Master Levels for Doom II FAQ/Walkthrough
For the PC (DOS/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2005 Tim Brastow. All Rights Reserved.
Version 1.00
ClassicDOOM.com edition updated 01/28/2006

Welcome! This is a FAQ for the Master Levels for Doom II, expansion levels for 
Doom II. If you have any questions, comments, or if I make a mistake, email me 
at peachfreak90@hotmail.com. Once (good) questions are asked, I will make an 
Asked Questions section in this guide.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this onto your computer and print it out for offline and 
LEGAL use.

Table of Contents
1. Controls
2. Enemies
3. Weapons
4. Items
5. How to Use Master Levels
6. Things to Look Out For
7. Walkthrough
8. Version History
9. Credits


===========
1. Controls
===========

*****************
Keyboard Controls
*****************

Control: Fire, hold Control down to fire rapidly
Arrow Keys: Move
Shift (held) while moving: Run
Alt (held) while moving: Strafe
*Spacebar: Activate Switches, Open Doors, activate lifts, etc...
Enter: Shows the last message that appeared in the top left corner in the
Screen, or to select something in the menu
Tab: View Automap
Escape: View menu (this can be used anytime in the game, including at the title
screen, and ending texture screen)

*When I say "Check the walls", it means to press the spacebar in front of the
wall. Also, when I say "Go through the Blue Door", that means open it, and
enter the room.

**************
Mouse Controls
**************

Even though the mouse is just as useful as the keyboard is, the mouse can turn
your player in a direction more quickly than the keyboard does (but I prefer
the keyboard). Anyway, here are the controls for the mouse (if you have mouse
support for Doom). Also, there is no mouse button for opening doors, hitting
switches, etc. You still need to use the keyboard.

Move Mouse Right: Turns player right
Move Mouse Left: Turns player left
Move Mouse Up: Moves player forward
Move Mouse Back: Moves player backward 
Left Mouse Button: Fire weapon
Right Mouse Bottom (While held, moving left/right): Strafe left/right

****************
Automap Controls
****************

Tab: Switch back to first person mode
Arrow Keys: Move
Shift (Held) while moving: Run
Alt (Held) while moving: Strafe
-: Zoom out
+: Zoom In
0: Full view of map
M: Make check-mark on the spot you're in
C: Clear all marks
F: Follow Mode On/Off (when off you can scroll around the map, press F again to
have the dot come back to you, and you can now go back to moving on the map)
Escape: View menu

**********************************************
"F" Functions (some only work during gameplay)
**********************************************

F1: Read This!
*F2: Save Game
F3: Load Game
F4: Sound Effects/Music
F5: Change the Graphic Detail (High/Low)
F6: Quicksave
F7: End Game (Returns to Title Screen)
F8: Turn Messages On/Off (the messages appear when you pick up an item, and
they show the messages at the top left hand corner of the computer screen)
F9: Quickload
F10: Quit Game
F11: Gamma Correction (Adjusts brightness in 5 different levels)

*You can save anytime in this game. You can save on your own if you use this
walkthrough, but there are a few times where I suggest you to save. And if you
are a beginner at Doom, I suggest you save often.

***************
Weapon Controls
***************

This shows which key you need to press to equip a weapon.

1. Fist/Chainsaw
2. Pistol
3. Shotguns (press 3 to switch between them once you have both)
4. Chaingun
5. Rocket Launcher
6. Plasma Gun
7. BFG
8. Chainsaw

****************************
Doom95-only controls/options
****************************

If you buy the Doom Collector's Edition these days, it may come with Doom95, a 
program for running Doom. Doom95 is like the original EXE with a bit more 
features:

With Doom95 you can change the screen size while playing Doom. The possible 
choices are:

320 x 200
320 x 240
640 x 400
640 x 480

There are two ways of changing the screen size: During the game, Hold Alt and 
press + or -, and this will change the screen size higher or lower (+ is 
higher, and - is lower). Another way is to open Doom95 and click Advanced. Then 
go to the Screen Resolution tab, select which one you want, and hit OK.

Creating demos with Doom95: If you've ever tried to create a demo with Doom95 
before, you'll notice that when you load the game up Doom95 immediately 
terminates, as Doom95 has a bug that prevents it from creating demos. To fix 
the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then
copy and paste it into your Doom95 folder and replace the current doomlnch.dll 
with this one. Now you should be able to create demos with Doom95 without a 
problem (this is legal by the way, it's a little "patch" to fix up demo 
creating).

Playing demos: To play demos with Doom95, open up Doom95 and then click 
Advanced. Then click the demo tab and check "play demo". Now select the one you 
want to play, then click OK, then run the game (note that you need the correct 
game running and this may not run demos created with other source ports). Also, 
there is no bug that prevents you from playing demos.

To play with no monsters: Open Doom95, check the "No Monsters" box and run the 
game.
To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run 
the game. Monsters will be 3 times as fast.
To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box 
and run the game. 

Also, on the main window of Doom95, you can select what Doom game you want to 
play and if you want to use a PWAD (you can only use one though). You can also 
select the skill level you want to play on. To play a saved game, click on 
Advanced and check what saved game you want to load (note that you must be 
running the correct Doom game for it to load). 

The configuration button: Next to the Advanced button is a Configuration 
button. If you click on it you can configure all your settings for the 
keyboard, mouse, audio, chat strings, and joystick. Once you change anything 
you want, click Apply Now (or create a new configuration, save it, switch to 
it, and then click Apply Now). There is a default configuration which can't be 
deleted. 

Contents


==========
2. Enemies
==========

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. Found in a lot of the Master Levels.

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak.

Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
people carry around Chainguns and they fire it at you when they attack. If you 
just stand in front of them and do nothing, their Chaingun will wear you down 
very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
hesitate to use one of those weapons. These are very common in the game, 
especially on harder skill levels.

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game.

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either.

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, as they are gray and blurry, but you can still see them easily, but 
watch out in dark areas. They bite at you for attacking, and it can hurt badly 
on harder skill levels. To get rid of them easily, use any weapon and if you 
are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
they shouldn't be able to attack either.

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly.

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you.

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well.

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight.

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke.

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. 

Revenants: For being annoying, Revenants are right behind the Lost Souls in 
that category. They are skeleton like enemies who have two methods of attacking 
you. One of their methods of attacking is that they will shoot a missile at 
you. There is a chance that it can be a homing missile. To tell if it is, there 
will be smoke in the back of the missile. Run around and try to have it hit 
something. Its other method of attacking is that it will punch you if you are 
up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
Shotgun or Rocket Launcher blasts will do the trick.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual.

Arch-vile: A little devil that can ruin your little killing spree in Doom. 
These are huge skeleton monsters and they are very fast as well. When they see 
you, they will attack but putting a fire on you and then attack. It does a LOT 
of damage, and can put your health below 20%. To avoid his attack, GET OUT OF 
HIS SIGHT BEFORE HE ATTACKS, and you'll be safe so he doesn't hit you. But 
that's not it. When there is a dead monster around, he can go to it and revive 
it, bringing it back from the dead. The only exceptions are Arch-viles, Pain 
Elementals, Lost Souls, Cyberdemons, or Spider Masterminds. To get rid of them, 
1 BFG blast should do it, otherwise it can be strong enough to stand a BFG>

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me.

Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These 
are giant spiders with a huge brain that like to walk around. Instead of firing 
plasma cells at you, they have a Super Chaingun which is a lot more powerful. 
Even though it has that, it is still pretty week. It only takes about 2 or 3 
BFG blasts to get rid of it, and not a lot of Rockets either. You don't see 
these very often during the Master Levels, but these are a cool enemy.

Contents


==========
3. Weapons
==========

Your weapons that you will get throughout the game. Also includes what to use 
them on too.

Fist: How could you possibly pick up a Fist? You will have your arms the whole 
time, but they are pretty weak. Only use this on weak enemies to spare ammo if 
you really need to, otherwise don't bother using your own iron knuckles. They 
are weak and useless. To change that around, grab the Berserk and this will 
become a really fun thing to use around with. With a Berserk, you can knock out 
almost any weak enemy in one hit, and a matter of a few punches on stronger 
enemies.

Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo.

Pistol: Just like the Fist, you will always have this with you, but this time 
ammo is limited. The kind of ammo this uses are clips. You can hold up to 200 
bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

Shotgun: Before there was a Super Shotgun introduced into the Doom series, this 
was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon.

Super Shotgun: This is the best weapon in the game. No arguments about it. An 
awesome alternative to the Shotgun, and it is deadly if used right. Unlike the 
Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups.

Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. 

Rocket Launcher: Another one of my favorite weapons in the game. It can hold up 
to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion.

Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you.

BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. This is not 
found often in the Master Levels.

Contents


========
4. Items
========

There are many kinds of items in the game of Doom. I will divide them up into 
sections.

------------
Health/Armor
------------

Health Bonus: This adds 1% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level. 

----
Ammo
----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.  
 
********************
Pistol/Chaingun Ammo
********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

**************************
Shotgun/Super Shotgun Ammo
**************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

********************
Rocket Launcher Ammo
********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

*******************
Plasma Gun/BFG Ammo
*******************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

---------
Power-Ups
---------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the brightness greatly increases for 2 minutes, and then the screen will return 
back to it's normal brightness. These goggles are useful for getting pack dark 
areas/mazes. Yeah, this means every area in the level will be 100% bright as 
long as you have these on.

*********
Key Items
*********

Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, 
yellow, and blue. Not all keys are in all levels, so keep that in mind. These 
keys open a locked door, activate certain switches, etc.....

Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
door. There may be a level with a Yellow and Red Key, but you may not need the
Yellow Key to complete that level (that sentence right there is made up, just
giving you a little example of that some keys in a level might not be needed to
finish that level).

Contents


===========================
5. How to Use Master Levels
===========================

Since the Master Levels are not their own game, you must have a copy of Doom II 
in order to use them, as they don't have their own program to run on. If you 
installed Doom II and its Master Levels, you may have Doom 95 as well. Select 
DOOM2 for the WAD you want to play and then for custom WAD file, get the WAD 
name of the Master Level you want to play.
 
Ok, you don't use Doom95, and you use some other source port. Let's say you use 
the ZDoom program, which can be found at www.zdoom.org. Even if you do have all 
4 Doom games (Ultimate Doom, Doom II, TNT and Plutonia), Doom II will be 
ZDoom's default WAD to pick. To have a Master Level work with this, click on 
the WAD file (like Attack.WAD is the Attack Master Level), and drag it to the 
ZDoom icon. Now drop it and ZDoom will load Attack.WAD (or any other WAD you 
are using).

Maybe you are using Doom Legacy. Click Launcher.exe and open it. Now, go to 
Game Mode and select DOOM2 as your WAD file. Go to single map and before 
running the game, browse for the Master Level you want to use and you are all 
set to go. Doom Legacy can be found at http://legacy.newdoom.com/.

Ok, that is how you run the Master Level WADs. Now, when you are using a Master 
Level WAD, be sure you are running it with the correct level. Each WAD file 
runs with a certain level. For example, let's take ATTACK.WAD. This level was 
designed on Level 1 in Doom II, so it will only work on level 1. Any other 
level you play using ATTACK.WAD will just be the original levels from Doom II.

Here is a list of Master Levels, its WAD name, and the level it is used on. 
First name is the WAD's name, and then the level's actual name on the table.

-------------|------------------------------|---------------|
WAD Name     |    Level Name                | Level Used On |
-------------|------------------------------|---------------|
ATTACK.WAD   | Attack                       |        1      |
CANYON.WAD   | Canyon                       |        1      | 
CATWALK.WAD  | The Catwalk                  |        1      |
COMBINE.WAD  | The Combine                  |        1      |
FISTULA.WAD  | The Fistula                  |        1      |
GARRISON.WAD | The Garrison                 |        1      |
MANOR.WAD    | Titan Manor                  |        1      |
PARADOX.WAD  | Paradox                      |        1      |
SUBSPACE.WAD | Subspace                     |        1      |
SUBTERRA.WAD | Subterra                     |        1      |
TTRAP.WAD    | Trapped on Titan             |        1      |
VIRGIL.WAD   | Virgil's Lead                |        3      |
MINOS.WAD    | Minos' Judgement             |        5      |
BLOODSEA.WAD | Bloodsea Keep                |        7      |
MEPHISTO.WAD | Mephisto's Maosoleum         |        7      |
NESSUS.WAD   | Nessus                       |        7      |
GERYON.WAD   | Geryon                       |        8      |
VESPERAS.WAD | Vesperas                     |        9      |
BLACKTWR.WAD | Black Tower                  |        25     |
TEETH.WAD    | The Express Elevator to Hell |        31     |
TEETH.WAD    | Bad Dream                    |        32     |
-------------|------------------------------|---------------|

Here are some other notes about these Master Levels. Since several of the maps 
are used on level 1, that means you can play one of the Master Levels that runs 
on level 1. Another thing to note is that TEETH.WAD uses 2 levels for maps 31 
and 32 instead of just using 1 map.

There are a total of 21 master levels and 20 WADS total. It would be really 
nice if there were more levels, as in a whole set of 32, so you can play them 
one by one instead of just only loading one at a time.

Just to note that these levels are NOT free. They are created by the designers 
from id Software and protected by their copyright. You must order these levels 
from id Software if you want to play them, as they are like "add on" levels to 
Doom II.

Contents


=========================
6. Things to Look Out For
=========================

What I mean is that watch out for these things. They can hurt you, depending on
what you do. Some can be useful, so will not.

Barrels: These can be your best friend, or your worst enemies. These are
scattered around many levels, and can help you a lot. To make very good use of
these, lure a lot of enemies to one barrel, and shoot the barrel. It should
explode, and hurt/kill the enemies near it. Or if you shoot the barrel when
you're right next to it, you'll be hurt/killed. Even enemies can blow up
barrels, so you can use them to blow them up and save your ammo.

Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
Just like Barrels, these can be your best friend or worst enemy. These ceilings
fall from the ceiling and touch the ground, and rise back to ceiling, and so
on. You'll need to time your moves right to get past these. Also, their good 
use is that Crushing Ceilings can also crush and kill enemies, saving your
ammo. But they can crush you too, and these do hurt.

Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
and yellow, and blood is red. Whenever you step on these kinds of floors, there
is a good chance your health will decrease each second. The amount of health
decreased depends on your armor and what kind of toxic floor you stepped into.
All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
these floors if you step on them while having an active Radiation Suit on.

Contents


==============
7. Walkthrough
==============

First, before you start, you must pick the episode, and then your skill levels.
Here are the skill levels, and some other notes about the game:

Skill levels (from easiest to hardest):

I'm Too Young To Die (Skill level 1)
Hey, Not Too Rough (Skill level 2)
Hurt Me Plenty (Skill level 3)
Ultra Violence (Skill level 4)
Nightmare (Skill level 5)

Beware the Nightmare skill level. It is not for inexperienced Doom players.
Enemies respawn, monsters are fast and powerful, but the good thing is you get
double ammo when you pick up ammo, and you can get a kill percentage over 100
too.

What I mean by double ammo is this: For example, when you pick up a box of
Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the
double ammo in Skill 5. ;)

Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
teleporter, and an enemy is on the spot where you teleport to, he will be
killed like that, without using any ammo to destroy it.

The Status Bar:

-------------------------------------------------------------------------------
   50   |   100%  | 2 | 3 | 4 |       |    0%     |__|
        |         |---|---|---|(your  |           |__|        OTHER AMMO
  AMMO  | HEALTH  | 5 | 6 | 7 | face) |  ARMOR    |  |
-------------------------------------------------------------------------------
Ammo: You'll see how many bullets you have for that weapon.

Health: Your survival. When you drop to 0% health, you're dead.
Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
example, if you have the Shotgun, just press 3 to get to it).

Your Face: The marine's face. As your health goes down, your face will start to
bleed, and gets worse as your health slithers away.

Armor: Your armor helps you as it lasts.

The boxes next to armor: In each box, it will show which keys you have.

Other ammo: Shows how much ammo you have for each weapon, and shows how much
ammo you can hold up to for each gun.
-------------------------------------------------------------------------------
In the Doom II Master Levels, you are not required to play the levels in any 
particular order. I will just do random levels at a time for the walkthrough in 
any order I wish to do them in. 

Another thing to note is that once this guide is finished, I will sort the 
walkthrough by level order (such as the map 1 levels being first and so on), so 
it will be easier to navigate and they won't be all out randomly. You can still 
use CTRL + F to type in the level's name and then it should bring it to you. 

ATTACK.WAD
BLACKTWR.WAD
BLOODSEA.WAD
CANYON.WAD
CATWALK.WAD
COMBINE.WAD
FISTULA.WAD
GARRISON.WAD
GERYON.WAD
MANOR.WAD
MEPHISTO.WAD
MINOS.WAD
NESSUS.WAD
PARADOX.WAD
SUBSPACE.WAD
SUBTERRA.WAD
TEETH.WAD: LEVEL 31
TEETH.WAD: LEVEL 32
TTRAP.WAD
VESPERAS.WAD
VIRGIL.WAD

Contents


------
Attack
------

WAD NAME: ATTACK.WAD
Level used on: Map 1

Start this level by going into the opening in front of you. In here, kill the 
Zombiemen, Shotgun Guys, and the Heavy Weapon Dude on hard skill levels. Now 
get the Shotgun and put your back on the opening you came out of. There is an 
opening to your left and right. Go into the opening to your left. In here, head 
up the stairs to your right. At the top, kill the Imp and Shotgun Guy in front 
of you. Now open the door to your left and go through it. In here, face right 
and get to the door at the other end of the room, killing the Zombieman/Demon 
in your way. Over here, open the door in front of you and go through it. 

In here, follow this hallway until you get to a Red Key, killing the Heavy 
Weapon Dude and Hell Knight in here. Once you get to a Red Key, pick it up. Now 
get the Plasma Gun and the Energy Cells in this room! From here, leave this 
room the same area you entered it in. Back in this room, open the Red Door to 
your right and go through it. In here, kill all of the Imps and Heavy Weapon 
Dudes. Now enter the small building in the room and get the Blue Key. Before 
more Heavy Weapon Dudes come and attack you, exit the Red Door. Back in here, 
turn right and head all the way right until you stop at a door. Over here, turn 
left and you will see a door, so open it and go through it.

In here, open the door across from you and go through it. In here, go all the 
way left until you see the Blue Door to your right. Once you see the Blue Door, 
open it and go through it. In here, kill the Heavy Weapon Dudes and the Pain 
Elemental. Now, go straight into the opening across from you. In here, get the 
Yellow Key in front of you. Now press the Spacebar on the bars in front of you 
and they will open, so go through it. In here, step forward and the floor 
you're on will lower. Down here, turn right and follow this pathway to a 
teleporter. Once you get to a teleporter, step on it. In here, kill the Mancubi 
and the Shotgun Guys. Now open the Yellow Door to your right and go through it. 
In here, kill the Hell Knight and hit the exit switch.

Master Levels index / Contents


------
Canyon 
------

WAD NAME: CANYON.WAD
Level used on: Map 1

Once you start this annoying level, hit the switch in front of you and the 
floor you're on will rise. Up here, drop down to the floor below you. Down 
here, get the Super Shotgun in front of you and you will see a lift. Press the 
Spacebar to lower it, get on it, and then ride it to the top. Up here, kill the 
Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes around you. Now, you will 
see a staircase at the other end of the room. Before heading down the 
staircase, collect all the Clips, Shotgun Shells, and the Medikit. Now head 
down the stairs at the other end of the room.

Down here, turn right and follow this path until the floor you're on lowers. 
Down here, kill all the Demons, Zombiemen, and Shotgun Guys around you. Now 
head left and the floor you're on will lower. Down here, kill all the Demons in 
this room. Now open the door in this room and go through it. In here, get the 
Red Key on the center of the pathway. Now go through the opening at the other 
end of the room. In here, get the Super Shotgun and Medikit to your right. Now 
turn around and follow this hall to a Red Door. Once you get to the Red Door, 
open it and go through it.

In here, kill the Cacodemons and Revenants in front of you. Now go all the way 
straight until you see a silver lift to your right. Once you see the lift, 
lower it, get on it, and ride it to the top. Up here, get the Rocket Launcher 
and get the Blue Key. Now walk forward and the lift in front of you will lower. 
If you notice, there is an opening below you. Try to run onto it. On here, kill 
all the Shotgun Guys and open the Red Door and then go through it. In here, 
open the Blue Door to your left and go through it. In here, kill the Imps and 
the Pain Elemental across from you. Now get onto the platform to your left and 
get the Radiation Suit.

On here, drop onto the lower platform to your right and get the Plasma Gun. On 
here, drop down to the ground below you. Down here, look in the southwest 
corner of the room and you will see a lift. Lower it, get on it, and ride it to 
the top. Up here, go through the opening to your left. In here, head up the 
stairs to your right, killing the Imps you see. At the top, get the Chaingun 
and the Energy Cell Pack. Now go through the opening to your right. Out here, 
you will see a door on the wall. Open it and go through it. In here, turn 
right. Now kill the Hell Knights and then get to the other end of the room.
 
Over here is a wall with a demon head on it. This is a lift. Lower it, get on 
it, and ride it to the top. Up here, open the door in front of you and go 
through it. In here, kill the Mancubi and Heavy Weapon Dudes in front of you. 
Now open the door at the other end of the room and go through it. In here, 
follow the hall to a door, killing the Shotgun Guys and Demons in this hall. 
Once you get to a door, open it and go through it. In here, kill the Imps and 
step on the teleporter to your right. In this room, kill the Imps and Heavy 
Weapon Dudes. Now get the Yellow Key and step back into the teleporter.

In here, open the exit door and go through it (which needs the Yellow Key). In 
here, kill the Shotgun Guy. Before hitting the exit switch, turn left and press 
spacebar on the wall. It should open, revealing a Super Shotgun and a Medikit. 
Now get them both and hit the exit switch.

Master Levels index / Contents


-----------
The Catwalk
-----------

WAD NAME: CATWALK.WAD
Level Used on: Map 1

You start the level in front of a door. Start this level by turning right and 
you will see stairs. Try to step on them and then they will become lifts, 
moving up and down. Use the rising and dropping lifts to get to a room with 
three separate thin catwalks in it. In here, kill the Imps and the Heavy Weapon 
Dudes. Now, see that thin catwalk in front of you? Slowly cross it to the black 
and red tile in the middle of the room. From here, walk up to the catwalk in 
front of you and you will hear the sound of a door opening. Turn around and you 
will see a switch. Hit it and then get back on the central tile. From here, 
turn right and use the catwalk in front of you to get to a switch. Hit this 
switch and then go back to the central tile.

Back on here, use the catwalk on your right to get to another switch. Hit it 
and the wall in front of you will open, but don't go through the opening. 
Instead, turn around and you will see a new opening where the switch was. 
Slowly cross the catwalks to get into this opening. In here, turn left and kill 
the Shotgun Guys and the Baron of Hell in front of you. Now see that Yellow Key 
on the pedestal? To lower the pedestal, look for a switch in this room. Hit it 
and the pedestal will be lowered, but you can't get to the Yellow Key for now. 
From here, look for a gray wall in this room with weird designs on it. Once you 
find it, you'll know it is a door, so open it and go through it.

Back in the area with lifts rising and dropping, turn right to be in the same 
area with the three catwalks. Again, get back on the center tile. On here, go 
on the catwalk to the right and use it to go through the opening. In here, head 
right to the Yellow Key and then pick it up. Now, drop down to the floor to 
your right. Down here, open the gray wall as a door in front of you and then go 
through it. Back in here, use the catwalk to get onto the center tile again. 
This time, get on the catwalk in front of you and use it to go into this 
opening. In here, kill the Cacodemon, Imps, and Shotgun Guys in this room. Now 
follow the right hand wall until you get to a Yellow Door.

Once you find the Yellow Door, open it to get to a switch. Hit the switch and 
then leave this small room. Now, head up the big stairs to the new opening in 
this room. Up here, go through the new opening. In here, turn left and you will 
see a large group of Health Potions. Collect all of them and then go through 
the opening next to you. In here, hit the switch across from you. Now turn 
around and you will see stairs being created. Use these stairs to get onto the 
floor above you. Up here, kill the Shotgun Guy and the Imp. Now if you look in 
the corner of the room, you will see a teleporter surrounded by smaller 
computer platforms. Go to the northeast computer platform and face it (from its 
north side). Press the Spacebar on it and it will lower, so get on it and ride 
it to the top.

Up here, RUN across all of these computer platforms to the teleporter. Once you 
get to the teleporter, step through it. In here, you will see the Red Key in 
front of you on a pedestal, but you can't get to it right now. Instead, kill 
the Shotgun Guys, the Imps, the Baron of Hell, and the Pain Elemental so you 
won't have to deal with them later. Now, once they are all dead, step back 
through the teleporter. You'll be back at the level's starting point. The door 
in front of you is open, but just leave it for now. Turn left and you will see 
a set of stairs. Walk on them and they will become lifts, rising and dropping. 
Use these stairs to get to another room. In here, kill the Shotgun Guys, Heavy 
Weapon Dudes, and the Imps.

From here, collect the ammo in this room. Now go to the two Yellow Doors here. 
Open the one on the left and go through it. In here, turn left and you will see 
a switch. Hit it and turn around. Follow this hall to a staircase. Once you get 
to the staircase, head down it. Down here, go through the opening to your 
right. In here, head down the stairs, killing the Zombieman, Pain Elemental, 
Imp, and a Heavy Weapon Dude on the staircase. At the bottom, walk across the 
very thin ledge to get to a Megasphere and a teleporter. Step through the 
teleporter after that. In here, run past the three Hell Knights in front of 
you. Now get the Rocket Launcher at the other end of the room and the Boxes of 
Rockets. Use it to kill the Hell Knights. Now hit the switch on the pedestal in 
the middle of the room.

Now, get the Plasma Gun and then turn around. Go through either teleporter and 
you'll be back at the level's starting point. From here, turn right and get on 
the lifts rising and dropping. Use them to get back into the three catwalk 
area. Get to the middle tile and use the same catwalk in front of you to get to 
an opening. Now go through the opening in front of you. In here, head up the 
stairs to your right to get through an opening. At the top, head up the stairs 
across from you. Remember these computer platforms? Get to the north end of the 
computer platforms in the northeast part of this room. Press the spacebar on it 
to lower it. Now get on it and ride it to the top.

Up here, RUN to the teleporter and step on it. In here, the pedestal with the 
Red Key on it has been lowered. Get the Red Key and go back through the 
teleporters, back to the level's starting point. In here, now you can go 
through the opening in front of you. In here, you will get to the longest 
catwalk of the level. Before going through it, save your game because if you 
fall, you can't get out. RUN across the catwalk ignoring all of the enemies in 
here. Now, at the end of the catwalk, kill the Heavy Weapon Dude in front of 
you. Now, open the Red Door in front of you and go through it. In here, hit the 
exit switch.

Master Levels index / Contents


-----------
The Combine
-----------

WAD NAME: COMBINE.WAD
Level used on: Map 1
 
Once you start this level, kill the two Zombiemen in front of you. Now collect 
the Super Shotgun at the other end of the room. From here, turn around and you 
will see Heavy Weapon Dudes teleport to the center of the room. Kill them all 
and collect their Chainguns. Now, face where the Super Shotgun was. There is an 
opening to your right, so go through it. In here, open the door to your left 
and go through it. In here, kill all the Imps, Shotgun Guys, and Heavy Weapon 
Dudes in this room. Now head up the stairs until you see a Red Door to your 
right. Once you see the Red Door, put your back to it.

From here, open the door across from you and go through it. In here, kill all 
the Imps, Shotgun Guys, and Heavy Weapon Dudes in this room. Now, from where 
you entered the room, there is a door to your right. Drop down to the floor to 
your right, and then open the door and go through it. In here, get the Rocket 
Launcher in front of you. Now kill all the Imps, Shotgun Guys, and Heavy Weapon 
Dudes in this room. From here, head down the stairs. At the bottom, get the 
Stimpack, kill the Shotgun Guys, get the Blue Key, and then head back up the 
stairs and leave this room. Back in here, you will see a door above you to your 
left. Use the stairs to get to that door, and then open it and go through it.

In here, get to the other end of the room where the Red Door is. Open the door 
to the left of this door and go through it. In here, drop down to the slime pit 
below you. Down here, collect the Radiation Suit and all of the Health and 
Armor Bonuses. Now follow this slime pit until you stop at a brown wall. Once 
you hit a brown wall, turn left (so it is to your right). If you look really 
carefully, you will see stairs sticking out on the brown wall. Walk backward 
until you hit a wall and then hold right and straight on the brown wall, and 
you should be able to head up the stairs. At the top, open either Blue Door in 
front of you and then a teleporter will be revealed, so step through it.

Once you are teleported, hold down and you will collect the Red Key. Now drop 
down to the ground below you. Down here, kill all of the Shotgun Guys. Once 
they are all dead, look for a Plasma Gun in this area. Quickly get it because 
there is a crushing ceiling above the Plasma Gun. Once you have it, open the 
door in this area and go through it. Back in here, open the door at the other 
end of the room and go through it. In here, open the Red Door across from you 
and go through it. In here, turn right and you will see a curved and a thin 
catwalk leading to a door. SLOWLY cross the catwalk to the door, ignoring the 
enemies below you. Now, get the Soulsphere if you can. Once you get to the 
door, open it and go through it.

In here, kill the Shotgun Guys and Spectres in this room. Now run all the way 
straight to the other end of this room. Over here, turn right and you will see 
a switch. Hit it and then turn back around and leave this room. Back in here, 
get to the other side of the catwalk. You can't use the catwalk to get to the 
door, so drop into the slime pit and hit the teleporter. Back in this room, 
turn around and open the door across from you, and then go through it. In here, 
drop down to the floor to your left. Down here, open the door at the other side 
of the room and then go through it. In here, kill the Shotgun Guys in Imps. Now 
open the Red Door to your left and then go through it. 

In here, go through the opening to your left. Now, walk forward and a wall will 
rise, revealing a switch. Hit it and a wall to your right will rise revealing 
another switch. Hit this switch and the wall to your right will reveal another 
switch. Hit it and keep doing this until you get to the 4th switch. Once you 
get to the 4th switch, hit it and turn around. A wall in front of you will 
rise, revealing a switch. Before hitting it, turn right and you will see the 
Yellow Key on the ledge. Now hit the switch and the ledge will be lowered. RUN 
back to the ledge and get the Yellow Key before the platform rises. If you 
can't do it, you'll have to hit the switches all over again.

Once you have the Yellow Key, leave this room. Back in here, open the door to 
your right and go through it. In here, head up the stairs in front of you. At 
the top, open the door in front of you and go through it. In here, collect the 
MegaArmor and drop back down to the floor below you. Down here, open the door 
to your right and go through it. Back in the level's starting room, follow this 
hall to a door. Once you get to a door, open it and go through it. In here, 
kill all of the Imps. Now, turn left and you will see a window. Through the 
window is a switch. Shoot it with a Pistol, either Shotgun or a Chaingun. Now, 
turn around and open the Yellow Door at the other end of the room. In here, hit 
the exit switch.

Master Levels index / Contents


-----------
The Fistula 
-----------

WAD NAME: FISTULA.WAD 
Level used on: Map 1

You will start the level with a Yellow Key on a pillar behind you. You can't 
get to it at the moment, so ignore it for now. In front of you is a door to 
your left and right at the top of the stairs. Open the door to your left and go 
through it. In here, get the Shotgun in the middle of the room. Now you will 
notice there is an opening in each side of the room. With your back on the door 
you came from, face the opening to your right. To get into it, get onto the 
platform with the Shotgun Shells. Collect them and then use this platform to 
get into the opening. In here, kill the Zombiemen, Imps, and the Heavy Weapon 
Dudes. Now you will see 3 Stimpacks at the other end of the room.

Collect them and then the lift you're on will lower. Now look carefully and you 
will see an opening to your left as you go down the lift. If you miss it, wait 
for the lift to rise again and then go through it. Now once you get into the 
opening, kill that annoying Pain Elemental, then the Heavy Weapon Dudes, 
Shotgun Guys, and Imps. Once they are all dead, head up the stairs that go onto 
the platform they are on. Up here, walk all the way straight to the wall across 
from you. Once you get to the wall, it will lower, revealing Imps and a switch. 
Kill the Imps and hit the switch. This switch lowers a pedestal the Blue Key is 
on. Now go back down the stairs and then go back down the lift. Ride it to the 
lowest floor. If the wall on you rises, you'll need to go through the opening 
in this hall. It takes you to the Blue Key room, but you need the Yellow Key. 
Leave this room and then go back through the same opening to your left to get 
to the lift, and then use it. 

Down here, follow this hall until you stop at a wall. As you head down this 
hallway, Zombiemen, Imps, and Shotgun Guys will teleport into the room. Kill 
them all and then head to the wall. It will lower, so get on it and ride it to 
the top. Up here, get the Box of Shotgun Shells and then go through the opening 
to your left. In here, follow this hallway until you see a switch on your left, 
killing the Imps, Zombiemen, and Shotgun Guys around it. Once you see the 
switch, hit it and continue to follow this hallway until you stop at a wall. 
Once you stop at the wall, there should be an arrow pointing to it. This is a 
door, so open it and go through it. In here, get the MegaArmor and then turn 
right. You will see a teleporter and a huge slime pit across from you.

Use the thin ledges to get around the pit and then into the teleporter. Step 
into it and then you'll be teleported back to the level's starting point. The 
pillar with the Yellow Key has been lowered, so go collect the Yellow Key and 
you'll be teleported. When you teleport, just step back through the teleporter 
to the level's starting point. Open the same door to your left and then go 
through it. In here, use the higher platforms to get into the openings in front 
of you. In here, kill the Zombiemen, Shotgun Guys, and the Heavy Weapon Dudes. 
Now open the Yellow Door and go through it. In here, get the Blue Key and 
collect all of the ammo. Now leave this room. Back in here, leave this room. In 
here, go through the opening to your right by using the higher platforms.

In here, you will see a Blue Door to your left and right. Open either one and 
then go through it. In here, head up the staircase in front of you. No matter 
which one you take, you'll get to a room with the Red Key. Kill the Shotgun 
Guys here and then get the Red Key. Now leave this room, and backtrack to the 
level's starting point. Back in here, open the door to your right and go 
through it. In here, kill all of the Demons and Spectres. Now follow the right 
hand wall until you get to a switch. Once you get to the switch, hit it and 
then turn around. The lift behind you has lowered, so get on it and ride it to 
the top. Up here, drop down to the big pit below you. Down here, go through the 
opening in front of you. In here, kill the Imps and Shotgun Guys, and then 
follow this path to a Red Door. Once you find the Red Door, open it and go 
through it. In here, kill the Arch-vile and hit the exit switch.

Master Levels index / Contents


------------
The Garrison
------------

WAD NAME: GARRISON.WAD 
Level used on: Map 1

Once you start the level, you will see the Blue Key on a pillar to your right. 
You cannot get it for now, so leave it be. Start this level by heading down the 
stairs to your left. At the bottom, kill the Pain Elemental (if it is there), 
Imps, Zombiemen, Heavy Weapon Dudes, and the Shotgun Guys. Once they are all 
dead, go through the opening at the other end of this room. In here, turn left 
and you will see three Stimpacks. You will also see a switch/door you cannot 
activate. Imps will appear out of the floor, so kill them. Now turn around you 
will see a switch on the wall. Walk up to it and the floor you're on will 
lower. Wait for it to raise. Now hit the switch. Remember that switch/door you 
couldn't open? That door is now open, so RUN to the opened door and go through 
it.

In here, collect the Berserk and the Box of Shotgun Shells. Now hit the switch 
in this room and step back through the teleporter. You will be teleported back 
to the level's starting point. Turn right and follow this pathway to a 
staircase. Once you get to it, head down it. Down here, kill the Imps and the 
Shotgun Guys. The pillar with the Blue Key has also lowered, so pick up the 
Blue Key. Now head back up the stairs. Back up here, follow the pathway back to 
the staircase, and then head down it. At the bottom, turn left and you will see 
a door. This is a Blue Door. Open it and go through it. In here, turn left and 
you will see a lift. Hit the switch to lower it, and then get on it and ride it 
to the top. Up here, kill the Imps in front of you and then go through the 
opening.

In here, get the Invisibility Sphere in front of you. Now drop down to the 
floor below you. Down here, go through the opening to your right. In here, head 
up the stairs in front of you. At the top, go straight and you will get to a 
staircase. Instead of going down it, look at the ceiling. You will see a 
shining light. Now, below the light is the Yellow Key. To get the Yellow Key, 
RUN onto the ledge next to the staircase. This takes a lot of patience, as you 
may come up short. Once you get onto the ledge, drop down to where the light 
shines and you'll get to the Yellow Key. Pick it up and drop down to the floor 
below you. Down here, head back up the stairs. Up here, go to the other end of 
the room. Now turn left and you will see a teleporter, so step through it.

You'll be taken back to the level's starting point. Head down the stairs to 
your left. Down here, go through the opening across from you. In here, turn 
right and step on the tile next to the switch. The floor you're on will lower. 
Down here, get the Super Shotgun in front of you. Now kill the Shotgun Guys and 
Heavy Weapon Dudes in this room. Once they are all dead, follow this hallway 
until you get to an opening, killing the Cacodemon and the Pain Elemental you 
see. Once you get to the opening, go through it. In here, you will see a thin 
walkway leading to the switch. Quickly cross the walkway before it disappears. 
Now hit the switch. Once you hit the switch, you will notice a new red 
teleporter to your left. Step through it. Once you're teleported, step through 
the teleporter you are on now.

Now, get the Red Key next to you. You may get stuck on this platform, and if 
you do, use IDCLIP to get out, and then press IDCLIP again so you won't walk 
through walls. From here, follow the hallway to the same opening. In here, head 
down the stairs, and then follow this pathway to the Blue Door. Once you get to 
the Blue Door, open it and go through it. In here, go all the way left until 
you stop at a wall. Once you stop at a wall, drop down to the slightly lower 
platform to your right. Down here, follow this long walkway to a switch. Once 
you get to a switch, hit it and a platform will appear from the slime pit. Once 
it's done rising, cross it to the Red Door. Once you get to it, open it. Now 
open the Yellow Door. In here, hit the exit switch.

Master Levels index / Contents


-----------
Titan Manor
-----------

WAD NAME: MANOR.WAD
Level used on: Map 1

This is a really fun level once you know what to do. Once you start the level, 
collect the Armor in front of you. Now open the door across from you and go 
through it. In here, collect the Super Shotgun and then kill all the Imps, 
Shotgun Guys, and Heavy Weapon Dudes around you on the higher ledges. Once all 
of them are dead, you will see a pillar in the center of the room. Remember 
this, as it will become important. Now facing the Yellow Door, open the door to 
your right and go through it. In here, kill the Heavy Weapon Dude in front of 
you. Now, if you look at the floor, you will see an arrow pointing to a wall.

Go to the wall where the arrow is pointing at. Press Spacebar to open it like a 
door and then go through it. In front of you is now a lift. Lower it, get on 
it, and then ride it to the top. Up here, kill the Heavy Weapon Dude and then 
go through the opening. You will be on a narrow catwalk, so be sure not to fall 
off. Save your game if you think you'll fall off, and then get to the wall at 
the other edge of the catwalk. Now, save your game in case you fall off. Turn 
left and you will see a ledge below you. Drop down to it. Down here, use the 
window to your right to enter the room. In here, you will see the Yellow Key on 
a crate. Ignore it for now and then drop down to the ground below you.

Down here, turn left and you will see the Blue Door. Walk up to it and a wall 
behind you will open, revealing Imps, Heavy Weapon Dudes, and a Revenant. Kill 
all of them and then go into the room they came out of. In here is a switch. 
Hit it and the crate to your right will lower. On that crate is the Yellow Key, 
so pick it up. Now head back to the Blue Door. Once you get to the Blue Door, 
drop down to the floor to your left. Down here, kill the Shotgun Guys and Heavy 
Weapon Dudes. Now open the door in front of you and go through it. In here, 
turn left and you will see a switch on the left wall. Hit it and then turn 
around. 

You will see stairs rising to the pillar with the Blue Key on it. You cannot 
get the Blue Key as of now, but RUN onto the platform and use the stairs to get 
to the pillar. On the pillar is a demon face symbol on it. Press the spacebar 
on it and a bridge will rise so you can get to this platform later. Cross the 
new bridge and at the end, open the door in front of you and go through it. In 
here, remember that blue pillar in the room like I told you to. Now open the 
door to your right and go through it. In here, kill the Shotgun Guys and Heavy 
Weapon Dudes. Now collect the Medikit and Box of Shotgun Shells. Once you get 
those, head up the stairs to the left of the door. 

At the top, kill the Cacodemon and Imp in front of you. If you turn left, you 
will see a little "fireplace". There is fire sticking out of the floor and a 
Medikit to the right of the fire (the fire is actually the edge of torches on 
the ground, but it still looks pretty neat). Now, get the Medikit, and then 
press the Spacebar on the wall in front of you, and a secret room should be 
revealed (the secret door is to the right of the fire). In here, turn right and 
hit the switch. Now leave this small room. Back out here, turn right and you 
will see a wall lowering, revealing an opening, so go through it and drop down 
to the floor below you. Down here, turn left and you will see that blue pillar 
I was talking about. REMEMBER THIS FOR THE FINAL TIME.

Turn right and you will see a switch. Before hitting the switch, save your 
game. Now hit the switch and turn around. The pillar has been lowered, SO RUN 
TO IT BEFORE IT RISES. Otherwise, load your game again. Now, walk straight onto 
the pillar and see the Blue Key in front of you? The pillar will lower, so RUN 
TO IT BEFORE IT RISES. Load your saved game if you couldn't get to it. On the 
pillar, get the Blue Key. Now look forward and you will see a Blue Door on the 
right and the left. Open the Blue Door on the right and then go through it. In 
here, turn right and press the Spacebar on the crates until you find the ones 
that lower. Once you find them, get on them and ride them to the top. Up here, 
turn left and you will see a Blue Door. Open it and go through it.

In here, walk straight and a door in front of you will open, revealing Imps, 
Heavy Weapon Dudes, and a Revenant. Kill all of them. Once they are all dead, 
get your back to the Blue Door. See that pillar with the Energy Cell Pack on 
it? Remember where that is. Get to the switch at the other end of the room. Now 
save your game and hit the switch. The pillar behind you will lower, so RUN to 
it and get onto it. Otherwise, save your game. Now, ride this pillar to the 
top. Up here, turn right and you will see a higher ledge and a lower ledge. Get 
on the higher ledge. On here, there will be a window to your left. Walk through 
it and step onto the teleporter. When you teleport, turn around without moving 
or this will be messed up.

In front of you should be a window. Ignore it and follow this hall until you 
get to a blue platform. Next to the blue platform is a window. Step through it 
and get onto the high platform in front of you. On here, hit the switch at the 
other side of the pillar. Now, a platform behind you will lower, so get on it 
and ride it to the top. Up here, hit the switch, and then drop down to the 
floor below you. Remember that arrow on the floor? Well, get to the front of 
the arrow (not where it points to), and you'll find a new opening, revealing 
Imps. Kill them and then go through the opening. In here, follow this hall to a 
Red Key. Now you will see a window to your right, so step through it onto the 
level's starting point.
 
Down here, kill the Imps, Revenants, and Barons of Hell in front of you. Now 
open the door to your right and go through it. Back in here, go through the 
opening across from you. Back in here, open the right Blue Door again. In here, 
lower the same crates, get back on them and ride them to the top. Up here, open 
the Blue Door to your left and go through it. Back on here, turn right and you 
will see the Red Door. Before opening it, turn around and face the Blue Door. 
To the right of it is a black wall with window screens on it. Pres the Spacebar 
and it will open, so go through it. In here, get the Soulsphere and hit the 
switch. Now leave this room. Back in here, open the Red Door and go through it. 

In here, the wall in front of you should be finished lowering. Follow this hall 
to the exit door. Once you get to the exit door, press the Spacebar on it and 
it will lower, revealing a switch. Hit the switch and the wall to your left 
will lower, revealing the exit switch. Hit it and you are done with this fun 
level.

Master Levels index / Contents


-------
Paradox
-------

WAD NAME: PARADOX.WAD 
Level used on: Map 1

This level looks easy, but it isn't. Plenty of enemy ambushes and lack of 
health. Start this level by collecting the Shotgun and the Box of Shotgun 
Shells. Now open the door in this room and then go through it. Out here, kill 
the Spectres in front of you. Now head up the stairs to your right. At the top, 
kill the Imps and the Mancubus. From here, go through the opening to your left, 
and then kill the Shotgun Guys and Heavy Weapon Dudes. Now head straight and 
you will get to a Backpack. Pick it up. Now open the door to your right and go 
through it. In here, kill the Heavy Weapon Dudes and the Revenant in front of 
you, and then get the Rocket Launcher. Now go straight to the other end of the 
room, killing the Heavy Weapon Dudes and Zombiemen to your left and right. At 
the other end of the room, go through the opening.

In here, kill the Demons around you. Now get the Yellow Key and then Imps and a 
Baron of Hell will teleport into this room. Kill them all. Before you leave 
this room, you'll see steps to your left and right. Head up them if you need 
health or ammo. Now leave this room. Back out here, go through the opening to 
your right, killing the Heavy Weapon Dudes and Spectres you see. Now head up 
the stairs to your left. At the top, kill the Imps, the Mancubus, and the Pain 
Elemental. Once they're all dead, open the Yellow Door to your left and then go 
through it. In here, turn right and you will see a wall. Walk up to it and it 
will open, revealing a Baron of Hell and a switch. Kill the Baron, and then hit 
the switch.
 
Now kill the Heavy Weapon Dude, Imps, and the Arachnotron in this room, and 
then leave this room. Back out here, you will see a little "castle" in front of 
you. At the top are Shotgun Guys. These can get pretty annoying, so knock out 
as many as you can. Now enter the "castle". In here, collect the Plasma Gun in 
front of you. Now walk forward and you will get to three teleporters. Enter the 
one on the left. In here, kill the Revenants in front of you. Now walk forward 
and the pillar in front of you will lower, revealing a Blue Key. Pick it up and 
then watch out for Zombiemen and Shotgun Guys teleporting into this room. From 
here, drop down to the floor to your left. Down here, open the door to your 
right and go through it to enter the small castle again.
 
In here, kill the Hell Knight. Now take either staircase to get back to the 
three teleporters. Once you get back to them, take the one on the right this 
time. In this tower, kill the Revenants and walk up to the pillar in this room. 
It will lower, revealing a Red Key so pick it up. From here, look for a lift in 
the southwest corner of the room. Once you find it, lower it, get on it, and 
then ride it to the top. Up here, head up the stairs to your right. Now, follow 
this long pathway to the southeast corner of the map (use the Automap if you 
need to) and you should stop at a wall. To your right should be a Blue Door. 
Open it, then the Yellow Door, and then the Red. In here, lower the lift in 
front of you, get on it, and ride it to the top.

Up here, turn left and the wall in front of you will open, revealing a Pain 
Elemental. Kill it and then turn left to the window. You will see an opening 
with the exit switch. RUN across the gap to get to the opening. Now hit the 
exit switch.

Master Levels index / Contents


--------
Subspace
--------

WAD NAME: SUBSPACE.WAD 
Level used on: Map 1

Once you start this level, shoot the door in front of you. It will open, 
revealing the Red Key, so pick it up. From here, kill all the Lost Souls around 
you. Now open the Red Door in front of you and go through it. In here, kill all 
the Heavy Weapon Dudes, Imps, Zombiemen, and Shotgun Guys around you. Once they 
are all dead, collect the Shotgun and the Chaingun they drop. From here, go to 
the staircase in front of you. Get on top of the first step. Now press the 
Spacebar on the wall to the left and it should open, revealing a Backpack and a 
Megasphere. Pick them up. Now head up the rest of the stairs next to the secret 
room. At the top, turn right and follow the left hand wall until you hear the 
sound of a door opening.

Once you hear the sound, a door will open to your left, so go through the new 
opening. In here, there will be a staircase in front of you. Before heading up 
it, go through the opening to your left. In here, collect the Box of Shotgun 
Shells, the MegaArmor, and then hit the switch. Now turn around and leave this 
room. Out here again, follow the left hand wall until you hear the sound of a 
door opening. Go through the same opening again. In here, head up the stairs to 
your left and go through the opening. Up here, kill all of the Shotgun Guys, 
Imps, and Zombiemen. From here, head up the stairs in this room. At the top, 
get the Super Shotgun and then hit the switch hanging in the air.

From here, open the door at the other end of this room and go through it. In 
here, head down the stairs in the opening across from you. Down here, turn 
right and follow this hallway until you stop at a wall, killing the Zombiemen, 
Shotgun Guys, and Imps you see. Once you stop at a wall, there should be a 
switch on it. Hit the switch and then turn around. Follow this hallway to a 
door, killing the Heavy Weapon Dude you see. Once you get to a door, open it 
and go through it. Out here kill the Hell Knight and the Shotgun Guys, and then 
head up the stairs in front of you. At the top, you will see the Yellow Key on 
a teleporter. Pick up the Yellow Key and then you will be teleported.

You will be teleported in front of the same staircase you went on earlier. 
Remember that same secret with the Megasphere? Get back on the first step 
again. Open the hidden door to your right (across the other hidden door you 
opened earlier). In here is a Soulsphere. Pick it up if you are low on health 
or some sort. Now, head back up the stairs. At the top, turn left and follow 
the right hand wall until you hear the sound of a door opening. Once you find 
it, go through the new opening next to you. In here, kill the Heavy Weapon Dude 
and the Shotgun Guy. Also in this room are two Yellow Doors. Open the Yellow 
Door on the left first and then go through it. In here, kill the Heavy Weapon 
Dudes and the Imps.

Now in this room are thin walkways leading to a switch. Use the walkways to get 
to the switch, and then once you get to it, hit it. Now leave this room. Back 
in here, open the Yellow Door across from you and then go through it. In here, 
get the Blue Key across from you, and then leave this room. Back in here, drop 
down to the floor below you. Down here, search the green walls for the hidden 
door, and then go through it once you find it. Back in this room, head down the 
staircase. Down here, open the door across from you and then go through it. You 
will be back at the level's starting point. Back in here, open the Red Door 
across from you and then go through it. In here, kill the Imps, Zombiemen, 
Shotgun Guys, and the Spectre.

Once they are all dead, you will notice the computer walls to your right and 
left. To lower these, open the Blue Door across from you and go through it. In 
here, hit the switch. Both walls will be lowered for a few seconds. Facing the 
left door, go through the opening to your left. If it's not there, hit the 
switch again. Out here, kill the Heavy Weapon Dude. Now get the Rocket Launcher 
on the exit tlepeorter and you will have finished this level.

Master Levels index / Contents


--------
Subterra
--------

WAD NAME: SUBTERRA.WAD 
Level used on: Map 1

Once you start this level, pick up the Shotgun in front of you, and then the 
floor you're on will rise. Up here, get all of the other Shotguns, and then 
kill all of the Imps around you. Once they are all dead, look for two doors in 
this room. Walk up to them and both of them will open, revealing Hell Knights. 
Kill them both and then go through the door on the right. In here, walk down 
the staircase in front of you. At the bottom is a square floor. Walk onto it 
and it will lower. As the lift is lowering, you'll see an opening in front of 
you. Wait for the lift to rise again and when you see the opening, go through 
it. In here, you will see 4 teleporters across from you. From here, walk 
straight into the ones in front of you. You will be teleported to the platforms 
at the level's starting room, where the Imps were.

On here, there will be a lower platform next to you, so drop down to it. Down 
here, a Red Key should be on this ledge. Pick it up and then drop down to the 
floor below you. Down here, go through either door at the other end of the 
room. In here, head down either staircase. At the bottom, the floor you're on 
will lower. Down here, kill the Imp. Now get the Invincibility Sphere, and then 
open the door to your right and go through it. In here, get the Soulsphere on 
the pillar to your right. From here, kill all of the Revenants in this room. 
Now open the door at the other end of this room and go through it. In here, 
kill the Shotgun Guys, Imps, and the Cacodemon. Now follow this hallway to a 
switch and a Plasma Gun. Once you get to the switch, hit it and the get the 
Plasma Gun.

Now turn around and leave this room. Back in here, get to the door at the other 
side of the room. Once you get to it, open it and go through it. In here, open 
the door in front of you and go through it. In here, walk straight and then 
head down either staircase to your left or right. At the bottom, get the Blue 
Key and then head back up the stairs and then leave this room. Back in here, 
lower the lift to your right and get on it. Now turn right and wait for the 
lift to rise. You'll see an opening as the lift is rising, and once you see it, 
go through it. In here, open the Red Door to your left and go through it. In 
here, turn left and you will see a bunch of pillars and a teleporter. Use the 
pillars to get to the teleporter, and once you get to it, step on it. You'll be 
teleported to a 4-way walkway.

Kill the Imp on here and then turn right. You should see a switch, so hit it. 
This will make a walkway rise, so you can come here later. Now, turn around and 
you will see a door, so open it and go through it. In here, follow this hallway 
to an opening. Even though this hall is small, the floor you're on will drop, 
getting you to a different part of this hallway. As the floors keep dropping, 
you'll get to an opening, so go through it. In here, kill all of the Shotgun 
Guys, Imps, and Cacodemons around you. Once they are all dead, hit the switch 
to your left. Now go back to the lift you used. Use all of these lifts to get 
back to the door. Once you get to the door, open it and go through it. Back in 
here, open the door to your left and go through it.

In here, walk forward and the floor you're on will drop. Down here, go all the 
way right until you get to the Yellow Key, killing the Imps and the Barons of 
Hell you see. Once you get to the Yellow Key, pick it up. Now drop down to the 
floor below you. Back down here, turn around. Remember that switch you hit 
earlier? Go back to it. To the right of it is the Yellow Door, so open it and 
go through it. In here, open the Blue Door to your left and go through it. In 
this dark room, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. 
Once they are all dead, follow this walkway to a switch. Once you get to the 
switch, hit it. Now turn around and you should see a teleporter in the slime 
pit. Go into the teleporter to get out of this room. Back out here, turn around 
and you will see a slime pit.

Kill the Shotgun Guys and then cross the slime pit. At the end of the slime pit 
are Medikits and the exit switch. Grab the Medikits and then hit the exit 
switch.

Master Levels index / Contents


----------------
Trapped on Titan
----------------

WAD NAME: TTRAP.WAD
Level used on: Map 1

This is a fun level once you know what to do. Start this level by getting the 
Shotgun in front of you. Now the lifts to your right and left will lower, 
revealing two Heavy Weapon Dudes. Kill them both and get their Chainguns. Now 
lower the lift to your left, get on it, and ride it to the top. Up here, get 
the Box of Shotgun Shells in front of you. Now follow this hall to a pit. Once 
you see the pit, fall down it. Down here, kill the Spectre and search for a 
switch. Once you find the switch, hit it. Now the lift behind you will lower, 
so get on it and ride it to the top. Up here, get the MegaSphere and then walk 
forward. Windows around you should open, revealing Barons of Hell, Revenants, 
and Heavy Weapon Dudes.

Kill only the Heavy Weapon Dude in one of the windows. Now back up and RUN to 
the window to get through it. If not, get on the lift and try again. In here, 
go all the way left through the openings until you get to a switch, killing the 
Revenants and Barons of Hell you see. Once you stop at a switch, hit it. Now 
get the Backpack and turn around. From here, get on the lift and ride it to the 
top. Up here, get on the lift across from you and ride it to the top. Up here, 
get on the lift in front of you and ride it to the top. Up here, kill the Imps 
and get the Super Shotgun. Now notice the window to your right. Part of the 
ledge will drop, so get on it and ride it to the top of the window ledge.

If it doesn't drop, back up to the opening and it should. Up here, pillars 
should be rising to a window across from you. Save your game and then hop 
across the pillars to get to a window. In here, kill the Baron of Hell and then 
kill all of the Demons. Once they are all dead, get the Chainsaw. Now you 
should see a Blue Key in this room. It is on a lift, so lower it to get the 
Blue Key. From here, go in the opening in front of you. In here, kill the 
Shotgun Guys. Now get the Box of Shotgun Shells, the Berserk, and the Boxes of 
Rockets. From here, lower the lift and leave this room. Back in here, use the 
window across from you to leave this room. Drop down to the floor below you. 
Down here, go through the opening.

Back in this hallway, follow this hall to the lift. Once it lowers, get on the 
lowered lift in front of you. On this lift, ride it to the top. Up here, get 
the Super Shotgun in front of you. Now open the door at the other end of the 
room and go through it (it has the blue symbols on it). In this hall, follow it 
to a door, killing the Shotgun Guy and the Imp you see. Once you get to the 
door, open it and go through it. In here, kill the Heavy Weapon Dudes and the 
Revenants on the platform to your left. Now use the stairs to get to the top of 
the platform, collecting the Boxes of Rockets as well. At the top, look until 
you can see a Rocket Launcher on a platform. Once you see the Rocket Launcher, 
RUN to it and a ledge will lower in front of the pillar.

Now ride this ledge to the top. Up here, collect the Rocket Launcher in front 
of you and then walk straight. A wall in front of you will open, revealing a 
big room. Before going in it, kill the two Pain Elementals in the back. From 
here, go through the opening. In here, head down the stairs to your left. Down 
here, walk straight until you hear the sound of a door opening. Once you hear 
the sound, go through the new opening next to you. In here, kill all of the 
Shotgun Guys, Imps, Demons, Hell Knights, and that blasted Arch-vile, once they 
are all dead, enter the room. In this room, you are in a room full of pillars. 
Switch to your Automap. You'll notice there are three pillars on the left 
column, 4 in the middle, and 3 on the right. Walk up to the MIDDLE pillar in 
the RIGHT COLUMN and it should lower, revealing a Red Key.

Pick up the Red Key and ride this pillar up to the top. Up here, hit the switch 
and then turn around. Press Spacebar on the wall in front of you to have the 
lift lower. Back down here, the door you entered this room in is now opened, so 
go straight and leave this room. Back out here, head up the stairs to your 
right. At the top, go through the opening in front of you. In here, go through 
the opening to your left. In here, walk straight to the lift. Once you get to 
it, it will lower. Down here, head left until the floor drops. Down here, kill 
the Heavy Weapon Dudes and then walk straight until the floor you're on lowers. 
Down here, get the Medikit and the Armor, and then open the Red Door to your 
right and go through it. In here, go straight to the center pillar in the room, 
and then press the Spacebar to lower it.
 
It will reveal a Plasma Gun, so pick it up. From here, two walls will open, 
revealing Revenants and a switch in both of them. Kill both Revenants and then 
hit the switch in the RIGHT opening. Now turn around. See that window with a 
ledge in front of it? Get on the ledge. Now, see that small platform with the 
green eye symbol to the right? RUN onto that and then run to the ledge across 
from you, and then drop down to the floor below you. Down here, kill all of the 
enemies to your left - this includes Arachnotrons, Revenant, Hell Knights, 
Mancubi, and Heavy Weapon Dudes. Once they are all dead, search for a door on 
the gray building in the middle of the area. The door should be in between two 
blue posts, and in front of a blue pond with an Energy Cell Pack in it. Once 
you find that door, open it and go through it.

In here, turn around and face the door. To the left is a silver wall. This is a 
lift, so lower it, get on it, and ride it to the top. Up here, kill the 
Spectre. Now save your game, and then open the door in front of you and then go 
through it. Out here, kill the Mancubus in front of you. Now see that building 
across from you? Back up and RUN straight to get onto the building. On here, 
kill the Revenants and the Mancubi to your left. From here, turn left. See 
those blue symbols on the wall? This is a lift, so lower it. While it's 
lowered, follow this hall to another lift. Once you get to it, lower it, get on 
it, and ride it to the top. Up here, get the Berserk and walk forward. The wall 
in front of you will open, revealing Cacodemons and Revenants. Kill them and 
then hit the switch on the pedestal in this room.

Once you hit the switch, turn around and drop back down to the ground below 
you. Way down here, look for a building that has the Yellow Key in it. You'll 
know it when you see a window, and the Yellow Key is inside. Once you find it, 
get to the door. Before opening it, blow up the barrel in the opening to your 
right (so it doesn't get in your way later). Now open the door and go through 
it. In here, head up the stairs in front of you. At the top, kill the Revenant 
and Heavy Weapon Dude, and then hit the switch across from you. Now go through 
the opening to your right. In here, get the Megasphere and then face the 
opening to your right. See that Yellow Key on the pedestal? Back up and RUN 
across the opening onto the pedestal. On here, get the Yellow Key. Now drop 
down to the floor below you.

Down here, open the door and then leave this room. Out here, turn left and you 
will see a Yellow Door. To get to it, lower the lift, get on it, and ride it to 
the top. Up here, open the Yellow Door, and then drop down to the floor below 
you. Down here, kill the Barons of Hell, Mancubi, Revenants, and the Heavy 
Weapon Dudes. Once everyone's dead, find a switch in this area and hit it. Once 
you hit the switch, go to the east part of this big area. Remember where the 
windows were to get into that area? In front of you should be a brown wall with 
gray patterns on it and such. This is a lift, so lower it, get on it, and ride 
it to the top. 

Up here, open the door in front of you. In here, open the Yellow Door in front 
of you. In here, open the door in front of you. Back in the level's starting 
area, lower the lift to your left, get on it, and ride it to the top. Up here, 
lower the lift in front of you, get on it, and ride it to the top. Up here, hit 
the switch in front of you and the pillar will lower. Destroy the barrels and 
get on the pillar, and then ride it to the top. Up here, go through the opening 
in front of you. In here, go through the opening in front of you. In here, head 
up the stairs to your left, avoiding the teleporter, and killing the Heavy 
Weapon Dudes you see. At the top, collect the Megasphere and the walls will 
lower around you, revealing the exit switch, so hit it.

Master Levels index / Contents


-------------
Virgil's Lead
-------------

WAD NAME: VIRGIL.WAD
Level Used on: Map 3

This is a fun level to go around in. Start the level by getting the Shotgun in 
front of you. From here, turn left and you will see a demon symbol on the wall. 
Go to it and press the Spacebar on it. It will lower, revealing Armor. Pick it 
up and then turn around. You will see another demon symbol on the wall in front 
of you. Press the spacebar to lower it and it will reveal a door. Open it and 
go through it. In here, kill the Zombiemen, Shotgun Guys, Imps, and Spectres. 
Now head up the stairs in front of you. At the top, turn left and you will see 
a demon symbol on the wall. It is a door, so open it and go through it. In 
here, kill the Demon in front of you.

Now open the door at the other end of this room and go through it. In here, 
head down the stairs to your left. At the bottom, open the door in front of you 
and then go through it. In here, follow this call to a door, killing the 
Zombieman you see. Once you get to the door, turn left. You will see a wall, 
but if you look carefully, one of the walls has a vertical design on it. This 
is a hidden door, so open it and go through it. In here, hit the switch in 
front of you. Now, turn back around and follow this hall to a staircase. Back 
in here, kill the Imps, Revenants, and the Cacodemons. Now, get the Rocket 
Launcher and the Yellow Key to your left. From here, open the door and leave 
this room.

Back out here, open the Yellow Door to your left and go through it. In here, 
kill the Hell Knights and the Imps. From here, hit the switch across from you 
at the other end of the room. Now turn back around and leave this room. Back 
out here, go through the teleporter at the other end of the room. You'll be 
teleported back to a room that looks like the level's starting area. Get the 
Blue Key at the other end of the room. From here, look for two demon symbols on 
walls again. Lower both walls using the Spacebar. On one side, you will find an 
Energy Cell, Berserk, and a Plasma Gun. The other side has a door.

Get the Plasma Gun first and then open the door and go through it. In here, 
open the door to your right and go through it. Back out here, open the Blue 
Door to your left and go through it. In here, kill all the Imps and Shotgun 
Guys, and then kill the Arch-vile in the middle of the room. Now you will see 
bars blocking the opening to the middle of the room. Open them like a door and 
then go through the opening. In here, hit the switch in front of you and all 
walls around you will open, allowing you to get to the Red Key. Pick it up and 
wait for the walls to close again. You'll notice one of the switches is 
different from the others. 

Hit that switch and a door in front of you will open. To get to hit, hit 
another switch to lower the walls. Now, get out of here and go through the new 
opening. In here, kill all the Heavy Weapon Dudes and Demons down here. From 
here, you will see a switch at the other end of the room. Hit it and it will 
lower like a lift, so get on it and ride it to the top. Up here, kill the 
Mancubi in front of you. Now, open the door to your right and go through it. In 
here, kill the Barons of Hell. Now see that wall in between the torches? Press 
the Spacebar on it and a switch on a pedestal will rise. Hit it and then turn 
around and RUN to the exit teleporters in the air while the bars are removed, 
and then step on them. 

Master Levels index / Contents


----------------
Minos' Judgement
----------------

WAD NAME: MINOS.WAD
Level used on: Map 5

Once you start this level, kill the Shotgun Guy in front of you and then get 
the Shotgun. Now turn around and you will see a door to your left and right. 
Open the door to your left and go through it. In here, there will be a door to 
your left and a Blue Door to your right. Kill the Demon, Imps, and the Shotgun 
Guy. Now open the door to your left and go through it. In here, kill the Heavy 
Weapon Dude in front of you. Now head up the stairs to the Blue Door. To the 
right of the Blue Door is a switch. Hit it and it will lower, revealing a 
radiation sign. This is a hidden door, so open it and go through it. In here, 
RUN across the gap to get to the platform with the Blue Key on it, and then get 
the Blue Key.

Now drop into the slime pit and use the stairs to get out of here, and then 
leave this room. Back in here, open the door in front of you and go through it. 
Now head down the stairs to your left, and then open the door in front of you 
and go through it. Back in this hallway, follow this hall to the Blue Door. 
Once you find the Blue Door, open it and go through it. In here, kill the Imps 
and the Heavy Weapon Dude in front of you, and then head up the stairs. At the 
top, turn around. You will see a platform to your right and left, as well as 
thin platforms. Use the thin platform to your right to get to the higher 
platform to your right, and RUN across the thin platform. 

On here, get the Super Shotgun. Now walk forward and the walls around you will 
open, revealing Imps, Shotgun Guys, a Spectre, and a Red Key. Kill them all and 
then get the Red Key. Once they are all dead, drop down to the floor below you. 
Down here, open the door to your right and go through it. Back in this hallway, 
follow the hall back to the same door you entered before. Once you get to it, 
open it and go through it. Back in this room, you will see a door to the left 
of the staircase. This is really a Red Door, so open it and go through it. In 
here, kill all the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Mancubi in 
this room. Once they are all dead, grab the Yellow Key in the center of the 
room.

Now turn back around and leave this room. Back in here, open the door across 
from you and go through it. In this hallway, follow this hall to the Blue Door 
again, and then open it and go through it. In here, head up the stairs in front 
of you. At the top, head down the stairs to the left. Down here, kill the 
Shotgun Guys and the Zombieman. Now open the door in front of you and go 
through it. In here, get the Radiation Suit to your left. Now go through the 
opening in the south part of this room. In here, open the door in front of you. 
In here, kill the Shotgun Guy and follow this hall to a Yellow Door. Once you 
get to it, open it and go through it. In here, kill the Cacodemon.

Now kill all the enemies in this room and a pillar will lower. Let the Arch-
vile teleport. Now search for a switch on the pillar. Once you find it, hit it. 
Now turn around and step on the teleporters, and you'll get out of the level.

Master Levels index / Contents


-------------
Bloodsea Keep
-------------

WAD NAME: BLOODSEA.WAD
Level used on: Map 7

You'll start the level standing on a Shotgun, so you'll pick it up when you 
move. From here, open the door in front of you and go through it. In here, 
there will be a pillar with the Red Key on it. Kill the Imps on it, and then 
open the door across from you and go through it. In here, go through the 
opening to the left. In here, head up the stairs to your left. At the top, kill 
all of the Shotgun Guys in front of you. From here, open the door at the other 
end of this room and go through it. In here, kill the Demons and the Lost 
Souls. Now go back into the previous room. See that switch and the pillar with 
the Red Key on it? That switch lowers the pillar for a few seconds.

Hit the switch and open the door to your right. Now drop down to the floor and 
RUN to the lowered pillar (you can't go through the windows) before it rises. 
On the pillar, get the Red Key. If you didn't get it, try again. Now open the 
door and go through it. Back in here, go through the opening to your left. In 
here, go through the opening to your right. In this hallway, follow it until 
you see an opening to your left after you head up the staircase. Once you see 
the opening to the left, go through it. In this room, go through the opening to 
your left, ignoring the big pit for now. In here, kill the Shotgun Guy on the 
level to your right. Now that red wall on the lava is a door, so open it and go 
through it.

In here, kill the Imp and hit the switch, and then leave this room. Back in 
here, drop down to the pit to your left. Down here, kill the two Pain 
Elementals and then step through the teleporters. You'll be in some library. On 
top of one of the bookshelves is a Yellow Key (great place to hide a key in a 
library). Kill the Imps and save your game. Now RUN across the top of the 
bookshelves until you get to the one with the Yellow Key. Once you get to the 
one with the Yellow Key, pick it up. Now drop down to the floor below you. Down 
here, kill the Demons and then head up the stairs. At the top, kill all of the 
Shotgun Guys in front of you. Now get all of their Shotguns and go through the 
opening across from you. 

Out here, hit the switch and it will open like a door, so go through it. In 
here, kill the Imps and then get the Blue Key. Now get the Invincibility Sphere 
and then leave this room. Back out here, drop down to the floor below you. Down 
here, open the door across from you and then go through it. In here, head up 
either staircase to the Red Door. At the top, open the Red Door and go through 
it. In here, open the Blue Door across from you and go through it. In here, 
ignore the Pain Elementals and then open the Yellow Door across from you and 
then go through it. In here, kill all of the Hell Knights around you. Now for 
the boring part of this level.

Facing the door, lower the lift to your right and get on it. Now lower the next 
lift and get on it. Up here, wait for the crushing ceiling to rise, and then 
hit the switch. Now go back to the center of the room. From here, lower the 
next two lifts on the right, and ride them to the top. Up here, get past the 
crushing ceilings and hit the switch. From here, lower the next two lifts, and 
then get past the crushing ceiling and hit the switch at the top. Do that on 
the last one, and once you've done that to all 4 switches, go up the new 
staircase in this room. At the top, kill the Arch-vile. Once it's dead, wait 
for a wall to open in this room. 

Once the wall opens, hit the switch behind the black chair. Now turn around and 
step on the exit teleporter.

Master Levels index / Contents


--------------------
Mephisto's Maosoleum
--------------------

WAD NAME: MEPHISTO.WAD 
Level used on: Map 7

Time to play the 2nd worst master level of them all. This level is packed full 
of Revenants and many other surprises. Start this level by getting the Backpack 
in front of you. From here, get the Shotgun and all 3 Boxes of Shotgun Shells 
in front of you. Now, kill all of the Revenants in this area (there should be 7 
of them). Use the pillars around you for protection. Once they are all dead, go 
back to the level's starting point. From here, go all the way left to the Boxes 
of Rockets, and then collect them all. Now, go all the way right until you stop 
at another wall. From here, turn right. See all of those pillars? If you 
notice, one of them has a slightly different color than all of the other 
pillars.

This is in the west part of this area. Go to the different colored pillar, and 
press the Spacebar to lower it. It will reveal a Revenant and a teleporter. 
Kill the Revenant. Before going into the teleporter, get the Boxes of Bullets 
and the Chaingun at the other end of this area. Now save your game and go 
through the teleporter. In this room, there are 4 demon faces on the wall, like 
the final boss in the Icon of Sin. And if you are playing on an easy skill 
level, there will be an Invincibility Sphere. Otherwise, you'll have to be a 
man. Get the Rocket Launcher, the Plasma Gun, and the Super Shotgun. Now kill 
all of the Revenants in this area. Once they are all dead, notice the demon 
faces on the wall.

On the top of them are openings. Each of them have a Mancubus in them. Pull out 
your Plasma Gun or Rocket Launcher, and then fire in each opening to kill each 
Mancubus. Once all of them are dead, walls in the corners of the room will 
lower, revealing Hell Knights and Arachnotrons. They will teleport to the 
walkways of this room, so kill all of them with your leftover ammo. Once they 
are all gone, go to the northwest corner of this room. Over here, there should 
be a Red Key in the corner, so drop down to the floor below you and pick up the 
Red Key. Grab any ammo down here and then step through the teleporter to be 
taken back to the center of the room. Back on here, go to the southeast corner 
of this room. In this corner, there should be a pit with a teleporter and a Red 
Door. Drop down to the pit, and get to the Red Door.

Now open the Red Door and go through it. Back out here, more Revenants will 
teleport into this area. Kill any that you see, and then go to the northwest 
part of this area, where the Chaingun and the Boxes of Bullets are. Get any 
leftover Boxes of Bullets and then get the Berserk. Now open the Red Door and 
go through it. In here, hit the switch across from you. Now turn around and 
leave this room. Back out here, see the structure in the middle of the room? 
Get to the west part of it. On the west part should be a door. You need a Blue 
Key for this door, so save it. But facing the door, turn right and go straight 
until you see an opening to your left. In the opening should be a MegaArmor. 
Get the MegaArmor and then walk straight. Stairs should be created in front of 
you.

Once the stairs are done, head up the stairs. At the top, open the door in 
front of you and go through it. In here, kill the Hell Knight in front of you. 
Now get the Soulsphere in front of you and then go through the opening to your 
right. A wall will open, revealing a Revenant and a Box of Rockets, so kill it 
and pick it up. Now go through the opening to your right. Up here, you'll be in 
one of the openings of the demon faces. Three Barons of Hell will teleport to 
the area below you. Kill all three of them. Once they are all dead, drop down 
to the walkway below you. Down here, a pillar with the Blue Key has lowered. Go 
to where the pillar lowered and get the Blue Key. Once you have the Blue Key, 
lower the lift in front of you, get on it, and ride it back to the walkway. 
Back up here, Arachnotrons have now appeared in each of the openings in the 
demon faces.

Kill all 4 of them. Once they are all dead, go to the Red Door in the southeast 
part of the room, and then go through it. Back out here, get to the western 
part of this building. Over here should be the Blue Door I told you about 
earlier. Before opening it, save your game for later. Now open it and go 
through it. In here, kill the two Barons of Hell in front of you. Now get the 
Megasphere. Also, the wall in front of you is a lift. Before lowering it, press 
the Spacebar on the wall to the left. It will open, revealing Rockets, so PICK 
THEM UP. YOU WILL NEED THEM. Use the Spacebar on the wall to the right and it 
will open, revealing Energy Cells. Pick them up. Now lower the lift in front of 
you, get on it, and ride it to the top. Up here, kill the two Barons of Hell in 
front of you. Also if you notice, you'll be in an opening in a demon face.

On the demon face across from you, this will be the boss of the level. It will 
shoot out skull boxes. Each of them contains an enemy when it hits the ground. 
It can be anything but a Zombiemen, Shotgun Guy, Lost Soul, Heavy Weapon Dude, 
Spider Mastermind, or a Cyberdemon. If the box hits you, you'll die 
automatically. Now this is where the Rocket Launcher comes in. See that opening 
across from you on the demon face? Use your Rocket Launcher to fire into it. If 
you're firing at the right spots, you'll hear big, loud screams. If not, move 
up or move back to get a better shot. Once it's dead, you'll hear a dying 
scream and sounds of explosions. Run out of the way of any enemies so they 
won't kill you. Wait a few seconds and then you will be done with this level!

Master Levels index / Contents


------
Nessus
------

WAD NAME: NESSUS.WAD
Level used on: Map 7

This is a pretty short Master Level. Start this level by collect the Armor, 
Shotgun, and Shotgun Shells in front of you. Now open the door in front of you 
and go through it. In here, open the door to your right and go through it. In 
here, step forward and the floor you're on will lower. Down here, kill all the 
Shotgun Guys, Demons, and Cacodemons around you. Now go through the opening in 
front of you. Out here, hit the switch at the other end of the room. It will 
open like a door, so go through it. In here, head up the stairs to your right, 
killing the Imps, Shotgun Guys, and Revenant you see.

At the top, you will see a switch to your left. Try to hit it but when you try 
to, the switch will disappear, revealing a Hell Knight and a Baron of Hell. If 
you are low on ammo, lure them into the bigger room and then dodge them. 
Otherwise kill them both. Now hit the switch they were guarding. From here, 
head back down the same staircase and then open the same door to your left. 
Back out here, get to the switch at the other end of the room. Hit it and the 
lift will lower, so get on it and ride it to the top. Up here, open the door 
across from you and go through it. In here, step forward and the floor you're 
on will lower.

Down here, kill all the Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes 
around you. From here, get to the switch at the other end of the room. Over 
here, hit it and it will open like a door, so go through it. In here, head up 
the stairs to your left, killing all of the Imps, Shotgun Guys, and Heavy 
Weapon Dudes in your way. At the top, walk forward and a wall to your right 
will open, revealing an exit switch. Hit it and then you're out of this level.

Master Levels index / Contents


------
Geryon 
------

WAD NAME: GERYON.WAD 
Levels used on: Map 8 

Once you start this level, get the Shotgun in front of you. Now go straight to 
the opening, and drop down to the floor below you. Down here, open the door to 
your right and go through it. In here, kill the Imps, Shotgun Guys, and the 
Zombieman in front of you. Once they are dead, head up the stairs across from 
you. At the top, kill the Shotgun Guys and Heavy Weapon Dude in front of you. 
Now head up the big staircase in front of you. At the top, head down the stairs 
in front of you, killing the Imps and Shotgun Guys you see. Once they are dead, 
open the door in front of you and go through it. In here, follow this hallway 
to a door, killing the Imps, Zombiemen, and Shotgun Guys you see.

Once you get to a door, open it and go through it. In here, you will notice a 
demon face symbol on the wall to your right and left. The one on your right is 
a door and can't be opened, so leave it. The one on your left can be opened, so 
open the demon face symbol on your left and go through it. In here, kill the 
Zombiemen and the Shotgun Guy. Now get the Invisibility Sphere. From here, you 
will see openings to your left and right. Drop down either one of them to get 
to a slime river. Follow this river to a switch. Once you get to a switch, hit 
it. Before you go back to the openings, get the Stimpacks and the Medikit. Now 
go back to the openings. From here, lower the lift in front of you, get on it, 
and ride it to the top. Up here, leave this room. Back in here, the other demon 
door has opened, so go through it.

In here, kill the Shotgun Guys and get the Blue Key. Now leave this room. Back 
in here, open the Blue Door to your right and go through it. In here, ignore 
the Rocket Launcher in front of you. Go to the other end of the room. You will 
see a wall in between two switches. This is a hidden door, so open it and go 
through it. In here, go through the opening at the other end of the room. In 
here, kill the Lost Souls, Imps, Shotgun Guys, and the Zombiemen. Once they are 
all dead, put your back on the opening you came out of. Turn left and you will 
see a switch. Hit it to lower the lift next to you. Now get on it and ride it 
to the top. Up here, hit the switch. Now drop down to the floor below you. Down 
here, leave this room. Back in this hall, you'll notice a door has opened to 
your right if you were quick. Otherwise, go back and hit the switch.

Go through that opening. In here, follow this hall to a teleporter. Once you 
get to a teleporter, step on it. In here, hit the switch in front of you. Now 
turn around and you will see the wall lowering, revealing a Megasphere, Baron 
of Hell, Imps, Shotgun Guys, and a Super Shotgun. Kill them all, get the Super 
Shotgun, and then get the Megasphere. Save your game and step through the 
teleporter at the other end of the room. Out here, run to either staircase at 
the other end of the room, ignoring all of the enemies you see. Once you get to 
the staircase, head up it. At the top, you will notice a long ledge leading to 
a switch. Cross the ledge and kill the Hell Knight. Now hit the switch and turn 
around. You will see a wall lowering, revealing the exit teleporter, a 
Megasphere, and an Arch-vile.

Kill the Arch-vile, get the Megasphere, and step on the exit teleporter.

Master Levels index / Contents


--------
Vesperas
--------

WAD NAME: VESPERAS.WAD 
Level used on: Map 9

Once you start this level, go straight to the other end of the room and stop at 
the wall. In front of the wall, turn right and you will see a face icon on the 
wall. This is a hidden door, so open it and it will reveal a Soulsphere. Pick 
it up and then turn around, facing the west part of the room. Now open the door 
across from you and go through it. Out here, go to the door at the other end of 
the room. From here, go through the opening to the right of the door. In here 
is a lift in front of you. Lower it, get on it, and ride it to the top. Up 
here, walk up to the bars to the right and they will open, so go through them. 
In here, kill the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Revenants. 
Now walk up to the bars to the left and they will open, so go through them. In 
here, walk up to the bars in front of you and they will open, so go through 
them.

Out here, kill all of the Imps, Cacodemons, and Heavy Weapon Dudes around you. 
From here, RUN across the platforms to the Plasma Gun at the other end of the 
room. Now get the Plasma Gun and then drop down to the pit. Down here, get the 
Berserk and the Radiation Suit. Now step through the teleporter. Back up here, 
turn left. See that new window? Kill all of the Imps in it. To get to that 
window, put your back on the opening behind you and turn left. See that wall on 
the left? Follow that wall, "hugging" it to the window, and make sure you're 
always right next to the wall! You are on an extremely thin, invisible ledge. 
If you did it right, you'll get to the window. In here, get the Megasphere and 
then hit the switch. It will lower, revealing a Yellow Key, so pick it up. From 
here, drop down into the pit and step onto the teleporter. Back up here, turn 
around to face the bars.

Walk up to them and they will open, so go through them. In here, walk up to 
these bars and they will open, so go through them. In here, walk up to the bars 
to the right. Now get the Super Shotgun and then turn around. Open the bars in 
front of you again. Back in this room, walk up to the bars across from you and 
they will open, so go through them. In here, walk forward and the wall in front 
of you will lower, revealing a Heavy Weapon Dude, an Imp, and the Yellow Door. 
Kill them both, and then open the Yellow Door. In here, drop down to the floor 
below you. Down here, kill the Cacodemons. Now go through the opening to your 
right. Before walking forward, turn around. A wall will lower, revealing an 
Arch-vile and a Red Key on a high platform. Kill the Arch-vile so it won't 
bother you later. Now turn around and walk forward.

As you walk forward, the floor you're on will lower. Down here, hit the switch 
to your right and then go back up the lift. The platform with the Red Key is 
now lowering. Get the Red Key on it, and the Energy Cell Pack as well. Now turn 
around. There is a Yellow Door across from you, so get to it, and then open it 
and go through it (if the floor lowers, just wait for it to rise). In here, 
head down the stairs and then kill the Heavy Weapon Dudes in the cages. Now 
head up the stairs in front of you. At the top, kill the Hell Knight. Then turn 
left and you will see a switch. Before hitting it, save your game. Now hit this 
switch and it will open like a door, so go through it. In here, drop down to 
the floor below you. Down here, turn around and you will see a switch, so hit 
it. Now turn around and you will see a Blue Key, so pick it up.
 
From here, turn back around. Remember the opening? RUN back to it and look for 
the opening above you. In front of it is a lift, so lower it, get on it, and 
ride it to the top before the Demons, Cacodemons, and even the Cyberdemon get 
you. Back up here, open the door in front of you and go through it. Out here, 
kill all of the Imps, Shotgun Guys, and Demons around you. Now open the door at 
the other end of the room and go through it. Back at the level's starting 
point, open the Blue Door across from you and go through it. In here, hit the 
exit switch.

Master Levels index / Contents


-----------
Black Tower 
-----------

WAD NAME: BLACKTWR.WAD
Level used on: Map 25

This level is really annoying and you may get lost in it...but you do go in a 
big black tower for most of this level. Start the level by going straight. The 
black tower is right in front of you. Kill the Shotgun Guy next to the tower, 
and then get its Shotgun. From here, open the door leading to the black tower 
and then go through it. In here, open the door to your left and go through it. 
Out here, kill all of the Zombiemen, Heavy Weapon Dudes, Cacodemons, and 
Revenants in this room. Once they are all dead, collect the Chaingun and the 
Clips, and then go through the opening at the other end of this room. In here, 
get the Berserk and then hit the switch. Now leave this room. Back out here, go 
to the door leading to the black tower.

Before opening it, get the Rocket Launcher to the right of the door. Now open 
the door and enter the tower. Back in here, open the door to your left and go 
through it. Out here, kill the Shotgun Guys and the Arachnotrons. Now hit the 
switch and get the Backpack. After that, open the door and go back into the 
tower. Back in here, get the Boxes of Rockets in the middle of the tower. Now 
hit the switch on the pedestal, and this will create a huge spiral staircase 
around the tower. Get to the bottom of the stairs and then get to the top. You 
will see a group of Barons of Hell, so pull out your Rocket Launcher and clean 
them up. Now go to the platform they are on. You will see a BFG. To get it, DO 
NOT walk under the blue tile on the ceiling or you'll be teleported. Once you 
get the BFG, go under the blue platform to be teleported.

In here, we'll need to clean up this room before we advance in the level. Kill 
the Arch-vile, Revenants, Cacodemons, Heavy Weapon Dudes, Demons, and Spectres. 
Once they are all dead, notice the building in the middle of the room. Go to 
the west part of it. Over here is a Heavy Weapon Dude, a Chainsaw, and a 
switch. Kill the Heavy Weapon Dude, get the Chainsaw, and now hit the switch. 
From here, go to the east part of the building. On the northeast part is a new 
switch. Hit this switch and then the cage to your left will open, revealing 
another switch. Hit this switch and then go to the north part of the building 
where the Arch-vile was. One of the pillars has opened and became a crushing 
pillar moving up and down.

Get past it and you will get to a switch. Before hitting it, notice to the 
right of you is a lift. Once the crushing pillar rises, hit the switch and the 
wall will lower, revealing a Baron of Hell and another switch. Kill the Baron 
of Hell. Now before hitting this switch, notice to your right that there is a 
lift. Once the crushing pillar rises, hit the switch and RUN to the lowered 
lift. Once you step on it, you'll be teleported. In here, kill the Shotgun Guys 
and Heavy Weapon Dudes in front of you. Now go through the opening in front of 
you. In here, follow this round room to the eastern part of it, killing the 
Zombiemen, Shotgun Guys, Heavy Weapon Dudes, and Spectres you see. Once you get 
to the east part of this room, there should be a door opening next to you, so 
go through it. In here, get the Medikit and the Stimpacks in front of you.

From here, go to the other end of this room. Now turn right and you should see 
a barrel. Blow it up so you can get to the door. Now open the door and go 
through it. In here, kill the Heavy Weapon Dudes and the Spectres in here, Now 
kill the Arch-vile. Once everyone is dead, go through the opening to your left. 
In here, there will be a teleporter in front of you. Save your game first, and 
then step through the teleporter. In here, kill the 2 Mancubi in this room. Now 
go to the middle pillar in this room. On one side is a Soulsphere, and the 
other is a switch. Get the Soulsphere and then hit the switch. A wall will rise 
around you. Hit the switch to lower it. Once it's lowered, kill all of the 
Heavy Weapon Dudes and Barons of Hell in this room. From here, get the Yellow 
Key in this room. Once you have the Yellow Key, turn left.

If you notice at the vines, some of them are a brighter green color. This is a 
hidden door, so open it and go through it. In here, kill the 2 Shotgun Guys and 
the Heavy Weapon Dude. Now walk to the other end of the room and the wall in 
front of you will open, revealing a barrel and a switch. Destroy the barrel and 
hit the switch. Now go back to the room where you got the Yellow Key. Back in 
here, step on the new teleporter in the middle of the room. In here, kill all 
of the Spectres and Barons of Hell in this room. Once they are all dead, go to 
the room where there are three demon face symbols on the wall. Look for a 
candle in front of one of them. This is a door, so open it and it will lower, 
revealing two Arch-viles, a teleporter, and a Megasphere. Kill both Arch-viles 
before hell breaks loose. Now get the Megasphere and step through the 
teleporter.
 
In here, get the Invincibility Sphere in front of you and lower the wall in 
front of you. Out here, go to the pillar on the west. If you notice, one of the 
demon faces is different from the others. This is a door, so lower it and it 
will reveal a Plasma Gun and a Revenant. Kill the Revenant, get the Plasma Gun, 
and then see that hanging body in front of you? It is a switch, so hit it to 
activate it. Now leave this pillar, and then go through the one in front of 
you. In here, kill the Lost Souls in front of you and then hit the switch. Now 
leave and go to the next pillar on the east side of the tower, killing any Pain 
Elementals, Revenants, Cacodemons, or Arachnotrons you see. In this pillar, get 
the MegaArmor. Now go to the next pillar. KILL THE CYBERDEMON WITH 2 BFG 
BLASTS. Now get the Blue Key.

Before hitting the switch, try killing as many enemies as you can. Once this 
room is clean of Cacodemons, Arachnotrons, and Pain Elementals, hit the switch 
in the south pillar. This lowers the wall on the middle pillar, so RUN back to 
it before the wall rises. If not, hit the switch and try again. Back in here, 
step through the teleporter. Back in this room, you thought you couldn't get 
anymore of this pain. Kill all of the new Pain Elementals, and then get the 
Energy Cell Pack and the Soulsphere in this room. Once all of the Pain 
Elementals are gone, hit the switch at the other end of this room. Now, once 
you hit the switch, a teleporter will appear in the middle of the room.

Go through the teleporter and you'll be back in the Yellow Key room. Back in 
here, hit the switch to lower the walls around you. Now kill the Imps and 
Cacodemons in this room. From here, go through the opening in the northwest 
part of this room. In here, you should see the Red Key across from you. Pick it 
up. Now leave this room. Back in here, follow this pathway to a teleporter (not 
the one in the middle of the room). Once you get to the teleporter, step 
through it. Back In here, go through the opening in front of you. In here, open 
the door to your right and go through it. Back in this room, go back through 
the opening to your left. In here, go through the opening in the west part of 
this room. In this room, kill the Revenants and walk to the other end of the 
room, and then you'll be teleported.

Back in here, drop down to the floor below you. Down here, knock out all of the 
Imps. Remember this building? Go through the south opening in this building. In 
here, step through the teleporter. Now you'll be taken back to the black tower. 
Back in here, kill all of the Imps and Cacodemons on the stairs, and then drop 
down to the floor below you. Down here, kill all of the Demons. Once they are 
all dead, search for a switch on a pedestal. Once you find the switch, hit it. 
Now open the door at the bottom of the stairs and go through it. Out here, go 
all the way left back to the level's starting point. We're finally done with 
that crazy adventure. Over here, kill the Mancubi, and then head down the 
stairs near you. Down here, kill the Revenant and get the Super Shotgun.

From here, kill all of the Spectres in front of you. Now open the Yellow and 
Blue Doors in front of you. From here, drop down to the pit below you. Down 
here, quickly open the door to your left and go through it, before you get 
killed by the lava. In here, walk forward and you'll exit the level. 

Master Levels index / Contents


----------------------------
The Express Elevator to Hell
----------------------------

WAD NAME: TEETH.WAD 
Level used on: Map 31

The Express Elevator to Hell is my favorite Master Level. Also if you look at 
the first letter of each word, it makes TEETH (the WAD's name, I was thinking 
of why they would name it TEETH).

*******************************************************************************
Ok, enough talking. First, you will start the level on an elevator. Surrounding 
you are loads of Boxes of Shotgun Shells. Don't take all of them, as you will 
need them for a lot of the level. Another thing to note is that there are 8 
different floors you can get to using the elevator (if you notice, there will 
be a number 1 through 8 on that floor's hallway, so you'll know). Part 2 is 
that each hall has a Heavy Weapon Dude or Hell Knight.
*******************************************************************************

On the elevator, start the level by moving and you will pick up a Super 
Shotgun. Collect a Box of Shotgun Shells and kill all of the Heavy Weapon Dudes 
in the surrounding openings. Now, get to the bottom of the elevator and go 
through the opening. In here, walk forward and bars will shut right in front of 
you. To open them, you'll need to wait for a while and then they will open by 
themselves. To kill off some time, go back on the elevator and kill any 
remaining Heavy Weapon Dudes or Hell Knights. Once they are all dead, go back 
to the lowest floor. Wait for the bars to open. Once the bars open, go through 
them and follow this hallway to a door, killing all of the Spectres and Heavy 
Weapon Dudes in this hall. Collect the Chainguns as well. 

Once you get to a door, open it. Now kill all of the Imps (if you didn't while 
the bars were shut) in front of you and then get the Armor. From here, hit the 
switch on the wall and then the wall will lower, revealing a Baron of Hell and 
another switch. Kill the Baron of Hell and then hit the switch. Now leave this 
room and get back to the elevator. On the elevator, face the opening you came 
out of and turn partially right. Once the elevator rises, get to the 2nd lowest 
opening, on the 2nd floor. Up here, the bars blocking the hall will be removed. 
Now walk straight past the opening to the left. Once you hear the sound of 
Shotgun Guys growling, back up.

Let the Shotgun Guys come to you and then kill them. Now, kill the Heavy Weapon 
Dudes in the window to the right. From here, go through the opening to your 
left. In here, step through the red teleporter across from you. In here, kill 
the Shotgun Guys in front of you. Now get all of the Health Potions and 
Soulsphere across from you. After that, turn around and hit the switch in front 
of you. Once you hit the switch, get the Invisibility Sphere to your right and 
the Rocket Launcher to your left. After that, step back through the teleporter. 
Back in here, kill the Spectre and then turn right to face the silver 
teleporter.

Facing the fake teleporter, press Spacebar on the walls to the left until you 
find a hidden door that opens. Once you find the hidden door, go through it and 
step through the teleporter. You will be teleported to a small room. Kill the 
Pain Elemental in front of you and then get the Red Key. After you get the Red 
Key, drop down to the floor to your right. Down here, kill all of the Shotgun 
Guys in front of you. Now switch to your Automap. The building in the center of 
the room is shaped like a "+" symbol and you are on the south end of it. Also 
if you notice on the Automap, you should see a small yellow line on the side of 
the "+" symbol. 

Get in front of that yellow line on the Automap. It is on the southeast corner 
of the "+" building, and if you're still having problems finding it, the wall 
it is on is a bright color, different than the normal walls on the "+" sign. 
Once you find it, press Spacebar and it will open, revealing a switch. Hit the 
switch. Now, face the west part of this room and you will see two Arachnotrons. 
Kill them both. Now go to the northeast part of the map. You should see a 
switch above you, along with 2 higher steps. To lower the first step, press 
Spacebar on the step and it will lower. Now you can walk forward and drop the 
second step. Now get on it and ride it to the top. 

Up here, hit the switch in front of you. Now drop back down to the floor below 
you and head to the northwest corner of the map. You will see 2 higher steps, 
just like the ones in the northeast corner of the map. To lower these steps, go 
to the northeast corner of the map and lower the two steps you used to get to 
the switch. This lowers the steps in the northwest corner of the map as well. 
Now RUN to the lowered ledges before they rise again. If not, go back and lower 
the same steps again. Once you get onto the 2nd lowered step, ride it to the 
top. Up here, press the Spacebar in front of you and it will open like a door, 
so enter the room. In here, kill the Shotgun Guys and the Revenant. Now get the 
Shotguns, get the Medikit, and pick up the Yellow Key in the corner of the 
room.

Now leave this room, and drop back down to the floor below you. Down here, open 
the door and leave this room. In this hall, get the two Stimpacks in front of 
you. Now walk forward and the bars in front of you will open, allowing you to 
get to the elevator. Get onto the elevator. Once you get onto the elevator, 
face the east part of the elevator. This is the 3rd floor right here, so once 
the elevator rises to the 3rd floor, go through the opening. In this hall, open 
the door across from you and go through it. In here, kill the Heavy Weapon 
Dude, and then kill all of the Mancubi on the higher platforms above you.

Once they are all dead, hit the switch at the other end of this room. This will 
lower the pillar the Heavy Weapon Dude is on, so get on it. On here, wait for 
the pillar you're on to rise. Once it rises, face the switch you just hit, and 
then RUN to get on the platform. On here, hit the switch in front of you. Now, 
turn back around and leave this room. Back in here, head straight and lower the 
elevator in front of you. Get on the elevator and then face the southeast 
corner. This is where the 4th floor of the elevator is. Once the elevator rises 
and you can see the opening, go through it. In here, kill the Zombiemen and 
Shotgun Guys in front of you.

Now follow this hallway to an opening. Once you get to an opening, go through 
it. In this room, turn right and you will see a wall. Remember where this wall 
is. Now open the door to your left and go through it. In here, open the door in 
front of you and go through it. In here, collect all the ammo in here and kill 
the Shotgun Guys. Now open the door and go through it. In here, step through 
the opening to your right and you will hear the sound of a door opening. 
Remember that wall I told you about? Turn around, go back through the door to 
your right and then face forward. The wall I told you has opened, revealing a 
Revenant and a Heavy Weapon Dude.

Kill them both and go into the new room. In here, get the Plasma Gun, the 
Chaingun, and then get the Blue Key. Once you have the Blue Key, turn around 
and open the door to your right and then go through it. In here, go through the 
same opening to your left. In here, open the door to your right and go through 
it. In here, get the Medikit in front of you and then go through the opening to 
your right. In here, you will see cages on the higher walls. Each of them have 
a Shotgun Guy/Heavy Weapon Dude (depending on your skill level). Kill all of 
them and once they are all dead, kill the Mancubus in this room. Once everyone 
is dead here, hit the switch.

Now leave this room and go back through the door to your left. In here, go 
through the opening and open the door to your right. In here, follow this hall 
back to the elevator and then lower it. Kill any Revenants on the elevator and 
then face the southwest part of the elevator. This is the 6th floor. Don't 
worry because we already did the 5th floor. Once the elevator rises, go through 
the 6th floor opening once you see it. Now, save your game right here. Go 
through the opening across from you and pull out your Plasma Gun. Kill all of 
the Shotgun Guys in a row. Now, facing the opening in the room, back up to the 
switch to the switch is on your back.

Start firing your Plasma Gun. Heavy Weapon Dudes will appear in all cages, so 
use your Plasma Gun to wipe them clean. Once all Heavy Weapon Dudes are dead, 
hit the switch. Now, facing the switch, turn left. See that wall in front of 
you? Press the spacebar on the middle part of the wall until a secret door 
opens. This is where the Arachnotrons were, and you are in a secret room. Get 
the Plasma Gun and the Medikit. Now leave this room and go back to the 
elevator. Before going onto the elevator, go into the new opening to your left. 
In here, kill the Revenants and then get the Soulsphere.

Now go back onto the elevator and lower it. On here, kill all of the Barons of 
Hell and Revenants. Once they are all dead, get on the elevator and face the 
west part of it, and this is the 7th floor. Once you see the opening, go 
through it. In here, get the Medikit to your right. Now open the door to your 
left and go through it. In here, kill the Zombiemen, Shotgun Guys, and Heavy 
Weapon Dudes. Once they are all dead, collect the Armor Bonuses and then leave 
this room. Now open the door to your left and go through it. In here, kill the 
Zombiemen and the Shotgun Guys in front of you. Once they are dead, save your 
game. Now press the Spacebar on the silver pillar in the room and it will 
lower, so get on it. Pull out your Plasma Gun and put your back facing the 
door.

Once the pillar rises, RUN onto the platform you see. On here, use your Plasma 
Gun to spray this whole area of Spectres, Revenants, Heavy Weapon Dudes, 
Shotgun Guys, and Barons of Hell. Once they are all dead, face the pillar and 
you will see a switch to your left (which is a big face icon). Hit it and then 
leave this room to go back to the elevator. On the elevator, use it to get to 
the top floor. On the top floor, go through the opening in front of you. Up 
here, save your game. Now open the door in front of you and go through it. In 
here, kill the Shotgun Guys, Heavy Weapon Dudes, and the two Pain Elementals. 
Once they are all dead, save your game. 

Now, see the exit door? Try to open it. Instead, two doors will be opening to 
your left and right. Go to the RIGHT one and use your Plasma Gun/Rocket 
Launcher to eliminate EVERYTHING. Once they are all dead, go to where the dead 
Arch-vile is. Press the Spacebar on the wall and it will open, revealing an 
Invincibility Sphere. Grab this because you'll need this. Now go to the other 
side of the room. Kill everything but the Arch-vile, because you'll need it the 
most. Remember the opening the Pain Elemental came out of? Face it. Now wait 
until the Arch-vile casts fire on you. Once he attacks, you will be sent into 
the air. TRY to get/RUN onto that higher opening the Pain Elemental was in 
while you are in the air. If not, try again if you are Invincible, otherwise 
load your saved game.

Now, up here, get the BFG and wipe everything out. Open the Yellow Door. Open 
the Red Door, open the Blue Door and you will see a blood pit. Jump into it and 
you FINALLY beat the level! This takes you to the secret level, "Bad Dream", 
the other level of this WAD.

Master Levels index / Contents


---------
Bad Dream
---------

WAD NAME: TEETH.WAD
Level used on: Map 32

For some weird reason, I can't get this to work with ZDoom, and this level is 
annoying. Start this level by opening the door in front of you. In front of you 
is a Spider Mastermind. It can't attack you, but fire your weapon and it will 
trigger a LOAD of Cyberdemons to come and attack you. When they do, they will 
fire at the Spider Mastermind. Wait for them to kill it for you. Now go through 
the door and you will be teleported in front of a Zombieman. Kill it and then 
head straight and drop down to the ground below you. Down here, you will be in 
the Cyberdemon pit. RUN TO THE CENTER OF THE PIT and get the Invincibility 
Sphere. Now, the ceiling will start to fall on you when you collect it.

You will be very lucky to get the sphere and dodge all of the rockets around 
you from the Cyberdemons. Once you get the Invincibility Sphere, collect the 
Blue, Red, and Yellow Key surrounding the Invincibility Sphere. Once you have 
all 3 keys, RUN for the door in this room before you get crushed. Now, once you 
get to the door, open it and get back to the level's starting room. Back in 
here, wait for the crushing ceiling to raise and then drop down, so that the 
Cyberdemons will be crushed. Now, go back into the previous room to be 
teleported. Back up here, turn around and open the Blue Door. Now open the 
Yellow Door. Now open the Red Door. Ignore the Hell Knight and the Pain 
Elemental if you can. 

In here, hit the exit switch and you will be done with this level.

Master Levels index / Contents


==================
8. Version History
==================

Version .04, June 30, 2005: Started and completed the FAQ. Started the
walkthrough and did one level (Attack).

Version .09, July 1, 2005: Did another Master Level, Canyon. 2 out of 21 levels
done now.

Version .23, July 2, 2005: Did 3 more Master Levels in the Walkthrough. I did
Titan Manor (MANOR.WAD), Nessus (NESSUS.WAD), and Bad Dream (TEETH.WAD). 5 out
of 21 levels done now.

Version .33, July 3, 2005: Did 2 more Master Levels in the Walkthrough. I did
the Express Elevator to Hell (TEETH.WAD), and The Combine (COMBINE.WAD). The
Express Elevator was probably the longest level walkthrough I ever wrote, so
you may get yourself stuck reading it. I did my best to write the best
walkthrough I could. 7 out of 21 levels done now.

Version .42, July 5, 2005: Hope your 4th of July was fun if you lived in the
USA. Well, I did 2 more levels. I did the Catwalk (CATWALK.WAD) and Virgil's
Lead (VIRGIL.WAD). 9 out of 21 levels done now.

Version .61, July 6, 2005: Did 4 more levels in the walkthrough. I did The
Fistula (FISTULA.WAD), Paradox (PARADOX.WAD), The Garrison (GARRISON.WAD), and
Minos' Judgement (MINOS.WAD). 13 out of 21 levels done now.

Version .71, July 7, 2005: Did 2 more levels in the walkthrough. I did Subspace
(SUBSPACE.WAD), and Geryon (GERYON.WAD). 15 out of 21 levels done now.

Version .90, July 8, 2005: Did 4 more levels in the walkthrough. I did Subterra
(SUBTERRA.WAD), Mephisto's Maosoleum (MEPHISTO.WAD), Black Tower
(BLACKTWR.WAD), and Bloodsea Keep (BLOODSEA.WAD). 19 out of 21 levels done now.

Version 1.00, July 10, 2005: Did the final 2 levels in the guide that I didn't
do. I did Trapped on Titan (TTRAP.WAD), and Vesperas (VESPERAS.WAD). And now I
am done with all 21 levels! Woo hoo! On a side note to finishing this guide, I
arranged the levels in map number order (so all of the map 1 levels are first,
then the map 3, and so on). To know the order of the levels in the walkthrough,
check the table in "How to use the Master Levels" section, which has them in
order.

January 28, 2006: Minor edits and layout changes in creation of new ClassicDOOM
edition. This document now available at: http://classicdoom.com/hosted/brastow/

Contents


==========
9. Credits 
==========

id Software - For making the Master Levels and making the best games on earth, 
Doom and Doom II.

Me - I wrote this guide.

You - you read this guide, and liked it (hopefully).

Microsoft - For making MS Word and my CPU.

LedMeister - A user on GameFAQs who helped me a lot in Doom.

CJayC - The administrator of the best site in the world (GameFAQs) posted this 
FAQ. 

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