Doom 64 FAQ/Walkthrough
For the Nintendo 64 System
Written by peach freak or peachfreak90@hotmail.com
Copyright 2003-2006 Tim Brastow. All Rights Reserved.
Version 5.50
ClassicDOOM.com edition updated 01/28/2006

For videos, maps and more for this game see http://classicdoom.com/doomhelp.htm

Welcome! This FAQ/Walkthrough is for Doom 64, which will cover enemies, 
secrets, items, controls, the Walkthrough, and any questions you ask. So if you 
have any questions, or if I make a mistake in this FAQ, e-mail me at 
peachfreak90@hotmail.com. When the first question is asked, I will make an 
asked questions section. 

Also, this FAQ is protected by copyright. You cannot sell this, put this on
your website without my permission, or any other violation of copyright law.
You can, however, save this in something like My Documents for offline and 
LEGAL use.

Table of Contents
 1. Enemies
 2. Controls
 3. Using a Memory Card
 4. Weapons
 5. Items
 6. Options
 7. Walkthrough
 8. Fun Levels
 9. Update History
10. Credits


==========
1. Enemies
==========

First, I need to say this, before you become confused:

I will tell you the enemy's first appearance, and some first appear in a secret
level, if you take all secret exits while you progress your game. So I will say
their first appearance in a secret level, and a normal level. Here are the
secret levels from where you get to them from:

Level 29: Outpost Omega
Accessed from Level 4, Holding Area

Level 30: The Lair
Accessed from Level 12, Altar of Pain

Level 31: In the Void
Accessed from level 18, Spawned Fear

Level 32: Hectic
Accessed from Level 1, Staging Area
-------------------------------------------------------------------------------
Now, here are the enemies!

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. This enemy is first found in Level 1: Staging Area. 

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak. This enemy is first found in Level 1: Staging Area. 

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game. This is first found in Level 1: Staging Area. 

Nightmare Imp: This is a new enemy in Doom 64. It is the same exact thing as a 
normal Imp, but these guys are more blurry, they are faster, and can chip away 
at your health pretty quickly, so watch out if you're in a dark area. Use any 
weapon but a Pistol and they will go down easily. First found on Level 2: The 
Terraformer.

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either. This is first found in Level 1: Staging Area. 

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, but you can still see them easily, but watch out in dark areas. They 
bite at you for attacking, and it can hurt badly on harder skill levels. To get 
rid of them easily, use any weapon and if you are up close, use a Chaingun or a 
Chainsaw to take them down in no time, and they shouldn't be able to attack 
either. This is first found in Level 2: The Terraformer. 

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly. This is first found in Level 4: Holding 
Area.

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you. This is first found in Level 3: 
Engineering.

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well. This is first found in Level 4: 
Holding Area.

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight. This is first found in Level 6: Alpha Quadrant. 

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke. This is first found in Level 32: Hectic.

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. This is first found in Level 6: Alpha Quadrant. 

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual. This is first found in Level 29: Outpost Omega.  

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me. This is first found in Level 17: Watch Your Step. 

The Motherdemon: The Final Boss in the game. She sends flames coming to you on
the ground, and red homing missiles at you too. The BFG and Rocket Launcher are
your best hopes here. She only appears in Level 28, The Absolution. 

Contents


===========
2. Controls 
===========

Control Stick: Move

D-Pad: Move

A: Switch weapon backwards

B: Switch weapon forwards

Z: Fire weapon

C-Left (Held, while moving): Run

C-Down (Held, while moving): Strafe in any direction

C-Up: View Automap (Press C-Up again to change to the other form of the 
Automap, and then C-Up again to return to first person mode)

C-Right: Open doors, hit switches

L: Strafe Left

R: Strafe Right

Start: Pause game (use A to select the options)

Contents


======================
3. Using a Memory Card
======================

If you're not going to beat Doom 64 in one day, then I'd recommend you use a 
Nintendo 64 Memory Card. To use a Nintendo 64 Memory Card, put it in the slot 
in the back of the Nintendo 64 controller. With a Memory Card, you can now save 
your game in Doom 64, but you can only save when you finish a level. When you 
beat a level and you have a Memory Card, all the empty save slots will come 
out. You can have up to 16 Save Slots. Now, to save the game, you press the C-
Right and C-Left button at the same time, and it will save. You can over-write 
a saved game if you want to. 

To then load a Saved Game, pause the game (during gameplay), and go to options. 
Now, go to Password. All your Saved Games will come up instead of the Password 
Prompt. To Load a game, press C-Left and C-Right at the same time on a file. To 
go to the Password Prompt, just press Start. 

Saved Games tend to round your health, ammo, and armor. For example when you 
beat a level, save your game, and turn off the Nintendo 64, and you have 15% 
health, 45 bullets, and 160% armor, then when you load the game, you may have 
25% health, 50 bullets, and 150% armor. This can benefit you in some 
situations. 

Contents


==========
4. Weapons
==========

Fist: How could you possibly pick up a Fist? You will have your arms the 
whole time, but they are pretty weak. Only use this on weak enemies to spare 
ammo if you really need to, otherwise don't bother using your own iron 
knuckles. They are weak and useless. To change that around, grab the Berserk 
and this will become a really fun thing to use around with. With a Berserk, you 
can knock out almost any weak enemy in one hit, and a matter of a few punches 
on stronger enemies.

Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo. This 
weapon is first found in Level 1: Staging Area. 

Pistol: Just like the Fist, you will always have this with you, but this 
time ammo is limited. The kind of ammo this uses are clips. You can hold up to 
200 bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

Shotgun: Before there was a Super Shotgun introduced into the Doom series, 
this was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon. This weapon is first found in Level 1: Staging Area. 

Super Shotgun: This is the best weapon in the game. No arguments about it. 
An awesome alternative to the Shotgun, and it is deadly if used right. Unlike 
the Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups. This weapon is first found in Level 3: 
Engineering. 

Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. This 
weapon is first found in Level 2: The Terraformer. 

Rocket Launcher: Another one of my favorite weapons in the game. It can hold 
up to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion. This weapon is first found in Level 32: Hectic. 

Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you. This weapon 
is first found in Level 7: Research Lab. 

BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. This weapon 
is first found in Level 10: The Bleeding. 

Laser: The second most strongest weapon in the game and it is a new weapon in 
Doom 64.. Shares its cells with the BFG and Plasma Gun. Use this on anything. 
This weapon is extremely rare. First found in Level 29, Outpost Omega. Or, from 
what I've seen, if you take normal exits, the next time I saw this weapon was 
in Level 12, Altar of Pain. The way it fires ammo is unusual. It will fire 
slowly if you have no Demon Artifacts, faster if you have 1 Demon Artifact, it 
will fire 2 shots if you have two Demon Artifacts, and it will file 3 shots if 
you have all 3 Demon Artifacts. So Laser + Backpack + 600 cells + 3 Demon 
Artifacts = 1 ass kicking weapon. Can even take out a Cyberdemon in a matter of 
seconds.

Contents


========
5. Items
========

----
Ammo
----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|---------|------------|-----------------------|
|Weapon   | Small Ammo | Large Ammo            |
|---------|------------|-----------------------|
| P/CG    | Clip       |Box of Bullets         |
|---------|------------|-----------------------|
|SG/SSG   |4/8 Shells  |Box of Shotgun Shells  |
|---------|------------|-----------------------|
| RL      |  Rocket    |Box of Rockets         |
|---------|------------|-----------------------|
|PG/BFG/L |Energy Cell |Energy Cell Pack       |
|---------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000
L: Laser

Here is the amount of ammo each type gives out.  
 
********************
Pistol/Chaingun Ammo
********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

**************************
Shotgun/Super Shotgun Ammo
**************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

********************
Rocket Launcher Ammo
********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

*************************
Plasma Gun/BFG/Laser Ammo
*************************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

------------
Health/Armor
------------

Health Bonus: This adds 1% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level.

---------
Power-Ups
---------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the brightness greatly increases for 2 minutes, and then the screen will return 
back to it's normal brightness. These goggles are useful for getting pack dark 
areas/mazes. Yeah, this means every area in the level will be 100% bright as 
long as you have these on.

Demon Artifact: The only new item in the game. There are 3, and hard to get.
1 is found in each secret level (except for Hectic), and can do 2 things: they
can make your Laser fire faster and fire more cells. Their other thing they can
do is to be used on those pedestals with the demon artifact symbol on them in
Level 28, The Absolution, and shut the doors, having less enemy encounters. 
They are in 3 colors too: Gold, Pink, and Blue. Once you pick up a Demon 
Artifact, it shows up in your Automap. 

---------
Key Items
---------

Keycard/Skull Key: Both are the same. These keys unlock locked doors. The keys
come in 3 different colors: red, yellow, and blue. Remember, not all levels 
have all 3 keys, and some don't have any at all. These can flip certain 
switches too.

Contents


==========
6. Options
==========

How to access:

You can get there from title screen, or you can get to it when you pause the 
game during gameplay.

Options:

Control Pad: Use the control pad to set up the controls of the game (ex: with
this, you can swap the strafe right button for fire, etc).

Control Stick: Use the control stick to control the sensitivity of the control
stick on the Nintendo 64 Controller (the higher the sensitivity, the faster 
your player turns).

Volume: Control both sound effects and music in the game (use left and right on
the control stick to do so).

Display: Used for many things. Here is a list below:

Brightness: Use left and right on the control stick to adjust the brightness of
the game.

Center Display: Use it to move around the screen during gameplay (moves the 
screen to the left, right, etc).

Messages: Use this to turn the messages on and off (they come up when you pick
up any object).

Status Bar: Use this to turn the status bar on and off (at the bottom of the
screen during gameplay, shows your health, armor, ammo, etc).

Ok, the following isn't from Display:
Password: Use this to enter a password to access a level (record the password 
on a paper if you'll going to forget, and they show the password for the next
level once you finish a level).

Contents


==============
7. Walkthrough
==============

 1: Staging Area
 2: The Terraformer
 3: Main Engineering
 4: Holding Area
 5: Tech Center
 6: Alpha Quadrant
 7: Research Lab
 8: Final Outpost
 9: Even Simpler
10: The Bleeding
11: Terror Core
12: Altar of Pain
13: Dark Citadel
14: Eye of the Storm
15: Dark Entries
16: Blood Keep
17: Watch Your Step
18: Spawned Fear
19: The Spiral
20: Breakdown
21: Pitfalls
22: Burnt Offerings
23: Unholy Temple
24: No Escape
25: Cat and Mouse (Fun level)
26: Hardcore (Fun level)
27: Playground (Fun level)
28: The Absolution
29: Outpost Omega
30: The Lair
31: In the Void
32: Hectic

Contents


---------------------
Level 1: Staging Area
---------------------

When you start the level, drop down to the floor below you. Down here, pick up 
the Shotgun and destroy the barrel (you'll need to).  Now, go through the 
opening. In here, go all the way left until you see a door to your left, 
killing any Shotgun Guys in your way. When you see the door, open it, and go 
through. In here, kill the Zombiemen, and blow up the barrel in this room, and 
leave from where you came from.

Back in here, go left, and follow this hall to a switch. When you get to a 
switch, hit it, and the wall will lower like a lift. So get on it and ride it 
to the top. Up here, turn around, and blow up the barrel in front of you. Now, 
turn back around, and go through the opening to the left. In here, turn right, 
and kill the Zombiemen in front of you. Now press the C-Right button on the 
walls to your right until you open a hidden door, so go through. 

In here, blow up the barrel and get the MegaArmor. Now turn back around, and 
follow the right hand wall to a switch. When you get to the switch, get the 
Blue Key next to it (only on easy skill levels). If you're playing on a hard 
skill level, hit the switch, and turn around. Go through the opening in front 
of you, and follow the right hand wall to an opening (be quick, it will close). 
When you get to the opening, get the Blue Key (hard skill levels only). 
Otherwise, if the opening closes, hit the switch again and backtrack to the 
opening.

With the Blue Key, get back to the lift. Back over here, drop down to the floor 
below you. Down here, follow the left hand wall to the Blue Door. When you get 
to it, open it, and go through. In here, kill the Zombiemen in front of you, 
and blow up the barrel in this room. With the barrel blown up, head up the 
stairs in the southeast part of this room. Up here, go all the way left until 
you run into a wall, killing any Shotgun Guys in your way.

When you run into a wall, turn left. You should see a switch. Hit it, and turn 
around. You'll see a wall lower, revealing Demons. Kill them all, and go into 
the room they came out of. In here, blow up the barrel, hit the switch, and 
leave this room. Back in here, go all the way left until you run into a wall. 
When you do, go through the opening to your left. In here, follow the left hand 
wall to an opening, and go through.

In here, walk straight, and the floor you're on will lower. Down here, collect 
all the Health Bonuses and blow up the barrel. Now lower the lift, get on it, 
and ride it to the top. Up here, follow the left hand wall to a door. When you 
get to it, open it, and go through. In here, kill all the Demons, and open the 
door in the east part of the room, and go through. In here, kill the Imp, and 
blow up the barrel (don't hit the exit switch). Now, leave this room. Back in 
here, leave this room. 

In here again, follow this hall until you see two openings next to each other 
(one to the right and one in front of you). Go through the opening to your 
right. In here, get in center with the opening in front of you (the small one 
with a switch inside), back up, and *run* to get through the opening. In here, 
hit the switch, and drop down to the floor below you. Down here, get on the 
lowered lift in the northwest part of this room. When you get on the lift. Ride 
it to the top.

Up here, get the Soulsphere, and hit the switch. The lift will now lower again. 
Down here, blow up the barrel, and take the teleporter. You'll be teleported to 
the level's starting point. Blow up the barrel in front of you, and you'll hear 
the sound of a lift lower. So *run* to the door behind you, and open it. Go 
through. In here, take the exit teleporter to your left (you need to blow up 
all barrels to go to the secret level, and blow up the one at the start last, 
so be quick getting to the teleporter). 

This takes you to the secret exit. ;)

Now, you get a little story:
-------------------------------------------------------------------------------
Congratulations, you've found... Hectic. Only the best will reap its rewards.
-------------------------------------------------------------------------------

Level index / Contents


----------------
Level 32: Hectic
----------------

Ok, don't pick up any of the power-ups in this room or you'll be killed. When 
you start the level, open the door to your right, and go through. In here, get 
the Red Key, and the floor you're on will lower. Down here, get the Rocket 
Launcher and its ammo down here, and kill the Arachnotrons. When they're all 
dead, a lift will rise to the exit of this room (watch out for crushing 
ceilings). Get on it, and ride it to the top. Up here, open the door in front 
of you, and go through.

In here, collect the Boxes of Rockets in front of you, and the Berserk, and get 
the Blue Key at the other end of the room. Now, get back to the door. It 
closed, and you must kill all the Hell Knights around you for it to open. So 
kill all the Hell Knights, and the door will open. So leave this room. Back in 
here, open the door to your left, and go through. In here, use the lifts to get 
to the Yellow Key at the other end of this room (watch out for the faces that 
shoot arrows).

When you get to the Yellow Key, grab it, and leave this room. Back in here, get 
to the Red Bars across from you. Press the C-Right button to remove them. Do 
the same with the Blue and Yellow Bars to get to the exit switch. Hit it.

Now, when you start the next level, pause the game. You'll see a new "Features" 
option. To use this check out Section 9 for more information. 

Level index / Contents


------------------------
Level 2: The Terraformer
------------------------

When you start the level, go straight until you see an opening to your right, 
and go through (watch out for Zombiemen and Shotgun Guys). In here, open the 
door to your left, and go through. In here, go left, then turn right. Now go 
all the way straight until you see a switch to your right. When you see it, hit 
it. Now the dark hall you're in will lighten up. Now, turn back around, and go 
through the opening.

Back in here, follow the left hand wall to an opening, killing any Zombiemen in 
your way. When you get to the opening, go through. In here, get the Backpack 
and the Box of Shotgun Shells in the middle of the room, and hit the switch on 
the pillar where the Blue Key is. The pillar will lower, but the Blue Key will 
teleport before you have a chance to get it. The Blue Key will teleport 4 times 
(it will teleport to a pillar in a corner of this room). When it's done 
teleporting (it will teleport to each pillar once), doors to the south part of 
this room will open.

Each new opening in the south now has a switch inside (3 switches have 
computers in between them). Look for the opening that has a switch that isn't 
in between 2 computers, and hit it. When you hit it, the pillar with the Blue 
Key will lower, so *run* to the lowered pillar and get the Blue Key before it 
rises again. When you have the Blue Key, leave this room, killing any Imps in 
your way. Back in here, follow the right hand wall to a Blue Door. When you get 
to it, open it, and go through.

In here, follow this hall to a gap, killing any Nightmare Imps in your way. 
When you get to a gap, back up, and *run* across the gap to get to the platform 
in front of you. Over here, follow this hall to another gap, killing any 
Nightmare Imps in your way. When you get to the gap, drop down it instead of 
running across it. Down here, go through the opening to your right. In here, go 
right, and follow this hall to a pillar with a switch on it (watch out for the 
crushing ceilings, and use the flashing yellow squares on the floor to get past 
the crushing ceilings safely).

When you get to the pillar with the switch on it, hit the switch, and the 
pillar will lower, revealing the Red Key. Grab the Red Key, and turn back 
around. Now follow this hall to a teleporter (watch out for the crushing 
ceilings again), and when you get to the teleporter, take it. When you 
teleport, follow this hallway to a gap, *run* across it, follow this hall to a 
gap, *run* across it, and from here, follow this hall to a door.

When you get to the door, open it, and go through. In here, follow this hall to 
a Soulsphere, killing any Spectres in your way. When you get to the Soulsphere, 
pick it up. Now, turn right. You'll notice there's an open hole through the 
fence in front of you. Go through it, and drop down to the floor below you. 
Down here, go straight, and open the door to the right of the opening in front 
of you. In here, hit the switch in front of you. The door will close. While 
it's closed, 4 crushing pillars outside will smash the ground, causing a gap. 
When they're finished smashing the ground, the door will open, so leave this 
room.

Back out here, go left, and drop down to the gap in front of you. Down here, go 
through the opening to your right. In here, go all the way straight to the 
other end of the room, killing any Nightmare Imps in your way. When you get to 
the other end of the room, hit the switch in front of you, and the wall to your 
left will lower, revealing an opening. Go through. In here, head up the stairs 
to your right, killing any Shotgun Guys in your way. At the top, open the door 
to your right, and go through. 

In here, follow the left hand wall to an opening, and go through. In here, head 
up either staircase to the left or right, killing any Imps in your way. At the 
top, go through the opening next to you. In here, hit the switch in the west 
part of this room, killing any Zombiemen or Shotgun Guys in your way. When you 
hit the switch, the teleporter in the east part of this room will lower. Go 
through it. In here, kill the Imps, and hit the switch, then go back through 
the teleporter. Back in here, get the Yellow Key in front of you. 

When you have the Yellow Key, leave this room, and head back down the stairs, 
and go back through the opening down here. Back down here, open the door in the 
west part of this room, and go through. Back in here, follow the left hand wall 
back to the fence with the hole in it. Go back through the hole again, and drop 
down. Down here, go through the opening across from you. From here, backtrack 
back to the level's starting room. Back in here, open the Yellow Door in this 
room, and go through. In here, kill the Imps, and hit the exit switch.

Level index / Contents


-------------------------
Level 3: Main Engineering
-------------------------

When you start the level, pick up the Super Shotgun to your left, and kill the 
Shotgun Guy in front of you. Now, go straight, and hit the switch in front of 
you. The walls to the left and right of you will lower, revealing Nightmare 
Imps. Go through the left opening, and follow this hall to a door (to your 
right), killing any Nightmare Imps in your way. When you see the door to your 
right, open it, and go through.
 
In here, go straight and leave this little hall. In here, walk up to the wall 
in front of you. Now, wait for about 7 or 8 seconds until Nightmare Imps 
appear. When they do, kill them, and go through either new opening in this 
room. In either opening, head up the stairs in front of you, killing any Imps 
in your way. At the top of either staircase, go through the opening, and get 
the Blue Key in front of you.

Now, get back down to the floor below you. Back down here, leave this room. 
Back in here, go through the Blue Door to your right. In here, go through the 
opening in front of you, and in here, kill all the Cacodemons. When they are 
all dead, new doors will appear in the right and left parts of the building in 
the middle of this room. Open either room, and hit the switch in front of you. 
Now go through the new teleporter to your right/left (depending which door you 
opened).
 
When you teleport, you'll be on an upside-down U shaped platform. Get to the 
middle of the "Upside-down U" platform, and hit the switch on the pedestal over 
here. Now, you'll see a new opening in the building in front of you, revealing 
Lost Souls. Kill them all (and the Cacodemons that appear on hard skill 
levels). When they are all dead, drop down to the floor below you (from the 
middle of the platform, using the small step against it to hop off this 
platform).

Down here, get to the south part of this building. You'll notice a new lift on 
it. Lower it, get on it, and ride it to the top. Up here, get the Yellow Key in 
front of you, and get back to the lift and ride it to the bottom. Back down 
here, go straight, and leave this room. Back in here, open and go through the 
door to your left. In here, follow the left hand wall to an opening, and go 
through it. In here, head up the stairs, killing any Imps in your way. At the 
top, go straight to the Rocket Launcher, and pick it up. 

Now, head left to the Yellow Door, and pick up the Chaingun in front of it. Now 
open the Yellow Door, and go through. In here, hit the switch in front of you. 
Now, wait for a few seconds and Lost Souls and Imps will appear in front of 
you. Kill them all, and when they are all dead, the bars in front of you will 
lower, allowing you to gain access to the room. In here, drop down to the gap 
in the middle of the room. Down here, there are two switches. Hit both of them. 
You'll notice that one switch will stay on and the other will go on, then off.

Once you find the switch that stays on, leave this room. Back out here, get the 
Red Key in front of you, then turn around and go back through the Yellow Door. 
Back in here, follow the right hand wall to the Red Door. When you get to it, 
open it, and go through. In here, follow this hall to the exit switch, killing 
any Imps in your way. When you get to the exit switch, hit it.

Level index / Contents


---------------------
Level 4: Holding Area
---------------------

When you start the level, hit the switch in front of you, and the floor you're 
on will lower. Down here, kill all 3 Spectres in this room (watch out, the room 
is dark, and the number of them depends on skill level). When they are all dead 
(including all other enemies down here), a door in the south part of this room 
will open, so go through. In here, follow the right hand wall until you get to 
a room with 3 switches, killing any Zombiemen, Imps, or Demons in your way. 
When you get to the room with 3 switches, hit all of them. Now, turn around, 
and leave this room.

Back out here, follow the right hand wall to another room with 3 switches, 
killing any Demons, Spectres, or Shotgun Guys in your way. When you get to the 
other room with 3 switches, hit all 3 of them. Now turn around and leave this 
room. Back in here, follow the left hand wall to a door. When you get to it, 
open it, and go through. In here, go through the opening to your right. In 
here, head up the stairs. At the top, go through the opening in front of you. 
In here, from where you are to the other end of this room, you'll notice 4 
switches to your left. 

Now, from where you are, get to the second switch from the door across from 
you. Hit it. Now, get back to the switch next to the opening in this room. Hit 
it. Now, hit the switch to the right of the switch you just hit. Finally, hit 
the switch next to the door at the other end of the room. After a few seconds 
now, you should hear the sound of a door open. So now open the door in the 
southeast part of this room. In here, kill the Shotgun Guys, and take the 
teleporter.

When you teleport, *run* across the platforms in front of you to get to the 
opening at the other end of the room. When you get to the opening, go through 
it. In here, kill the Imp/Hell Knight (skill level varies), and hit the exit 
switch in here (this takes you to the secret exit ;)). 

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
The vast silence reminds you of the military morgue. You know the installation 
had a classified level. The UAC had some good reason to hide this place. You 
wonder what it could be...
-------------------------------------------------------------------------------

Level index / Contents


-----------------------
Level 29: Outpost Omega
-----------------------

When you start the level, open the door to your right, and go through. In here, 
kill the Lost Souls, and hit the switch in here. Now leave this room. Back in 
here, get in front of the opening in the north part of this room. Before you go 
through it, turn right, and you should see a yellow tile on the wall. Press the 
C-Right button on it, and now go left into the opening. In here, *RUN* all the 
way straight to the Red Key at the other end of the room (Be quick before the 
wall raises).

When you have the Red Key, pick up the Rocket Launcher in the middle of the 
room. Now, in the 4 cages in this room, an Imp, Hell Knight, or a Mancubus will 
appear in each. Kill all 4 of the Imps/Hell Knights/Mancubi (skill level 
varies). When they are all dead, a door in the west will open, so go through. 
In here, kill the Zombiemen, Shotgun Guys, Imps, Cacodemons, and Pain 
Elementals in front of you. When they are all dead, go all the way straight 
into the opening at the other end of the room. In here, hit the switch in front 
of you, and the walls to the left and right of you will lower, so head right. 
In here, follow the right hand wall to a door. When you get to it, open it, and 
go through.

In here, follow this hall to a dead end. When you get to it, the floor you're 
on will lower. Down here, get the Blue Key in front of you, turn back around, 
get back on the lift, and ride it to the top. Up here, get back to the door, 
open it, and go through. In here, go straight, open the Blue Door at the other 
end of the room, and go through. 

*Now, this shows how to get the Demon Artifact in this room, and to get a 
secret Laser*

In here, drop down to the floor below you. Down here, drop down to the floor to 
your left. Down here, turn right. You'll see a gap. *Run* across it to get to 
the platform in front of you. Now, turn left, and face the wall. Press the 
C-Right to lower it, and you should see a switch on the wall in front of you. 
Shoot it with your Pistol, either Shotgun, or a Chaingun. Once you shoot it, 
the Laser should appear in front of you. GRAB IT!

Once you get the Laser, turn right, and you should see a platform (kill the 
Imps on it first). *Run* to get to it. On here, hit the switch, and turn 
around. *Run* to get to the platform in front of you, then *run* again to get 
on another platform. On here, get to the lowered lift to the right (if it 
raised, get back to the switch, hit it, and run back. On here, turn around 
(facing the west part of this platform, and wait for it to rise). On the wall 
in front of you is a switch. Shoot it with your Pistol, either Shotgun, or the 
Chaingun, and it will be activated.

With the switch hit, drop back down to the platform below you. Back down here, 
go left, and *run* to the platform across from you. Now, go right, and the wall 
in front of you will lower. Now, turn left and get in front of the platform 
that has the switch. So *run* to get to the platform to get to the switch. Hit 
it again, and *run* all the way back to the lowered lift. Wait for it to rise 
again. Remember where that switch was? Shoot it again, and it will be 
activated, then drop down to the floor below you. Back down here again, turn 
left, and *run* to get to the platform in front of you. Back on here, turn 
right. Drop down to the platform below you (the one right next to the door). 
Turn right, and open the door (this is the Red Door), in here, get the Demon 
Artifact. 

Congratulations, you got the first Demon Artifact (the color of the Artifact is 
Gold in this level, and now your Laser fires twice as fast)!

When you pick up the artifact, the message is: "You have a feeling that it 
wasn't to be touched..." 

With the Demon Artifact, leave this small room. Back out here, drop down to the 
floor below you. Down here, go left until you see a gap (collect the Health 
Bonuses). Walk up to it, and you'll notice that the wall in front of you will 
rise. Now, turn slightly left, and you should see two other platforms. One has 
the Yellow Key on it. Now, drop down to the floor below you, and down here, 
head right and you should see two teleporters. Take either one. 

Now, drop down to the platform below you. Down here, drop down to the floor to 
the left. Now, drop down to the floor to your left. Down here, turn right. You 
should see a platform with the Yellow Key. So *run* across the gap to get the 
Yellow Key. When you have the Yellow Key, drop back down to the floor below 
you, go left, and take the teleporters again.

When you teleport, turn around, open the Blue Door, and leave this room. Back 
in here, backtrack back to the room with 4 cages. Back in here, get the Berserk
in the middle of the room, then new Imps/Hell Knights/Mancubi will 
appear in the cages. Kill them all, then a door in the south will open. Go 
through. In here, open the door to your right, and go through. In here, kill 
the Shotgun Guys, and hit the switch with Yellow Lights. Now leave this room.

Back out here, head through the opening in the south. In here, follow the left 
hand wall to a switch, killing any Nightmare Imps or Demons in your way. When 
you get to the switch, hit it, and turn around. Now, follow the left hand wall 
to another switch. When you get to it, hit it, and the pedestal it's on will 
lower, revealing an opening. Go through it. In here, go through the opening at 
the other end of the room (wait until it appears). When it appears, go through 
it. In here, kill the Pain Elementals to your right and left. Once they're all 
dead, a door in this hall will open up, so go through. In here, kill the Lost 
Souls, and hit the exit switch. 

Level index / Contents


--------------------
Level 5: Tech Center
--------------------

When you start the level, go through the opening in the southeast part of this 
room. In here, follow this hall to a door. When you get to it, open it, and go 
through. In here, follow the right hand wall to a switch, killing any Imps in 
your way. When you get to the switch, hit it, and leave this room. Back in 
here, follow this hall back to the level's starting room. Back in here, go 
through the opening in the southwest part of this room.

In here, open the door in the southeast part of this room, killing any Shotgun 
Guys in your way, and go through. In here, go through the opening across from 
you. In here, go all the way right until you see a group of barrels. When you 
get to them, blow them up, and go through the opening they were blocking. In 
here, go right until you run into a wall, killing any Lost Souls in your way. 
When you bump into the wall. Turn right. You'll see a switch. Hit it, and the 
lift next to you will lower. Get on it, and ride it to the top.

Up here, follow the left hand wall to a door, killing any Imps in your way. 
When you see a door to your left, skip it, and follow the left hand wall until 
you get to another door. When you get to the other door, open it, and go 
through. In here, kill the Imp in front of you, and hit the switch. Now leave 
this little room. Back out here, go left, and drop down to the floor below you. 
Back down here, go left, and backtrack back to the level's starting point.

Back in here, open the door in the north part of this room, and go through. In 
here, head down either staircase in front of you. At the bottom, go through the 
opening next to you. In here, get the Boxes of Bullets, and the Yellow Key. Now 
turn back around, and leave this room. Back in here, open the Yellow Door, and 
go through. In here, follow the right hand wall to a lift. Lower it, get on it, 
and ride it to the top. Up here, kill the Shotgun Guys in front of you, hit the 
switch up here, and leave this room.

Back out here, open the door in the south part of this room, and go through. In 
here, kill the Shotgun Guys in front of you, and go through the opening at the 
other end of the room. In here, follow this hall to an opening, and go through. 
In here, kill the Nightmare Imp in front of you, open the door to your left, 
and go through. In here, open the door to the right, and go through. In here, 
open the door in front of you, and go through. In here, open the door in front 
of you, and go through.

In here, open the door to your right, and go through. In here, open the door to 
your left, and go through. In here, hit the switch in front of you. Now, leave 
this room. Back in here, open the door to your right. In here, open the door in 
front of you. In here, open the door in front of you. In here, open the door to 
your left. In here, open the door in front of you. In here, kill the Lost 
Souls, and hit the switch. Now backtrack to the room where we hit the other 
switch.

Back in here, go through the new opening. In here, follow this hall to a door, 
killing any Shotgun Guys in your way (watch out for the crushing ceilings). 
When you get to the door, open it, and go through. In here, hit the switch to 
your right. Now, drop down to the floor below you. Down here, backtrack to the 
level's starting room, killing any Cacodemons in your way. Back in here, open 
the Yellow Door again, and go through. Back in here, get back to the lift, and 
lower it. Get on it, and ride it to the top.

Up here again, go through the new opening to your right. In here, get the Red 
Key, and leave this room. Back in the starting room, open the Red Door, and go 
through. In here, kill the Imps, and get to the hole leading to the cage in the 
middle of the room. Go through the hole, and get the Blue Key in front of you. 
Now leave this room. Back in here, open the Blue Door in the east part of this 
room, and go through. In here, hit the switch in the southwest part of this 
room, then *RUN* to the new teleporter in the northeast part of this room (if 
the teleporter doesn't teleport you, go back and hit the switch, and run 
quickly to the teleporter).

When you teleport, open the door in front of you, and go through. In here, open 
the door in front of you, and go through. In here, hit the switch in front of 
you. Now, turn around and leave this room. Back in here, open the door to your 
left, and go through. In here, get all the Rockets, and hit the switch in this 
room. Now, turn around and leave this room, killing any Cacodemons in your way 
Now backtrack to the teleporter, and go through it. Back in this room, go 
through the new opening in the east part of this room. In here, follow the left 
hand wall to a teleporter, killing any Shotgun Guys in your way. When you get 
to the teleporter, step on it, and you'll exit the level.

Level index / Contents


-----------------------
Level 6: Alpha Quadrant 
-----------------------

When you start the level, open the door in front of you, and go through. In 
here, go through the opening to the right. Kill the Cacodemon in front of you, 
and head down the stairs. Down here, go left, and get on the lift. Ride it to 
the top, and up here, head left. In here, follow this hallway to a switch, 
killing any Zombiemen or Shotgun Guys in your way. When you get to the switch, 
hit it, and turn around. Follow the left hand wall to an opening, killing any 
Zombiemen or Shotgun Guys in your way. When you get to the opening, go through.

In here, walk up to the stairs in front of you to get to the platform. At the 
top, a Hell Knight or two will appear on the platforms next to you (depends on 
skill level). Kill them, and when they're dead, pathways to the platform will 
rise, then a Yellow Key and a Backpack will appear on the platforms. Grab both 
of them, and when you do, backtrack to the level's starting room. Back in here, 
go through the opening in the west part of the room, killing any Lost Souls in 
your way.

In here, kill the Cacodemons in front of you, and head down the stairs. Down 
here, go all the way to the Chaingun, grab it, and the floor you're on will 
raise like a lift. Up here, follow this hall to a switch, killing any Imps, 
Hell Knights, or Barons of Hell in your way. When you get to the switch, hit 
it. Now, a pathway in front of you will rise, so cross it. But part of the 
ceiling is blocking the pathway (walk up to the lowered ceiling though).

So, wait for the pathway to drop back down. Back down here, go through the 
opening in the west part of this room again. Back in here, you'll see a new 
opening to your right. In here, hit the switch in front of you. Now leave this 
room, head back down the stairs to your right, and get back on the lift. Back 
up here, hit the switch again. Cross the pathway to the other end of the room 
(the ceiling blocking your way is now cleared).

When you get to the other end of the room, go through the opening. In here, 
wait for the pathway to drop. When it does, hit the switch in this small room, 
and the pathway will rise again. Now, follow it to another opening, and go 
through. In here, wait for the pathway to drop again, and when it does, hit the 
switch. The pathway will now raise again. So cross it to get to the opening at 
the other end of this room.

In here, go through the opening in front of you. In here, get to the platform 
in the north part of this room. Kill the Baron of Hell on it, and now, step on 
the floor in the middle of the room (surrounded by the steps). Now, it should 
rise like a lift. When it's finished rising, face the platform the Baron of 
Hell was on. *Run* off the pillar you're on to get to the platform. On here, 
hit the switch.

When you hit it, get back to the floor in the middle of the room, and it will 
rise again. Now, when it's done rising, face the platform in the east part of 
this room. *Run* off the pillar you're on to get to it. In here, pull out your 
Rocket Launcher and fire your Rockets in front of you (there's a Pain Elemental 
in front of you, maybe a Baron or Hell Knight). When they are dead, *run* 
across the platforms in front of you to get to the other end of this room.

When you get to the other end of the room, hit the switch in here. Now, turn 
back around. You'll see 3 platforms. Get on the middle one. Now, turn left, and 
*run* to get to the platform with the opening in front of you. On the platform, 
go through the opening, and in here, walk forward, and a teleporter to your 
right and left will lower, and then go through either teleporter. When you 
teleport, turn around, and leave this room. Back in here, step on the floor in 
the middle of the room, and it will rise again like a lift.

When it's done rising, face the platforms in either the west or the south part 
of this room. *Run* to get to either platform. In here, follow this hall to an 
opening, killing any Spectres in your way. When you see the opening, go 
through. In here, get the Blue Key. Now, backtrack to the level's starting 
point. Back in here, open the Blue Door in the north part of this room, and go 
through. In here, kill the Hell Knights in front of you, and go through.

In here, lower the lift in front of you, get on it, and ride it to the top. Up 
here, go left, and hit the exit switch. 

Level index / Contents


---------------------
Level 7: Research Lab
---------------------

When you start the level, open the door in front of you, and go through. In
here, open the door to your right, and go through. In here, follow the right
hand wall to a door, killing any Lost Souls or Spectres in your way. When you
get to the door, open it, and go through. In here, open the door at the other
end of this room, and go through. In here, open the door in front of you, and
go through.

In here, follow the left hand wall to an opening. When you get to the opening,
go through. In here, go all the way straight until you run into a wall. When
you do, go all the way right until you see a door to your right. Once you see
the door, open it, and go through. In here, hit the switch at the other end of
this room. Now, leave this little room. Back in here, backtrack all the way
back to the room that had the Lost Souls, killing any Shotgun Guys in your way.

Back in here, head up the stairs in the east part of this room. Up here, cross
the pathway to your left to get the Blue Key. But when you have the Blue Key,
don't jump off the platform. The wall in front of you will lower, revealing a
Soulsphere. Grab it. Now, turn around, and drop back down to the floor below
you. Back down here, go right, and open this door again. Go through. Back in
here, get to the Blue Door to your right (use the C-Right to remove the Blue
Bars). Open it, and go through.

In here, get the Plasma Gun to your left, and leave this room. Back in here,
kill the Spectre in front of you, open the door to the right, and go through.
In here, open the door in front of you, and go through. In here, follow the
right hand wall to the Blue Door. When you get to it, open it, and go through.
In here, open the door in front of you, and go through.

In here, get to the other end of the room. Over here, lower the lift in front
of you, get on it, and ride it to the top. Up here, take the teleporter in
front of you. When you teleport, turn around. Now, hit the switch in front of 
you. With the switch hit, drop down to the floor below you. Back down here, 
backtrack all the way back to the Blue Door (not the one that took you to the 
Plasma Gun).

When you get to the Blue Door, open it, and go through. In here, open the door 
in front of you, and go through (watch out for the Shotgun Guy). Back in here, 
open the door to your right, and go through. In here, get the Yellow Key, then 
leave this room. Back in here, go right, and get back to the lift. Lower it, 
get on it, and ride it to the top. Up here, follow the right hand wall to an 
opening. When you get to it, open it, and go through.

In here, the floor you're on should lower. Down here, open the Yellow Door at 
the other end of the room, and go through. In here, open the door in front of 
you, and go through. In here, go through the opening to your left, and go 
through. In here, head down the stairs. At the bottom, go through the opening 
to the right. In here, follow the left hand wall until you get to a set of 
bars. When you get to the bars, walk up to them, and they will open, so go 
through.

In here, go left, and follow the left hand wall to a switch. When you get to 
the switch, hit it. Now, turn around, and follow the left hand wall to another 
switch. When you get to the switch, hit it. Now, backtrack to the staircase we 
used to get down here. Once you get to the staircase, head back up it. At the 
top, follow the left hand wall to an opening. When you get to the opening, go 
through. In here, go through the opening across from you. In here, head up the 
stairs in this room. At the top, hit the switch. Now, turn back around, and 
kill the Hell Knights and Imps in this room.

When they are all dead, you can leave this room. Back in here, open the door in 
the east part of this room, and go through. In here, open the door in front of 
you, and go through. In here, open the door to your left, and go through. In 
here, get the Red Key, then leave this room. Back in here, go left and get to 
the lift. Lower it, get on it, and ride it to the top. Up here, hit either 
switch in this room (they're both on pedestals). Once you hit either switch, go 
back down the lift (avoid the Hell Knight).

Back down here, open the door to your left, and go through. In here, kill the 
Shotgun Guy in front of you, get his Shotgun, and hit the exit switch.

Level index / Contents


----------------------
Level 8: Final Outpost
----------------------

When you start the level, hit the switch in front of you, and the floor you're 
on will lower. Down here, kill all the Zombiemen. When they are all dead, look 
around this room. You should see red lights on the floor, and one of them 
should be dark. Step on it, and the lift at the other end of this room will 
lower. So get on it, and ride it to the top. Up here, go right, and follow this 
hall to a Chaingun. Before you get to the Chaingun, the floor you're on will 
lower. 

Down here, kill the Shotgun Guys, and when they are dead, go left, into the 
opening. In here, head up the stairs to your right. At the top, go left, and 
follow the left hand wall to a door. When you get to it, open it, and go 
through. In here, go all the way left until you get to a switch. When you get 
to the switch, hit it. The wall to your left will lower, revealing Nightmare 
Imps. Kill them, and in the room they came out of, hit the switch on the wall 
at the other end of this room.  

When you hit the switch, go straight. Now, go left, through the new opening. In 
here, follow the right hand wall into an opening. In here, follow this hall to 
a Super Shotgun. When you get the Super Shotgun, you'll hear the sound of Imps. 
Now, get back to the opening, and go through. Back in here, go through the new 
teleporter in this room. When you teleport, turn left. You should see a Blue 
Key on a platform. *Run* to the platform to get the Blue Key. When you have the 
Blue Key, drop down the floor below you.

Down here, go through the opening. In here, walk forward, and leave this room. 
Back out here, the pillar the teleporter was on should've lowered. So *run* to 
the teleporter while the pillar it's on is down. When you teleport, open the 
Blue Door to your left, and go through. In here, follow the left hand wall to a 
switch. When you get to the switch, hit it. Now, keep following the left hand 
wall to another switch (the same wall), killing all the Nightmare Imps in your 
way (you'll need to). 

When you get to the switch, hit it. Now, turn back around. You should see a 
whole bunch of Shotgun Guys and a Baron of Hell. Kill them all (you'll need to 
in order to reveal a new opening). When they are all dead, grab all the 
Shotguns, and go through the new opening in the north part of this room. In 
here, follow the left hand wall to a switch. When you get to the switch, hit 
it, and turn around. The crate with the Red Key has lowered. Grab it, head 
straight, open the Blue Door, and leave this room. 

Back in here, go through the opening to your left. In here, hit the switch, 
turn around, and go through the teleporter. Back in here, drop down to the 
water below you. Down here, you'll notice that a lift at the other end of this 
room has lowered. So *RUN* to the lowered lift. Get on it, and ride it to the 
top. When it finishes rising, turn left. See that opening? *Run* straight to go 
in it. In here, get in front of the wall across from you. Over here, turn 
right. Walk straight, and you should see a Yellow Tile on the wall to your 
right. 

Walk up to the tile, and press the C-Right button on it. Now, turn right, and 
open the door in front of you. Go through. In here, get the Yellow Key in front 
of you. With the Yellow Key, turn around, and leave this room. Back in here, 
follow the left hand wall to the Yellow Door. When you get to it, open it, and 
go through. In here, follow this pathway to Energy Cell Packs, killing any 
Nightmare Imps in your way. 

When you get to the Energy Cell Packs, pick them up. Now, in the middle of this 
room, kill the Barons of Hell on the platforms. When they are all dead (and all 
other enemies in this room) follow the left edge of the platform to a walkway 
leading to the platforms (from the Energy Cell Packs). Use the walkway to get 
on the platform across from you. On here, use the walkway in front of you to 
get to the exit teleporter. When you get to it, step on it.

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You cackle as the familiarity of the situation occurs to you. The gateway to 
the Demon's Domain was too accessible. You realize the Demons mock you with 
their invitation. It does not matter... The Demons spawn like rats and you have 
the Grade AAA UAC poison they crave. Your blood thirsty scream shatters the 
teleport haze. Once again you find yourself amidst...
-------------------------------------------------------------------------------

Level index / Contents


---------------------
Level 9: Even Simpler
---------------------

When you start the level, hit the switch in front of you, and the walls around 
you will lower, revealing Mancbui in this room. Kill them all. When they are 
all dead, new openings will appear in this room, and Cacodemons, Pain 
Elementals, and Hell Knights will appear. Kill them all (Pain Elementals appear 
at high skill levels). When they are all dead, go back to the level's starting 
point. You'll notice there are a few Barons of Hells (and Pain Elementals at 
hard skill levels). Kill them all (get the Box of Rockets and the Invincibility 
Sphere). When they're all dead, go through any opening in this room. In here, 
go through the opening across from you. In here, look for two or three Mancubi. 
Kill all of them that appear. Once they are all dead, get back to the level's 
starting point. You'll notice the pedestal the switch was on has another switch 
on it (the exit switch). Hit it.

Level index / Contents


----------------------
Level 10: The Bleeding
----------------------

When you start the level, open the door to your left, and go through. In here, 
kill the Imps, and leave this room. Back in here, open the door at the other 
end of this room, and go through. In here, kill the Imps, and leave this room. 
Back in here, kill all the new Demons in this room. When they are all dead, go 
through the new opening in the south part of this room. In here, go straight 
until you bump into a door. When you get to the door, open it, and go through.

In here, follow the left hand wall until the floor on you turns into steps. 
Once the floor turns into stairs, head up them. At the top, hit the switch in 
front of you, and around, and head back down the stairs. Down here head up the 
stairs in front of you. At the top, hit the switch in front of you. Now turn 
around, and head back down the stairs. Down here, go through the opening to 
your right. In here, head up the stairs to your left. At the top, follow the 
left hand wall to a switch. When you get to the switch, hit it. Now, go all the 
way right until you get to the end of this platform, killing any Hell Knights 
in your way.

When you get to the other end of this platform, drop down it. Down here, go 
straight, and get to the north part of this room, killing any Mancubi, Imps, or 
Demons in your way. When you get to the door in the north part of this room, 
open it, and go through. In here, hit the switch to your left, and once you hit 
it, turn right. Now head up the stairs to your right. At the top, follow the 
left hand wall to an opening. When you get to the opening, go through. In here, 
follow the right hand wall to a switch.

When you get to the switch, hit it, and turn around. You'll see a Yellow Key. 
Pick it up. Now, turn right, and go through the opening to your right. In here, 
kill the Spectres, and open the Yellow Door. Now go through. In here, kill the 
Spectres in front of you, and head up the stairs to your right. At the top, 
turn right. You should see a face on the wall. Walk up to it, and press the C-
Right button. Now, head back down the stairs to your right. Back down here, get 
the BFG9000 in the north part of this room (YAY!). 
With the BFG9000, head back up the stairs in this room. At the top, follow the 
left hand wall to a gap. When you get to the gap, drop down it. Down here, kill 
the Barons of Hell, and face the two openings in the south part of this gap. Go 
through the one in the left, and hit the switch. Now, go in the other one, and 
go through the teleporter in here. When you teleport, head left and get back to 
the stairs, and head back down them. Back down here, go through the opening in 
the northwest part of this room.

In here, head straight to the pedestal in front of you. Hit the switch on it. 
Now, leave this room, and backtrack all the way to the level's starting point, 
killing any Imps, Demons, or Mancubi in your way. Back in the level's starting 
point, you'll notice that there are 4 pedestals in this room. Each has a switch 
on it. Hit any of the switches, and you'll exit the level.

Level index / Contents


---------------------
Level 11: Terror Core
---------------------

When you start the level, open the door in front of you, and go through. In 
here,  kill all the enemies in this room (everything). When they're all dead, 
with your back on the door we just came through, follow the right hand wall to 
a room with 2 switches. Hit both of them. 

Now, leave this little room. Back in here, get to the southeast part of this 
room, killing any Demons or Imps in your way. When you get to the southeast 
part of this room, head up the stairs near here, and get the Blue Key. Now, 
turn around, and head back down the stairs.
 
Back down here, go left until you see a Blue Door to your right. When you see 
the Blue Door, open it, and go through. In here, kill the Hell Knights/Barons 
of Hell in front of you. When they're all dead, go through the opening to your 
left. In here, get to the door at the other end of this room, open it, and go 
through. In here, follow the right hand wall to another opening, and go 
through. In here, head right, and go through the opening.

In here, go left. You should see a switch in front of you. Walk up to it, and 
hit the switch. Now leave this room. Back in here, head through the opening to 
your left. In here, head up the stairs to your right. At the top, there should 
be an opening blocked by bars. Wait for a few seconds, and the bars should 
lower, allowing you to go through the opening, so go through. In here, go all 
the way straight to the other end of the room. Over here should be a switch, so 
hit it.

When you hit the switch, turn around and leave this room, killing any Lost 
Souls or Demons in your way. Back in here, head down the stairs. At the bottom, 
follow the right hand wall to another opening. When you get to the opening, go 
through. In here, the floor you're on will rise like a lift. Up here, go all 
the way straight to the other end of the room. Over here, open the door to your 
right, and go through. In here, *run* all the way straight to the opening at 
the other end of the room (run, as the door will close, and you'll have to open 
the door behind you again to open the door at the other end of the room).

In here, open the door to your right, and go through. In here, hit the switch 
in front of you, turn around, and leave this room. Back in here, open the door 
to your left, and go through. In here, go through the open door at the other 
end of the room. In here, go through the opening across from you, and in here, 
follow the right hand wall to a teleporter. When you get to the teleporter, 
step on it. When you teleport, kill the Mancubi in front of you, and *run* to 
get to the platform with the Yellow Key on it.

Once you get to the platform, get the Yellow Key. Now, drop down to the floor 
below you. Down here, leave this room. Back in here, follow the right hand wall 
to the opening, go through, and let the lift rise you again. Up here, go 
through the opening at the other end of this room, and in here, open the door 
to your right, and go through. In here, go through the open door at the other 
end of this room. In here, open the Yellow Door in front of you, and go 
through.

In here, follow this hall to an opening, killing any Cacodemons in your way. 
When you get to the opening, go through. In here, go right, and get the Red 
Key. Now, drop down to the floor below you. Down here, leave this room, killing 
any Imps in your way. Back in here, go through the opening to your left. In 
here, follow the left hand wall to a door. When you get to the door, open it, 
and go through. In here, follow the left hand wall to the Red Door. When you 
get to the Red Door, open it, and go through.

In here, kill the Hell Knights and the Baron of Hell in front of you. When 
they're all dead, follow this hall to a wall. When you get to the wall, wait, 
and it should lower, revealing a teleporter. Step on it. When you teleport, 
kill the Shotgun Guys in here, and go through either opening in this room. In 
here, follow this hall to two switches in this one. Hit either one, and you'll 
exit the level.

Level index / Contents


-----------------------
Level 12: Altar of Pain
-----------------------

When you start the level, go through the opening in the east part of this room, 
and go through. In here, take the teleporter. When you teleport, head up the 
stairs to the left. At the top, get to the northeast part of this square shaped 
walkway. Over here, there should be a switch on a pedestal. Hit it. When you 
hit the switch, get to the southeast part of this square shaped platform. Over 
here, head down the stairs. Down here, turn right/left and you should see a Red 
Door. Facing the Red Door, turn around, and you should see a wall in front of 
you. Walk up to it.

Over here, go through the opening to your left, and follow this hall to a Blue 
Key. When you get to the Blue Key, pick it up, go back through the opening, 
follow this hall to an opening, and back in here, get back on the square shaped 
walkway. On here, head up the stairs to your left. At the top, get to the 
northwest part of this walkway, killing any Imps in your way. Over here should 
be a Blue Door. Open it, and go through. In here, follow the right hand wall 
until you hear the sound of a door open. Once you do, turn around, and follow 
the right hand wall to an opening. Once you get to the opening, go through.

In here, go through the small opening in here. Get the Armor in here, and hit 
the switch. Now, turn around, and leave this little opening. Back in here, turn 
right, and follow the left hand wall to a Plasma Gun, killing any Hell Knights 
in your way. Once you get to the Plasma Gun, pick it up, and a switch will 
appear in front of you. Hit it. Now, turn around, get back to the Blue Door, 
open it, and go through. Back in here, hit the switch in front of you, and the 
lift to your left will lower. Get on it, and ride it to the top. Up here, turn 
right, and follow the left hand wall to a switch. Once you get to the switch, 
hit it.
When you hit the switch, turn left, and follow the right hand wall to another 
switch, killing any Imps or Barons of Hell in your way. Once you get to the 
switch, hit it, and drop down to the floor below you. Back down here, get back 
to the Blue Door. Open it, and go through. In here, follow the left hand wall 
to an opening. When you get to the opening, go through. In here, go through the 
opening across from you. In here, go all the way straight and you should get to 
a pedestal with a switch on it. Hit the switch. When you hit the switch, go all 
the way left into the opening in front of you.

In here, kill the Imp in front of you, and hit the switch to your right. The 
lift to your left will lower, so get on it, and ride it to the top. Up here, 
kill the Imps, and get the Red Key. Now, hit the switch in here to make the 
lift lower again. Go back down it. Down here, go through the opening to your 
right. In here, go all the way straight and you should get to a pedestal with a 
switch on it. Hit the switch, and once you hit it, go all the way left until 
you get to another pedestal with a switch on it. Hit the switch, and turn 
around. Now, go through the opening in front of you. In here, go through the 
opening to your right, and head down the stairs.

Down here, go through the opening in front of you. In here, walk up to the wall 
in front of you. Now, turn left, and follow this hall to the Red Door. When you 
get to the Red Door, open it, and go through. In here, get the Laser in this 
room, and kill all the Barons of Hell in this room. Once they are all dead, a 
pedestal with a switch on it will rise in front of where the Laser was. Hit the 
switch, and leave this room. Back in here, follow the right hand wall to a 
switch. When you get to the switch, hit it, and the lift to your left will 
lower. Get on it, and ride it to the top. 

Up here, go left until you get to the Yellow Key. Once you get to the Yellow 
Key, pick it up. Now, see that platform with the Soulsphere on it? Back up, and 
*Run* to get to the platform. Now, get the Soulsphere. Once you have the 
Soulsphere, switch to your Automap. You'll notice that the platform you're on 
is shaped like an arrow, and the "arrow" is pointing to the wall. So, turn back 
to the First Person View, and face the wall the "arrow" is pointing to. Back 
up, and *Run* towards the wall it's pointing to, and you'll go right through 
the wall.

In here, kill the Baron of Hell. Once it's dead, a teleporter will appear on 
it. Step on it, and you'll exit the level (this takes you to the secret exit 
;)).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You smile. What strange place have you stumbled upon? The Demons did not expect 
you to survive this far. You feel their Demonic presence waiting for you... Let 
them taste their guts!
-------------------------------------------------------------------------------

Level index / Contents


------------------
Level 30: The Lair
------------------

When you start the level, open either door to your right or left, and go 
through. In here, kill all the Imps. Once they're all dead, a Blue Key will 
appear in the north part of this room. Get the blue key, then leave this room. 
Back in here, open the Blue Door, and go through. In here, turn right. You'll 
see three wall designs (two blues and 1 green). Walk up to the green one and 
press the C-Right button, and stairs to your left will be created. Head down 
them. 

Down here, go through the small opening in the southeast part of this room. In 
here, the face in front of you will disappear and a switch will replace it. Hit 
it. Now, turn around, and follow the left hand wall to an opening. Once you get 
to the opening, go through. In here, follow the right hand wall to a switch. 
When you get to the switch, hit it.

*Now, this shows how to get the Demon Artifact in this room*

Once you hit the switch, head up the stairs in the south part of this room. Up 
here, follow the left hand wall to an opening. When you get to the opening, go 
through. In here, walk up to the window in front of you, and you'll notice that 
a switch will appear on the wall across from you. Shoot it with your Pistol, 
either Shotgun, or a Chaingun, and it will be activated. Now, turn left, and 
look through the window in front of you. You'll notice another switch. Shoot it 
with a Pistol, either Shotgun, or a Chaingun, and it will be activated. 

Once the switch is hit, the pillar with the Demon Artifact downstairs in the 
middle of the room will lower. So head back downstairs, and get the Demon 
Artifact in the middle of the room.

Congratulations, you got the second Demon Artifact (the color of this artifact 
is pink, and now your Laser can fire two shots at once)!

Once you pick the Artifact up, you get a message. It is "Whatever it is, it 
doesn't belong in this world..."

With the Demon Artifact, head back up the stairs in the south part of this 
room. Back in here, follow the left hand wall back to the opening, and go 
through. In here, hit the switch to your right, turn around, and head back down 
the stairs. Down here, go through the new opening in the northeast part of this 
room. In here, head down the stairs in front of you. At the bottom, go through 
the opening. In here, follow this hall to the Yellow Key. When you get to the 
Yellow Key, pick it up. Now turn around, and go back to the opening. 

Before you go through the opening, go through the one to your left. In here, 
follow the left hand wall to a switch. When you get to the switch, hit it. When 
you hit the switch, backtrack all the way back to the level's starting room. 
Back in here, hit the switch on the pedestal in here, and you'll exit the 
level.

Level index / Contents


----------------------
Level 13: Dark Citadel
----------------------

When you start the level, go through the opening to your left. In here, turn 
left. Now, go all the way straight until you run into a wall. When you run into 
a wall, turn right. Now, follow the left hand wall to an opening. When you get 
to it, go through. In here, kill all the Spectres and Hell Knights in here. 
When they're all dead, check all the pillars in this room. One of them has a 
switch. Hit it. When you find the switch, hit it.

Now, get back to the opening that lead to the level's starting room. Facing the 
opening, turn around. Now, follow the right hand wall to an opening. When you 
get to the opening, go through. In here, follow the left hand wall to an 
opening. When you get to the opening, go through. In here, follow the right 
hand wall to an opening. When you get to the opening, go through. In here, the 
floor you're on will lower. Down here, follow the right hand wall to an 
opening, killing any Barons of Hell in your way.

When you get to the opening, go through. In here, hit the switch on the 
pedestal, and leave this room. Back out here, get the Blue Key in the middle of 
the room, and watch out for the darts that are being shot from the pillars in 
this room (you can only get the Blue Key when the pillars are shooting the 
darts). Once you have the Blue Key, get to the lift in the northwest part of 
this room. Get on it, and ride it to the top.

Up here, go through the opening in front of you. In here, you'll notice 3 
windows. Go through the one in the middle, and you'll drop down to the floor. 
Down here, turn right, and follow the right hand wall to a set of Blue Bars, 
killing any Nightmare Imps or Cacodemons in your way. When you get to the Blue 
Bars, open them like a door, and go through. In here, hit the switch in front 
of you. Once you hit the switch, leave this small room.

Back in here, turn left, and follow the left hand wall to a switch. When you 
get to the switch, hit it, and the lift to your left will lower. So get on it, 
and ride it to the top. Up here, go through the opening across from you, 
passing the openings to your left and right. In here, turn right, and go all 
the way right until you bump into a wall. Now go all the way left until you 
bump into another wall. Over here, look for a wall hanging by the ceiling. It 
has a switch on it. Hit it, and the floor you're on will lower.

Down here, go through the opening. In here, get past the bookshelf mazes to get 
to the opening at the other end of this room (watch out for all the Shotgun 
Guys in these rooms). When you get to the opening, go through. In here, head 
down the stairs in front of you. Down here, look around this bookshelf maze for 
a switch. When you find the switch, hit it. Now, leave this room, and head back 
up the stairs. Back up here, work around this bookshelf maze until you get to 
the opening in the north part of this room. When you get to the opening, go 
through.

In here, work your way around the bookshelf maze to get to the opening in the 
west part of this room. Once you get to the opening, go through. In here, go 
through the opening to your right. In here, follow this hall to a switch. When 
you get to it, hit it, and the wall will lower like a lift. So get on it, and 
ride it to the top. Up here, follow this hall to the Red Key, and pick it up. 
Now, go to the window, and drop down to the floor below you. Down here, turn 
right, and follow the right hand wall to a switch.

When you get to the switch, hit it, and the wall to your left will lower. So 
get on it, and ride it to the top. Up here, go all the way straight to the Red 
Door across from you. When you get to the Red Door, open it, and go through. In 
here, get the Yellow Key in the middle of the room. With the Yellow Key, open 
the door at the other end of the room. In here, kill the Baron of Hell, and hit 
the exit switch.

Level index / Contents


--------------------------
Level 14: Eye of the Storm
--------------------------

When you start the level, kill the Shotgun Guys in front of you. Now, go all 
the way right. Over here, kill all the Arachnotrons and the Barons of Hell over 
here (or the Hell Knights at low skill levels). Now, turn around, and go all 
the way straight until you get to another area with Arachnotrons and Barons of 
Hell. Kill them all (and the Demons if you can), and when they're all dead, 
backtrack to the level's starting room (where the Shotgun Guys were). Over 
here, get the Blue Key.

Now, turn left, and follow the right hand wall to a staircase. When you get to 
it, head up it. At the top, turn left, and follow the left hand wall to a wall. 
When you get to the wall, the floor you're on will rise. Up here, go straight, 
and follow this walkway to a switch, killing any Imps or Caocdemons in your 
way. When you get to the switch, hit it, and turn around. Now, follow the left 
hand wall to an opening. When you get to the opening, go through. In here, turn 
left and follow the right hand wall to an opening, killing any Mancubi, Imps, 
Pain Elementals, or Caocdemons in your way.

When you get to the opening, go through. In here, get to the door at the other 
end of this room, and try to open it. It won't open. Now, turn around, and go 
through the opening to your right. In here, hit the switch on the pedestal, and 
the door will open, so go through. In here, kill the Hell Knights in front of 
you, and go all the way left. Over here, go through the opening. In here, 
follow this hall to a door, open it, and go through. In here, kill the Shotgun 
Guys, and lower the lift in this room (to the left).

Get on it, and ride it to the top. Up here, follow the left hand wall to a 
door, killing any Shotgun Guys in your way. When you get to the door, open it. 
You'll notice a loud warping sound, then the door will open, so go through. In 
here, kill all the Lost Souls, and hit the switch in this room. Now, take the 
exit teleporter in the middle of the room, and you'll exit the level.

Level index / Contents


----------------------
Level 15: Dark Entries
----------------------

When you start the level, open the door in front of you, and go through. In 
here, follow the right hand wall to an opening, killing any Imps or Lost Souls 
in your way. When you get to the opening, go through. In here, take the 
teleporter. When you teleport, turn around. You'll see two windows. Both have 
an Arachnotron. Kill them both, and when they're dead, hit the switch in the 
west part of this room. Now, turn right. You should see a Soulsphere on a 
pillar (REMEMBER WHERE IT WAS AT FIRST!!!). Now, it will start warping. 

Once the Soulsphere is finished warping, the pillars will close, and pedestals 
in the south part of the room will appear (each has a switch on it). Now, 
remember which pillar the Soulsphere was on at first. If it was on the second 
to the right, hit the switch on the pedestal that is second to the right of the 
wall (or the pedestal across from the pillar it started on). Now, you should've 
hit the right switch if the pillar lowered with a Soulsphere (if you hit the 
wrong switch, it will have an Armor Bonus, so collect it, and hit the switch in 
the west again, and the Soulsphere will start warping again).

Once you lower the pillar with the Soulsphere, collect it. Now, the Blue Key on 
the pillar in the east will lower, so get the Blue Key. Now, take the 
teleporter in the middle of the room. You'll be teleported back to the level's 
starting room. Back in here, follow the left hand wall to a set of Blue Bars. 
When you get to them, open like a door, and go through. In here, take the 
teleporter. When you teleport, follow the left hand wall to an opening. When 
you get to the opening, go through.

In here, kill the Imps, and go through the teleporter in this room. When you 
teleport, drop down to the floor below you. Down here, get to the opening in 
front of you, and go through. In here, get to the other end of this room. Over 
here should be two spiral stairways. Head up either of them. At the top, kill 
the Hell Knights/Barons of Hell, and hit the switch. Now head back down the 
stairs. Back down here, go through the new teleporter in the northeast part of 
this room. When you teleport, head up the stairs in front of you.

At the top, collect the Plasma Gun, and go through the opening at the other end 
of this room (watch out for the darts firing across the room). When you get to 
the opening, go through it. In here, open the door to your left, and go 
through. In here, get the Energy Cells, and get the Red Key. Now, leave this 
little room. Back in here, go through the opening to your right, and cross the 
pathway. Back over here, head down the stairs in front of you. Down here, take 
the teleporter across from you.

You'll be teleported back to the level's starting room. Kill the Lost Souls and 
the Arachnotrons in front of you, and go all the way straight to the other end 
of the room. Over here, open the Red Door, and go through (watch out for the 
faces shooting homing missiles at you). In here, kill the Baron of Hell, and 
hit the exit switch.

Level index / Contents


--------------------
Level 16: Blood Keep
--------------------

When you start the level, open the door to your right, and go through. In here, 
open the door at the other end of this room, and go through. Out here, follow 
the left hand wall to a staircase. When you get to the staircase, head down it. 
Down here, follow this river to an opening, killing any Cacodemons or Imps in 
your way. When you get to the opening, go through. In here, turn right, and 
kill the Hell Knights. Now, go straight to the wall across from you. Turn left, 
and press the C-Right button on the wall, and it will lower like a lift. So get 
on it, and ride it to the top.

Up here, get the Red Key, and drop down to the floor below you. Down here, go 
all the way right until you see the Red Door to your left. When you see the Red 
Door, open it, and go through. In here, kill all the Shotgun Guys and the 
Cacodemon in front of you. Now, hit the switch on the pedestal in the middle of 
this room, and the two lifts to your left will lower. Get on the one to the 
right, and ride it to the top. Up here, kill the Shotgun Guys, walk forward, 
and turn right. The wall in front of you should lower, revealing an opening and 
an Imp. Go all the way straight to the switch across from you. When you get to 
the switch, hit it (kill the Imp).

When you hit the switch, go all the way right and you should see an opening to 
your right. When you see the opening, go through. In here, drop down to the 
floor below you. Down here, kill the Barons of Hell, and go through the new 
opening. In here, hit the switch. It will open the Red Door, so go through and 
leave this room. Back out here, go all the way straight until you bump into a 
wall, killing any Imps in your way. When you bump into the wall, go all the way 
right through the opening across from you. In here, follow the right hand wall 
to an opening, killing any Nightmare Imps in your way. When you get to the 
opening, go through.

In here, hit the switch, and a pathway to your right will rise to the 
Soulsphere. Cross the pathway to get to the Soulsphere, grabbing the Health 
Bonuses as well. When you get the Soulsphere, turn back around, and go through 
the opening across from you. Back in here, turn right, and get the Yellow Key 
in front of you. Now, follow the right hand wall to another opening. When you 
get to the opening, go through. In here, get in front of the gap to your right. 
Back up, and *run* straight to cross the gap. Over here, turn left, and get to 
the wall in front of you. Now, turn left again, and go through the opening in 
front of you.

In here, follow the right hand wall to the Yellow Door, killing any Imps or 
Cacodemons in your way. When you get to the Yellow Door, open it, and go 
through. In here, use the platforms in front of you to get to an opening. When 
you get to the opening, go through. In here, kill the Shotgun Guys and Hell 
Knights, and get the Blue Key in this room. Now, go through the window to your 
right and drop down to the floor below you. Down here, go through the opening 
to your right. In here, follow this hall to an opening. When you get to the 
opening, go through.

Back out here, follow the right hand wall to the Blue Door. When you get to the 
Blue Door, open it, and go through. In here, kill the Demons, Imps, and the 
Barons of Hell in front of you, and head up the stairs at the other end of this 
room. At the top, open the door to your right (it's the black wall), and go 
through. In here, follow the right hand wall to a room with a switch, killing 
any Imps, Hell Knights, or Barons of Hell in your way (grab the Soulsphere as 
you go). When you get to the room with a switch, hit the switch. Now, turn 
around, and leave this small room.

Back in here, leave this room. Back out here, go all the way right until you 
get to a switch. When you get to the switch, hit it. Now, go through the window 
to your left, and drop down to the floor below you. Down here, go all the way 
straight to the staircase at the other end of this room, killing any Lost Souls 
or Cacodemons in your way. When you get to the staircase, head up it. At the 
top, open the Yellow Door across from you, and go through. In here, go all the 
way straight to the other end of the room, and try to open the door. Instead, 
the room will darken for a second, and brighten back up, revealing Zombiemen 
and Lost Souls. Kill them all.

When they're all dead, the door will open, so go through. In here, hit the exit 
switch.

Level index / Contents


-------------------------
Level 17: Watch Your Step
-------------------------

When you start the level, turn left, and follow the left hand wall to an 
opening (collect all the weapons, health, and ammo as you go). When you get to 
the opening, go through. In here, follow the left hand wall to another room 
(get the Backpack, BFG9000, and the Shotgun as you go). Once you get to the new 
room, go all the way straight until you bump into a wall. Now, go all the way 
right until you get to the Blue Key across from you, killing any Imps or Hell 
Knights in your way.

When you get to the Blue Key, pick it up. Now, turn right, and follow the left 
hand wall to a blue gate (it's the Blue Door), killing any Hell Knights or Imps 
in your way. When you get to the gate, open it, and go through. In here, kill 
the Pain Elemental in front of you. When it's dead, hit the switch at the other 
end of this room. When you hit the switch, the lifts to your left and right 
will lower. Get on either of them, or ride it to the top. Up here, take the 
teleporter in the middle of the room, killing any Imps in your way.

When you teleport, drop down to the floor below you. Down here, go all the way 
straight to the wall at the other end of this wall, killing any Shotgun Guys in 
your way. When you get to the wall, press the C-Right button, get on it, and 
ride it to the top. Up here, drop down to the floor below you. Down here, go 
through the opening to your right. Back in here, backtrack back to the level's 
starting room, killing any Imps, Demons, Spectres, Cacodemons, Hell Knights, or 
Pain Elementals in your way.

Back in here, go through the building in the middle of this room. In here, kill 
all the Zombiemen and Shotgun Guys in this room. When they're all dead, Demons 
will appear in this room. Kill them all. When they're all dead, Imps will 
appear in this room. Kill them all. When they're all dead, Hell Knights will 
appear in this room. Kill them all. When they're all dead, Mancubi and 
Arachnotrons in this room. Kill them all. When they're all dead, a Cyberdemon 
(or two, on hard skill levels) will appear in this room. Kill it (or them).

Here are some hints:

1. Using my Walkthrough, you should have a Laser and Two Demon Artifacts up to 
this point. Use the Laser (it will fire fast and shoot two rounds at once with 
two Demon Artifacts), and it/they should go down quickly. Or use the BFG.

2. Use the pillars in this room to hide from their Rockets. And be sure to 
Strafe to dodge their attacks as well.

Once it/they are dead, a new opening will appear in this room. Go through it. 
In here, hit either switch, and you'll exit the level.

Level index / Contents


----------------------
Level 18: Spawned Fear
----------------------

When you start the level, open the door in front of you, and go through. In 
here, go through the opening in front of you, and head down the stairs in here. 
Down here, open the door to your right, and go through. In here, open the door 
in front of you, and go through. In here, open the door in front of you, and go 
through. In here, follow the right hand wall to a door. When you get to the 
door, open it. 

Before you go through it, hit the switch to your left (it will open the door in 
the room the door leads to). Now go through. In here, kill the Barons of Hell. 
When they're all dead, the toxic floor will change into non toxic. Now, leave 
this room. Back in here, hit the switch to your right, and the door in the room 
next door will open, so go through it. In here, hit the switch. Now, turn 
around, and follow the right hand wall to a Red Door. When you get to the Red 
Door, skip it, and keep following the wall to another door, killing any Imps in 
your way.

When you get to the door, open it, and go through. In here, kill all the 
Shotgun Guys, and go all the way left until you get to a door. When you get to 
the door, open it, and go through. In here, kill the Hell Knight, and leave 
this room. Back in here, turn right. You should see a small platform. Get on 
it, and turn around. You should see a switch across from you. Shoot it with you 
Pistol, either Shotgun, or a Chaingun, and it will be activated. Now, go in the 
room to your left.

In here, you'll notice the platform with the Blue Key has been lowered, so get 
the Blue Key. With the Blue Key, backtrack to the room OUTSIDE the level's 
starting room. Back in here, face the door that leads to the level's starting 
room, and turn right. Now, follow this wall to an opening, killing any Lost 
Souls, Shotgun Guys, or Cacodemons in your way. When you get to the opening go 
through. In here, go through the opening to your left. In here, follow this 
hall to a Blue Door, killing any Lost Souls in your way.

When you get to the Blue Door, open it, and go through. In here, work your way 
around this room to a door. When you get to it, wait for the darts in this room 
to finish firing. Once they're finished, the door will open, so go through. In 
here, follow the left hand wall to a pedestal that has a switch on it. When you 
get to the pedestal, hit the switch. The room will lighten up now. Now, get the 
Rocket Launcher in this room. Once you get the Rocket Launcher, a pedestal with 
a switch next to you will appear. Hit the switch, and the wall in the middle of 
the room will open.

Then, Pain Elementals will appear in the middle of this room. Kill them all. 
Once they're all dead, Hell Knights will appear in this room. Kill them all. 
Once they're all dead, the door in this room will open, so go through. In here, 
go all the way left until you get to a platform with the Red Key on it, killing 
any Nightmare Imps or Barons of Hell in your way. Once you get to the platform 
with the Red Key, hit the switch on the platform and it will lower, allowing 
you to get the Red Key. Pick it up. Now, go through the opening to your left. 
Back in here, get back to the Blue Door, so open it, and go through.

Back in here, follow the right hand wall to an opening. When you get to the 
opening, go through. In here, head up the stairs. At the top, hit the switch to 
your right, and turn around. Now go through either opening in front of you. 
Back in here, kill the Hell Knights, and remember where the Red Door was (near 
the Blue Key room)? Backtrack to the Red Door. When you get to the Red Door, 
open it, and go through. In here, kill the Hell Knights in front of you, and 
follow the right hand wall to an opening. When you get to the opening, go 
through.

In here, press the C-Right button on the bookshelves to your left until one of 
them lowers, revealing an opening, so go through. In here, go through the 
opening at the other end of this room. In here, go right, and follow the right 
hand wall to a switch. When you get to the switch, the lift to your right will 
lower, so get on it, and ride it to the top. Up here, get in front of the 
switch. Now, turn around, and get to the left edge of the platform you're on. 
See the platform just to the left? Back up, and *run* across the gap to get on 
the platform just across from you.

On here, hit the switch over here. You should get a little earthquake. Now, 
drop down to the floor below you. Back down here, follow the right hand wall to 
a switch. When you get to the switch, hit it. Now, turn around, and you'll 
notice the pillar in front of you has lowered, revealing a Baron of Hell and a 
Soulsphere. Kill the Baron of Hell, and get the Soulsphere. With your back on 
the switch, you should see a wall in front of you and an opening to the left of 
it. Go through the opening to the left of the wall.

In here, follow the left hand wall to an opening. When you get to the opening, 
go through. In here, head up the stairs. At the top, kill the Shotgun Guy, and 
turn left. See that pillar? Well turn right and hit the switch in front of you. 
The pillar now has lowered like a lift. So get on it, and ride it to the top. 
Up here, see that platform to the right with the Pain Elemental? Kill it, and 
get to the platform. On here, hit the switch. Now, turn around, and drop down 
to the lava river below you.

Down here, go right, and head all the way straight to the opening across from 
you, and go through. In here, go through the opening across from you. In here, 
follow this hall to a Radiation Suit. When you get to it, pick it up (you'll 
need to, this lava hurts you when you stand in it). Now, turn around, and 
follow the right hand wall to a gap. When you get to the gap, drop down it. 
Down here, the floor you're on will rise to the floor above you. Back up here, 
follow this hall to a staircase, and head up it.

At the top, follow this hall to a gap. When you get to the gap, back up, and 
*run* to get to the platform across from you. On here, go straight to the edge 
of this platform. You should see a platform with a Yellow Key to the right 
across from you. Back up, and *run* to get to the platform with the Yellow Key. 
Once you get on the platform, pick up the Yellow Key. Now, turn around, and 
turn right. Now, follow the right hand wall to an opening, and go through. In 
here, go all the way straight to the other end of this room. Now, turn left, 
and press the C-Right button to lower the lift in front of you.

Get on it, and ride it to the top. Up here, backtrack all the way back to the 
room OUTSIDE of the level's starting room. Back in here, open the Yellow Door, 
and go through. In here, kill the Nightmare Imps that will appear. Now, in this 
room, head up the stairs. At the top, walk straight. You should hear the sound 
of a door opening. Leave this room where you came from and follow the left hand 
wall to a room (BE VERY QUICK!). You should see a teleporter in front of you. 
Take it (this takes you to the secret exit ;), and it if the teleporter closed, 
head back up the stairs to make it open again).

Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You wretch as a strange acrid odor assaults you. Death and Demon carcass! No 
nightmare could have prepared you for this. You realize this place was not 
meant for living Humans.
-------------------------------------------------------------------------------

Level index / Contents


---------------------
Level 31: In the Void
---------------------

You start the level falling down to the floor below you. Once you fall down to 
the ground, look for two doors in this room. One is Red and one is one is 
normal. Go through the normal door. In here, go all the way straight to the 
bars at the other end of this room, killing any Spectres in your way. Once you 
get to the bars, walk through them, and you'll be teleported. When you 
teleport, go all the way straight to the other end of this room, walk through 
the set of bars, and you'll be teleported. 

When you teleport, follow the left hand wall to a room with a Baron of Hell and 
a few Hell Knights. Kill them if you can, and get the Red Key in the middle of 
the room, and once you have the Red Key, backtrack all the way back to the 
level's starting room. Back in here, open the Red Door, and go through. In 
here, go all the way straight through the set of bars at the other end of this 
room, and you'll be teleported. When you teleport, go all the way straight and 
get the Blue Key at the other end of this room (REMEMBER WHERE THE BLUE KEY 
IS!!!), killing any Mancubi in your way.

With the Blue Key, backtrack all the way back to the level's starting room. 
Back in here, go back through the normal door. Back in here, go through the 
teleporter (set of bars) at the other end of this pathway. When you teleport, 
take the teleporter at the other end of this pathway. When you teleport, go 
through the opening in front of you. In here, follow this bridge to another 
opening, and go through. In here, you'll notice there's a Demon Artifact 
(REMEMBER WHERE THIS ARTIFACT IS!!!) on a platform, but you can't get it now. 
Anyway, hit the switch to the left.

When you hit the switch, backtrack to the level's starting room. Back in here, 
put your back again the normal door, go straight, and go through the opening at 
the other end of this room. In here, kill the Hell Knight, and head up the 
stairs. At the top, turn left, and you should see an opening. Go through it. In 
here, you should see a platform with the Yellow Key and platforms rising and 
dropping in front of it. Once the platforms in front of it rise, cross them to 
get to the platform with the Yellow Key. 

Once you get to the Yellow Key, pick it up. Now, drop down to the floor below 
you and you'll be back in the level's starting room. Back in here, go through 
the normal door. In here, go all the way straight to the teleporter across from 
you. When you teleport, follow the right hand wall to a switch. When you get to 
the switch, hit it. Now, turn around, and go straight until an earthquake 
happens (don't fall in the pit or you'll exit the level). Once the earthquake 
is done, go back to the room where the Demon Artifact was.

*Now, this shows how to get the third and final Demon Artifact*

Back in here, you'll notice that a pedestal with a switch has raised in front 
of the platform where the Demon Artifact is. Hit the switch, and the Demon 
Artifact will teleport. Now, remember where the Blue Key was (I told you to 
remember the location of it)? Turn around, and *RUN* all the way back to the 
room where the Blue Key was (be really quick). Back in here, go to the exact 
spot of where the Blue Key was, and you'll notice a platform has raised to the 
opening over here.

Use the platform to get to the opening (if you were quick enough, the platform 
is still there). In the opening, *RUN* all the way straight to the other end of 
the room. If you were quick enough the Demon Artifact will be here (if it isn't 
here, go back to where it was in the first place, hit the switch on the 
pedestal to teleport it, and *RUN* back here). If the Demon Artifact is there, 
pick it up.

Congratulations, you got the third and final Demon Artifact (the color of this 
one is Blue, and now your Laser can fire three rounds at once)!

When you pick up the Artifact, the message is "It must do something..." 

Now, you'll feel another earthquake. Anyway, get back in the level's starting 
point. Back in here, go through the normal door, and in here, take the 
teleporter at the other end of the room. Back in here, follow the left hand 
wall to a gap. When you get to the gap, drop down it. You'll exit the level.

Level index / Contents


--------------------
Level 19: The Spiral
--------------------

When you start the level, go through the opening to your left. In here, head up 
the spiral stairs to your left, and follow them to the top, killing any Imps, 
Hell Knights, or Mancubi in your way. At the top there should be a switch to 
your left. Hit it, and turn left. Now, follow the right hand wall to an 
opening, and when you get to the opening, go through. In here, take the 
teleporter to your right. When you teleport, pick up the Soulsphere to your 
left, and take the teleporter at the other end of this room. When you teleport, 
you'll be standing on the Red Key (and you'll automatically pick it up when you 
move). Now, drop down to the floor below you. Back down here, head up the 
spiral stairs again, and follow the left hand wall to an opening, and go 
through. In here, turn left, open the Red Door, and go through. In here, kill 
the Baron of Hell (on high skill levels), and hit the exit switch.

Level index / Contents


-----------------------
Level 20: The Breakdown
-----------------------

When you start the level, go all the way straight to the other end of this room 
(watch out for the Zombiemen and Shotgun Guys to your left). When you get to 
the other end of this room, there should be a staircase near here. Head up it. 
At the top, go all the way left until you bump into a wall, killing any Imps in 
your way. When you bump into the wall, turn left. You should see a long pathway 
in front of you. Get to/near the middle of the pathway, and turn left. You 
should see a Blue Key on a pillar in front of a wall that has a switch on it 
(if you can't see the switch, move a bit more to the left or right to get a 
better view).

Once you see the switch, take out your Pistol, either Shotgun, or a Chaingun. 
Now, shoot the switch. It will then be activated, lowering the pillar with the 
Blue Key. So head back left and head back down the stairs. Down here, get the 
Blue Key in the middle of this room, killing any Zombiemen or Shotgun Guys in 
your way. Once you have the Blue Key, hit the switch on the pedestal in this 
room. The pedestal will lower, opening the Blue Door in front of you as well, 
so go through. In here, follow the left hand wall to an opening. When you get 
to the opening, drop down to the floor below you. Down here, walk straight, and 
the wall in front of you will lower, revealing Hell Knights.

Kill the Hell Knights (you'll need to). When they're dead, a pathway will rise 
to the opening in this room. So head up either staircase in this room. At the 
top, go through the opening. Back in here, follow the right hand wall to a 
staircase. When you get to the staircase, head up it. At the top, go straight 
and get to the other end of this room, killing any Shotgun Guys in your way. 
When you get to the other end of this room, turn left. You should see an 
opening in front of you. Go through. In here, follow the right hand wall to a 
switch, killing any Zombiemen or Shotgun Guys in your way.

When you get to the switch, hit it, and turn around. Now follow the right hand 
wall to a Yellow Door, killing any Spectres in your way. When you get to the 
Yellow Door, skip it, and keep following the wall to another door. When you get 
to the door, open it, and go through. In here, drop down to the pit in the 
middle of this room. Down here, get the Red Key. Once you have the Red Key, 
wait a few seconds. The floor you're on will raise to the floor above you. Back 
up here, kill all the Demons. When they're all dead, you'll be able to leave 
this room, so open the door (when all the Demons are dead), and go through.

Back in here, follow the right hand wall to a staircase. When you get to the 
staircase, head down it. Down here, go all the way right until you bump into a 
wall. When you bump into the wall, press the C-Right button and it will open 
like a door, so go through. In here, kill the Hell Knight, and get the 
Soulsphere. Now, get back to the opening that lead to this room. Facing the 
opening, go through, and go right. You should come to a set of Red Bars, so get 
in front of them, and press the C-Right button to remove them, so go through. 
In here, go right, and hit the switch in front of you.  

Facing the switch, turn right. You should see a new opening across from you. Go 
through it. In here, head up the stairs. At the top, follow the hall to an 
opening, killing any Hell Knights in your way. When you get to the opening, go 
through. In here, follow the right hand wall a pedestal that has a switch on 
it. When you get to the switch, hit it. Now, turn around, and follow the left 
hand wall to a staircase. When you get to the staircase, head down it. Down 
here, turn right, and follow the right hand wall to a door. When you get to the 
door, open it, and go through.

In here, hit the switch, and leave this room. Back in here, follow the right 
hand wall to another door. When you get to the door, open it, and go through. 
In here, go through the opening at the other end of this room. In here, follow 
this pathway to a switch. When you get to the switch, hit it. The wall it's on 
will lower, revealing the Yellow Key. So grab it, go straight, and drop down to 
the floor below you. Back down here, go right, and leave this room. Remember 
where the Yellow Door was? Well backtrack back to the Yellow Door. Open it, and 
go through.

In here, walk straight and the floor you're on will lower. Down here, kill the 
Imps, and go through the opening in the middle of this room. Now drop down to 
the floor below you, and you'll exit the level. 

Level index / Contents


------------------
Level 21: Pitfalls
------------------

When you start the level, turn right and open the door in front of you, and go 
through. In here, kill the Shotgun Guy (you'll need to), and leave this room. 
Back in here, kill all the Zombiemen and Shotgun Guys in this room. Once 
they're all dead, the Yellow Key will appear in the middle of this room. Grab 
it. Now, open the Yellow Door in this room, and go through. In here, kill the 
Hell Knight in front of you, and go straight to the other end of this room. 
Now, the floor you're on should lower. Down here, kill the Cacodemon in front 
of you. When it's dead, *run* all the way straight to get to the platform on 
the other end of this room.

On this platform, hit the switch, and then drop down to the lava below you. 
Down here, go left, and take the teleporter in front of you. When you teleport, 
turn left. Now, go straight, and get on the green floor (or grass) in front of 
you. On here, turn right, and use the large steps in front of you to get to an 
opening. When you get to the opening, get in front of it, and turn right. You 
should see a platform across from you. So back up, and *run* to get to the 
platform. On here, follow the right hand wall to a teleporter (kill the Hell 
Knight next to it). When you get to the teleporter, step on it (remember where 
is teleporter is and remember how to get to it). When you teleport, follow the 
right hand wall to an opening.

When you get to the opening, go through. In here, go all the way straight until 
you see an opening to your left. When you see the opening to the left, go 
through it. In here, go all the way straight until you see a door to your 
right. When you see the door to the right, open it, and go through. In here, 
follow the right hand wall to a switch, killing any Shotgun Guys in your way. 
When you get to the switch, hit it (get the Computer Area Map in front of the 
switch. Once you hit the switch, leave this room. Back in here, get to the wall 
across from you. Now, open the door to the left, and go through. In here, cross 
the pathway in front of you to get to the opening at the other end of this 
room, killing any Cacodemons in your way.

In here, hit the switch to the right. Now turn around and leave this room. Back 
in here, follow the left hand wall to an opening, killing any Hell Knights or 
Barons of Hell in your way. When you get to the opening, go through. In here, 
go all the way straight to the other end of this room. When you get to the 
other end of this room, you'll notice that a few Barons of Hell will appear in 
this room. When they appear, turn around. Now follow the right hand wall to an 
opening. When you get to the opening, go through. In here, go through the 
opening to your right. In here, follow this hall to an opening. When you get to 
the opening, go through.

In here, get to the middle of this pathway. Now turn right. You should be in 
front of a Blue Key on top of a short pedestal. So *run* to get to the pedestal 
that has the Blue Key. When you have the Blue Key, drop down to the floor below 
you, and leave this room. Back in here, follow the right hand wall to the Blue 
Door. When you get to the Blue Door, open it, and go through. In here, kill the 
Baron of Hell in front of you, and hit the switch on the pedestal to the right. 
When you hit the switch, leave this room. Back in here, Back in here, turn 
right, and follow the left hand wall to a teleporter, killing any Barons of 
Hell in your way. When you get to the teleporter, take it.

When you teleport, get on the large step to your left. On here, drop down to 
the floor below you. Down here, go all the way straight to the other end of 
this room. When you get to the other end of this room, turn right, and go 
through the opening in front of you. In here, go all the way straight to the 
other end of this room, killing any Imps or Shotgun Guys in your way. When you 
get to the other end of this room, grab the Soulsphere. Now turn right, and get 
onto the pathway in front of you. On here, follow this pathway to a pedestal 
with a switch on it. When you get to the pedestal, hit the switch on it.

Once you hit the switch, head right, heading down the stairs. As you head down 
the stairs, you'll notice that there's a platform to your left that has the Red 
Key on it. So turn left, get in center with the platform, then *run* straight 
to get on the platform. On here, get the Red Key. When you have the Red Key, 
drop down to the lava below. Down here, look for a teleporter. When you find a 
teleport, step on it. When you teleport, turn around, and head up the stairs in 
front of you. At the top, get to the other end of this room. Over here, get in 
front of the Red Bars, and press the C-Right button to remove them. When they 
are gone, hit the switch in front of you.

When you hit the switch, turn around, and leave this room. Remember where the 
teleporter I told you to remember where it is was? Get back to that teleporter, 
and when you get to it, take it. Back in here, follow this hall until you get 
to an opening to your left (skip the first one). When you see an opening to 
your left (skipping the first one), go through it. In here, go through the 
opening in front of you. In here, get in front of the wall in front of you, and 
follow it to an opening (you can follow either side of this wall). When you get 
to the opening, go through. You'll exit the level. 

Level index / Contents


-------------------------
Level 22: Burnt Offerings
-------------------------

When you start the level, go through the opening to your left. Out here, go 
through the opening to your right. In here, go through the opening at the other 
end of this room, killing any Arachnotrons in your way. In here, follow the 
left hand wall to a door, killing any Demons or Spectres in your way. When you 
get to the door, open it, and go through. In here, head down the stairs to your 
right. Down here, follow the left hand wall to a switch. When you get to the 
switch, hit it. Now, turn around, and wait a few seconds, then Hell Knights 
will appear. Once they appear, follow the left hand wall to a new opening. When 
you get to the opening, go through.

In here, head left up the stairs and follow the left hand wall to a switch, 
killing any Nightmare Imps in your way. When you get to the switch, hit it, and 
keep following the left hand wall to another switch (BE REALLY QUICK), killing 
any Nightmare Imps or Cacodemons in your way. When you get to the switch, hit 
it. Now, go through the opening to your right (if there isn't an opening, turn 
back around and hit the other switch, then hit the switch near the opening 
again to lower the lift the Blue Key is on). In here, drop down to the floor 
below you. Down here, get the Blue Key in front of you before the lift its on 
raises again. Once you have the Blue Key, turn around, and follow the right 
hand wall to a Blue Door.

When you get to the Blue Door, open it, and go through. In here, press the C-
Right button on the walls to the left until part of the wall lowers, revealing 
a switch. Once the wall lowers, hit the switch in front of you. Now turn 
around, and collect the Rocket Launcher in the middle of this room. Then, darts 
will fire in this room, but they will be blocked off by pedestals. So once the 
darts finish firing, a door will open in this room, so go through. In here, 
follow the right hand wall to a switch, killing any Arachnotrons in your way. 
When you get to the switch, hit it. Now, turn around, and follow the right hand 
wall to another switch. When you get to the switch, hit it.

Now, turn around, and follow the right hand wall to an opening, and go through. 
Back in here, go straight, and leave this room. In here, press the C-Right 
button on the wall to your left and it should open like a door, so go through. 
In here, go straight, and take the teleporter in front of you. When you 
teleport, get the MegaSphere in front of you, and drop down to the floor below 
you. Down here, follow the left hand wall to an opening, killing any Demons or 
Spectres in your way. When you get to the opening, go through. In here, go all 
the way straight to the other end of this room. Over here there should be a lot 
of candles, and the Yellow Key is in the candles somewhere (it's not warping or 
anything). 

So once you can see the Yellow Key, grab it. Now turn around and leave this 
room, killing any Cacodemons in your way. Back in here, follow the right hand 
wall to a door. When you get to the door, open it, and go through. Back in 
here, head down the stairs in front of you. Down here, go through the opening 
at the other end of this room. In here, head up the large staircase to the 
left. At the top, turn right, and go through the opening to your right. In 
here, turn left. There are two openings, and go through either one of them. You 
will be on a balcony. See that face icon on the wall across from you? Get on 
the edge of the balcony and fire at it with a Pistol, either Shotgun, or a 
Chaingun, and it should lower, revealing a Soulsphere. Leave it where it is and 
leave the balcony. Now turn left and you will see a Yellow Door so open it, and 
go through. In here, go left and get to the door in front of you. Now open it, 
and go through. In here, get the Red Key in the middle of this room. Once you 
grab the Red Key, doors will come to you and trap you (you can't open any of 
them).

Now, wait a few seconds, and a pedestal with a switch on it will appear in this 
small room. Hit the switch, and one of the doors surrounding you will open, so 
go through (watch out for the crushing ceiling). Back in here, facing the door 
in front of you (you can't open this one either), turn around, and get to the 
opening at the other end of this room. When you get to the opening, open it, 
and go through. In here, hit the switch across from you, and it will open the 
door at the other end of this room. So *RUN* to the door at the other end of 
this room while it's open (if it closes, go and hit the switch to open it 
again), if the door is still open, go through it, and leave this room. Back in 
here, open the door to your right, and leave this room.

Back in here, go in either opening to the right and you'll now be on one of the 
two balconies again. Before you drop down to the floor below you, kill all of 
the Cacodemons, Demons, and Arachnotrons below you. Once they are all gone, 
drop down to the floor below you. Down here, now grab the Soulsphere across 
from you, and then search this room for a Red Door. Once you find the Red Door, 
open it, and go through. In here, kill the Arachnotron in front of you. Once 
he's dead, hit the exit switch.

Level index / Contents


-----------------------
Level 23: Unholy Temple
-----------------------

You start the level falling to the floor below you. Once you're on the floor, 
follow the left hand to a teleporter, but the teleporter will be blocked by a 
bar (remember where it is though). Now, keep following the left hand wall to 
another teleporter, killing any Arachnotrons in you're way (you'll need to kill 
them). Once all the Arachnotrons are dead, get back to the teleporter at the 
beginning of the level, and step on it. When you teleport, kill all the 
Spectres in front of you (you'll need to). When they're all dead, turn left, 
and follow the right hand wall to a green wall.

When you get to the green wall (should be near a Blue Door), press the C-Right 
button to lower it like a lift. Now get on it, and ride it to the top. Up here, 
turn right, and follow the left hand wall to a switch, killing any Hell Knights 
in your way. When you get to the switch, hit it. Now, turn around, and follow 
the left hand wall to the exact spot of where the lift was to get up here. When 
you get back to where the lift was, turn left. You should see a floor below 
you. Drop down to it. Down here, follow the left hand wall to an opening. When 
you get to the opening, go through.

In here, head up the stairs at the other end of this room. At the top, turn 
right. Now, go all the way straight to the MegaArmor across from you. When you 
get to it, pick it up (you'll need to). Once you pick it up, a new opening will 
appear in front of you, so go through it. In here, you'll notice that there are 
a bunch of pillars in this room. One of them has a switch on it. Look for the 
switch, and hit it (watch out for all the Demons that appear in this room). 
Once you hit the switch, the pillar the Blue Key is on will lower. So grab the 
Blue Key, and leave this room.

Back in here head up the stairs. At the top, go through the opening in front of 
you. In here, follow the left hand wall to a staircase. When you get to the 
staircase, head down it. Down here, turn left, and go through the opening in 
front of you. Back out here, turn left, and follow the right hand wall to a 
Blue Door. When you get to the Blue Door, open it, and go through. In here, 
follow this hall to the Red Key, killing any Lost Souls in your way. When you 
get the Red Key, turn around, and leave this room (watch out for the crushing 
ceilings).

Back out here, turn left, and follow the left hand wall to a Red Door. When you 
get to the Red Door, open it, and go through. In here, follow the right hand 
wall to the Yellow Key, killing any Shotgun Guys in your way. When you get to 
the Yellow Key, walk up to it, and it will teleport. So turn around, and you'll 
see the Yellow Key across from you. So walk up to it and it will teleport 
again. So turn around, and follow the left hand wall to the Yellow Key. Walk up 
to it, and it will teleport.

Now, turn around, and follow the left hand wall to a staircase, killing any 
Hell Knights or Shotgun Guys in your way. When you get to the staircase, head 
up it. At the top, turn left. Now follow the right hand wall to the Yellow Key, 
killing any Shotgun Guys in your way (the key won't teleport this time). So 
when you get to the Yellow Key, pick it up. Now, turn around, and drop down to 
the floor below you. Down here, go all the way straight to the door at the 
other end of this room, open it, and leave this room.

Back out here, kill the Cacodemon (you'll need to). Now, search this area for 
more Cacodemons. When you find them, kill them (only 2 appear on low skill 
levels). When they're all dead, get back to the Red Door. With your back 
against the Red Door, go straight, through the opening in front of you. In 
here, head up the stairs at the other end of this room. At the top, turn left. 
You'll see a set of Yellow Bars. Walk up to them, and press the C-Right button 
to remove them.

Now, go straight to the opening at the other end of this room. You'll notice a 
gap and a platform in front of you. Back up, and *run* across the gap to get to 
the platform. On here, kill the Shotgun Guys. Then, you'll notice three 
switches on the pillar in the middle of this room, and they have colored skulls 
next to them (red, blue, and yellow). Hit the switches in this order: Red, Blue 
Yellow. Once you hit them in that order, leave this room (*run* across the gap 
again, and remember where this room is).

Back in here, go all the way straight until you get to a staircase. When you 
get to a staircase, head down it, and go through the opening. In here, turn 
right, and follow the right hand wall to a switch. When you get to the switch, 
hit it. Now, backtrack to the room with the three switches in between colored 
skulls. Back in here, hit the switches in this order: Yellow, Red, Blue. Now, 
leave this room. Back in here, follow the right hand wall to a staircase. When 
you get to the staircase, head down it.

Down here, turn left, and go through the opening in front of you. Back out 
here, turn right. Now, follow the left hand wall to a pathway not surrounded by 
short walls. When you get to that part of a pathway, drop down to the floor 
below you. Down here, turn right. Now follow the left hand wall to an opening. 
When you get to an opening, go through. In here, follow the left hand wall to 
another opening. When you get to the opening, go through. In here, take either 
path to your left or right to the other end of this room. Over here, you should 
hear the sound of an enemy warping. 

That means a few Arachnotrons have appeared in this room. Kill them. When they 
are all dead, the door in this room will open again. Now, get you back on the 
opening. Now, with your back on the opening, go straight to the wall in front 
of you. Now, the floor you're on will rise. When it rises, hit the switch in 
front of you. Now turn around. You'll notice the room has completely changed 
(and they're a Y-shaped pathway in front of you). Follow the right hand part of 
the pathway to an opening. When you get to the opening, go through. 

In here, kill the Hell Knight, and hit the switch on the pedestal in the middle 
of this room. Now, leave this room. Back out here, follow this pathway to 
another opening. When you get to the opening, go through. In here, kill the 
Hell Knight, and hit the switch on the pedestal in the middle of this room. 
Now, leave this room. Back out here, *run* to get to the platform in front of 
you. Then, *run* to get to the platform in front of you.

On here, turn left, and *run* to get to the platform in front of you. Now, turn 
left. You should see a switch. Hit it. Now, turn around, and get on the 
platform in front of you. Now, you should see an opening below you. *Run* off 
the platform (dropping down to the floor) to get to the opening (and hold the 
Control Stick on your Nintendo 64 Controller up). You should make it through 
the opening. In here, hit the switch in front of you. 

When you hit the switch, turn around, and kill all the Cacodemons in front of 
you. Then follow the right hand wall to a teleporter. When you get to the 
teleporter, take it. When you teleport, get on the platform in front of you. 
Now, turn right, and get on the platform in front of you. Then turn right 
again, and get on the platform in front of you. Now, get on the platform in 
front of you. Then, turn right, and get on the platform in front of you. On 
here, turn left. You should see an opening below you. *Run* to get to it 
(holding up on the Control Stick as well), and you should make it through.

In here, follow the left hand wall to a teleporter. When you get to the 
teleporter, take it. When you teleport, get back to the room where the 3 
switches in between colored skulls. Back in here, hit the switches in this 
order (like I said, by the skull colors): Blue, Yellow, Red. Once you hit the 
switches in that order, leave this room. Back in here, backtrack back to the 
Red Door. When you get to the Red Door, open it, and go through. In here, 
follow the right hand wall to a staircase. When you get to it, head up it.

At the top, turn right, and go through the opening in front of you. In here, 
hit the switch in front of you. Now, turn around and leave this little opening. 
Back in here, go through the opening to your right. In here, hit the exit 
switch. 

Level index / Contents


-------------------
Level 24: No Escape
-------------------

When you start the level, hit the switch on the pedestal in front of you. Now 
turn around, and go through the opening in front of you, and you'll drop down 
to a floor below you. Down here, go straight, and drop down into the lava river 
below you. In here, follow the right hand wall to a teleporter, killing any 
Nightmare Imps in your way. When you get to the teleporter, step on it. When 
you teleport, head up the stairs in front of you. At the top, follow the right 
hand wall to a window, killing any Mancubi in your way. Also, watch out for 
that darn Cyberdemon on hard skill levels. 

When you get to the window, turn right. You should see a room across from you. 
Back up, and *run* to get to the room, heading through the window. On here, 
kill the Mancubus (on hard skill levels), and hit the switch in this room. When 
you hit the switch, drop down to the floor below you. Back down here, get back 
to the lava river, killing any Nightmare Imps in your way (watch out for the 
Cyberdemon on hard skill levels). When you get back to the lava river, drop 
down in it. 

Down here, go through the opening. Back in here, follow the right hand wall to 
a teleporter, and take it. Back in here, head up the stairs in front of you. At 
the top, follow the right hand wall to an opening. When you get to the opening, 
go through. In here, hit the switch in front of you. Now go through the opening 
to your left. Back in here, drop down to the floor below you. Back out here, 
follow the left hand wall to an opening, and don't go through it. A Cyberdemon 
(2 on hard skill levels) will come out of the opening. Kill them. Here are some 
hints:

1. Using my Walkthrough, you should have the Laser and all 3 Demon Artifacts up 
to this point. Use the Laser on the Cyberdemon if you have all the Artifacts, 
and it'll be down in no time (or use the BFG).

2. If you're out of Cells, go into the room the Cyberdemon(s) came out of. In 
here are loads of Rocket Launcher Ammo, and a MegaSphere (on low skill levels), 
and use the Rocket Launcher.

3. You can try Strafing to dodge their Rockets easier.

4. If you want to Save Ammo, have the enemies around you attack the 
Cyberdemon(s) to make them fight and weaken the Cyberdemon(s).

Once you defeat the Cyberdemon (and the second one on hard skill levels), you 
will exit the level.

Level index / Contents


------------------------
Level 28: The Absolution
------------------------

Congratulations, you've made it to the final level on Doom 64 (and yes, it does 
skip 3 levels, as Levels 25, 26 and 27 are Fun levels)!

When you start the level, pick up ALL weapons and ALL ammo in this room. Then, 
get the MegaSphere, then, the Invincibility Sphere. Now, open the door in here, 
and go through. Out here, you'll notice there are 3 chambers in this room. One 
to the right, one to the left, and one at the other end of this room. 

There is also a pedestal behind each chamber which has the Demon Artifact 
symbol on it. So first, enter the Chamber to the right (go in fully) and leave. 
Pain Elementals should start teleporting. Now, get behind the chamber, and get 
to the pedestal over here. Press the C-Right button to activate it (it will be 
Activated if you got the Gold Demon Artifact).

Once you activate it get to the next chamber, and get to the pedestal behind 
the chamber. Wait for the earthquake to stop, and then you can activate it (as 
long as you got the Blue Demon Artifact). Now, get to the next chamber, get to 
the pedestal, and activate this one like a switch when the earthquake stops (as 
long as you got the Pink Demon Artifact).

Each chamber will close when you activate each pedestal, blocking off the 
monsters teleporting in here. Kill the remaining monsters in this room (mostly 
Pain Elementals, Cacodemons, and Hell Knights). If you didn't have the Demon 
Artifacts, you gotta face all the enemies in here. 

Once all the monsters are dead, the pillar in the middle of this room will 
lower, revealing the Motherdemon. Kill it. Here are some tips:

1. If you have a Laser with enough ammo, use it on the Motherdemon (keep firing 
it rapidly). You'll be glad you collected the Artifacts, with your Laser firing 
fast and shooting 3 shots as once. The Motherdemon should die quickly. Or, use 
the BFG.

2. Strafe to dodge her homing missiles and the fire on the ground (that makes 
you jump when you touch it).

3. Every now and then, a Soulsphere or MegaArmor will appear in the middle of 
this room. Grab either if you can.

Once you defeat the Motherdemon, congratulations!

Now, you get a little story:
-------------------------------------------------------------------------------
Finally... The mother of all Demons is dead! The blood pours from your eyes as 
you stand in defiance. As the only marine to endure the slaughter- you decide 
to remain in Hell and ensure no Demon ever rises again. The end.
-------------------------------------------------------------------------------

^_^ Woo-Hoo! I'm finally done with this Walkthrough! ^_^

Level index / Contents


=============
8. Fun Levels
=============

Ever wonder why there wasn't any Level 25, 26, and 27 during Gameplay? Here's 
why. Levels 25, 26, and 27 are all fun levels to have fun it. The only two ways 
of getting them is either beat Level 32: Hectic, or enter this password below 
in the password prompt: 

?TJL BDFW BFGV JVVB

If the password is entered correctly (or if you beat Level 32: Hectic), you 
will then start the game at level 1 with all guns, full ammo, and at the 
easiest skill level. Now pause the game. You'll notice a Features option in the 
Menu. Select it. You can warp to any level (except The Absolution, Outpost 
Omega, The Lair, In the Void, and Hectic), turn On/Off Invincibility, set your 
health to 100%, get all guns, and Turn On/Off a Full Automap (with Object 
Indicators to show objects on the Automap).

Also, the Features option will stay there until you turn off/reset your 
Nintendo 64 (it won't disappear if you quit your game and start a new game). To 
get the Features menu back, just beat Hectic again or re-enter the password. 

So, go to warp level, and use the Right/Left buttons on the D-Pad to scroll 
through the levels (or the control stick to scroll faster). Keep scrolling 
until you get to a level called "Cat and Mouse" (or Hardcore or The 
Playground). Select it with the C-Right button.

Info about each level:

Cat and Mouse: You start the level face to face with a Cyberdemon. Run all the
way right before he kills you. Now, from your starting location, go right, and 
turn left. Go through the opening to your left, and get the 
Rocket Launcher/Ammo in here. When you are low on ammo, get the Box of Rockets 
scattered around this level, then take down the Cyberdemon. Just watch out, he 
can teleport at times, so watch your back at all times. Once you beat the 
Cyberdemon, you beat the level.

Hardcore: Mancubi are scattered around this level. Now, look for a platform
with a Plasma Gun and a MegaSphere (these are Fun Levels, so find them on your 
own). Get on the platform  and once you get to it, and pick up the MegaSphere, 
Plasma Gun, Backpack, and the Energy Cell Packs. Then, Arachnotrons will appear 
in this level. Kill all of them. Then, a Cyberdemon will appear (you don't have 
to kill the Mancubi either). He can teleport, so take him down with your Rocket 
Launcher and Plasma Gun, or have surviving Mancubi take him down. Once the 
Cyberdemon is killed, you beat the level.

Playground: Pillars are scattered all around you. Each one has an Arachnotron
(there are also plenty of Invisibility Spheres in this level). Kill them all, 
then a Megasphere will appear in the middle of the room. Grab it, then a 
Cyberdemon will appear. Kill it, then Mancubi will appear in this room. Kill 
them all, and you beat the level. Beating this level takes you to Level 1. 

Level index / Contents


=================
9. Update History
=================

Version 1.00, October 5, 2003: Finished FAQ

Version 2.00, November 9, 2003: Added in an options section in this FAQ. 

Version 2.10, December 19, 2003: No update here, but I changed my email address
since my other one wasn't working. 

Version 2.12, January 4, 2004: Fixed a little error in my Enemies section. 
Changed the Lost Soul's first appearance from Level 4 to Level 3.

Version 3.06, March 7, 2004: Started to turn this FAQ into a Walkthrough. 
Finished the first two levels in it. 

Version 3.10, March 8, 2004: Finished Level 2 in my Walkthrough. 

Version 3.13, March 9, 2004: Finished Level 3 in my Walkthrough.

Version 3.17, March 10, 2004: Finished Level 4 in my Walkthrough. 

Version 3.20, March 11, 2004: Finished Level 28 (secret level) in my 
Walkthrough.  

Version 3.24, March 12, 2004: Finished Level 5 in my Walkthrough.

Version 3.27, March 13, 2004: Finished Level 6 in my Walkthrough.

Version 3.34, March 14, 2004: Finished Levels 7 and 8 in my Walkthrough.

Version 3.41, March 15, 2004: Finished Levels 9 and 10 in my Walkthrough. 

Version 3.44, March 16, 2004: Finished Level 11 in my Walkthrough.

Version 3.48, March 17, 2004: Finished Level 12 in my Walkthrough. Happy St. 
Patrick's Day everybody!  

Version 3.51, March 18, 2004: Finished Level 30 (Secret Level) in my 
Walkthrough.

Version 3.55, March 19, 2004: Finished Level 13 in my Walkthrough. 

Version 3.62, March 20, 2004: Finished Levels 14 and 15 in my Walkthrough. Yay! 
Today's the first day of Spring! ^_^

Version 3.68, March 21, 2004: Finished Levels 16 and 17 in my Walkthrough. 

Version 3.72, March 22, 2004: Finished Level 18 in my Walkthrough. 

Version 3.79, March 23, 2004: Finished Levels 31 (secret level) and 19 in my 
Walkthrough. 

Version 3.82, March 24, 2004: Finished Level 20 in my Walkthrough. 

Version 3.86, March 25, 2004: Finished Level 21 in my Walkthrough.

Version 3.89, March 26, 2004: Finished Level 22 in my Walkthrough.

Version 4.00, March 28, 2004: Finished up the rest of my Walkthrough. Woo-Hoo!

Version 4.50, April 7, 2004: Added in a Fun Levels section to this Walkthrough, 
which talks about Levels 25, 26, and 27. 

Version 4.75, April 18, 2004: Added in a "Using a Memory Card" section to this 
FAQ/Walkthrough. 

Version 5.00, June 13, 2004: Added a bit more info in the Fun Levels section. 
Fixed a few over margins, and corrected a few spelling and grammar mistake. 

Version 5.05, February 2, 2005: Fixed up the end of my Walkthrough in Level 22: 
Burnt Offerings so it covers a secret at the end and it will be safer getting 
to the end of the level too. 

Version 5.50, January 27, 2006: Wow, it's been nearly a year since I updated 
this guide. And it's a big update too. First off, I moved the update history 
down to the bottom of the guide so you won't have to scroll through it. Second, 
I overhauled the enemies, weapons, and items sections, being more detailed and 
descriptive in each section, and they look much better than they used to do. 
And lastly, I improved my section dividers for the walkthrough, as they are now 
----------- instead of ***********. 

January 28, 2006: Minor edits and layout changes in creation of new ClassicDOOM
edition. This document now available at: http://classicdoom.com/hosted/brastow/

Contents


===========
10. Credits
===========

ID Software = They made PC Doom games.

Midway = They made this game with ID.

Myself = I wrote this FAQ.

Nintendo = For making the Nintendo 64.

My Older Brother = He got the N64. He also helped me get past most of the 
levels, and we beat the game together. 

My Uncle = He got this game for me for my birthday after me renting this 
countless times.

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.

You = You read this guide, and liked it (hopefully).

Gamespot = Their website had maps of each level for this game that I could use 
in case I got stuck someplace in this guide. 

LedMeister = A user on GameFAQs. He helped me with the Yellow Key in Level 29:
Outpost Omega and with many other things in Doom games.

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