Final Doom FAQ/Walkthrough
For the Playstation 1 System
Written by peach freak or peachfreak90@hotmail.com
Copyright 2004-2005 Tim Brastow. All Rights Reserved.
Version 2.50
ClassicDOOM.com edition updated 01/30/2006

Welcome! This FAQ is a Walkthrough for Final Doom. If you have any questions, 
comments, if I'm missing something, or if I make a mistake, email me at 
peachfreak90@hotmail.com. Once questions are asked, I will make an Asked 
Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this in something like My Documents for LEGAL use.

Table of Contents
 1. Controls
 2. Enemies
 3. Weapons
 4. Items
 5. Options
 6. Obstacles and Tips
 7. Walkthrough
 8. Codes
 9. Update History
10. Credits


===========
1. Controls
===========

---------------
During Gameplay
---------------

Triangle: Fire Weapon
Circle: Open Doors, Activate Switches, etc.
Square (held, while moving): Run
X (held, while moving): Strafe Run

Up: Move Up
Down: Move Down
Left: Move Left
Right: Move Right

L1: Strafe Left
R1: Strafe Right
R2: Switch Weapon Forward
L2: Switch Weapon Backward

Pause: Pauses Game
Select: Views Automap, press Select again to go back to First Person mode

--------------
In the Automap
--------------

X (held) and L1: Zoom In
X (held) and R1: Zoom Out

X (held) while moving Left, Up, Down, or Right: Scroll around the Automap 
without moving around

---------------------
When a Game is Paused
---------------------

Select: Brings Up List of Options

Contents


==========
2. Enemies
==========

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. 

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak.

Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
people carry around Chainguns and they fire it at you when they attack. If you 
just stand in front of them and do nothing, their Chaingun will wear you down 
very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
hesitate to use one of those weapons. These are very common in the game, 
especially on harder skill levels.

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game.

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either.

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, as they are gray and blurry, but you can still see them easily, but 
watch out in dark areas. They bite at you for attacking, and it can hurt badly 
on harder skill levels. To get rid of them easily, use any weapon and if you 
are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
they shouldn't be able to attack either.

Nightmare Spectre: Like the Spectre, but darker, and much harder to kill. Use 
at least a Super Shotgun to take these down. They are also more powerful than 
the Demon/Spectre. These are a blue-ish black color to tell them apart from the 
other Demons. They are faster as well and they can take up to several shows 
with a Shotgun.

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly.

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you.

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well.

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight.

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke.

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. 

Revenants: For being annoying, Revenants are right behind the Lost Souls in 
that category. They are skeleton like enemies who have two methods of attacking 
you. One of their methods of attacking is that they will shoot a missile at 
you. There is a chance that it can be a homing missile. To tell if it is, there 
will be smoke in the back of the missile. Run around and try to have it hit 
something. Its other method of attacking is that it will punch you if you are 
up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
Shotgun or Rocket Launcher blasts will do the trick.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual.

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me.

Contents


==========
3. Weapons
==========

Fist: How could you possibly pick up a Fist? You will have your arms the whole 
time, but they are pretty weak. Only use this on weak enemies to spare ammo if 
you really need to, otherwise don't bother using your own iron knuckles. They 
are weak and useless. To change that around, grab the Berserk and this will 
become a really fun thing to use around with. With a Berserk, you can knock out 
almost any weak enemy in one hit, and a matter of a few punches on stronger 
enemies.

Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo.

Pistol: Just like the Fist, you will always have this with you, but this time 
ammo is limited. The kind of ammo this uses are clips. You can hold up to 200 
bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

Shotgun: Before there was a Super Shotgun introduced into the Doom series, this 
was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon.

Super Shotgun: This is the best weapon in the game. No arguments about it. An 
awesome alternative to the Shotgun, and it is deadly if used right. Unlike the 
Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups.

Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. 

Rocket Launcher: Another one of my favorite weapons in the game. It can hold up 
to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion.

Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you.

BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. This is a 
pretty rare weapon in this game.

Contents


========
4. Items
========

There are many kinds of items in the game of Doom. I will divide them up into 
sections.

------------
Health/Armor
------------

Health Bonus: This adds 1% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level. 

----
Ammo
----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.  
 
********************
Pistol/Chaingun Ammo
********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

**************************
Shotgun/Super Shotgun Ammo
**************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

********************
Rocket Launcher Ammo
********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

*******************
Plasma Gun/BFG Ammo
*******************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

---------
Power-Ups
---------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the brightness greatly increases for 2 minutes, and then the screen will return 
back to it's normal brightness. These goggles are useful for getting pack dark 
areas/mazes. Yeah, this means every area in the level will be 100% bright as 
long as you have these on.

Contents


==========
5. Options
==========

You can get to the Options by pausing the game and pressing Select or before 
you begin a new game. Also, use Up and Down to scroll through the Options.

Music Volume: Use the Left and Right buttons to control the volume of the 
music.

Sound Volume: Use the Left and Right buttons to control the volume of the sound 
effects.

Password: If you beat a level, you can get a password on the Tally Screens and 
you can enter it if you want to play that level again with all your guns, 
health, armor, and ammo you currently had. Then enter in the password you get 
at the password prompt if you want to play the level again.

Mouse: If you have a Playstation mouse, you can control the sensitivity of the 
mouse and which buttons do which.

Control Pad: Use this to make the controls whatever you want (my controls 
section has the default setup).

Contents


=====================
6. Obstacles and Tips
=====================

Well, this section is for stuff I did not know where to put in this FAQ. This 
section will include tips, obstacles through the game, and so on.

First, let's start you off with the status bar, which is always there. 

-------------------------------------------------------------------------------
              |            |_____|         |           |  1  |  2 | 3  |      |
   45         |   67%      |     |(your    |    43%    |_____|____|____|_____ |
              |            |-----| face)   |           |ARMS |    |    |      |
 Ammo         |   Health   |Keys |         |   Armor   |     |    | 7  |      |
-------------------------------------------------------------------------------

Here's what each thing means:

Ammo: Shows how much ammo you have left for the gun you are using.

Health: Shows how much health you have left.

Keys: These are where the keys appear on the status bar, Red, Blue, and Yellow, 
showing which ones you have. They can be keycards or skull keys.

(Your face): This shows where damage comes from when you get hit, as your face 
will look in the direction where damage came from. As your health lowers, your 
face will start to be bleeding some more.

Armor: Shows how much Armor you have left.

Arms: Shows the weapons you have. Each number represents a weapon (1 is 
Fist/Chainsaw, 2 is Pistol, 3 is Shotgun, 4 is Super Shotgun, 5 is Chaingun, 6 
is Rocket Launcher, 7 is Plasma Gun, and 8 is BFG). The numbers shown there are 
the weapons you have, and you don't have the ones that do not have a number.

-------------------------------------------------------------------------------

Barrels: These can really help you in the game or be your worst nightmare. If 
you see an enemy next to one of these, you can shoot the barrel and it will 
explode, doing any damage to enemies near the barrel. If it explodes too close 
to you, you will be severely hurt or killed.

Crushing Ceilings: These are found only in the Doom II levels. They obviously 
come down from the ceiling and try to crush you. If they do, they can hurt you 
really bad and kill you, depending on the speed of the crushing ceilings. Watch 
out for these and try to get past these as best as you can.

Slime Pits: These can be anywhere from green or red ooze on the floor. If you 
step on this, you will start to list health at a steady rate until you get off 
the slime pit. The amount of damage taken depends on your armor and which slime 
pit it is, as some slime pits are programmed to do more damage than others. If 
you enter this with a Radiation Suit, you should be fine.

****
Tips
****

Some tips for the game:

1. Strafe around sometimes. This can make you go faster and it helps you dodge 
enemies when they try to attack you.

2. Try to save ammo. If you see one enemy hit another, the hit enemy may attack 
him back and they will start a fight. Instead of shooting, sit back and enjoy 
the fun. Note that most enemies cannot damage the enemy of the same type. Also 
this not only is fun, it saves your ammo.

3. Write down passwords often. This game does not save on a memory card. 
Instead, it uses passwords. You should write them down on a paper and you will 
be able to visit that level again when entering the password, with the same 
amount of health, ammo, and armor, and weapons (note sometimes they may round 
your health, ammo, and armor up or down). 

4. Before exiting a level, look for leftover stuff. This includes ammo, health, 
weapons, and power-ups. This will also put you in better shape for the next 
level, and another good reason to do this at the end of a level is that most of 
the enemies should be dead and they shouldn't be there to annoy you.

Contents


==============
7. Walkthrough
==============

Before you start a new game, you can pick the episode you want (Master Levels, 
TNT, or Plutonia), by using the Left and Right Buttons on Episode. You can do 
this with Skill Level too (I am a Wimp, Not Too Rough, Hurt Me Plenty, Ultra 
Violence), by using Left or Right on Difficulty level. The higher the skill
level, there will be more enemies in the level, and they will be more tough.

Episode 1: Master Levels
Episode 2: TNT
Episode 3: Plutonia

Contents


/////////////////
The Master Levels 
/////////////////

 1: Attack
 2: Virgil
 3: Canyon
 4: Combine
 5: Catwalk
 6: Fistula
 7: Geryon
 8: Minos
 9: Nessus
10: Paradox
11: Subspace
12: Subterra
13: Vesperas

Episode index / Contents


---------------
Level 1: Attack
---------------

Start this level by going into the opening in front of you. In here, kill the 
Zombiemen, Shotgun Guys, and the Heavy Weapon Dude on hard skill levels. Now 
get the Shotgun and put your back on the opening you came out of. There is an 
opening to your left and right. Go into the opening to your left. In here, head 
up the stairs to your right. At the top, kill the Imp and Shotgun Guy in front 
of you. Now open the door to your left and go through it. In here, face right 
and get to the door at the other end of the room, killing the Zombieman/Demon 
in your way. Over here, open the door in front of you and go through it. 

In here, follow this hallway until you get to a Red Key, killing the Heavy 
Weapon Dude and Hell Knight in here. Once you get to a Red Key, pick it up. Now 
get the Plasma Gun and the Energy Cells in this room! From here, leave this 
room the same area you entered it in. Back in this room, open the Red Door to 
your right and go through it. In here, kill all of the Imps and Heavy Weapon 
Dudes. Now enter the small building in the room and get the Blue Key. Before 
more Heavy Weapon Dudes come and attack you, exit the Red Door. Back in here, 
turn right and head all the way right until you stop at a door. Over here, turn 
left and you will see a door, so open it and go through it.

In here, open the door across from you and go through it. In here, go all the 
way left until you see the Blue Door to your right. Once you see the Blue Door, 
open it and go through it. In here, kill the Heavy Weapon Dudes and the Pain 
Elemental. Now, go straight into the opening across from you. In here, get the 
Yellow Key in front of you. Now press the Spacebar on the bars in front of you 
and they will open, so go through it. In here, step forward and the floor 
you're on will lower. Down here, turn right and follow this pathway to a 
teleporter. Once you get to a teleporter, step on it. In here, kill the Mancubi 
and the Shotgun Guys. Now open the Yellow Door to your right and go through it. 
In here, kill the Hell Knight and hit the exit switch.

Master Levels index / Contents


---------------
Level 2: Virgil
---------------

This is a fun level to go around in. Start the level by getting the Shotgun in 
front of you. From here, turn left and you will see a demon symbol on the wall. 
Go to it and press the Spacebar on it. It will lower, revealing Armor. Pick it 
up and then turn around. You will see another demon symbol on the wall in front 
of you. Press the spacebar to lower it and it will reveal a door. Open it and 
go through it. In here, kill the Zombiemen, Shotgun Guys, Imps, and Spectres. 
Now head up the stairs in front of you. At the top, turn left and you will see 
a demon symbol on the wall. It is a door, so open it and go through it. In 
here, kill the Demon in front of you.

Now open the door at the other end of this room and go through it. In here, 
head down the stairs to your left. At the bottom, open the door in front of you 
and then go through it. In here, follow this call to a door, killing the 
Zombieman you see. Once you get to the door, turn left. You will see a wall, 
but if you look carefully, one of the walls has a vertical design on it. This 
is a hidden door, so open it and go through it. In here, hit the switch in 
front of you. Now, turn back around and follow this hall to a staircase. Back 
in here, kill the Imps, Revenants, and the Cacodemons. Now, get the Rocket 
Launcher and the Yellow Key to your left. From here, open the door and leave 
this room.

Back out here, open the Yellow Door to your left and go through it. In here, 
kill the Hell Knights and the Imps. From here, hit the switch across from you 
at the other end of the room. Now turn back around and leave this room. Back 
out here, go through the teleporter at the other end of the room. You'll be 
teleported back to a room that looks like the level's starting area. Get the 
Blue Key at the other end of the room. From here, look for two demon symbols on 
walls again. Lower both walls using the Spacebar. On one side, you will find an 
Energy Cell, Berserk, and a Plasma Gun. The other side has a door.

Get the Plasma Gun first and then open the door and go through it. In here, 
open the door to your right and go through it. Back out here, open the Blue 
Door to your left and go through it. In here, kill all the Imps and Shotgun 
Guys. Now you will see bars blocking the opening to the middle of the room. 
Open them like a door and then go through the opening. In here, hit the switch 
in front of you and all walls around you will open, allowing you to get to the 
Red Key. Pick it up and wait for the walls to close again. You'll notice one of 
the switches is different from the others. 

Hit that switch and a door in front of you will open. To get to hit, hit 
another switch to lower the walls. Now, get out of here and go through the new 
opening. In here, kill all the Heavy Weapon Dudes and Demons down here. From 
here, you will see a switch at the other end of the room. Hit it and it will 
lower like a lift, so get on it and ride it to the top. Up here, kill the 
Mancubi in front of you. Now, open the door to your right and go through it. In 
here, kill the Barons of Hell. Now see that wall in between the torches? Press 
the Spacebar on it and a switch on a pedestal will rise. Hit it and then turn 
around and RUN to the exit teleporters in the air while the bars are removed, 
and then step on them. 

Master Levels index / Contents


---------------
Level 3: Canyon
---------------

Once you start this annoying level, hit the switch in front of you and the 
floor you're on will rise. Up here, drop down to the floor below you. Down 
here, get the Super Shotgun in front of you and you will see a lift. Press the 
Spacebar to lower it, get on it, and then ride it to the top. Up here, kill the 
Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes around you. Now, you will 
see a staircase at the other end of the room. Before heading down the 
staircase, collect all the Clips, Shotgun Shells, and the Medikit. Now head 
down the stairs at the other end of the room.

Down here, turn right and follow this path until the floor you're on lowers. 
Down here, kill all the Demons, Zombiemen, and Shotgun Guys around you. Now 
head left and the floor you're on will lower. Down here, kill all the Demons in 
this room. Now open the door in this room and go through it. In here, get the 
Red Key on the center of the pathway. Now go through the opening at the other 
end of the room. In here, get the Super Shotgun and Medikit to your right. Now 
turn around and follow this hall to a Red Door. Once you get to the Red Door, 
open it and go through it.

In here, kill the Cacodemons and Revenants in front of you. Now go all the way 
straight until you see a silver lift to your right. Once you see the lift, 
lower it, get on it, and ride it to the top. Up here, get the Rocket Launcher 
and get the Blue Key. Now walk forward and the lift in front of you will lower. 
If you notice, there is an opening below you. Try to run onto it. On here, kill 
all the Shotgun Guys and open the Red Door and then go through it. In here, 
open the Blue Door to your left and go through it. In here, kill the Imps and 
the Pain Elemental across from you. Now get onto the platform to your left and 
get the Radiation Suit.

On here, drop onto the lower platform to your right and get the Plasma Gun. On 
here, drop down to the ground below you. Down here, look in the southwest 
corner of the room and you will see a lift. Lower it, get on it, and ride it to 
the top. Up here, go through the opening to your left. In here, head up the 
stairs to your right, killing the Imps you see. At the top, get the Chaingun 
and the Energy Cell Pack. Now go through the opening to your right. Out here, 
you will see a door on the wall. Open it and go through it. In here, turn 
right. Now kill the Hell Knights and then get to the other end of the room.
 
Over here is a wall with a demon head on it. This is a lift. Lower it, get on 
it, and ride it to the top. Up here, open the door in front of you and go 
through it. In here, kill the Mancubi and Heavy Weapon Dudes in front of you. 
Now open the door at the other end of the room and go through it. In here, 
follow the hall to a door, killing the Shotgun Guys and Demons in this hall. 
Once you get to a door, open it and go through it. In here, kill the Imps and 
step on the teleporter to your right. In this room, kill the Imps and Heavy 
Weapon Dudes. Now get the Yellow Key and step back into the teleporter.

In here, open the exit door and go through it (which needs the Yellow Key). In 
here, kill the Shotgun Guy. Before hitting the exit switch, turn left and press 
spacebar on the wall. It should open, revealing a Super Shotgun and a Medikit. 
Now get them both and hit the exit switch.

Master Levels index / Contents


----------------
Level 4: Combine
----------------

Once you start this level, kill the two Zombiemen in front of you. Now collect 
the Super Shotgun at the other end of the room. From here, turn around and you 
will see Heavy Weapon Dudes teleport to the center of the room. Kill them all 
and collect their Chainguns. Now, face where the Super Shotgun was. There is an 
opening to your right, so go through it. In here, open the door to your left 
and go through it. In here, kill all the Imps, Shotgun Guys, and Heavy Weapon 
Dudes in this room. Now head up the stairs until you see a Red Door to your 
right. Once you see the Red Door, put your back to it.

From here, open the door across from you and go through it. In here, kill all 
the Imps, Shotgun Guys, and Heavy Weapon Dudes in this room. Now, from where 
you entered the room, there is a door to your right. Drop down to the floor to 
your right, and then open the door and go through it. In here, get the Rocket 
Launcher in front of you. Now kill all the Imps, Shotgun Guys, and Heavy Weapon 
Dudes in this room. From here, head down the stairs. At the bottom, get the 
Stimpack, kill the Shotgun Guys, get the Blue Key, and then head back up the 
stairs and leave this room. Back in here, you will see a door above you to your 
left. Use the stairs to get to that door, and then open it and go through it.

In here, get to the other end of the room where the Red Door is. Open the door 
to the left of this door and go through it. In here, drop down to the slime pit 
below you. Down here, collect the Radiation Suit and all of the Health and 
Armor Bonuses. Now follow this slime pit until you stop at a brown wall. Once 
you hit a brown wall, turn left (so it is to your right). If you look really 
carefully, you will see stairs sticking out on the brown wall. Walk backward 
until you hit a wall and then hold right and straight on the brown wall, and 
you should be able to head up the stairs. At the top, open either Blue Door in 
front of you and then a teleporter will be revealed, so step through it.

Once you are teleported, hold down and you will collect the Red Key. Now drop 
down to the ground below you. Down here, kill all of the Shotgun Guys. Once 
they are all dead, look for a Plasma Gun in this area. Quickly get it because 
there is a crushing ceiling above the Plasma Gun. Once you have it, open the 
door in this area and go through it. Back in here, open the door at the other 
end of the room and go through it. In here, open the Red Door across from you 
and go through it. In here, turn right and you will see a curved and a thin 
catwalk leading to a door. SLOWLY cross the catwalk to the door, ignoring the 
enemies below you. Now, get the Soulsphere if you can. Once you get to the 
door, open it and go through it.

In here, kill the Shotgun Guys and Spectres in this room. Now run all the way 
straight to the other end of this room. Over here, turn right and you will see 
a switch. Hit it and then turn back around and leave this room. Back in here, 
get to the other side of the catwalk. You can't use the catwalk to get to the 
door, so drop into the slime pit and hit the teleporter. Back in this room, 
turn around and open the door across from you, and then go through it. In here, 
drop down to the floor to your left. Down here, open the door at the other side 
of the room and then go through it. In here, kill the Shotgun Guys in Imps. Now 
open the Red Door to your left and then go through it. 

In here, go through the opening to your left. Now, walk forward and a wall will 
rise, revealing a switch. Hit it and a wall to your right will rise revealing 
another switch. Hit this switch and the wall to your right will reveal another 
switch. Hit it and keep doing this until you get to the 4th switch. Once you 
get to the 4th switch, hit it and turn around. A wall in front of you will 
rise, revealing a switch. Before hitting it, turn right and you will see the 
Yellow Key on the ledge. Now hit the switch and the ledge will be lowered. RUN 
back to the ledge and get the Yellow Key before the platform rises. If you 
can't do it, you'll have to hit the switches all over again.

Once you have the Yellow Key, leave this room. Back in here, open the door to 
your right and go through it. In here, head up the stairs in front of you. At 
the top, open the door in front of you and go through it. In here, collect the 
MegaArmor and drop back down to the floor below you. Down here, open the door 
to your right and go through it. Back in the level's starting room, follow this 
hall to a door. Once you get to a door, open it and go through it. In here, 
kill all of the Imps. Now, turn left and you will see a window. Through the 
window is a switch. Shoot it with a Pistol, either Shotgun or a Chaingun. Now, 
turn around and open the Yellow Door at the other end of the room. In here, hit 
the exit switch.

Master Levels index / Contents


----------------
Level 5: Catwalk
----------------

You start the level in front of a door. Start this level by turning right and 
you will see stairs. Try to step on them and then they will become lifts, 
moving up and down. Use the rising and dropping lifts to get to a room with 
three separate thin catwalks in it. In here, kill the Imps and the Heavy Weapon 
Dudes. Now, see that thin catwalk in front of you? Slowly cross it to the black 
and red tile in the middle of the room. From here, walk up to the catwalk in 
front of you and you will hear the sound of a door opening. Turn around and you 
will see a switch. Hit it and then get back on the central tile. From here, 
turn right and use the catwalk in front of you to get to a switch. Hit this 
switch and then go back to the central tile.

Back on here, use the catwalk on your right to get to another switch. Hit it 
and the wall in front of you will open, but don't go through the opening. 
Instead, turn around and you will see a new opening where the switch was. 
Slowly cross the catwalks to get into this opening. In here, turn left and kill 
the Shotgun Guys and the Baron of Hell in front of you. Now see that Yellow Key 
on the pedestal? To lower the pedestal, look for a switch in this room. Hit it 
and the pedestal will be lowered, but you can't get to the Yellow Key for now. 
From here, look for a gray wall in this room with weird designs on it. Once you 
find it, you'll know it is a door, so open it and go through it.

Back in the area with lifts rising and dropping, turn right to be in the same 
area with the three catwalks. Again, get back on the center tile. On here, go 
on the catwalk to the right and use it to go through the opening. In here, head 
right to the Yellow Key and then pick it up. Now, drop down to the floor to 
your right. Down here, open the gray wall as a door in front of you and then go 
through it. Back in here, use the catwalk to get onto the center tile again. 
This time, get on the catwalk in front of you and use it to go into this 
opening. In here, kill the Cacodemon, Imps, and Shotgun Guys in this room. Now 
follow the right hand wall until you get to a Yellow Door.

Once you find the Yellow Door, open it to get to a switch. Hit the switch and 
then leave this small room. Now, head up the big stairs to the new opening in 
this room. Up here, go through the new opening. In here, turn left and you will 
see a large group of Health Potions. Collect all of them and then go through 
the opening next to you. In here, hit the switch across from you. Now turn 
around and you will see stairs being created. Use these stairs to get onto the 
floor above you. Up here, kill the Shotgun Guy and the Imp. Now if you look in 
the corner of the room, you will see a teleporter surrounded by smaller 
computer platforms. Go to the northeast computer platform and face it (from its 
north side). Press the Spacebar on it and it will lower, so get on it and ride 
it to the top.

Up here, RUN across all of these computer platforms to the teleporter. Once you 
get to the teleporter, step through it. In here, you will see the Red Key in 
front of you on a pedestal, but you can't get to it right now. Instead, kill 
the Shotgun Guys, the Imps, the Baron of Hell, and the Pain Elemental so you 
won't have to deal with them later. Now, once they are all dead, step back 
through the teleporter. You'll be back at the level's starting point. The door 
in front of you is open, but just leave it for now. Turn left and you will see 
a set of stairs. Walk on them and they will become lifts, rising and dropping. 
Use these stairs to get to another room. In here, kill the Shotgun Guys, Heavy 
Weapon Dudes, and the Imps.

From here, collect the ammo in this room. Now go to the two Yellow Doors here. 
Open the one on the left and go through it. In here, turn left and you will see 
a switch. Hit it and turn around. Follow this hall to a staircase. Once you get 
to the staircase, head down it. Down here, go through the opening to your 
right. In here, head down the stairs, killing the Zombieman, Pain Elemental, 
Imp, and a Heavy Weapon Dude on the staircase. At the bottom, walk across the 
very thin ledge to get to a Megasphere and a teleporter. Step through the 
teleporter after that. In here, run past the three Hell Knights in front of 
you. Now get the Rocket Launcher at the other end of the room and the Boxes of 
Rockets. Use it to kill the Hell Knights. Now hit the switch on the pedestal in 
the middle of the room.

Now, get the Plasma Gun and then turn around. Go through either teleporter and 
you'll be back at the level's starting point. From here, turn right and get on 
the lifts rising and dropping. Use them to get back into the three catwalk 
area. Get to the middle tile and use the same catwalk in front of you to get to 
an opening. Now go through the opening in front of you. In here, head up the 
stairs to your right to get through an opening. At the top, head up the stairs 
across from you. Remember these computer platforms? Get to the north end of the 
computer platforms in the northeast part of this room. Press the spacebar on it 
to lower it. Now get on it and ride it to the top.

Up here, RUN to the teleporter and step on it. In here, the pedestal with the 
Red Key on it has been lowered. Get the Red Key and go back through the 
teleporters, back to the level's starting point. In here, now you can go 
through the opening in front of you. In here, you will get to the longest 
catwalk of the level. Before going through it, save your game because if you 
fall, you can't get out. RUN across the catwalk ignoring all of the enemies in 
here. Now, at the end of the catwalk, kill the Heavy Weapon Dude in front of 
you. Now, open the Red Door in front of you and go through it. In here, hit the 
exit switch.

Master Levels index / Contents


----------------
Level 6: Fistula 
----------------

You will start the level with a Yellow Key on a pillar behind you. You can't 
get to it at the moment, so ignore it for now. In front of you is a door to 
your left and right at the top of the stairs. Open the door to your left and go 
through it. In here, get the Shotgun in the middle of the room. Now you will 
notice there is an opening in each side of the room. With your back on the door 
you came from, face the opening to your right. To get into it, get onto the 
platform with the Shotgun Shells. Collect them and then use this platform to 
get into the opening. In here, kill the Zombiemen, Imps, and the Heavy Weapon 
Dudes. Now you will see 3 Stimpacks at the other end of the room.

Collect them and then the lift you're on will lower. Now look carefully and you 
will see an opening to your left as you go down the lift. If you miss it, wait 
for the lift to rise again and then go through it. Now once you get into the 
opening, kill that annoying Pain Elemental, then the Heavy Weapon Dudes, 
Shotgun Guys, and Imps. Once they are all dead, head up the stairs that go onto 
the platform they are on. Up here, walk all the way straight to the wall across 
from you. Once you get to the wall, it will lower, revealing Imps and a switch. 
Kill the Imps and hit the switch. This switch lowers a pedestal the Blue Key is 
on. Now go back down the stairs and then go back down the lift. Ride it to the 
lowest floor. If the wall on you rises, you'll need to go through the opening 
in this hall. It takes you to the Blue Key room, but you need the Yellow Key. 
Leave this room and then go back through the same opening to your left to get 
to the lift, and then use it. 

Down here, follow this hall until you stop at a wall. As you head down this 
hallway, Zombiemen, Imps, and Shotgun Guys will teleport into the room. Kill 
them all and then head to the wall. It will lower, so get on it and ride it to 
the top. Up here, get the Box of Shotgun Shells and then go through the opening 
to your left. In here, follow this hallway until you see a switch on your left, 
killing the Imps, Zombiemen, and Shotgun Guys around it. Once you see the 
switch, hit it and continue to follow this hallway until you stop at a wall. 
Once you stop at the wall, there should be an arrow pointing to it. This is a 
door, so open it and go through it. In here, get the MegaArmor and then turn 
right. You will see a teleporter and a huge slime pit across from you.

Use the thin ledges to get around the pit and then into the teleporter. Step 
into it and then you'll be teleported back to the level's starting point. The 
pillar with the Yellow Key has been lowered, so go collect the Yellow Key and 
you'll be teleported. When you teleport, just step back through the teleporter 
to the level's starting point. Open the same door to your left and then go 
through it. In here, use the higher platforms to get into the openings in front 
of you. In here, kill the Zombiemen, Shotgun Guys, and the Heavy Weapon Dudes. 
Now open the Yellow Door and go through it. In here, get the Blue Key and 
collect all of the ammo. Now leave this room. Back in here, leave this room. In 
here, go through the opening to your right by using the higher platforms.

In here, you will see a Blue Door to your left and right. Open either one and 
then go through it. In here, head up the staircase in front of you. No matter 
which one you take, you'll get to a room with the Red Key. Kill the Shotgun 
Guys here and then get the Red Key. Now leave this room, and backtrack to the 
level's starting point. Back in here, open the door to your right and go 
through it. In here, kill all of the Demons and Spectres. Now follow the right 
hand wall until you get to a switch. Once you get to the switch, hit it and 
then turn around. The lift behind you has lowered, so get on it and ride it to 
the top. Up here, drop down to the big pit below you. Down here, go through the 
opening in front of you. In here, kill the Imps and Shotgun Guys, and then 
follow this path to a Red Door. Once you find the Red Door, open it and go 
through it. In here, hit the exit switch.

Master Levels index / Contents


---------------
Level 7: Geryon
---------------

Once you start this level, get the Shotgun in front of you. Now go straight to 
the opening, and drop down to the floor below you. Down here, open the door to 
your right and go through it. In here, kill the Imps, Shotgun Guys, and the 
Zombieman in front of you. Once they are dead, head up the stairs across from 
you. At the top, kill the Shotgun Guys and Heavy Weapon Dude in front of you. 
Now head up the big staircase in front of you. At the top, head down the stairs 
in front of you, killing the Imps and Shotgun Guys you see. Once they are dead, 
open the door in front of you and go through it. In here, follow this hallway 
to a door, killing the Imps, Zombiemen, and Shotgun Guys you see.

Once you get to a door, open it and go through it. In here, you will notice a 
demon face symbol on the wall to your right and left. The one on your right is 
a door and can't be opened, so leave it. The one on your left can be opened, so 
open the demon face symbol on your left and go through it. In here, kill the 
Zombiemen and the Shotgun Guy. Now get the Invisibility Sphere. From here, you 
will see openings to your left and right. Drop down either one of them to get 
to a slime river. Follow this river to a switch. Once you get to a switch, hit 
it. Before you go back to the openings, get the Stimpacks and the Medikit. Now 
go back to the openings. From here, lower the lift in front of you, get on it, 
and ride it to the top. Up here, leave this room. Back in here, the other demon 
door has opened, so go through it.

In here, kill the Shotgun Guys and get the Blue Key. Now leave this room. Back 
in here, open the Blue Door to your right and go through it. In here, ignore 
the Rocket Launcher in front of you. Go to the other end of the room. You will 
see a wall in between two switches. This is a hidden door, so open it and go 
through it. In here, go through the opening at the other end of the room. In 
here, kill the Lost Souls, Imps, Shotgun Guys, and the Zombiemen. Once they are 
all dead, put your back on the opening you came out of. Turn left and you will 
see a switch. Hit it to lower the lift next to you. Now get on it and ride it 
to the top. Up here, hit the switch. Now drop down to the floor below you. Down 
here, leave this room. Back in this hall, you'll notice a door has opened to 
your right if you were quick. Otherwise, go back and hit the switch.

Go through that opening. In here, follow this hall to a teleporter. Once you 
get to a teleporter, step on it. In here, hit the switch in front of you. Now 
turn around and you will see the wall lowering, revealing a Megasphere, Baron 
of Hell, Imps, Shotgun Guys, and a Super Shotgun. Kill them all, get the Super 
Shotgun, and then get the Megasphere. Save your game and step through the 
teleporter at the other end of the room. Out here, run to either staircase at 
the other end of the room, ignoring all of the enemies you see. Once you get to 
the staircase, head up it. At the top, you will notice a long ledge leading to 
a switch. Cross the ledge and kill the Hell Knight. Now hit the switch and turn 
around. You will see a wall lowering, revealing the exit teleporter and a 
Megasphere.

Get the Megasphere, and step on the exit teleporter.

Master Levels index / Contents


--------------
Level 8: Minos
--------------

Once you start this level, kill the Shotgun Guy in front of you and then get 
the Shotgun. Now turn around and you will see a door to your left and right. 
Open the door to your left and go through it. In here, there will be a door to 
your left and a Blue Door to your right. Kill the Demon, Imps, and the Shotgun 
Guy. Now open the door to your left and go through it. In here, kill the Heavy 
Weapon Dude in front of you. Now head up the stairs to the Blue Door. To the 
right of the Blue Door is a switch. Hit it and it will lower, revealing a 
radiation sign. This is a hidden door, so open it and go through it. In here, 
RUN across the gap to get to the platform with the Blue Key on it, and then get 
the Blue Key.

Now drop into the slime pit and use the stairs to get out of here, and then 
leave this room. Back in here, open the door in front of you and go through it. 
Now head down the stairs to your left, and then open the door in front of you 
and go through it. Back in this hallway, follow this hall to the Blue Door. 
Once you find the Blue Door, open it and go through it. In here, kill the Imps 
and the Heavy Weapon Dude in front of you, and then head up the stairs. At the 
top, turn around. You will see a platform to your right and left, as well as 
thin platforms. Use the thin platform to your right to get to the higher 
platform to your right, and RUN across the thin platform. 

On here, get the Super Shotgun. Now walk forward and the walls around you will 
open, revealing Imps, Shotgun Guys, a Spectre, and a Red Key. Kill them all and 
then get the Red Key. Once they are all dead, drop down to the floor below you. 
Down here, open the door to your right and go through it. Back in this hallway, 
follow the hall back to the same door you entered before. Once you get to it, 
open it and go through it. Back in this room, you will see a door to the left 
of the staircase. This is really a Red Door, so open it and go through it. In 
here, kill all the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Mancubi in 
this room. Once they are all dead, grab the Yellow Key in the center of the 
room.

Now turn back around and leave this room. Back in here, open the door across 
from you and go through it. In this hallway, follow this hall to the Blue Door 
again, and then open it and go through it. In here, head up the stairs in front 
of you. At the top, head down the stairs to the left. Down here, kill the 
Shotgun Guys and the Zombieman. Now open the door in front of you and go 
through it. In here, get the Radiation Suit to your left. Now go through the 
opening in the south part of this room. In here, open the door in front of you. 
In here, kill the Shotgun Guy and follow this hall to a Yellow Door. Once you 
get to it, open it and go through it. In here, kill the Cacodemon.

Now kill all the enemies in this room and a pillar will lower. Now search for a 
switch on the pillar. Once you find it, hit it. Now turn around and step on the 
teleporters, and you'll get out of the level.

Master Levels index / Contents


---------------
Level 9: Nessus 
---------------

This is a pretty short Master Level. Start this level by collect the Armor, 
Shotgun, and Shotgun Shells in front of you. Now open the door in front of you 
and go through it. In here, open the door to your right and go through it. In 
here, step forward and the floor you're on will lower. Down here, kill all the 
Shotgun Guys, Demons, and Cacodemons around you. Now go through the opening in 
front of you. Out here, hit the switch at the other end of the room. It will 
open like a door, so go through it. In here, head up the stairs to your right, 
killing the Imps, Shotgun Guys, and Revenant you see.

At the top, you will see a switch to your left. Try to hit it but when you try 
to, the switch will disappear, revealing a Hell Knight and a Baron of Hell. If 
you are low on ammo, lure them into the bigger room and then dodge them. 
Otherwise kill them both. Now hit the switch they were guarding. From here, 
head back down the same staircase and then open the same door to your left. 
Back out here, get to the switch at the other end of the room. Hit it and the 
lift will lower, so get on it and ride it to the top. Up here, open the door 
across from you and go through it. In here, step forward and the floor you're 
on will lower.

Down here, kill all the Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes 
around you. From here, get to the switch at the other end of the room. Over 
here, hit it and it will open like a door, so go through it. In here, head up 
the stairs to your left, killing all of the Imps, Shotgun Guys, and Heavy 
Weapon Dudes in your way. At the top, walk forward and a wall to your right 
will open, revealing an exit switch. Hit it and then you're out of this level.

Master Levels index / Contents


-----------------
Level 10: Paradox
-----------------

This level looks easy, but it isn't. Plenty of enemy ambushes and lack of 
health. Start this level by collecting the Shotgun and the Box of Shotgun 
Shells. Now open the door in this room and then go through it. Out here, kill 
the Spectres in front of you. Now head up the stairs to your right. At the top, 
kill the Imps and the Mancubus. From here, go through the opening to your left, 
and then kill the Shotgun Guys and Heavy Weapon Dudes. Now head straight and 
you will get to a Backpack. Pick it up. Now open the door to your right and go 
through it. In here, kill the Heavy Weapon Dudes and the Revenant in front of 
you, and then get the Rocket Launcher. Now go straight to the other end of the 
room, killing the Heavy Weapon Dudes and Zombiemen to your left and right. At 
the other end of the room, go through the opening.

In here, kill the Demons around you. Now get the Yellow Key and then Imps and a 
Baron of Hell will teleport into this room. Kill them all. Before you leave 
this room, you'll see steps to your left and right. Head up them if you need 
health or ammo. Now leave this room. Back out here, go through the opening to 
your right, killing the Heavy Weapon Dudes and Spectres you see. Now head up 
the stairs to your left. At the top, kill the Imps, the Mancubus, and the Pain 
Elemental. Once they're all dead, open the Yellow Door to your left and then go 
through it. In here, turn right and you will see a wall. Walk up to it and it 
will open, revealing a Baron of Hell and a switch. Kill the Baron, and then hit 
the switch.
 
Now kill the Heavy Weapon Dude, Imps, and the Arachnotron in this room, and 
then leave this room. Back out here, you will see a little "castle" in front of 
you. At the top are Shotgun Guys. These can get pretty annoying, so knock out 
as many as you can. Now enter the "castle". In here, collect the Plasma Gun in 
front of you. Now walk forward and you will get to three teleporters. Enter the 
one on the left. In here, kill the Revenants in front of you. Now walk forward 
and the pillar in front of you will lower, revealing a Blue Key. Pick it up and 
then watch out for Zombiemen and Shotgun Guys teleporting into this room. From 
here, drop down to the floor to your left. Down here, open the door to your 
right and go through it to enter the small castle again.
 
In here, kill the Hell Knight. Now take either staircase to get back to the 
three teleporters. Once you get back to them, take the one on the right this 
time. In this tower, kill the Revenants and walk up to the pillar in this room. 
It will lower, revealing a Red Key so pick it up. From here, look for a lift in 
the southwest corner of the room. Once you find it, lower it, get on it, and 
then ride it to the top. Up here, head up the stairs to your right. Now, follow 
this long pathway to the southeast corner of the map (use the Automap if you 
need to) and you should stop at a wall. To your right should be a Blue Door. 
Open it, then the Yellow Door, and then the Red. In here, lower the lift in 
front of you, get on it, and ride it to the top.

Up here, turn left and the wall in front of you will open, revealing a Pain 
Elemental. Kill it and then turn left to the window. You will see an opening 
with the exit switch. RUN across the gap to get to the opening. Now hit the 
exit switch.

Master Levels index / Contents


------------------
Level 11: Subspace
------------------

Once you start this level, shoot the door in front of you. It will open, 
revealing the Red Key, so pick it up. From here, kill all the Lost Souls around 
you. Now open the Red Door in front of you and go through it. In here, kill all 
the Heavy Weapon Dudes, Imps, Zombiemen, and Shotgun Guys around you. Once they 
are all dead, collect the Shotgun and the Chaingun they drop. From here, go to 
the staircase in front of you. Get on top of the first step. Now press the 
Spacebar on the wall to the left and it should open, revealing a Backpack and a 
Megasphere. Pick them up. Now head up the rest of the stairs next to the secret 
room. At the top, turn right and follow the left hand wall until you hear the 
sound of a door opening.

Once you hear the sound, a door will open to your left, so go through the new 
opening. In here, there will be a staircase in front of you. Before heading up 
it, go through the opening to your left. In here, collect the Box of Shotgun 
Shells, the MegaArmor, and then hit the switch. Now turn around and leave this 
room. Out here again, follow the left hand wall until you hear the sound of a 
door opening. Go through the same opening again. In here, head up the stairs to 
your left and go through the opening. Up here, kill all of the Shotgun Guys, 
Imps, and Zombiemen. From here, head up the stairs in this room. At the top, 
get the Super Shotgun and then hit the switch hanging in the air.

From here, open the door at the other end of this room and go through it. In 
here, head down the stairs in the opening across from you. Down here, turn 
right and follow this hallway until you stop at a wall, killing the Zombiemen, 
Shotgun Guys, and Imps you see. Once you stop at a wall, there should be a 
switch on it. Hit the switch and then turn around. Follow this hallway to a 
door, killing the Heavy Weapon Dude you see. Once you get to a door, open it 
and go through it. Out here kill the Hell Knight and the Shotgun Guys, and then 
head up the stairs in front of you. At the top, you will see the Yellow Key on 
a teleporter. Pick up the Yellow Key and then you will be teleported.

You will be teleported in front of the same staircase you went on earlier. 
Remember that same secret with the Megasphere? Get back on the first step 
again. Open the hidden door to your right (across the other hidden door you 
opened earlier). In here is a Soulsphere. Pick it up if you are low on health 
or some sort. Now, head back up the stairs. At the top, turn left and follow 
the right hand wall until you hear the sound of a door opening. Once you find 
it, go through the new opening next to you. In here, kill the Heavy Weapon Dude 
and the Shotgun Guy. Also in this room are two Yellow Doors. Open the Yellow 
Door on the left first and then go through it. In here, kill the Heavy Weapon 
Dudes and the Imps.

Now in this room are thin walkways leading to a switch. Use the walkways to get 
to the switch, and then once you get to it, hit it. Now leave this room. Back 
in here, open the Yellow Door across from you and then go through it. In here, 
get the Blue Key across from you, and then leave this room. Back in here, drop 
down to the floor below you. Down here, search the green walls for the hidden 
door, and then go through it once you find it. Back in this room, head down the 
staircase. Down here, open the door across from you and then go through it. You 
will be back at the level's starting point. Back in here, open the Red Door 
across from you and then go through it. In here, kill the Imps, Zombiemen, 
Shotgun Guys, and the Spectre.

Once they are all dead, you will notice the computer walls to your right and 
left. To lower these, open the Blue Door across from you and go through it. In 
here, hit the switch. Both walls will be lowered for a few seconds. Facing the 
left door, go through the opening to your left. If it's not there, hit the 
switch again. Out here, kill the Heavy Weapon Dude. Now get the Rocket Launcher 
on the exit telepeorter and you will have finished this level.

Master Levels index / Contents


------------------
Level 12: Subterra
------------------

Once you start this level, pick up the Shotgun in front of you, and then the 
floor you're on will rise. Up here, get all of the other Shotguns, and then 
kill all of the Imps around you. Once they are all dead, look for two doors in 
this room. Walk up to them and both of them will open, revealing Hell Knights. 
Kill them both and then go through the door on the right. In here, walk down 
the staircase in front of you. At the bottom is a square floor. Walk onto it 
and it will lower. As the lift is lowering, you'll see an opening in front of 
you. Wait for the lift to rise again and when you see the opening, go through 
it. In here, you will see 4 teleporters across from you. From here, walk 
straight into the ones in front of you. You will be teleported to the platforms 
at the level's starting room, where the Imps were.

On here, there will be a lower platform next to you, so drop down to it. Down 
here, a Red Key should be on this ledge. Pick it up and then drop down to the 
floor below you. Down here, go through either door at the other end of the 
room. In here, head down either staircase. At the bottom, the floor you're on 
will lower. Down here, kill the Imp. Now get the Invincibility Sphere, and then 
open the door to your right and go through it. In here, get the Soulsphere on 
the pillar to your right. From here, kill all of the Revenants in this room. 
Now open the door at the other end of this room and go through it. In here, 
kill the Shotgun Guys, Imps, and the Cacodemon. Now follow this hallway to a 
switch and a Plasma Gun. Once you get to the switch, hit it and the get the 
Plasma Gun.

Now turn around and leave this room. Back in here, get to the door at the other 
side of the room. Once you get to it, open it and go through it. In here, open 
the door in front of you and go through it. In here, walk straight and then 
head down either staircase to your left or right. At the bottom, get the Blue 
Key and then head back up the stairs and then leave this room. Back in here, 
lower the lift to your right and get on it. Now turn right and wait for the 
lift to rise. You'll see an opening as the lift is rising, and once you see it, 
go through it. In here, open the Red Door to your left and go through it. In 
here, turn left and you will see a bunch of pillars and a teleporter. Use the 
pillars to get to the teleporter, and once you get to it, step on it. You'll be 
teleported to a 4-way walkway.

Kill the Imp on here and then turn right. You should see a switch, so hit it. 
This will make a walkway rise, so you can come here later. Now, turn around and 
you will see a door, so open it and go through it. In here, follow this hallway 
to an opening. Even though this hall is small, the floor you're on will drop, 
getting you to a different part of this hallway. As the floors keep dropping, 
you'll get to an opening, so go through it. In here, kill all of the Shotgun 
Guys, Imps, and Cacodemons around you. Once they are all dead, hit the switch 
to your left. Now go back to the lift you used. Use all of these lifts to get 
back to the door. Once you get to the door, open it and go through it. Back in 
here, open the door to your left and go through it.

In here, walk forward and the floor you're on will drop. Down here, go all the 
way right until you get to the Yellow Key, killing the Imps and the Barons of 
Hell you see. Once you get to the Yellow Key, pick it up. Now drop down to the 
floor below you. Back down here, turn around. Remember that switch you hit 
earlier? Go back to it. To the right of it is the Yellow Door, so open it and 
go through it. In here, open the Blue Door to your left and go through it. In 
this dark room, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. 
Once they are all dead, follow this walkway to a switch. Once you get to the 
switch, hit it. Now turn around and you should see a teleporter in the slime 
pit. Go into the teleporter to get out of this room. Back out here, turn around 
and you will see a slime pit.

Kill the Shotgun Guys and then cross the slime pit. At the end of the slime pit 
are Medikits and the exit switch. Grab the Medikits and then hit the exit 
switch.

Master Levels index / Contents


------------------
Level 13: Vesperas
------------------

Once you start this level, go straight to the other end of the room and stop at 
the wall. In front of the wall, turn right and you will see a face icon on the 
wall. This is a hidden door, so open it and it will reveal a Soulsphere. Pick 
it up and then turn around, facing the west part of the room. Now open the door 
across from you and go through it. Out here, go to the door at the other end of 
the room. From here, go through the opening to the right of the door. In here 
is a lift in front of you. Lower it, get on it, and ride it to the top. Up 
here, walk up to the bars to the right and they will open, so go through them. 
In here, kill the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Revenants. 
Now walk up to the bars to the left and they will open, so go through them. In 
here, walk up to the bars in front of you and they will open, so go through 
them.

Out here, kill all of the Imps, Cacodemons, and Heavy Weapon Dudes around you. 
From here, RUN across the platforms to the Plasma Gun at the other end of the 
room. Now get the Plasma Gun and then drop down to the pit. Down here, get the 
Berserk and the Radiation Suit. Now step through the teleporter. Back up here, 
turn left. See that new window? Kill all of the Imps in it. To get to that 
window, put your back on the opening behind you and turn left. See that wall on 
the left? Follow that wall, "hugging" it to the window, and make sure you're 
always right next to the wall! You are on an extremely thin, invisible ledge. 
If you did it right, you'll get to the window. In here, get the Megasphere and 
then hit the switch. It will lower, revealing a Yellow Key, so pick it up. From 
here, drop down into the pit and step onto the teleporter. Back up here, turn 
around to face the bars.

Walk up to them and they will open, so go through them. In here, walk up to 
these bars and they will open, so go through them. In here, walk up to the bars 
to the right. Now get the Super Shotgun and then turn around. Open the bars in 
front of you again. Back in this room, walk up to the bars across from you and 
they will open, so go through them. In here, walk forward and the wall in front 
of you will lower, revealing a Heavy Weapon Dude, an Imp, and the Yellow Door. 
Kill them both, and then open the Yellow Door. In here, drop down to the floor 
below you. Down here, kill the Cacodemons. Now go through the opening to your 
right. Before walking forward, turn around. A wall will lower, revealing a Red 
Key on a high platform. Now turn around and walk forward.

As you walk forward, the floor you're on will lower. Down here, hit the switch 
to your right and then go back up the lift. The platform with the Red Key is 
now lowering. Get the Red Key on it, and the Energy Cell Pack as well. Now turn 
around. There is a Yellow Door across from you, so get to it, and then open it 
and go through it (if the floor lowers, just wait for it to rise). In here, 
head down the stairs and then kill the Heavy Weapon Dudes in the cages. Now 
head up the stairs in front of you. At the top, kill the Hell Knight. Then turn 
left and you will see a switch. Before hitting it, save your game. Now hit this 
switch and it will open like a door, so go through it. In here, drop down to 
the floor below you. Down here, turn around and you will see a switch, so hit 
it. Now turn around and you will see a Blue Key, so pick it up.
 
From here, turn back around. Remember the opening? RUN back to it and look for 
the opening above you. In front of it is a lift, so lower it, get on it, and 
ride it to the top before the Demons and Cacodemons get you. Back up here, open 
the door in front of you and go through it. Out here, kill all of the Imps, 
Shotgun Guys, and Demons around you. Now open the door at the other end of the 
room and go through it. Back at the level's starting point, open the Blue Door 
across from you and go through it. In here, hit the exit switch.

-------------------------------------------------------------------------------
You have assaulted and triumphed over the most vicious realms that the demented 
minds of our designers could devise. The havoc you left behind you as you 
smashed your way through The Master Levels is Mute Tribute to your prowess. You 
have earned the title of Master of Destruction.
-------------------------------------------------------------------------------

Master Levels index / Contents


//////////////
TNT: Evilution
//////////////

14: System Control
15: Human Barbecue
16: Wormhole
17: Crater
18: Nukage Processing
19: Deepest Reaches
20: Processing Area
21: Lunar Mining Project
22: Quarry
23: Ballistyx
24: Heck

Episode index / Contents


------------------------
Level 14: System Control
------------------------

When you start this level, pick up the Berserk Pack in front of you, and open 
the door. In here, punch down the Zombiemen and Imps in front of you, and from 
where you entered this room, open the door to the left. In here, punch down the 
Zombiemen and Imps in here. See the two pillars? Facing the door, hit the 
switch on the pillar to the right. Now leave this room. Back out here, turn 
left and go through the opening, and right when you get it in, turn right, and 
go through the small opening (it has a door). Open the door.

Out here, get the Stimpack in front of you, and get to the other end of the 
room. Over here, punch down the Imps, and get the Shotgun. Now leave this room. 
Back in here, turn right, and go through the opening. In here, kill the Demon 
and the Zombiemen in front of you. Hit the switch in this room. Turn around. 
You'll see stairs rise. Climb up the stairs, and at the top, get to the Blue 
Door. When you get to it, walk right up to it, and turn around. You should see 
a new opening. Go through it.

Out here, go left, then left again. Over here, kill the Imps, and hit the 
switch, now leave this room. Back in here again, go down the stairs, and go 
through the opening across from you. In here, follow the hallway to a room. 
Back in here again, turn right, and go in the opening. In here, kill the Heavy 
Weapon Dudes, get their Chainguns, and get the Medikits. Now turn around, go 
straight, and get the Blue Key.

When you have the Blue Key, go through the opening to your right, and head up 
the stairs. At the top, kill the Imp, and get the Armor. Now go back down the 
stairs, go right, and get back to the Blue Door. When you get to it, open it. 
Kill the Imp in front of you, and hit the switch. The floor you're on will 
lower. Down here, kill the Shotgun Guys in front of you, and collect the Armor 
Bonuses and hit the switch.

When you hit the switch, go right, and hit the exit switch.

TNT levels index / Contents


------------------------
Level 15: Human Barbecue
------------------------

When you start the level, kill the Imps and Shotgun Guys in front of you. Hm, I 
wonder who hung that guy above the fire in the middle of the room.  When 
they're all gone, look for a gray brick wall in this room. When you find it, 
walk up to it, and press the Spacebar to lower it. In here, turn left, then go 
all the way straight to the other end of the room, killing any Demons, Heavy 
Weapon Dudes, or Imps in your way. When you get to the other end of the room, 
turn left, and head up the stairs. 

At the top, collect the Red Key. Now turn around, go back down the stairs, and 
at the bottom, go straight, then go through the opening to the right. Out here, 
turn left, and head down the stairs. Down here, turn around, and get to the 
other end of the room, killing any Zombiemen or Shotgun Guys in your way. 

NOTE: Watch out for the pesky Shotgun Guys on the pathways above you. They can 
be annoying and take you down easily, so shoot them if you need to. 

When you get to the other end of the room, turn right, and you should see the 
Red Door. Get to it, and open it. In here, go right, and through the opening. 
In this room, collect the Backpack in the center of the room (it's in the 
water). Once you have it, with your back on the opening you came out of, go 
right and get to the other end of the room, killing any Zombiemen or Shotgun 
Guys in your way.

NOTE: The above ledges contain Heavy Weapon Dudes on higher skill levels. Shoot 
these guys down too, or they can take you down easily. 

Over here, turn left. You should see a switch. Go up to it and activate it, 
killing the Imp and the Demon in front of you. Once you hit the switch, exit 
this room. Also go through the Red Door.

Back out here again, go all the way left to the other end of the room. Over 
here, turn around and head up the stairs. Up here, go right, and go in the 
opening. In this room again, go through the opening across from you. In this 
portion of the room, you should see a window in front of you that lets you view 
the Red Door room. See the staircase in the room you're looking in? 

Back up a little bit, and then *run* to get on the staircase (kill the Pain 
Elemental/Cacodemons if they are in your way). If you get on the staircase, 
follow it to the top, and at the top, head right. Follow this pathway to the 
Yellow Key. Once you have the Yellow Key, drop down to the floor below you, and 
backtrack to the room where you got the Red Key.

Once you get to the Red Key room, open the Yellow Door (it's near the Red Key). 
In here, follow this pathway to the exit door, killing any Hell Knights, Heavy 
Weapon Dudes, or Imps in your way. Once you get to the exit door, open it. Kill 
the Heavy Weapon Dude/Revenant in front of you, and hit the exit switch.

TNT levels index / Contents


------------------
Level 16: Wormhole
------------------

When you start the level, kill the Shotgun Guys in front of you. When they're 
dead, go all the way straight to the center of the room. See the platform with 
the Rocket Launcher on it? Walk up to the platform, and press the Spacebar to 
lower it. Now get the Rockets and the Rocket Launcher, and then the wall in 
front of you will lower, revealing Heavy Weapon Dudes. Kill them all. When 
they're dead, pick up their Chainguns.

Now, get back to the level's starting point. Facing the platform where the 
Rocket Launcher was on, there are two openings. One to the left and one to the 
right. Take the one on the right. In here, head up the stairs and get to the 
top, killing any Shotgun Guys, Heavy Weapon Dudes, or Spectres in your way.
At the top of the stairs, open the door to your left. In here, kill the Imps 
and the Revenant in front of you. When they're dead, walk forward until the 
floor you're on will lower. When it does, collect the Box of Rockets near you, 
and stay on the floor you're on. Wait for it to rise to the top.

Once it does, go through the door we used to get to this room. Back in this 
room, head down the stairs until you see an opening to your left. In the 
opening, kill the Shotgun Guys and the Hell Knight, collect the Armor, and hit 
the exit switch.

TNT levels index / Contents


----------------
Level 17: Crater
----------------

When you start the level, get the Shotgun in here, and open the door. In here, 
go all the way straight until you see a door to your right, killing any 
Zombiemen, Shotgun Guys, or Imps in your way. When you see the door, open it. 
In here, get the Blue Key at the other end of the room, and then leave this 
room. Back out here, go through the opening in front of you. In here, go left, 
into another room.

In here, open the Blue Door to the right. In here, head down the stairs in 
front of you. Down here, go all the way straight to the other end of the room. 
Now, go all the way left to the big opening across from you. When you get to 
it, go straight, through the opening across from you. In here, head through the 
opening to the left, and go up the stairs. Up here, kill the Baron of Hell, get 
all the ammo and health, and get the Red Key.

Now, backtrack all the way to the Blue Door. When you get to it, go left. Now 
follow this hallway until you see the Red Door to your right, killing any 
Shotgun Guys or Heavy Weapon Dudes in your way. When you see the Red Door, open 
it, and go through. In here, hit the switch and the floor you're on will lower. 
Down here, go left, then right. Now, get to the other end of the room, killing 
any Zombiemen or Imps in your way.

When you get to the other end of the room, the wall in front of you should be 
silver and blue. Now, press the Spacebar on it and it will lower, revealing a 
new opening, so go through the new opening (if you can't see it, lower the wall 
again). In here, go straight and you should come to a staircase, killing any 
Heavy Weapon Dudes in your way. When you get to the staircase, go up it.
 
Up here, go straight and get to the exit switch, killing the Arachnotrons in 
front of you. When you get to the exit switch, hit it.

TNT levels index / Contents


---------------------------
Level 18: Nukage Processing
---------------------------

See that crate to the right of you at the start? Get in front of it, and press 
Circle. It will lower, revealing an opening. Go through. Out here, use 
your Automap to get to the Northeast part of the room, killing any Revenants, 
Mancubi, or Demons in your way. When you get to the Northeast part of this 
area, open the door on the building over here. In here, kill/avoid the 
Revenant, get the Yellow Key, health, and ammo, and leave this room.

Back out here, follow the right hand wall to a door, killing any Revenants or 
Demons in your way. When you get to the door, open it. In here, kill the 
Mancubus in front of you, and get to the middle of the room. Now, go all the 
way right to the wall in front of you. When you get to it, walk up to it, and 
it will lower like a lift. When it lowers, get on it, and ride it to the top. 
Up here, kill the Shotgun Guys/Heavy Weapon Dudes in front of you, and open the 
Yellow Door across from you.

In here, go straight until you see an opening to your left, killing any 
Zombiemen or Shotgun Guys in your way. When you see the opening, go through it, 
and in here, head up the stairs. Up here, follow the left wall to a switch. 
When you get to it, hit it. Now, turn left, and you'll see a new platform in 
front of you. Get in center with it, and *run* straight to get to the platform. 
On here, kill the Cacodemons and the Pain Elementals, and get the Red Key. Now, 
go back to where you hit the switch.

Back up here, facing the switch, turn around. You'll see a switch in between 
Red Lights and a door. Hit the switch, and the door will open. Now go through. 
In here, take the teleporter. When you teleport, follow the hall to another 
teleporter, killing any Shotgun Guys and Heavy Weapon Dudes in your way (get 
the Health and Armor Bonuses you'll see to). When you get to the teleporter, 
take it. When you teleport, kill the Shotgun Guys in front of you, get their 
Shotguns, and turn left.  You should see a platform with the Blue Key and Boxes 
of Bullets on it.

*Run* to get to the platform. When you get to it, get the Blue Key and the ammo 
(if you can't get to it, then kill the Mancubi below you so you can pass by). 
Now, drop down to the floor below you. Down here, go all the way straight to 
the door across from you. When you get to the door, open it. Back in this room, 
go all the way straight to the opening across from you. In here, walk up to the 
wall in front of you, and it will lower like a lift.
 
Get on the lift, and ride it to the top. Up here, kill the Shotgun Guys/Heavy 
Weapon Dudes in front of you, and open the Blue Door in front of you. In here, 
go all the way straight to the other end of the room, killing any Heavy Weapon 
Dudes in your way. When you get to the other end of the room, hit the switch in 
front of you, and the door to your left will open. Go through now. In here, 
walk up to the wall in front of you, and press the Spacebar to lower it like a 
lift.

When it lowers, get on it, and ride it to the top (kill the Zombiemen and 
Shotugn Guy in front of you). Up here, go straight, and hit the exit switch.

TNT levels index / Contents


-------------------------
Level 19: Deepest Reaches
-------------------------

When you start the level, open the door in front of you. In here, *run* across 
the platforms in front of you to get to the other end of the room. When you get 
to the other end of the room, go through the opening in front of you. In here, 
there is a door to your left and right. Open the one on your right, killing any 
Shotgun Guys or Demons in your way. When you get to the door, open it. In here, 
go straight, and skip the first opening to the right. When you see another 
opening to your right, go through it. 

In here, hit the switch in front of you. Now, leave this opening. Back in here, 
head up the stairs in the west part of this room. Up here, head left until you 
see a switch to your right, killing the Revenant, and the Shotgun Guys in front 
of you. When you see a switch, hit it. Now, head back down the stairs (if 
you're playing on a low skill level, get the BFG in the north part of this room 
before you head down, and on hard skill levels, the BFG will be replaced by a 
Rocket Launcher). 

Back down here, go through the opening in the east part of this room. In here, 
head down the stairs in front of you. Down here, go in the opening across from 
you. In here, go straight until you get to a staircase. When you get to it, 
head down it. At the bottom, follow the wall to your right to a teleporter. 
When you get to the teleporter, take it. In here, get the Blue Key in front of 
you, and go through the teleporter again. Back in here, head back up the stairs 
to your left. At the top, go through the opening across from you and leave this 
room.

Back in here, go through the opening to your right, and leave this room. In 
here, open the door across from you. Back in this room, follow the right hand 
wall to a door. When you get to it, open it, and go through. In here, get to 
the other end of the room. When you do, the floor you're on will lower. Down 
here, hit the switch to your right, and the door will open, then go through. In 
here, follow the wall to your left until you get to the Blue Door, killing any 
Hell Knights, Demons, or Shotgun Guys in your way.

When you get to the Blue Door, open it. In here, kill the Zombieman in front of 
you, and then head straight, going up the stairs in front of you. At the top, 
follow the left hand wall until you get to the an opening. When you get to it, 
go through. In here, follow the right hand wall until you get to a red/pink 
wall (but it doesn't look like the red walls around you), killing any Zombiemen 
or Imps in your way. Also, the wall I mentioned is a lift. So when you get to 
the red/pink wall, press the Spacebar to lower it like a lift.

When it lowers, get on it, and ride it to the top. Up here, follow the left 
hand wall until you get to the Yellow Key, killing any Demons or Spectres in 
your way. When you get to the Yellow Key, pick it up. Now, remember the 
teleporter that took you to the Blue Key? Backtrack all the way back to the 
teleporter (but don't take it). Back in this room, facing the teleporter, turn 
around. Now, go all the way straight to the other end of the room, killing the 
Mancubus in front of you.

When you get to the other end of the room, go left, and open the Yellow Door in 
front of you, then go through. In here, go through the opening to your right, 
and follow this hall to another room. In here, get to the northeast part of 
this room (don't drop down to the floor below you), killing any Shotgun Guys or 
Imps in your way. When you get to the northeast part of this room, open the 
door over here, and go through. In here, take the teleporter in front of you.

When you teleport, hit the switch in front of you. Now, stairs to your left 
will be creating, leading to another room. Down here, hit the exit switch in 
front of you.

TNT levels index / Contents


-------------------------
Level 20: Processing Area
-------------------------

When you start the level, kill the Shotgun Guys in front of you, then open the 
door in front of you, and go through. In here, head all the way right until you 
see an opening to your left, killing any Heavy Weapon Dudes in your way. When 
you see the opening to your left, go through it. In here, head up the stairs in 
front of you. At the top, go left and get the Yellow Key, killing the Heavy 
Weapon Dudes in front of you. When you get the Yellow Key, go back down the 
stairs. At the bottom, open and go through the Yellow Door across from you.

In here, follow the pathway you're on to a door, killing any Shotgun Guys in 
your way. When you get to the door, open it. In here, follow the left hand wall 
to a switch. When you get to a switch, hit it. Now leave this room the way you 
came in from. Back in here again, follow this pathway again until you see a new 
pathway to your right. When you see the pathway, cross it to (and get) the Blue 
Key. Now, turn around, and leave this room (open the door to your right).

Back in here, go all the way left until you see a staircase to your right. When 
you get to the staircase, head up it. At the top, go left until you see an 
opening to your right. When you see the opening, go through it. In here, open 
the Blue Door across from you. In here, take either staircase to the left or 
right of you to the Red Key, killing any Shotgun Guys or Imps in your way. When 
you get the Red Key, leave this room fast (on hard skill levels, don't kill the 
Mancubus in the middle of the room, since his location is where teleporting 
monsters appear, and the Mancubus is blocking access from monsters teleporting 
in here).

Back in this room, head down the staircase to your right. Down here, go through 
the opening to your right. In here, get to the Red Bars in front of you, and 
press the Spacebar on any of them to make them open, giving access to the exit 
switch. Hit it.

TNT levels index / Contents


------------------------------
Level 21: Lunar Mining Project
------------------------------

When you start the level, go all the way right until you get to a door in front 
of you, killing any Zombiemen in your way. When you get to the door, open it, 
and go through. In here, there are 4 doors on the wall in front of you. Open 
the second one from the left, and go through (watch out for Shotgun Guys). In 
here, get the Yellow Key, and leave this room the way you came from.

Back in here, go all the way right until you get to a door. When you get to a 
door, open it, and go through. In here, kill the Zombiemen, and open the Yellow 
Door in here, and go through. In here, get in front of the opening in the 
northeast part of this room. While you're in front of the opening, turn left. 
You'll see a mini-chair. Get on it, and use it to get to the platform to the 
right. On this platform, get the Red Key. With the Red Key, hop off this 
platform.

Back down here, go through the opening in the northwest part of this room. In 
here, the floor you're on will lower like a lift. Down here, turn right, and 
lower the lift in front of you. Get on it, and ride it to the top. Up here, go 
straight until you get to a little gap. *Run* across it to get to the platform 
in front of you. Over here, head straight to another gap, and *run* across it.

Now, again, head straight to another gap, then drop down to the pit in front of 
you. Down here, get the Blue Key in front of you, killing any Shotgun Guys or 
Revenants in your way. With the Blue Key, go through the opening in the 
southwest part of this room. In here, drop down to the pit in front of you. 
Down here, go all the way left until you get to an opening, killing any Shotgun 
Guys in your way.

When you get to it, go through it. In here, lower the lift in front of you, get 
on it, and ride it to the top. Up here, go all the way straight to the door in 
front of you, open it, and go through. In here, kill the Imps and Heavy Weapon 
Dudes in front of you, open the door at the other end of this room, and go 
through. In here, go all the way straight to the other end of this room.

When you get to the other end of this room, turn right, open the door in front 
of you, and go through. In here, follow the left hand wall to a Blue Door. When 
you get to it, open it, and go through. In here, go straight. See the moving 
wall in front of you (that has "Exit" above it)? Walk through it, and you'll 
exit the level.

TNT levels index / Contents


----------------
Level 22: Quarry
----------------

When you start the level, follow the right hand wall to an opening. When you 
get to the opening, go through it. In here, go through the opening across from 
you. In here, go through the opening across from you (watch out for Zombiemen 
and Shotgun Guys). In here, go through the opening to your left, killing any 
Spectres in your way. In here, go through the opening across from you. In here, 
go through the opening across from you. You'll be outside.

Out here, go through the small opening across from you (WHEN CAN I STOP SAYING 
THAT!). In here, follow the left hand wall to an opening. In here, go through 
the opening across from you. In here, follow this hall to a lowered wall, 
revealing a teleporter (be quick). When you see the teleporter, step on it (if 
you don't make it fast, the wall it's on will rise, and if it does, go back 
through the hall until you hear the wall lower).

When you teleport, wait for the floor you're on to raise. When it does, get the 
Blue Key, and kill the Revenant near you. Now, jump off the east part of this 
platform you're on. Down here, go all the way right until you get to a little 
pit. *Run* across it to get to the platform in front of you. On this platform, 
open the Blue Door to your left, and go through. In here, kill the Revenant, 
collect the health, and hit the exit switch.

TNT levels index / Contents


-------------------
Level 23: Ballistyx
-------------------

When you start the level, open the door to your right, and go through. In here, 
head up the stairs in front of you. At the top, go up either the right or the 
left staircase. At the top, go through the opening to your left/right. In here, 
follow this hall until the floor you're on lowers. Down here, follow this hall 
to another floor that lowers on you. Down here, follow this hall to another 
wall that lowers on you.

Down here, follow this hall to another floor that lowers on you (kill the 
Spectres). Down here, follow the left hand wall to a door, killing any Imps in 
your way. When you get to the door, open it, and go through. In here, follow 
this hall to an opening, and go through. In here, go through the opening at the 
other end of the room, killing any Shotgun Guys in your way. In here, follow 
this hall to another opening, killing any Shotgun Guys in your way.

When you get to the opening, go through. In here, get the Blue Key in the 
middle of the room, then leave from where you came from. Back in here, 
backtrack all the way to a door we used to get to this room. When you get back 
to the door, open it, and go through. Back in here, turn right, then follow the 
left hand wall until you get to an opening, killing any Hell Knights in your 
way. When you get to the opening, go through.

In here, follow the right hand wall to a door, killing any Heavy Weapon Dudes 
or Imps in your way. When you get to the door, open it, and go through. In 
here, open the Blue Door across from you, and go through. In here, go left, and 
follow this hall to a door. When you get to it, open it, and go through. In 
here, hit the switch at the other end of the room. Now, turn around. Follow the 
wall in front of you (either left or right), to an opening.

When you get to the opening, go through. In here, take the teleporter. When you 
teleport, pick up the Yellow Key, and open the door in the west part of this 
hall. When you open the door, go through the teleporter in front of you. When 
you teleport, go through the opening in front of you. In here, follow this hall 
until you see a door to your right. When you see it, open it, and go through. 

In here, follow the left hand wall to an opening, and go through. In here, 
follow the right hand wall until you get to a door. When you get to a door, 
open it, and go through. Remember this room? Now, from here, get to the room 
where we got the Blue Key. Back in this room, follow the right hand wall until 
you get to a set of Yellow Bars, killing any Zombiemen, Shotgun Guys, Imps, 
Demons, or Mancubi in your way.

When you get to the set of Yellow Bars, press the Spacebar to open them, and go 
through. In here, go through the opening across from you. In here, go through 
the opening in the south part of this room. In here, kill the Heavy Weapon 
Dudes, and leave this little room. Back in here, kill the Mancubus and get the 
Red Key in the middle of the room. Now, leave this room. Back in here, 
backtrack all the way back to the door we used to get in this area of the map

When you get to the door, open it, and go through. In here, follow the left 
hand wall to the Red Door. When you get to it, open it, and go through. In 
here, head down the stairs in front of you. Down here, go through the opening 
in the northwest part of this room. In here, go straight until you teleport. 
You'll be teleported back to the level's starting point.

Now, go straight to the building in the south part of this room. See where all 
the dead marines are over here? Step on the floor you're on, and you'll exit 
the level.

TNT levels index / Contents


--------------
Level 24: Heck
--------------

When you start the level, go through the opening across from you. In here, 
follow either hall to an opening. When you get to an opening, go through. In 
here, kill the Lost Souls, and hit the switch in the north part of this room. 
Now turn around, get the Megasphere and go through the new opening in the south 
part of the room (if it closes, hit the switch again and go back through).

In here, go through the opening in the west part of this room. In here, follow 
this hall to an opening, and go through. In here, drop down to the pit below 
you. Down here, turn left. You should see a lift. Press the Spacebar to lower 
it. Get on it, and ride it to the top. Up here, turn right, and follow the left 
hand wall to the Red Key, killing any Mancubi in your way. Now, drop back down 
in the pit and go through the opening in the northeast part of this pit. 

From here, backtrack to the level's starting room. Back in here, go through the 
opening in the east part of this room. In here, go through the opening in the 
east part of this room. In here, follow this hall to a pit. When you get to it, 
walk up to it, and a platform will raise (it's a lift to the pit) Drop down to 
the pit below you. Down here, get the Yellow Key. Now get to the lift, lower 
it, get on it, and ride it to the top. Up here, backtrack all the way back to 
the start.

Back in here, go through the opening in the west part of this room. In here, 
head up the stairs to your left. At the top, turn right, and go through the 
opening in front of you, killing any Shotgun Guys or Heavy Weapon Dudes in your 
way. In here, go through the opening across from you. In here, follow the left 
hand wall to a switch, killing any Shotgun Guys in your way. When you get to 
the switch, hit it. Now turn around.

Now, follow the left hand wall to the Blue Key, killing any Shotgun Guys in 
your way. When you get to the Blue Key, pick it up, and backtrack to the 
level's starting point. Back in here, go through the opening in the north part 
of this room. In here, open the Red Door, then open the Blue Door, then open 
the Yellow Door. In here, kill the Lost Souls, and drop down to the pit in the 
middle of the room. You'll exit the level.

Now, before you start the next level, you get a story.

-------------------------------------------------------------------------------
Suddenly, all is silent, from one horizon to the other. The agonizing echo of
Hell fades away, the nightmare sky turns to blue, the heaps of monster corpses
start to evaporate along with the evil stench that filled the air. Jeeze, maybe
you've done it, have you really won? Something rumbles in the distance. A blue
light begins to glow inside the ruined skull of the demon-spitter.
-------------------------------------------------------------------------------

Now, on to the last episode of Final Doom... Plutonia.

TNT levels index / Contents


///////////////////////
The Plutonia Experiment
///////////////////////

25: Congo
26: Aztec
27: Ghost Town
28: Baron's Lair
29: The Death Domain
30: Onslaught

Episode index / Contents


---------------
Level 25: Congo
---------------

You start the level standing on a Box of Shotgun Shells. You'll see three 
openings in front of you. Take the one on the left, and open the door. In here, 
follow the staircase to another room. At the top, kill the Shotgun Guys and 
grab their Shotguns. Now go through the opening. Follow the hall to another 
room.

In here, kill the Shotgun Guys and take their Shotguns. Now hit the switch in 
this room. The floor it's on will lower, revealing another room. In here, grab 
the Backpack, the MegaArmor, and the Box of Shotgun Shells. When you do, 
backtrack to the level's starting point.

Back down here, go through the middle opening this time. Follow the hall to 
another room. In here, go through the opening to your right. In here, follow 
this hall to a pillar touching the ceiling and the floor. There is a switch on 
this pillar. Hit it, and the pillar will lower, revealing a Medikit. Pick it 
up. Now go in the room in front of you.

In here, there are two openings to the left and right of them, containing 
Shotgun Guys/Revenants (skill level varies). Kill whatever you see, and go 
through each of the four openings. 3 of them contain a Box of Rockets, and the 
other one has a Rocket Launcher. When you grab everything, leave this room.

Back out here, go through the opening just to your left. Follow it to a door.  
When you walk up to the door, turn around. You'll see a wall lower, containing 
two Heavy Weapon Dudes and a Medikit. Kill the Heavy Weapon Dudes, pick up 
their Chainguns, and get the Medikit. Now open the door in you walked up to.

In here, kill the Heavy Weapon Dudes in front of you. See the crates they were 
on? You can lower one of them. Get to the other end of the room, and turn 
around, facing the crates. There is a tan one and a bunch of gray ones. Walk up 
to the tan crate, press the Spacebar, and it will lower. Get on it, and ride it 
to the top. Up here, get the Super Shotgun. When you do, leave this room.

Out here, go right. Back in this room, go all the way left, and go through the 
opening. In here, turn right, and head up the stairs. Up here, turn right, and 
kill the Heavy Weapon Dudes. When they're gone, grab their Chainguns, and open
the only door in this room. In here, go straight to the center of the ledge 
you're on. Now go left and follow this ledge to a room.

In here, kill the Imp, get the Shotgun Shells, and hit the switch. Now leave 
this room, and out here, get to the center of the ledge you're on, and go left. 
The floor in front of you will rise, containing a Revenant. Kill it, then go in 
the room across from you. In here, walk straight to the Red Key, and get it 
before the Heavy Weapon Dudes and the Mancubus get you. Now leave this room 
quickly.

Back out here, go straight into the room across from you, and back out here, go 
down the stairs. Back out here, go through the opening just to your right. 
Follow it to a door. Open it. In here, get to the other end of the room, and 
open the Red Door. Once you do, hit the switch in front of you, and turn 
around. You'll see a pillar lowering containing the Blue Key.

When you get it, *run* to the door across from you. Open it, killing any Heavy 
Weapon Dudes in your way. Back out here, go left, then go through the opening 
to your left. In here, head up the stairs. At the top, go right, through the 
opening. In this room, get the Box of Rockets, and open the Blue Door. In here, 
follow this hall to another Blue Door. Open it.

Over here, kill the Mancubi in front of you (or avoid them if you can) and get 
to the exit teleporter.

Plutonia levels index / Contents


---------------
Level 26: Aztec
---------------

You start the level standing on a bunch of useful goodies. Go straight, and 
*run* to get in the opening across from you. In here, go left, and head up the 
stairs. At the top, get the Armor and health, and turn around. Now head back 
down the stairs, and follow them to an opening. Once you get to the opening, go 
through it. In here, go in the opening across from you, and follow this hallway 
to another room. When you get to the new room, walk forward and the floor in 
front of you will rise.

Walk up to the Box of Rockets in this room, and then a wall to the left of you 
will open. Now go through the opening, and head up the stairs. At the top, kill 
the Heavy Weapon Dudes in front of you, and go through the opening across from 
you. Follow this hallway to another room. When you get to the new room, turn 
left. You'll see a huge gap in front of you. In the middle of the gap is an 
invisible bridge (it's in between the torches). Cross the invisible bridge to 
get to the other end of the room. When you get to the other end of the room, 
kill the Heavy Weapon Dudes in front of you. Also in this room, hit the switch, 
and the wall it's on will lower.

Once the wall lowers, get on the new floor. The wall will rise to the top 
again. Once it does, get the Medikit and hit the switch up here too. Now turn 
around. You'll see the Blue Key in mid-air (it's on an invisible platform). 
Back up, and *run* to get on the invisible platform. Get the Blue Key.
Once you have the Blue Key, drop down to the floor below you, and cross the 
invisible bridge. Use it to get to the other end of the room. Over here, go 
through the new teleporter. When you teleport, kill the Arachnotron next to 
you. When she's dead, go through the only opening up here. In this hallway, 
follow it until you see a switch to the left wall. Hit it.

When you hit it, turn around, and kill the Heavy Weapon Dudes. Get their 
Chainguns, and go right, back into the room we teleported to. Over here, take 
the teleporter. Back over here, go through the only opening near you. Follow 
this hall way to a room. Over here, go down the stairs in front of you. At the 
bottom, go through the opening across from you. Follow this hall to a room. In 
this room, go through the opening to your right. In here, follow this hallway 
until you see an opening to your left (ignore the floor that drops). Once you 
get to the opening to your left, go in it.

In here, follow this hallway to a room. Kill the Shotgun Guys in front of you. 
See the Red Key in the middle of the room? Get on the ledges to the left and 
right of it, and *run* to get on the platform. Get the Red Key. Now exit this 
room before you're caught in a Baron of Hell jam.

Back in this hall, follow it to the other hall. Back in here, go left, and 
follow this hall to a room. In here, cross the bridge in front of you to an 
opening. Go through the opening, and watch out for the Revenant that pop up. 
Kill them. Also in this room, there are two teleporters. One has Red Lights 
around it and one has blue lights around it. Go in the teleporter that has Red 
Lights in it.

In this room, follow the hall to a switch. Hit it. Now turn around and go 
through the teleporter. Back in this room, go through the teleporter with Blue 
Lights. In this room, kill the Revenant, and hit the switch in this room 
(collect the Medikits near it). Now turn around. You'll see a pillar on the 
exit teleporter lowering, allowing you to get to the exit teleporter.

Back up, and *run* across the gap to the exit teleporter.

Plutonia levels index / Contents


--------------------
Level 27: Ghost Town
--------------------

When you start the level, go straight, through the opening. In here, 
head right. Over here is a pillar with a switch on it. Hit it. The pillar will 
lower, containing a Baron of Hell/Revenant. Kill whatever's there, and go 
through the opening the enemy was blocking. In here, head up the stairs, and at 
the top, go through the opening, and drop down to the floor below you.

Down here, go straight, into the opening across from you. Go up the stairs in 
this opening, and at the top, go in the opening to the left, and follow this 
hall until you see an opening to your right, killing the Heavy Weapon Dudes in 
your way. When you get to the opening to the right, go in it.

In here, go all the way straight. As you go, you'll see the floor rise, 
containing a bunch of Arachnotrons. Either kill it or avoid it, and whatever 
you do, keep going straight and get the Blue Key. Once you have the Blue Key, 
turn around, and exit this room (and avoid the Revenants).

Back out here, go through the opening to the left, and follow this hall to an 
opening. When you get to the opening, go through it, and go left and go through 
the opening across from you. In here, get the Super Shotgun, and go through the 
teleporter. When you teleport, you'll be standing on a Plasma Gun. Now *Run* 
straight to get to the Megasphere on the pillar.

Standing on the pillar, drop down to the right, and go straight until you see 
an opening you your left. Go through it, and head up the stairs. At the top, go 
through the opening to your right. In here, follow this hall to an opening. Go 
in it, and over here, kill the Heavy Weapon Dudes, get their Chainguns, and go 
through the opening to the left.

In here, go through either opening to your left or right. Whatever one you go 
through, follow the hall to another room. When you get to the room, go up the 
stairs in the middle of the room. At the top, go straight, through the opening. 
In here, get in front of the door across from you. Now try to open it. Instead, 
the walls to the left and right of you will open, revealing Barons of Hell.

Kill the Barons of Hell. When they are all gone, facing the door, go left. See 
the opening? Now get the Medikits, and head back into the opening. Hit the 
switch inside. Turn around, and go straight. Remember the door we try to open? 
It's open now. Go inside, and go through the exit teleporter.

Plutonia levels index / Contents


----------------------
Level 28: Baron's Lair
----------------------

See that skull box in the air in front of you? Beneath it are a Super Shotgun, 
Chaingun, Rocket Launcher, and a Plasma Gun hidden. Collect all of them. Now, 
head down either staircase on this platform. Down here, there are four doors, 
and 3 of them have "flags" to the left and right of them. Open the door with 
has black "flags" to the left and right of them.

In here, head down either staircase to the left or right of them, and follow 
either one to MegaArmor and a Box of Rockets. Now, turn left/right, and you'll 
see a pit with a few Mancubi. Kill all of them, and go in the pit they are in. 
Down here, hit the switch. When you hit the switch, walls to the left and right 
of you will open, revealing Arachnotrons.

Kill all of them, and when they are all dead, facing the switch you hit, go 
left, and into the opening. In here, go all the way left and you should see a 
door. Turn around, and you'll see a switch. Hit it, and turn around. The door 
will open. In here, follow this staircase to a door, and watch out for the 
Shotgun Guys.

When you get to the door, don't go through yet. Wait for the Revenants to come 
near you, and kill them. When they are all gone, go through the door, go right, 
and get the Red Key. Now go through either teleporter in here too. When you 
teleport, leave this room (the entrance is right near you). Back in this 
starting room, open the door with Red "Flags" to the left and right of it (this 
is the Red Door).

In here, kill the Heavy Weapon Dudes to the left and right of you. When they're 
dead, go straight, and blow up the barrels in front of you (stay at a safe 
distance too). Now, Cacodemons and Pain Elementals should start coming to 
attack you. Kill all of them. When the Cacodemons and Pain Elementals are gone, 
drop down to the gap in the middle of the room.

Down here, kill all the Hell Knights. When they are all dead, blow up the 
barrels down here, and get the Blue Key. Now climb up the stairs, and back up 
here, get to the door, and exit this room. Back out here, open the door that 
has Blue "Flags" to the left and right of them (this is the Blue Door). In 
here, hit the switch in front of you, get to the other end of the room, killing 
any Demons in your way.

When you get to the other end of the room, turn around. You should see switches 
to the left and right of you. Hit each, and when you two, leave this room from 
where you came from, killing any Revenants or Demons in your way. Back in this 
starting room, the only door we haven't gone through yet is opened. Get to the 
door, and go through.

In here, kill the Heavy Weapon Dudes, Demons, Spectres, and Revenants in front 
of you. When they are all dead, get to the other end of the room, and head up 
the stairs. Up here, kill the Imps. Also up here there are two openings. One of 
them has a switch inside. Hit it, and go back downstairs. Down here, one of the 
walls is lowering, revealing Revenants. Kill all of them.

When all of them are dead, go in the opening they came out of, and hit the 
switch in this opening. Now turn left, and the other wall will lower, revealing 
a switch, so go into the new opening. In here, collect the Boxes of Rockets and 
then hit the switch.

When you hit the switch, turn around, and leave this opening. You'll see the 
platforms the Heavy Weapon Dudes were on have lowered. Get to either one (both 
have a switch you need you hit), and when you get to a platform, hit the switch 
you can see. When you hit the first switch, go back into the opening where the 
switch is and then hit the switch again.

The platforms will lower again. Get to the other platform and hit the switch in 
front of you. Now you have it both switches. Go left/right and head up the 
stairs. Up here, you'll notice a new opening. Go through it, and follow this 
hall to the exit teleporter.

Plutonia levels index / Contents


--------------------------
Level 29: The Death Domain
--------------------------

When you start the level, get to the other end of the room, killing any 
Arachntrons in your way. On this part of the room, hit the switch on the wall. 
Now go through the opening to your left, and head down the stairs. Down here, 
follow this hall to the right until you see an opening to your left, killing 
any Imps in your way. Go through it. In here, hit the switch to your left, and 
the lift to your right will lower. Get on it, and as you're riding, you'll see 
an opening to your left. Go through it. 

In here, head straight to get to the switch in front of you, killing the Demons 
in your way. When you get to the switch, hit it. Now turn around and go 
straight until you get to the end of the room you're in. Now look straight. You 
should see an opening below you. Go straight and you should land on the 
platform it's on. Down here, go through the opening in front of you, killing 
the Zombiemen, Shotgun Guys, and the Heavy Weapon Dudes I front of you.

Now, go straight, and the walls in front of you will lower, revealing Hell 
Knights. Kill all of them, and in the northwest part of this room is a switch. 
Hit it, and turn around. The door in the hallway has lowered, so go through. In 
here, head up the stairs in front of you. At the top, go straight, and the 
floor in front of you will raise, revealing Heavy Weapon Dudes. Kill them all, 
and go through the door in this room.

In here, go right until you see an opening, killing the Spectres in your way. 
When you see the opening go through it. In here, head up the stairs. At the 
top, go all the way right to the other end of the room, killing the Heavy 
Weapon Dudes and the Arachnotrons in your way. When you get to the other end of 
the room, go through the opening to your right. In here, follow this hall to 
the left until you see an opening to your left, revealing the Yellow Key. Take 
it. 

Now, keep going right and the floor you're on will drop. Down here, go straight 
and go through the opening in front of you. In here, turn around, and you'll 
see two openings with Barons of Hell in them. Kill them all (watch out, they 
teleport a lot), and when they are all dead, blow up the barrels in this room 
(you'll need to), and now from where the Barons came out, go through the 
opening to the right. In here, hit the switch. Now go back where the barrels 
where, and you'll see parts of the wall have lowered (the wall was in between 
the barrels).

Now, with the new gap you can go through, *run* straight to get to the pit in 
front of you that has a toxic floor (it isn't poisonous though). If you get to 
the pit (if not, open the Yellow Door in this room, kill the Hell Knights in 
it, and use the stairs to get back to the ledge), kill the Revenants in it, and 
get the Blue Key. Once you get the Blue Key, you will be teleported. Now, 
you'll be teleported to the other pit. In here, kill the Revenants in front of 
you and go straight. You will be teleported. 

You'll be standing on a Berserk pack. Now, open the Blue Door to your right. In 
here, head up the stairs. At the top, kill all the Heavy Weapon Dudes in front 
of you. Now, from the top of the stairs, turn around and face the stairs. There 
will be a door to the right of you. Shoot it with your Pistol, Fist, Chainsaw, 
either Shotgun, or Chaingun and it will open, revealing a MegaSphere. With the 
MegaSphere, turn around, and go through the opening to your right. In here, 
step on the exit teleporter.

Plutonia levels index / Contents


-------------------
Level 30: Onslaught
-------------------

At the start, go in the cage in the middle of the room and get the Blue Key. 
Now, turn around, and leave this cage. Kill the Cacodemons, Shotgun Guys, and 
Heavy Weapon Dudes in this room, and when they are all dead, grab all the 
health and ammo in this room, and get the Invisibility Sphere next to the 
starting exit teleporter. 

Also in this room is a door to the right of the Blue Bars. Open it, and in 
here, hit the switch. Now leave this room. The bars have lowered, and now go 
through the new opening. In here, go all the way left and you'll see an 
opening. Go through it and watch out for the Cyberdemon in the middle of this 
room. In here, also watch out for the Heavy Weapon Dudes to your and right, but 
just open the door across from you, and hit the switch in front of you (avoid 
the Baron of Hell). The floor you're on will lower.

Down here, kill all the Demons, and head right, and go through the opening. In 
here, go through the opening to your right. In here, kill the Imps and Spectres 
and check the walls to your right from where you entered this hall, and you 
should find a wall that will lower, revealing two Stimpacks and two Box of 
Rockets. Grab everything, and leave this opening. Back out here, go right, and 
you'll see an opening to your left. Go through it.

In here, kill the Hell Knights, get the Medikits, and hit the switch in this 
room. Now leave. Back in here, kill the Imps, Shotgun Guys, Spectres, and 
Demons. With your back against the opening you just came out of, go through the 
opening to your left. In here, go up the stairs to your right, and at the top, 
go through the opening. 

In here, kill the Spectre, and grab the Medikits, the Box of Shotgun Shells, 
and the Rocket Launcher. Now go through the opening in this room and go up the 
stairs. At the top, walk up to the pedestal, and it will lower. Before going 
straight, turn around, head down the stairs. Back down here, the pillar with 
the MegaArmor has lowered. Get the MegaArmor and head back up the stairs.

Back up here, walk to the pedestal again, and it will lower. Before you hit the 
switch in this room, go right, through the opening. In here, you'll be in front 
of a staircase leading down (and one leading up). Head down the stairs, get in 
front of the other staircase in front of you, and before you head up those 
stairs, check the walls to the left.

The wall will lower, revealing a Plasma Gun. Grab it, and turn around. Get in 
between the stairs again. Now, check the wall to the left again, and turn 
around. You'll see another wall lower. Go through the new opening, and grab the 
Medikit, Box of Rockets, and an Invisibility Sphere. Grab everything.

Get in between the stairs again, and go left up the stairs. Back up here, get 
the health, ammo, and hit the switch in this room. Now turn left, go down the 
stairs, then up the stairs in front of you, and go through the new opening at 
the top. Back in this room, kill the Revenants and Mancubi in 
front of you.

When they are all dead, get the Yellow Key in the middle of the room. Once you 
get the Key, turn left and get to the wall. Now go all the way left and you'll 
see the Yellow Door. Open it, killing any Imps, Pain Elementals, or Hell 
Knights in your way. When you open the door, go through.

In here, go left, then go left again. Over here, kill the Heavy Weapon Dudes 
In front of you, and when they are dead, go straight and get the Red Key. Now 
turn around, go through the Yellow Door, and leave this room. Back out here, 
kill the Imps, Pain Elementals, and the Revenants in front of you. When they 
are all dead, with your back against the Yellow Door, go all the way straight 
to the other end of the room.

Over here, go all the way right and get to the other end of the room. Over 
here, open the Red Door (it's a switch in between Red Bars). Now kill the 
Zombiemen in front of you, and hit the switch it was in front of. Now get back 
to the Yellow Door, and open it. Go through. 

In here again, you'll notice the Red Door has opened. Go through the new 
opening, and in here, head left. Follow this pathway to the exit teleporter, 
killing any Shotgun Guys, Barons of Hell, or Hell Knights in your way. When you 
get to the exit teleporter, step on it.

Now, you get a little story:

------------------------------------------------------------------------------
The Gatekeeper's face is splattered all over the place. As its tattered corpse
collapses an inverted gate forms and sucks down the shards of the last
prototype accelerator, not to mention the few remaining demons. You're done.
Hell has gone back to pounding bad dead folks instead of good live ones.
Remember to tell your grandkids to put a Rocket Launcher in your coffin. If you
go to Hell when you die, you'll need it for some final cleaning-up...
-------------------------------------------------------------------------------
After the story, the cast of enemies comes up, showing their movements, sounds,
and all that. Press any button to scroll through each enemy.

Yay! I'm done with this Walkthrough!

Plutonia levels index / Contents


========
8. Codes
========

Ok, you can't get past a certain level or something. Maybe you want to have fun 
and cheat. Well, here are a list of codes for the game and what they do. To 
have these codes work, you must pause the game and enter them in. If you enter 
them incorrectly, you'll have to un-pause and pause the game again to enter 
them in.

All Weapons, Full Ammo, and Keys:
Pause the game and press X, Triangle, L1, Up, Down, R2, Left, Left in that 
order. If entered correctly, you will get all guns, full ammo, and keys (you 
will get the keys found in the level you are in, not all of them).

Invincibility: 
Pause the game and press Down, L2, Square, R1, Right, L1, Left, Circle in that 
order. If entered correctly, you will become invincible for as long as you 
want. You can enter the code again to disable invincibility. Also, you will not 
be hurt from anything. That includes slime, crushing ceilings, enemies, and so 
on. And that white screen won't bug you either.

Full Map: 
Pause the game and press Triangle, Triangle, L2, R2, L2, R2, R1, Square in that 
order. Now you will have a full Automap until you die or leave this game. Now 
you can see the whole map, and the white areas are areas you haven't visited 
yet. This code can be turned off by entering the cheat again.

Add Object Indicators to Automap:
Pause the game and press Triangle, Triangle, L2, R2, L2, R2, R1, Circle in that 
order. Now object indicators will be added to the Automap. These are triangle 
figures that represent items, enemies, weapons, and every object in a level. 
The ones that move are the enemies, and each and one of them is blue. You can 
turn this code off by entering the cheat again.

X-Ray Vision: 
Pause the game and press L1, R2, L2, R1, Right, Triangle, X, Right in that 
order. This code is pretty pointless. All it does is allow you to see through 
walls, NOT look through them. This is the only cheat not found in PC Doom 
games, but it's pretty useless. This cheat can be turned off by entering it in 
again.

Warp to Level:
Pause the game and press Right, Left, R2, R1, Triangle, L1, Circle, X. Now you 
can warp to any level. To scroll through them, use Left and Right on the D-Pad. 
You can select any level but the secret levels.

Contents


=================
9. Update History
=================

Version .03, April 22, 2004: Started the Walkthrough, got Level 1 in it done.

Version .06, April 23, 2004: Finished Level 2 in my Walkthrough.

Version .10, April 24, 2004: Finished Level 3 in my Walkthrough.

Version .13, April 25, 2004: Finished Level 4 in my Walkthrough.

Version .16, April 26, 2004: Finished Level 5 in my Walkthrough.

Version .20, April 27, 2004: Finished Level 6 in my Walkthrough.

Version .23, April 30, 2004: Finished Level 7 in my Walkthrough.

Version .26, May 1, 2004: Finished Level 8 in my Walkthrough.

Version .30, May 3, 2004: Finished Level 9 in my Walkthrough.

Version .33, May 10, 2004: Finished Level 10 in my Walkthrough. Sorry I haven't
updated this for a week, didn't have any time to do so.

Version .36, May 11, 2004: Finished Level 11 in my Walkthrough.

Version .40, May 13, 2004: Finished Level 12 in my Walkthrough.

Version .43, May 17, 2004: Finished Level 13 in my Walkthrough. Now I have all
the Master Levels done.

Version .46, May 19, 2004: Started TNT in my Walkthrough, got the first level
done (Level 14).

Version .53, May 22, 2004: Finished Levels 15 and 16 in my Walkthrough.

Version .60, May 23, 2004: Finished Levels 17 and 18 in my Walkthrough.

Version .63, May 24, 2004: Finished Level 19 in my Walkthrough.

Version .66, May 26, 2004: Finished Level 20 in my Walkthrough.

Version .70, May 27, 2004: Finished Level 21 in my Walkthrough.

Version .73, May 28, 2004: Finished Level 22 in my Walkthrough.

Version .76, May 31, 2004: Finished Level 23 in my Walkthrough.

Version .80, June 1, 2004: Finished Level 24 in my Walkthrough. Now I have all
of TNT done.

Version .83, June 2, 2004: Started Plutonia in my Walkthrough, got the first
level done (Level 25).

Version .86, June 3, 2004: Finished level 26 in my Walkthrough.

Version .90, June 5, 2004: Finished Level 27 in my Walkthrough.

Version .93, June 10, 2004: Finished Level 28 in my Walkthrough.

Version 1.00, June 11, 2004: Finished Levels 29 and 30 in my Walkthrough. Yay!
This Walkthrough it done now!

Version 1.50, May 22, 2005: Added an Obstacles and Tips section, which covers
stuff not mentioned in other sections. I also added a Codes section for this
guide.

Version 2.50, September 25, 2005: I did a huge overhaul to this guide. I re-did
the Weapons, Enemies, Items, and even the whole walkthrough. Last year I had no
motivation for this guide, so I did a half-assed job finishing it and I didn't
like this guide a lot. But now I have overhauled all of the levels with more
detailed walkthroughs and such.

January 30, 2006: Minor edits and layout changes in creation of new ClassicDOOM
edition. This document now available at: http://classicdoom.com/hosted/brastow/

Contents


===========
10. Credits
===========

id software = They made the great Doom games on the computer.

Williams Entertainment = They put Final Doom on the Playstation. 

Me = I wrote this guide.

You = You read this guide, and liked it (hopefully). 

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.

Sony = They made the Playstation. 

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