Update history for: DoomCode, DoomComp, FDoomCmp, DoomExit, GhostFAQ, MaxSec As of January 1998 the date format used here specifies the day of change. DOOMCODE ======== 11/96: First release Minor miscellaneous changes 12/96: Addition of missing Sega controller button information Minor correction of PlayStation controller description Updated PC Doom II music code information Tested, then added PC information on cheat-enabled "Nightmare" mode Minor miscellaneous changes 01/97: After testing, corrected Sega 32X Doom skill level information Added PC Ultimate Doom music code information Clarification of PlayStation Doom ammo-code info (regarding keys) After re-testing, corrected info on SNES Doom Game Genie codes After more testing, added detail to SNES Doom Game Genie code info Minor miscellaneous changes 02/97: Minor miscellaneous changes 03/97: Replaced old tag line 04/97: Removed error in SNES Doom weapon-bug information Added "warp guides" for PC and PlayStation Final Doom games Added Nintendo 64 Doom 64 information Updated/reconfigured quick-reference tables to include N64 data Updated glossary Added more info to the introduction Several minor miscellaneous changes Added a few details to N64 data Minor corrections to N64 data, additions to quick-reference tables Added Saturn Doom code info, updated reference tables accordingly Minor additions to N64 data Added N64 map level 32 data Minor miscellaneous changes 05/97: Edits to intro section and others Added some items to quick-reference tables Changed N64 map 28-31 passwords to new ones; added codes for map 32 Changed Features passcode from the Web-wide one to an original one Minor overhaul of N64 Features menu access data Minor miscellaneous changes 10/97: Added section on Doom 95-specific cheats after researching the codes Split N64 Doom password table into two, easier-to-read tables Clarified warp code info in JagDoom "warp guide" Updated quick-reference tables Added Doom 95 "-weirdo"/Re-spawn info and "Alt-F3"/sound-mix info Added Alt-F3 sound-mix data; embellished it a few days later Added terms to the glossary Minor miscellaneous changes 01/01/98: Added in-document links for the list of topics in DoomCode.htm 01/13/98: Added HTML "navigation bars" to all sections of DoomCode.htm 01/15/98: Very minor font changes in DoomCode.htm to help break up table notes Minor additions of, and changes to, some HTML tags in DoomCode.htm 03/02/98: Corrected minor typo, then changed revision date from 10/21 to 10/22 03/26/99: Corrected typo in Doom/Ultimate Doom notes; left date as 10/22/97 10/16/99: Changed or added some HTML tags in DoomCode.htm; Content unchanged Removed old "TT" HTML tags from DoomCode.htm 07/21/01: Minor adjustments to clickable areas in Index Updated tagline 11/03/01: Offline overhaul of DOOMCODE.TXT begins: Editing/updating everything Re-edited title bar and Topics list Edited some "PC" labels to include "Mac"intosh Doom games Minor changes to intro section Shortened/reworded quick-reference info on "iddt" cheat codes Added note on PC Invincibility code cancelling demo recordings Added and began filling in section on Doom for Game Boy Advance Reworked large reference tables to include GBA Doom info Several minor miscellaneous changes 11/17/01: After delays, resumed general re-editing of DOOMCODE.TXT Changed all references to "N64 Doom" to "Doom 64" Clarified Doom 64 note on which map-32 exit enables the Features menu Moved blurb on 3DO Automap Object Indicators between reference tables Some edits to glossary Minor miscellaneous changes 01/05/02: Converted DOOMCODE.TXT to HTML version Edited old navbar in DoomCode.htm to make room for GBA Doom link Added Bold highlights in HTML password lists to enhance readability Public release replaces edition dated 10/22/97 01/12/02: Re-edited GBA Doom section to replace deleted info 01/17/02: Fixed minor typo in table, left date as 01/12/02 01/20/02: Reworded note about monsters telefragging players on Doom II map 30 Reworded/shortened paragraph on Doom 95 Embellished "Warp Menu" note in PlayStation/Saturn quickref code list 01/26/02: Fixed minor error in Index of DOOMCODE.TXT Added notes about Final Doom at top of PlayStation Doom section In PlayStation/Saturn Doom map lists, added map 55-59 password notes At top of Doom 64 section, added/clarified notes about map-32 exits In Doom 64 Warp guide, added note on map 28-32 passwords Slight rewording of first note in 3DO Doom section In 3DO notes, mentioned "SEE RUBBLE" to clarify "Map All Things" code Clarified info on 3DO code allowing new games to start on maps 1-23 Added a "3DO Doom map list" to the bottom of the 3DO section Added "Warp from current map to any map in the game" to codes table Revised or added notes on warp codes to the "Codes Available" table Minor style changes in some tables Minor miscellaneous changes 06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance Added GBA Doom II to Index and Navbar Reconfigured main quick-ref tables to make room for GBA Doom II info 10/12/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet" Document-wide, replaced "chart" with "table" Specified DoomCode.htm's web address in the Intro section Reworded labels in Doom II/Final Doom warp guide Minor change to tagline 10/23/02: After testing, filled out section on GBA Doom II Removed erroneous line item from Extended Effects table Reworded Add-ammo code lines in Codes Available table 10/25/02: Verified absence of multiplayer codes in GBA Doom II linked games Conversion of DoomCode.htm edition to DOOMCODE.TXT Public release of 10/23 version replaces version dated 01/26/02 10/27/02: Added GBA Doom II note about multiple codes allowed at one time 10/30/02: Included GBA Doom II in glossary's definition of Heavy Weapon Dude 08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged 09/27/03: Changed URLs to reflect move from old to new domain Minor change to "PC" definition in glossary Updated tagline 10/11/03: Updated title bar (added Doom 95 and Final Doom) 01/19/04: Reversed text/background colors in HTML version 01/24/04: Updated Copyright, left date unchanged 05/01/04: Specified procedure for accessing the Automap in 3DO Doom Added Play/Pause button to 3DO Doom controller diagram/key Added notes in GBA sections about "GBA" refers to GBA and GBA SP Updated/added some terms in the glossary 01/15/05: Minor edit to PC Doom/Doom II note about "simulated Nightmare Skill" Minor edit to "PSX" term in glossary Updated Copyright Left file date as 05/01/04 02/06/05: Offline addition of section for Tapwave Zodiac Doom II Reconfigured tables to include new column/notes Revised document header and HTML navbar Minor miscellaneous changes Added "Zodiac" term to glossary 03/05/05: Some revisions/additions to Zodiac Doom II notes Minor miscellaneous changes Created updated ASCII text edition from revised HTML file Public release of 03/05 version replaces last version dated 05/01/04 03/19/05: Offline addition of section for Xbox Ultimate Doom and Doom II games Reconfigured tables to include new column/notes Revised document header and HTML navbar 03/26/05: Reworded invincibility-code note in several code lists Minor miscellaneous changes 04/04/05: Verified lack of multiplayer code functions in Xbox Doom/Doom II Replaced missing entry in 32X section of "extended effects" table Minor miscellaneous changes 04/09/05: Minor reconfiguring of some notes in Zodiac Doom II section More changes/edits to notes in extended-effects table Revised "Commander Keen"/"Heavy Weapon Dude"/"SS Officer" in glossary Minor miscellaneous changes Created updated ASCII text edition from revised HTML file Public release of 04/09 version replaces version dated 03/05/05 06/26/05: Minor edits/additions/deletions in glossary Minor edit in Index 08/20/05: Added Intro-section link to plain-text edition; left date unchanged 10/22/05: Edited Xbox Classic Doom section/notes to include Xbox Master Levels Minor edits to notes in comparison tables Minor miscellaneous changes 10/22/05 version replaces version dated 06/26/05 05/06/07: Correction/clarification of 3DO Doom notes on accessing the Automap Updated Copyright 06/19/09: Updated Copyright 01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices Updated tables Added notes about chainsaw codes cancelling idbeholdv-type codes Updated Copyright Minor miscellaneous changes 01/09/10 version replaces version dated 05/06/07 01/11/10: Fixed minor typos in an iPhone Doom note; left date unchanged 01/28/10: Linked to DoomParm doc to give more info on command-line parameters Updated quick-ref tables, adding some line items and revising notes Added note in iPhone Doom about E1M8 not ending if player invincible Many minor miscellaneous changes 01/28/10 version replaces version dated 01/09/10 01/30/10: Changed the order of some notes in a couple of places Reworded line item in second table 08/26/19: Added sections for the July 2019 re-releases of Doom/Doom II Updated old iOS Doom Classic section to specify 2009 version Updates/additions/changes to quick-reference tables and Glossary Many minor miscellaneous changes Updated code in HTML version to HTML5 compliant Updated Copyright Current version of DoomCode: .HTM / .TXT Back to TopBack to ClassicDOOM home page
DOOMCOMP ======== 11/96: First release Minor miscellaneous changes 12/96: Added SNES Doom chaingun information Minor miscellaneous changes 01/97: Corrected Sega 32X Doom skill level information Clarification of PlayStation Doom ammo-code info (regarding keys) Minor changes to quick-reference tables and added chaingun info Added SNES Doom monster projectile info Added SNES BFG 9000 and teleporter info Corrections to SNES Doom monster projectile info Minor miscellaneous changes 02/97: Minor miscellaneous changes 03/97: Replaced old tag line 04/97: Included Sega Saturn Doom Included N64 Doom 64 Several minor miscellaneous changes 05/97: Minor corrections and additions Minor miscellaneous changes 07/97: Corrected typos, minor miscellaneous changes 01/30/98: Replaced old cheat-code table with new one Added Game Shark note to Doom 64 section Added notes about Commander Keen character Dozens of minor miscellaneous changes, mostly re-wording sentences Changed PC Doom 2 monsters from 19 to 20 in game-features table Deleted "Bullets per chaingun burst" item from game-features table Added "Weapons player can utilize" item to game-features table Re-organized game-features table, and made other minor edits Added in-document links and navbars to DoomComp.htm 02/18/98: Added Commander Keen definition to glossary Very minor miscellaneous changes 03/02/98: Corrected minor typo, then changed revision date from 2/18 to 2/19 03/12/98: Corrected two minor errors in game-features comparison table 04/15/98: Corrected insignificant typo in game-features comparison table 10/16/99: Changed or added some HTML tags in DoomComp.htm; Content unchanged Removed old "TT" HTML tags from DoomComp.htm 07/21/01: Minor adjustments to clickable areas in Index Updated tagline 11/03/01: Basic overhaul begins offline: Editing/updating all sections Re-edited title bar and Topics list Edited "PC" labels to include Macintosh Doom games In comparison table, split "game speed" item into two categories Added and began filling in section on Doom for Game Boy Advance Reconfigured all tables to make room for GBA Doom info Basic-features table overhauled and reorganized after many changes 11/17/01: Many miscellaneous changes to all sections Minor update of glossary Editing on hold to finish DOOMCODE documents and other work 01/19/02: Updating resumes GBA notes re-sorted/compiled into Pros/Cons/Misc Deleted individual notes on rocket explosions being "tall" Replaced all "no mid-game save" notes with 1 note in General section Replaced all "Game Shark/Genie" notes with 1 note in General section 01/26/02: Added note in General section about gameplay speed flucuations 02/09/02: Edited old navbar in DoomComp.htm to make room for GBA Doom link Moved PlayStation/Saturn "WOLFENSTEIN/GROSSE" note from Cons to Misc Added monster speed and explosion penetration items to features table Removed "Automap impedes action" and "Data" note from features table Minor miscellaneous changes 02/13/02: DoomComp.htm converted to DoomComp.txt Public release of 02/09/02 version replaces version dated 03/12/98 02/16/02: Added note in GBA Doom section about 8 Deathmatch-only bonus maps 03/09/02: Added note from FDoomCmp about item placement varying by skills/modes Altered definition of "John Romero enemy" in glossary Added GBA Doom note about sound FX undiminished by distance or walls 06/29/02: Offline work begins for incorporating Doom II for GameBoy Advance Reconfigured main quick-ref tables to make room for GBA Doom II info 08/03/02: Added Doom 64 note about it not being a direct port of a PC Doom game Reshuffled/reworded some items in Doom 64 Pro/Con/Misc sections Replaced instances of "high-end computer" term with "modern computer" Removed "Expense of system" from PC-Doom Cons (486s are cheap now) Replaced Doom II term "John Romero enemy" with more common "Baphomet" Added note in GBA Doom "Cons" about save-game file problems Added GBA Doom notes on fist-impact sound, lighting affects framerate 10/12/02: Document-wide, replaced "chart" with "table" Minor change/correction to title of GBA Doom map comparison table Specified DoomComp.htm's web address in the Intro section Minor change to tagline 10/19/02: Shortened labels in some map-comparision tables 10/23/02: Added notes on GBA Doom II after playtesting, filled in tables 10/26/02: Added more GBA Doom II notes, began editing process Sorted GBA Doom II notes into Pros/Cons/Misc, more editing 10/28/02: DoomComp.htm converted to DoomComp.txt Public release of 10/26/02 version replaces version dated 03/09/02 10/30/02: Added note to GBA Doom II maps table about map numbers not in game Included GBA Doom II in glossary's definition of Heavy Weapon Dude 11/02/02: Fixed/replaced obsolete navbar below the glossary in DoomComp.htm 12/31/02: Reworded old paragraph about limitations in all console Doom games 01/11/03: In GBA game sections, added note about new model with lighted screen 08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged 09/27/03: Changed URLs to reflect move from old to new domain Minor change to "PC" definition in glossary Updated tagline 01/19/04: Reversed text/background colors in HTML version 01/24/04: Updated Copyright, left date unchanged 03/13/04: General review/update begins Removed some references to "IBM" PCs Removed PC Con about PC graphics versus Doom 64 graphics Removed blurb on PlayStation password encryption incompatibilities Minor rewording and/or repositioning of various sentences/paragraphs Minor miscellaneous changes 04/04/04: Added "Con" to various games which use the simplified JagDoom mapset Added long-absent "No multiplayer ability" to Cons for Saturn Doom Added Doom 64 note about Hell Knight/Baron projectiles unlike PC game Removed Doom 64 note specifying the exact number of Demon Artifacts Moved Doom 64 note about Spectre-Demons Re-edited/combined Doom 64 notes about weapon-reloading animations Added Doom 64 note about no plasma-gun swing at end of fire sequence Minor miscellaneous changes 04/10/04: Added SNES Pro about Supercharges not picked up when health is 200% Added SNES Doom Con about walls being "sticky" Added SNES Doom Misc note about less animation for action sequences Added GBA Doom 1 Con about how player can get trapped on some maps Added GBA Doom II notes on narrower projectiles, and less autoaiming Added GBA Doom II note about ammo pickup amounts don't vary by Skill Added GBA Doom II note about player can pick up >1 Computer Map Item Added "Uses Jaguar mapset" to main features-comparison table Cut "Nightmare Skill" and "Access exited maps" from features table Restored "Data" footnote to features table Added "Doom games" and "Jaguar maps/mapset" to glossary 04/17/04: Minor rewording and/or repositioning of various sentences/paragraphs Included GBA Doom II in glossary's definition of Commander Keen Included GBA Doom II in glossary's definition of SS Officer Added GBA Doom 1/II notes about muzzle flashes not lighting surfaces Many minor miscellaneous changes 04/24/04: Changed definitions of "Console" and "GBA" in glossary Added "Handheld" definition to glossary Many minor miscellaneous changes Converted revised HTML version to ASCII text Public release of 04/24/04 version replaces version dated 09/27/03 01/15/05: Minor edit to "PSX" term in glossary Updated Copyright Left file date as 04/24/04 03/19/05: Offline overhaul begins Added sections for Xbox Ultimate Doom and Doom II games Added section for Tapwave Zodiac Doom II 04/04/05: Continued filling out Xbox sections Overhaul of quick-reference tables begins Split Doom/Doom II basic-features table into two separate tables 04/08/05: Added/rearranged Xbox notes Combined both Xbox sections into one Many miscellaneous changes Project shelved 06/26/05: Edits to glossary and other sections Project shelved 08/06/05: Overhaul resumes Many miscellaneous changes, all sections 08/13/05: Many miscellaneous changes, all sections 08/14/05: Added link in Intro section to URL of the ASCII-text edition Minor miscellaneous changes/edits Created updated ASCII text edition from revised HTML file Public release of 08/14/05 version replaces version dated 04/24/04 08/20/05: Added/edited notes in game-elements list in General section Added SNES Con note about lack of doubled ammo at low/high skills Added SNES Misc note about "Hell" sky/background missing in Episode 3 Added Zodiac Con about weapon-cycling bug Added/edited some Xbox notes Reinstated truncated "features missing" paragraph in General section Added Baphomet, Revenant, SS Officer to Doom II quickref table Reworded "data" footnote in game-feature quickref tables Several other miscellaneous changes/edits 08/21/05: Minor edit in Doom II features quickref table, left date unchanged 10/22/05: Added GBA Doom II note about "kills" only counted when made by player Edited GBA Doom/Doom II "test system" notes to include SP system(s) Edited Xbox Classic Doom section/notes to include Xbox Master Levels Minor miscellaneous changes 10/22/05 version replaces version dated 08/20/05 10/23/05: Edit to sentence in GBA Doom II section Added note in Xbox section about Master Levels info in FDoomCmp 11/25/05: Fixed minor word-wrap glitch in a table note, left date unchanged 09/28/06: Offline addition of section for Xbox 360 Doom (XBLA Doom) begins Reconfigured navbar, Doom/Ultimate Doom tables 10/01/06: Twin-console multiplayer testing of Xbox 360 Doom begins Xbox 360 Doom Pros/Cons/Misc notes added 10/06/06: Addition of Xbox 360 Doom notes 10/08/06: Addition of Xbox 360 Doom notes 10/17/06: Added Xbox terms to glossary Minor miscellaneous changes 11/04/06: Edits/rewording of some Xbox 360 notes Added Xbox 360 note about Co-Op gamers sharing acquired keys Reworded a Zodiac Doom II Con to add info about copying saved games Minor miscellaneous changes Conversion of DoomComp.htm edition to DoomComp.txt Public release of 11/04 version replaces version dated 10/23/05 08/16/07: After new tests, added GBA Doom II Con about flaw in scoring Kills Updated Copyright 10/27/07: Edited/copied notes about tally-screen backgrounds for some versions 04/03/08: Minor edits to Xbox 360 Doom notes on price, and graphics resolution Updated Copyright 02/20/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices Updated tables; Split Doom table into Doom and Ultimate Doom tables Several other miscellaneous changes/edits Updated Copyright 02/21/10: Added a couple of Miscellaneous notes to iPhone/iOS Doom section 02/27/10: Re-edited/re-sorted some notes in iPhone/iOS Doom section 03/01/10: Minor edits to 2 cheat-codes notes; Added link to DoomCode document 08/13/10: Added section on Doom II for Xbox 360/Xbox Live Arcade Several other miscellaneous changes/edits 11/30/11: Removed or updated some obsolete footnotes in the comparison tables Updated copyright 12/15/18: Added sections for Doom games on PlayStation 3 Edits and additions to Glossary, tables, and Xbox-related sections Added table listing Classic games/Episodes in retail Doom products Replaced most instances of PSX with PS1 Several other miscellaneous changes/edits Updated copyright Removed "www." from URL in Copyright bar 02/19/19: Restored info missing from SNES Doom Cons re shotguns and story text Added note about somewhat-laggy control reaction in SNES Doom Fixed wrong numbers in title bars for Tables and Glossary sections In Tables intro text, fixed missing HTML link to the Cheats table 07/26/19: Updated code in HTML version to HTML5 compliant Current version of DoomComp: .HTM / .TXT Back to TopBack to ClassicDOOM home page
FDOOMCMP ======== 03/97: First release Added combined map level list for PlayStation Final Doom Added cheat code information Added some terms to the glossary Added notes on graphics Replaced old tag line Rearranged or deleted some PlayStation Pros, Cons, and Misc notes Added some more PlayStation (and other) notes, corrected minor typos Added a couple more terms to the glossary Minor miscellaneous changes 09/97: Corrected minor typos Rearranged or deleted some PlayStation Pros, Cons, and Misc notes Added PC Final Doom map-31 bug-correction note 02/05/98: Basic overhaul begins offline: Editing/updating all sections Expanded PlayStation Final Doom map table to add equivalent PC maps Moved map comparison tables up into the related game sections 02/15/98: Added PC-map titles to "PC Master Levels" tables Re-arranged Feature-table items to match equivalent DOOMCOMP table Minor miscellaneous changes 03/02/98: After long delays, resumed basic overhaul Added notes about PC "DOOMIT" software Many minor miscellaneous changes, additions, deletions Added in-document links and navbars to FDoomCmp.htm Public release of 03/02/98 version replaces all earlier editions 03/12/98: Corrected a couple of minor typos 06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com) 09/25/99: Changed or added some HTML tags in FDoomCmp.htm; Content unchanged 10/15/99: Removed old "TT" HTML tags from FDoomCmp.htm 10/16/99: Removed long URL from an internal link in FDoomCmp.htm 07/21/01: Minor adjustments to clickable areas in Index Updated tagline 03/09/02: Edited some "PC" labels to include "Mac"intosh Doom games Re-edited navbar in FDoomCmp.htm Added note from DOOMCOMP about player abilities in all Doom games Added "Mac" to glossary Deleted "number of demo games shown" from features tables Added game speed and monster speed items to features tables Minor miscellaneous changes Updated tagline 08/03/02: Replaced Doom II term "John Romero enemy" with more common "Baphomet" 10/12/02: Document-wide, replaced "chart" with "table" Specified FDoomCmp.htm's web address in the Intro section Minor change to tagline 08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged 09/27/03: Changed URLs to reflect move from old to new domain Minor change to "PC" definition in glossary Updated tagline 01/19/04: Reversed text/background colors in HTML version 01/24/04: Updated Copyright, left date unchanged 05/01/04: Minor edit in an introduction blurb Removed some references to "IBM" PCs Updated/added some terms in the glossary 11/25/04: Fixed old cut-n-paste error in comparison charts to restore a number 11/27/04: Replaced instances of "high-end computer" term with "modern computer" Removed "Expense of system" from PC-game Cons (486s are cheap now) Copied PSX exploding-Pain-Elementals blurb to PC Final Doom section Restored "Data" footnote to features table Several minor miscellaneous changes Converted revised HTML version to ASCII text Public release of 11/27/04 version replaces version dated 05/01/04 01/15/05: Minor edit to "PSX" term in glossary Updated Copyright Left file date as 11/27/04 07/02/05: Added/edited some terms in the glossary Minor miscellaneous changes Public release of 07/02/05 version replaces version dated 11/27/04 08/20/05: Added Intro-section link to plain-text edition; left date unchanged 10/27/07: General overhaul begins Xbox Doom II Master Levels section added Most notes re-edited Most tables reconfigured Many miscellaneous changes 11/11/07: Added some glossary terms Reversed order of Final Doom and Master Levels sections Updated navbar More edits to old notes; Some new notes added to old sections Many miscellaneous changes Updated Copyright Created plain-text version from HTML version Public release of 11/11/07 version replaces version dated 07/02/05 06/19/09: Updated Copyright 01/16/10: Minor edits to terms in glossary Minor miscellaneous changes Updated Copyright 01/16/10 version replaces version dated 11/11/07 Current version of FDoomCmp: .HTM / .TXT Back to TopBack to ClassicDOOM home page
DOOMEXIT ======== 12/96: First release Minor miscellaneous changes 01/97: Addition of cheat code interference note to 32X section Added PC/PlayStation Final Doom (TNT/Plutonia) and Master Levels info Minor miscellaneous changes 02/97: Correction and update of Master Levels information Minor miscellaneous changes 03/97: Replaced old tag line Minor miscellaneous changes 04/97: Included Sega Saturn Doom Included N64 Doom 64 05/97: Added note about the patch to fix Final Doom TNT map 31 Minor miscellaneous changes 08/97: Specified number of maps per game and maps per Episode of split games Reduced PlayStation and Saturn Doom table lengths to 66 lines Minor miscellaneous changes 01/24/98: Minor changes and corrections to DOOMEXIT.HTM and DOOMEXIT.TXT Added HTML links and navbars to DOOMEXIT.HTM 02/18/98: Added PC-map titles to "PC Master Levels" tables 06/01/98: Updated the link to TeamTNT page (now http://www.teamtnt.com) 09/25/99: Changed or added some HTML tags in DOOMEXIT.HTM; Content unchanged 10/15/99: Added note about exiting PC TNT map 31 without keys, cheats, patches Corrected error in notes under map table for PC Final Doom: Plutonia Removed old "TT" HTML tags from DOOMEXIT.HTM 11/15/99: Added more notes on accessing maps 16 and 17 in Sega 32X Doom Shortened document title (removed "level" and "levels") Added "For Doom II" to "IBM-PC Master Levels" titles 07/21/01: Minor adjustments to clickable areas in Index Updated tagline 11/03/01: Basic overhaul begins offline: Editing/updating all sections Re-edited title bar and Topics list Edited "PC" labels to include Macintosh Doom games Moved "map name" columns in all tables to far left column Added and began filling in section on Doom for Game Boy Advance Minor miscellaneous changes 11/17/01: Finished section on GBA Doom after researching multiplayer games 01/12/02: Better specified where to find a PC TNT map 31 demo file Clarified GBA Doom note about starting Single and Co-Op Episodes Revised or added some terms in the glossary Updated tagline 10/12/02: Document-wide, replaced "chart" with "table" Specified DOOMEXIT.HTM's web address in the Intro section Minor change to tagline 10/23/02: Added section on GBA Doom II and updated Index accordingly Minor miscellaneous changes 08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged 09/27/03: Changed URLs to reflect move from old to new domain Minor change to "PC" definition in glossary Updated tagline 10/04/03: Fixed link (changed link to DOOMCODE from old to new domain) 10/07/03: Removed block of text remnants left over from previous edit 01/19/04: Reversed text/background colors in HTML version Fixed minor font error in HTML version, left date unchanged 01/24/04: Changed "PC" to "PC/Mac" in 2 places Updated Copyright 01/24 version replaces version dated 10/07/03 05/01/04: Minor edit in an introduction blurb Updated/added some terms in the glossary 01/15/05: Minor edit to "PSX" term in glossary Updated Copyright Left file date as 05/01/04 06/11/05: Added Tapwave Zodiac Doom II Added Xbox Ultimate Doom and Doom II Added/edited some terms in the glossary Minor miscellaneous changes Created updated ASCII text edition from revised HTML file Public release of 06/11/05 version replaces version dated 05/01/04 06/25/05: Minor edits in index and glossary Minor miscellaneous changes 08/20/05: Added Intro-section link to plain-text edition; left date unchanged 10/08/05: Added Xbox Master Levels game 10/11/05: Minor edit to Xbox Master Levels table 11/05/06: Added section for Xbox 360 Doom (XBLA Doom) Added a couple of terms to the glossary 06/15/08: Added Jaguar/3DO notes about starting new games on conquered maps Deleted note in PC Final Doom section Updated Copyright 07/03/08: Minor edit to Xbox Master Levels table 06/19/09: Updated Copyright 01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices Updated Copyright Minor miscellaneous changes 01/09/10 version replaces version dated 07/03/08 05/27/10: Added section on Doom II for Xbox 360/XBLA 06/03/10: Minor edits, added some terms to the glossary Deleted excess copy-pasted text, left date as 06/03 Current version of DOOMEXIT: .HTM / .TXT Back to TopBack to ClassicDOOM home page
GHOSTFAQ ======== 09/04/99: First release of "rough-draft" version 09/15/99: Changed wording of Question 4 Added notes: ghosts not crushable, and can't open doors or use lifts Added topic about ghosts affecting final score Corrected typos Minor miscellaneous changes Added HTML tags and links to GhostFAQ.htm First "official" release 10/15/99: Removed "TT" HTML tags from GhostFAQ.htm 01/12/00: Corrected "31" to "31/32" for maps where "SS Officers" are found Simplified ghost-map table (reduced 5 "Skill" columns to 2) After more testing, revised, added, re-sorted notes on ghost movement Added diagrams illustrating ghost penetration of solid objects Added note that ghosts are vulnerable to "mass-kill" cheat codes Changed paragraph about the "all-ghosts" bug ("Question 4") Deleted note about players using codes to gain some ghost abilities Minor miscellaneous changes 01/14/00: Corrected 2 minor typos 07/21/01: Minor adjustments to clickable areas in Index Updated tagline 01/20/02: Reworded Question 7 Minor edits of notes in table at bottom of Question 2 Added info about the "all-ghosts" bug rendering some weapons harmless Replaced a "live monster" reference with "normal monster" for clarity Clarified note on ghosts made by Arch-Viles not affecting KILLS score Minor miscellaneous changes Updated tagline 10/12/02: Specified GhostFAQ.htm's web address in the Intro section Minor change to tagline 08/23/03: Modified some HTML links to block "Hometown" banner; Date unchanged 09/27/03: Changed URLs to reflect move from old to new domain Updated tagline 10/18/03: Added notes on Pain Elementals/Lost Souls can leave crushed corpses 10/19/03: Clarified Lost Souls can be crushed but not resurrected 10/22/03: Added note: Ghost Pain Elementals launch/release normal Lost Souls 11/08/03: Added note: Ghost may be vulnerable at the base of its vertical axis Changed "chart" to "table" in Question-2 notes Reworded some notes Minor miscellaneous changes 11/15/03: Fixed 1 minor text-wrapping error, left date as 11/08/03 01/19/04: Reversed text/background colors in HTML version 01/24/04: Updated Copyright, left file date as 11/08/03 01/22/05: Updated Copyright, left file date as 11/08/03 04/12/05: Added Zodiac Doom II and Xbox Doom II to title bar Added note "non-PC areas in Xbox Doom II" to ghost-locations table Several minor miscellaneous changes Created updated ASCII text edition from revised HTML file Public release of 04/12 version replaces version dated 11/08/03 12/09/06: Changed document width from 59 to 79 characters In Intro section added link to plain-text edition Minor miscellaneous changes 01/16/10: Updated Copyright 07/31/19: Changed instances of "scratch" to "claw" Updated code in HTML version to HTML5 compliant Removed "www." from URL in Copyright bar Left Revision date unchanged Current version of GhostFAQ: .HTM / .TXT Back to TopBack to ClassicDOOM home page
MaxSec ====== 10/96: Construction begins with table for PlayStation (PSX) Doom Project shelved 04/19/97: Included Sega Saturn Doom Began filling in tables for N64 Doom 64 and PSX Final Doom Several minor miscellaneous changes Project shelved 02/10/00: Additions to some tables Minor miscellaneous changes and edits Project shelved 01/31/04: Work resumes Added tables for all PC Doom/Doom II games Began filling in tables for Jaguar, GameBoy, Sega 32X, 3DO Doom games Started GBA Doom II table 02/07/04: Finished all incomplete Doom-I tables Finished Doom 64 table Added SNES Doom table Finished GBA Doom II table Updated entire FAQ with HTML tags Added footnotes for levels where 100% Secrets is not possible 02/13/04: Added all blurbs for Intro and General sections Converted completed HTML version to ASCII text First public release 02/21/04: Shortened headers on all tables, shortened PSX/Saturn Doom footnotes Reworded some paragraphs in Intro section Added "Official Secret" term to glossary 03/13/04: Minor rewording of axis-crossing-trigger-line blurb in Intro section 05/01/04: Updated/added some terms in the glossary 06/01/04: Researched and corrected maximum score for PlayStation/Saturn map 24 06/07/04: Deleted 2 extra columns of "whitespace" characters in PC Doom 1 table Added general Episode-division line in PlayStation/Saturn Doom tables Restored note about versions not currently covered may be in future 06/29/04: Fixed minor typo in GBA Doom II table footnotes, left date unchanged 01/15/05: Minor edit to "PSX" term in glossary Updated Copyright Left file date as 06/07/04 06/25/05: Added Tapwave Zodiac Doom II Added Xbox Ultimate Doom and Doom II Added/edited some terms in the glossary Minor miscellaneous changes Created updated ASCII text edition from revised HTML file Public release of 06/25/05 version replaces version dated 06/07/04 07/17/05: Corrected maximum score for Xbox Ultimate Doom map E4M1 07/22/05: Deleted extra sentence fragment in HTML version; left date unchanged 08/20/05: Added Intro-section link to plain-text edition; left date unchanged 10/11/05: Added Xbox Master Levels game Added PC/Xbox note about 1 BLOODSEA secret inaccessible at low Skills 04/02/06: Reworded general secret-area notes to shift focus from area edges Clarified notes on specific hard-to-reach secrets in various games Added notes about "split" secret areas in some PC Final Doom maps 04/09/06: Fixed typo; Left file date as 04/02/06 04/15/06: Edited notes in PC Final Doom to include 2 more "split secret" maps Minor edits to notes in General section Public release of 04/15/06 version replaces version dated 04/02/06 11/05/06: Added section for Xbox 360 Doom (XBLA Doom) Fixed typo in Alphabetical Topics list Added a couple of terms to the glossary 06/16/07: Corrected map/Episode sort in PSX Doom and Saturn Doom tables Corrected PSX/Saturn Doom Secret count for map 57 from 1 to 0 07/08/07: Corrected PSX Final Doom Secret count for map 7 from 1 to 2 10/01/07: Added note to Doom 64 section about item pickups affecting score 08/02/08: Fixed old typo in Doom 64 table (map-25 Secret count 1 not 0) Adjusted anchor tags in HTML version Updated Copyright 08/24/08: Clarified/simplified some notes in Doom 64 section Cut secret-exit spoiler notes from Doom 64, Sega 32X and GBA sections 08/30/08: Fixed old copy-paste typo in Doom 64 table to correct map-22 Secrets 06/19/09: Updated Copyright 01/09/10: Added section on Doom ("Doom Classic") for iPhone/iOS devices Updated Copyright Minor miscellaneous changes 01/09/10 version replaces version dated 08/30/08 06/19/10: Added section on Doom II for Xbox 360/XBLA Minor edits, added some terms to the glossary 06/23/10: Edit to one line in the General section Current version of MaxSec: .HTM / .TXT Back to Top
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