow the right hand wall to a pedestal with a switch on it. When you 
get to the switch, hit it. Now, turn around and follow the left hand wall to an 
opening, killing any Heavy Weapon Dudes, Shotgun Guys, or Hell Knights in your 
way. When you get to the opening, go through it. In here, go through the 
opening to your right. In here, pick up the Rocket Launcher in front of you and 
the floor you're on will lower, revealing an opening. Go through it. In here, 
try to follow this pathway to the Yellow Key.

While you try to get to the Yellow Key, the pathway you're on will lower. Now, 
drop down to the pit to your right. Down here, kill the Revenant in front of 
you and go through the opening to your right. In here, head up the stairs in 
front of you. At the top, go through the opening to your right. In here, follow 
this walkway to a stair. When you get to it, use it to get to the platform just 
above you. Up here, kill the Arachnotron and hit the switch.

Now go back down the stairs, killing any Revenants, Lost Souls, Pain 
Elementals, or Demons in your way. At the bottom go through the opening. Back 
out here, kill the Revenant on the teleporter and take it. When you teleport, 
you'll be in front of the pathway (it's back). Now follow this pathway to the 
Yellow Key, killing the Baron of Hell in your way. When you get to the Yellow 
Key, pick it up.

Now, turn around, and drop down in the same gap again. Back down here, get to 
the teleporter. Before taking it, hit the switch on the pedestal next to it. 
Now, take the teleporter. When you teleport, turn around, and go through the 
opening in front of you. In here, kill the Heavy Weapon Dudes, and wait for the 
floor you're on to rise. Back up here, go through the opening. Back in here 
again, backtrack back to the level's starting room (where the opening leading 
to the Blue Key was).

Back in this room, open the Blue Door across from you. In here, kill the 
Cacodemons in front of you, and go through the opening at the other end of the 
room. In here, follow the right hand wall to another room, killing any Mancubi 
in your way. When you get to the room, kill the Heavy Weapon Dudes to your 
right, and hit the switch to your left. Now, go back to the opening we used to 
get here. In here again, go through the new opening to your right, killing any 
Mancubi in your way.

In here, follow the left hand wall to a switch, killing any Spectres in your 
way. When you get to the switch, hit it, and when you hit it, keep following 
the wall to an opening. When you get to it, go through. In here, go right and 
lower the lift, get on it, and ride it to the top. Up here, kill the Shotgun 
Guys, and hit the switch on the pedestal. Now drop down to the floor below you, 
and leave this room. 

Back in the starting room, backtrack to the room just before the Yellow Key 
room. In here, hit the switch on the pedestal, and now go through the 
teleporter to your left. When you teleport, you'll be surrounded by Barons of 
Hell and an Arch-vile. Kill them all, and when they are all dead, get the Red 
Key on the platform you were on (if you fell off, get back to the teleporter 
and go through). When you have the Red Key, leave this room (use the Blue Door 
to the right).

In here again, open the door across from you (it's the Red Door). In here, head 
up the stairs in the northwest part of the room. At the top, kill the Revenant, 
and hit the switch on the pedestal. Now, leave this room from where you came 
from. Back in here, go through the opening to your left, heading up the stairs. 
Up here, go through the opening in front of you, killing any Heavy Weapon Dudes 
in your way.

On this pathway, follow it to another opening. In here, follow this hallway to 
the exit teleporter, killing any Zombiemen or Heavy Weapon Dudes in your way. 
When you get to the exit teleporter, step on it.

Plutonia level index / Contents


-------------------
Level 23: Tombstone
-------------------

When you start the level, pick up the BFG and the Super Shotgun next to you. 
Now, go through the east opening in this small room. In here, go through the 
opening across from you, killing any Zombiemen or Imps in your way. In here, 
follow the right hand wall until you see a wall to your left, killing any 
Shotgun Guys or Demons in your way. When you see it, open it, and go through.

In here, get to the door at the other end of the room (pick up the Shotgun 
Shells in front of you, and watch out for the Revenants to your left and 
right). When you get to the door, open it. In here, get the Blue Key, and leave 
this room (avoid the Hell Knights and the Barons of Hell). Back in here, get to 
the other end of the room, open the door, and leave this room.

Back in here, follow the right hand wall to the Blue Door (pick up the Clips 
you'll see). When you get to the Blue Door, open it. In here, go through the 
opening to your right, killing the Imps in front of you. In here collect the 
Shotgun Shells and go through the opening at the other end of the room, killing 
the Demons in your way. In here, take the pathway to your right and follow it 
to an opening, killing any Demons or Hell Knights in your way.

When you get to the opening, go through it. In here, head up the staircase in 
this room. At the top, kill all the Imps, Shotgun Guys, and Heavy Weapon Dudes 
in front of you. Now walk forward, and a pedestal with a switch should rise. 
Hit the switch, and now drop down to the floor to your right. Down here, go 
through the opening to your right. In here, follow the left hand wall to a 
switch (get the Health Bonuses just beyond it).

When you get to the switch, hit it, and the wall it's on will lower like a 
lift. Get on it, and ride it to the top. Up here, kill the Revenants in front 
of you, and get the Yellow Key. Now, drop down to the floor below you. Back 
down here, go through the opening to your far left. In here, open the Yellow 
Door in front of you. In here, follow this hall to another Yellow Door, killing 
the Revenant and getting the health.

When you get to the Yellow Door, open it. In here search the walls to your 
right until you find a hidden door. Once it opens, go through. In here, step on 
the teleporter to your right, and turn around. The pillar has lowered, 
revealing a MegaSphere. Grab it, get the Rockets and the Backpack in here, and 
leave this room. Back in here, go straight and, follow the left hand wall to 
another room. In here, kill all the Revenants, Spectres, Cacodemons, and 
Shotgun Guys in this room. Now, from the opening to came out of, hit the switch 
on the wall to your right. Now turn around, and you'll see two openings (the 
other one is in the corner of this room). Go through the opening to the left of 
the opening in front of you, and in here, open the Yellow Door. 

In here, follow this hallway to an opening, killing any Revenants in your way, 
and collecting the health/ammo. When you get to the opening, go through it. In 
here, follow the right hand wall to a switch. When you get to the switch, hit 
it. Now, turn around, and you'll see two pillars lower, revealing Arch-viles 
and Revenants. Kill them all (and the Demons, Hell Knights, Cacodemons, and 
Heavy Weapon Dudes in this room.

Once they are all dead, with your back against the switch you hit, go through 
the opening at the other end of the room. In here, follow this hall to a pit, 
killing any Pain Elementals in your way. When you get to the pit, drop into it. 
Down here, kill the Spectres and the Mancubus, get the Red Key, and take the 
teleporter. When you teleport, turn around, and go through the opening to your 
left. In here, open the door, and go through.

Back in here, head right until you run into a wall, killing the Revenant in 
your way. When you get to the wall, go in the opening to your right. In here, 
follow this hall to a door, open it, and go through. In here, go through the 
opening across from you, and in here, follow the left wall to another opening. 
When you get to the opening, go through. In here, hit the switch in front of 
you. Now turn around and go back through the opening.

Back out here, go through the opening to your left. In here, go through the 
opening at the other end of this hall, killing any Cacodemons or Pain 
Elementals in your way. In here, go through the opening to your left. In here, 
go through the opening to your right, and in here, hit the switch at the other 
end of this room, killing any Pain Elementals or Shotgun Guys in your way.

When you hit the switch, turn left, and go through the opening across from you. 
In here, go through the opening at the other end of the room, killing the 
Revenant in front of you. In here, follow the right hand wall to the Blue Door. 
When you get to it, open it, and go through. In here, open the Red Door at the 
other end of the room, killing any Spectres or Cacodemons in your way. When you 
open the Red Door, go through, and take the teleporter in front of you. In 
here, step on the exit teleporter in front of you.

Plutonia level index / Contents


----------------------------
Level 24: The Final Frontier
----------------------------

When you start the level, turn around, and have your back face the switch. Now 
go straight through the fake wall, (yes, you can walk through this wall), and 
you'll get to a secret room. In here, get all the ammo and the Megasphere, and 
now leave this room, and now hit the switch in front of you. When you do, the 
floor you're on will lower. Down here, you'll see two cages with Arch-viles to 
the left and right of you. Kill both of them, and when they are dead, face the 
big pit in front of you.

You should see a spiral staircase to your left made out of thin platforms. 
Cross the staircase carefully, and when you get to the top, kill the Revenant 
in front of you, get the Plasma Gun, the Box of Rockets, and the Medikits here. 
Now take the teleporter. When you teleport, walk up to the wall in front of 
you, and it will open, so go through. In here, kill the Heavy Weapon Dudes in 
front of you, and then follow this hall to an opening, collecting the ammo you 
see. When you get to the opening, go through. In here, kill the Revenant in 
front of you, and get to the other end of the pathway you're on.

Once you get to the other side of this pathway, *run* straight to get to the 
platform in front of you. When you get on the platform, kill all the Pain 
Elementals and Cacodemons around you, then, when they are all gone (and the 
Lost Souls), hit both switches, then kill the Arch-vile that appears. When it's 
dead, wait for the pathway to finish rising in the southwest part of this 
platform (kill any enemies around you). When it's done rising, cross it to the 
new opening. In here, kill the Revenant in front of you, collect all the health 
and ammo in here, and go through the other opening in this room.

In here, turn around and face the opening. Hit the switch to the left of it, 
then head right and follow the pathway in front of you until you see a switch 
to your left, killing any Shotgun Guys, Heavy Weapon Dudes, Barons of Hell, or 
Cacodemons in your way. When you see the switch to your left, hit it, then the 
lift to your right will lower. Now, face right, and drop down to the floor 
below you. Down here, kill all the Heavy Weapon Dudes in front of you, and get 
the Radiation Suit in here. Now, go through the opening in this room, heading 
in the toxic pit. In here, go through the opening in the northwest part of this 
room.

When you go through the opening, get the Soulsphere in front of you, and head 
up the stairs. At the top, go through the opening in front of you, and get the 
Blue Key in front of you. Now, drop back down into the pit, and go back in the 
opening in the southwest part of this pit. Back in here, kill the Arch-vile in 
front of you (and any of the Heavy Weapon Dudes it revived), and hit the switch 
that's in between two Blue Lights. When you hit it, the wall in front of you 
will lower, revealing a teleporter. Take it. When you teleport, step on the 
teleporter you're on again (be quick, there's a Cyberdemon in front of you), 
and when you teleport, you'll be in front of the exit teleporter instead. Step 
on it before the Cyberdemon shoots you off, and you'll exit this level.

Plutonia level index / Contents


--------------------------------
Level 25: The Temple of Darkness
--------------------------------

When you start the level, follow the left hand wall in front of you until you 
get to a staircase. When you get to the staircase, head up it. At the top, head 
left, and follow the right hand wall until you get to a switch, killing any 
Shotgun Guys in your way. When you get to the switch, hit it. Now, turn around, 
and drop down to the floor below. Back down here, go through either opening in 
the north part of this room.

In here, go in either opening in the building at the center of the room. In 
here, follow the hall you're in until you see a staircase to your left/right, 
killing the Hell Knights in front of you. When you see the staircase, head up 
it. At the top, go straight, and go through the teleporter in front of you. In 
here, walk straight, and you'll see six staircases rise in front of you (3 to 
your left, 3 to your right). Head up the first one to your left. 

Up here, there are two alcoves. Go in each of them and follow them to a wall. 
When you walk up to the wall in front of you in both alcoves, the wall will 
lower, revealing a switch. Hit it, go to the other alcove, walk up to the wall 
and it will lower, then hit the switch. Now leave the alcove you're in, and 
head back the stairs (kill the Hell Knights around you too). Back down here, 
head up any staircase in front of you.

At the top, go through either alcove, walk up to the wall in front of you, and 
it will lower, revealing a switch. Hit it. Now, go through the other alcove, 
walk up to the wall, it will lower, revealing another switch. Hit it, then 
leave this alcove, and head back down the stairs. Down here, go through either 
opening in the south part of this room, killing any Hell Knights or Barons of 
Hell in your way. Now, when you go through either opening, follow it to another 
room (both openings lead to the same room).

Now, when you get to the room, hit the switch in it. Now turn around, and go 
through the teleporter in front of you. In here, kill the Revenants in front of 
you, and go through the opening to your right. In here, follow this hall to 
another opening (get the Berserk), and go through it. In here, slowly head down 
the spiral stairs in front of you until you get to an opening. When you get to 
the opening, *run* straight to get in it. In here, follow this hall to another 
opening, killing any Imps in your way.

When you get to the opening, go through it. In here, hit the switch to your 
right and get the Yellow Key to your left. Now, leave this opening, and follow 
this hall back to the opening you took to get in here. Facing the opening, 
*run* straight to get to the spiral staircase in front of you. Now, head right 
back up the spiral staircase. At the top, go through the opening in front of 
you, and face right.

Back in here, go through the new opening to your right. Follow this pathway to 
another room. In here, kill the Imps and the Revenants in front of you, and get 
the Blue Key near the cages with Heavy Weapon Dudes in them (kill them too). 
When you have the Blue Key, get to the two platforms the Revenants were on in 
this room. You'll notice that one of the platforms has blood on it. Get in 
front of the blood, and press the Spacebar, and the platform will lower, 
revealing an Energy Cell Pack.

Get it, and go to the other lowered platform. Over here, get the other Energy 
Cell Pack and hit the switch (if the platform raised again, just lower it). 
When all that's done, cross the pathway again, and head back into the opening. 
Back in here, head up the stairs in front of you. At the top, follow the right 
hand wall into a room with Boxes of Bullets and Shells, and Health Bonuses. 
Grab all of them. Now, go through the opening in the south part of this room.

In here, take either pathway to your left or right to get to the other end of 
the room, killing any Arachnotrons in your way. When you get to the other end 
of the room, hit the switch over here, and it will open like a door, so go 
through. In here, hit the switch. Now leave this room. Back out here, use 
either pathway again to get to the other end of the room. Over here again, use 
the new pathway to get the Red Key in the center of the room. 

When you have the Red Key, face left, and drop down to the pit below you. Down 
here, go through the opening across from you. In here, kill the Revenants, and 
get the Radiation Suit and the Megasphere. Now, leave this small room. Back out 
here, follow the left hand wall to a teleporter, killing any Mancubi in your 
way. Once you get to the teleporter, turn around. You'll see an opening to your 
left and right. Go through both of them, and hit the switch in both openings 
(watch out for the Revenants).

Now, get back to the teleporter, and go through. When you teleport, follow the 
right hand wall to a pair of Red Bars. Press the Spacebar on them, and they 
will open like a door. Now go through into the room. In here, hit the switch on 
the pedestal. Now leave this room. Back out here, you'll see that stairs have 
raised to the platform in the center of the room. Use these stairs to get to 
the platform, and on here, take the exit teleporter.

Plutonia level index / Contents


----------------
Level 26: Bunker
----------------

When you start the level, go through the opening in front of you, and head down 
the stairs. Down here, follow the right hand wall to a pit. When you get to the 
pit, drop down it, and go through the opening to your right. In here, follow 
this hall until you see a staircase to your left, killing any Imps or 
Cacodemons in your way. When you see the staircase to your left, head up it, 
and open the door in front of you. In here, go up the stairs to your left. In 
here, go through the opening across from you.

In here, go straight and you should see the wall to your right lower, revealing 
Heavy Weapon Dudes and a switch. Kill the Heavy Weapon Dudes, get their 
Chainguns, and hit the switch. Now, leave this room. Back in here, go all the 
way straight and go through the opening at the other end of this room. In here, 
follow the left hand wall to an opening. When you get to it, go through it. In 
here, go straight, and go through the opening across from you (you should be in 
the room with the Megasphere).

In here, follow the right hand wall to the Red Key. When you have the Red Key, 
leave the room you got it in. Back in here, follow the right hand wall to a 
staircase. When you get to it, head up it. At the top, go through the opening 
to your right. In here, turn right, then head down to the pit below you. Down 
here, go all the way straight, and follow this hall until you see an opening to 
your left.
 
When you see the opening, go through it. In here, walk up to the wall in front 
of you, and it will lower like a lift. Get on it, and ride it to the top. Up 
here, go right to the wall in front of you and it will lower, revealing an 
opening, so go through. In here, get to the other end of the room. Over here, 
hit the switch on the wall. Now, drop down to the pit to your right. Down here, 
go through the opening to your left.

In here, follow the right hand wall to a staircase. When you get to it, head up 
it. Up here, follow the right hand wall back into the room with the Megasphere. 
Back in this room, go back through the same opening in the west part of this 
room. In here again, go left, and head up the stairs in front of you again. At 
the top, go through the opening to your right. In here, *run* all the way 
straight to get to the platform in front of you.
 
When you get on the platform, you should be near/around the exit teleporter, 
and you should see two openings leading to it (one north of the teleporter and 
one south of the teleporter, which is blocked off by Blue Bars). So go through 
the north opening to get to the exit teleporter, then step on it.

Plutonia level index / Contents


---------------------
Level 27: Anti-Christ
---------------------

When you start the level, go straight, and get the Soulsphere in front of you. 
Now, there will be a new opening in front of you, to the left, and to the 
right. Go through the new opening to your left, killing any Pain Elementals or 
Hell Knights in your way. In here, follow this hall to an opening. When you get 
to the opening, you should see another platform with a teleporter in front of 
you. *Run* straight to get to the platform, and kill the Heavy Weapon Dude on 
it.

Once you get on the platform, step on the teleporter. When you teleport, kill 
the Heavy Weapon Dudes in front of you, hit the switch, get the ammo and health 
in here, and go back through the teleporter. You'll be teleported back to the 
level's starting point. Go all the way straight to where the Soulsphere was. 
Now, go through the opening in front of you, killing any Hell Knights or Pain 
Elementals in your way. When you go in the opening, follow the left hand wall 
to a pathway.

When you get to the pathway, follow it to the Yellow Key. Get the Yellow Key, 
and now use the pathway to get back to the other room. Back in here, go through 
the opening in front of you. In here, get the Backpack, and the wall in front 
of you will lower, revealing a teleporter. Take it. When you teleport, follow 
the pathway to your left to the Yellow Door. When you get to the Yellow Door, 
open it.

In here, follow the right hand wall to a Berserk. Get it, and get on the 
platform to the left of it. Now, you should see a platform with a Revenant on 
it. Kill it, and *run* to get to the platform it was on. On here, take the 
teleporter. When you teleport, turn right, and you should see a platform with a 
switch just below it. Drop down to the platform, and hit the switch.
Now, take the teleporter to your left. When you teleport, go straight to the 
other end of the room. Over here, take the teleporter. When you teleport, kill 
the Revenant in front of you, and now get the Blue Key in front of you. Now, go 
back through the teleporter before loads of monsters get teleported into this 
room. When you teleport, get onto the pathway to your left. On the pathway, 
follow the right hand wall to an opening, killing any Barons of Hell in your 
way. 

When you get into the opening, get in front of the opening at the other end of 
this room. Now, wait for a pathway in front of you to finish rising. When it's 
done, cross this pathway to another platform. On here, kill/avoid the Spider 
Mastermind in front of you, and hit the switch on this platform. When you hit 
the switch, the Blue Bars behind the switch will open, revealing a Berserk and 
the exit teleporter. Get the Berserk, and step on the exit teleporter.

Plutonia level index / Contents


--------------------
Level 28: The Sewers
--------------------

When you start the level, open the door to your left. In here, grab a Computer 
Area Map. Now, with the back against the door you just came from, turn right. 
See those computers on the wall? Shoot them, and they will open, revealing Lost 
Souls. Kill them and turn around, facing the wall across the computers. You'll 
notice another secret door has opened, revealing a Soulsphere. Grab it, and 
then head right and get to the middle of the room, and turn right. You should 
see part of a floor in between two torches. 

Step on the floor between two torches, and it will lower. Down here, hit the 
switch in this room, and the wall to your right will lower, revealing a new 
opening. Before going through it, turn left. See that black "flag" on the wall? 
Press the Spacebar on it and it will open, so go through. In here, grab all the 
Super Shotguns and Plasma Guns then leave this room. Back in here, go through 
the opening in front of you. In here, turn left. See those books? Press the 
Spacebar on them and they should open, so go through. In here, kill the 
Mancubus, and then grab the Backpack, all the Energy Cell Packs, the MegaArmor, 
and the Chaingun. Now leave this place. Back in here, hit the switch to the 
left. 

When you hit the switch, walls in front of you will lower, revealing new 
openings. Go through any of the new openings. In here, hit the switch in the 
opening across from you. When you hit the switch, walls to the left and right 
of you will lower, revealing Revenants, Barons of Hell, and Hell Knights. Kill 
them all, then get the Yellow Key in the south part of this room. Now, go 
through the opening where the Hell Knights, Revenants, and Barons of Hell came 
out of.

In here, hit the switch, and the wall in front of you will lower, revealing an 
Arch-vile, and another opening. Kill the Arch-vile, and go through. In here, 
hit the switch, and leave this room. Back in here, hit the new switch in the 
middle of this room, and walls in front of you will lower, revealing openings. 
Go through either one. In here, kill the Revenants in the corners of this room. 
When they are dead, press the Spacebar on the walls in the south part of this 
room, and the wall should open, revealing a new room. Go through.

In here, kill the Mancubus in front of you, and collect the ammo and the armor 
in here. Now leave this room. Back in here, go through the opening in the east 
part of this room. In here, lower the lift in the northeast part of the room, 
get on it, and ride it to the top. Back up here, follow the right hand wall to 
an opening. When you get to the opening go through. In here, cross the 
platforms in front of you to get to two switches, killing the Heavy Weapon 
Dudes in front of you.

When you get to the two switches, hit them. Now, drop down to the floor below 
you. Down here, Go through either opening to the left or right of the opening 
in the middle, then follow the hall you're in to another room. In here, open 
the door in the southeast part of this room, and go through. In here, get the 
Red Key, and leave this room. Back in here, go through the opening in the west 
part of this room, killing any Mancubi in your way.

In here, follow the right hand wall until you get to a room that has a glowing 
wall in it. Walk through the glowing wall, and you'll be teleported. When you 
teleport, go all the way straight into the opening across from you. In here, 
follow the left hand wall until you get to an opening, and go through. In here, 
open the Red Door in front of you, get the Soulsphere, and hit the switch. Now, 
leave this room.

Back in here, go through the new opening in the west part of the room, killing 
any Imps, Demons, Hell Knights, or Revenants in your way. In here, go all the 
way straight into the opening across from room. In here, grab a Radiation Suit, 
then go through the opening in the southeast part of this room. In here, follow 
the left hand wall to an opening, and go through. In here, hit the switch at 
the other end of this room, then leave this room.

Back in here, kill the Baron of Hell in front of you, and go through the new 
opening to your left. In here, kill the two Hell Knights in front of you, then 
follow the left hand wall to an opening, killing any Arachnotrons in your way. 
When you get to the opening, go through it. In here, get the Blue Key in the 
middle of the room. Now, go straight, and the wall in front of you will lower, 
revealing a new opening.

Go through. In here, hit the switch, and get the Megasphere on the other side 
of this wall. Now, leave this room. Back in here, kill all the Demons, Imps, 
Shotgun Guys, and Hell Knights teleporting into this room, then leave this 
room. Back in here, backtrack all the way back to the room that had the Red 
Door. Back in this room, kill all the Revenants, Demons, Hell Knights, Mancubi 
in front of you.

Now, go through the opening in the north part of this room. In here, open the 
Blue Door to your left, and go through. In here, walk up to the floor in front 
of you and it will lower. Down here, go straight and get to the other end of 
this room, and open the Yellow Door. In here, step on the exit teleporter.

Plutonia level index / Contents


---------------------------
Level 29: Odyssey of Noises
---------------------------

You start the level standing on a Backpack. Get all the ammo and health here, 
and open the door in this room, and go through. Out here, you'll see that this 
level is made up of streets and buildings (I call this level The Streets of 
Romero). From where you are, go left until you see a new street to your left. 
Take it. Over here, keep going straight until you get to the pit in front of 
you (watch out for the Cyberdemon's rockets).
 
When you get to the pit, turn right, and you should see a passage. Go through 
it. Now, follow the small fence/wall to your left until you get to a door. When 
you get to the door, open it, and go through. In here, head up the stairs to 
your left. At the top, kill the Arachnotron in front of you, and head up the 
stairs to your right. At the top, walk up to the door in front of you. It will 
lower, so go through. In here, kill the Heavy Weapon Dudes in front of you.

Now, follow the left hand wall to a door. When you get to the door, open it. 
Now, get the Red Key in front of you, and leave this small room. Back in here, 
kill the new Arch-vile, and go in the opening it came out of, and hit the 
switch. Now turn around, and open the door to your left, and leave this room. 
Back out here, head down the stairs in front of you to get back down to the 
platform. Back down here, head down the stairs to your left.

Down here, again, open the door to your right, and go through. Out here, go 
back through the small passage to your right, and follow it to a street. When 
you get to the street, go all the way left until you see a street to your right 
and left. Take the street to your right until you see another street to your 
left. Go to that street. Now, from where you are, go straight until you see an 
opening to your right. Go in it.

In here, go straight until you see another opening to your right. When you see 
it, go in it. In here, head up the stairs. At the top, follow the right hand 
wall to an opening, killing any Heavy Weapon Dudes in your way. When you get to 
the opening go in it. In here, *run* straight to get to the platform across 
from you. In here, get to the opening across from you, and *run* through it to 
get to another platform.

On here, get the Yellow Key in the northwest part of this platform. Now, drop 
down to the street below you. Down here, go through the opening across from 
you. In here, go all the way straight until you get to a wall. When you get to 
the wall across from you, turn left. Now, follow this right hand wall until you 
get to a street. When you get to the street, go straight, and open the Yellow 
Door across from you, and go through.

In here, hit the switch in front of you, and leave this room (watch out for the 
Revenants). Back out here, get back on the street, and go all the way right 
until you get to a 4-way intersection. When you get to it, take the street to 
the left, and keep going left until you see another street to your right. Take 
the street to your right. Now, go all the way straight until you see a door to 
your left (skip the one just on the edge of the street, not the one near the 
pit).

When you see another door to your left, open it. In here, get the Blue Key, and 
leave this room. Back out here, get back on the street, and go all the way 
right until you see a street to your right and left. Take the street to your 
right, and keep going straight until you see another street to your left. Take 
that street. Over here, keep going straight until you see an opening (in a 
building) to your left. When you see the opening, go through it.

In here, head up the stairs in front of you. At the top, kill the Revenants and 
the Imps in front of you. Now, get in center with the platform in front of you, 
and *run* straight over the gap to get to the platform. Now, turn left, and 
*run* to get to the next platform across from you. Keep running across these 
platforms until you get to the Blue Door, killing any Imps or Revenants in your 
way.

When you get to the Blue Door, open it. In here, hit both switches in this 
room, and leave. Back out here, turn left, and jump off this platform. Down 
here, go all the way left until you see another street to your left. When you 
get to it, go on that street. Now, go all the way straight until you bump into 
the wall way across from you. When you run into the wall, turn around, facing 
straight.

See that brown building to your right? There is an opening in it. Go through 
the opening, and head up the stairs. At the top, turn right. Cross the 
platforms in front of you to get to the exit teleporter.

Plutonia level index / Contents


-----------------------------
Level 30: The Gateway of Hell
-----------------------------

Congratulations, you've made it to the final level of Plutonia! Now, collect 
ALL the ammo, weapons, and the Megasphere in this room. Now, go through the 
opening in here, and drop down to the floor below you. Down here, turn right. 
See that opening? Walk through it, and you'll be teleported. When you teleport, 
the floor you're on will raise. When it's finished raising, go through the 
opening across from you (watch out for the Arch-viles). In here, walk forward, 
and the wall in front of you will lower, revealing another opening (kill the 
Heavy Weapon Dudes in the cages).

When the wall's done lowering, go through the new opening. In here, drop down 
in the small pit in the center of the room (not the lava pit). In this pit, 
kill the Cyberdemon on the platform (you'll need to in order to kill the final 
boss). When the Cyberdemon's dead, you'll notice a pillar and two switches in 
this pit. Hit the switch on the east part of the switch first. The pillar will 
rise just a little.

Now, hit the other switch, the pillar will lower. Get on it. Now, the final 
boss is the huge demon head on the wall, so when you get on the pillar, face 
the wall where the final boss is. Pull out your Rocket Launcher (it's the only 
weapon that can defeat the final boss). Also, the final boss will shoot skull 
boxes from his brain, and it will turn into a monster (it won't be a Zombieman, 
Shotgun Guy, Heavy Weapon Dude, Lost Soul, Spider Mastermind, or a Cyberdemon) 
Now, wait for the pillar to rise. Once it rises and you can see the final boss, 
time your Rockets just right so they will go through the green hole where his 
brain is. 

If the Rocket goes through the brain, you'll hear a loud scream. Even if you 
miss, hit the switch to lower the pillar, and try again. Now, it should take 3 
hits to kill the final boss (the wall will explode if you kill him). Or, it can 
take 2 hits to kill it. Anyway, keep firing rockets through his brain until he 
dies. Once you defeat him, congratulations!

Now, you get a little story:
-------------------------------------------------------------------------------
The Gatekeeper's face is splattered all over the place. As its tattered corpse 
collapses an inverted gate forms and sucks down the shards of the last 
prototype accelerator, not to mention the few remaining demons. You're done. 
Hell has gone back to pounding bad dead folks instead of good live ones. 
Remember to tell your grandkids to put a Rocket Launcher in your coffin. If you 
go to Hell when you die, you'll need it for some final cleaning-up...
-------------------------------------------------------------------------------
After the story, the cast of enemies comes up, showing their movements, sounds, 
and all that. Press a key to scroll through each enemy.

Woo-Hoo! I'm done with Plutonia now! ^_^

Plutonia level index / Contents


================
9. Level Secrets
================

Ever wondered where to find a secret in a level? Well, this section will cover 
ALL secrets in ALL 64 levels. It sounds like a fun job for me, don't you think? 

Below are the TNT secrets, followed by the Plutonia secrets.

/////////////////////////////////
TNT: Evilution Levels and Secrets
/////////////////////////////////

01: System Control
02: Human BBQ
03: Power Control
04: Wormhole
05: Hanger
06: Open Season
07: Prison
08: Metal
09: Stronghold
10: Redemption
11: Storage Facility
12: Crater
13: Nukage Processing
14: Steel Works
15: Dead Zone
16: Deepest Reaches
17: Processing Area
18: Mill
19: Shipping/Respawning
20: Central Processing
21: Administration Center
22: Habitat
23: Lunar Mining Project
24: Quarry
25: Baron's Den
26: Ballistyx
27: Mount Pain
28: Heck
29: River Styx
30: Last Call
31: Pharaoh
32: Caribbean


-----------------------
Level 1: System Control
-----------------------

Number of Secrets: 1

1. From the start of the level, open the door in front of you and go through 
it. In here, open the door to your left and go through it. In here, you will 
notice two pillars in the middle of the room. On the other side of both of them 
are switches. Facing the door, hit the switch on the right pillar. Now leave 
this room. Out here, go through the new door in front of you. This is a secret 
area. There is a Shotgun on the other side.

TNT level index / Contents


------------------
Level 2: Human BBQ
------------------

Number of Secrets: 4

1. Once you have the Red Key, open the Red Door and hit the switch in the room. 
Now go back to where you get the Red Key and you'll see an open window. Jump 
through and get on the staircase. Now get to the Yellow Key. Once you have the 
Yellow Key, a door will open to your right. Get the Computer Area Map and 
you'll get a secret for free.

2. Now, the Blue Key is not needed for the level, but you can use it for 
secrets. Once you have the Blue Key, jump back through the same window and up 
the stairs. Now, press Spacebar on all the walls until you find a hidden door. 
In front of you should be a switch. This is a secret room, but you can find 
some neat stuff if you explore.

3. Near the end of the level, you will see a wall open. Hit the switch inside. 
Now go to the exit door and you will see a window to the left. Jump into it and 
in here, press Spacebar on the walls until you find a hidden door. It will 
reveal a MegaArmor, so pick it up when you find it.

4. Near the end of the level, you will see a wall open. Hit the switch inside. 
Now backtrack to where the Yellow Door was. From here, go to where the Red Key 
was. As you approach where it was, you'll hear a door open. Go to your left and 
you will see a new opening, so go through it. In here, step through the 
teleporter. You'll be teleported onto a little post in the middle of the map. 
Next to you is a Soulsphere.

TNT level index / Contents


----------------------
Level 3: Power Control
----------------------

Number of Secrets: 3

1. From the start of the level, open the door. Now hit the switch on the middle 
building and step through the teleporter. In here, open the door. In this hall, 
open the door to the left. In this room, open the door with the blue symbols. 
There will be a teleporter. It takes you to a useless place, but step on it and 
step back if you want your secret credit.

2. Once you have the Red Key, open the Red Door. Now in this hall, open the 
door in front of you. In here, check for a wall with blue symbols on it. This 
is a door, so open it. In this secret room is a Box of Shotgun Shells and a 
Rocket Launcher. Neat stuff you'll need.

3. With your back facing the Blue Door in the middle room, head up the stairs 
to your left. At the top, step through the teleporter in front of you. In here, 
step through the teleporter you're on. Back on here, search the blue symbols 
walls near you for a hidden door. In here will be an Energy Cell Pack and a 
Medikit.

TNT level index / Contents


-----------------
Level 4: Wormhole
-----------------

Number of Secrets: 8

1. This one is easy. At the start of the level, you will see a platform with 
Rockets and a Rocket Launcher on it. Lower this platform with the Spacebar and 
step on it. You'll get credit for an easy secret, but watch out, a wall in 
front of you will open, revealing tons of Heavy Weapon Dudes. Watch out. Wipe 
them out with your new toy.

2. From secret 1, go through the new opening (where the wall opened). In here, 
open the door in front of you. In here, you will notice there are 2 candles in 
front of two parts of the wall. These are in front of hidden doors, so open the 
first one. In this room, walk forward to get credit for a secret.

3. From secret 2, you'll be in a room with a lot of lifts. Use the lifts to get 
to a hall. At the top, follow the hall to a slightly bigger room, and you'll 
get to an area with three rectangular black walls. Once of them is slightly 
bigger than the rest. Press the Spacebar to lower this on and it will reveal a 
Box of Shotgun Shells and a Chaingun. Step on this to get a secret.

4. From secret 3, there is an opening next to the rectangular walls. Go to it 
and then you will see a door across from you. Walk up to the door and you will 
get credit for a secret. 

5. From secret 4, open the door in front of you and go through it. Back in this 
hall, turn right and head all the way straight until a floor you're on lowers. 
Once you see the lowered floor, head down it. Down here, turn right and you 
will see blue and red pillars. Walk through them to be teleported. Once you are 
teleported, you will get credit for secret 5.

6. Ok, now we teleported from secret 5. Looks like the same place, but it 
isn't. WE'RE IN A NEW WORLD. Just messing with you. Turn around and you'll see 
red and blue pillars. Walk through them and then head straight. Lower the lift 
in front of you, get on it, and ride it to the top. Up here, go through the 
opening to your right. In here, turn right. Now go all the way straight until 
you stop at a wall. This should be a hidden door, so open it and go through it. 
In here, you'll get credit for a secret.

7. In secret 6, we're still not done with here. Walk forward and press Spacebar 
on the wall in front of you, and it will lower. Down in this "basement", kill 
all of the enemies. Now check for a Box of Shotgun Shells and search this room 
for a weird staircase. Once you find it, head up it. At the top, turn left and 
follow this passage to a staircase. Once you get to it, head down it. At the 
bottom, walk up to the door and you'll see a secret.

8. Now we only need one more cheap secret. Looks like there are a lot of dead 
Imps on the ground already. Open the door in front of you from secret 7. Now 
turn right and you will see a dead Imp on the floor. Get in front of it and 
turn right. Now this wall is a hidden door, so step through it and you'll get a 
secret. 

For more secret goodies, lower the lift near secrets 7 and 8 (same place at the 
beginning of the level). If you look, you can get a Super Shotgun in this area 
and such. 

TNT level index / Contents


---------------
Level 5: Hanger
---------------

Number of Secrets: 3

1. After getting through the first 2 halls in the starting level, you'll come 
to a bigger room. Open the door to your left and go through it. Head down the 
stairs to your left in here. At the bottom, head down the stairs to your right, 
and then follow this hall to a door. Once you get to the door, open it and go 
through it. In here, look for a dark gray wall different from the others. Once 
you find it, open it and it will reveal a Backpack.

2. From secret 1, leave this room and head back up the stairs. At the top, head 
up the staircase across from you (not the one to your left). As you are heading 
up the stairs, you will see an opening to your right. Go through it. In here, 
look for a gray wall different from the others. It's a hidden door, so open it 
and go through it. In here, follow this hall to a Chaingun.

3. Now, remember how you saw an opening to the right heading to the staircase 
leading to secret 2? Put your back on that opening. In front of you is a wall. 
Press Spacebar on it and it will open, revealing a Box of Shotgun Shells and an 
Armor.

TNT level index / Contents


--------------------
Level 6: Open Season 
--------------------

Number of Secrets: 1

1. From the start of the level, progress the whole level all the way until you 
get to the Red Key. Once you have the Red Key, turn right. You'll see different 
designed wall. This is a door, so open it and it will reveal a Soulsphere. This 
is your only secret. Man, they need better disguising for the secret areas.

TNT level index / Contents


---------------
Level 7: Prison
---------------

Number of Secrets: 4

1. From the start of the level, head straight and open the door at the end of 
the hallway. Now head up BOTH staircases in this room. This will create a 
pillar to the teleporter and lower the walls surrounding it. Facing the 
teleporter, drop down to the floor to the right. Down here, look for a slightly 
different colored wall. This is a hidden door, so open it and it will reveal a 
switch. Hit this switch and it will lower another wall. Go back up the stairs 
to face the teleporter. This time, drop down to the floor to the left and look 
for a new opening. In it is a Berserk. That is your secret.

2. Now, progress all the way through the game until you get to the fortress 
like structure. At the top is a switch you need to hit to get through the level 
and a Soulsphere on a pillar. To get the Soulsphere, go out the opening to get 
to the outer part of the fortress. Now head left and you will hear the sound of 
a lift dropping. Go back inside where the switch and pillar is and now the 
pillar has lowered. Step on it to get credit for a secret.

3. Once you get past the fortress, there will be a bridge to get to the middle 
part of the map. Now get to the lift where you need to hit the switch and lower 
the teleporter on that square structure. Hit the switch now. Instead of going 
through the teleporter, go on the other side of the structure of where you are. 
Another lift has lowered, so get on it and ride it to the top. There is a 
secret and an Invincibility Sphere up here. If you don't get to it, try again.

4. A LOT of people have problems with this secret. Once you have the Red Key, 
open the Red Door and go through it. In here, go all the way straight to the 
other end of this room. Once you stop at a wall, turn left and you will see 
three pillars in the pit. Now, if you notice at the BOTTOM of the pillars, one 
of them has yellow lights around them. Drop down to the pit to this pillar. 
Now, look for a black spot on the pillar. Press the Spacebar on this part of 
the pillar, and a wall above you should lower. To get to it, go back through 
the teleporter. Now, with your back on the Red Door, there should be a new 
opening across from you. In it is a Soulsphere, so grab it before you leave the 
level.

TNT level index / Contents


--------------
Level 8: Metal
--------------

Number of Secrets: 4

1. At the start of the level, turn around and you will see a door. To get this 
door open, face the door and look at the wall to the right. With the door right 
to your left, press the Spacebar on this wall and the door will open, revealing 
a secret area. In this secret area is a nice little Chainsaw.

2. Once you get out of the maze like area at the start of the level, you will 
get to a room with a staircase in it. Head up the staircase and open the door 
at the top and go through it. In here, you will be in a big room with a cage to 
your left and your right. Get in front of the cage to your left. Now shoot it 
with a Pistol, either Shotgun, or a Chaingun. Now turn around and face the 
other side of the room. There will be two new openings, so go through the one 
on the right. There is a switch in this room and you will get credit for a 
secret for stepping in here. This switch lowers a platform with a Super Shotgun 
and Armor on it.

3. From secret 2, open the door in this room and go through it. In here, go 
through the opening to the left and you should see a barrel in front of a wall. 
Go all the way straight to the wall and get in front of it. Press Spacebar on 
the wall and it will lower. Down here, there is a Soulsphere. Step forward and 
you will get credit for a secret.

4. This secret is needed for getting through the level. Now, on your way to the 
Red Key, you will need to open a secret looking door. It is a different design 
from the walls around it, so once you find it, open it and go through it. Now 
you have an easy secret.

TNT level index / Contents


-------------------
Level 9: Stronghold
-------------------

Number of Secrets: 11

Oh boy, 11 secrets. Hm, where should I start.

1. From the start of the level, open the door to your right. In here, hit the 
switch to open the door and go through it. In here, open the door at the other 
end of this room. In this room, you'll see a wall in between two pillars in 
front of you. At the bottom of the wall should be a yellow light. This is a 
door, so open it and go through it. In here, head up the stairs to your left 
and stop at the wall to get credit for a secret.

2. Now, progress the game until you have the Red Key. Once you have the Red 
Key, leave the crate room. In here, open the door to your right and go through 
it. In here, head up the stairs to the left. At the top, hit the switch that 
needs the Red Key, and then turn around. You will see a blue striped wall next 
to the staircase. This is a left, so lower it, get on it, and ride it to the 
top. Up here, get the Medikit and the Armor, and you'll get a secret as well.

3. From here, continue to progress until you get to the Blue Key. Before you 
get to the Blue Key, there is a staircase leading to it. Also at the bottom is 
a Backpack on a pedestal. Put your back on the pedestal and look straight. You 
will see openings to your left and right. Go through the third opening on the 
left. In here, there should be a triangle symbol on the wall. Open this as a 
door and go through it. In here is ammo, and you'll get credit for a secret.

4. From secret 3, there is another wall to your left with the triangle symbol 
on it. This is a lift, so lower it, get on it, and ride it to the top. Up here, 
get to the end of the hallway and you'll stop at a wall. Once you get to it, 
the floor you're on will lower and you should land on the pedestal with the 
Backpack on it. This will give you a secret as well.

5 and 6. Now, get the Blue Key and progress until you get to the room with the 
big slime pit in the middle (by hitting the switch that needs the Blue Key, 
going through the new opening, and heading through the door to the right). At 
the other end of the room is a lift you need to go down, but stop right in 
front of the lift. Turn right and you will see a wall with a yellow light on 
it. Press the Spacebar to lower this wall and it will reveal a secret area. 
Step through and you will get credit for 2 secrets.

7. Now, from secrets 5 and 6, go back to the lift and drop down it. Down here, 
look for a slightly different designed wall to your right. This is a lift, so 
lower it and get on it, and ride it to the top. Up here, walk forward and you 
will get credit for a secret.

8. One little weird secret. In the room of secret 7, walk in the middle of the 
room near the computer areas and you will see a Box of Rockets. Collect it for 
your secret.

9. We're still not done with this secret room. In this room are two 
teleporters. Step on the one to the left first, and you'll be taken to a secret 
area with a Rocket Launcher in it. Pick up the Rocket Launcher and then step 
back through the teleporter.

10. Back in the room with the teleporters, enter the teleporter to the right 
this time. Now, you know the room you used to get to secret 7? You are on the 
higher ledges in this room. Walk up forward and get the Box of Rockets. Now 
you'll get credit for a secret.

11. In the room with the exit door, there is a staircase with Health and Armor 
Bonuses on it. Get to the bottom of the staircase and turn right. There is a 
wall with blue symbols on it. This is a door, so open it and go through it. In 
here, head up the stairs to your left. At the top, walk forward and you're 
finally done with all secrets. Up here is just a lousy Stimpack.

TNT level index / Contents


--------------------
Level 10: Redemption
--------------------

Number of Secrets: 5

Ok, the way of getting these secrets are really weird, but you get all 5 of 
them at once. First, start the level by opening the door across from you and 
then going through it. In here, hit the switch to open the door in front of 
you. Now lower the lift. There is a door to your right. Facing the door, turn 
around and press the Spacebar on the wall (the lift needs to be at its lowest). 
It will open, revealing a staircase. Head up it and you will get 4 secrets. 
Open the door and walk straight to get your final secret.

TNT level index / Contents


--------------------------
Level 11: Storage Facility
--------------------------

Number of Secrets: 2

1. From the start of the level, go through the opening to your right. Out here, 
get to the storage areas. Before entering this area, you'll see a Blue Door and 
two doors to the left of it. Open the door to the left of the middle door and 
go through it. In here, follow this little passage until you see an opening to 
your right. Once you see the opening, go through it. In this small hallway, 
press Spacebar on the walls to the right and it should open, so go through it. 
Walk forward to get a secret.

2. From secret 1, there is a lift in front of you. Lower it and get on it. Now 
you will get credit for a secret.

At the top of the lift is a wall. Inside of it is a Megasphere. To get it, get 
back to the bottom of the lift. Before lowering it, leave this secret room. 
Back out here, turn left and you will see a room full of crates. Use them to 
get to the opening above the lift. Memorize this path. Now go back to the 
secret lift and walk up to it. You should hear the sound of a door opening, so 
leave the room, through the opening to your left, and RUN up the crates to the 
opening. The door should be up, so get the Megasphere while you can.

TNT level index / Contents


----------------
Level 12: Crater
----------------

Number of Secrets: 2

1. Once you have the Red and Blue Key, get to the Red Door. Now hit the switch 
to lower the lift. Down here, get to the lift where the Arch-vile is. You need 
to lower it and walk through it to get to the exit. But instead of doing that, 
get on the lift and ride it to its highest point. Up here, get the Berserk to 
your left for a secret.

2. Secret 2 is just across from secret 1. To the right of this lift is an 
Armor, and two sets of Shotgun Shells. Open the door next to you for a neat 
little passage.

TNT level index / Contents


---------------------------
Level 13: Nukage Processing
---------------------------

Number of Secrets: 6

1. From the start of the level, turn left and you will see two barrels in front 
of a wall. Destroy both of them and then get to the wall. Now open it and go 
through it. In here, step through to get yourself credit for a secret.

2. From secret 1, go through the opening to your right. In here, open the 
hidden door in front of you and it will reveal a Backpack. Collect it to get 
your 2nd secret.

3. Now, leave this room and go back to the level's starting point. You will see 
a crate. Press the Spacebar to lower it and then it will show a shortcut to the 
outside area. Step on the crate to get credit for a secret.

4. Instead of taking the shortcut, go through the opening to your left. In 
here, head up the stairs across from you. At the top, turn right and you will 
see a wall with a lot of designs on it. Get to the left half of the wall and 
you will see a different designed wall in between two ones that are the same. 
This is a hidden door, so open it. In here, get the Armor, and you'll also be 
in a secret room.

5. All of these secrets are coming early, damn. Well, from secret 4, leave the 
secret area and go through the opening to your left. In here, lower the lift 
across from you, get on it, and ride it to the top. Up here, follow this path 
until you stop at a wall. To the right is a set of designed walls. Press the 
Spacebar on them until the hidden door opens, revealing a Medikit and a Box of 
Shotgun Shells. Step through for a secret.

6. Ok, this secret won't come for a long while. After you get to the Red Key, 
hit the switch to open a door. Now step through the teleporter and you will get 
to a hallway. Notice the right hand wall. When you see yellow and red designs 
on one part, you'll know you've found a hidden door, so open it and go through 
it. In this secret area, get the MegaArmor.

TNT level index / Contents


---------------------
Level 14: Steel Works
---------------------

Number of Secrets: 4

1. From the level's starting point, get the Yellow Key and progress the level 
until you get to the room with the all of the crushing ceilings and the lifts. 
Once you get to that room, put your back on the opening you came out of to 
enter the room. Now turn left and you will see two lifts. Lower the one on the 
left, get on it, and ride it to the top. Up here, shoot the wall across from 
you with a Pistol, either Shotgun, or a Chaingun, and a wall to your left will 
lower, revealing a switch.

Hit the switch and then go to the lift to the right of this one. Now lower it, 
get on it, and ride it to the top. Up here, shoot the wall across from you and 
then a wall to your right will open, revealing a Rocket Launcher. Pick it up 
for a secret.

2. Now, from here, get the Blue Key and go to the room with all of the pillars 
in it. Now once you get to the end of this room, open the door and go through 
it. In here, the switches you shot revealed a secret area below you. Drop down 
to it. Down here, get the Soulsphere for a secret.

3. From secret 2, there will be a teleporter to your left and right. Enter the 
one on the left to progress the game and get the Red Key. Now once you have the 
Red Key, go back to the pit with the two teleporters. Enter the one to the 
right this time. From here, backtrack to the room with the crushing ceilings 
and lifts. This time, Facing the lift that needs the Blue Key, turn right and 
face this lift. Now lower it, get on it, and ride it to the top.
 
Up here, RUN to the other end of the room. In here, get the Light Amplification 
Visor for a secret.

4. From secret 3, backtrack back to the level's starting point. Now, open the 
door with the switch. In here, open the door across from you and go through it. 
Now, follow this hall until you hear the sound of a lift dropping. When you 
hear it, go to the previous room and get on the lowered lift, and then ride it 
to the top. Up here, get onto the platform to your right. Now walk straight and 
the floor you're on will lower, revealing a secret area and a Chainsaw.

TNT level index / Contents


-------------------
Level 15: Dead Zone 
-------------------

Number of Secrets: 6

One of my favorite levels in TNT. Has a lot of fun secrets too. 

1. From the start of the level, open the door to your right and go through it. 
In here, you will see a silver lift across from you. Lower it, get on it, and 
ride it to the top. Up here, head up the stairs. Up here, head down the passage 
to the left into an opening. At the end of this hall should be a Plasma Gun. 
Now, check the walls to your right until a hidden one opens, revealing a 
Berserk. Get it. If you want to go to the secret exit, open the door to the 
right to reveal a teleporter. Now step through it and turn around for the exit 
switch.

2. From secret 1, leave this hallway. From here, follow this passage to an 
opening. Once you find it, go through the opening to your left. In here, head 
down the stairs to your left. In this room should be a pool in the middle. With 
your back on the opening, turn around and face it. To the left is a wall. If 
you notice, one of them looks different from the rest. This is a secret door, 
so open it and go through it. In this secret area are plenty of Health Potions, 
and an Invincibility and Invisibility Sphere.

3. From secret 3, head back up the stairs. Back up here, open the door across 
from you and go through it. In here, press the Spacebar on the walls to the 
right until a hidden door opens. Once you find it, go through it. In here, 
press the Spacebar on the walls next to the Armor Bonuses and it should open, 
revealing more Armor Bonuses. Collect them for another secret.

4. Now, leave this secret area. Back in here, put your back on the door. Now 
turn left and keep pressing the Spacebar on the walls until a hidden door 
opens. Once you find it, open it and go through it. In here, search the walls 
at the end of the room until a hidden door opens, revealing two Medikits. Step 
in it to get a secret.

5. Now go back into the previous room. Back where you found the hidden door to 
secret 3, there is another one to the left of it. Once you find this hidden 
door, open it and go through it. In here, follow this hallway until you see a 
switch. Once you see it, hit it. Now turn around and go back until you see a 
wall lowering. It will reveal a teleporter when it's done, so step through it. 
On here, hit the switch to lower the pillar with the Invisibility Sphere on it. 
Now you have a secret.

6. Since we're back outside from secret number 5, we'll have to go back in. 
With your back on the switch to lower the pillar, drop down and follow the left 
hand wall until you get to a staircase. Once you get to it, head up it. At the 
top, you'll see a poison symbol on the wall. This is a hidden door, so open it 
and it will reveal a Backpack. Pick it up for a secret.

TNT level index / Contents


-------------------------
Level 16: Deepest Reaches
-------------------------

Number of Secrets: 4

1. From the start of the level, open the door in front of you and go through 
it. Out here, turn around and you'll see a wall that is brighter than all of 
the other walls around you. This is a hidden door, so open it and it will 
reveal a Box of Bullets. Go through it and collect it if you want a secret. 

2. Now, progress the game until you have the Blue Key. Once you have it, get to 
the Blue Door. Now open it and go through it. In here, head up the stairs in 
front of you. At the top, there will be an opening to your right. Go through 
it. In here, press the Spacebar on the walls to your right until you find a 
hidden door. Once you find it, walk into it and the wall in front of you will 
rise, revealing a Medikit and a BFG. Pick it up. Here is your BFG chance if 
you're on skill 4.

3. From secret 2, leave this room. Back out here, go through the opening across 
from you. In here should be a nice red wall area with a pink floor. Now go 
through the opening to your right. In here, follow this hallway until you see a 
window. Once you see it, save your game. Now back up and RUN across the gap 
hold Up on your arrow key. Now you should get through a fake wall. In this 
secret area is a Plasma Gun. Press the demon symbol wall and it will reveal a 
Megasphere.

4. Now, drop back down to the floor below you. Down here, lower the lift to 
your right. Now get on it and ride it to the top. Up here, open the door in 
front of you and go through it. Out here, you'll be near the level's starting 
point. Walk up to the Stimpack and get the credit for a secret.

TNT level index / Contents


-------------------------
Level 17: Processing Area
-------------------------

Number of Secrets: 4

1. From the start of the level, open the door across from you and go through 
it. In here, go all the way right until you see a door to your right. Once you 
see the door, face it. Now notice the walls to the left of the door. One of 
them is slightly designed different than the others. This is a hidden door, so 
open it. In here, the wall in front of you is a door. Open it and go through 
it. Back out here, you will be on a secret platform. Across from you is a Super 
Shotgun. 

2. Now, get to the room with the Yellow Key. Up here, you'll notice tables with 
buttons on them and such, like the one the Yellow Key is on. There is one by 
itself in front of the Yellow Key. Get the Yellow Key and press the Spacebar on 
the table in FRONT of the Yellow Key. Now press Spacebar on the table the 
Yellow Key was on. Now turn around and you'll see a dropped lift to the left of 
the staircase, so drop down it. Down here, a pillar with a Soulsphere has 
lowered. If it raised again, go back and press Spacebar on the same two tables.

3 and 4. Now, once you have the Blue Key, get to the Blue Door, and then open 
it and go through it. In here, pick up the Plasma Gun and get the Red Key, and 
then leave this room. Back out here, head down the stairs to the left. At the 
bottom is a new opening to the left (you need to get the Plasma Gun). Go 
through it for a secret. Now head down the next hall for a secret. Out here, 
get the Rocket Launcher and hit the switch.

This switch opens the door across from the exit switch surrounded by Red Bars. 
If you go through that door, you'll find a BFG sitting in a corner if you want 
it.

TNT level index / Contents


--------------
Level 18: Mill
--------------

Number of Secrets: 5

1. From the start of the level, open the door across from you and go through 
it. In here, go through the opening to your right. In this hallway, you'll 
notice a wall without white lights on it. This is a hidden door, so open it and 
go through it. In here, step forward and you'll get credit for a secret.

2. Staying in secret 1, open the door in front of you and go through it. Out 
here, turn right and go straight on this walkway. To your right is a wall. If 
you notice, one of them has a yellow light on it. This is a hidden door, so 
open it and go through it. In this secret area, step down to the floor below 
you. Down here is a nice Invincibility Sphere.

3. Progress the game until you have the Blue and the Red Key. Stay in the room 
where you get the Red Key. There is a door in this room. To the right of it is 
an opening. Inside the opening is a switch. Hit it and then go back to the door 
and then go through it. In here, go through the opening at the other side of 
this room. In here, go through the opening to the left. In this big room, go 
all the way straight to the other end of the room. Over here, you'll notice a 
pillar hanging from the ceiling that is next to a Box of Rockets. On the pillar 
is a switch.

Hit it. Even though it is in the air, get in front of it and press Spacebar. 
Now facing the switch, go through the opening to your left. In here, hit the 
switch across from you. Now facing the switch, drop down to the floor to your 
left. Down here, look for a fake wall (hold up against all of the walls). Once 
you find it, you will find a hidden Megasphere inside. Grab it. Now leave this 
area to be teleported.

4. Now, get to the Red Door, and then open it and go through it. In here, get 
to the switch at the other end of the room. Now hit the switch and all of the 
lifts in this room will lower. Get on the lift on the wall to the right, and 
then ride it to the top. Up here, go through the opening at the other end of 
the room. In here, head right to the lift. Now lower it, get on it, and ride it 
to the top. Up here, you'll see an opening to the right. Now, facing the 
opening, search the walls on the left for a hidden door. Once you find it, go 
through it. In here, follow this hallway to a Soulsphere (across from the 
secret Invincibility Sphere).

5. Once you have all of this, progress the game to the end of the level. Before 
you step on the exit teleporter, look across from it. You'll see an 
Invisibility Sphere on a higher ledge across from you. To get to this, leave 
the room and turn left. Now you will see a Soulsphere and a light post. The 
hidden door is to the left of the light post. Once you find it, go through it. 
In here, follow this hallway to an Invisibility Sphere.

TNT level index / Contents


-----------------------------
Level 19: Shipping/Respawning
-----------------------------

Number of Secrets: 4

1. From the level's starting point, open the door in front of you. In here, 
open the door in front of you and go through it. In this hallway, turn left and 
follow it to a door. Once you stop at a door, turn to the right. You'll see a 
flashing light onto a wall. This is a lift, so lower it, get on it, and ride it 
to the top. Up here in this secret area, there is a Soulsphere. 

2. From secret 1, open the door at the end of the hall and go through it. In 
here, go all the way straight to the other end of the room and you will get to 
a door. Once you get to the door, open it and go through it. In here, head up 
the stairs to your left. At the top, you'll see a door leading to the next 
room. Face it and then turn around. See that wall across from you? If you 
notice, one of them has a different design than the others. This is a fake 
wall. Walk through it and you'll get to a secret with a Backpack in it.

3. From secret 2, turn around. Now open the door across from you and go through 
it. In here, turn left and you will see a switch. Facing the switch, turn left 
and you will see a wall with some picture on it (wonder what the hell it is). 
This is a lift, so lower it, get on it, and ride it to the top. Up here, you'll 
be outside of this little "factory". Also out here is a nice little Megasphere. 
For some weird reason, I keep forgetting how to get here.

4. Now progress the game until you get to the Blue Key. Once you get to the 
Blue Key, go through any of the Blue Doors. In here, use the switch to open the 
doors leading to the Red Key that is inside the truck. Also in this room is a 
platform with a Rocket Launcher on it. To lower this platform, you'll see a 
step where barrels are. Step on that step to lower the platform. Now get on it 
and get yourself credit for a secret.

TNT level index / Contents


----------------------------
Level 20: Central Processing
----------------------------

Number of Secrets: 7

1. From the start of the level, open the door to your right and go through it. 
In this big room, search for the teleporter in this room. Once you find the 
teleporter, step through it. In this room, you'll see smaller crates leading up 
to a big one. At the top, get the Box of Shotgun Shells and then turn left. 
That crate is a door, so open it and go through it. Now drop down to the floor 
below you to get credit for a secret.

2. Down in this crate area, look for a light post. To the right of the light 
post is the hidden way out, so open it and go through it. Back out here, a new 
part of this room will be revealed. In the corner is a pillar. Lower it and get 
on it to get credit for a secret. But if you ride it to the top, you'll see a 
BFG. Get it. To get out of this room, shoot the switch across from you with a 
Pistol, either Shotgun or a Chaingun. Now use the stairs leading to the BFG to 
RUN over the ledge. Now step through the teleporter.

3 and 4. These secrets won't come for a while. Now progress the game until you 
get to the Blue Key. Now, if you are playing on skill levels 1 and 2, you will 
already get credit for these two secrets. On skill levels 3, 4, and 5, you'll 
need to cross this hallway, as the Blue Key is in different locations depending 
on your skill level. Now, going through the long hallway with the Invincibility 
Sphere in it has two secrets. They will be added to your credit as you go, and 
you should have 2 at the end of the hallway.

5. Now progress the game to the Yellow Key. Once you get to it, pick it up. Now 
turn around and face the door you need to open. To your right is a wall. Press 
Spacebar on it until you find a hidden door. Once you find the hidden door, it 
will open, revealing an Invincibility Sphere. This is one secret in this room.

6. Secret 6 is just around the corner from secret 5. To find this hidden door, 
it is to the left of the hidden wall leading to secret 5. Once you find the 
hidden door, it will show another secret area, revealing an Energy Cell Pack.

7. At the end of the level, you'll have to go on that really, really, long 
walkway. But let's be a little more clear. Go through the Yellow Door, and then 
drop down to the river. Down here, head right into the opening to be 
teleported. Now drop down to the floor below you. Down here, open the door to 
your left and go through it. In here, step through the teleporter to the right. 
Now on here, get the Soulsphere and find a hole in the cages. Now drop down to 
the pit and look for a teleporter. Once you teleport, head up the stairs in 
front of you. At the top, lower the lift in front of you.

Instead of getting onto the walkway, ride it to the top. Up here, get the 
Energy Cell Pack and lower the wall in front of you. It will reveal a secret 
area and a teleporter. Step through the teleporter to take a shortcut going 
down that long walkway.

TNT level index / Contents


-------------------------------
Level 21: Administration Center
-------------------------------

Number of Secrets: 4

There are 4 secrets, but half of them are complex and take a lot of skill to 
find out and such.

1. From the start of the level, progress the game to the Red Key. Once you have 
the Red Key, step through the teleporter next to you. In this room, get to the 
other end of the room. Now turn around and you will see a black flag on the 
wall to the right. This is a door, so open it and go through it. In here, walk 
forward and you will be teleported. Now open the door in front of you and go 
through it. In here, open the door next to you and go through it. In this hall, 
open the door to the right and it will reveal a thin ledge and a pit. Walk to 
the end WITHOUT falling in the pit.

If you went out far enough, a wall behind you will lower, revealing an opening, 
so go through it. In here, open the door to your right. Now open the door in 
front of you and go through it. In here, turn right and you will see a Health 
Potion against the wall. The wall it is in front of is a hidden door, so open 
it. In this secret area is a pair of Medikits. Collect them at your will.

2. From here, drop down to the floor to your right. Now progress the game until 
you have the Yellow Key. Once you have the Yellow Key, step through the 
teleporter where the Red Key was. Back in here, open the door to your right and 
go through it. In this hall, turn right. Now you should see a wall lowering to 
your right. Go through the first opening. In here, there should be a picture on 
the wall in front of you. This is a door, so open it and go through it. In 
here, step onto the blue teleporter. Now in this room, turn left and you will 
see a door, so open it and go through it. Save your game because you won't want 
to mess up here.
 
In here, you'll see a little "pyramid" with a Rocket at the top. Around it is a 
red walkway. To get to the walkway, RUN to the top of the pyramid and then RUN 
over the gap onto the walkway. Now follow this pathway until you stop at a 
wall. Once you stop at it, walk through it and you'll be in a secret area with 
a BFG. If not, go to the opposite wall.

3. Now to get out of secret 2, head back up the stairs in the room. At the top, 
open the door to your left. Now open the door in front of you. In here, step 
through the teleporter to your left. Now progress the game until you have the 
Blue Key. Once you have the Blue Key, open the Blue Door and go through it. Now 
get through this room by using the teleporter to get outside (use the 
walkthrough if you need to or if you already know). Once you teleport, drop 
down to the pit behind you. Down here, hit the switch and the floor you're on 
will raise. Now turn around and face the door. To the right on the wall is a 
hidden door, so open it and it will reveal a MegaAmor. This is your secret.

4. Now from secret 3, open the door to your right and go through it. Out here, 
turn left and notice the wall on the right. At the end there are two blue 
torches. Press Spacebar on the wall between the two blue torches and it will 
lower, revealing an Invincibility Sphere. Pick it up and go back, and then 
you'll be teleported. On here, drop down to the floor below you and you'll get 
credit for a secret. To get out of here, get to the Soulsphere and you'll be 
teleported.

TNT level index / Contents


-----------------
Level 22: Habitat
-----------------

Number of Secrets: 9

First, before we start out secret frenzy, we'll need the Blue Key first, but it 
isn't needed for beating the level. To get the Blue Key, go through the opening 
to your left. Out here, head up the stairs to your right and continue straight. 
A door will open, revealing a wall. This is a fake wall, so walk through it and 
you will get the Blue Key. Now let's backtrack to the level's starting point.

1. At the level's starting point, turn around and face the wall. You will see 
part of the wall is sort of "bent" and not even with the other walls. This is a 
fake wall, so go through it. You'll get a secret.

2. Staying behind this fake wall, get the Soulsphere in front of you for credit 
with your secret.

3. Once you get the Soulsphere, a big crate outside will lower, so RUN to it. 
If not, go to where the Soulsphere was and try again. Once you get past it, hit 
the switch behind the crate. The floor to your right will lower, so head down 
it. Down here, head up the created stairs in front of you. At the top, get the 
BFG.

4. From secret 3, hit the switch to lower the lift in this room. Now get back 
on it and ride it to the top. Up here, lower the crate in front of you, and 
walk through it. Now you will see two slime pillars. You can walk through them. 
Once you do, walk forward and the lift you're on will lower. Down here, walk up 
to the Super Shotgun and turn left. You will see a wall surrounded by two brown 
strips. This is a door, so open it and go through it. Now you'll hear the sound 
of a door opening. Go back to the previous room and you'll see a Chainsaw to 
the left. Pick it up and the doors around you will open. Step through them for 
a secret.

5. Now the bad half of these secrets. Go back to the opening to the right, and 
you'll be in a huge maze. Time to navigate ourselves around here. From the 
start of the maze, head right to an opening. Once you see an opening, you'll 
see one to your left and right. Go through the one to the left. Down this hall, 
go all the way straight to the end of the hall. As you go, a wall to your right 
will open, revealing an opening. Once you see it, go through it.

In here, walk forward to the wall. Now turn around and leave this room (if the 
lift rises, hit the switch next to you). Back in this maze, turn left and go 
all the way straight until you see an opening to your left. Once you see it, go 
through it. In this hallway, go all the way straight to the other end of this 
hall. Near the end, a wall to your right will open, so go through it. In here, 
open the Blue Door in front of you and go through it. In here, get the Yellow 
Key. Once you have the Yellow Key, turn around and leave this room the same way 
you entered it.

Back in here, turn left. Now head straight until you see an opening to your 
right. Once you see the opening, go through it. In here, run straight until you 
see a wall open to your right. Once you see it open, go through it. In this 
hallway, follow it until you see an opening to the left. Once you see it, there 
should be a Medikit in it. Step in it to get credit for a secret.

6. In the small room with the Medikit in secret 5, turn back around and go 
through the opening in front of you. Back in this hallway, turn right and you 
will get to a door when following this hallway. Open the door and hit the 
switch to get out of here. Back in this maze, head right to the wall and it 
will open, so go through it. In this hall, follow it until you see an opening 
to your left. Inside the opening are Health Potions. Step through it for a 
secret.

7. Secret 7 is just around the corner. In secret 6, there is a fake wall to the 
left. Go through it. In here, there is a pillar with the Red Key on it. To 
lower the pillar, leave secret 6 through either opening and RUN back to the 
pillar. It should be lowered, so get the Red Key.

8. Facing the pillar with the Red Key on it, turn around. Leave this room. Back 
in secret 6, go through the opening to your left. In this hall, turn right and 
follow this hallway until you see another opening to your right. Once you see 
it, it should be a small room, so step into it for credit for a secret.

9. From secret 8, go into the all in front of you. In here, turn left and 
follow this hallway to a Yellow Door. Once you get to the Yellow Door, open it. 
In here, follow the stairs to another Yellow Door. Once you get to it, go 
through it. Now lower the lift in front of you and drop down to the pit below 
you. Down here, walk up to the middle of the silver wall in front of you and it 
will lower. Now progress the game until you get to the exit room. Before 
stepping in the pit, open the Red Door behind the pit. You'll be teleported. In 
here, get the MegaArmor and step back through the teleporter. You'll get your 
secret.

TNT level index / Contents


------------------------------
Level 23: Lunar Mining Project
------------------------------

Number of Secrets: 3

1. In the room with the Yellow Key in it, look for a bookshelf on the wall. 
This is a hidden door, so open it and go through it. In this secret area is a 
Box of Shotgun Shells and a Medikit.

2. From secret 1, progress the game until you get to the room with the Red Key 
in it. Once you get to the Red Key room, get onto the platform it's on. On 
here, face the door across from you. Now turn around and you'll see a wall. One 
of the walls has a different design. This is a hidden door, so open it and go 
through it. In this secret area, all you get is a Stimpack and a Box of Shotgun 
Shells.

3. From secret 2, face the hidden door and drop down to the floor to your left. 
Down here, go through the opening and you'll drop down to a lower floor. Down 
here, go through the opening in front of you. In here, go through the opening 
to the left. In this room, you'll see a platform with an Invincibility Sphere 
on it. To get the Sphere, head to the other end of the room. Now face the 
platform and RUN onto it. On here, you'll get credit for a secret.

TNT level index / Contents


----------------
Level 24: Quarry
----------------

Number of Secrets: 3

1. From the start of the level, progress the level until you get to that slime 
hall leading to the teleporter, which takes you to the Blue Key. As you head 
down the hall, you'll hear the sound of a lift dropping. Once you here it drop, 
walk through the fake wall to your right and you should find a small secret 
room with a Radiation Suit in it. You'll know where it is because you'll see 
the wall in between two brown bars.

2. Now progress until you have the Blue Key. Once you have the Blue Key, face 
the Blue Door. Facing the Blue Door, drop down to the floor to your right. Down 
here, go through the opening next to you. In this hall, you'll notice one wall 
is darker than the others. This is a hidden door, so shoot it with your Fist, 
Chainsaw, Pistol, either Shotgun, or the Chaingun, and it will open. In this 
secret room is an Armor, Box of Shotgun Shells, Stimpack, and a Super Shotgun.

3. Facing the Armor in secret 2, turn left and face the wall. The wall in front 
of you is a lift, so lower it, get on it, and ride it to the top. Up here, 
there will be a Box of Shotgun Shells in front of you. 

TNT level index / Contents


---------------------
Level 25: Baron's Den
---------------------

Number of Secrets: 4

1. From the start of this level, follow the hall to an opening. Once you get to 
the opening, go through it. Out here, go through the opening to your right. In 
this opening, follow it to another big room. Out here, go through the opening 
across from you. In here, follow this hallway to a door. Once you get to a 
door, open it and go through it. In here, head up the yellow stairs. As you 
head up them, you'll see an opening to your left. Next to it is a door in the 
pit. Drop down and open it and go through it. In here, head straight and stop 
at the wall in front of you. Now turn left and face the wall. This is a fake 
wall, so walk through it. In here, go straight to the wall across from you. 
This is a hidden door, so open it and it will reveal an Energy Cell Pack. Pick 
it up for a secret.

2. From secret 1, leave this area and head back up the yellow stairs. At the 
top, open the door in front of you and go through it. In here, drop down to the 
ground below you. Down here, turn right and you will see a door at the bottom 
of the stairs. Open it and go through it. In here, turn left and lower the 
pillar in front of you to reveal a teleporter. Step through it to be taken to 
the other side of this room. Over here, open the door across from you and go 
through it. In here, you'll see a pedestal with a switch on it. Turn left 
facing the pedestal and you will see a lift (in between two brown bars). Hit 
the switch and RUN to the lift. Lower it to reveal a door. Open it and go 
through it (if you were fast, another door should've kept open).

In here, head straight to the staircase across from you. Head down it. At the 
bottom, a door to your right will open, revealing a Yellow Key. Pick it up.

3. From the Yellow Key, head back up the stairs. At the top, lower the lift 
across from you, get on it, and ride it to the top. Up here, turn right and 
follow this ledge until you stop at a wall. To your right is a ledge. RUN onto 
it. On here, open the Yellow Door and go through it. In here, walk forward and 
you'll be teleported in front of two Radiation Suits. Collect them and drop 
down to the slime river below you. Down here, follow this hallway to another 
opening. Once you get to it, go through it. Out here, you'll notice a pillar in 
the middle of the room. Open the door to your left. In here, hit the switch and 
the pillar will lower, so RUN back to it and step on the teleporter.

In here, walk straight to the edge of this platform and drop down to the floor 
below you. The wall to your right should be lowering, revealing a Megasphere, 
so pick it up for a secret.

4. From secret 3, open the door in front of you and go through it. In here, 
turn left and you will see a teleporter to your left. Step through it and you 
will get credit for a secret. You'll be taken right in front of an Invisibility 
Sphere.

TNT level index / Contents


-------------------
Level 26: Ballistyx
-------------------

Number of Secrets: 2

1. From the start of the level, progress the game until you get into the big 
room with the Blue Key. Once you have the Blue Key, look around the room for a 
blue torch and a barrel on fire next to each other. The wall to the left of the 
barrel is a hidden door, so open it and go through it. This secret area will 
reveal a Light Amplification Visor and a Soulsphere, so pick them both up.

2. Now progress the game until you get to the teleporter that takes you to the 
room with the Yellow Key. Once you get to the teleporter, step through it. Once 
you teleport, turn around and face the wall in front of you. This wall right in 
front of you is a hidden door, so open it and it will reveal a Soulsphere, so 
pick it up.

TNT level index / Contents


--------------------
Level 27: Mount Pain
--------------------

Number of Secrets: 2

1. From the start of the level, go through the opening to your left. In here, 
go through the first opening to your left. In here, turn right and you will see 
walls with black designs on them. One part of the wall does not have black 
designs on it. This is a hidden door, so open it and go through it. There are 
Health Potions and Stimpacks in this secret area.

2. From secret 1, leave this secret area. Back out here, head down the stairs 
in front of you. At the bottom, turn left and go through the opening to your 
right. In here, follow the right hand wall in this long hallway until you get 
to an opening. Once you get to an opening, go through it. In this small room, 
turn left and you will see a wall be lightened up. This is a hidden door, so 
lower it and it will reveal a Radiation Suit and a Computer Area Map. Step in 
to get credit for a secret.

TNT level index / Contents


--------------
Level 28: Heck
--------------

Number of Secrets: 2

1. From the start of the level, turn right and go through the opening across 
from you. In here, head up the stairs to your left. At the top, go through the 
opening across from you. In this maze area, go through the opening to your 
left. In here, turn left and now follow the right hand wall until you stop at a 
Stimpack. Once you stop at a Stimpack, turn left. There should be a face on the 
wall in front of you. Walk through it and you'll get a Backpack and credit for 
a secret.

2. Now progress this area until you get to the Blue Key. Once you have the Blue 
Key, turn around and follow this hallway until you stop at a Green Armor. Once 
you stop at the Armor, turn right and you'll see a face on the wall. This is a 
fake wall, so walk through it and you will get an Energy Cell Pack and credit 
for a secret.

TNT level index / Contents


--------------------
Level 29: River Styx
--------------------

Number of Secrets: 3

1. From the start of the level, go into the river and follow it to the big 
building. Use the small stairs to get to the building. Now if you notice the 
torches, one of them is green. Before getting to it, get to the right of the 
opening. Now remember where to go. Now go back to the green switch and press 
the Spacebar on it. It will lower, so RUN to the other side. You'll find a 
lowered lift, so get on it and ride it to the top. Up here, get to the 
Soulsphere for a secret.

2. From secret one, enter the building now. In here, head down either stairs. 
At the bottom, face the opening leading to another room. Now turn around and 
you'll see a wall. This is a hidden door, so open it and go through it. In this 
secret area, get all the ammo you can. 

3. From secret 2, head up the stairs to your right. At the top, turn right and 
follow this hall to a Green Armor. Once you get to it, pick it up and you'll 
get credit for an easy secret.

TNT level index / Contents


-------------------
Level 30: Last Call
-------------------

Number of Secrets: 1

1. You can't leave this level with less than 100% secrets. Just progress the 
game until you get to the room with the final boss in it. Once you teleport to 
that room, you'll automatically get credit for a secret.

TNT level index / Contents


-----------------
Level 31: Pharaoh
-----------------

Number of Secrets: 2

NOTE: Since this level has a bug that stops you from using the Yellow Key, you 
will need the Yellow Key for getting both of the secrets. Use the patch from 
www.teamtnt.com to get the Yellow Key, and then you're good to go.

1. Once you have the Yellow Key, get to the Yellow Door. Now open it and hit 
the switch inside. From here, go back to the level's starting point. Back in 
here, look for a new teleporter and then step through it. In here, head up the 
stairs to your left. At the top, hit the switch. Now head back to the floor 
below you. Down here, go through the opening across from you. In here, hit the 
switch. Now turn around and you'll see two switches. Hit the one on the left 
and turn around. You'll see two new pedestals. Hit the Spacebar on both of them 
to activate them like switches. From here, head up the staircase in front of 
you. At the top, turn right and get to the opening across from you. You will 
have credit for a secret by the time you reach the opening.

2. Once you get to the opening, drop down to the floor below you. Down here, 
follow this hall to a switch and then hit it. Now go back and hit this switch, 
and the floor you're on will rise. Back up here, head down the stairs again. 
Down here, go through the new opening to your left. In this hallway, follow it 
until you see a red torch on the wall. Once you see it, stop at it and turn 
right. The wall in front of you is fake, so walk through it. In here, get the 
MegaArmor and you will get credit for a secret.

TNT level index / Contents


-------------------
Level 32: Carribean
-------------------

Number of Secrets: 3

1. From the start of the level, hit the switch in front of you and it will 
lower. Down here, follow either pathway to a bridge. Once you get to the 
bridge, cross it. Over here, open the door in front of you and go through it. 
In here, go through the opening to your right. In here, follow this hallway to 
a staircase and then head up it. At the top, follow this hall to an opening. 
Once you get to an opening, go through it. In here, turn left and you will see 
an opening to your left, so go through it. In here, you'll see a different 
designed wall to your left. This is a hidden door, so open it and go through 
it. In this secret area are two Medikits and ammo.

2. Now progress this game until you have the Yellow and the Blue Key. Once you 
have both, stay in the room with the Yellow Key. Now lower the lift in this 
room, get on it, and ride it to the top. Back up here, follow either pathway 
back to the door we used to enter the building. Once you get back to it, open 
it and go through it. In here, go through the opening to your right. Back in 
here, you'll see a new MegaArmor across from you. Walk up to it and turn 
around. You'll see a new switch to your right, so hit it. Now go back to the 
room where the Yellow Key was, and then lower the lift in front of you and ride 
it to the top. Back out here, you'll notice the door leading to the BFG has 
opened, so go through it. In this secret area, get the BFG and the goodies 
here.

3. From secret 2, open the Blue Door across from this area and go through it. 
In here, hit the switch. A new ledge will be created in front of you. To get to 
it, head up the stairs to the left. At the top, cross the new walkway. At the 
end of it, turn around and you should see a new opening. Go through it. You'll 
get credit for a secret in this area with Boxes of Rockets in it.

Yay! I am done with TNT now! 

TNT level index / Contents


//////////////////////////////////////////
The Plutonia Experiment Levels and Secrets
//////////////////////////////////////////

01: Congo
02: Well of Souls
03: Aztec
04: Caged
05: Ghost Town
06: Baron's Lair
07: Caughtyard
08: Realm
09: Abattoire
10: Onslaught
11: Hunted
12: Speed
13: The Crypt
14: Genesis
15: The Twilight
16: The Omen
17: Compound
18: Neurosphere
19: NME
20: The Death Domain
21: Slayer
22: Impossible Mission
23: Tombstone
24: The Final Frontier
25: The Temple of Darkness
26: Bunker
27: Anti-Christ
28: The Sewers
29: Odyssey of Noises
30: The Gateway of Hell
31: Cyberden
32: Go 2 It

Contents


--------------
Level 1: Congo
--------------

Number of Secrets: 1

1. Once you start the level, progress the game until you have the Red Key. Once 
you have the Red Key, turn back around and get on the middle walkway that has 4 
paths on it. On here, look for a new window near one of the openings. Once you 
see it, drop down to the pit leading to it. Down here, get in front of the 
window and look for a hidden lift leading to it. Once you find it, lower it, 
get on it, and ride it to the top. Up in this secret area, there is a Box of 
Shotgun Shells and a Stimpack.

Plutonia level index / Contents


----------------------
Level 2: Well of Souls
----------------------

Number of Secrets: 0

There are no secrets in the Well of Souls. Have a nice day.

Plutonia level index / Contents


--------------
Level 3: Aztec
--------------

Number of Secrets: 1

1. From the start of this level, go through the opening in front of you. In 
here, head down the stairs to your right. Down here, there will be an opening 
in front of you and to your left. Go through the opening to your left. In this 
twisted hall, follow it until you see a red torch on your left. Once you see 
it, face the torch and turn around. On the wall in front of you should be a 
candle. This is a hidden door, so open it and go through it. In this secret 
area, turn left and get to the other end of the room for a nice Soulsphere.

Plutonia level index / Contents


--------------
Level 4: Caged
--------------

Number of Secrets: 4

1. From the start of the level, enter any of the 4 teleporters once you hit the 
switch. In here, hit the switch in front of you and the floor you're on will 
lower. Down here, head up the stairs to your left. At the top, head all the way 
straight until you see a pit to your right. Once you see the pit, face it. 
There are 3 pillars, and the one on the back has a Plasma Gun on it. RUN across 
the pillars to get to the Plasma Gun without falling in the pit. Stepping on 
the pillar with the Plasma Gun counts as getting a secret.

2. Now, progress the game until you have the Yellow Key. Once you pick up the 
Yellow Key, turn right and face the pit. Drop down to the pit. Down here, hit 
the switch on the wall and then step through the teleporter. From here, head up 
the stairs across from you. At the top, turn right and you will see a 
Soulsphere on that platform. To get to it, drop in the pit. Down here, go 
through the opening to your right. In here, step through the teleporter to your 
right and you'll be taken to the platform with the Soulsphere on it. Now you 
will get credit for a secret.

3. From secret 2, drop down to the floor below you. Back down here, go through 
the opening to the left instead of the right. In here, step through the 
teleporter across from you. Now out here, go through the opening across from 
you. In here, hit the switch to your right and the lift next to you will lower. 
Now get on it and ride it to the top. Up here, get the MegaArmor and you will 
get credit for a secret.

4. Now get to the Yellow Door, and then open it and go through it. In here, hit 
the switch across from you. Now once the Yellow Door closes, hit the switch on 
the other side of this wall to open it. Now leave this room. Back out here, 
head up the stairs across from you. At the top, head down the stairs to the 
left and you'll hear the sound of a lift dropping. Go through the opening to 
your right and you'll see the lift across from you. If you can't get to it, go 
back up the stairs and then head back down them. Now get on the lift and ride 
it to the top. Up here, step in the hall of Health Potions for a secret. To get 
out of here, just go back to the lift and it will lower for you. 

Plutonia level index / Contents


-------------------
Level 5: Ghost Town
-------------------

Number of Secrets: 1

1. Once you start this level, go through the opening in front of you. In here, 
turn right and you will see a switch on a pillar. Hit it and it will lower. Now 
head up the stairs in front of you. At the top, drop down to the floor below 
you. Down here, head up the stairs in front of you. At the top is a teleporter. 
Step through it and you'll be taken onto a platform with a Plasma Gun on it. 
Also in front of you is a pillar with a Megasphere on it. RUN onto the pillar 
to get credit for a little secret.

Plutonia level index / Contents


---------------------
Level 6: Baron's Lair
---------------------

Number of Secrets: 6

1. Once you start the level, go into the door that is in between black flags. 
In here, drop down to the pit below you. Down here, hit the switch and then go 
through the opening to your left. In here, look for a door. Once you see it, 
turn around and you'll see a switch. Hit it and then turn right. Now go all the 
way straight to the other end of this room. In here, turn right. Now open the 
door and go through it. In here, follow this hall to a lift. Now lower it, get 
on it, and ride it to the top. Up here, get the Soulsphere for a secret.

2. Once you have the Red Key, go back to the level's starting point. Back in 
here, get on the middle platform where you started the level. Now look for a 
switch and then hit it. Once you hit it, a wall in the corner will lower, 
revealing a Computer Area Map and plenty of ammo. Step in if you want credit 
for a secret, and collect all of the ammo you can get.

3. From here, open the Red Door and go through it. In here, destroy all of the 
barrels in front of you. Now go to where the barrels where and turn left. You 
will see computer designs on the wall. Shoot that wall with a Pistol, either 
Shotgun or a Chaingun and it will open, revealing Rockets. Step through and 
collect them if you want to get credit for a secret.

4. Right from secret 3, turn around and you'll see another computer wall 
design. Shoot this wall with a Pistol, either Shotgun or a Chaingun and it will 
open, revealing more Rockets. Step in and get them if you want to get credit 
for a secret.

5. Now, get the Blue Key. Once you have the Blue Key, go back to the level's 
starting point. Back in here, go back on the platform in the middle of the room 
where you started the level. On here, look for another switch. Once you find 
the switch, hit it. Another wall in the corner of this room will lower, 
revealing a MegaSphere, Energy Cell Packs, and a Rocket Launcher. Go into this 
secret ammo and grab all of it that you need.

6. Now, open the Blue Door and go through it. In here, drop down to the floor 
below you and hit the switch to lower the wall. Down here, walk up to the 
pillar in the middle of the room. On the pillar is a Berserk. To lower it, 
press the Spacebar on it and it will lower. Get on it and ride it to the top. 
On this secret area, get the Berserk.

Plutonia level index / Contents


-------------------
Level 7: Caughtyard
-------------------

Number of Secrets: 1

1. Progress the level until you get to the final room with the exit teleporter 
in it. Once you get there, walk up to the exit teleporter but do not STEP ON 
IT. Now, turn around and face the hallway. At the end of the hall, there should 
be a new opening to your left and right. Go through either one of them to get 
credit for a secret. In each secret area are health and ammo you may need for 
the next level.

Plutonia level index / Contents


--------------
Level 8: Realm
--------------

Number of Secrets: 1

1. From the start of the level, walk forward and the floor you're on will 
lower. Down here, open the door to your right and go through it. In here, lower 
either lift across from you. Now get on it and ride it to the top. Up here, go 
through the opening at the other end of the room. In here, turn right and 
follow this river until you see a door to your right. Once you see it, open it 
and go through it. Hit the switch and leave. Back in here, turn left and follow 
the right hand wall until you get to an opening. Once you get to it, go through 
it. In here, hit the switch at the top of the stairs, and then go through the 
new opening to your left. In here, follow this hall to a staircase. Once you 
get to it, face it and turn around.

You will see a wall. Shoot it with a Pistol/either Shotgun/Chaingun and it will 
open, revealing a secret room with rockets and Health Potions.

Plutonia level index / Contents


------------------
Level 9: Abattoire
------------------

Number of Secrets: 2

1. From the start of the level, go all the way straight to the other end of the 
room. Over here, turn right and you will see a staircase, so head down it. Down 
here, step on the Super Shotgun and the floor you're on will lower. Down here, 
face the west part of this room. If you notice, there are two face icons on the 
walls. Walk up to the one on the right and press the Spacebar on it. It will 
lower, revealing a Soulsphere, so pick it up for a secret. If you are not sure 
which face icon it is, there are Shotgun Shells right in front of the correct 
one.

2. From secret 1, step into the teleporter right next to you. In this room, 
head up the stairs at the other end of this room. Up here, hit the switch to 
your right and left, and a bridge will rise to an opening where the Blue Key 
is. But if you notice, there is an opening to the left and right. Use the 
bridge to RUN over the gap and into either opening. In here, follow the passage 
to a Medikit and a Box of Shotgun Shells. Get them and you will have credit for 
a secret.

Plutonia level index / Contents


-------------------
Level 10: Onslaught
-------------------

Number of Secrets: 3

1. From the start of the level, get the Blue Key. Now open the door and hit the 
switch to lower the Blue Bars. From here, turn left and go all the way straight 
to the door at the other end of the room. Once you get to it, open it and go 
through it. In here, hit the switch in front of you and the floor you're on 
will lower. Down here, turn right and you will see an opening, go through it. 
In here, turn left. Now press Spacebar on the wall in front of you and it will 
lower, revealing Stimpacks and Boxes of Rockets. Step through to get credit for 
a secret.

2. Now progress the game until you get to a room with a MegaArmor on a pillar. 
Once you see it, look for a staircase in the room. Head up it. At the top, the 
pedestal in front of you will lower. When this lowers, the pillar with the 
MegaArmor lowers, so RUN back to the lowered pillar and get the MegaArmor for a 
secret. If you can't get it, then try again.

3. Now, after secret 2, get past the lowered pedestal. Out here, turn right and 
you will see a Plasma Gun below a wall. To get to this, head down the stairs to 
your right and you will be in front of another staircase. Now turn left and you 
will see a wall. Press the Spacebar to lower it. This also lowers the wall 
behind you. Get the Plasma Gun, turn around and go through the opening you see. 
In this secret area, get the Medikit, Invisibility Sphere, and the Box of 
Rockets. Also get the Energy Cell Pack in front of the opening.

Plutonia level index / Contents


----------------
Level 11: Hunted
----------------

Number of Secrets: 1

1. From the start of the level, hit the switch on the pedestal across from you 
and it will reveal an opening, so go through it. In here, turn right and go 
through the opening in front of you. In here, follow the left hand wall until 
you get to a door (it should be opened when you get to it). Once you get to a 
door, face it and then turn around. You'll notice one of the walls looks 
different than the others. This is a hidden door, so open it and go through it. 
Hit this switch for a secret. This secret creates Yellow Lights on the floor, 
and if you follow them correctly, they can take you to the Yellow Key.

Plutonia level index / Contents


---------------
Level 12: Speed
---------------

Number of Secrets: 2

1. From the start of the level, progress the game until you have the Yellow 
Key. Once you have the Yellow Key, head up the stairs next to you. At the top, 
turn right and you'll see a teleporter. RUN to it and you will step on it. Once 
you teleport, turn right and you'll see an opening. Back up and RUN into the 
window/opening. In this hallway, step through the teleporter. Once you are 
teleported, you will be in a secret area. Head up the stairs to the left to get 
a Soulsphere.

2. Now progress the game until you have the Red Key. Once you have the Red Key, 
drop back down to the pit below you. Down here, go through the opening in the 
southwest part of the pit. In here, lower the lift next to you, get on it, and 
ride it to the top. Up here, turn right and hit the switch on the pedestal 
across from you. Now turn around and head up the stairs. At the top, you'll see 
a teleporter to your right, so step through it. In here, you'll get credit for 
a secret. Get the Medikit and Box of Shotgun Shells in front of you and then 
get the MegaArmor behind you.

Plutonia level index / Contents


-------------------
Level 13: The Crypt 
-------------------

Number of Secrets: 1

1. Once you start this level, hit both switches to open the door, and then go 
through it. In here, get the Yellow Key. Now open the Yellow Door to your right 
and go through it. In here, head down the stairs. Down here, go all the way 
straight to the other end of the room. Now the floor you're on will lower. Down 
here, turn right. Now you will see a gray pillar. REMEMBER WHERE THIS PILLAR 
IS. Go through the opening to the left of the gray pillar. In here, head up the 
stairs to your right. At the top, go through the opening behind you. In here, 
head up the stairs and go through the opening to your right. 
 
In here, turn right and you will see a pit, so drop down to it. Back down here, 
RUN right back to the same gray pillar. If you were quick, you'll see part of 
it has lowered, revealing a switch. Get to the switch and hit it. Now turn 
right. The pillar with the Soulsphere has lowered, so get to it for a secret. 
If you can't get to the switch, go back up and try again.

Plutonia level index / Contents


-----------------
Level 14: Genesis
-----------------

Number of Secrets: 3

1. Start the level by going through the opening across from you. In here, go 
through the next opening and you'll be outside. Out here, head down the stairs 
and then go through the opening to the right. In here, head up the stairs in 
front of you. At the top, turn right and you will see a window. RUN through it 
and you'll be on a walkway. On here, turn left and you will see a lava 
waterfall and a pit. Drop down to the pit and press Spacebar on the lava 
platform in front of you. It will lower, revealing a teleporter in the opening 
to the left, so step through it. Get the MegaArmor and Energy Cell Pack in this 
secret area.

2. In the northwest corner of the map (where the lava waterfalls and the 
walkway are), you'll see an opening leading to a walkway with an Invisibility 
Sphere at the end of it. Face this opening and look at the wall to the left of 
it. Follow it until you see blood on a wall. This is a hidden door, so open it 
and go through it. In here, just walk in front of the teleporter to get credit 
for a secret.

3. Wait, we aren't done here yet. Step through the teleporter now. In here, get 
the Backpack and turn left to face the lava pit. You'll see a platform with a 
Soulsphere on it rising. Save your game, back up and then RUN onto the platform 
with the Soulsphere. Collect it and you will get credit for a secret.

Plutonia level index / Contents


----------------------
Level 15: The Twilight
----------------------

Number of Secrets: 19

Holy crap, 19 secrets! They're still pretty easy. Here I go. 

1. Starting the level, step through the teleporter in front of you. In here, 
hit the switch in front of you and the floor you're on will lower. Down here, 
turn right and you will see a Super Shotgun. Collect it and turn right to the 
bars. If you notice, there is a solid wall with designs on it to the left of 
the bars. This is a hidden door, so open it and make sure you go through it for 
a secret.

2. From secret 1, hit the switch in secret 1. Now turn right and you will see a 
new opening across from you, so go through it. In here, make sure to kill the 
Heavy Weapon Dude and the Revenants. Now walk forward and you will get credit 
for a secret.

3 through 8. Here are easy secrets right here. From secret 2, turn left and you 
will see a staircase leading up to a Megasphere. Each step you step on to the 
MegaSphere counts as a secret. By the time you get up to the Megasphere, you 
should have 8 secrets. Getting the MegaSphere at the top does not count as 
getting a secret, however.

9. Now head back down the stairs and leave this room. Back out here, go all the 
way straight to the Rocket Launcher. Now where the MegaArmor is, we'll call 
this the "central walkway" for now because a lot of the secrets are around this 
area. Once you have the Rocket Launcher, face the pit and turn left. You'll see 
a teleporter in the pit, so step through it. In here, walk forward towards the 
Plasma Gun, Soulsphere, and Backpack to get credit for a secret.

10. We're not done here yet. With your back on the teleporter (don't step into 
it), turn right and you'll see designs on a wall. This is a hidden door, so 
open it and go through it. In here, walk forward and get the BFG, and then 
you'll get credit for a secret.

11. Go back to where the Plasma Gun and save your game. Now in this area is a 
window. Turn left to face the window. Across from you is a pillar with a 
Medikit on it. Back up and RUN and try to land on it (if not, load up your 
saved game). Once you land on the pillar, you will get credit for a secret. 
Also landing on this pillar will open the door to secret 12.

12. From secret 11, drop down to the floor below you. Down here, turn left and 
you'll see an opening with an Invincibility Sphere in it. Collect it and you 
will get credit for a secret.

13. From secret 12, go back to the pit and step through the teleporter. Now 
you'll be taken back to the central walkway. Now turn left and you will be 
facing where the Rocket Launcher was. Facing this pit, drop back down to it. 
Down here, step through the same teleporter to your left. Back in here, turn 
around and you'll be facing a wall. This is a hidden door, so open it and go 
through it. In this secret area, there are plenty of Health Potions for you to 
grab.

14. From secret 13, follow this hallway to a teleporter. Once you get to the 
teleporter, step through it and you'll be taken to the central walkway again. 
This time, turn around and you'll see a staircase in front of you. Now if you 
notice, there is a slight opening you can go through to the left of the 
staircase, so go through it and you'll drop down to a pit. Down here, step 
through the teleporter and you'll get credit for a secret once you are 
teleported. 

15. From secret 14, walk forward towards the rockets and you'll get credit for 
a secret. Collect all of the health and ammo here while you're at it before you 
leave this place.

16. Now, if you'll notice, you'll see a Rocket in front of a wall. This is a 
hidden door, so open it and go through it. In here, walk towards the teleporter 
and you'll get credit for a secret. Now step on the teleporter. On this 
platform, get the Box of Rockets and the Medikit.

17. From secret 16, open the door to your left and it will lower, revealing a 
teleporter, a Box of Shotgun Shells, and an Invisibility Sphere. Step through 
to get credit for your secret.

18. From secret 17, step through the teleporter and progress the game until you 
have the Yellow Key. Once you have the Yellow Key, go back to the central 
walkway again. Now, pretend the Rocket Launcher you got earlier is still to 
your right, and now you'll be facing a staircase, so head up it. At the top, 
you'll see an opening to your right, so go through it. Get the Energy Cell 
Packs in this secret area.

19. Now, from secret 18, leave the secret room and turn left. You'll see a 
switch on a pedestal across from you, so walk up to it. Facing this switch, 
turn around and save your game. You will see a lava waterfall to your left. RUN 
onto it. If you can't get to it, save your game. On here, you'll see an opening 
to your left, so go through it. In this secret area, get the Soulsphere.

Plutonia level index / Contents


------------------
Level 16: The Omen
------------------

Number of Secrets: 0

There are no secrets in this level. Even though there are no secrets in this 
level, you may exit the level with 100% in some source ports, like ZDoom. Have 
a nice day, and they'll be secrets next level.

Plutonia level index / Contents


------------------
Level 17: Compound
------------------

Number of Secrets: 2

1. From the start of the level, drop down into the slime pit. Down here, hit 
the switch and the opening to your left will lower, so go through it. In here, 
get the Radiation Suit at the top of the stairs. Once you have the Radiation 
Suit, go through the opening to your right. In here, go all the way straight 
and you will stop at a wall. Once you stop at a wall, turn right and you'll see 
a wall to the left of the opening. This is a fake wall, so go through it. In 
this secret area, collect all of the Health Potions.

2. From secret 1, progress the game until you get to the Red Key. Once you have 
the Red Key, a wall to your left will open, revealing enemies. Kill them at 
first and then you'll see a Box of Shotgun Shells in front of a wall. That wall 
is a hidden door, so open it and go through it. In here, get the Radiation Suit 
and then you'll get credit for a secret. Now if you want, step through the 
teleporter in front of you. Out here, get all of the Health Potions, Energy 
Cell Packs, and the Boxes of Rockets you want, and then step back through the 
teleporter.

Plutonia level index / Contents


---------------------
Level 18: Neurosphere
---------------------

Number of Secrets: 1

1. From the start of the level, go straight and RUN through the window across 
from you. In here, head up the stairs in front of you. At the top, look 
straight and you will see two windows. Get in front of either one of them and 
then save your game. If you look through either window, you'll see a gray 
ledge. Back up and RUN through the window to get on this ledge. On here, turn 
left and you will see another window with a BFG and a Megasphere in it. Save 
your game again. Now face the window at an angle, and RUN in that direction to 
get into the window. Now get the stuff for credit for a secret.

Plutonia level index / Contents


-------------
Level 19: NME
-------------

Number of Secrets: 1

1. From the start of the level, step through the teleporter across from you. In 
here, use the square shaped platforms to get across the lava pit. At the end of 
the lava pit is a switch. Hit it and then turn around. Now go back to the 
teleporter you used to enter this room, and then step through it. Back in the 
level's starting area, turn right and you will see a new opening. Inside the 
opening is a teleporter, so step through it. In this secret area, walk off the 
teleporter to get credit for a secret. Now get the Invisibility Sphere, 
Soulsphere, and MegaArmor in front of you.

Plutonia level index / Contents


--------------------------
Level 20: The Death Domain
--------------------------

Number of Secrets: 2

1. From the start of the level, get to the switch at the other end of this 
room. Over here, hit the switch and a staircase will be lowered next to you, so 
head down it. Down in this hall, turn right and follow this hall until you see 
an opening to your left. Once you see the opening, go through it. In here, hit 
the switch to lower the lift next to you, but walk across it first. On this 
side of the hallway, you'll see a demon face symbol on the wall. Get in front 
of it and press the Spacebar on it. From here, lower the lift and walk past it 
again. Back in this hall, turn right and follow this hallway until you see an 
opening to your right. Once you see it, go through it. In here, collect all of 
the Health Potions and go into the next room. Get the MegaArmor, Boxes of 
Rockets, and the Boxes of Shotgun Shells too.

2. From here, go back to the lift. Once you get back to the lift, lower it. Now 
get on it and turn left. Once the lift rises, you'll see an opening. Once you 
see it, go through it. In here, hit the switch across from you. Now turn back 
around and you'll see another opening below you, so RUN forward and drop down 
to it. In here, walk forward and the walls in front of you will lower, 
revealing more parts of this room. Walk up to the door across from you. You 
can't open it, so turn left and you'll see a pair of red flags on the wall. 
Facing this wall, turn right and you will see white lights on the wall. Press 
the Spacebar on these lights and the door next to you will open, so go through 
it. In here, walk forward and the lift to your right will lower, so get on it 
and ride it to the top. Up here, get the Soulsphere in front of you for a 
secret.

Plutonia level index / Contents


----------------
Level 21: Slayer
----------------

Number of Secrets: 0

For a pretty short level, there are no secrets in this level. Some areas may be 
"hidden" but they were not tagged as secrets. Even though there are no secrets 
in this level, some source ports like ZDoom will give you credit for 100% 
secrets found when you finish this level.

Plutonia level index / Contents


----------------------------
Level 22: Impossible Mission
----------------------------

Number of Secrets: 4

1. Once you start the level, get the Blue Key and the Yellow Key. Once you have 
both keys, go back to the Blue Doors at the level's starting point. Face both 
of them. Now open the Blue Door on the left. In here, walk forward and you'll 
hear the sound of a lift dropping. Turn around and leave this room and if you 
turn left quick enough you'll see a teleporter to your left, otherwise it will 
rise. If it does, open the Blue Door and try again. Once you get to it, step 
through it. In here, collect the health and ammo, and then step through the 
teleporter in front of you. Once you teleport, you'll get credit for a secret.

2. Now, open either Blue Door and then go through it. In here, go through the 
opening across from you. In here, you'll see a Rocket Launcher in front of you. 
To get to it, turn right and you will see walls to your left. Press the 
Spacebar on them until you find a hidden door. Once you find it, go through it. 
In here, follow this hall to an opening. Once you get to it, go through it. In 
here, get the Rockets and Rocket Launcher and you should have a secret once you 
step into this area.

3. From secret 2, turn back around and go through the fake wall (it is just a 
normal opening on the other side). Back in this small hallway, search the walls 
to your left for a hidden door. Once you find it, it will open and reveal a 
teleporter, so step through the teleporter. On this secret ledge, get the 
Shotgun Shells and the Health Potions. You will have credit for a secret once 
you are teleported onto this platform.

4. Now, progress the game until you have the Red Key. Once you have the Red 
Key, open either Red Door and then go through it. Out here, get to the end of 
the slime pit and head up the stairs. At the top, turn left and you will see a 
pedestal. There is a switch on both sides, but you need to hit the one on the 
front to continue the level. To get a secret, hit the one on the back of the 
pedestal. Now go through the opening in front of you. In here, turn right and 
get the Medikits, the Backpack, the Boxes of Shotgun Shells, and the Box of 
Rockets. Step into this area to get credit for a secret.

Plutonia level index / Contents


-------------------
Level 23: Tombstone
-------------------

Number of Secrets: 5

1. Once you start this level, go through the opening in front of you. In here, 
turn left and you will see an opening to your left, so go through it. In here, 
notice the walls on the left. They have gray and green designs on them, but the 
wall in the middle only has a gray design on it. This is a hidden door, so open 
it and go through it. In this secret area, collect the few Rockets here. 

2. From secret 1, turn left in this thin hall and you will see an opening 
across from you, so go through it. In this hallway, press Spacebar on the wall 
in front of you and it should open, revealing Rockets. Go into this small and 
secret room. Collect the Rockets and get credit for a secret.

3. From secret 2, turn right and you will see an opening to your right, so go 
through it. In here, go all the way straight to the door at the other end of 
this hallway. Over here, turn left and face the wall in front of you. Search 
this area for a secret door. Once you find it, go through it. In here, you will 
get credit for a secret. Also collect the Rockets and the Backpack while you 
are in here too.

4. While you are in this secret area, step on the teleporter in here. Instead 
of you being teleporter, a pillar in this room will lower, revealing a 
MegaSphere. Step on the pillar and collect the MegaSphere for your credit for a 
secret. 

5. From here, progress the level until you get to the room with the Red Key. 
Once you get to the room with the Red Key, drop down to the pit where the Red 
Key is. Down here, get the Red Key and then look for an opening at the other 
end of the room. Once you see it, go through it. In here, turn left and you 
will see a platform, so get on it. On here, hit the switch and the lift in 
front of you will lower, so get on it and ride it to the top. Up here, get the 
Soulsphere to get credit for a secret.

Plutonia level index / Contents


----------------------------
Level 24: The Final Frontier
----------------------------

Number of Secrets: 7

1. Once you start the level, turn around and you will be facing a wall. This is 
a fake wall, so walk through it. In this early, secret, get the Megasphere, 
Backpack, Box of Shotgun Shells, and the Box of Rockets.

2. Now go back and hit the switch, and then the floor you're on will lower. 
Down here, you will see pillars forming a staircase leading to a higher 
platform, and each pillar has a Health Potion on it. Now get on the FIRST 
pillar and then turn left. Save your game and then RUN off of this pillar, and 
then you should land into a little pit. If not, load your saved game and try 
again. In this pit, there is a Soulsphere, Invisibility Sphere, and an Energy 
Cell Pack. Once you fall in here, you'll get credit for a secret.

3. While you are in secret 2, collect the goodies and then step through the 
teleporter. Once you are teleported, head up the pillars forming staircases to 
get to a higher platform. At the top, step through the teleporter to your 
right. In here, walk forward and the door in front of you will open, so go 
through it. In here, follow this hallway to a walkway. Once you get to the 
walkway, cross it to a platform. On here, hit both switches on both pillars, 
and then a walkway will be rising to an opening. Cross it and go through it. In 
here, turn left and go through the opening. Now hit the switch next to you and 
go down into the pit.

Down here, look for a small pit with a switch inside (there is a Radiation Suit 
next to it and a green arrow on the floor pointing to it). Go into the pit and 
hit the switch. Now turn around and the lift behind you will lower, revealing 
an opening, so go through it. In this secret area is a Soulsphere, Boxes of 
Rockets, and an Energy Cell Pack.

4. While you are in secret 3, look for a wall with black spots on it. This is a 
hidden door, so open it and go through it. In here, step through the 
teleporter, and you'll be taken to a secret room. In this secret room is a 
Soulsphere, a MegaArmor, two Backpacks, a Radiation Suit, and plenty of Boxes 
of Rockets. Step into this room to get credit for a secret. Also get all of the 
goodies here, as you'll really need them.

5. From secret 4, turn back around and step back through the teleporter. You'll 
be taken to the platform at the start of the long walkway. Once you are 
teleported, you'll get credit for a secret, but you get no goodies in return. 
This sucks.

6. Now progress the game until you have the Blue Key. Once you have the Blue 
Key, backtrack back to the small room where the Blue Door is. In here, face the 
Blue Door and turn around. You'll see a new opening, so go through the opening 
and you will get credit for a secret. In this secret room are two Medikits and 
a Box of Shotgun Shells.

7. Now go back into the pit from secret 6. Down here, look for any teleporter 
you can find in the pit. Once you find a teleporter, step through it and you'll 
be taken back out of the pit in front of the long walkway again. From here, 
follow the long walkway until you see an opening to the left. Inside the 
opening are red walls surrounding it. Go through this opening. In here, search 
for another opening that has Energy Cells in it. Walk into this opening to get 
credit for a secret.

Plutonia level index / Contents


--------------------------------
Level 25: The Temple of Darkness
--------------------------------

Number of Secrets: 1

1. From the start of the level, progress the level all the way until you get to 
the area with the Blue Key. Once you get to the Blue Key, pick it up. Now turn 
around. You will see a platform with an Energy Cell Packs on both platforms. 
Now if you notice, there is blood on one of the platforms. Get in front of the 
blood and press Spacebar on it. Both platforms will lower. Turn around and you 
will see a switch. Hit it before both platforms rise again, otherwise lower 
them again. Once you hit the switch, cross the walkway and head up the stairs. 
Back up here, turn right and you'll see a new opening to your right. Go in it 
for a secret. In here are Armor and Health Potions, as well as Boxes of Bullets 
and Shells.

Plutonia level index / Contents


----------------
Level 26: Bunker
----------------

Number of Secrets: 4

Note in this level that there is an error. This error causes you to only get 
75% secrets at maximum, because one of the secrets was put right on a 
teleporter. That meant you could not step on the teleporter and get credit for 
a secret before being teleported, so you can only get up to 3 secrets. This 
secret is the one that takes you to a MegaSphere. If you were to use IDCLIP to 
walk right over the teleporter, you would get credit for a secret. But no 
cheating. I will still take you to it.

1. From the start of the level, head down the stairs in front of you. Down 
here, turn right and head straight. Now fall into the river below you. Down 
here, turn right and follow this long river until you get to an area with a lot 
of pillars in them. Once you get to this area, look for blood on a pillar. Once 
you find it, press Spacebar on it and the pillar will open, revealing a 
teleporter. Step through it and you'll be taken to a MegaSphere (this was 
supposed to be a secret but there was an error).

From here, turn around and you'll see a staircase, so head down it. Down here, 
head up the stairs to your left. At the top, walk straight and you will stop at 
a wall. Now turn left and you'll see a mix of green and gray on the walls. This 
is a hidden door, so open it and it will reveal a teleporter, so step through 
it. In this secret area is a MegaArmor, Medikits, and Boxes of Shotgun Shells.

2. From secret 1, step back through the teleporter. Back in here, open the 
hidden door. Back in this area, turn around and you'll see an opening across 
from you, so go through it. In here, turn left and follow this path to an 
Energy Cell Pack. Once you get to it, notice there is another gray and green 
design on the wall to your left. This is a hidden door, so open it and it will 
reveal 4 Energy Cells. Walk through for a secret.

3. From here, go back to the opening we used to enter this room. Back out here, 
go all the way straight to the windows across from you. Use the windows to 
enter the river below you. Back down here, turn right and follow this river 
until the walls around you change from green to brown. Once you see brown walls 
around you, you'll notice a MegaArmor on a high platform to your right. To get 
this, notice on the ceiling. You'll see bars hanging from the ceiling. Head 
left and you'll see more bars from the ceiling. Get under the bars and then 
turn right.

On this wall, press Spacebar on it and it should lower. This lowers the 
platform with the MegaArmor, so RUN to it and get it, and then you'll get 
credit for a secret. Otherwise, go back and lower the same wall again.

Plutonia level index / Contents


---------------------
Level 27: Anti-Christ
---------------------

Number of Secrets: 3

1. Once you start this level, save your game because this secret is a little 
hard to pull off. Now turn left and you'll see a huge pit below you. Slowly 
walk off this platform and you should land onto a small one below you. Down 
here, if you landed on a platform, you'll get credit for a secret. On this 
platform is a Backpack, a MegaArmor, an Invincibility Sphere, and a BFG. 
Collect all of them on this secret area.

2. From secret 1, step through the teleporter next to you and you'll be back at 
the level's starting point. From here, progress the game until you have the 
Yellow Key. Once you have the Yellow Key, turn around and cross the walkway 
back to the opening. Back in here, get to the lift across from you. Now walk up 
to it and then it will lower, revealing a teleporter, so step through it. From 
here, turn around and you will see a lift with a MegaArmor at the top. Lower 
the lift, get on it, and ride it to the top. Up here, walk forward to get 
credit for a secret.

3. While you are still on secret 2, you will see a Rocket in front of a wall. 
This wall also has black spots on it. This is a hidden door, so open it. Now 
save your game and drop down to the floor right below you. Down here, turn left 
and you will see a Soulsphere on a pillar. Walk up to the pillar and get the 
Soulsphere for credit for a secret.

Plutonia level index / Contents


--------------------
Level 28: The Sewers
--------------------

Number of Secrets: 4

1. Once you start this level, head down the stairs in front of you. At the 
bottom, turn left and face the wall. You will see black scratches on the wall. 
This is a fake wall, so walk through it. In here, head up the stairs to the 
left. At the top, walk up to the Boxes of Rockets and you will get credit for a 
secret. You will also get an Invisibility Sphere as you are heading up the 
stairs.

2. Now go back to the level's starting area. Back over here, open the door near 
the starting teleporter and go through it. In this room, walk forward and you 
will notice computer designs on the wall to your right. Shoot this wall with a 
Pistol, either Shotgun, a Chaingun, or use a Fist or Chainsaw on it. It will 
open, but a wall behind you will also open, revealing a Soulsphere. Get the 
Soulsphere to get credit for a secret.

3. From secret 2, turn right and you will see a long hall. Now walk forward and 
you will see a floor in between two torches. This is a lift, so walk on that 
floor and it will lower. Down here, hit the switch to lower the wall next to 
you, and then go through it. In here, walk forward into this room and you will 
see a bookshelf to your left. Walk up to it and pres Spacebar and then it will 
open, so go through it. In this secret area is a Chainsaw, Chaingun, MegaArmor, 
and Energy Cell Packs.

4. Once you have the Yellow Key, go back to the lift we used to get down here. 
Now lower it, get on it, and ride it to the top. Up here, go through the 
opening in front of you. In here, use the small platforms in the slime pit to 
get to the switches across from you. Once you get to the switches, turn right. 
Now cross this thin ledge and you will get to a small platform with slime on 
it. Get on this platform and then face the wall. This is a fake wall, so walk 
through it. In this secret area are a few Boxes of Rockets.

Plutonia level index / Contents


---------------------------
Level 29: Odyssey of Noises 
---------------------------

Number of Secrets: 2

1. Once you start this level, progress the level until you get the Red Key. 
Once you have the Red Key, a wall near you will open, revealing a switch. Hit 
the switch and then leave this room. Back out here, go back to where you 
started the level. Facing the door, turn left and follow this right hand wall 
to a new opening. Once you get to it, go through it. In this secret area, 
collect the Energy Cell Packs.

2. From secret 1, progress the game until you have the Yellow Key. Once you 
have the Yellow Key, a wall to your right will open. This is tricky to pull 
off. Save your game and then back up and RUN to get into the new opening to the 
right of where the Yellow Key was. In here, get the MegaSphere and now you will 
have credit for a secret.

Plutonia level index / Contents


-----------------------------
Level 30: The Gateway of Hell
-----------------------------

Number of Secrets: 0

In the last level of Plutonia, there are no secrets. All the ammo you need is 
at the beginning and the end of the level to destroy the final boss. Even 
though there are no secrets in this level, you may finish the level with 100% 
secrets in some source ports like ZDoom. Good luck finishing off the final 
boss!

Plutonia level index / Contents


------------------
Level 31: Cyberden
------------------

Number of Secrets: 1

1. As you know, you need to free 4 Cyberdemons to progress into the level. Once 
you start this level, progress it until you free the 4th Cyberdemon. Once you 
free the 4th Cyberdemon, go to its open cage. Hit both switches to open both 
doors, and then go through it. In here, head up either staircase in front of 
you. At the top, go through the opening in front of you. In here, turn left and 
follow this path to a switch. Once you get to a switch, hit it. Now leave this 
area and head back down the stairs. Down here, go through the new opening to 
your right. In here, turn right and you'll see a face icon on the wall. This is 
a hidden door, so open it and it will reveal a teleporter, so step through it. 
In here, you'll get credit for a secret. Also you'll get a Box of Shotgun 
Shells and a Box of Rockets.

Plutonia level index / Contents


-----------------
Level 32: Go 2 It
-----------------

Number of Secrets: 2

1. Once you start this level, go through the opening to your right. In here, 
turn left. Now you notice that this part of the level is a replica to Level 1: 
Entryway of Doom II. From here, turn around and you'll see a staircase, so head 
up it. At the top, drop down to the big area to the left. Down here, you'll get 
credit for a secret. If you think of Map 1 from Doom II, this is the big secret 
area where you would get the Shotgun in Doom II.

2. Once you have the Yellow Key, get to the Yellow Door. Once you get to it, 
open it and go through it. In here, walk up to the Red Key and you will get 
credit for a secret. In Map 1 of Doom II, this is where the hidden Rocket 
Launcher was. This time it is a nice Cyberdemon, Boxes of Rockets, and a Red 
Key. Seems like a better deal for me.

WOO HOO! I AM DONE WITH ALL SECRETS!

Plutonia level index / Contents


========================
10. How to use a BFG9000
========================

Don't you hate it when you fire a BFG9000 and it doesn't kill any enemies in 
front of you? Well, here's how to use it correctly. Here are the locations I 
have found the BFG:

---
TNT
---

Level 15: Dead Zone
Level 16: Deepest Reaches
Level 17: Processing Area
Level 20: Central Processing
Level 21: Administration Center
Level 22: Habitat
Level 25: Baron's Den
Level 30: Last Call
Level 32: Caribbean

--------
Plutonia
--------

Level 11: Hunted
Level 12: Speed
Level 15: The Twilight
Level 16: The Omen
Level 18: Neurosphere
Level 19: NME
Level 23: Tombstone
Level 27: Anti-Christ
Level 28: The Sewers
Level 30: The Gateway of Hell
Level 31: Cyberden
Level 32: Go 2 It

The BFG9000 should only be used carefully. It will also kill any enemies that 
you see once the BFG blast hits something. 

                 ___
----------------| X |---------------
  S       S                        |
  S             E                  |
              E     E              |
         E     E  B      E         |
-----------------------------------

The X is you. The B is where the BFG blast hit. The E are the enemies that die. 
The S are the ones that survive. If you turn right and back up (so you can see 
the BFG blast before it hits something), it should also kill the enemies that 
were the survivors.

------------------
How to dodge a BFG
------------------

If you play a Doom online deathmatch, you should be aware of people who use the 
BFG frequently. They shouldn't be too much of a problem if you know how to 
dodge a BFG blast correctly. If you know how to, look here. 

 _________________________
|                     _   |
|  M                B|_|X |
|                         |
|                         |
|_________________________|

Say the X is you. The M is your enemy and the B is where the BFG hit. The 
square between you and the BFG blast is a pillar. Since your enemy couldn't see 
you and the BFG blast hit, you will not be hurt/killed. If you move out and he 
can see you, you should be killed. 

As long as your enemy cannot see you, the blast is not going to hurt/kill you. 
Another way to do this is not only hide behind something, but to get out of 
your enemy's sight. Since it takes a second or two before the BFG fires, you 
can also try to kill your enemy and then hide when the BFG blast is launched 
(even if an enemy is dead the BFG can still kill you). 

Contents


==================
11. Ghost Monsters
==================

There are ghost monsters in the game that cannot be hit and can walk through 
walls. This is because they are ghost monsters. 

Forming of a Ghost Monster: If you kill any enemy (except for a Lost Soul, 
Arch-vile, Cyberdemon, Spider Mastermind, or Nazi), and their dead boy is right 
where a door shuts (or between the edge of a lift and the ceiling), their body 
will be crushed. And if an Arch-vile revives that dead monster, they can become 
a ghost (since they were under a door). 

Even though Pain Elementals explode and disappear, they can still be crushed on 
a door or lift on just the right timing. You have to get them on the lift/door 
and kill them, and have the door close on them in time before they disappear. 
This is very hard to do. 

Why some enemies can't be ghost form:

Lost Soul: No corpse
Arch-vile: Cannot be revived
Spider Mastermind: Cannot be revived 
Cyberdemon: Cannot be revived
Nazi: Found only in Doom II, not in TNT or Plutonia 

How to kill ghost monsters: There are many ways to do this, but some can be 
tricky. First, lure the ghost monster to a wall, then fire your Rocket Launcher 
(if you have one) to the left or right of it, and the part of the rocket's 
detonation should damage/kill it. Bullets/Shells/Rockets/Cells cannot kill them 
either. 

Also, if you can get them in a fight, the scratch of an Imp/Hell Knight/Baron 
of Hell, or a punch by a Revenant can hurt them. Also, the explosion of a 
rocket from a Cyberdemon can hurt them too. I'm also pretty sure Arch-viles can 
hurt them too with their fire. 

Enemies that cannot damage ghost monsters: Bullet from a Zombiemen, Shotgun Guy 
Spider Mastermind, or Heavy Weapon Dude, fireball from an Imp, Hell Knight, 
Baron of Hell, Cacodemon, Mancubus, Revenant, cells from an Arachnotron, rocket 
from a Cyberdemon, charging of a Lost Soul, etc. 

If this happens to you, good luck. 

Contents


===================
12. Bugs and Errors
===================

This section shows all known bugs and errors I've found. Email me if I miss 
any!

-------------------------------------------------------------------------------
TNT Bugs and Errors
-------------------------------------------------------------------------------

1. In Level 3: Power Control (TNT) you will notice that there are a few small 
rooms inaccessible on the map if you were to turn the full Automap cheat on. 
These small rooms are located mostly near the Blue, Yellow, and Red Doors. One 
even has a Plasma Gun in it. There is no way to get into these rooms unless you 
are playing online, where the teleporter at the beginning of the game will 
randomly teleport you to one of those areas. This is what I got playing in Doom 
Legacy, I haven't tried it in other source ports.

2. Level 28: Heck (TNT), just before you go in the pit with the Yellow Key, a 
platform in front of you which is a lift rises, revealing an Arch-vile. If you 
run straight to the pit before the platform rises to you, the platform may not 
rise, and in the pit (where the Yellow Key is), you won't be able to get out of 
it because the platform didn't rise, so you can't lower it. 

3. In Level 30: Last Call (TNT), there is another major error. In some versions 
of TNT, whenever you hit the switch in the Red Key room, the stairs to the Red 
Key may not rise completely, so the only way to get to the Red Key is to cheat. 
www.teamtnt.com has a patch to fix this error as well.

4. In Level 31: Pharaoh (TNT), the Yellow Key is missing from the level, 
preventing further progress into the level. There is a way to exit the level 
without using any Key. My Walkthrough shows how to exit the level without any 
keys, because the odds are your Final Doom (TNT) won't have the Yellow Key in 
Pharaoh. 

If you want to try the level with all 3 Keys, go to www.teamtnt.com and go to 
Bugs and Fixes. Download the patch to fix this error (tnt31.wad), then, when 
before you play Pharaoh, use TNT.wad as the PWAD and tnt31.wad as one of the 
iwads, then the error is fixed (as long as you're using the Iwad). If you want 
a Walkthrough using all 3 Keys ask me. 

-------------------------------------------------------------------------------
Plutonia Bugs and Errors
-------------------------------------------------------------------------------

1. In Level 26: Bunker (Plutonia), there is a maximum secrets score of 75%. 
This is because when you are in the room with the pillars, one of them has a 
secret teleporter leading to the MegaSphere. The secret credit was put right on 
the middle of the teleporter, so you cannot get credit for the secret before 
being teleported to the MegaSphere without cheating. If you want credit for 
this secret, enter IDCLIP to walk through the teleporter without being 
teleported. You will get credit for a secret, and then press IDCLIP to turn it 
off.

2. In Level 28: The Sewers (Plutonia), you cannot get a 100% items score 
because in the "4 way intersection hall" there are 2 Automaps. You can only 
pick up one of them (doesn't matter which), and not the other. Automaps also 
count towards your item score. 

Contents


=================================
13. Alternate Pharaoh Walkthrough
=================================

Remember how I told you that you could not get the Yellow Key in Pharaoh 
because of a bug? Well, the walkthrough I have has a walkthrough for getting to 
the exit using the patch to fix the bug. If you are not able to get the bug 
fix, use this Walkthrough below. It shows the alternate way of getting the exit 
by using the shortcut. 

When you start the level, hit the switch in front of you, and the walls will 
lower, revealing loads of ammo, weapons, and health. Now go straight, and get 
to the other end of the room, killing any Shotgun Guys in your way. Over here 
there is an opening. Go through. In here, kill the Heavy Weapon Dude and hit 
the switch in here. Now leave this room. Back out here, go straight until you 
see an opening in the pyramid to your left. When you see the opening, go 
through. In here, get to the opening at the other end of the room, but don't go 
in the gap. Instead, look at this map:

                           _____________             
                          |             |
                          |   Chair     |
                          |             |
                          |_____________|



-----------   Opening     -----------------
 
         X

Say the X is you. Get to the left of the opening, and hold Alt and Shift. Now 
"Strafe Run" through the opening to get to the chair (use "Right" on the Arrow 
Key). This will take a lot of attempts to get on the chair, because it is hard. 
If you don't make it, hit the switch down here, and it will create stairs, and 
try again. When you finally make it, get your back on the edge of the chair 
(don't fall off). Now press the Spacebar and you'll hear the sound of a switch 
being hit. So turn left and you should see a new opening. Hop off the chair, 
and go through.

In here, go all the way straight and get to the opening at the other end of the 
room, and go through. In here, head up the stairs, and the wall in front of you 
will open, revealing a MegaSphere and a switch. Get the MegaSphere, and hit the 
switch. Now, turn around, and go back through the opening. In here, follow the 
left hand wall to an opening, and go through. In here, go all the way right to 
the other end of this room, and hit the switch. Now turn around, and go through 
the opening to your left.

Back in here, go through the opening across from you, killing any Shotgun Guys 
in your way. In here, wait for the wall in front of you to lower. When it's 
done lowering, go up the stairs in front of you. At the top, go through the 
opening across from you. On this pathway, drop down in the water to your right. 
Down here, go through the opening across from you, and you should come to a 
wall surrounded by an arch. Press the Spacebar to lower the wall, and when it's 
done, go through.

In here, get all the Health and Armor Bonuses, and with your back against the 
opening, press the Spacebar on the wall at the other end of the room, and it 
will lower, revealing the exit switch. Hit it (this takes you to the secret 
exit ;)).

Now, before you enter the next level, you get a little story:
-------------------------------------------------------------------------------
Time for a vacation. You've burst the bowels of Hell and by golly you're ready 
for a break. You mutter to yourself, maybe someone else can kick Hell's ass 
next time around. Ahead lies a quiet town, with peaceful flowing water, quaint 
buildings, and presumably no Hellspawn. As you step off the transport, you hear 
the stomp of a Cyberdemon's Iron Shoe.
------------------------------------------------------------------------------- 

Contents


=========
14. Codes
=========

Here are some codes for all of you cheaters out there. Of course, you can use 
these for fun in the game and to have fun in the levels. You can type these in 
anytime during gameplay.

Permanent Invincibility: Press IDDQD to become permanently invincible. You 
cannot be killed by anything, including slime pits, enemies, crushing ceilings, 
and so on. You can turn this off at any time by pressing IDDQD again. Another 
thing is this will set your health to 100%. Beware, you can still be killed if 
a monster lands right on you in the final levels of both Plutonia and TNT. 

All weapons, full ammo, full armor, no keys. Press IDFA and it will give you 
all of what I mentioned. Pressing IDFA again will max out everything again.

All weapons, full ammo, full armor, keys: Same as above, just press IDKFA and 
you will get all of mentioned above.

Full Automap/Object Indicators: You must be in the Automap to do this. Press 
IDDT and your map will be full. Press IDDT again and it will add object 
indicators, which represent items, enemies, weapons, health, and so on. 
Pressing IDDT after that sets your Automap to normal.

Find your current position and coordinates on map: Press IDMYPOS and you will 
be able to see where you are on the map.

Gain power-up: Press IDBEHOLD and then one of these next letters will give you 
a power-up:

-------------------------------------------------------------------------------
IDBEHOLDR: Radiation Suit (temporary)
IDBEHOLDS: Berserk (lasts for level)
IDBEHOLDA: Automap (no object indicators, unvisited areas are gray)
IDBEHOLDV: Invincibility (time limit, white screen)
IDBEHOLDI: Invisibility (time limit)
IDBEHOLDL: Light Amplification Visor (temporary)
-------------------------------------------------------------------------------

Warp to level. Press IDCLEVxx to warp to that level. For example, if you want 
to get to map 12, you would type in IDCLEV12, where the xx represents the level 
number. If you wanted a level below 10, it would be IDCLEV02 or whatever it is 
that you want. 

Change level's music: Press IDMUSxx to change the level's music, and it will 
switch the music to that level if you hate the music and want something better. 
Just like level warping, IDMUS14 is map 14, where the xx represents the level 
number. If you wanted a level below 10, it would be IDMUS02 or whatever it is.  

Walk through walls: Press IDCLIP and you will be able to walk through walls and 
go as far off the map too. During this time you can still hit switches and open 
doors but you will walk over most objects too. Just press that again and it 
will be turned off. 

Gain Chainsaw: Press IDCHOPPERS and you will gain just a chainsaw. That's it. 

Contents


==================
15. Update History
==================

Version .01, January 10, 2004: FAQ has the first level of TNT done.

Version .03, January 12, 2004: Finished the first Level in Plutonia in the 
Walkthrough.  

Version .04, January 13, 2004: Finished Level 2 in my Walkthrough for TNT.

Version .09, January 14, 2004: Finished Level 2 in my Walkthrough for Plutonia, 
and completed Levels 3 and 4 in my Walkthrough for TNT. 

Version .10, January 15, 2004: Finished Level 3 in my Walkthrough for Plutonia.

Version .12, January 16, 2004: Finished Level 4 in my Walkthrough for Plutonia.

Version .14, January 17, 2004: Finished Level 5 in my Walkthrough for Plutonia. 

Version .15, January 19, 2004: Finished Level 6 in my Walkthrough for Plutonia. 
Happy Martin Luther King day everybody! 

Version .18, January 21, 2004: Finished Levels 7 and 8 in my Walkthrough for 
Plutonia. 

Version .21, January 23, 2004: Finished Level 5 in my Walkthrough for TNT, and 
Level 9 in my Walkthrough for Plutonia. 

Version .23, January 24, 2004: Finished Level 10 in my Walkthrough for 
Plutonia.  

Version .25, January 25, 2004: Finished Level 11 in my Walkthrough for 
Plutonia, with a little help from LedMeister.

Version .26, January 31, 2004: Eh, sorry I haven't updated this in a while, but 
I wanted to take a break from FAQing. Anyways, I have Level 6 done in TNT now.

Version .28, February 5, 2004: Finished Level 12 in my Walkthrough for 
Plutonia.

Version .29, February 7, 2004: Finished Level 13 in my Walkthrough for 
Plutonia.

Version .34, February 8, 2004: A pretty good FAQing day for me. Finished Levels 
14, 15, and 31 in my Walkthrough for Plutonia.  

Version .35, February 9, 2004: Finished Level 7 in my Walkthrough for TNT.

Version .40, February 11, 2004: Finished Levels 32, 16 and 17 in my Walkthrough 
for Plutonia. 

Version .42, February 12, 2004: Finished Level 8 in my Walkthrough for TNT.

Version .45, February 16, 2004: Finished Levels 18 and 19 in my Walkthrough for 
Plutonia.

Version .48, February 17, 2004: Finished Levels 20 and 21 in my Walkthrough for 
Plutonia. 

Version .50, February 18, 2004: Finished Level 9 in my Walkthrough for TNT. Now 
this FAQ is halfway done. 

Version .53, February 21, 2004: Finished Levels 10 and 11 in my Walkthrough for 
TNT. 

Version .54, February 22, 2004: Finished Level 12 in my Walkthrough for TNT.

Version .57, February 23, 2004: Finished Level 13 in my Walkthrough for TNT, 22 
in Plutonia. 

Version .59, February 24, 2004: Finished Level 23 in my Walkthrough for 
Plutonia.

Version .65, February 25, 2004: Finished Levels 14, 15, 31, and 32 in my 
Walkthrough for TNT.

Version .67, February 26, 2004: Finished Level 24 in my Walkthrough for 
Plutonia.

Version .70, February 27, 2004: Finished Levels 16 and 17 in my Walkthrough for 
TNT. 

Version .79, February 28, 2004: I finally finished all 32 levels in my 
Walkthrough for Plutonia! WOO-HOO!

Version .84, February 29, 2004: Finished Levels 18, 19 and 20 in my Walkthrough 
for TNT. 

Version .85, March 1, 2004: Finished Level 21 in my Walkthrough for TNT. 

Version .87, March 2, 2004: Finished Level 22 in my Walkthrough for TNT. 

Version .90, March 3, 2004: Finished Levels 23 and 24 in my Walkthrough for 
TNT.

Version .92, March 4, 2004: Finished Level 25 in my Walkthrough for TNT. 

Version .95, March 5, 2004: Finished Levels 26 and 27 in my Walkthrough for 
TNT. 
Version 1.00, March 6, 2004: Finished Level 28, 29 and 30 in my Walkthrough for 
TNT. Woo-Hoo! I'm done with this whole Walkthrough!

Version 1.20, April 13, 2004: Added a Bugs and Errors section to this 
FAQ/Walkthrough. I've already put 4 Bugs/Errors into it. 

Version 1.25, April 16, 2004: Added a new Bug/Error in the Bugs and Errors 
section. 

Version 1.50, July 25, 2004: Fixed an error in my weapons section, thanks to 
someone who emailed me (he told me the Rocket Launcher appears in Level 3 in 
TNT, not 4). Also, I added my own map how to get past the pit in Level 30 in 
TNT (and a listed Walkthrough how to cross it too). 

Version 1.75, July 30, 2004: Re-wrote my Walkthrough for Level 15: The Twilight 
in Plutonia so it covers most of the good secrets in that level. 

Version 1.95, October 30, 2004: Added info about Doom95 in the Controls 
section. 

Version 2.00, November 11, 2004: Fixed my walkthrough for Level 30: Last Call 
of TNT so it's more detailed on how to beat the final boss. Also added on to 
Level 28: The Sewers for Plutonia so it covers another secret in the 
walkthrough. 

Version 2.15, January 15, 2005: Re-wrote parts of my Walkthrough for Level 15: 
Dead Zone (TNT) so it shows how to get the BFG and another secret in the level. 

Version 2.50, February 19, 2005: Added a "Ghost Monsters" section and a "How to 
use a BFG9000" section in this guide, which will show how to deal with Ghost 
Monsters and a guide of how to use a BFG. 

Version 2.55, February 20, 2005: Added another bug to my bugs and errors list, 
thanks to my friend Scott Nichols emailing me a lot of things about this guide. 
Also added him in the credits list. 

Version 2.75, May 22, 2005: Added a codes section into this walkthrough. 

Version 3.00, May 29, 2005: Did a little messing around with my Walkthrough. I 
made a section (alternate Pharaoh Walkthrough) which has a walkthrough for the 
level Pharaoh without using the patch to get the Yellow Key. In my normal 
Walkthrough, I wrote a new walkthrough for Pharaoh using all 3 keys to get to 
the secret exit, which took me all morning to do. Ouch, my arm is killing me. 
The walkthrough without using the patch used to be in my normal walkthrough, 
but I moved it. 

Version 3.50, July 16, 2005: Did a massive update for this guide. I added in a 
secrets section at the end of the walkthrough, which will cover ALL secrets in 
ALL 64 levels of Final Doom. I have all 32 levels done in TNT for secrets, so 
I'm submitting for now. I'll submit again when I'm done with all 32 Plutonia 
levels. Have fun. 

Version 4.25, July 21, 2005: Well, I did finish all of the secrets for Plutonia 
in this guide. But that is not all I did. In my Bugs and Errors section, I made 
it a bit more organized. I put them in level order and added separate sections 
for TNT and Plutonia. Part 3 of this update was that I moved this section to 
the bottom of the guide. This is that so when people browse this guide, they 
don't need to go through this monster section. Part 4 is that I completely re-
did my Items, Weapons, and Enemies section. I gave them more detail and more 
organized instead of short, choppy sentences.

Version 4.50, August 3, 2005: Did another minor overhaul to the guide. In Level 
11: Hunted (Plutonia), I wrote my own walkthrough for it instead of using Led 
Meister's now that I memorized that maze. But many thanks to him for letting 
him use it all this time. Another thing is that I fixed a few spelling errors 
and changed my level dividers in the walkthrough. Instead of ******* they are 
now ---------

Version 4.75, August 11, 2005: Checked this guide because I was bored and 
looked at levels that needed rewriting. I decided to rewrite Level 22: Habitat 
of TNT and Level 21: Slayer of Plutonia. Both of those walkthroughs lacked 
detail, but now they have better walkthroughs, covering a lot more in both of 
those levels. If you see a level walkthrough that needs fixing and rewriting, 
contact me. I'll be more than happy to rewrite that level. 

Version 5.00, September 3, 2005: Added an Asked Questions section and put in 
the first question. I also changed the layout a tad bit in my "How to use a 
BFG" section. 

Version 5.05, September 14, 2005: Added another question to the Asked Questions 
section on demo creating. 

Version 5.10, September 26, 2005: Well, I have another big overhaul for this 
guide. I am going to rewrite ALL 64 levels in my walkthrough and write much 
better walkthroughs, since this was from early 2004. This is going to be a big 
improvement towards this guide and I hope you will like my re-written 
walkthrough. Right now, I re-wrote maps 1, 2, and 4 of TNT. Some levels I have 
re-written earlier, so there's a start. 

Version 5.15, September 27, 2005: Did some more level re-writing to this guide. 
In this one, I re-wrote maps 3, 5, and 6 for TNT. I will most likely do more of 
this later tonight, but I will submit this update for now. I hope to have this 
done in early/mid October, so I can get this around with Ultimate Doom and Doom 
II. 

Version 5.18, September 29, 2005: Re-wrote maps 7, 8, and 9 for TNT in my 
walkthrough. More should hopefully be on the way this week.  

Version 5.25, October 2, 2005: Re-wrote maps 10, 11, and 12 for TNT in my 
walkthrough. Now my motivation is back up there. 

Version 5.30, October 29, 2005: Sorry I haven't updated this thing in weeks, 
but my motivation for this is almost dead. Today I rewrote maps 13 and 14 for 
TNT in my walkthrough. 

Version 5.33, November 9, 2005: Ugh. Another week of limited to no computer 
access, tons of schoolwork, and not much time to do what I want to do. But I am 
still here. I re-wrote map 32 for TNT. I didn't do maps 15 and 31 because I re-
wrote those two a while back (and re-writing map 31 was pretty annoying, so I 
don't want to do it again).

Version 5.38, November 10, 2005: Yay, finally getting back into action. Rewrote 
maps 16 and 17 for my TNT walkthrough. Now I can breach for the worst of TNT.

Version 5.39, November 11, 2005: Rewrote map 18 in my TNT walkthrough. 

Version 5.42, November 15, 2005: Rewrote maps 19 and 20 in my TNT walkthrough. 

Version 5.45, November 20, 2005: Rewrote maps 21 and 23 in my TNT walkthrough 
(map 22 was rewritten earlier, so I didn't bother with it again).

Version 5.48, November 21, 2005: Rewrote maps 24 and 25 in my TNT walkthrough. 

Version 5.50, November 23, 2005: Rewrote maps 26, 27, and 28 in my TNT 
walkthrough. I am currently fine with Maps 29 and 30 the way they are, so they 
will not be rewritten. So I have rewritten all my TNT walkthroughs! WOO HOO! 

Version 5.55, December 9, 2005: Added a question to the asked questions section 
that is asked all the time. 

January 28, 2006: Minor edits and layout changes in creation of new ClassicDOOM
edition. This document now available at: http://classicdoom.com/hosted/brastow/

Contents


===========
16. Credits
===========

Id Software = They made this great game.

Team TNT = They created Evilution (TNT).

Me = I wrote this Walkthrough.

You = You read this Walkthrough, and liked it (hopefully).

Microsoft = They made computers.

CJayC = For posting this FAQ.

LedMeister = He helped me with so many things in Doom, such as Level 25:
Baron's Den secrets. He also let me use his walkthrough for Level 11: Hunted
from his site, but now I've written my own walkthrough for it. Many thanks to
him for letting me use it.

Pulse = He helped me with other stuff in Doom.

Scott Nichols = A really nice person who kept emailing me telling me about
stuff I forgot and stuff I should add to my walkthrough, and a few bugs that
jumped off of my head. Thanks man. :)

AquaStreak = A cool user I met on GameFAQs a while back. He pointed out a
question in this guide I forgot to add earlier, which was on where to find this
game (since it is pretty rare).

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