Doom FAQ/Walkthrough
For the Super Nintendo System
Written by peach freak or peachfreak90@hotmail.com
Copyright 2003-2005 Tim Brastow. All Rights Reserved.
Version 5.20
ClassicDOOM.com edition updated 01/30/2006

For level maps and more about this game see http://classicdoom.com/doomhelp.htm

This FAQ is protected by copyright. You cannot sell this, put this on your 
website without my permission, or any other violation of copyright law. You 
can, however, save this in something like My Documents.

If you have any questions, email me at peachfreak90@hotmail.com. I will put an 
Asked Questions section once questions are asked. You can also email me if I 
made a mistake in this FAQ, or if I'm missing something.

Table of Contents
1. Controls
2. Weapons
3. Enemies
4. Items
5. Walkthrough
6. Comparisons with PC Doom
7. Secrets
8. Update History
9. Credits


===========
1. Controls
===========

A: Open Doors, flip switches, select stuff from the pause menu

D-Pad: Move
 
B (held down): Run when moving

*Y: Shoot

*X: Change weapon

L and R: Strafe left or right

Select: Views Automap

Start: Pauses the game

*Cannot shoot or change weapon if Automap is displayed. On the Automap, X and Y 
will zoom in and zoom out.

Contents


==========
2. Weapons
==========

Fist: A useless arm, but upgraded with a Berserk. Should only be used on 
Zombiemen and Shotgun Guys.

Chainsaw: Better than the fist, but not too powerful. Should be used on 
Zombiemen, Shotgun Guys, Imps, Demons, Cacodemons. First found in E1M2, Nuclear 
Plant.

Pistol: Another useless weapon. This should only be used on Zombiemen, Shotgun 
Guys, Imps, and Lost Souls.

Shotgun: A pretty decent weapon, and knocks many of the small enemies in one 
hit. This should be used on Zombiemen, Shotgun Guys, Imps, Lost Souls, and 
Demons. First found in E1M1, Hangar.

Chaingun: Uses the same type of bullets the pistol uses, but is much better. 
Sort of like a machine gun, and best used on Zombiemen, Shotgun Guys, Imps, 
Lost Souls, Cacodemons, and Demons. First Found in E1M2, Nuclear Plant.

Rocket Launcher: One of the most powerful weapons in the game. Be careful, 
because if the rocket explodes right next to you, you will lose a lot of 
health, possibly death. Should be used on anything, first found in E1M3, Toxin 
Refinery. 

Plasma Gun: Pretty much like the Chaingun, but more powerful. The only 
disadvantage of this weapon is that if you fire too much, the cell projectiles 
could take up the screen, and enemies could take cheap shots on you. Useful on 
everything except for Cyberdemons and Spider Masterminds, for the projectile 
screening. First found on E2M1, Deimos Anomaly.

BFG 9000: The most powerful weapon in the game. It's possible that this can 
clear up a whole room of enemies, and this can't damage you. Best on 
everything, and first found on E3M3, Pandemonium.

Contents


==========
3. Enemies
==========

Zombieman: The weakest enemy in the game. All weapons are useful on him, as he 
attacks with his Pistol. First found on E1M1, Hangar, and uses his Pistol for 
attacking.

Shotgun Guy: Just like the Zombiemen, but a lot tougher. All weapons will do, 
and killing him gives you a nice Shotgun. On skill levels lower than "Ultra 
Violence", first found on E1M3: Toxin Refinery. On "Ultra Violence" and 
"Nightmare", first found on E1M1: Hangar. His Shotgun is his only offense.

Imp: About the size of the Zombiemen and Shotgun guys, but does not use a gun. 
They are almost 100% brown, and they use fireballs and they scratch for 
attacking. Any weapon powerful than a Pistol is good, and they are first found 
on E1M1: Hangar.

Demon: They walk on four legs, and they are pure pink. They bite you for their 
only attack, and weapons powerful than a Pistol are good. First found on E1M3, 
Toxin Refinery.

Lost Soul: Annoying little suckers that can fly and bite you. All weapons are 
god, as these are small. Killing them is a good thing, because if you don't, 
they can annoy you for the whole level. On skill level, "Hey, Not Too Rough", 
they appear first on E2M1, Deimos Anomaly. They appear on E2M3: Deimos Lab 
first on skill level: "Hurt Me Plenty". Anything harder than "Hurt Me Plenty", 
they appear first on E2M2, Refinery. They are skull heads that are on fire too.

Cacodemon: They can fly like the Lost Souls, and they look like a big round red 
monster with one eye. Their only attack is a fireball, and if you have anything 
powerful than a Shotgun, you should be okay. On skill level "Hey Not Too 
Rough", they appear first on E2M2: Refinery. Anything harder than that and they 
appear first on E2M1: Deimos Anomaly.

Baron of Hell: They can stand up on two legs, and these are powerful. They can 
use their fireballs and they scratch for attacks, and 2 of these are the boss 
of E1M7: Phobos Anomaly (which is their first appearance), and weapons powerful 
than Rocket Launchers are useful.

Cyberdemon: One of the toughest in the game, and these are dangerous. They fire 
out rockets for attacking, and the BFG and Rocket Launcher are your best 
choices. They are on 2 legs, and these are the biggest in the game. First found 
on E2M5: Tower of Babel (this is the boss there).

Spider Mastermind: If you don't know what this looks like, this is a big spider 
found at the end of the game. They have a Super Chaingun for attacking, and the 
BFG and the Rocket Launcher will do. This is the final boss and its first 
appearance is E3M7: Dis.

Contents


========
4. Items
========

First, the ammo:

Note that whenever I say "harder skill levels", that means anything harder than 
"I'm Too Young To Die".

Clip: Ammo for your Pistol and Chaingun. On "I'm Too Young To Die", these are 
worth 20 bullets picking up of the ground, not enemies (Zombiemen on this skill 
level give you ten), and is half the amount on both on harder skill levels.

Box of Bullets: These are Clips, with more ammo. Contain 200 bullets in them, 
100 on harder skill levels. Ammo for the Pistol and Chaingun.

Shotgun Shells: They look like a red rectangle on the ground, and is worth 8 
shells from the ground, and 4 from enemies. Half the amount on shells, but not 
from Shogun Guys on harder skill levels. Ammo for the Shotgun

Box of Shells: Picking these up gives you 40 shells, 20 on harder skill levels. 
Ammo for the Shotgun.

Rocket: Worth 2 rockets, 1 on harder skill levels. Ammo for the Rocket 
Launcher.

Box of Rockets: Worth 10 rockets, 5 on harder skill levels. Ammo for the Rocket 
Launcher.

Cell Pack: Worth 40 cells, 20 on harder skill levels. Ammo for the Plasma Gun 
and BFG 9000.

Energy Cell Pack: Worth 200 cells, 100 on harder skill levels. Ammo for the 
Plasma Gun and BFG 9000.

*****
Items
*****

Stimpack: Picking these up adds 10% health to yourself.

Medikit: Picking these bigger health packages up adds 25% health back.

Health Bonus: Worth 1% health when picking up, this can go past 100% health.

Armor Bonus: Worth 1% armor when picking up, this can go past 100% armor.

Green Armor. If your armor is below 100% this puts your armor at 100%.

Blue Armor: These will put your armor to 200%.

Soulsphere: Picking these blue spheres up adds 100% health back.

Berserk: Picking these up powers up your fist, and this effect wears off at the 
end of the level. This will set your health to 100% if below 100%.
Radiation Suit: Putting these on allows you to cross toxic pools without being 
hurt. This effect is temporary, and the screen goes green until it wears off.

Computer Area Map: Fills up your Automap 100% (except for objects), and the 
gray areas are the areas you haven't explored. This effect lasts for the rest 
of the level.

Blur Artifact: These turn you invisible for a short amount of time, and enemies 
can't see you from a distance.

Light Amplication Visors: These can brighten up the level for a short amount of 
time. Useful for when you're in a dark area.

Invincibility Sphere: These turn you invincible for a short amount of time, and 
the screen goes white while this effect lasts.

Barrels: Not an item, but if destroyed, enemies could be weaken or killed if 
near these things. The weakening and death can go to you too.

Crushing Ceilings: These can hurt you, and can weaken/kill enemies. Obviously 
not an item.

Contents


==============
5. Walkthrough
==============

Super Nintendo Doom is divided into 3 episodes:

Episode 1: Knee Deep in the Dead (8 levels)
Episode 2: The Shores of Hell (6 levels)
Episode 3: Inferno (8 levels)

Contents


////////////////////////////////
Episode 1: Knee Deep in the Dead
////////////////////////////////

E1M1: Hangar
E1M2: Nuclear Plant
E1M3: Toxin Refinery
E1M4: Command Control
E1M5: Phobos Lab
E1M6: Computer Station
E1M7: Phobos Anomaly
E1M8: Military Base

Episode index / Contents


------------
E1M1: Hanger
------------

At the start, there is a health potion to the left and right of you. Go 
straight and enter the room to the left, and beware the Shotgun Guys on skill 
levels 4 and 5. Take their Shotguns, including the Combat Armor, health and 
armor potions too. When you are done, leave the room, and head left into the 
alcove, and go through the door.

Kill all the enemies in this room, and watch out for the Shotgun Guys on skill 
levels 4 and 5. When this room is empty, collect all the items and ammo here, 
and go through the passage at the northernmost part of the room.
Kill the Zombieman at the stairs, and collect the health bonuses, and go down 
the stairs. Kill every enemy here, including the Imp(s) on the platform. Get 
past the zigzag floor to the other side of the room. Before you open the door, 
check the walls to the right until you find a secret area. In here, go down the 
stairs and kill the Shotgun Guys on skill levels 4 and 5, and collect the ammo 
and health here. Go outside and collect the Mega Armor, and go back to the zig 
zag room, and now go through the door.  

Kill the enemies here, and get the health, and go to the exit door. But before 
you go into the exit room, go back to the zig zag room (again). Remember that 
platform that had the Imp(s) on it? It's now been lowered. Go into the new room 
that was behind the platform, and get yourself a Shotgun on skill levels 3 and 
below, with a box of shells and health, and a Shotgun Guy on skill levels 4 and 
5. Now go to back to the exit door, open it, grab the items, and hit the exit 
switch.

Episode 1 index / Contents


-------------------
E1M2: Nuclear Plant
-------------------

Get out of the starting alcove and go right. You will be in front of a door, 
but go left, and kill any enemies there. Now check the wall across from the 
wall in between the 2 doors until the wall opens. Grab the goodies in here, and 
flip the switch (don't forget the backpack), and leave this room. Take the door 
to the left, and kill the enemy in front of you.

Go up the stairs, and while you're climbing up, go through the opening to the 
left when you see it. On skill levels 4 and 5, beware of all the nasty Shotgun 
Guys here. But out here you can get a Soulsphere and a Chaingun and some 
Chaingun ammo. Now go back through the opening. Climb up the stairs in front of 
you, and when you get to the top, skill the enemies here, and get the Red Key 
in this little room. Now go back to the room we started in.

Get to other side of the room, killing any enemies in your way. Go through the 
Red Door.

Kill all the enemies in front of you, and head straight, going up the stairs. 
From the edge of the stairs, get to the other side of the room, and collect the 
health and ammo, and go down the elevator.

Down here is an "ambush" of enemies. Kill all of them, even the enemies on the 
high platforms. Hit the switch , and 2 doors will open. Take either one, and go 
right down the stairs, and open the exit door. Kill the enemies, go down the 
lift, and watch out for that nasty Imp there on hard skill levels, and hit the 
exit switch.

Episode 1 index / Contents


--------------------
E1M3: Toxin Refinery
--------------------

Open the door in front of you, kill all the enemies in here, and go left, 
following the hallway into a door. When you open it, shoot the barrel to see 
those 2 zombiemen go to waste. Go right up the stairs, and take a left, going 
down some stairs. Kill any enemies to your right, and use the barrel (stay a 
safe distance), and watch many enemies get killed. Go to where all the dead 
bodies are (you'll see them on high skill levels), and it you don't know what 
I'm talking about, It's the alcove to the left of the last staircase we took. 
Hit the switch over here.

Go back upstairs and to the right. A new passage in this room has opened. Go up 
the stairs, killing any enemies in your way. Leave the room once you do (down 
the stairs), and go back up. As you are getting up the stairs, you should hear 
the sound of an elevator. Here's a little map where the sounds are coming from:

                                             A1
            A2|------------------------------------|
              |                                    |
              |    |-----| |---| |-----------|     |  
              |    |     |-------|           |     |
              |    |                         |     |
              |    |                         |     |
              |    |                         |     |
              |    |                         |     | 
              |    |                         |     |
              |    |                         |     |
              |    |                         |     |
              |    |-------------------------|     |
              |                                    |
              |-----------|     |------------------|
                          |     |
                          | X   |

Say the X is you. The sounds are coming from A1, and A2, which are the 
platforms in front of the "computer wall". Run to A2 first (get on the platform 
that dropped, and walk to the "computer wall" and it should open. Go 
downstairs, and kill any Imps there. Hit the switch on the pillar and get the 
Soulsphere when it comes down. Go back, exit A2, and run to A1, and do the same 
thing as last time. When it does open go straight, kill any enemies here, and 
get the Rocket Launcher and Armor. Go right, jumping in the toxic river, 
entering the slime tunnel. When you get to the end, hit the switch, get the 
backpack, and check the walls to the right of the switch until the door opens. 
Go inside, get all the goodies in here, hop on the elevator, and check the wall 
at the end of the room, and it should open. Grab the stuff in this room, and 
take the lift down, and go back up the stairs from this familiar room. Go right 
again, open the door, and cross the new bridge made. When you get to the wall. 
It should open.

Walk up and kill all of the enemies, and watch out for the wall that opens 
which has a few enemies. Walk straight some more for more of this room to be 
revealed, and then go in this new area. Take the alcove here, open the exit 
door, and hit the exit switch (this was to the secret exit ;)).

Episode 1 index / Contents


-------------------
E1M8: Military Base
-------------------

At the start, collect the two clips to the left and right of you, and get out 
of the alcove. Kill all the Imps in the Imp Cage, and kill any 
Zombiemen/Shotgun Guys that come for you. Take the staircase to the left of the 
starting alcove, go down, and kill all the enemies down here. Walk around the 
cage to get the Yellow Key.

Now go back upstairs and take the staircase to the east and go down. When you 
get to the bottom, go left, down the stairs to the Yellow Door. Kill all of the 
enemies in front of you, and when the room is empty, get the Red Key, but watch 
out when you have a little ambush of enemies. Kill them when they appear, and 
grab anything you need from this room. Exit the Yellow Door we came from, and 
get to the other side of the room to the Red Door. Open it, and kill all the 
enemies, and then go to the other side of the room and enter the little alcove. 
Destroy the barrels (stay at a safe distance), and hit the switch. Go back out 
the Red Door we came from, and a little Demon Pen has been released. Get the 
demons out of the way, and collect the Blue Key from the Demon Pen. Go upstairs 
from this room, and take the staircase across from us.

Open the Blue Door, and kill any enemies in this room. When you're done, jump 
into the slime pit, and take either way to this switch. Activate it, and go 
right from the switch, and this door should open. Go through it, kill all the 
Imps, and take the lift up. There may be another Imp there, so watch out, 
collect the health. Check the wall in front of you, and it should open. Go 
across the new bridge, get the health in front of you, and exit the level.

Episode 1 index / Contents


---------------------
E1M4: Command Control
---------------------

At the start, go to the door, but check the wall to the left and it should 
open. Take the backpack, health, and Shotgun Shells, and go back out to open 
the door.

Kill the enemies to the left, and take the middle entrance. Kill the enemy in 
here, and hit the switch and a lift should lower. Take it up and go right, and 
walk up to the doors in this room. They should open by themselves. Go in, kill 
the Imps, grab the health bonuses and Chaingun, and pick up the Blue Key. If 
you are locked it, stand on the light the blue key was on, the doors will 
open. Get out of this room.

There are 4 ways out of this room. Look for the entrance that has white lights 
to the left and right of the opening. When you do, go in and go left. Kill the 
Shotgun Guys here, and enter the Blue Door. 

Watch out for Imps and Demons in this maze (try to kill them if they get in 
your way). To get out, go right until you hit a wall, and go right again into 
this little small room. Take a left, and go left again, and you're out of this 
maze. Turn right to get some health, armor, and the Yellow Key. Go up the 
stairs in this room, and hit the switch next to the Yellow Door. 

Open the Yellow Door, go right, go left, and then left again up the stairs, and 
cross the bridge to the exit door. Open it, and hit the exit switch.

Episode 1 index / Contents


----------------
E1M5: Phobos Lab
----------------

Go across the slime pit, and in this room, go all the way right (there is a 
door, but skip it) , and at the end, turn left into a "balcony", and a platform 
across from us should rise. Leave the room, kill any enemies in your way, going 
straight. Keep going until you find a staircase to your right, and then climb 
it. Destroy the 2 barrels and check the wall they were in front of. In this 
secret room, grab the Shotgun, the ammo, and the health and armor bonuses. Get 
out and go right onto the new bridge, and follow it to an opening. Kill the 
enemies, and go forward to get the Health and Yellow Key. Leave this room and 
jump into the slime pit, go straight, check the brown wall, and it should open. 
Collect the armor, Rocket Launcher, and ammo, and go into the opening. Go 
straight, collecting health and ammo, but when you try to pick up the small 
Shotgun Shells in front of the wall, the wall should open, and get out of this 
secret room.

Back in this familiar room, kill any appearing enemies coming from the door. 
Now open the door. Kill all enemies here, and when you're done, open the Yellow 
Door. Take the lift down, and kill any enemies there. Go either left or right, 
there's no difference, but watch out for the doors that open, containing 
enemies. When you've reached the other half of the room, jump in the acid, run 
across it, and hit the switch, and then two pillars with enemies will lower. 
Kill them, and get back to (and open) the Yellow Door. 

Run across to the new opening, killing the enemies in your way. At the top of 
the stairs, turn left and kill the enemies, and grab the health if necessary. 
Go up another set of stairs killing all of the enemies. In this room is a 
switch (which is a door), but before you open the door, check the walls to the 
right of the door until you find a secret area. In this secret area, there's a 
Chaingun, Health, Backpack, and a Computer Area Map. Now go to the door.

Watch out in this semi-dark hall. Follow it, killing the enemies, and at the 
end of the hall is another room. Kill the enemies, grab anything you need, 
including the Blue Key. Hit the switch, turn around, go down the stairs, kill 
any Spectres that should be there, and enter the Blue Door.

Be careful in this dark room....actually you don't need to! There are some 
Light Amplification Visors in here, and I'll show you where they are:

                         |----------|        |        |                  
 |      |                |          |        |        |        
 |      |                |          |        |        |
 |      |----------------|          |--------|        |          
 |                                                    |
 |-----------------| |------| X |---------------------|
 | A                 |      |---|
 |-------------------|  

So say you're the X, and the Visors are "A". At the start of the Blue Door, 
turn left, and looking to the left, look for an alcove. This is an easy to miss 
alcove, so watch out. So turn left when you see it, and follow the passage to 
the Visors, along with so other goodies. This does count as a secret too.

When you are done with that, get to the northern half of the room, killing all 
enemies in your way, and open the exit door. Kill the Demons there on skill 
levels 4 and 5, and then hit the exit switch.

Episode 1 index / Contents


----------------------
E1M6: Computer Station
----------------------

At the start, collect the ammo here, and open the door. Kill all the enemies in 
your way, and from the door, go left, and follow the hall to a bigger room. Go 
into the alcove, and take the lift up. Kill all enemies in your way, and follow 
this ledge into a dark room. Grab the health, kill the enemies here, and take 
the Yellow Key. Get back out, jump off the ledge, and go straight (not up the 
stairs) to the Yellow Door.

Open the Yellow door, killing any enemies in your way, going straight. At the 
end, go left, and go all the way straight, and at the stairs, destroy the 
barrels, and kill the Zombiemen there. Go up the small set of stairs, and kill 
the Shotgun Guys from the pillar that lowers. There are two passages to take: 
take the one on the right, and kill the enemies in your way. Go straight until 
you get to the door, and open it.

Kill any enemies that are there, and get the Northwest part of the room, and 
take the lift. Grab the health if you need to, and when the lift reaches the 
top, follow this hallway to the Red Key, killing enemies. Once you get the Red 
Key, backtrack your steps to the lift, and take it down. In this room, avoid 
the new enemies, running to the door. Run straight out of this room too, and 
get past the pillar down the stairs, keep going straight, and get back to the 
Yellow Door.

Open it, go left, and take another left up the stairs. Go straight to the other 
set of stairs, and descend them. At the bottom, go right all the way, then turn 
left to the Red Door. Open it, kill the Imps if you haven't and go straight to 
get the health and the Blue Key. Leave this room. Go all the way right to the 
Yellow Door, skipping the new alcove. Go right until you see the Blue Door, and 
open it.

Kill the enemies in your way, and go up the stairs. In this room, go straight, 
into another room. Follow its hallway to another room, killing the enemies in 
your way. In this dark room, hit the switch, and leave this room, going into 
the room near the Blue Door. On the other side of this room, a door has been 
opened. Go into the new room, kill any enemies in your way, go through the exit 
door, and hit the exit switch.

Episode 1 index / Contents


--------------------
E1M7: Phobos Anomaly
--------------------

You've made it to the final level of episode 1! Anyway, hit the switch at the 
start, and the wall will lower. From where you are, shoot a barrel and watch 
many of the Demons die. Kill the leftover ones, and get off the platform you're 
on, and turn left down the stairs. While going down the stairs, check the walls 
to your right, and you should find a hidden Soulsphere. Now, enter the door at 
the bottom. 

If you need ammo, there is some Shotgun and Chaingun ammo in the rooms to the 
left and right, but watch out for the Demons there on hard skill levels. Now 
get out of the room you are in, and get to the other end of the room (from the 
door). Hit the switch, and take the lift.

Walk up forward, and 2 doors will open, both will have 1 Baron of Hell. Here 
are some tips for beating them:

1. If you have plenty of Rocket Ammo, use it on them, no matter how many 
rockets you have.
2. Watch out for the Demons on skill levels 4 and 5. Get them out of your 
way.
3. Run around the room, taking potshots now and then.
4. If you find you are low on ammo, you can lure them to the barrels, and at 
least damage/kill one.
5. On skill levels 4 and 5, you can have the Demons get in a fight with a 
Baron to weaken him (the Demon needs to be hit by one first though).
6. The Barons will respawn on skill level 5, so finish them off quickly.

Once you've defeated both Barons, at walls will lower. Jump down to the lower 
ground, and down there is a "building". Hit the switch on it, and the stairs 
will rise. At the top, take the teleporter, let the enemies kill you inside, 
and you've beat episode 1! Now, you get a little story:

-------------------------------------------------------------------------------
Once you beat the big badasses and cleaned out the moon base you're supposed to 
win, aren't you?  Aren't you? Where's your fat reward and ticket home?  What 
the hell is this?  It's not supposed to end this way!

It stinks like rotten meat, but looks like the lost Deimos base.  Looks like 
you're stuck on The Shores of Hell. The only way out is through.

Continue the DOOM experience and play The Shores of Hell and its sequel, 
Inferno!
-------------------------------------------------------------------------------

Episode 1 index / Contents


/////////////////////////////
Episode 2: The Shores of Hell 
/////////////////////////////

E2M1: Deimos Anomaly
E2M2: Refinery
E2M3: Deimos Lab
E2M4: Halls of the Damned
E2M5: Tower of Babel
E2M6: Fortress of Mystery

Episode index / Contents


--------------------
E2M1: Deimos Anomaly
--------------------

You start out in an alcove. Get out and go right, skipping the teleporter (but 
grab the Shotgun that's there on skill levels 1 and 2 next to it though). Kill 
the Zombiemen in your way, and pass the evil red cross, going right. Kill the 
Zombiemen here that appear on skill levels 3 and above, and grab the Medikit 
and Blue Key here. Go through the teleporter we skipped. 

Kill any enemies in your way, and head straight, on skill levels 3 and above, 
grab the Shotgun on one of the red triangles, Continue through more of the 
room, killing any enemies in your way. Cross the red blood pit, and hit the 
switch on the right wall. A little lump with a switch on each side behind you 
will rise. Hit the switch on both sides, and go through the last teleporter we 
visited. From here, go past the red cross again go right, and go through the 
new teleporter here. In this room, kill all enemies (watch out for the 
Cacodemon on skill levels 3 and above), and once the room is cleared, grab the 
Plasma Gun and Cell Pack here. Leave this room, go through the teleporter near 
the start, and go across the blood pit (don't go to the teleporter yet).

To the left of the teleporter is a small opening. Enter it, and in this small 
hallway, collect the health and Red Key. Exit this secret room, and now go 
through the teleporter. In this room, go through the small alcove in the left 
wall, and flip the left switch. Where the switch we flipped is, a secret area 
will appear (this only happens once), and enter the teleporter in the secret 
room. 

Rush through this secret hallway, collecting the armor and health bonuses, and 
go through the teleporter at the end of the hall. If the secret door closed, 
hit the switch to open it. Now hit the other switch we didn't flip yet. Leave 
this small alcove, to find that a platform is lowering. When it does lower, 
kill the enemies there, and when it is clean, go straight, and enter the Red 
Door. Kill the enemies inside, and grab all the goodies here, and leave this 
room, going straight to the Blue Door. Open it, and take the teleporter.

Kill the enemies in here, and grab the health in here. Hit the switch in this 
room, and the stairs will raise in the alcove. Kill the Lost Soul/Cacodemon 
there (skill level varies), climb the stairs, hit the switch, and exit this 
alcove. Go through the new teleporter that lowered, and enter it.

Walk forward, and the wall in front of you will lower. Watch out for the 
Cacodemon on skill levels 4 and 5. Kill it, or avoid it, open the exit door, 
kill the Imp there, and hit the exit switch.

Episode 2 index / Contents


--------------
E2M2: Refinery
--------------

There is a door to your right. Skip it, and go straight. In this room, go left, 
and then right, and right again to grab some goodies. Also, there are 2 rooms 
to enter here. Enter the one on the left, and follow the passage beyond the 
Blue Door. Kill any enemies in your way, and before you enter the room with all 
of the moving pillars, check the green walls before the room. Here's the spot 
you should check:

                                   -------------------|
--------------|--------------|    | < Blue Door       |
Pilar Room    |Secret        |    |------------|      |
---------|    |-------|      |    |            |      |
Another  |E   |-------|------|    |            |      |
Room     |n   |              |    |
         |e   |Slime Pit     |    |
         |m   |              |    |
         |i   |              |    | 
         |e   |--------------|    | 
         |s                       |
----------------------------------|

When you do find the secret, go inside, and flip the switch to your right. Take 
another right, jump in the slime pit, and cross it to get the Backpack. Get 
back, go in the pillar room, and cross the them. At the end are some health 
bonuses and a Medikit. Go left to find a slime pit. Jump in it, and go left. 
Get into the opening, and turn right. Go in the room across from you, get to 
the end, and jump in the lava pit. Hurry and go right where there is ground, 
and at the top, grab the Plasma Gun and some ammo. On hard skill levels, there 
are Lost Souls there, so watch out. Kill the demons below us, and when you do, 
jump down. Look behind the pillar for the Blue Key, and then enter the door. 
Turn right, and at the end of the hall, take a left. Go straight, skipping the 
first room, into the next one. Kill all the enemies here, and there is an 
alcove here. Go in for the Megaarmor. Then, search this room for a secret door. 
If you have trouble finding it, here's a map:

|---|-----|---------|----|--------|
|                                 |
|    Enemies                      |
|                                 |
|                                 |
|                                 |
|           |-----|               | 
|           |     |               |
|           |     |               |
|           |-----|               |
|             ^                   |
|           Blood Pit             | 
|                                 |
|                                 |
|------------|       |-----|   |--|
             |       |     |---|
             |       |
-- -- -- -- -| |---| |
Slime Pit      |   | | 
-- -- -- -- -| |---| |------|
<-Another room              |
  |Door with Blue Key inside|
  v                         |
|-------|----|      |-------|
|       | |--|      |
|       | |         |
          |         |

Check in between the two "|'s "on the right. The wall should raise, and we will 
be in the room before the pillar room. Instead of going back there again, go 
straight and follow until you get to the Blue Door. Open it, go in, turn right, 
kill the enemies, and when the hallway is clear, go through it. Follow it to 
another room, kill the enemies, and grab the goodies. On the NW part of the 
room, go into the next room, where you finds a whole bunch of pillars. To make 
sure you don't get lost, head right, and when you run into a wall, turn left 
and head to the first right. Go right again to you hit a wall, and then left 
again until there's an opening. 

Go into it, kill the demon to the right, jump in the slime pit, head right, 
follow this passage into a bigger room, hop onto the alcove in here, grab the 
SoulSphere, enter the exit door, kill the Imps, grab all the ammo, and exit.

Or, if you don't have enough health to do this, just cross the pit, follow the 
passage into a hall, kill the Demons, and enter the exit door. Hit the switch 
to exit (this takes you to the secret exit ;))

Episode 2 index / Contents


-------------------------
E2M6: Fortress of Mystery
-------------------------

If you didn't take the secret exit, skip this and read the next level.

Equip the Plasma Gun, and then hold down until you hit a wall. If you grab the 
Chainsaw, re-equip the Plasma Gun. When the Barons of Hell are on your view, 
take your Plasma Gun and fire until every last one dies. When the room is 
empty, go into the other alcoves for weapons and powerups. When you're done, 
one of the alcoves has a door in it. Enter it, and kill all of the Cacodemons 
here. If you run out of Plasma Gun ammo, use the Rocket Launcher you got in the 
other room, and use that to kill them, but watch out: if you are in the blast 
zone of the rocket, you could get hurt. When you are done, grab the Soulshere 
in the middle of the room. From where the door was, go to the other side of the 
room, and search the wall. If it opens, hit the switch inside. A door will 
open, it get the Blue Key inside. Get out, open the Blue Door for the Red Key. 
Get out again, open the Red Door for the Yellow Key. Open the Yellow door and 
jump on the exit teleporter.

Episode 2 index / Contents


----------------
E2M3: Deimos Lab
----------------

At the beginning, you see a flashing light in front of you. Check to wall to 
the right where it's shining, and a door should open. Go inside to get some 
goodies, and go back out and take a right into the teleporter. Go straight 
until you see an opening to you left, and just run straight until you hit a 
wall. Follow this hallway until you have two ways to take: the right or 
straight. Go straight, kill the Demons and Imps here, and open the door. Kill 
the Baron of Hell or Demon, depending on your skill level, and go in the room. 
To the left is an elevator, and hit the switch, hop on, and when you get to the 
top, grab the Blue Key, then jump back down and leave. Go straight, take a 
right, and then go left. Head straight to the Blue Door, look right, and kill 
the Imps before they start to bug you. Now go inside the Blue Door, and follow 
the hallway until you see the Yellow Door. Instead, go left, and grab the 
Yellow Key and watch out if the crushing ceiling above the key gets you. If 
they're there, kill the Shotgun Guys and grab their ammo, and enter the Yellow 
Door. Inside, head left, and you'll see stairs. Ignore them, hugging the left 
wall until you drop down. Search the walls down hear until a door opens, go in 
and get the Plasma Gun. Equip it, go through the teleporter, and blast the 
enemies. Go into the alcove, and jump off the ledges, ignoring the switches. 
When we're at the bottom, head straight and kill the Cacodemon, and go through 
the teleporter. Go right and kill the Demon, and then jump in the lava pit and 
go left, get onto the platform, but not the teleporter. Hit the switch, then go 
into the teleporter. In here, go straight, and then back into the teleporter we 
were on. Head right, walk slowly on the new platform the exit door, but 
turn around right when you get there. Another platform has been raised, and use 
it to get to a Soulsphere. Now go back to the exit door, open it, kill the 
Imps, and then hit the exit switch.

Episode 2 index / Contents


-------------------------
E2M4: Halls of the Damned
-------------------------

Go straight into this room, and kill the enemies there. Grab the power-ups, and 
then open the door here. Kill the Cacodemon on harder skill levels, and flip 
the switch on the other side of the room. Go back out, into the alcove we came 
out of at the start, and enter the new opening. Grab the ammo here, and get 
outside of this room to a wide open one. At the end of here, hit the switch, 
get on the platform, and grab the Berserk. Now the platform behind us has 
lowered, but jump in the toxic pit, head straight, and then left into a new 
opening, and go into the new hallway, grab the health if you need it, hit the 
switch at the end, get back out, go left onto the platform. Another new opening 
is here, and go through it. There's a Blue Door, and a Normal Door. Go through 
the Normal Door, head straight killing the Zombiemen and Shotgun Guys, and then 
head left at the end. Then take another left to find the Blue Key. A wall 
behind you will open, and kill the Demon there. Now head right and straight 
until you see 2 openings that lead into a dark room. In this maze, look around 
for goodies, watching out for enemies. When you find a door, enter it, and head 
right. When you get out of this hallway, head left until you see an alcove to 
the left. Go to it, and go left in here to get the Red Key. Now work your way 
out of the maze, and when you do, head left, where there are 3 doors. Enter the 
middle one, and kill all of the enemies in your way. At the end of the hall, 
turn right and open the door. In here, flip the switch, and the door behind you 
will open. Follow its hallway into a new room, and when you get there, head 
right and open the door. You'll find that it has Yellow Lights, so you just 
locked yourself in here. Get to the other side of the room, and grab the Yellow 
Key. Now, overrun the enemy across from the Key and escape. New alcoves with 
enemies have been opened, but these can be easily over-ran. Go back into the 
long hallway, take the door to your right, and you'll be in the hallway outside 
the maze. Run back to where the Blue Key was, killing any enemies in your way. 
Instead of going to where it was, go down the hallway to the left just before 
it, kill the Demons, and open the door. Now we can open the Blue Door, then the 
Red Door, and then the Yellow Door. Hit the exit switch in here.

Episode 2 index / Contents


--------------------
E2M5: Tower of Babel
--------------------

You start in a small room. Flip the switches on the central pillar and stairs 
will appear. Go up any staircase, and open the door in front of us. On hard 
skill levels, there will be Lost Souls here. Grab the Rocket Ammo, the 
Soulshpere, kill all Lost Souls, equip your Rocket Launcher, and go out there 
and kill the Cyberdemon.

Hints:

They made it much easier, and had to eliminate the fun and challenge. The 
Cyberdemon can't see you from a distance. So get as far across from him as you 
can before he sees you, and just fire rockets until he dies. Even if there's a 
gunshot and you can't see him, we won't groan and run around, unlike the PC 
version.

If he already saw you, run around the level and take potshots now and then, 
shooting randomly at him when you two meet up.

Don't worry if you die. You will start with the weapons you had in the previous 
level, with 100% health, and whatever your armor was.

Don't use the Plasma Gun. If you fire it at him for too long, the cell 
projectiles can take up the screen, and since you can't see anything, he might 
get a cheap hit on you.

Once you've destroyed the Cyberdemon, congratulations! Now, you get a little 
story:

-------------------------------------------------------------------------------
You've done it!  The hideous cyberdemon lord that ruled the lost Deimos moon 
base has been slain and now you are triumphant!  But...where are you?  You 
clamber to the edge of the moon and look down to see the awful truth.

Deimos floats above Hell itself!  You've never heard of anyone escaping from 
Hell, but you'll make them sorry they ever heard of you! Quickly, you rappel 
down to the surface of Hell.

Now, it's on to the final chapter of DOOM! -- Inferno.
-------------------------------------------------------------------------------

Episode 2 index / Contents


//////////////////
Episode 3: Inferno
//////////////////

E3M1: Hell Keep
E3M2: Slough of Despair
E3M3: Pandemonium
E3M4: House of Pain
E3M5: Mt. Erebus
E3M6: Limbo
E3M7: Dis
E3M8: Warrens

Episode index / Contents


---------------
E3M1: Hell Keep
---------------

Hit the switch in front of you at the start. Then, when the platform lowers, go
to the door across from you. To the left and right of the door are switches. 
Hit the one on the left, and the door will open.  Go through the door, and turn
right. Open the door, and kill the enemies in here. Then from the door, go 
right and open another door. Follow the hallway to another door, killing any 
Demons. When you get to the door, open it, and open the door across from you.
Kill all the Imps in this room, and the next door is the exit door. Before you
open the exit door, check the walls to the left of the exit door until you find
the secret. In the secret room, there is a Stimpack, Shotgun Shells, and a 
Rocket Launcher. Now open the exit door, collect the health and ammo in here, 
and go through the exit teleporter.

Episode 3 index / Contents


-----------------------
E3M2: Slough of Despair
-----------------------

At the start, keep to the left hand wall and just keep running along it until 
you get to the Blue Key. Then turn around, go straight, and when you're out of 
the alcove, take 2 lefts into another one. Walk up to the wall in front of you.
Kill the Lost Souls that were behind the wall (or avoid them), and go into the 
room they were in. Open the Blue Door in here, hit the switch, turn around, go 
right, grab the health and ammo, and get to the exit teleporter.

Episode 3 index / Contents


-----------------
E3M3: Pandemonium
-----------------

On skill levels 4 and 5, there will be a Demon in front of you. Kill it, 
otherwise get out of your starting alcove, turn left, and then right up the 
stairs. Kill the Imps in here, hit the switch on the north part of the room, 
and the pillar behind you will lower, containing the Shotgun. With your back 
against the last stairway you took, go straight, and then take a right, going
up a different set of stairs. Up here, go right, and work your way around over
here until you see a pit below you. Jump in it, go straight, down the stairs
into a Silver Room. Go right and grab the ammo and the Blue Key. Now head back
up the stairs, and hit the switch in this pit. Then the floor you're on will 
rise (don't jump off). At the top, take a left, and jump back into this 
familiar room (the room where we got the Shotgun).

Now, with your back against the stairs we took to get up here at the start of 
the level, go straight, and then left up the only staircase we didn't take. Up
here, go right again, and then work your way around until you find a pit below 
you. Jump in it, go straight, and collect the health. No go down the stairs in 
this ledge, avoiding the opening to the right as you progress. At the bottom is
a Invincibility Sphere. Take it, go back all the way up (skip the opening), 
back into the pit. Now kill the Lost Souls and Shotgun Guys here, and look 
around the other areas in this pit until you find a BFG (YEAH!!), and a 
Soulshpere. Now go down the staircase again, and go to the opening we skipped.
Then go all the way right, killing any enemies in your way. At the door you'd
stop at, turn left up the stairs, and kill the Imps in here. In this room is a 
gray platform that has a ledge you can step on. It can trigger a secret. Here
is a map to show how to open it up:

                                    |
          |    X    |               |  <-- Blue Door
          |---------|               | 
       |--|_________|--|            |
       |_______________|            |  

Say the X is you. Get on the small ledge, and walk forward. A wall in front of 
you should open. Kill any enemies that appear, and grab the goodies behind the 
wall that just opened (the ledge is the --- part, and you walk up to the ___ 
part that's shorter, and the other ___ part is another ledge).

In this room also is the Blue Door. Open it, and go inside. Kill the Imps in
here, and then open the exit door. In here, walk up to the exit teleporter.

Episode 3 index / Contents


-------------------
E3M4: House of Pain
-------------------

Collect the Rocket Launcher and Rockets in this starting room, and go straight, 
heading up the stairs. Once you get to the top, just follow the hallway to a 
door. Open it. Follow this hall to a bigger room, and kill all the enemies in 
here from where you are. Then, run up to the 3 switches in this room. Hit the 
one in the middle, and turn around to see a platform rise (it won't if the 
crushing pillar has lowered into the pit), and collect the Chaingun and 
goodies. Then, go back and hit the switch on the left, and turn around again 
and see a platform rise (like I said before, it won't rise if the crushing 
pillar has lowered into the pit). From the new platform that just raised, 
collect the Invincibility Sphere and health. No go back and hit the switch on 
the right. Then enter through the opening to the right of it. Follow this hall 
to another opening.

Go through the opening, and go straight. Go through the next opening, and then 
go all the way straight in this large room (skip the two large openings to the
right), and then there will be another opening to your left. Skip it, and go 
into the opening we're heading to. Kill the Lost Souls and the Baron that 
appears in here on skills 3 and up, and get the Blue Key in this opening we're
in. Then turn around, get out of this opening, go right, and take another right
into the opening we skipped. Get to the other end of the room to the Blue Door.
Open it.

Kill the Imps in this room, and go straight, opening the door (across from the
Blue Door, not to the left, the wall across from the Blue Door is a door). Then
take a left, and in this room is a blue square. Step on it a few times, and a 
door should open that we can't open on our own. When the door is open, run 
through it, and go right. Follow this hall to another room, turn right, kill 
the Imps in here, and run to the pillars that have switches. Go to the pillar 
on the left, and hit the switch on the west side of the pillar. Turn around, go
right until you bump into a wall, and turn right again. Go through the opening
we just opened, and get the Yellow Key. Now go back, and hit the west switch 
on the right pillar. Now go straight, and left until you hit a wall, and go 
right, into another opening we just opened. Now open the Yellow Door, and get 
the Red Key. Now return to the pillars, and hit the south switch on the right 
pillar. Now go right, take a left, and then right into this opening. Open 
the Red Door in this room. 

Go left, until you hit a wall. Turn to your right and kill the Lost Soul. Check 
the wall he was guarding, and it should open. Grab the Radiation Suit, turn 
around, run straight through the lava pit, grabbing the health if you need to.
Then, run into the pit. Open the door down here. Follow the hall to the exit
door, and then go through the exit teleporter.

Episode 3 index / Contents


----------------
E3M5: Mt. Erebus
----------------

You need to be quick with my instructions on this level. At the start, go left, 
and cross the lava pit, and stop when you get top another platform. From where
you are, look around for a staircase. Climb it, and when you get to the top, 
jump off to the floor in front of you. Kill the enemies here, and on this 
platform, collect the weapons, and the Invincibility Sphere. Once you have it, 
facing the platform (from the stairs), go right, cross the pit, and get in 
front of the green skull wall. Once you're touching it, go left, into the lava 
pit, and drop down into the pit in front of you. Down here, take the only 
teleporter. When you teleport, open the door in front of you, and kill the 
Zombiemen, Imps, and Shotgun Guys in front of you. From the door, check all the 
walls to the left until one opens (the secret wall has a tiny candle in front 
of it). Inside the secret alcove, go through the teleporter. When you get 
teleported you here, turn around, and when you do, go *slowly* right onto a 
smaller ledge. Facing the wall, to the right on the smaller ledge, switch to 
your Automap and make your you (the arrow) has its back to the Blue Box. Now, 
turn around and face the Blue Box. *Run* straight to get in the box, and in 
here, hit the exit switch (this takes you to the secret exit ;)).

Episode 3 index / Contents


-------------
E3M8: Warrens
-------------

Hey, this level is a replica of E3M1! How cheap! Anyway, hit the switch in 
front of you. When the platform lowers, head straight to the door and hit the
switch to the left of it. The door will open. Go through the opening to the
right, and open the door. In this room, open the door to the right. Now, open
the door at the end of this hallway. In this room, open the door across from 
us, and kill the Imps inside. The secret to the left of the exit door is still
here. Open the secret wall and get the stuff. Now go through the exit door and
step on the exit teleporter. Hey! The wall in front of us is lowering! Get to 
the other end of the room, grab the Blue Key, avoiding the Cyberdemon in here
(you don't need to kill it, don't bother). If you can, grab all the new goodies
in here, and when you are done, backtrack to the starting room, avoiding any 
new appearing enemies. 

In the starting room is a new alcove. Take out your BFG, and go through the 
alcove. Sooner or later, you'll teleport. When you do, take that BFG and kill 
the Cacodemons in front of you. If you have enough ammo, use it to kill the
Shotgun Guys that will ambush you from both the right and left. From where
the Cacodemons were, go left and grab the Red Key. Turn around, go straight, 
and when you get to where the Cacodemons were, go left, and exit this room back
into the starting room. Go to the door, hit the right switch (it is a Red Door,
and you may need to hit it a couple of times), and go inside, through the exit
teleporter.

Episode 3 index / Contents


-----------
E3M6: Limbo
-----------

At the start, go straight, into a bigger room. On the western part of the room
is an opening. Go through it. Then, go left, and right. Follow this hallway to
a blood pit. Pass it. After you pass the blood pit, there will be an alcove to
your right. Go in and hit the switch. Turn back around and head right, and then
get the Blue Key. Kill any Demons that come towards you. Now, backtrack your 
way out of this maze, to the big "O" room. Cross this room (or take the 
platform to get around safely), and go in the opening across from the one we 
just came out of (avoid any new enemies). In this room, there are 2 Blue Doors.
Take the one on the left. Go through it (pick up the Shotgun Shells next to the
Blue Doors).

Cross the bridge in front of us, and still head straight. Jump into the small
pit, and go straight. Kill the Cacodemon in here, and pick up a Radiation Suit.
From the alcove we just came out of, take the opening on the left. In this 
small hall, go straight, getting into another room. Kill the Shotgun Guy, and 
go straight into another opening. Now, follow this hall to another opening. 
Follow it to a teleporter. DO NOT GO THROUGH IT. Before it is an opening on the
left wall. Go through it, and at the end of the opening, turn left into another
platform. Kill the Shotgun Guy on this one, collect the Cell Ammo, and pick up
the Red Key. Open the Red Door in here, and flip the switch. Now turn around, 
go straight, and then right. Now go through the teleporter. 

You will be right near where the Blue Key was. Get out of here again back 
into the large "O" room. This time, go through the opening to the left. To the 
leftand right of you, there are 2 pillars. On the northern part on both are 
small openings that lead to a teleporter (each pillar I tell you to go to will 
have a small opening leading to a teleporter). Get the the pillar on the left, 
and take the teleporter. On this platform, hit the switch. Now, take the 
teleporter back, and go through the teleporter on the eastern part of this 
room. When you do teleport, get the Yellow Key across from you, and take the 
teleporter back. Before leaving this room, get on the platform to the left of 
the opening, and kill the Demon. Grab the health and a Radiation on this 
platform, and now exit this room. Now go right, and through the opening. This 
time, go to the large blood pit we passed on the way to the Blue Key. Get to 
the pillar in this pit, and go through the teleporter inside. When you get to 
this room, go straight, and turn right and hit the switch. Get out of this 
room, and back in this huge blood pit, get out of here and go to the "O" room 
again. Get to the middle, and go through the teleporter inside the pillar. 

In here, go straight. Open the Yellow Door, collect the Health, and hit the 
switch. Return to the teleporter. When you get to the "O" room again, go right,
into here again. Instead of going left this time, go right, take another right,
and then left, into the blood pit. In the blood pit, take the teleporter inside 
the pillar. In this room, open the Yellow Door, cross the bridge, open the exit 
door, and go through the exit teleporter.

Episode 3 index / Contents


---------
E3M7: Dis
---------

Congratulations, you've made it to the final level of episode 3, and this game! 
Anyway, open the door in front of you. Go straight, and get out of the opening. 
Go right and kill and kill The Spider Mastermind. Here are some tips:

1. If you have a BFG with at least 120 cells, you can use that to kill her. It
will only take 3 blasts.
2. In the center of the room, open the door. Inside is some Armor and a Plasma
Gun.
3. You can stay in the center room, and take potshots at the Spider Mastermind
every now and then.

Once you defeat the Spider Mastermind, congratulations! Now you get a little 
story: 

-------------------------------------------------------------------------------
The loathsome spiderdemon that masterminded the invasion of the moon bases and 
caused so much death has been beaten for all time.

A hidden doorway opens and you enter.  You've proven far too tough for Hell to 
contain, and now Hell at last plays fair -- for you emerge from the door to see
the green fields of Earth!  Home at last.

I wonder what's been happening on Earth while you battled the evil unleashed.  
It's a good thing that no Hell-spawn could have come through that door with 
you...
-------------------------------------------------------------------------------

Episode 3 index / Contents


===========================
6. Comparisons with PC Doom
===========================

Note that these are major differences, not every little change of the game.

1. 5 levels were taken out of the SNES version: Now there are 22 levels in the 
SNES version, and here are the deleted levels and the ones that hung on:

Deleted Levels:
E1M6: Central Processing
E2M2: Containment Area
E2M5: Command Center
E2M7: Spawning Vats
E3M5: Unholy Cathedral

Levels that hung on:

Episode 1: Knee Deep in the Dead
E1M1: Hangar
E1M2: Nuclear Plant
E1M3: Toxin Refinery
E1M8: Military Base 
E1M4: Command Control
E1M5: Phobos Lab
E1M6: Computer Station
E1M7: Phobos Anomaly

Episode 2: The Shores of Hell
E2M1: Deimos Anomaly
E2M2: Refinery
E2M6: Fortress of Mystery
E2M3: Deimos Lab
E2M4: Halls of the Damned
E2M5: Tower of Babel

Episode 3: Inferno
E3M1: Hell Keep
E3M2: Slough of Despair
E3M3: Pandemonium
E3M4: House of Pain
E3M5: Mt. Erebus
E3M8: Warrens
E3M6: Limbo
E3M7: Dis

Note that in Episode 2, the secret level was accessed from Command Center, 
which was taken out of the game. Now the secret level is in Refinery.

2. Episodes 2 and 3 can't be accessed from a low skill level.

Ok, here's how you access the Episodes:

If you beat Episode 1 on skill level 1, the game will return to the title 
screen.

If you beat Episode 1 on skill level 2, you will go to episode 2, but beating 
episode 2 returns to the title screen.

On skill level 3, episode 1 or 2 can be picked, and finishing episode 1 will go 
to episode 2, and episode 2 finished will allow you to go to episode 3.

On skill levels 4 and 5, any episode can be picked, and you will go to the next 
episode if you finish one.

3. No Spectre Demon

If you wanted to know, a Spectre is an invisible demon.

4. No Cheat Codes

There are no codes in this game, but you can  use the game genie for some other 
codes.

5. Some levels are missing their music

Ok, E2M1 now has the E1M9 music instead of its own. Refinery has Containment 
Area's music instead of its own. Pandemonium has Mt. Erebus's music instead of 
its own.

6. Sound Effects Are Missing

The Rocket Launcher, BFG, and Plasma Gun have their PC sound effects missing 
now. This includes the sound effects when the Cyberdemon and Spider Mastermind 
walk, they're gone too.

7. The Automap is now updated at all times

Now you don't have to turn back to the first person view it have it updated, it 
now can be updated while being viewed.

8. The Rocket Launcher won't push you back if it explodes right in front of 
you.

9. The Cyberdemon is now easier
Come on! Now the Cyberdemon can't see you from a distance in Tower of Babel, 
and now he's easy! They had to eliminate the fun and challenge, didn't they.
:-( 

10. Enemies won't respawn in Nightmare

Once you kill an enemy in Nightmare, he's dead forever, he won't come back to 
life.

11. Small enemies won't explode if hit by a Rocket Launcher or BFG

No matter how direct the hit is to a Zombieman/Shotgun Guy/Imp from a Rocket 
Launcher or BFG, their bodies won't explode to blood.

12. No saving

You can't save in this version. If you have a lot of time to spare, this 
function could be useful.

13. When you finish an episode, the Phobos/Deimos/Hell landscapes will be the
background, and when the story text is finished, you can press A/B to go to the
next episode.

Instead of pressing Escape, New Game, and then pick the next episode, you can 
just press A/B in the SNES Doom to go to the next episode when the story text 
is done (this is when you finish an episode). Also, the Phobos/Deimos/Hell 
landscapes as the background too. 

14. You can't get a weapon directly.

Weapons are cyclic access only, so instead of pressing 1, 2, 3, 4, 5, 6, 0r 7 
to get a weapon, you need to press X until you get the weapon. You can do this 
while pausing. Here's the order the weapons are accessed from:

Fist, Pistol, Shotgun, Chainsaw, Chaingun, Rocket Launcher, Plasma Gun, BFG, 
and back to Fist.

15. When killed, you don't start with a Pistol with 50 bullets, 100% health, 
and 0% armor

Whenever you get killed and restart the level, you start out with the weapons 
you had before the level started, 100% health, and whatever your armor was.

16. Before Invincibility, Radiation Suit, or Blur Artifact wears out, no 
warning is displayed

In the PC version, the screen would flash back to normal when one of the above 
items was about to wear out. It returns to the normal screen without flashing 
in this version.

17. You mug on the status bar doesn't animate

It still moves from left to right and it still has the mug faces for having a 
certain amount of health, but what I really mean is that the mug won't smile 
for picking up a new weapon, it won't react to pain, and it won't react if you 
fire a weapon for too long.

18. Monsters won't fight other monsters

In the PC version, when a monster hits another monster (no Imp hitting Imp, 
Cacodemon on Cacodemon, Baron on Baron, no Spider Mastermind on Spider 
Mastermind, Cyberdemon on Cyberdemon, Demon on Demon), they may fight. They 
will not fight in this version, but when an enemy hits another enemy, they can 
weaken them, including the enemies that won't fight their own kind stated 
above.

19. Floor textures were deleted

In order to get this game on the Super Nintendo, they had to delete floor/wall
textures, such as the dead Cacodemons in the starting room of E2M9, Fortress of
Mystery in the PC Doom, or the human heads that were sliding on the walls in 
some levels.

20. All Monsters only display a front side
In the SNES Doom, they had to give monsters only a front side due to the memory
in the SNES. This means that you can only see the front side of any enemy, and
they do a "crabwalk" to get to you. You will never see the back of an enemy,
etc. That is the main reason monsters are not able to fight each other, because
they'd need to turn in directions in order to fight.

21. When you fire the Plasma Gun, it's missing many projectiles.

What I'm saying is when you fire the Plasma Gun in the PC Doom, you could see 
all the projectiles being fired at once. In the SNES Doom, when you fire the 
Plasma Gun and hold the fire button down, you'll notice that many of the 
projectiles are missing.  

22. You can't strafe forward.

Unlike the PC version of this game, your player cannot strafe forward (hold L 
or R and go forward). This is kind of annoying, since you can't run and strafe 
forward at the same time now.

23. No "Green Spark" when you teleport

When you teleport in this game, you won't see the green spark in front of you. 
I think the green spark disappearing is good, since you won't have it in front 
of you when you try to kill enemies. 

24. Even when enemies see you, they still growl every now and then

In the PC Doom, enemies would growl when the see you, then they attack. In the 
SNES version of Doom, they growl multiple times when they attack you

25. When you die, you drop down to the ground faster

Once you die in the SNES version, you notice you fall to the floor faster than 
you did in the PC version. 

Contents


==========
7. Secrets
==========

Episode 1: Knee Deep in the Dead
Episode 2: The Shores of Hell
Episode 3: Inferno

Contents


////////////////////////////////
Episode 1: Knee Deep in the Dead
////////////////////////////////

E1M1: Hangar
E1M2: Nuclear Plant
E1M3: Toxin Refinery
E1M4: Command Control
E1M5: Phobos Lab
E1M6: Computer Station
E1M7: Phobos Anomaly
E1M8: Military Base

Episode index / Contents


-----------------------
E1M1: Hangar: 4 Secrets
-----------------------

1. In the room with a zig-zag floor, walk up to the door, but check the walls 
to the right of it. One should open, so go through. In here get the health and 
ammo, then follow this hall to an opening, and go through. Out here, get the 
MegaArmor in the middle of the room.

2. Now go back and open the door, and in here, get to the exit door. Then turn 
around an go back to the room with the zig zag floor. Remember the platform 
with the Imp on it? It has lowered. Go inside and get the Medikit, Shotgun, and 
Shotgun Shells.

3. From Secret 2, get back to the Zig-Zag room. See the light posts at the 
north part of this room? Get to them. Now, turn around and face the opening 
that lead to Secret 2. Facing the opening, and with your back in between the 
light posts, back up. You should then see a wall lower in the Secret 2 room. 
*RUN* to the lowered wall, get on it, and ride it to the top. Up here is a 
hallway of Armor Bonuses and a Box of Shotgun Shells, and an opening back to 
the zig zag room.

If the wall/lift raises before you get to it, get back to the light posts, back 
up a little bit, and the wall/lift will lower again (there is a trapwire you 
must step on that's between the opening in the light posts). 

Note: At the start, go to the room to the left. Between the staircase are 
pillars. On the east part on the right one is a switch. Flip it. Get back into 
the starting room, and to the right of the windows is a new opening. Go through 
it, and you'll be in the room with the MegaArmor. This can cut through the 
whole level almost. This is an Ultimate Doom Only Secret (this "secret" does 
not affect your secret %).

Episode 1 index / Contents


------------------------------
E1M2: Nuclear Plant: 6 Secrets
------------------------------

1. At the start, take a right, and then left. See the walls to your left? 
Check them until a hidden door opens. Go inside and get the goodies in here. 

2. In the previous secret room, hit the switch in there. Then get out of that 
room, and there is a door to your right and left. Take the one on your left. 
Climb up the first set of stairs, and you'll see an opening next to you. Out 
here has a Chaingun, Box of Bullets, and a Soulsphere.

3. When you have the Red Key, go through the Red Door, and go in the room to 
your right. Hit the switch on the pillar in here, and leave this room. Across 
from you is an opening to a maze. Go inside. In the southeastern part of this 
maze is part of a wall in between 2 poles. Check it, and it should open, 
revealing a Backpack.

4. Also in this maze is a room with a flashing light. Shoot the wall where the 
light is flashing, and go inside. Going in here is a secret.

5. In here, get past the first 2 sets of stairs (don't go up any further). 
Check the walls after the second set of stairs, and a hidden door should open. 
Get in this small room (it has Armor Bonuses), and you have another secret.

6. Exit this maze, and go left, heading up the stairs. Cross this bridge, and 
get to the opening where 3 Medikits are. Before going down the lift, check the 
walls to the left of it, and part of it should open. Go inside (this has Health 
and Armor Bonuses), and here's your final secret!

Episode 1 index / Contents


-------------------------------
E1M3: Toxin Refinery: 7 Secrets
-------------------------------

1. In the room with the Yellow Key (you climb stairs to get to here), climb the 
stairs, and you'll hear the sounds of 2 platforms dropping (both are in front 
of "Computer Walls". At the top of the stairs, go left, then right, and you 
should see one of the dropped platforms. Get on it, and when it gets as high as 
it goes, walk up to the "Computer Wall", and it should open. Going in here 
counts as a secret (there is a Soulsphere in here).

2. From secret 1, go straight, and you'll see the other platform being dropped 
platforms. Get on it, walk up to the "Computer Wall", and it should open. Going 
in here counts as a secret.

3. Stay in this room. Get into the slime river to the right, and go in the 
tunnel here. Follow it to a platform with a switch. Getting here counts as a 
secret.

4. On this platform, hit the switch, and check the walls to the right of it. A 
hidden door should open. Coming in here counts as a secret. 

5. With the switch hit, get back to the room we started in. A bridge should've 
rised. Cross it to get to a wall, and it should open. Coming in here increases 
your secret %.

6. From here, get to the secret exit switch (use the Walkthrough if you don't 
know how). Don't hit it. Facing the switch, turn around, check the wall, and it 
should lower. At the top, kill the Imp, and get the Box of Rockets. 

7. Whenever you have the Blue Key, open the Blue Door, and go right until you 
hit a wall. Check the walls over here, and part of it should open. In here has 
a good selection of items, and your final secret.

Episode 1 index / Contents


--------------------------------
E1M4: Command Control: 3 Secrets
--------------------------------

1. Check the walls to your left at the start. The wall should open, revealing a 
Medikit, Backpack, and Shotgun Shells.

2. Exit this room. In here, you have 3 openings to go through. Take the one on 
the far left. In here, jump in the slime river, and go left. Follow this river 
to a room. In here is a secret area. 

3. In here, is a switch. Hit it, and get to the rising platform next to you 
quickly. At the top is a Soulsphere. Take it, and you made all 3 secrets.

Episode 1 index / Contents


---------------------------
E1M5: Phobos Lab: 9 Secrets
---------------------------

1. At the start, get to the room across from you. In here, go up the stairs. Up 
here, destroy the barrels in front of the wall. When the barrels are gone, 
check the wall the barrels were in front of. It should open, containing some 
so-so items. 

2. When you have the Yellow Key, leave the hall you got it from, and jump in 
the slime pit in this room. From where the opening is (the opening that leads 
to the Yellow Key), check the walls across from it. Part of the wall should 
open. Go inside, and you'll be in a room with a Rocket Launcher, Box of 
Rockets, and MegaArmor.

3. Open the Yellow Door, and take either staircase to the other end of the 
room. At this end of the room, see the alcove with a Medikit in it? Go inside 
it, and check the wall the Medikit was in front of. It should open. containing 
a Radiation Suit.

4. Get in the small room with the Radiation Suit, and check the wall to the 
left. It should open, containing a Chainsaw.

5. Get into the small room with the Chainsaw, and check the wall in front of 
you. It should open, leading outside to a Soulsphere.

6. Get back into the room we got into the previous 3 secrets, and flip the 
switch. Turn around, go right, and to the left of the lift in front of the 
Yellow Door is a lift. Lower it, get on board, and then take it to the top. Up 
here, check the walls until the hidden door opens. Get in here and grab the 
Shotgun Shells. 

7. Leave this room (go through the Yellow Door), and get into the hallway 
across from you. Go up the stairs, go left, and take a right up another 
staircase. In here is a switch (it is a door). Check the walls to the right of 
it, and a hidden door should open. In here is a secret room with all sorts of 
items.

8. When you have the Blue Key, open the Blue Door. Go left, and take another 
left, to a small, hard to miss opening. Follow this to a secret room, 
containing Light Amplification Visors (you'll need them in this room). 

9. From the Blue Door, there is a barrel in front of a wall in the western part 
of this room. Destroy it, and check the wall the barrel was in front of. In 
here is the final secret of the level, containing an Invisibility Sphere.

Episode 1 index / Contents


---------------------------------
E1M6: Computer Station: 4 Secrets
---------------------------------

1. When you have the Yellow Key, go through the Yellow Door. As you get to the
Red Key, you'll see a pillar lowering, containing Shotgun Guys. Kill them, and
get on the lowered pillar. It should rise. Facing the staircase we came up 
from, *run* to get in the slime pit to the right while the pillar is rising. 
Get on the ledge down here, and you'll have a secret. To get out of here go 
through the opening on here, follow it to a wall, and open it.

2. Get back on the pillar, and do the same, instead *run* to the other slime 
pit we didn't go through yet. Down here, go through the opening. In here you'll
see a switch (which is a door). Open it, and coming in here counts as a secret.

3. Exit the secret #2 room, and go right. Follow this slime pit to a ledge 
with a Soulsphere on it. This is a secret. To get back inside, check the wall 
on this ledge, and it will open.

4. When you have the Blue Key, Go through the Yellow Door again. Before the 
Blue Door is an opening to the left. Go through, and then take the opening to 
the right. Check the walls in here it a hidden door should open. Go though here
and you'll have your final secret. Also, check the walls in here to find a 
hidden door leading to an Invisibility Sphere. 

Episode 1 index / Contents


------------------------------
E1M7: Phobos Anomaly: 1 Secret
------------------------------

1. Hit the switch at the start. Jump down, and go left to the staircase. At the
staircase, check the walls to the right and a hidden door should open, 
revealing a Soulsphere.

Episode 1 index / Contents


------------------------------
E1M8: Military Base: 2 Secrets
------------------------------

1. In the room where you get the Blue Key, on one of the corners of the room is
a hidden lift. Take it down to a hidden room.

2. When you have the Blue Key, open the Blue Door, and check the walls to the 
right. In here are some hard to grab goodies.

Episode 1 index / Contents


/////////////////////////////
Episode 2: The Shores of Hell
/////////////////////////////

E2M1: Deimos Anomaly
E2M2: Refinery
E2M3: Deimos Lab
E2M4: Halls of the Damned
E2M5: Tower of Babel
E2M6: Fortress of Mystery

Episode index / Contents


-------------------------------
E2M1: Deimos Anomaly: 4 Secrets
-------------------------------

1. At the start, take the teleporter across from you. Then, in here, follow 
this room to a bridge surrounded by lava. Go through it, and hit the switch to
the right. Behind you, a lump will rise. Facing the switch you hit turn around
(don't go anywhere), and hit the switch in front of you. Then turn right and go
through the new opening to the left of the teleporter. In here has some goodies
and the Red Key. 

2. Now go back to the lump and hit the other switch. Now get to the room where
the Blue Key is. In here, a new teleporter has lowered. Go through it. In here 
is a few enemies, and a Plasma Gun and some ammo.

3. Go through the teleporter near the lump with the switches. Go straight, and
you'll see an alcove to the left. In here, flip the switch to the left (this is 
a door that opens only once), go in, and through the teleporter. In here is a 
secret hall with Health and Armor Bonuses.

4. Go open the Red Door, and go through. Then get the goodies in here.

Episode 2 index / Contents


-------------------------
E2M2: Refinery: 6 Secrets
-------------------------

1. Skip the door to the right at the start, and go straight. Here, go left, and
then right, through the opening. Follow this to the Blue Door. Skip it. Follow
this hall to an opening to another room. Facing the opening, turn around, and
check the walls until a hidden door opens. Go in here and get the Backpack.

2. From secret 1, go through the opening now. When you enter this room, check 
the walls to the left until a hidden door opens. Go in here for a shortcut and
a secret.

3. In here, go right, through the opening, and then the opening behind the 
Shotgun. In here, take the opening to the left. In this room, go straight, and
jump into the lava pit. Go through the opening to the right, and climb the 
stairs. Up here is a secret with a Plasma Gun and an Energy Cell.

4. From secret 3, jump down, get the Blue Key, and open the door in here. Back
in this room, go right until you see an opening to the left. Go through, and in
this small room, go in the room across from you. In here are 2 walls in between
2 silver poles. One of them can open. Check both. When one of them opens, go
through, and you have a secret.

5. From here, get to the Blue Door. Open it. go right, and follow this hall to
another room. In here, go through the opening at the northwest part of the 
room. In this room with lots of pillars, get through the opening at the 
northeastern part of the room. In here, there are two slime pits. Take the one
on the right, and in the pit, go right (through any opening in between 2 
pillars), and then go right, through a small opening. In here is a secret, and
a Radiation Suit.

6. From the Radiation Suit, exit the room you got it from, and go through the 
opening to the right. Follow this hall to another room. In here is the final 
secret, and a Soulsphere.

Episode 2 index / Contents


----------------------------
E2M3: Deimos Lab: 10 Secrets
----------------------------

1. Check the flashing wall to the right of you at the start. It should open. 
Insider are some goodies.

2. Get out of secret 1, and take the teleporter to the right. In here, go 
straight, up either staircase. Up here, take the lift. When you get to the top,
take either way to an opening. From this opening, turn right, then left, to 
the red "pedestal". Walk around it in all directions, and the pillars should
lower. Also, behind the pillars, a new opening will lower. Get all the goodies,
then go through the opening, and here is a secret.

3. From here, get back to the lift, and jump off. Down here again, go straight,
and go through the opening to the right. From here, go straight until you get 
to the second opening to the right. Go in it, and when you get out of this 
small hall, turn right. If you were quick enough getting here, you should see a
hidden door shut. To re-open it, or if you didn't see it, shoot the walls with
a Fist, Pistol, Shotgun, or Chaingun to re-open it. When the hidden door opens,
go inside, and you'll get a Chaingun, Box of Bullets, and Invisibility.

4. From secret 3, get to the Blue Key (use my guide if you can't get to it). 
Now, stay on the platform where you got the Blue Key. On this platform is a 
switch. Hit it. The wall next to you will lower. Go in, and follow this hallway
to a zig-zag bridge (don't jump off from the ledges in here to the ground below
you, and watch out for the crushing ceilings). Get across the bridge, and get 
the Radiation Suit. When you get it, turn around, and jump off to the left, and
get the Berserk Pack. When you pick it up, you will have a higher secret %.

5. Down here from secret 4, go through the hallway. At the end of the hallway,
you'll get to the toxic "O". Get to the other end of the toxic "O", and you'll 
see a new opening. Go inside, and turn right into another room. In here is a 
secret, with a Soulsphere, some other goodies, and some enemies.

6. Now, get to the Blue Door. Open it. When you get to the Yellow Door, go 
left, and pick up the Yellow Key under the crushing ceiling. Now go back and 
open the Yellow Door. Go inside. Go left until you see an opening to the left.
Go through and go down the stairs. When you get to the bottom, open the first
door near the stairs to the right. Go inside. Go in the slime pit in front of
you. When you get it, get in the opening to the right. Destroy the barrels in
front of you. Now that the barrels are gone, you can get the MegaArmor. Get it.
When you get it, you get a secret. 

7. When you pick up the MegaArmor, exit this room. When you get out, jump in 
the blood pit in front of you. Down here is a ledge with 2 Medikits. When you
get on the ledge, you get a secret.

8. You may think you're trapped down here, but you're not. Get to the other 
ledge down here, and on this ledge, get into the smaller blood pit next to it.
In this blood pit, check the walls until a hidden door opens. Go in this hall,
go straight, and then right into another room. In here is a secret.

9. Oh no! We're trapped in secret 8! Don't worry, calm down. When you enter 
secret 8, the wall behind you will raise, blocking the exit out of this room.
With your back on the wall, check the walls to the left, and a hidden door 
should open. In here, follow this hall to a door/wall. Open it, and in here,
follow this hall back to the room with the 4 doors. In here, go back up the
stairs. At the top, follow the left wall until you drop into a pit (stay on the
left wall too). Down here, check the walls until a hidden door opens. Go 
inside, and in here is a secret, with a teleporter and a Plasma Gun.

10. From secret 9, go through the teleporter. In this room, go through the
opening. Follow this hall to another room. When you get to the bottom, you'll
see a teleporter across from you. Go through it. In here, turn right, and jump
into the lava pit. In here, get to the platform to the left. Before going into
the teleporter here, hit the switch on this ledge. Now go through the 
teleporter. In here, walk forward, turn around, and go through the teleporter
again. In this familiar room, turn right, and cross the bridge. Get to the exit
door. "Touch" it, and turn around. A next bridge has risen. Follow it to a 
Soulsphere. 

Episode 2 index / Contents


------------------------------------
E2M4: Halls of the Damned: 3 Secrets
------------------------------------

1. Once you have the Yellow Key, leave the room from where you got it from. In
here, open the door across from you. In this room, get the stuff in the center
of the room. It counts as a secret.

2. Exit the Secret #1 room. In here again, go through the opening to the right,
and open the door. In here is a secret room, and a Chaingun (watch out for the
crushing ceilings).

3. To reopen the door in the Secret #2 room, hit the switch that is in the 
room (walk around, and a hidden door should open, revealing the switch). Then,
when you get out of this room, get to the opening across from you. In this 
opening, follow this hall to a door. Open it. In this room, open the Yellow 
Door. Go in. Hey! There's the exit switch! Let's hit it! 

What! It was a fake switch?! Anyway, when you hit the switch, the floor you're
on will lower, and you'll be able to see a new room. Down here, go straight 
until you hit a wall. When you do, turn left, and open the door. Go inside, and
in here is a secret. To get out, follow this hall to a wall. As you approach
it, it will open by itself. 

Episode 2 index / Contents


-------------------------------
E2M5: Tower of Babel: 0 Secrets
-------------------------------

This level is secret free!

Episode 2 index / Contents


-----------------------------------
E2M6: Fortress of Mystery: 1 Secret
-----------------------------------

1. In the room you started in, one of the alcoves around you has a door. Open 
it. In this room, check the walls across from you, and a hidden door should 
open. Using my guide, this is where you exit the level (and a secret too). 

Episode 2 index / Contents


//////////////////
Episode 3: Inferno
//////////////////

E3M1: Hell Keep
E3M2: Slough of Despair
E3M3: Pandemonium
E3M4: House of Pain
E3M5: Mt. Erebus
E3M6: Limbo
E3M7: Dis
E3M8: Warrens

Episode index / Contents


-------------------------
E3M1: Hell Keep: 1 Secret
-------------------------

1. Just before you open the exit door, check the walls to the left. A hidden 
door should open, and the secret has a Stimpack, Shotgun Shells, and a Rocket 
Launcher. 

Episode 3 index / Contents


----------------------------------
E3M2: Slough of Despair: 3 Secrets
----------------------------------

1. At the start, follow along the right wall until you get to wall. To the left
of this wall should be a small lava pool. Walk into the small lava pool, and 
the wall you went into should lower, revealing a Chaingun. 

2. From the Blue Key, head straight. See the area where the new Cacodemons are?
Get to the area they came from, and a triangular pillar should rise (you can 
see a triangle near the Cacodemons on the Automap). Hit the switch on it. Then, 
go back to where you got the Blue Key, and you'll see a new opening. Grab the 
Computer Area Map Inside. 

Again, go back to where you hit the switch. Switch to your Automap. Just near
you is a structure shaped like an arrow. Check the walls where the arrow points
to, and a hidden door should open. In here has a nice Medikit and a Plasma Gun.

3. Now, switch to your Automap again, and look around (press F, and use the 
keys to look around). You'll see that this map is shaped like a glove. See the
fingers on the map? Switch back to first person mode, and go through the middle
finger. In here, follow this hall to two switches. Hit the one on the left. An
opening will open, revealing a Soulsphere. 

Episode 3 index / Contents


----------------------------
E3M3: Pandemonium: 6 Secrets
----------------------------

1. Get out of your starting alcove, and go right. Follow this hall into another
room. In this room, enter the opening to the left. While going down this hall,
look at the walls to the right, and you should see an opening. Go through, and
follow this hallway. When you get out, you'll be in a new room. Coming in here
counts as a secret. 

2. In secret 1, take either opening across from you. In this room, go left, and
you'll be in another room. In the blood pit to the right, you'll see an 
opening. Get to it. Go through, and you'll be in a room with a Rocket Launcher,
Backpack, and other goodies (you'll also get a Berserk).

3. From secret 2, backtrack all the way back to the hall you used to get to 
secret one. Exit this hall into the other room (not secret 1). In here, go 
right. You'll see an opening to the left. Go through, and you'll be in a room
that has a big pool of slime. Go in, and you'll find a platform with a Chaingun
on it. Get on the platform, and you have a secret.

4. From secret 3, exit this room. In here again, go left, and enter the 
opening. In this room, enter the other opening. In this small room, climb the
square stairs. At the top, go straight through the opening. In here, skip the
opening to the right, and go straight. In this room, there is a small opening
to the left. Go through it. Up here, go left, climbing the stairs. You'll get
to a small room with 2 Medikits. Getting here counts as a secret. 

5. From secret 4, go back through the opening you just came from. Go forward 
until you see an opening to your right. Go through it. In this room again, go
all the way right, through the opening. In this small room, go left, heading up
the stairs. When you get to the top, get to the other end of the room. When you
get to the wall, turn around. You should see a gray platform. Getting on it 
triggers a secret room. Here's how to get on it:

                                    |
          |    X    |               |  <-- Blue Door
          |---------|               | 
       |--|_________|--|            |
       |_______________|                  

Say the X is you. Get on the small ledge, and walk forward. A wall in front of 
you should open. Kill any enemies that appear, and grab the goodies behind the 
wall that just opened (the ledge is the --- part, and you walk up to the ___ 
part that's shorter, and the other ___ part is another ledge).

When this happens, a hidden door in front of you should open. Get to it, and go
in the new room. In here is a secret, and some goodies.

6. Get out of the secret 5 room, and go right. You'll see an opening to the 
right. Facing the opening, walk up to the wall to the left of the opening. The
wall should lower. When it's finished lowering, you'll be able to access 
another small room. Getting in it counts as a secret (get the goodies too).

Episode 3 index / Contents


------------------------------
E3M4: House of Pain: 4 Secrets
------------------------------

1. At the start, go straight. Just before the staircase in front of you is an
opening to the left and right. Take the one on the right. Now, follow this zig
zag floor to a door. As you follow along this floor, you'll see a teleporter in
the lava. Go in it. Coming in this empty room counts as a secret. 

2. Once you have the Blue Key, enter the Blue Door. In this room, there is a 
door to the left and across from you. Take the door on the left. In here, get 
to the other side of the room, and open the door. In this room, go left, and
open the door. In here, open the door to the right. In this small room, walk
foward to the switch. You'll drop in a small pit, picking up a BFG. Now, to get
out of this room, hit the switch, the pit you're in will rise up, allowing you
to exit this room.

3. Exit the secret 2 room. In this room again, open the door across from you. 
In this room, go right until you hit a wall. Check this wall. It should open.
In this secret room lies some useful goodies.

4. Whenever you have the Red Key, open the Red Door. In this room, turn left.
You'll see three openings to your right. Skip the first two, and go in the 
third one. In this opening, Check the walls until a hidden door opens. In here
is a Radiation Suit that you will need for getting past the upcoming harmful 
blood.

Episode 3 index / Contents


---------------------------
E3M5: Mt. Erebus: 4 Secrets
---------------------------

1. At the start, go right, and cross the lava pool to another area of this 
level. When you get here, there will be a staircase leading to a door (on a 
building) across from you. Climb the stairs, and open the door. In this room,
drop down. Down here there is a teleporter to your left and right. Take the 
teleporter to your right. You'll be teleported to a platform on this building.
On this building lies an Energy Cell Pack and a Plasma Gun.

2. From secret 1, switch to your Automap. Just to the left of the building 
you're on is another building. Jump off this platform, and get to the building.
From the south end of this building, open the door, and go inside. Get to the
Berserk. Pick it up. From the Berserk, go right (with your back facing the 
door), until you get to a wall. Check this wall, and it should open, revealing
a secret, and an Energy Cell Pack. 

3. From secret 2, turn around, and go straight until you get to another wall.
Check this wall, and it should open. Go through the teleporter. When you 
teleport here, save your game. See that pillar with a Chainsaw on it just next
to you? Well run across this platform to get to the pillar. When you get to the
pillar, you get credit for a secret, and you can get a Chainsaw.

4. From secret 3, drop down from this pillar. Down here, take the teleporter
in the south end of the building we jumped off of to get to secret 3. When you
teleport, you'll be back here. Open the door in front of you. In here again, 
take the teleporter in the west part of this room. You'll be teleported back up
here. The secret is getting into the blue box with a switch inside. Use my 
Walkthrough for this part, but when you get in, you van go to E3M9, and you
get a secret (using an Invincibility Sphere for this part is highly suggested).

Episode 3 index / Contents


----------------------
E3M6: Limbo: 4 Secrets
----------------------

1. At the start, get into the big room across from you. In here, go through the
opening at the west part of this room. When you get in here, use my guide to 
get to the Blue Key. Using my guide, just before the Blue Key are two alcoves
(one on land and the other in the lava pit). Hit both switches. Now go and get
the Blue Key. Once you have the Blue Key, turn around, and go straight, to the 
to alcoves with switches in them (don't go in them).

From these two alcoves, go straight, past the lava pool. Over here, you'll see
two openings to your right. Skip the first opening, and go through the second
opening. Going in this room counts as a secret (it has a few Armor Bonuses).

2. From secret 1, exit the opening you came from. Out here, turn right, and you
should see a new opening to your left. Go through it. In this secret room is a
Rocket Launcher and a Soulsphere.

3. Get out of the secret 2 room, and exit this maze, back into the big "O" 
room. In here, get to the other end of the room, through this opening. In this
room, open the Blue Door to your left. In here, cross the bridge in front of 
you, and then get to the other end of the room. Over here, drop in the small 
pit. Down here, go straight, and get to this room. In here, grab a Radiation 
Suit, and then with your back facing the opening you just game out of, take the
opening to your right. In this part of the maze, work your way to another room.

In this room has a teleporter (don't go through it), and a BFG (and a secret).

4. From secret 3, get back to the room where you got your Radiation Suit. In 
here, with your back against the opening you just came out of, enter the 
opening across from you. In here, work your way to another room with Radiation
Suits. In here, enter the opening across from you. In here, follow this hall to
another opening. Go through it. As you go, you'll see a teleporter across from 
you (don't go through it). Just before the teleporter is an opening to the 
left. Go through it. When you get out of this hall, turn left, and grab the Red
Key in this room. In this same room, open the Red Door, and hit the switch.  

Now turn around, and go straight until you hit a wall. Then turn right, and go
through the teleporter. Get out of this room you're in, back into the "O" room.
Again, get to the other end of the room, and through the opening. In here, now
open the Blue Door to the right. In this room, follow the wall to your right to
an opening. Go through. Follow it to a switch, Hit it, leave this hall, and 
*run* to the other end of the room (the switch made the wall lower for a few 
seconds), and hit the switch over here. If the wall rises on you, just check 
the wall you rised, and it will lower.

Now with the switch hit and the wall lowered, go left (with your back facing 
the switch you hit), and cross the new bridge. See the pillar over here? It has
an opening leading to a teleporter. Go through the opening, through the 
teleporter. When you teleport, you'll be on a platform across from the Yellow 
Key. This is a secret. On this platform is a Plasma Gun, Armor, and some other
goodies.

Episode 3 index / Contents


--------------------
E3M7: Dis: 0 Secrets
--------------------

Here is another secret-free level.

Episode 3 index / Contents


-----------------------
E3M8: Warrens: 1 Secret 
-----------------------

1. This is a replica of E3M1, right? So the secret is still in the same place. 
Just before the E3M1 exit door, check the walls to the left of it. A hidden 
door should open, containing a Rocket Launcher, 4 Shotgun Shells, and a 
Stimpack. 

Episode 3 index / Contents


=================
8. Update History
=================

Version 1.00, July 26, 2003: Finished FAQ.

Version 2.00, July 28, 2003: As this FAQ was posted, I read it again, and saw
many errors, and I'm here to fix them and add some new stuff to section 6.

Version 3.00, August 20, 2003 : Added some missing info, including a difference
in section 6.

Version 3.10, November 8, 2003: Added something else in the Comparisons section
in this FAQ.

Version 3.30, November 26, 2003: Added two more differences in section 6. I am
slowly finding these out (and remembering these differences randomly). Please
email me if I missed any IMPORTANT differences!

Version 3.35, November 28, 2003: Re-wrote difference 13 in Section 6, and added
LedMeister to my credits section.

Version 3.50, December 19, 2003: No update here, but I changed my email address
since my other one wasn't working, and I fixed a few grammar mistakes.

Version 3.80, December 27, 2003: Added 2 more differences in Section 6.

Version 5.00, December 29, 2003: Added a Walkthrough for this game, as this
game was on the Requests lists on GameFAQs for FAQs and Guides for the Super
Nintendo.

Version 5.10, July 26, 2004: Added 2 more differences in section 7, thanks to
someone who emailed me.

Version 5.20, March 16, 2005: Added the ending stories for each episode in the
Walkthrough at the last level of each episode.

January 30, 2006: Minor edits and layout changes in creation of new ClassicDOOM
edition. This document now available at: http://classicdoom.com/hosted/brastow/

Contents


==========
9. Credits
==========

Williams Entertainment: They made the game.

Id Software: They ported this game to the SNES.

Nintendo: For making this system.

My sister: She got me this for Christmas.

CJayC: For posting this FAQ.

Myself: I wrote the guide.

You: You read the FAQ.

LedMeister: The Doom expert helped me with a lot with all Doom games, and his
Comparison Guide helped me a lot in section 6 (I knew most of it on my own 
though).      

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