Update history for: DoomCode, DoomComp, FDoomCmp, DoomExit, GhostFAQ, MaxSec
As of January 1998 the date format used here specifies the day of change.

DOOMCODE
========
11/96:    First release
          Minor miscellaneous changes
12/96:    Addition of missing Sega controller button information
          Minor correction of PlayStation controller description
          Updated PC Doom II music code information
          Tested, then added PC information on cheat-enabled "Nightmare" mode
          Minor miscellaneous changes
01/97:    After testing, corrected Sega 32X Doom skill level information
          Added PC Ultimate Doom music code information
          Clarification of PlayStation Doom ammo-code info (regarding keys)
          After re-testing, corrected info on SNES Doom Game Genie codes
          After more testing, added detail to SNES Doom Game Genie code info
          Minor miscellaneous changes
02/97:    Minor miscellaneous changes
03/97:    Replaced old tag line
04/97:    Removed error in SNES Doom weapon-bug information
          Added "warp guides" for PC and PlayStation Final Doom games
          Added Nintendo 64 Doom 64 information
          Updated/reconfigured quick-reference tables to include N64 data
          Updated glossary
          Added more info to the introduction
          Several minor miscellaneous changes
          Added a few details to N64 data
          Minor corrections to N64 data, additions to quick-reference tables
          Added Saturn Doom code info, updated reference tables accordingly
          Minor additions to N64 data
          Added N64 map level 32 data
          Minor miscellaneous changes
05/97:    Edits to intro section and others
          Added some items to quick-reference tables
          Changed N64 map 28-31 passwords to new ones; added codes for map 32
          Changed Features passcode from the Web-wide one to an original one
          Minor overhaul of N64 Features menu access data
          Minor miscellaneous changes
10/97:    Added section on Doom 95-specific cheats after researching the codes
          Split N64 Doom password table into two, easier-to-read tables
          Clarified warp code info in JagDoom "warp guide"
          Updated quick-reference tables
          Added Doom 95 "-weirdo"/Re-spawn info and "Alt-F3"/sound-mix info
          Added Alt-F3 sound-mix data; embellished it a few days later
          Added terms to the glossary
          Minor miscellaneous changes
01/01/98: Added in-document links for the list of topics in DoomCode.htm
01/13/98: Added HTML "navigation bars" to all sections of DoomCode.htm
01/15/98: Very minor font changes in DoomCode.htm to help break up table notes
          Minor additions of, and changes to, some HTML tags in DoomCode.htm
03/02/98: Corrected minor typo, then changed revision date from 10/21 to 10/22
03/26/99: Corrected typo in Doom/Ultimate Doom notes; left date as 10/22/97
10/16/99: Changed or added some HTML tags in DoomCode.htm; Content unchanged
          Removed old "TT" HTML tags from DoomCode.htm
07/21/01: Minor adjustments to clickable areas in Index
          Updated tagline
11/03/01: Offline overhaul of DOOMCODE.TXT begins: Editing/updating everything
          Re-edited title bar and Topics list
          Edited some "PC" labels to include "Mac"intosh Doom games
          Minor changes to intro section
          Shortened/reworded quick-reference info on "iddt" cheat codes
          Added note on PC Invincibility code cancelling demo recordings
          Added and began filling in section on Doom for Game Boy Advance
          Reworked large reference tables to include GBA Doom info
          Several minor miscellaneous changes
11/17/01: After delays, resumed general re-editing of DOOMCODE.TXT
          Changed all references to "N64 Doom" to "Doom 64"
          Clarified Doom 64 note on which map-32 exit enables the Features menu
          Moved blurb on 3DO Automap Object Indicators between reference tables
          Some edits to glossary
          Minor miscellaneous changes
01/05/02: Converted DOOMCODE.TXT to HTML version
          Edited old navbar in DoomCode.htm to make room for GBA Doom link
          Added Bold highlights in HTML password lists to enhance readability
          Public release replaces edition dated 10/22/97
01/12/02: Re-edited GBA Doom section to replace deleted info
01/17/02: Fixed minor typo in table, left date as 01/12/02
01/20/02: Reworded note about monsters telefragging players on Doom II map 30
          Reworded/shortened paragraph on Doom 95
          Embellished "Warp Menu" note in PlayStation/Saturn quickref code list
01/26/02: Fixed minor error in Index of DOOMCODE.TXT
          Added notes about Final Doom at top of PlayStation Doom section
          In PlayStation/Saturn Doom map lists, added map 55-59 password notes
          At top of Doom 64 section, added/clarified notes about map-32 exits
          In Doom 64 Warp guide, added note on map 28-32 passwords
          Slight rewording of first note in 3DO Doom section
          In 3DO notes, mentioned "SEE RUBBLE" to clarify "Map All Things" code
          Clarified info on 3DO code allowing new games to start on maps 1-23
          Added a "3DO Doom map list" to the bottom of the 3DO section
          Added "Warp from current map to any map in the game" to codes table
          Revised or added notes on warp codes to the "Codes Available" table
          Minor style changes in some tables
          Minor miscellaneous changes
06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance
          Added GBA Doom II to Index and Navbar
          Reconfigured main quick-ref tables to make room for GBA Doom II info
10/12/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet"
          Document-wide, replaced "chart" with "table"
          Specified DoomCode.htm's web address in the Intro section
          Reworded labels in Doom II/Final Doom warp guide
          Minor change to tagline
10/23/02: After testing, filled out section on GBA Doom II
          Removed erroneous line item from Extended Effects table
          Reworded Add-ammo code lines in Codes Available table
10/25/02: Verified absence of multiplayer codes in GBA Doom II linked games
          Conversion of DoomCode.htm edition to DOOMCODE.TXT
          Public release of 10/23 version replaces version dated 01/26/02
10/27/02: Added GBA Doom II note about multiple codes allowed at one time
10/30/02: Included GBA Doom II in glossary's definition of Heavy Weapon Dude
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
          Minor change to "PC" definition in glossary
          Updated tagline
10/11/03: Updated title bar (added Doom 95 and Final Doom)
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
05/01/04: Specified procedure for accessing the Automap in 3DO Doom
          Added Play/Pause button to 3DO Doom controller diagram/key
          Added notes in GBA sections about "GBA" refers to GBA and GBA SP
          Updated/added some terms in the glossary
01/15/05: Minor edit to PC Doom/Doom II note about "simulated Nightmare Skill"
          Minor edit to "PSX" term in glossary
          Updated Copyright
          Left file date as 05/01/04
02/06/05: Offline addition of section for Tapwave Zodiac Doom II
          Reconfigured tables to include new column/notes
          Revised document header and HTML navbar
          Minor miscellaneous changes
          Added "Zodiac" term to glossary
03/05/05: Some revisions/additions to Zodiac Doom II notes
          Minor miscellaneous changes
          Created updated ASCII text edition from revised HTML file
          Public release of 03/05 version replaces last version dated 05/01/04
03/19/05: Offline addition of section for Xbox Ultimate Doom and Doom II games
          Reconfigured tables to include new column/notes
          Revised document header and HTML navbar
03/26/05: Reworded invincibility-code note in several code lists
          Minor miscellaneous changes
04/04/05: Verified lack of multiplayer code functions in Xbox Doom/Doom II
          Replaced missing entry in 32X section of "extended effects" table
          Minor miscellaneous changes
04/09/05: Minor reconfiguring of some notes in Zodiac Doom II section
          More changes/edits to notes in extended-effects table
          Revised "Commander Keen"/"Heavy Weapon Dude"/"SS Officer" in glossary
          Minor miscellaneous changes
          Created updated ASCII text edition from revised HTML file
          Public release of 04/09 version replaces version dated 03/05/05
06/26/05: Minor edits/additions/deletions in glossary
          Minor edit in Index
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/22/05: Edited Xbox Classic Doom section/notes to include Xbox Master Levels
          Minor edits to notes in comparison tables
          Minor miscellaneous changes
          10/22/05 version replaces version dated 06/26/05
05/06/07: Correction/clarification of 3DO Doom notes on accessing the Automap
          Updated Copyright
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices
          Updated tables
          Added notes about chainsaw codes cancelling idbeholdv-type codes
          Updated Copyright
          Minor miscellaneous changes
          01/09/10 version replaces version dated 05/06/07
01/11/10: Fixed minor typos in an iPhone Doom note; left date unchanged
01/28/10: Linked to DoomParm doc to give more info on command-line parameters
          Updated quick-ref tables, adding some line items and revising notes
          Added note in iPhone Doom about E1M8 not ending if player invincible
          Many minor miscellaneous changes
          01/28/10 version replaces version dated 01/09/10
01/30/10: Changed the order of some notes in a couple of places
          Reworded line item in second table
08/26/19: Added sections for the July 2019 re-releases of Doom/Doom II
          Updated old iOS Doom Classic section to specify 2009 version
          Updates/additions/changes to quick-reference tables and Glossary
          Many minor miscellaneous changes
          Updated code in HTML version to HTML5 compliant
          Updated Copyright

Current version of DoomCode: .HTM / .TXT

Back to Top
Back to ClassicDOOM home page

DOOMCOMP
========
11/96:    First release
          Minor miscellaneous changes
12/96:    Added SNES Doom chaingun information
          Minor miscellaneous changes
01/97:    Corrected Sega 32X Doom skill level information
          Clarification of PlayStation Doom ammo-code info (regarding keys)
          Minor changes to quick-reference tables and added chaingun info
          Added SNES Doom monster projectile info
          Added SNES BFG 9000 and teleporter info
          Corrections to SNES Doom monster projectile info
          Minor miscellaneous changes
02/97:    Minor miscellaneous changes
03/97:    Replaced old tag line
04/97:    Included Sega Saturn Doom
          Included N64 Doom 64
          Several minor miscellaneous changes
05/97:    Minor corrections and additions
          Minor miscellaneous changes
07/97:    Corrected typos, minor miscellaneous changes
01/30/98: Replaced old cheat-code table with new one
          Added Game Shark note to Doom 64 section
          Added notes about Commander Keen character
          Dozens of minor miscellaneous changes, mostly re-wording sentences
          Changed PC Doom 2 monsters from 19 to 20 in game-features table
          Deleted "Bullets per chaingun burst" item from game-features table
          Added "Weapons player can utilize" item to game-features table
          Re-organized game-features table, and made other minor edits
          Added in-document links and navbars to DoomComp.htm
02/18/98: Added Commander Keen definition to glossary
          Very minor miscellaneous changes
03/02/98: Corrected minor typo, then changed revision date from 2/18 to 2/19
03/12/98: Corrected two minor errors in game-features comparison table
04/15/98: Corrected insignificant typo in game-features comparison table
10/16/99: Changed or added some HTML tags in DoomComp.htm; Content unchanged
          Removed old "TT" HTML tags from DoomComp.htm
07/21/01: Minor adjustments to clickable areas in Index
          Updated tagline
11/03/01: Basic overhaul begins offline: Editing/updating all sections
          Re-edited title bar and Topics list
          Edited "PC" labels to include Macintosh Doom games
          In comparison table, split "game speed" item into two categories
          Added and began filling in section on Doom for Game Boy Advance
          Reconfigured all tables to make room for GBA Doom info
          Basic-features table overhauled and reorganized after many changes
11/17/01: Many miscellaneous changes to all sections
          Minor update of glossary
          Editing on hold to finish DOOMCODE documents and other work
01/19/02: Updating resumes
          GBA notes re-sorted/compiled into Pros/Cons/Misc
          Deleted individual notes on rocket explosions being "tall"
          Replaced all "no mid-game save" notes with 1 note in General section
          Replaced all "Game Shark/Genie" notes with 1 note in General section
01/26/02: Added note in General section about gameplay speed flucuations
02/09/02: Edited old navbar in DoomComp.htm to make room for GBA Doom link
          Moved PlayStation/Saturn "WOLFENSTEIN/GROSSE" note from Cons to Misc
          Added monster speed and explosion penetration items to features table
          Removed "Automap impedes action" and "Data" note from features table
          Minor miscellaneous changes
02/13/02: DoomComp.htm converted to DoomComp.txt
          Public release of 02/09/02 version replaces version dated 03/12/98
02/16/02: Added note in GBA Doom section about 8 Deathmatch-only bonus maps
03/09/02: Added note from FDoomCmp about item placement varying by skills/modes
          Altered definition of "John Romero enemy" in glossary
          Added GBA Doom note about sound FX undiminished by distance or walls
06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance
          Reconfigured main quick-ref tables to make room for GBA Doom II info
08/03/02: Added Doom 64 note about it not being a direct port of a PC Doom game
          Reshuffled/reworded some items in Doom 64 Pro/Con/Misc sections
          Replaced instances of "high-end computer" term with "modern computer"
          Removed "Expense of system" from PC-Doom Cons (486s are cheap now)
          Replaced Doom II term "John Romero enemy" with more common "Baphomet"
          Added note in GBA Doom "Cons" about save-game file problems
          Added GBA Doom notes on fist-impact sound, lighting affects framerate
10/12/02: Document-wide, replaced "chart" with "table"
          Minor change/correction to title of GBA Doom map comparison table
          Specified DoomComp.htm's web address in the Intro section
          Minor change to tagline
10/19/02: Shortened labels in some map-comparision tables
10/23/02: Added notes on GBA Doom II after playtesting, filled in tables
10/26/02: Added more GBA Doom II notes, began editing process
          Sorted GBA Doom II notes into Pros/Cons/Misc, more editing
10/28/02: DoomComp.htm converted to DoomComp.txt
          Public release of 10/26/02 version replaces version dated 03/09/02
10/30/02: Added note to GBA Doom II maps table about map numbers not in game
          Included GBA Doom II in glossary's definition of Heavy Weapon Dude
11/02/02: Fixed/replaced obsolete navbar below the glossary in DoomComp.htm
12/31/02: Reworded old paragraph about limitations in all console Doom games
01/11/03: In GBA game sections, added note about new model with lighted screen
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
          Minor change to "PC" definition in glossary
          Updated tagline
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
03/13/04: General review/update begins
          Removed some references to "IBM" PCs
          Removed PC Con about PC graphics versus Doom 64 graphics
          Removed blurb on PlayStation password encryption incompatibilities
          Minor rewording and/or repositioning of various sentences/paragraphs
          Minor miscellaneous changes
04/04/04: Added "Con" to various games which use the simplified JagDoom mapset
          Added long-absent "No multiplayer ability" to Cons for Saturn Doom
          Added Doom 64 note about Hell Knight/Baron projectiles unlike PC game
          Removed Doom 64 note specifying the exact number of Demon Artifacts
          Moved Doom 64 note about Spectre-Demons
          Re-edited/combined Doom 64 notes about weapon-reloading animations
          Added Doom 64 note about no plasma-gun swing at end of fire sequence
          Minor miscellaneous changes
04/10/04: Added SNES Pro about Supercharges not picked up when health is 200%
          Added SNES Doom Con about walls being "sticky"
          Added SNES Doom Misc note about less animation for action sequences
          Added GBA Doom 1 Con about how player can get trapped on some maps
          Added GBA Doom II notes on narrower projectiles, and less autoaiming
          Added GBA Doom II note about ammo pickup amounts don't vary by Skill
          Added GBA Doom II note about player can pick up >1 Computer Map Item
          Added "Uses Jaguar mapset" to main features-comparison table
          Cut "Nightmare Skill" and "Access exited maps" from features table
          Restored "Data" footnote to features table
          Added "Doom games" and "Jaguar maps/mapset" to glossary
04/17/04: Minor rewording and/or repositioning of various sentences/paragraphs
          Included GBA Doom II in glossary's definition of Commander Keen
          Included GBA Doom II in glossary's definition of SS Officer
          Added GBA Doom 1/II notes about muzzle flashes not lighting surfaces
          Many minor miscellaneous changes
04/24/04: Changed definitions of "Console" and "GBA" in glossary
          Added "Handheld" definition to glossary
          Many minor miscellaneous changes
          Converted revised HTML version to ASCII text
          Public release of 04/24/04 version replaces version dated 09/27/03
01/15/05: Minor edit to "PSX" term in glossary
          Updated Copyright
          Left file date as 04/24/04
03/19/05: Offline overhaul begins
          Added sections for Xbox Ultimate Doom and Doom II games
          Added section for Tapwave Zodiac Doom II
04/04/05: Continued filling out Xbox sections
          Overhaul of quick-reference tables begins
          Split Doom/Doom II basic-features table into two separate tables
04/08/05: Added/rearranged Xbox notes
          Combined both Xbox sections into one
          Many miscellaneous changes
          Project shelved
06/26/05: Edits to glossary and other sections
          Project shelved
08/06/05: Overhaul resumes
          Many miscellaneous changes, all sections
08/13/05: Many miscellaneous changes, all sections
08/14/05: Added link in Intro section to URL of the ASCII-text edition
          Minor miscellaneous changes/edits
          Created updated ASCII text edition from revised HTML file
          Public release of 08/14/05 version replaces version dated 04/24/04
08/20/05: Added/edited notes in game-elements list in General section
          Added SNES Con note about lack of doubled ammo at low/high skills
          Added SNES Misc note about "Hell" sky/background missing in Episode 3
          Added Zodiac Con about weapon-cycling bug
          Added/edited some Xbox notes
          Reinstated truncated "features missing" paragraph in General section
          Added Baphomet, Revenant, SS Officer to Doom II quickref table
          Reworded "data" footnote in game-feature quickref tables
          Several other miscellaneous changes/edits
08/21/05: Minor edit in Doom II features quickref table, left date unchanged
10/22/05: Added GBA Doom II note about "kills" only counted when made by player
          Edited GBA Doom/Doom II "test system" notes to include SP system(s)
          Edited Xbox Classic Doom section/notes to include Xbox Master Levels
          Minor miscellaneous changes
          10/22/05 version replaces version dated 08/20/05
10/23/05: Edit to sentence in GBA Doom II section
          Added note in Xbox section about Master Levels info in FDoomCmp
11/25/05: Fixed minor word-wrap glitch in a table note, left date unchanged
09/28/06: Offline addition of section for Xbox 360 Doom (XBLA Doom) begins
          Reconfigured navbar, Doom/Ultimate Doom tables
10/01/06: Twin-console multiplayer testing of Xbox 360 Doom begins
          Xbox 360 Doom Pros/Cons/Misc notes added
10/06/06: Addition of Xbox 360 Doom notes
10/08/06: Addition of Xbox 360 Doom notes
10/17/06: Added Xbox terms to glossary
          Minor miscellaneous changes
11/04/06: Edits/rewording of some Xbox 360 notes
          Added Xbox 360 note about Co-Op gamers sharing acquired keys
          Reworded a Zodiac Doom II Con to add info about copying saved games
          Minor miscellaneous changes
          Conversion of DoomComp.htm edition to DoomComp.txt
          Public release of 11/04 version replaces version dated 10/23/05
08/16/07: After new tests, added GBA Doom II Con about flaw in scoring Kills
          Updated Copyright
10/27/07: Edited/copied notes about tally-screen backgrounds for some versions
04/03/08: Minor edits to Xbox 360 Doom notes on price, and graphics resolution
          Updated Copyright
02/20/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices
          Updated tables; Split Doom table into Doom and Ultimate Doom tables
          Several other miscellaneous changes/edits
          Updated Copyright
02/21/10: Added a couple of Miscellaneous notes to iPhone/iOS Doom section
02/27/10: Re-edited/re-sorted some notes in iPhone/iOS Doom section
03/01/10: Minor edits to 2 cheat-codes notes; Added link to DoomCode document
08/13/10: Added section on Doom II for Xbox 360/Xbox Live Arcade
          Several other miscellaneous changes/edits
11/30/11: Removed or updated some obsolete footnotes in the comparison tables
          Updated copyright
12/15/18: Added sections for Doom games on PlayStation 3
          Edits and additions to Glossary, tables, and Xbox-related sections
          Added table listing Classic games/Episodes in retail Doom products
          Replaced most instances of PSX with PS1
          Several other miscellaneous changes/edits
          Updated copyright
          Removed "www." from URL in Copyright bar
02/19/19: Restored info missing from SNES Doom Cons re shotguns and story text
          Added note about somewhat-laggy control reaction in SNES Doom
          Fixed wrong numbers in title bars for Tables and Glossary sections
          In Tables intro text, fixed missing HTML link to the Cheats table
07/26/19: Updated code in HTML version to HTML5 compliant

Current version of DoomComp: .HTM / .TXT

Back to Top
Back to ClassicDOOM home page

FDOOMCMP
========
03/97:    First release
          Added combined map level list for PlayStation Final Doom
          Added cheat code information
          Added some terms to the glossary
          Added notes on graphics
          Replaced old tag line
          Rearranged or deleted some PlayStation Pros, Cons, and Misc notes
          Added some more PlayStation (and other) notes, corrected minor typos
          Added a couple more terms to the glossary
          Minor miscellaneous changes
09/97:    Corrected minor typos
          Rearranged or deleted some PlayStation Pros, Cons, and Misc notes
          Added PC Final Doom map-31 bug-correction note
02/05/98: Basic overhaul begins offline: Editing/updating all sections
          Expanded PlayStation Final Doom map table to add equivalent PC maps
          Moved map comparison tables up into the related game sections
02/15/98: Added PC-map titles to "PC Master Levels" tables
          Re-arranged Feature-table items to match equivalent DOOMCOMP table
          Minor miscellaneous changes
03/02/98: After long delays, resumed basic overhaul
          Added notes about PC "DOOMIT" software
          Many minor miscellaneous changes, additions, deletions
          Added in-document links and navbars to FDoomCmp.htm
          Public release of 03/02/98 version replaces all earlier editions
03/12/98: Corrected a couple of minor typos
06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com)
09/25/99: Changed or added some HTML tags in FDoomCmp.htm; Content unchanged
10/15/99: Removed old "TT" HTML tags from FDoomCmp.htm
10/16/99: Removed long URL from an internal link in FDoomCmp.htm
07/21/01: Minor adjustments to clickable areas in Index
          Updated tagline
03/09/02: Edited some "PC" labels to include "Mac"intosh Doom games
          Re-edited navbar in FDoomCmp.htm
          Added note from DOOMCOMP about player abilities in all Doom games
          Added "Mac" to glossary
          Deleted "number of demo games shown" from features tables
          Added game speed and monster speed items to features tables
          Minor miscellaneous changes
          Updated tagline
08/03/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet"
10/12/02: Document-wide, replaced "chart" with "table"
          Specified FDoomCmp.htm's web address in the Intro section
          Minor change to tagline
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
          Minor change to "PC" definition in glossary
          Updated tagline
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left date unchanged
05/01/04: Minor edit in an introduction blurb
          Removed some references to "IBM" PCs
          Updated/added some terms in the glossary
11/25/04: Fixed old cut-n-paste error in comparison charts to restore a number
11/27/04: Replaced instances of "high-end computer" term with "modern computer"
          Removed "Expense of system" from PC-game Cons (486s are cheap now)
          Copied PSX exploding-Pain-Elementals blurb to PC Final Doom section
          Restored "Data" footnote to features table
          Several minor miscellaneous changes
          Converted revised HTML version to ASCII text
          Public release of 11/27/04 version replaces version dated 05/01/04
01/15/05: Minor edit to "PSX" term in glossary
          Updated Copyright
          Left file date as 11/27/04
07/02/05: Added/edited some terms in the glossary
          Minor miscellaneous changes
          Public release of 07/02/05 version replaces version dated 11/27/04
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/27/07: General overhaul begins
          Xbox Doom II Master Levels section added
          Most notes re-edited
          Most tables reconfigured
          Many miscellaneous changes
11/11/07: Added some glossary terms
          Reversed order of Final Doom and Master Levels sections
          Updated navbar
          More edits to old notes; Some new notes added to old sections
          Many miscellaneous changes
          Updated Copyright
          Created plain-text version from HTML version
          Public release of 11/11/07 version replaces version dated 07/02/05
06/19/09: Updated Copyright
01/16/10: Minor edits to terms in glossary
          Minor miscellaneous changes
          Updated Copyright
          01/16/10 version replaces version dated 11/11/07

Current version of FDoomCmp: .HTM / .TXT

Back to Top
Back to ClassicDOOM home page

DOOMEXIT
========
12/96:    First release
          Minor miscellaneous changes
01/97:    Addition of cheat code interference note to 32X section
          Added PC/PlayStation Final Doom (TNT/Plutonia) and Master Levels info
          Minor miscellaneous changes
02/97:    Correction and update of Master Levels information
          Minor miscellaneous changes
03/97:    Replaced old tag line
          Minor miscellaneous changes
04/97:    Included Sega Saturn Doom
          Included N64 Doom 64
05/97:    Added note about the patch to fix Final Doom TNT map 31
          Minor miscellaneous changes
08/97:    Specified number of maps per game and maps per Episode of split games
          Reduced PlayStation and Saturn Doom table lengths to 66 lines
          Minor miscellaneous changes
01/24/98: Minor changes and corrections to DOOMEXIT.HTM and DOOMEXIT.TXT
          Added HTML links and navbars to DOOMEXIT.HTM
02/18/98: Added PC-map titles to "PC Master Levels" tables
06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com)
09/25/99: Changed or added some HTML tags in DOOMEXIT.HTM; Content unchanged
10/15/99: Added note about exiting PC TNT map 31 without keys, cheats, patches
          Corrected error in notes under map table for PC Final Doom: Plutonia
          Removed old "TT" HTML tags from DOOMEXIT.HTM
11/15/99: Added more notes on accessing maps 16 and 17 in Sega 32X Doom
          Shortened document title (removed "level" and "levels")
          Added "For Doom II" to "IBM-PC Master Levels" titles
07/21/01: Minor adjustments to clickable areas in Index
          Updated tagline
11/03/01: Basic overhaul begins offline: Editing/updating all sections
          Re-edited title bar and Topics list
          Edited "PC" labels to include Macintosh Doom games
          Moved "map name" columns in all tables to far left column
          Added and began filling in section on Doom for Game Boy Advance
          Minor miscellaneous changes
11/17/01: Finished section on GBA Doom after researching multiplayer games
01/12/02: Better specified where to find a PC TNT map 31 demo file
          Clarified GBA Doom note about starting Single and Co-Op Episodes
          Revised or added some terms in the glossary
          Updated tagline
10/12/02: Document-wide, replaced "chart" with "table"
          Specified DOOMEXIT.HTM's web address in the Intro section
          Minor change to tagline
10/23/02: Added section on GBA Doom II and updated Index accordingly
          Minor miscellaneous changes
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
          Minor change to "PC" definition in glossary
          Updated tagline
10/04/03: Fixed link (changed link to DOOMCODE from old to new domain)
10/07/03: Removed block of text remnants left over from previous edit
01/19/04: Reversed text/background colors in HTML version
          Fixed minor font error in HTML version, left date unchanged
01/24/04: Changed "PC" to "PC/Mac" in 2 places
          Updated Copyright
          01/24 version replaces version dated 10/07/03
05/01/04: Minor edit in an introduction blurb
          Updated/added some terms in the glossary
01/15/05: Minor edit to "PSX" term in glossary
          Updated Copyright
          Left file date as 05/01/04
06/11/05: Added Tapwave Zodiac Doom II
          Added Xbox Ultimate Doom and Doom II
          Added/edited some terms in the glossary
          Minor miscellaneous changes
          Created updated ASCII text edition from revised HTML file
          Public release of 06/11/05 version replaces version dated 05/01/04
06/25/05: Minor edits in index and glossary
          Minor miscellaneous changes
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/08/05: Added Xbox Master Levels game
10/11/05: Minor edit to Xbox Master Levels table
11/05/06: Added section for Xbox 360 Doom (XBLA Doom)
          Added a couple of terms to the glossary
06/15/08: Added Jaguar/3DO notes about starting new games on conquered maps
          Deleted note in PC Final Doom section
          Updated Copyright
07/03/08: Minor edit to Xbox Master Levels table
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices
          Updated Copyright
          Minor miscellaneous changes
          01/09/10 version replaces version dated 07/03/08
05/27/10: Added section on Doom II for Xbox 360/XBLA
06/03/10: Minor edits, added some terms to the glossary
          Deleted excess copy-pasted text, left date as 06/03

Current version of DOOMEXIT: .HTM / .TXT

Back to Top
Back to ClassicDOOM home page

GHOSTFAQ
========
09/04/99: First release of "rough-draft" version
09/15/99: Changed wording of Question 4
          Added notes: ghosts not crushable, and can't open doors or use lifts
          Added topic about ghosts affecting final score
          Corrected typos
          Minor miscellaneous changes
          Added HTML tags and links to GhostFAQ.htm
          First "official" release
10/15/99: Removed "TT" HTML tags from GhostFAQ.htm
01/12/00: Corrected "31" to "31/32" for maps where "SS Officers" are found
          Simplified ghost-map table (reduced 5 "Skill" columns to 2)
          After more testing, revised, added, re-sorted notes on ghost movement
          Added diagrams illustrating ghost penetration of solid objects
          Added note that ghosts are vulnerable to "mass-kill" cheat codes
          Changed paragraph about the "all-ghosts" bug ("Question 4")
          Deleted note about players using codes to gain some ghost abilities
          Minor miscellaneous changes
01/14/00: Corrected 2 minor typos
07/21/01: Minor adjustments to clickable areas in Index
          Updated tagline
01/20/02: Reworded Question 7
          Minor edits of notes in table at bottom of Question 2
          Added info about the "all-ghosts" bug rendering some weapons harmless
          Replaced a "live monster" reference with "normal monster" for clarity
          Clarified note on ghosts made by Arch-Viles not affecting KILLS score
          Minor miscellaneous changes
          Updated tagline
10/12/02: Specified GhostFAQ.htm's web address in the Intro section
          Minor change to tagline
08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged
09/27/03: Changed URLs to reflect move from old to new domain
          Updated tagline
10/18/03: Added notes on Pain Elementals/Lost Souls can leave crushed corpses
10/19/03: Clarified Lost Souls can be crushed but not resurrected
10/22/03: Added note: Ghost Pain Elementals launch/release normal Lost Souls
11/08/03: Added note: Ghost may be vulnerable at the base of its vertical axis
          Changed "chart" to "table" in Question-2 notes
          Reworded some notes
          Minor miscellaneous changes
11/15/03: Fixed 1 minor text-wrapping error, left date as 11/08/03
01/19/04: Reversed text/background colors in HTML version
01/24/04: Updated Copyright, left file date as 11/08/03
01/22/05: Updated Copyright, left file date as 11/08/03
04/12/05: Added Zodiac Doom II and Xbox Doom II to title bar
          Added note "non-PC areas in Xbox Doom II" to ghost-locations table
          Several minor miscellaneous changes
          Created updated ASCII text edition from revised HTML file
          Public release of 04/12 version replaces version dated 11/08/03
12/09/06: Changed document width from 59 to 79 characters
          In Intro section added link to plain-text edition
          Minor miscellaneous changes
01/16/10: Updated Copyright
07/31/19: Changed instances of "scratch" to "claw"
          Updated code in HTML version to HTML5 compliant
          Removed "www." from URL in Copyright bar
          Left Revision date unchanged

Current version of GhostFAQ: .HTM / .TXT

Back to Top
Back to ClassicDOOM home page

MaxSec
======
10/96:    Construction begins with table for PlayStation (PSX) Doom
          Project shelved
04/19/97: Included Sega Saturn Doom
          Began filling in tables for N64 Doom 64 and PSX Final Doom
          Several minor miscellaneous changes
          Project shelved
02/10/00: Additions to some tables
          Minor miscellaneous changes and edits
          Project shelved
01/31/04: Work resumes
          Added tables for all PC Doom/Doom II games
          Began filling in tables for Jaguar, GameBoy, Sega 32X, 3DO Doom games
          Started GBA Doom II table
02/07/04: Finished all incomplete Doom-I tables
          Finished Doom 64 table
          Added SNES Doom table
          Finished GBA Doom II table
          Updated entire FAQ with HTML tags
          Added footnotes for levels where 100% Secrets is not possible
02/13/04: Added all blurbs for Intro and General sections
          Converted completed HTML version to ASCII text
          First public release
02/21/04: Shortened headers on all tables, shortened PSX/Saturn Doom footnotes
          Reworded some paragraphs in Intro section
          Added "Official Secret" term to glossary
03/13/04: Minor rewording of axis-crossing-trigger-line blurb in Intro section
05/01/04: Updated/added some terms in the glossary
06/01/04: Researched and corrected maximum score for PlayStation/Saturn map 24
06/07/04: Deleted 2 extra columns of "whitespace" characters in PC Doom 1 table
          Added general Episode-division line in PlayStation/Saturn Doom tables
          Restored note about versions not currently covered may be in future
06/29/04: Fixed minor typo in GBA Doom II table footnotes, left date unchanged
01/15/05: Minor edit to "PSX" term in glossary
          Updated Copyright
          Left file date as 06/07/04
06/25/05: Added Tapwave Zodiac Doom II
          Added Xbox Ultimate Doom and Doom II
          Added/edited some terms in the glossary
          Minor miscellaneous changes
          Created updated ASCII text edition from revised HTML file
          Public release of 06/25/05 version replaces version dated 06/07/04
07/17/05: Corrected maximum score for Xbox Ultimate Doom map E4M1
07/22/05: Deleted extra sentence fragment in HTML version; left date unchanged
08/20/05: Added Intro-section link to plain-text edition; left date unchanged
10/11/05: Added Xbox Master Levels game
          Added PC/Xbox note about 1 BLOODSEA secret inaccessible at low Skills
04/02/06: Reworded general secret-area notes to shift focus from area edges
          Clarified notes on specific hard-to-reach secrets in various games
          Added notes about "split" secret areas in some PC Final Doom maps
04/09/06: Fixed typo; Left file date as 04/02/06
04/15/06: Edited notes in PC Final Doom to include 2 more "split secret" maps
          Minor edits to notes in General section
          Public release of 04/15/06 version replaces version dated 04/02/06
11/05/06: Added section for Xbox 360 Doom (XBLA Doom)
          Fixed typo in Alphabetical Topics list
          Added a couple of terms to the glossary
06/16/07: Corrected map/Episode sort in PSX Doom and Saturn Doom tables
          Corrected PSX/Saturn Doom Secret count for map 57 from 1 to 0
07/08/07: Corrected PSX Final Doom Secret count for map 7 from 1 to 2
10/01/07: Added note to Doom 64 section about item pickups affecting score
08/02/08: Fixed old typo in Doom 64 table (map-25 Secret count 1 not 0)
          Adjusted anchor tags in HTML version
          Updated Copyright
08/24/08: Clarified/simplified some notes in Doom 64 section
          Cut secret-exit spoiler notes from Doom 64, Sega 32X and GBA sections
08/30/08: Fixed old copy-paste typo in Doom 64 table to correct map-22 Secrets
06/19/09: Updated Copyright
01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices
          Updated Copyright
          Minor miscellaneous changes
          01/09/10 version replaces version dated 08/30/08
06/19/10: Added section on Doom II for Xbox 360/XBLA
          Minor edits, added some terms to the glossary
06/23/10: Edit to one line in the General section

Current version of MaxSec: .HTM / .TXT

Back to Top

Back to the Classic DOOM Home page