Final Doom FAQ/Walkthrough For the PC (Dos/Windows) Written by peach freak or peachfreak90@hotmail.com Copyright 2004-2005 Tim Brastow. All Rights Reserved. Version 5.55 ClassicDOOM.com edition updated 01/28/2006 Welcome! This FAQ is a FAQ/Walkthrough for Final Doom. If you have any questions, if I make a mistake, or if I forgot something, email me at peachfreak90@hotmail.com. Once questions are asked, I will make an Asked Questions section. And since this FAQ is huge, use CTRL + F and type in the level/enemy/item/weapon/etc and press Enter, and it should bring it down to you. An alternate way of contacting me for help is to IM me at SonicDOOMmario if you have AIM. My list is open, so feel free to IM me. But if you IM me just to annoy me about stupid and pointless stuff or to get on my nerves, you'll be blocked. Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of Copyright Law. You can, however, save this onto my computer and use it offline and print it for LEGAL use. Table of Contents 1. Asked Questions 2. Enemies 3. Weapons 4. Items 5. Controls 6. Things to Look Out For 7. Walkthrough (TNT) 8. Walkthrough (Plutonia) 9. Level Secrets 10. How to use a BFG9000 11. Ghost Monsters 12. Bugs and Errors 13. Alternate Pharaoh Walkthrough 14. Codes 15. Update History 16. Credits ================== 1. Asked Questions ================== If there are any (good) questions brought up to me (either by instant messaging or emailing me), I will put them here if I can come up with an answer to it. Question: I installed the Doom Collector's Edition, and it's great. I am getting sound effects, but no music at all. How do I fix this? I am running on Windows XP Professional. Answer: If you get sound effects but no music, it is most likely your audio settings used to play back MIDI files. Some settings will not play back MIDI format files. To change this, do this: 1. Click Start and then open up the control panel. 2. On the control panel, open up the "Sounds and Multimedia" program. 3. On the window that is opened, there are three tabs at the top. Click the audio tab. 4. There will be "Sound Playback", "Sound Recording" and "MIDI Playback". Set "MIDI playback" to "Microsoft GS Wavetable SW Synth". Now, this is your computer's default device for playing back sound files. ------------------------------------------------------------------------------- Question: I cannot create demos in Doom95. When it loads, it closes saying the demo was recorded. How can I fix this? Answer: Whenever you get Doom95, you will need a file called "doomlnch.dll" to run Doom95. This is the reason why you can't create demos under Doom95. Here is a link to the updated version: http://www.classicdoom.com/dm95fix.zip Unzip doomlnch.dll and put it in your Doom95 folder, replacing your older file. If you right click the file and go to properties, the date modified should be "Wednesday, April 22, 1998". If so, then you got the updated version. If not, download the link above. Now you should be able to create demos without a problem. To do this, open Doom95, click the Advanced Tab, click the Demo Tab, and then you'll see "Record Demo". Check this box, make a name for the demo, put maximum file size at 999KB, and hit ok. Now run Doom95 and you should be good to go creating demos. ------------------------------------------------------------------------------- Question: Man, this game is so hard to find. Where can I buy this game? Answer: Yeah, this game was pretty hard to find in the past. But now, odds are pretty high you can find Doom Collector's Edition at Wal-Mart for only $10, which includes Ultimate Doom, Doom II, and Final Doom. If you're new to playing Doom or haven't played this game in a long time, then this game is such as awesome purchase. Go out and get it, because I don't know if they will stop selling this game at Wal-Mart or not. ------------------------------------------------------------------------------- Question: How come my mouse will not work under Doom95? Answer: In Doom95, there can be many reasons for your mouse not working. First, you must download the Doom95 mouse driver located at http://www.classicdoom.com/dmouse.zip Then you must put it into the folder you have Doom95 in. The next requirement for having the mouse work is that this only works for Windows 95 and 98. It will not work with Windows 2000 or Windows XP. Rule number 3 is that you must have your mouse plugged into a PS/2 port, NOT A USB PORT. Otherwise this won't work. If you have downloaded that and you meet all of the requirements, open up Doom95, click the configuration button. Now on this window, click on the mouse tab. If "Enable Mouse Support" is not checked, check it now. Now hit "Apply Now" on the top of the screen (be sure the sensitivity for your mouse is above 0 while doing this), run Doom95, and hopefully your mouse will work now. Doing this made my mouse work when I had Windows 98, but now I am upgraded to Windows 2000, and it doesn't work now. ------------------------------------------------------------------------------- ========== 2. Enemies ========== Note that the enemy's first appearance is on the skill level "Ultra Violence" Zombiemen: One of your most basic, standard, most weakest enemies in the game. They are small soldiers who used to be former marines of your own kind. They fire small pistol bullets at you for attacking. You can use pretty much any weapon to get rid of them. In TNT, they are first found in Level 1: System Control. Surprisingly in Plutonia, you don't see these until Level 7: Caughtyard. Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and better with their weapons. They carry around Shotguns and fire at you to attack. These Shotguns can do a lot of damage at you, especially on high skill levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they are still pretty weak. In TNT, these are first found in Level 1: System Control. In Plutonia, these are first found in Level 1: Congo. Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These people carry around Chainguns and they fire it at you when they attack. If you just stand in front of them and do nothing, their Chaingun will wear you down very fast. Any weapon but the Pistol can knock them out in one hit, so don't hesitate to use one of those weapons. These are very common in the game, especially on harder skill levels. In TNT, these are first found in Level 1: System Control, and on Plutonia, Level 1: Congo. Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk around on two feet. To attack you, they shoot out a fireball at far distances. But if you are up close, they will scratch you. Their attacks are pretty weak, so don't worry. Use any weapon but the Pistol or Fist (unless you have a Berserk), and they should be taken down in one hit. Found in plenty of the levels during the game. In TNT, these are first found in Level 1: System Control. In Plutonia, they are first found in Level 1: Congo. Demon: One of the first actual "Demons" you will see in the game. They are pink "bulls" who run around on two legs. On harder skill levels, their bite, which is their only way of attacking, can hurt really badly. To kill these enemies, stay at a far distance and use pretty much any weapon. If you are up close, a Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to attack either. In TNT, these are first found in Level 1: System Control, and in Plutonia, they are first found in Level 2: Well of Souls. Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly invisible, as they are gray and blurry, but you can still see them easily, but watch out in dark areas. They bite at you for attacking, and it can hurt badly on harder skill levels. To get rid of them easily, use any weapon and if you are up close, use a Chaingun or a Chainsaw to take them down in no time, and they shouldn't be able to attack either. In TNT, these are first found in Level 2: Human BBQ, and in Plutonia, they are first found in Level 2: Well of Souls. Lost Soul: Probably the most annoying enemy at the game. You'll know them when you see them. Fine, I'll tell you. They are small enemies that are on fire and they also fly around in the air. Most of the time they appear in groups, and they will come out of the mouth of a Pain Elemental. They attack you by backing up and then charging right at you, which can be annoying, especially when you are up close to them. To get rid of them, use anything but a Pistol, Fist, or Chainsaw and they will go down quickly. In TNT, these are first found in Level 2: Human BBQ, and Level 2: Well of Souls in Plutonia. Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these enemies fly around in the air. They are big, red, have one eye, and a big mouth. They have two methods of attacking you. They can open their mouth up and shoot a fireball at you, and theirs is pretty strong. Their other attack is when you are up close, they can bit at you, which can hurt a LOT. The best weapons to use against them are the Chaingun and Chainsaw, and if you use those, they won't have a chance to attack you. In TNT, these are first found in Level 2: Human BBQ and in Plutonia, they are first found in Level 1: Congo. Hell Knight: A big step up from all of the other enemies. Like pretty much most other enemy, they walk on two legs, and have two methods of attacking you. They are tall and have a light color on their body as well. They can shoot a green fireball at you to attack, or if you're up close, they will scratch you. Either attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. But a Plasma Gun and BFG are effective as well. In TNT, these are first found in Level 2: Human BBQ, and in Plutonia, Level 2: Well of Souls. Baron of Hell: Just when you thought the Hell Knights were bad enough. To find the difference between the Hell Knight and a Baron of Hell, Barons of Hell have a slightly darker body (they have dark pink, while Hell Knights have a bright color). Just like the Hell Knight, their two methods of attacking are using a fireball and scratching you up close, but these hurt a LOT more than the Hell Knights. They are also tougher, so they won't go down easy. Use a Rocket Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a long fight. In TNT, these are first found in Level 2: Human BBQ and Level 2: Well of Souls in Plutonia. Arachnotron: Well, there's always something new to look forward to. Has your fear for spiders increased now? These are spiders that walk around and when they see you, they will fire green cells at you, identical to the ones you fire from your Plasma Gun. They shouldn't be a problem if you are good at dodging. Almost any weapon can get rid of these enemies, except from the Pistol, Fist, or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of them in a fluke. In TNT, these are first found in Level 4: Wormhole, and in Plutonia, Level 3: Aztec. Pain Elemental: You may think these are the most annoying enemies in the game, but the Lost Souls can knock out any enemy in that game. They are almost like the Cacodemon. They are big, they fly, and have one eye. They are also brown and they don't attack you. What they do is that they shoot Lost Souls out of their mouths and the Lost Souls go and directly attack you. Once they get killed, 3 Lost Souls will appear after they explode, unless it explodes at a nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells will finish them off easily. In TNT, these are first found in Level 2: Human BBQ, and in Plutonia, they are first found in Level 1: Congo. Revenants: For being annoying, Revenants are right behind the Lost Souls in that category. They are skeleton like enemies who have two methods of attacking you. One of their methods of attacking is that they will shoot a missile at you. There is a chance that it can be a homing missile. To tell if it is, there will be smoke in the back of the missile. Run around and try to have it hit something. Its other method of attacking is that it will punch you if you are up close. Both attacks are very annoying and can do a lot of damage. 2 Super Shotgun or Rocket Launcher blasts will do the trick. Mancubus: Another fun enemy, which is one of my favorites. The bad news is that the fireballs it pumps out can hurt really badly on higher skill levels. The good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It has two missile launchers on its arms and both of them shoot out 3 missiles at a time. They can be dodged pretty easily, but sometimes it can be tricky. Three shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the trick as usual. In TNT, these are first found in Level 2: Human BBQ, and in Plutonia, Level 1: Congo. Arch-vile: A little devil that can ruin your little killing spree in Doom. These are huge skeleton monsters and they are very fast as well. When they see you, they will attack but putting a fire on you and then attack. It does a LOT of damage, and can put your health below 20%. To avoid his attack, GET OUT OF HIS SIGHT BEFORE HE ATTACKS, and you'll be safe so he doesn't hit you. But that's not it. When there is a dead monster around, he can go to it and revive it, bringing it back from the dead. The only exceptions are Arch-viles, Pain Elementals, Lost Souls, Cyberdemons, or Spider Masterminds. To get rid of them, 1 BFG blast should do it, otherwise it can be strong enough to stand a BFG. In TNT, these are first found in Level 3: Power Control, and in Plutonia, they are first found in Level 1: Congo. Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge goat-like monsters, but they stand on two legs and walk around. One of their legs is metal, and on one of their arms is a Rocket Launcher, which has about the same amount of power as yours. The rockets can be dodged without a problem, and you can attack him by using your own rockets or a BFG. It should take anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he walks, and it gets louder when he gets closer. This always scared the crap out of me. In TNT, these are first found in Level 13: Nukage Processing, and in Plutonia, Level 6: Baron's Lair. Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These are giant spiders with a huge brain that like to walk around. Instead of firing plasma cells at you, they have a Super Chaingun which is a lot more powerful. Even though it has that, it is still pretty week. It only takes about 2 or 3 BFG blasts to get rid of it, and not a lot of Rockets either. In TNT, these are first found in Level 14: Steel Works, and in Plutonia, Level 5: Ghost Town. ========== 3. Weapons ========== In this section, the number next to the weapon name is the number you press to switch to that weapon once you have it. Your weapons that you will get throughout the game. Also includes what to use them on too. 1. Fist: How could you possibly pick up a Fist? You will have your arms the whole time, but they are pretty weak. Only use this on weak enemies to spare ammo if you really need to, otherwise don't bother using your own iron knuckles. They are weak and useless. To change that around, grab the Berserk and this will become a really fun thing to use around with. With a Berserk, you can knock out almost any weak enemy in one hit, and a matter of a few punches on stronger enemies. 8. Chainsaw: A fun weapon to use if you know how to use it correctly. For some weird reason, you will never run out of fuel to keep the Chainsaw going, but we'll take it! With a Chainsaw, you can run into enemies and try to cut them, but you'll have to get close. Now the best enemies to use a Chainsaw on is Demons and Cacodemons. Once you use it on these enemies, they will go down very fast. Also they will not be able to attack back because the Chainsaw will keep stopping them. Useful at times, especially if you need to spare ammo. In TNT, this is first found in Level 2: Human BBQ. In Plutonia, this is first found in Level 3: Aztec. 2. Pistol: Just like the Fist, you will always have this with you, but this time ammo is limited. The kind of ammo this uses are clips. You can hold up to 200 bullets maximum, 400 with a backpack. The Pistol is pretty weak except on Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the time you will use this a lot in the early parts of levels until you get better weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you should be fine. 3. Shotgun: Before there was a Super Shotgun introduced into the Doom series, this was my favorite weapon. But it's still a pretty solid weapon for the early going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can use it on other enemies too, where it still takes a few shots to take down stronger enemies. Unless there is a better weapon around, use this because it's a great weapon. In TNT, this is first found in Level 1: System Control. In Plutonia, this is first found in Level 1: Congo. 3. Super Shotgun: This is the best weapon in the game. No arguments about it. An awesome alternative to the Shotgun, and it is deadly if used right. Unlike the Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer time to reload, so don't use this if you are low on shells. It can take out any weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its shells can knock out a huge group of enemies in one hit, so use this a lot when you see weak enemies in groups. In TNT, this is first found in Level 2: Human BBQ. In Plutonia, this is first found in Level 1: Congo. 4. Chaingun: Something to replace that old, weak Pistol you have. This is the "machine gun" in Doom. It fires multiple bullets at a time and uses the same bullets as a Pistol. It can take out many weak enemies at a time and can stop Demons and Cacodemons from attacking you when you fire right at them, because they'll be stunned trying to attack. Use this against Demons and Cacodemons, and in large groups of weak enemies because they can go down pretty fast. In TNT, this is first found in Level 1: System Control (on hard skill levels), and in Plutonia, first found in Level 1: Congo. 5. Rocket Launcher: Another one of my favorite weapons in the game. It can hold up to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the damage can be awesome. If you fire it in the right spot, it can knock out a huge group of weak enemies in one hit, making lots of blood for you to see. Use this on ANY enemy, as it can take them down very quickly. The bad part about this weapon is that if the rocket explodes and you are extremely close to the explosion, you will lose health, and the amount lost depends on how far you are from the explosion. In TNT, this is first found in Level 3: Power Control and level 1: Congo in Plutonia. 6. Plasma Gun: Just like a Chaingun, except it fires blue cells instead of bullets. This is a fun weapon to play around with. It holds up to 300 cells, 600 with a backpack, and it also fires about multiple cells at a time. Use this on any enemy, as they will go down fast if you hold your fire button down. It can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with it. A bad part would be if that you are too close to an enemy, the plasma cells may get in your right and you may not see what's in front of you. In TNT, this is first found in Level 7: Prison. In Plutonia, this is first found in Level 4: Caged. 7. BFG: The ultimate weapon in the game, but it has negatives to balance the positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at one time. The ball it makes explodes, damaging/killing any enemy on the screen, so you'll need to use this the right way. Do not use this on a single enemy, as it just wastes ammo. But you can still use it on any enemy, because it knocks out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. In TNT, this is first found in Level 15: Dead Zone. In Plutonia, this is first found in Level 11: Hunted. ======== 4. Items ======== There are many kinds of items in the game of Doom. I will divide them up into sections. ------------ Health/Armor ------------ Health Bonus: This adds 1% extra Health to your current health. With this, you can go past 100% health. Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can go past 100% armor. Stimpack: This adds 10% health to your current health. You cannot go past 100% health using these. Medikits: Better than the Stimpacks. These add 25% health to your current health. You cannot go past 100% health using these. Green Armor: When you pick this up, this sets your armor to 100%. This will not work if your armor is greater than 100%. MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 200%. Soulsphere: This increases your health by 100%. The maximum health you can have is 200%, so this is a really useful item. Only use it when you are low on health, but grab it when you really need it. MegaSphere: The best health item you can get. Once you pick it up, it sets both your health and armor to 200%! This is very useful, but if you are high on health, leave it where it is and come back to get it when you are about to exit the level. ---- Ammo ---- This is the ammo you can get throughout the game. It shows how much it gives on easy/hard skill levels, what weapon it is used for, etc. Use this table to find out the name of ammo used for each weapon. The "small ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo that comes in bigger amounts and is a lot more useful. |-------|------------|-----------------------| |Weapon | Small Ammo | Large Ammo | |-------|------------|-----------------------| | P/CG | Clip |Box of Bullets | |-------|------------|-----------------------| |SG/SSG |4/8 Shells |Box of Shotgun Shells | |-------|------------|-----------------------| | RL |Rocket |Box of Rockets | |-------|------------|-----------------------| |PG/BFG |Energy Cell |Energy Cell Pack | |-------|------------|-----------------------| P: Pistol SG: Shotgun SSG: Super Shotgun CG: Chaingun RL: Rocket Launcher PG: Plasma Gun BFG: BFG9000 Here is the amount of ammo each type gives out. ******************** Pistol/Chaingun Ammo ******************** Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill levels. Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels. ************************** Shotgun/Super Shotgun Ammo ************************** Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels. Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels. ******************** Rocket Launcher Ammo ******************** Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels. Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels. ******************* Plasma Gun/BFG Ammo ******************* Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels. Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills. --------- Power-Ups --------- These are items that will be a big help to you throughout the game. They help you or protect you of some sort. Backpack: This is probably my favorite item in the whole game. When you pick it up, it doubles the amount of ammo you can carry! For example, the maximum amount of bullets you can carry is 200. With a backpack you can carry 400. Just take your maximum ammo and multiply it by 2. Berserk: Man, this is a really fun item right here. When you pick it up, it will set your health to 100% if it is below 100%. The second effect is that your screen will go red and it will power up your Fist! The red screen lasts for a few seconds, and this will remain in effect for the rest of the level. During this time, your Fist will become very powerful, and it will be able to knock out anything weaker than a Demon in one hit. It can knock out stronger enemies in just a few punches! Very useful to save ammo as well. Computer Area Map: Another useful item if you may happen to get lost. Once you pick this up, it will fill your Automap 100% so that you can see everything on the Automap! Areas that are in gray are areas that you have not visited yet. However, this will not add object indicators to the Automap (where you can see items and enemies moving around). Invisibility Sphere: This red orb is something that makes you invisible. While you are invisible, enemy attacks will be less accurate, and when they try to attack you, it may miss. But you won't be completely invisible, as enemies just have more difficulty spotting you. The other part is that this is on a time limit, and you will be invisible for a minute. Invincibility Sphere: Just the exact thing you'll need when you are in a hellhole. While you are invincible, your screen will go white. This effect lasts for 30 seconds. Also when you are invincible, you cannot be damaged in any way. This includes enemy attacks, crushing ceilings, and even slime pits. It just lasts for 30 seconds, and the white screen can be annoying. Radiation Suit: Something you will really need in levels with a lot of slime pits. When you pick one of these up, your screen will go green for a minute. During this time, you will not be hurt when you are walking around in slime, as this gives you protection from lava and slime. This effect lasts for a minute and you can still get hurt by enemies, even if you do have this on. Light Amplification Visors: A really, really, neat power-up. When picked up, the brightness greatly increases for 2 minutes, and then the screen will return back to it's normal brightness. These goggles are useful for getting pack dark areas/mazes. Yeah, this means every area in the level will be 100% bright as long as you have these on. ********* Key Items ********* Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, yellow, and blue. Not all keys are in all levels, so keep that in mind. These keys open a locked door, activate certain switches, etc..... Also, many of the doors are not 100% blue, red, or yellow. If the door has red, yellow, or blue lights to the sides of it, that's also a red, yellow, or blue door. There may be a level with a Yellow and Red Key, but you may not need the Yellow Key to complete that level (that sentence right there is made up, just giving you a little example of that some keys in a level might not be needed to finish that level). =========== 5. Controls =========== ***************** Keyboard Controls ***************** Control: Fire, hold Control down to fire rapidly Arrow Keys: Move Shift (held) while moving: Run Alt (held) while moving: Strafe *Spacebar: Activate Switches, Open Doors, activate lifts, etc... Enter: Shows the last message that appeared in the top left corner in the Screen, or to select something in the menu Tab: View Automap Escape: View menu (this can be used anytime in the game, including at the title screen, and ending texture screen) *When I say "Check the walls", it means to press the spacebar in front of the wall. Also, when I say "Go through the Blue Door", that means open it, and enter the room. Also, when you beat a level, and it goes to the victory screen, press the Spacebar to go to the next level (this also goes for Stories too). ************** Mouse Controls ************** Even though the mouse is just as useful as the keyboard is, the mouse can turn your player in a direction more quickly than the keyboard does (but I prefer the keyboard). Anyway, here are the controls for the mouse (if you have mouse support for Doom). Also, there is no mouse button for opening doors, hitting switches, etc. You still need to use the keyboard. Move Mouse Right: Turns player right Move Mouse Left: Turns player left Move Mouse Up: Moves player forward Move Mouse Back: Moves player backward Left Mouse Button: Fire weapon Right Mouse Bottom (While held, moving left/right): Strafe left/right **************** Automap Controls **************** Tab: Switch back to first person mode Arrow Keys: Move Shift (Held) while moving: Run Alt (Held) while moving: Strafe-: Zoom out+: Zoom In 0: Full view of map M: Make check-mark on the spot you're in C: Clear all marks F: Follow Mode On/Off (when off you can scroll around the map, press F again to have the dot come back to you, and you can now go back to moving on the map)Escape: View menu ********************************************** "F" Functions (some only work during gameplay) ********************************************** F1: Read This! *F2: Save GameF3: Load Game F4: Sound Effects/Music F5: Change the Graphic Detail (High/Low)F6: Quicksave F7: End Game (Returns to Title Screen) F8: Turn Messages On/Off (the messages appear when you pick up an item, and they show the messages at the top left hand corner of the computer screen) F9: QuickloadF10: Quit Game F11: Gamma Correction (Adjusts brightness in 5 different levels) *You can save anytime in this game. You can save on your own if you use this walkthrough, but there are a few times where I suggest you to save. And if you are a beginner at Doom, I suggest you save often. *************** Weapon Controls *************** This shows which key you need to press to equip a weapon. 1. Fist/Chainsaw 2. Pistol 3. Shotguns (press 3 to switch between them once you have both) 4. Chaingun 5. Rocket Launcher 6. Plasma Gun 7. BFG 8. Chainsaw **************************** Doom95-only controls/options **************************** If you buy the Doom Collector's Edition these days, it may come with Doom95, a program for running Doom. Doom95 is like the original EXE with a bit more features: With Doom95 you can change the screen size while playing Doom. The possible choices are: 320 x 200 320 x 240 640 x 400 640 x 480 There are two ways of changing the screen size: During the game, Hold Alt and press + or -, and this will change the screen size higher or lower (+ is higher, and - is lower). Another way is to open Doom95 and click Advanced. Then go to the Screen Resolution tab, select which one you want, and hit OK. Creating demos with Doom95: If you've ever tried to create a demo with Doom95 before, you'll notice that when you load the game up Doom95 immediately terminates, as Doom95 has a bug that prevents it from creating demos. To fix the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then copy and paste it into your Doom95 folder and replace the current doomlnch.dll with this one. Now you should be able to create demos with Doom95 without a problem (this is legal by the way, it's a little "patch" to fix up demo creating). Playing demos: To play demos with Doom95, open up Doom95 and then click Advanced. Then click the demo tab and check "play demo". Now select the one you want to play, then click OK, then run the game (note that you need the correct game running and this may not run demos created with other source ports). Also, there is no bug that prevents you from playing demos. To play with no monsters: Open Doom95, check the "No Monsters" box and run the game. To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run the game. Monsters will be 3 times as fast. To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box and run the game. Also, on the main window of Doom95, you can select what Doom game you want to play and if you want to use a PWAD (you can only use one though). You can also select the skill level you want to play on. To play a saved game, click on Advanced and check what saved game you want to load (note that you must be running the correct Doom game for it to load). The configuration button: Next to the Advanced button is a Configuration button. If you click on it you can configure all your settings for the keyboard, mouse, audio, chat strings, and joystick. Once you change anything you want, click Apply Now (or create a new configuration, save it, switch to it, and then click Apply Now). There is a default configuration which can't be deleted. ========================= 6. Things to Look Out For ========================= What I mean is that watch out for these things. They can hurt you, depending on what you do. Some can be useful, so will not. Barrels: These can be your best friend, or your worst enemies. These are scattered around many levels, and can help you a lot. To make very good use of these, lure a lot of enemies to one barrel, and shoot the barrel. It should explode, and hurt/kill the enemies near it. Or if you shoot the barrel when you're right next to it, you'll be hurt/killed. Even enemies can blow up barrels, so you can use them to blow them up and save your ammo. Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out. Just like Barrels, these can be your best friend or worst enemy. These ceilings fall from the ceiling and touch the ground, and rise back to ceiling, and so on. You'll need to time your moves right to get past these. Also, their good use is that Crushing Ceilings can also crush and kill enemies, saving your ammo. But they can crush you too, and these do hurt. Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red and yellow, and blood is red. Whenever you step on these kinds of floors, there is a good chance your health will decrease each second. The amount of health decreased depends on your armor and what kind of toxic floor you stepped into. All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from these floors if you step on them while having an active Radiation Suit on. ==================== 7. Walkthrough (TNT) ==================== Skill levels (from easiest to hardest): I'm Too Young To Die (Skill level 1) Hey, Not Too Rough (Skill level 2) Hurt Me Plenty (Skill level 3) Ultra Violence (Skill level 4) Nightmare (Skill level 5) Beware the Nightmare skill level. It is not for inexperienced Doom players. Enemies respawn, monsters are fast and powerful, but the good thing is you get double ammo when you pick up ammo, and you can get a kill percentage over 100 too. What I mean by double ammo is this: For example, when you pick up a box of Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the double ammo in Skill 5. ;) Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a teleporter, and an enemy is on the spot where you teleport to, he will be killed like that, without using any ammo to destroy it. The Status Bar: ------------------------------------------------------------------------------- 50 | 100% | 2 | 3 | 4 | | 0% |__| | |---|---|---|(your | |__| OTHER AMMO AMMO | HEALTH | 5 | 6 | 7 | face) | ARMOR | | ------------------------------------------------------------------------------- Ammo: You'll see how many bullets you have for that weapon. Health: Your survival. When you drop to 0% health, you're dead. Arms: Shows which weapons you have, the weapon numbers you have are yellow (for example, if you have the Shotgun, just press 3 to get to it). Your Face: The marine's face. As your health goes down, your face will start to bleed, and gets worse as your health slithers away. Armor: Your armor helps you as it lasts. The boxes next to armor: In each box, it will show which keys you have. Other ammo: Shows how much ammo you have for each weapon, and shows how much ammo you can hold up to for each gun. ------------------------------------------------------------------------------- Now, here's the walkthrough (note that this walkthrough is not useful for skill level 5)! Also some enemies I tell you to kill in this game may not be there because of the skill level so if you don't see an enemy I told you to kill in this guide, then you're playing a low skill level. TNT starts out hard and tricky, but I think it gets easier as it goes. ----------------------- Level 1: System Control ----------------------- Once you start the first level of TNT, pick up the Berserk pack in front of you. Now open the door in front of you and go through it. In here, either kill all of the Zombiemen with your powered up Fist or use your Pistol. Once they're all dead, head up the stairs to your right. At the top, kill the Imp and then pick up the Armor. Now head back down the stairs. Down here, open the door in front of you and go through it. In here, kill the Zombiemen and the Imps. Now you'll see two pillars. Each of them has a switch. Facing the door, hit the switch on the left pillar and a wall to your left will open, revealing a Stimpack, a MegaArmor, and a few Imps. Kill the Imps and get the items. Now hit the right switch and leave this room. Back in here, open the small door next to you and go through it. Out here, kill the Imps and then get the Shotgun, and then leave this room. Back in here, follow the hallway to your right to another room. In here, kill the Imps, Zombiemen, and Demons. Now hit the switch in this room and pick up the Stimpack to create a staircase in this room. Now head up it. At the top, kill the remaining enemies and then follow this pathway to the Blue Door. As you walk up to it, you'll hear the sound of a door opening. Turn around and you'll see a new opening, so go through it. Out here, kill the Imps and then hit the switch. Now head back up the stairs and then leave this room. Back in here, head down the stairs in front of you and follow this hallway to another room. Back in here, get the Blue Key, kill the Heavy Weapon Dudes and get their Chainguns and the Medikits, and then go back into the same hallway. Back in here, head back up the staircase and open the Blue Door and go through it. In here, hit the switch in front of you and the floor you're on will lower. Down here, collect the Armor Bonuses and kill the Shotgun Guys. Now hit the switch to open the bars. Kill the Imps and Heavy Weapon Dudes. Walk up to the exit switch and you'll see the two pillars lower. Collect the Chaingun on both of them and then go on to hit the exit switch. ------------------ Level 2: Human BBQ ------------------ Start this level by killing the Shotgun Guy and all of the Imps in front of you. Once they are all dead, head for the stone wall at the other end of this room. Lower this wall by pressing the Spacebar, and then go through the new opening. In here, turn left and follow this hallway until you get to the Red Key, killing all of the Shotgun Guys and Heavy Weapon Dudes that are in your way. Once you get to the Red Key, pick it up. Now drop back down to the floor below you. Down here, turn right and go through the opening to be outside. Out here, head down the stairs to your left and kill the Heavy Weapon Dude at the bottom. After that, kill all of the Shotgun Guys, Zombiemen, Imps, and Heavy Weapon Dudes in this room, including the ones on the outer ledges. Once they are all dead, put your back on the stairs and follow this wall until you get to the Red Door. Once you get to the Red Door, open it and go through it. In here, follow this hallway to a staircase and then head down it. At the bottom, you'll be in another big room. Kill all of the Imps and Heavy Weapon Dudes on the outer platforms again so they won't annoy you later. Now get the Backpack in the middle of the room. Head right past the staircase. Over here, kill the Imps and Shotgun Guys around you, and then turn left and hit the switch. Head back to the staircase in this room, killing the Demon, Cacodemons, and even that annoying Pain Elemental that are being release. Once you get to the stairs, head up them. Back up here, kill the Demons and the Spectres and then leave this room. Back out here, turn left and head back up the stairs at the other end of this room. Up here, go through the opening to the right. In here, go through the opening across from you and save your game. Back up and RUN through the window to get on a staircase. On here, head up the stairs. At the top, turn right and follow this walkway to a Yellow Key. Once you get to the Yellow Key, pick it up. Then kill the Imp to your left and go through the opening. Collect the Computer Area Map in here. Now turn around. See that window you just ran through? From here, save your game, and then RUN straight into the window, to get back up into this room the easy way (instead of going all the way around). Back in here, turn right and head up the stairs. As you head up the stairs, you'll see the Yellow Door, so open it and go through it. Out on these ledges, follow them until you get to the exit door, killing the Heavy Weapon Dudes and Shotgun Guys you see. Once you get to the exit door, save your game. RUN into the window to the left. In here, kill the Heavy Weapon Dudes and press Spacebar on the walls until you find a hidden door. It will open, revealing a MegaArmor, so pick it up. Now turn around and RUN back onto the ledge to your left. Back on here, open the exit door to your left and it will reveal a Revenant. Kill it, pick up the Medikit, and then hit the exit switch. ---------------------- Level 3: Power Control ---------------------- Once you start this level, open the door in front of you and go through it. In here, kill the Shotgun Guy in front of you and then follow either pathway to the opening at the other end of this room. Face the opening and turn around, where you'll see a switch. Hit it and the wall will open, revealing a Spectre and a teleporter. Kill the Spectre and step through the teleporter. In here, kill the Zombieman, Imp, Shotgun Guy, and the Heavy Weapon Dude in this room. Now open the door in this room and go through it. In this hallway, turn left and you will see a door to your right. Open this door and then go through it. Out here, head up the stairs to your right, killing the Spectre and the Shotgun Guy. At the top, step through the teleporter in front of you. In here, walk forward to get the Red Key. Now walk backward to land on the same teleporter. Back on here, turn around and you'll see two walls with blue symbols on them. The one on the left is a hidden door, so open it and it will reveal a hidden room with a Medikit and an Energy Cell Pack. Pick up both of them and then leave this secret room, walking over the teleporter. From here, head down the stairs in front of you. Back down here, go through the opening to your right. Out here, kill all Shotgun Guys, Heavy Weapon Dudes, Spectres, and Cacodemons. Once they are all dead, collect the Super Shotgun in this room and go through the opening in the north part of this room. In here, open the Red Door in front of you and go through it. In here, head right and you'll stop at a wall. Kill the Imps and Spectres, and then open the door to your left and go through it. In here, kill the Demons and the Lost Souls across from you. Now turn around and face the door. To the right of it is a switch, so hit the switch. Now turn around and head straight and stop at a wall. Cross the ledge to the left that is against the wall. At the other side, get the Yellow Key. Once you have the Yellow Key, leave this room, killing the Imp, Shotgun Guy, and Revenant. Back in this hallway, open the Yellow Door and go through it. Back out here, walk forward and go through the opening in the east part of room. In here, open the Yellow Door in front of you and go through it. In this room, kill the Lost Souls, Shotgun Guys, and the Heavy Weapon Dudes. Now get the Blue Key at the other end of this room. Once you have the Blue Key, leave this room, ignoring the Arch-vile. Back in here, go through the opening in the south part of this room. Over here, open the Blue Door in front of you and go through it. In here, kill the Revenant and kill all of the Mancubi. Once they are all dead, open the exit door at the other end of this room and go through it. In here, hit the exit switch. ----------------- Level 4: Wormhole ----------------- This level can either be short or long, depending on if you want to get all of the secret areas or not. But for now, start this level by killing all of the Shotgun Guys in front of you. Once they're all dead, collect all of their Shotguns and then head towards the middle pillar in this room that has the Rocket Launcher on it. Press the Spacebar to lower it and pick it up. But beware that this lowers another wall with more Heavy Weapon Dudes. Pick up the Rocket Launcher and blast them all away. Once they're all dead, pick up their Chainguns and then get the Health Potions that they were in front of as well. Now go back to the level's starting point, with your back on the starting door. Go through the opening to your right. In here, head up the stairs in front of you, killing the Shotgun Guys, Heavy Weapon Dudes, and Spectres. At the top, open the door to your left and go through it. In here, kill the Revenant in front of you. Now walk forward until the floor you're on lowers. Down here, wait for the floor you're on to rise again. Back up here, turn around and open the same door again. Back on this staircase, head down it and go through the opening to your left. In here, hit the exit switch. It was either that or go through the rest of this big level. --------------- Level 5: Hanger --------------- You will start the level facing the Red Door, which is also the exit door. You will also be seeing a black wall to the right of the Red Door. Walk up to this wall and a wall behind you will open, revealing a Shotgun Guy. Kill it and walk into the new room, and then you'll hear the sound of another door opening. Turn around and you'll see the new room. Kill this Shotgun Guy and then walk into the new room. Again, you'll hear another door open. Turn around and you'll see a new opening to the left. Kill the Shotgun Guy and walk into this new room. Two doors will be opened (one in front of you), revealing an Imp in front of you and a Shotgun Guy behind you. Kill both of them and then enter the room where the Shotgun Guy is. Walk forward to here another door open. That was the last one. Turn around and head left. From here, kill the Shotgun Guy and the Imp in front of you. Now head up the stairs and you'll come across a staircase to the left and right. Head up either one of them. At the top of either one, kill the Imp and then open the door in front of you and go through it. In here, kill the Imps and walk down the staircase below you. The wall in front of you will open, revealing a much bigger area, with Shotgun Guys and Heavy Weapon Dudes on the outer walls. To close this wall for now, hit the switch on the pedestal to the right. Now Kill the Imps, and then open the door to your left and go through it. In here, head down the stairs next to you. At the bottom, kill the Imp next to you and head up the stairs to the left. As you are heading up the stairs, you'll see an opening to the right. Face the opening and turn around. The wall in front of you is a hidden door, so open it and get the Box of Shotgun Shells and the Armor. Now continue to go up the stairs. At the top, follow the hallway until you get to an opening. Once you get to an opening, go through it. In here, kill the Imps and Heavy Weapon Dudes before you even do anything. Now put your back on the opening in this room. Across from you is a gray tile on the wall. Press the Spacebar on this tile and then back up to the lowered platform in the middle of the room. Pick up the Energy Cell and the platform in front of you will lower, so get on it and get the Blue Key. Before leaving this room, you'll notice a blue wall in front of you. This is a door, so open it and it will reveal a Shotgun Guy and two Health Potions. Kill the Shotgun Guy and grab both of them. Now follow the path to the right to a Super Shotgun, killing the next Shotgun Guy. Pick up the Super Shotgun and then leave this hall. Back in here, kill the Heavy Weapon Dudes and then leave this room. Back in this hallway, follow it back to the same staircase and head to the bottom of it. At the bottom, head up the stairs next to you. At the top, open the door and go through it. Back in here, head up the stairs to the right. At the top, open either door in front of you and go through it. Back in here, head down the staircase. At the bottom, head down the staircase next to you and you'll be back in the level's starting point. Back down here, open the door to your left and go through it. In here, kill the Imps, get the ammo and health, and then open the Blue Door in front of you and go through it. In this hallway, turn left and follow the left hand wall until you get to the Yellow Key, killing the Imp, Shotgun Guy, and Heavy Weapon Dude in this hall. Once you get to the Yellow Key, pick it up and then leave this room. Back in here, open the door in front of you and go through it. Back in here, turn right and head up either staircase again. At the top, open the door in front of you and go through it. In here, head down the staircase. At the bottom, you'll see a wall in front of you. This is a door, so open it and go through it. Out here, kill all of the Heavy Weapon Dudes and the Shotgun Guys around you before they annoy you later. Once they are all dead, go to the Yellow Door in the corner of this room, and then open it and go through it. In here, step through the teleporter. Once you are teleported, go right until you get to the Red Key, killing the Heavy Weapon Dudes and blowing up the barrels in your way. Once you get to the Red Key, pick it up and drop down to the floor to your left. Down here, open the door across from you and go through it. Back in here, head up the stairs in front of you. At the top, open either door in front of you and go through it. Back in the level's starting point, go to the Red Door, and then open it. In here, hit the exit switch. -------------------- Level 6: Open Season -------------------- Once you start this level, pick up the Shotgun in front of you, and then the floor you're on will rise. Up here, get the Boxes of Shotgun Shells and then kill the Shotgun Guys to your left. Collect their Shotguns and then kill the Heavy Weapon Dude behind you. Ignore the enemies on the higher ledge for now. Instead, open the door in this room and go through it. In here, kill all of the Imps in this room. Now get the Chainsaw if you don't have one yet, and then open the door at the other end of this room and go through it. In here, kill the Heavy Weapon Dude next to you and then head up the stairs. At the top, get the Medikit and then open the door to your left and go through it. In here, follow either pathway to the other end of this room, killing the Imp, Mancubus, Demons, and Hell Knights in this room. Once you get to the other end of this room, open the door in front of you and go through it. In here, kill all of the Heavy Weapon Dudes, Imps, and Shotgun Guys. Once they are all dead, collect the Shotguns and Chainguns, and then head up the staircase at the other end of this room. At the top, kill the Demons, Heavy Weapon Dudes, and Shotgun Guys. Collect the Shotguns and Chainguns, and then go through the opening in this room. In here, follow this hallway until you get to a door, killing all of the Shotgun Guys in this hallway. Once you get to a door, open it and go through it. In here, kill the Shotgun Guy in front of you and then head down the stairs. At the bottom, kill all of the Lost Souls in front of you and then go through the opening to your left. Out here, follow this walkway until you get to the Blue Key. Once you get to the Blue Key, pick it up, killing the Shotgun Guys on the walkway. Once you have the Blue Key, turn around and leave this room. Back in here, head up the stairs and leave this room. Back in here, go through the opening in front of you. Back in this room, head up the stairs to your right. At the top, open the Blue Door in front of you and go through it. In here, follow this walkway until you get to a door, killing the Imp you see. Once you get to the door, open it and go through it. In here, get the Medikit and Radiation Suit and then step on the tile to your right and it will lower. Down here, kill the Imps and follow this hallway to a walkway. Once you get to it, cross the walkway. At the end of it, get the Boxes of Rockets and the Yellow Key. Once you have the Yellow Key, follow the walkway back into the room. Back in here, head to the end of this hallway. Lower the lift, get on it, and ride it to the top. Up here, open the door next to you and go through it. Back in this room, follow the walkway to the staircase and head down it. At the bottom, head down the stairs to your right. Down here, open the door across from you and go through it. In this room, open the door to your left and go through it. In here, follow this hallway to the northeast part of this room, killing all of the Zombiemen, Shotgun Guys, Heavy Weapon Dudes, and the Revenant in this room. Once you get to the northeast part of this room, lower the lift near you, get on it, and ride it to the top. Up here, kill the Heavy Weapon Dude and lower the lift at the end of this room. Get on it and ride it to the top. Up here, kill the Heavy Weapon Dudes and the Revenants around you. Once they are all dead, collect the Chainguns, the Medikits, the Rockets, and the Rocket Launcher in this room. Once you did all of that, leave this room. Back in here, go through the opening in front of you. In here, step through the teleporter and you'll be taken next to a lift. Lower it, get on it, and ride it to the top. Up here, kill all of the Imps and then get the Red Key at the end of this walkway. Before leaving this walkway, press Spacebar on the walls to your right until you find a hidden door. It will open, revealing a Soulsphere, so pick it up. Now go to the other end of the walkway and hit the switch. The lift will lower, so drop down to the floor below you. Down here, step through the teleporter. Back in this small room, leave it. Back in this hallway, lower the lift to your left and drop down to the floor below you. Down here, follow the hallway back to the door. Once you get to the door, open it and go through it. In here, face the door to your right and turn around. You'll see a small opening, so go into it and collect the MegaArmor. Now go back to the door, and then open it and go through it. In here, head up the stairs across from you. At the top, go through the opening across from you. In here, open the door at the end of this hallway and go through it. In here, head down the stairs in front of you. Down here, go through the opening and follow this walkway until you stop at a switch. This is where you got the Blue Key, but there is a switch where you needed the Red Key for. Hit the switch and then leave this room. Back in here, head up the stairs and then open the door and go through at the top. In this hall, go through the opening. Now head down the stairs across from you in this room. Back down here, go through the new opening next to you. In here, kill the Imp, get the Box of Shotgun Shells, and then follow this hallway to a switch. Hit the switch and the wall next to you will lower, revealing an Arachnotron/Arch- vile depending on your skill level. Kill it if needed, but step on the red floor to exit the level. Now before you start the next level, you get a little story: ------------------------------------------------------------------------------- You've fought your way out of the infested experimental labs. It seams that UAC had once again gulped it down. With their high turnover, it must be hard for poor old UAC to buy corporate health insurance nowadays... Ahead lies the Military Complex. Now swarming with diseased horrors hot to get their teeth into you. The Complex still has some warlike ordnance laying around. ------------------------------------------------------------------------------- --------------- Level 7: Prison --------------- You will start the level in front of a nice little Plasma Gun. Pick up this Plasma Gun. Now get to the door at the other end of this hallway, and then open it and go through it. In this room, kill the Baron of Hell, the Shotgun Guys, and the Zombiemen, and then get the Shotguns in this room. After that, head up either staircase in this room. At the top, a wall next to you will lower, revealing Pain Elementals, Shotgun Guys, and Hell Knights. Kill all of them and then RUN over the pillar and step onto the teleporter. Once you are teleported, head all the way left and you will stop at a lava pit. From here, go all the way left until you get to a set of teleporters surrounded by barrels, killing the Shotgun Guys, Heavy Weapon Dudes, Spectres, Cacodemons, and the Mancubus in this area if you need to. Once you get to the teleporter, step into it and you'll be taken into the fortress area. Now kill the Demon and all of the Lost Souls in front of you. After that, get the Medikit, Shotgun, Shotgun Shells, and then open the door in this room and go through it. In here, follow this hallway until you get to a lift, killing the Zombiemen, Shotgun Guys, Heavy Weapon Dudes, Imps, Spectres, and Hell Knights that flood this hallway. Once you get to the lift, lower it, get on it, and ride it to the top. Up here, kill all of the Cacodemons, Barons of Hell, Shotgun Guys, and Heavy Weapon Dudes around you. Once they're all dead, hit the switch to the left and then go through the opening behind the switch. Out here, walk left and you'll hear the sound of a lift dropping. Quickly go back inside the previous room and you'll notice that the pillar with the Soulsphere has lowered, so pick up the Soulsphere. Now go back through the opening and drop down to the ground below you. Down here, head left to the lava pit and you'll see a new bridge being raised to the center platform. Cross the bridge. On this platform, walk straight and you'll get to a box with a switch on one side. Face the switch but do not hit it. First, look at this little map below. X _______S__ | | | | | | |__________| |__________| The X is you and the S is the switch. You'll notice a bar on the other side of this map from the switch is. This is a secret lift. Hit the switch and a lift will lower in front of you, but ignore this one and RUN TO THE OTHER SIDE OF THIS BOX. You'll find another lowered lift if you were quick enough, so get on it and ride it to the top. Up here, get the Invincibility Sphere and then step through the teleporter. Once you are teleported, hit the switch next to you and the floor you're on will lower. Down here, eliminate ALL of the Imps, Hell Knights, and Barons of Hell that are in the cages before they annoy you while trying to get out of here. After they are all dead, go to the northeast corner of the room. You'll find a flashing wall, so open it and you'll be in a small room with a switch. Hit the switch and get out of here. Now RUN to the opposite corner of the room and go into the new opening. In here, hit the switch and then leave. Now turn left and go into the new opening at the other end of this room. In here, get the Backpack and hit the switch. Now leave and RUN into the new opening in the opposite corner of the room. In here, get the Red Key and then step through the teleporter. Once you are teleported, open the Red Door in front of you and go through it. In here, kill all of the Zombiemen, Imps, Shotgun Guys, Hell Knights, Spectres, and Heavy Weapon Dudes. Once they are all dead, put your back on the Red Door and go all the way straight until you stop at a wall. Once you do, turn left and drop into the lava pit below you. Down here, you'll notice three pillars. The pillar in the middle has yellow lights on it. Look for a black spot on this pillar and then press Spacebar on it, which will open a secret door on the platform above you. To get back up there, step through the teleporter next to you. Now go all the way right into the new opening, kill the Baron of Hell and get the Soulsphere. Now facing the Red Door from where you are, drop down into the lava pit to your left. Down here, go all the way straight and you'll stop at a pillar. Press the Spacebar to lower this pillar and then you'll see a switch next to you. Hit this switch and then get on the pillar. Wait for it to rise and then get onto the platform next to you. On here, face the wall above you. Turn right and follow this wall until you get to a teleporter. Once you get to a teleporter, step through it. You'll be on another pillar. Kill the Revenants and the Imps on the other pillars, and then RUN across them to get to the exit door. Open it and go through it. In here, kill the Imp and then hit the switch. -------------- Level 8: Metal -------------- When you start this level, turn around and you'll see a door. To open this door, press Spacebar on the wall to the right and it will open, revealing a Chainsaw. Pick it up if you don't have one, but if you do, just step over the Chainsaw to get credit for a secret. Now to get out of this maze and to get to a door. Turn around and go through the opening to the left. Now kill the Zombiemen and Shotgun Guys and go through the opening to your right. In here, open the door to your right and go through it. In here, kill the Shotgun Guys and then head up the stairs in front of you. At the top, go up the stairs to your right, watching out for the Shotgun Guys around you. At the top of the stairs, open the door next to you and go through it. In here, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. Now face the cage to the left with the Imps in it. Facing it from its east side, shoot it and then turn around. You'll see a wall open to the right, so go through it. In here, kill the Shotgun Guys and Heavy Weapon Dudes and then hit the switch. Go to the center platform in this room now and get the Armor and Super Shotgun. After that, open the door next to you and go through it. In here, kill all of the Shotgun Guys and Heavy Weapon Dudes. Now go left into the opening. Walk up to the wall and press the Spacebar. The floor you're will lower. Down here, kill the Spectre and get the Soulsphere. Now get back on the lift and ride it to the top. Back up here, go straight and face the door you entered to get in here. Turn left and you'll see a wall. One part of the wall is slightly different designed from the others. This is a hidden door, so open it and go through it. In here, follow the hallway until you get to a switch, killing the Heavy Weapon Dudes that pop up. Once you get to a switch, hit it. The floor you're on will lower, so kill the Heavy Weapon Dude and then wait for the floor to rise. Once it does, leave this room. Back in here, go through the new opening to your right. Out here, get the Red Key and turn around. You'll be trapped in here, but two walls will lower to your right, revealing Demons, Heavy Weapon Dudes, and Cacodemons. Go to the right wall and kill all of the enemies. On the right wall that lowered it a switch, so hit it to lower another wall, and then leave this room. Back in here, open the door across from you and go through it. Back in here, open the Red Door across from you and go through it. In here, go left into the bigger room. Kill all of the Shotgun Guys, Imps, and Heavy Weapon Dudes. Now open the door across from you and go through it. In here, collect the Health and Armor Potions on the stairs and then head down them. At the bottom, kill all of the Shotgun Guys, Imps, and Heavy Weapon Dudes on the higher ledges. Once they are all dead, put your back on the staircase. Facing the entire room, go through the opening to your left. In here, you'll find two switches. Hit the one on the left and turn around. You'll see a pillar rising, so quickly get on it. If not, wait for it to completely rise and then hit the switch on the right to lower it. Once you get on it, wait for it to rise some more and you'll see another platform, so get on it. On here, walk forward and the wall in front of you will open, revealing Shotgun Guys, Heavy Weapon Dudes, and a switch. Kill all of them and then hit the switch. Now drop down to the ground below you. Down here, go through the new opening across from you. In here, kill the Shotgun Guys and the Imps and walk up to the two switches. Hit the switch on the right and you'll see a pillar rising to the left. You won't get there, so wait for it to completely rise and then hit the switch on the left to lower it. Now get on it and wait for the pillar to rise until you can see a platform, and then get on it. On here, walk forward and the wall in front of you will open, revealing Imps, Shotgun Guys, Heavy Weapon Dudes, and a switch. Kill all of them and then hit the switch. Now turn around and drop back down to the floor below you. Down here, turn around and you'll see a new opening to the left. Kill the Shotgun Guys and Imps and then go through the opening. You'll be teleported. Turn around and walk forward to open this wall, revealing more Imps, Shotgun Guys, Heavy Weapon Dudes, and another switch as well. Kill all of them and then hit the switch. Turn around and then drop back down to the floor below you. Back down here, turn around and go through the opening next to you. In here, you'll see a switch to the right. Hit it and a wall will open to the right, revealing an opening and a Shotgun Guy. Kill the Shotgun Guy and then go through the opening. In here, lower the lift to your right, get on it, and ride it to the top. Up here, kill the Imps and walk forward. The wall next to you will open, revealing Heavy Weapon Dudes, Shotgun Guys and Demons. Kill them and then hit the switch here as well. Now turn around and drop down to the ground below you. Down here, go all the way straight into the new opening. In here, kill the Arachnotrons. Now open the exit door and go through it. In here, hit the exit switch. ------------------- Level 9: Stronghold ------------------- Watch out for all of the enemies this year, as there are 297 enemies on Ultra Violence! Now start the level by killing the Shotgun Guy to your right and collect his Shotgun too. Now open the door next to you and go through it. In here, kill all of the Zombiemen and Shotgun Guys, and then collect all of the dropped ammo. Once they are all dead, head up the stairs to the right. At the top, kill the Zombiemen, Shotgun Guys, and Heavy Weapon Dudes in this area. Once they're all dead, collect all of the ammo and health, hit the switch and then head back down the stairs. From here, go into the new opening to your right. In here, get the Health/Armor Potions. Now open the door at the other end of this hallway and go through it. In here, kill the Zombiemen, Shotgun Guys, and Heavy Weapon Dudes. Now go to the other end of the room and go through the opening to your right. In here, hit the switch and then turn around. Go through the new opening in front of you. In here, there is a Red Key in this room. You can't get to it yet, but for now, kill the Heavy Weapon Dudes and Shotgun Guys, and then get the Super Shotgun in the corner of this room. Once that's taken care of, leave this room. Back in here, open the door to your right and go through it. In here, kill any Shotgun Guys, Imps, or Heavy Weapon Dudes that appear. Now in this hallway, you'll notice a new opening to the right. There is a switch in here, so hit it and the floor you're on will lower. Down here, you'll see two switches on a platform. Hit the switch to the right and get back on the lift, killing the Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes in this room. Ride the lift to the top. Up here, kill any new enemies that appear. Now open the door to your left and go through it. Back in here, go through the opening to your left. In here, you'll see a pillar with a silver wall on it. This is a lift, so lower it, get on it, and ride it to the top. Up here, hit the switch on the wall and then drop down to the floor below you. Down here, go up the new staircase leading up to a pillar near the room's entrance. Up here, get onto the platform to your left and pick up the Red Key. Now drop down to the floor below you and leave this room. From here, open the door to your right and go through it. In here, head up the stairs to your left, killing the Shotgun Guys and Heavy Weapon Dudes. At the top, look towards the left wall and you'll find a switch with red lights. You'll need the Red Key, but you have it, so hit the switch. Now turn around and you'll see a blue wall to the left. This is a lift, so lower it, get on it, and ride it to the top. Up here, get the Armor and the Medikit, and then drop back down to the floor below you. From here, head down the stairs in this room. Down here, head left and follow this hallway until you stop at a set of silver bars. Press Spacebar to lower them and then go into the opening. In here, kill the Imps and Shotgun Guys and then hit the switch to your right. A door will open next to you, so go through it. In here, kill the Imps, Shotgun Guys, and Heavy Weapon Dudes. Now go through the opening at the other end of the room. In here, kill the Imp and Heavy Weapon Dude on the crate. Facing the left crate, you'll see a little opening between two crates and there is a barrel at the end. Blow up this barrel, otherwise it will block you from getting the Blue Key. Now, get on the slightly higher crate, and then RUN onto the higher crate. On here, drop down to the floor below you. Down here, go through the opening to your left. In here, open the door to your left and go through it. Now to start an annoying part. In this room, open door after door after door until you see a staircase to the left, killing each enemy that you'll see when you open each door. Once you see the staircase, head up it, killing the Imps, Shotgun Guys, and Heavy Weapon Dudes that flood this staircase. At the top, RUN onto the crate to your left (you wouldn't be able to get on here if you didn't blow up the barrel). On here, pick up the Blue Key and then drop down to the floor to your right. Down here, go through the opening to your right. In here, go through the opening at the other end of the room. Back in this room, you'll see a switch on the center wall. Hit it and it will open, revealing a Shotgun Guy and another switch. Hit this switch and a wall behind you will open, so go through it. In here, kill the Heavy Weapon Dudes and Shotgun Guys. Now open the door to your right and go through it. In here, you'll notice a ledge to your right and your left. Get on the right ledge. Kill the Zombiemen, Shotgun Guys, and Heavy Weapon Dudes. Now get onto the ledge to the right. On here, walk forward until you find lights flashing green and red. This is a hidden door, so open it and go through it. In here, get the Stimpack and the Box of Shotgun Shells. Now turn around and get on the ledge in front of you. On here, go into the opening to your right and the floor you're on will lower. Down here, hit the switch and then get back on the lift, and then ride it to the top again. Back up here, use either ledge to get to the door across from you. Now open the door in front of you and go through it. Back in here, go through the opening to the left. In this room, open the Blue Door to your left and go through it. In here, head down the stairs in this room. Down here, open the door in front of you and go through it. In this room, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. After that, get all the health, armor, and ammo on the tables. The ammo ranges from Boxes of Bullets to Boxes of Rockets. Once you have everything possible, head up the stairs in this room. At the top, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes in this room. Once they are all dead, open the exit door in this room and go through it. In here, hit the exit switch and get out of this crazy level. -------------------- Level 10: Redemption -------------------- Once you start this level, kill the Zombiemen in front of you and pick of their Clips. Now kill the Imp and the Shotgun Guy at the other end of this area. Get to the door in this room. Before opening it, get the Box of Shotgun Shells to your left. Now open the door and go through it. In here, kill the Imps and Shotgun Guys in front of you. Now get the Super Shotgun and walk forward. A window will open to your left, revealing Imps, Shotgun Guys, and Heavy Weapon Dudes. Kill all of them and then kill the Hell Knight in this room. Once they are all dead, hit the switch in this room to open the door next to you. In here, lower the lift in front of you, kill the Heavy Weapon Dude, get on it, and ride it to the top. Up here, open the door next to you and go through it. In here, get the MegaArmor in the middle of the room and a wall to your left will open, revealing Imps, so kill all of them. Now get the Boxes of Bullets and Medikits, and then turn around and hit the switch. Once you do all of that, drop down to the floor below you. Back down here, kill the Mancubus, Demon, Shotgun Guys, and the Heavy Weapon Dudes that have appeared here. Once they are all dead, head up the stairs in front of you. At the top, go through the opening next to you. In here, turn right and follow this hallway until you stop at a set of red bars, killing the Demons in this hallway. Once you get to the red bars, head down the stairs to your right. Down here, get the Plasma Gun and kill the Arachnotrons. Once they're both dead, head up either staircase in this room. At the top, hit the switch on the pedestal. Now turn around and go up the opposite staircase, and then hit the switch on this pedestal, collecting the Energy Cell Pack. Once you hit both switches, head up the new stairs in this room. At the top, collect the Yellow Key. Now Imps and a Baron of Hell will teleport into this room. Kill all of them and then kill the Cacodemons, Demons, Pain Elementals, and Revenants in this room. Once they are all dead, head up the stairs and leave this room. At the top, open the Yellow Door in front of you and go through it. In here, head down either staircase to your left or right and you'll be in a bigger area. Down here, get the Red Key at the other end of the room that is on the pillar. Once you have the Red Key, kill the Spectres, Mancubi, Revenants, Heavy Weapon Dudes, and Shotgun Guys in this room. Once they are all dead, head up the stairs in this room and leave this room. Back in this hallway, turn right and follow this hallway until you see an opening to your left. Once you see the opening, go through it and you'll be back at the level's starting point. Back in here, drop down to the floor below you and kill all of the Heavy Weapon Dudes. Now, open the door in this room and go through it. In here, hit the switch to open the door, go through it, lower the lift, get on it, and ride it to the top. Up here, open the door next to you and go through it. In here, open the Red Door across from you and go through it. In this hallway, head down the stairs and follow the left hand wall until you get to the exit door, killing the Hell Knight you'll see. Once you get to the exit door, open it and go through it. In here, kill the Imp and then hit the exit switch. -------------------------- Level 11: Storage Facility -------------------------- Once you start this level, pick up the Shotgun Shells and the Shotgun in front of you. Now go through the opening to your right. Out here, go through the opening through the fence to your left. Now go all the way right through the two fence openings, killing the Imps or Shotgun Guys that annoy you. Once you get past the fences, head all the way left until you stop at a wall. Now turn left and you'll see three doors on the left wall. Open the first one and go through it, killing any Imps that annoy you. Now you'll be in the storage area. In here, follow the right hand wall until you get to an opening. Once you get to an opening, go through it. In this small hallway, press Spacebar on the walls to your right until you find a hidden door, and then go through it. In here, blow up the barrels and then lower the lift in front of you. Once you lower the lift, leave this room, RUN up the stairs to the right, turn right and RUN UP THE STAIRS IN FRONT OF YOU. At the top, go through the opening to your right. In here, you should see an opening to your left with a Heavy Weapon Dude, so go through it. If the door closes, go back to the opening, lower the same lift, and then RUN BACK UP HERE. In here, get the hidden Megasphere. Now leave this room and go back right. Back in this huge area, RUN over the gap and get onto the crates in front of you. On here, get the Blue Key. Now, on this crate, use the smaller crates to get onto a higher set of crates. Up here, RUN over the gap and you'll be in front of a Red Door. Kill the Shotgun Guys and then drop down to the lower crate to your left. Down here, kill the Shotgun Guys and go straight until you see the Blue Door to your right. Once you see the Blue Door, open it and go through it. In here, RUN across the crates to the other end of the room, killing the Shotgun Guys too. Once you get to the exit door, open it and go through it. In here, kill the Shotgun Guys, get the Shotguns, get the Stimpacks, and then hit the exit switch. Now before you start the next level, you'll get a little story. ------------------------------------------------------------------------------- You hear the grinding of Heavy Machinery ahead. You sure hope they're not stamping out new Hellspawn, but you're ready to ream out a whole herd if you have to. They might be planning a blood feast, but you feel about as mean as two thousand maniacs packed into one mad killer. You don't plan to go down easy. ------------------------------------------------------------------------------- ---------------- Level 12: Crater ---------------- Once you start this level, get the Shotgun, and then open the door in front of you and go through it. In this big area, kill all of the Zombiemen, Imps, Shotgun Guys, and Heavy Weapon Dudes in front of you. Once they are all dead, go all the way straight until you see a door to your right. Once you see the door to your right, open it and go through it. In here, get the Blue Key at the other end of this room. Once you have the Blue Key, kill the Mancubus and all of the Demons that appear. Now get the armor and ammo in this room, and then leave this room. Back in here, go straight into the opening. Now follow the right hand wall until you get to the Blue Door. Once you get to the Blue Door, open it and go through it. In here, head down the stairs in front of you. Down here, go all the way straight to the Rocket Launcher and then pick it up. Now go all the way left and you'll be outside. Out here, go through the opening that is directly across from you. In here, head up the stairs to your left, killing the Spectre on the stairs. At the top, kill the Baron of Hell. Now get the Red Key across from you. Once you have the Red Key, drop down to the floor to your left. Back down here, go back through the large opening in the east part of this room. In here, follow this hallway until you get to a set of stairs, and then head up them. Back up here, go through the opening to your left. In here, follow this pathway until you get to the Red Door, killing the Imps and Heavy Weapon Dudes. Once you get to the Red Door, open it and go through it. In here, hit the switch to your right and the floor you're on will lower. Down here, kill the Heavy Weapon Dude and then follow the left hand wall to an opening. Once you get to the opening, just go all the way straight to the blue and silver wall, killing any Zombiemen you see. Once you get to the blue/silver wall, press the Spacebar to lower it and it will reveal an Arch-vile, so kill it. Once the Arch-vile is dead, lower the wall, get on it, and ride it to the top. Up here, get the Armor and Shotgun Shells to your right. Now turn around, grab onto the Berserk and then hit the switch. The floor behind you will lower, so fall down it. Back down here, head left into the room. In here, head up the stairs at the other end of the room. At the top, kill the Arachnotrons and then hit the exit switch once both of them are dead. --------------------------- Level 13: Nukage Processing --------------------------- Once you start this level, turn left. You'll see a barrel in front of a light gray wall. Blow up this barrel and then press Spacebar on the light gray wall. It will open, so go through it. In here, go through the first opening to your right. Kill the Shotgun Guy in here and then press Spacebar on the wall in front of you. It will open, so get the hidden Backpack. Now get the health, and kill the rest of the Shotgun Guys and Heavy Weapon Dudes in this room. Once you have done all of that, leave this room and go back to the level's starting point. Back in here, press Spacebar on the crate in front of you and it will lower, revealing an opening so go through it. You just took the shortcut to get outside. Out here, go all the way straight to the other end of this room, killing the Imps, Demons, Revenants, and Mancubi in this area. Once you get to the other end of the room, you'll find a little building. Open the door on it and go through it. In here, kill the Revenant and then pick up the Yellow Key. Now get the Medikit and Box of Rockets, and then leave this room. Back out here, follow the right hand wall until you get to a door, killing any leftover enemies in this area. Once you get to the door, open it and go through it. In this area, kill the Mancubus, Imps, Shotgun Guys, and Heavy Weapon Dudes. Once they're all dead, walk to the middle of the room. Now go right and you'll get to a lift, so lower it, get on it, and ride it to the top. Up here, open the Yellow Door in front of you and go through it. In here, go straight and kill all of the Zombiemen and Shotgun Guys. Once they are all dead, head up the stairs to the left. At the top, kill the Shotgun Guys and then follow this pathway to a bigger area. Over here, you'll find two switches. Hit the switch across from the door and a pillar to your left will open, revealing a Pain Elemental and the Red Key. Kill the Pain Elemental and then RUN onto the top of the pillar. On here, get the Red Key and then drop down to the floor below you. Back down here, head back up the stairs. Up here, follow this pathway to the same door. Next to it is a switch. Hit it and it will open, so go through it. In here, step through the teleporter and you'll be taken to a hallway. In this hallway, kill all of the Shotgun Guys and Heavy Weapon Dudes. Now follow the right hand wall until you notice that one of the walls has a different design. This is a hidden door, so open it and go through it. In here, kill all of the Imps and then get the MegaArmor. Now leave this room. Back in here, turn right and follow this hallway until you get to a teleporter. Once you get to a teleporter, step through it. On this platform, turn left. You'll see a platform with a Blue Key on it, so RUN onto it and pick up the Blue Key. Now drop down to the floor below you. Back down here, you'll notice a pillar lowering to the left. There is a Cyberdemon there on Ultra Violence, but ignore it. Instead, open the door across from you and go through it. In here, lower the lift across from you, get on it, and ride it to the top. Up here, open the Blue Door in front of you and go through it. In here, kill all the Imps and Heavy Weapon Dudes. Now get to the exit door at the other end of this room. Once you get to it, hit the switch next to it to open it. Now go through it. In here, lower the lift in front of you, get on it, and ride it to the top. Up here, kill the Shotgun Guy in front of you. --------------------- Level 14: Steel Works --------------------- Once you start this level, run all the way straight and you'll stop at a wall. Now turn right and you'll see the hardest key to get in the whole game. :) The Yellow Key is right there, so pick it up. Now turn around and kill all of the Zombiemen behind you. Once they are all dead, kill the Shotgun Guys and then get to the other side of this room. Over here, go through the opening to the left. In here is a door, but to open it, hit the switch to the right. Now go through the opened door. In here, kill all of the Zombiemen and then get to the other side of this room. Over here is a door to your right, so open it and go through it. In here, kill the Zombiemen and then follow this hallway to another door. Once you get to the door, open it and go through it. In here, kill all of the Zombiemen in this room. Now open the Yellow Door at the other end of this room and go through it. In here, head up the stairs to your right. At the top, kill all of the Zombiemen to your left. Once they are all dead, go through the opening to your left. In here, head up the stairs, killing the Shotgun Guy and the Heavy Weapon Dude in this staircase. At the top of this staircase, go through the opening to your left. In here, follow this hallway to a staircase. Once you get to the staircase, kill the Shotgun Guy and all of the Zombiemen on the staircase, and then head down the stairs. Down here, kill all of the Demons and Zombiemen in this room. Once they are all dead, put your back on the staircase and turn right. You'll see a lift leading to a higher platform, so lower it, get on it, and ride it to the top. Up here, RUN all the way straight to the opening across from you before you get killed by the toxic floor. Once you get to the opening, go through it. In here, drop down to the ground below you. Down here, get the Medikits to your left and then turn around. Now go through the opening in front of you. In here, follow this hallway until you get to the Blue Key, killing the Imps and Spectres in this hallway. Once you get to the Blue Key, pick it up. Now turn around and follow this hallway back to the previous room. Back in this room, lower the lift to your left, get on it, and ride it to the top. Up here, the ceiling above you is now a crushing ceiling, so RUN all the way to the other side of this platform. Over here, drop back down to the floor below you. Back down here, head right and you'll see a lift surrounded by blue bars. Now that you have the Blue Key, hit the switch to the left of the blue bars and then the bars will be removed. Now lower the lift, get on it, and ride it to the top. Up here, run to the other side of this platform before the toxic floor kills you, and once you do get to the other side of this platform, the ceiling above you will turn into a crushing ceiling. Now drop down to the floor below you. Down here, kill all of the Zombiemen and then turn right. You'll see an opening to your left, so go through it. In here, head up the stairs to your right. At the top, go through the opening to your right. In here, kill all of the Lost Souls and then try to work your way around all of these pillars to get to the other side of this room. Once you do get to the end of this room, hit the switch and it will open like a door, so go through it. In here, follow this hallway until you get to an opening, killing the Zombiemen in this hallway. Once you get to the opening, go through it. In here, get the Red Key at the other side of this room. Once you have the Red Key, turn around and you'll see a wall lower to your right. Kill all of the Shotgun Guys and Heavy Weapon Dudes, and then get the Radiation Suit in that room. Now leave this room and go back into the hallway. Back in here, follow this hall back to the door and then open it. Back in this room, get around all of the pillars again, but the thing is now that it's completely dark in this room. Once you get to the other end of the room, go through the opening. Back in this room, head down the stairs to your left. Down here, lower the lift next to you, get on it, and ride it to the top. Up here, RUN to the other side of this platform before the crushing ceiling kills you. Once you get to the other side, drop down to the floor below you. Down here, head up the stairs at the other side of the room, ignoring all of the enemies. Up here, follow this hallway until you see an opening to your right. Once you see the opening, go through it. In here, head down the stairs, killing the Shotgun Guys and the Heavy Weapon Dude in this hallway. At the bottom of the stairs, go through the opening to your right. In here, head down the stairs. At the bottom, open the Red Door and go through it. Back in this room, open the door across from you and go through it. In here, follow this hallway to a door. Once you get to the door, open it and then go through it. Back in here, get to the door at the other side of this room. Hit the switch to open it and then go through the door. Now you'll be back at the level's starting point. If you're playing on Ultra Violence, there is a Spider Mastermind here. Try to ignore it and get to the other side of this room. Over here is a switch. Hit it to remove the Red Bars blocking the exit teleporter, and then step on the exit teleporter. ------------------- Level 15: Dead Zone ------------------- When you start the level, get all the ammo and armor in this room, then from where you started, press the Spacebar in front of the wall to your right. It will then open like a door, so go through. Out here, get to the wall across from you, head right, following along with the wall until you see a silver wall (the one you're following is gray). The silver wall is a lift. Press the Spacebar to lower it, so get on it, and ride it to the top. Up here, head up the stairs in front of you. Up here, go through the opening to the right. In here, see that switch on the left wall? Remember where it is. Now, see that opening across from you? Go into it. You should be on a "balcony". Get to the edge of it and you will see a BFG on a pillar. Remember where the switch was? Go back, save your game hit it, and *RUN* back to the balcony, jump off, and get the BFG while it's lowered. Otherwise, load your saved game and try again. Down here, head up the stairs across from you. At the top, go straight and you will be in a room with toxic sludge in it. Turn right. See that "Poison" symbol on the wall to the right? Press the Spacebar in front of it to open it, revealing a Backpack. Grab the Backpack and turn back around. Now head up the stairs to the left. At the top, there are two doors across from you. Enter either one, and you'll be in the same room. In here, get the Box of Shotgun Shells, open the door in front of you, and go through it. In here, go through the opening at the other end of the room. In here, follow the right hand wall to a Plasma Gun. Once you get to the Plasma Gun, pick it up and turn around. Press the Spacebar on all of the walls in front of you until one of the walls open, revealing a Berserk. Grab it and then open the hidden door to the right in this small room. In here, step on the teleporter. Now turn around. Hit the exit switch (this takes you to the secret exit ;)). Now, before you enter the next level, you get a story: ------------------------------------------------------------------------------- What now? Looks totally different. Kind of like King Tut's Condo. Well, whatever's here can't be any worse than usual. Can it? Or maybe it's best to let sleeping gods lie... ------------------------------------------------------------------------------- ----------------- Level 31: Pharaoh ----------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Note that there is a huge bug in this level that stops you from getting the Yellow Key. For more information, see my Bugs and Errors section. To get the bug fix, go to www.teamtnt.com and click "Bugs and Fixes" and it will be there. This walkthrough covers all 3 keys and getting to the exit using the bug fix. If you would like to use the walkthrough without the patch, use my walkthrough at the "Alternate Pharaoh Walkthrough" section. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Once you start the level, kill all the Shotgun Guys in front of you and pick up all of their Shotguns. Now turn right and kill all of the Zombiemen on the pyramid. Once that is done, look around this room and you will see two switches on rectangular walls. Hit each switch and the walls will lower, revealing all the health, ammo, and weapons you could possibly want, having a Super Shotgun, Chaingun, Rocket Launcher, and Plasma Gun, and there ammo for it. Once that is done, look for an opening to the left of the pyramid. Once you see it, go through it. In here, kill the Heavy Weapon Dude and hit the switch on the wall hanging from the ceiling. Once you do that, leave this room. Back out here, go into the pyramid and through the opening. Now this looks like a real Egyptian level! Across from you is an opening. Before going into the opening, kill the Imps to your left and right. Now, go through the opening at the other end of this room. In here, drop down to the floor below you. Down here, hit the switch on the wall and a staircase will be created back to the opening, so head back up the stairs. Back in here, get to the opening at the other end of the room. There are Arachnotrons to your left and right, but they are not able to attack you yet. Facing the opening, turn left and you will see an opening, so go through it. In here, head down the stairs in front of you. At the bottom, go through the opening at the other end of the room. In here, head down the stairs and you will get to a basement. Down here there are pillars in this room. One of them on the higher floor has a switch, so find that pillar. Once you find the switch, hit it. Now, before leaving this room, kill all the Hell Knights and Revenants in here so they won't annoy you later on. Now leave this room and head back up the stairs. Back in here, head through the opening at the other end of the room. In here, head up the stairs in front of you, killing all the Spectres in your way. At the top, go through the opening in front of you. Back in this room, 2 of the Arachnotrons have been released. Kill them and go through the new opening at the other end of the room (from the opening you were just at). Over here there is a staircase, so head up it. At the top, step through the teleporter in front of you. You will be teleported into a dark hallway with many twists and turns. Work your way to the other side of the room and you should be able to see a lighter room, killing all of the Spectres in your way. Once you can see the bright room, go through it. In here, the Yellow Key will be to the right if you are using the TNT31.WAD. If not, you're not using the patch. Pick up the Yellow Key and leave this room. Back in here, follow this hallway to the teleporter. Once you get to the teleporter, step back through it. Back out here, drop down to the floor below you. Down here, two more Arachnotrons have been released, so kill them. Now, go through the opening to your left. In here, drop down to the floor below you. Down here, open the Yellow Door to your right and it will reveal a switch, so hit it. Once you hit the switch, turn around and head back up the stairs to your left. Back up here, go through the opening at the other end of the room. In here, walk straight and leave the pyramid. Back at the level's starting point, go through the new teleporter in the southeast part of this room. You will be teleported to another part of the level. In here, kill the Revenants on the pool to your left and then head up the spiral staircase to your left. At the top, kill all the Shotgun Guys and Mancubi. Once they are all dead, turn around and face the pool with the Soulsphere on it. To the right is a switch on the wall, so hit the switch. Now, once you hit the switch, back up and you will hit a wall. Face the pool, and then RUN to it and you should get on it. On here, get the Soulsphere and drop down to the floor below you. Down here, go through the opening in the east part of this room. In here, turn left and you will see a switch to your left. Hit it and then turn around. You will see two more switches at the other end of the room. Before hitting them, Archvilles will be released, so kill them before they cause trouble. Now, get to both switches and hit them both. Once you do that, turn around and face the opening. You will see a new pedestal to the right and left of the opening. Get in front of either pedestal, and then hit the Spacebar on it. It will be activated like a switch, so hit the Spacebar on the other pedestal to hit another switch. Now leave this room. Back in here, head up the spiral staircase at the other end of the room. Up here, turn right and follow this pathway to an opening. When you get to an opening, go through it. In here, drop down to the floor below you. Down here, follow this hallway to a switch. When you get to a switch, hit it and turn around. Follow this hallway until you stop at a wall. Now hit the switch to your left and the floor you're on will rise. Back up here, drop down to the floor to your left. Down here, turn left with the stairs to your back. Now, go through the new opening to the left. In here, follow this long hallway until you see a red torch on the wall. Once you get to the red torch, stop in front of it and turn right. The wall in front of you is fake, so go through it and get the hidden MegaArmor. Now leave this secret room. Back in here, follow this hallway until you see a staircase to your right. Once you see the staircase, head up it. At the top, walk forward and a pillar will raise in front of you, revealing a Blue Key. To the right of that is another wall lowering, which is a lift. Once it is done lowering, kill the Pain Elementals across from you. Once them and the Lost Souls are all dead, save your game. Now, hit the switch to your right and then turn left, facing the lift. You'll notice part of the wall will lower and then raise, and that is the lift. Hit the switch, RUN left to the lift, get on it, and ride it to the top. Up here, turn left and you will be facing the platform with the Blue Key on it. Run onto the platform and grab the Blue Key. Now, drop down to the floor below you and RUN to the opening at the other end of the room. Before you are able to leave the pyramid, and Archville will teleport right in front of your face. Blast the hell out of it with a Plasma Gun or a BFG, and when it's dead, turn around and kill the other Arch-vile before it revives all of the Arachnotrons. Now, once both of them are dead, leave the pyramid by going through the same opening. Back out here, open the Blue Doors in the southwest corner of this room and they will reveal a teleporter, so step through it. In this large room, kill all of the Mancubi. After they are all dead, kill all of the Revenants on the higher platforms. Once you do all of that, you will see a switch on a rectangular wall. Hit it and it will lower, revealing ammo and health. Grab all of what you see and then hit the switch on the other wall and it will lower, revealing more health and ammo. Now, head up the stairs leading to the building. At the top, open the door in front of you and go through it. In here, hit the switch in front of you, and then leave this building. Back out here, turn left and you will see a square wall lowering, revealing a pillar, stairs, the Red Key, and Arachnotrons. Kill all of the Arachnotrons and then head up the stairs around the pillar. At the top, get the Red Key. Now, face the easy part of this room and you should see a pedestal rising revealing a switch. Hit it and the walls surrounding you will lower, revealing Zombiemen and Cacodemons. Kill all of them. Once they are all dead, face the pedestal with the switch on it and turn right. There is a wall to your left. Follow it until you get to a switch. Once you get to a switch, hit it. Now, keep following this wall until you get to another switch (if you don't see one, there should be a wall lowering revealing another switch). Once you see the switch, hit it. Now, turn right and step through the teleporter at the northeast part of this room. You'll be teleported back to the level's starting point. Back in here, save your game and go into the pyramid again. In here, there should be a platform across from you. If you're playing on Ultra Violence, there should be a Cyberdemon on it. Try your best to ignore it and then go through the opening at the other end of the room. In here, don't open the Red Door yet. Instead, you will notice a chair to your left and right. Remember these. Now, open the Red Door and it will reveal a switch. Hit the switch and turn around. The chair in front of you has lowered, revealing another switch. Hit it and turn left. A door will be opened, so go through it. In here, go all the way straight to the staircase at the other end of the room, and then head up it. At the top, the wall in front of you will open, revealing a Megasphere. Pick it up and hit the switch in front of you. Now turn around, go through the opening to your right, and hit the switch to your right. Back in here, kill any Shotgun Guys teleporting in front of you, and then go through the opening in front of you. In here, wait for the wall in front of you to lower, and then head up the stairs in front of you. At the top, walk straight and drop down to the water below you. Down here, you will see a pit to your left. Now turn right you will see an arch surrounding a wall. This wall is secret, so walk up to it and it will lower, revealing a room with a load of Health and Armor Bonuses. Collect all of them and then get to the wall at the other end of this room. Press spacebar on it and it will lower, revealing a switch. Hit it and you will be taken to the secret exit. Now, before you enter the next level, you get a little story. ------------------------------------------------------------------------------- Time for a vacation. You've burst the bowels of Hell and by golly you're ready for a break. You mutter to yourself, maybe someone else can kick Hell's ass next time around. Ahead lies a quiet town, with peaceful flowing water, quaint buildings, and presumably no Hellspawn. As you step off the transport, you hear the stomp of a Cyberdemon's Iron Shoe. ------------------------------------------------------------------------------- ------------------- Level 32: Carribean ------------------- Once you start this long and boring level, hit the switch in front of you and the floor you're on will lower onto a walkway. On here, get the Shotgun and the Boxes of Shotgun Shells next to you. Now follow either pathway until you get to another pathway. Once you get to the other pathway, cross it. At the end, you'll notice there is a piece of wood designed slightly different from all the others. This is a door, so open it and go through it. In here, kill the Heavy Weapon Dudes to your left and right. Now head straight and you'll see an opening to your right and left. Go left and you'll stop at a wall. QUICKLY turn around and you'll see a wall lower to your right. A Baron of Hell will come out of it, but ignore it and GET THE SOULSPHERE IN THE ROOM THAT LOWERED. If not, there's no way to lower it again. Anyway, go back to the door, and this time take the opening to the right. In here, head straight and you'll see a staircase to your left, so head up it. At the top, follow this hallway until you get to a bigger room. There is a Soulsphere in the middle of the room. It can be lowered, but save it for later. Instead, go through the opening across from you. In here, pick up the Rocket Launcher and hit the switch. The wall in front of you will lower, so kill all of the Shotgun Guys teleporting into this room. The Soulsphere has now lowered, so if the Shotgun Guys roughed you up big time, now's the time to get it. Go back to the switch you just hit. Hit the switch on the OTHER SIDE of this switch. A lift to your left and right will lower. Get on either one and ride it to the top. Kill the Heavy Weapon Dude at the top and hit the switch. Now drop back down to the floor, hit the switch, and go on the other lowered lift. Kill the Heavy Weapon Dude up here and hit the switch. Once you have hit both switches, drop down to the floor below you. Down here, head left/right (depending on which lift you came down from) and go straight to the other end of the room. Over here is an opening, so go through it. Back in here, follow this hallway back to the staircase, killing the Zombiemen, Demons, and Revenants that have appeared. Once you get back to the staircase, head down it. Down here, kill all of the Revenants next to you and then pick up the Blue Key and all of the goodies around it. Once you have the Blue Key, go through the opening next to you (the one with the gray walls). In here, kill all of the Shotgun Guys in front of you and head down the stairs. At the bottom, go through the opening to your right. In here, pick up the Plasma Gun and the Yellow Key and the floor you're on will lower. Down here, walk forward and destroy all of the other barrels so you won't get killed. This should kill the Arachnotron and Arch-vile in this room as well. When they are both dead, lower the lift at the other side of this room, get on it, and ride it to the top. Up here, drop down to the water below you. Down here, go all the way right and you'll get to the Blue Door. To open this door, hit the switch next to the door and it will open, so go through it. In here, get the Box of Rockets, hit the switch, and then leave this room. Back out here, a pathway will be rising in front of you. To get to it, head up the stairs to the left to get back on this pathway. Now turn right and follow this pathway until you get to it, watching out for the Shotgun Guys and Heavy Weapon Dudes that teleport into here. Once you get to the pathway, cross it. At the end of the pathway, a door will open to your right, revealing Mancubi, so kill all of them. Now go to where the door opened and hit the switch in that area. This switch opens a door to the left, so go through it. In here, kill the Pain Elementals and then drop down to the floor to your right. Down here, open the door in this pit and go through it. In here, follow the left hand wall until you get to a bigger room. Once you get to a bigger room, kill the Heavy Weapon Dudes and hit the switch in this room. Now leave this room. Back in here, follow the right hand wall until you get to a set of barrels. Next to the barrels is an opening to the right, so go through it. In here, walk right and the wall in front of you will open, revealing a Baron of Hell and a Spectre. Kill them both and hit the switch on the wall. Now leave this room. Back in here, follow the left hand wall until you get to another opening. In this opening is an Arch-vile, Spectres, and Heavy Weapon Dudes. Kill all of them and go into the opening. In here, hit the switch and then leave this room. Back in here, open the door to your right. Yay! We finally got the hell out of there! Back in this room, head up the stairs in front of you. At the top, drop down to the floor below you. Down here, go through the opened door. In here, follow the pathway to another big room. In here, kill the Hell Knights, Revenants, Heavy Weapon Dudes, and the Mancubus. Once they're all dead, hit the switch and then get back on the pathway. Back on here, you'll notice a wall lowering with the Red Key on it. Pick up the Red Key, kill the Imps and Pain Elementals, and then leave this room. Back in here, head up the stairs in front of you. At the top, head right and leave this room. Back out here, turn left or right and follow the pathway until you get to a Red Door. Once you get to the Red Door, open it and go through it. Out here, head up the stairs across from you. At the top, look forward and you'll see two openings. Go through either opening and head up the stairs. At the top, go straight and hit the switch on the wall next to you. Now head down either staircase and go back through the opening. Back out here, a wall has lowered, revealing a Cyberdemon (or Spider Mastermind on easier skill levels), Hell Knights, Revenants, and Mancubi. Kill all of them and then go into the new opening. You'll see a demon face on the wall to the left. Kill the Arch-vile behind it before it pisses you off. Now leave this room and go back outside. Back out here, drop down into the pit below you. This is an annoying part. You'll see a silver teleporter and a red teleporter. Step through the silver one first. When you teleport, hit the switch next to you and step back into the teleporter next to you. Now hit the switch next to the red teleporter and step through the red teleporter. If you were quick enough, you'll see the exit switch, otherwise both doors will shut. If not, you'll need to hit both switches to open both doors. Once you are quick enough, go into the opening and hit the exit switch. FINALLY I AM DONE WITH THAT LEVEL, I THOUGHT I WOULD NEVER FINISH IT! ------------------------- Level 16: Deepest Reaches ------------------------- Once you start this level, kill the Imp and the Shotgun Guy in front of you. Now open the door in front of you and go through it. Out here, kill the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Cacodemons in front of you. Once they are all dead, turn left, with the pit to your right. If you look left, you should see one wall brighter than all of the others. This is a hidden door, so open it and go through it. Get the Box of Bullets in this secret area and then turn around. See the pit across from you? Use all of the platforms to RUN across the pit. At the end of the pit, get the Super Shotgun, and then go through the opening in front of you. In here, kill the Demons and the Shotgun Guy. You'll notice a door to your right and your left. Open the door to the right first and go through it. In here, head up the stairs in front of you. At the top, go through that opening leading to a box shaped structure to your right. In here, pick up the Box of Rockets and the Medikit. You'll also notice a blue switch on the wall, so hit this switch. Now head left and head up the stairs to a higher platform. At the top, kill the Mancubus, Shotgun Guys, Revenant, Zombiemen, Imps, and the Heavy Weapon Dudes. Once they are all dead, search this area for a switch. Once you find the switch, hit it. Now head right and follow this pathway until you stop at a pedestal. On this pedestal is a Rocket Launcher/BFG, depending on whatever skill level you're playing on. Pick it up and drop down to the floor to your right. Down here, head left and go through the opening across from you. In here, head down the stairs in front of you, killing the Heavy Weapon Dude. Down here, go through the opening to your left. In here, head down the stairs in front of you. At the bottom, kill the Mancubus, Imps, and Shotgun Guys. Once they are all dead, follow the right hand wall to a teleporter. Once you get to a teleporter, step through it. When you teleport, you'll see a Blue Key in front of you, so pick it up. Now here's a trick that can be easily overlooked. When you teleport into this room, there is a teleporter still behind you. Just back up into it to be teleported, and you will be taken near the pit at the start of the level. This saves a lot of time and is much better than backtracking, so step through this teleporter. Once you teleport, open the door directly in front of you and go through it. In here, walk straight to the other end of the room and the floor you're on will lower. Down here, you'll see a switch to your right. Hit this switch to open the door next to you, and then go through it. In here, head down the staircase to the left. At the bottom, kill the Imps, Cacodemons, Lost Souls, and Hell Knights. Once they are all dead, open the Blue Door in this area and go through it. In here, head up the stairs in front of you. At the top, turn left and go through the opening to your left. In here, kill all of the Zombiemen and Imps. Once they are all dead, go through the opening across from you. In here, follow the right hand wall, but notice carefully at the walls. When you get to a pink wall that is designed differently from the red walls, you'll know it's a lift, so lower it, get on it, and ride it to the top. Up here, turn right and follow the left hand wall until you get to the Yellow Key, killing the Demons and the Shotgun Guys up here. Once you get to the Yellow Key, pick it up. Now turn back around, get back to the lift, and drop back down to the floor below you. Back down here, turn right and follow the left hand wall to an opening. Once you get to it, go through it. Back in here, go through the opening across from you and you'll be outside again. Back out here, head right and head down the stairs across from you. At the bottom, open the door in front of you and go through it. In here, head up the stairs to your right. At the top, you'll get to the door, so open it and go through it. In here, hit the switch to the right to lower the lift, get on it, and ride it back to the top. Back up here, open the door across from you and go through it. Now you're near the starting area again (near the pit). Open the door to your left and go through it. Back in this room, head up the stairs. At the top, go through the opening to your left and head down the stairs. Down here, go through the opening to your left and head down the stairs. At the bottom, head straight and then turn left. You'll get to the Yellow Door, so open it and go through it. In here, head down the stairs to your right. Down here, use either walkway to get to the door at the other end of the room, killing the Shotgun Guys and Imps on this walkway. Once you get to the other end of this room, open the door and go through it. In here, step through the teleporter. When you teleport, hit the switch in front of you and stairs will be created to your left so head down them and get the Box of Shotgun Shells. Down here, hit the exit switch. ------------------------- Level 17: Processing Area ------------------------- Before you start this level, turn around and you'll see a door. Open it and pick up the Invisibility Sphere. Now turn back around and kill the two Shotgun Guys. Once they are both dead, open the big door out here and go through it. In here, go through the opening to the right, killing the Imps and Shotgun Guys in this room. In here, go all the way straight until you see a staircase to your left, killing the Imps in this hallway. Once you see the staircase, head up it. At the top, kill the Heavy Weapon Dudes, get the Box of Bullets, and then pick up the Yellow Key. Once you have the Yellow Key, head back down the same staircase you used to get to this room. Back down here, open the Yellow Door in front of you and go through it. In here, follow this walkway to another door, killing the Shotgun Guys and the Arch-vile in this area. Once you get to a door, open it and go through it. In here, kill the two Revenants and then hit the switch to the left. Now once you hit the switch, leave this room. Back in this room, use the new pathway to get to the Blue Key in the center of the room. Once you have the Blue Key, turn around and open the door to your right. Now go through it. Back in this hallway, go all the way left until you see a staircase to your right. Once you see the staircase, head up it. At the top, go through the opening in front of you. In here, open the Blue Door in front of you and go through it. In here, head up either staircase in front of you. At the top, grab all of the ammo, kill the Shotgun Guys, and then pick up the Red Key at the end of this room. Once you have the Red Key, turn around and QUICKLY leave this room before all sorts of enemies start teleporting into this room. If they give you enough of a problem, just grab the Invincibility Sphere next to where the Red Key was. Once you leave this room, you'll see a staircase to your left or right. Choose the right staircase, but just go halfway down the staircase. See the wall on your left? Get next to it and hold up, and you SHOULD BE ABLE to get onto that ledge. Once you get onto it, turn left. You'll see a MegaArmor on a pillar. RUN to this pillar. To get the MegaArmor, press the Spacebar to lower the first platform, and then hit the Spacebar again to lower the pillar with the MegaArmor. Now pick it up and turn right, where you'll see the door. Walk up to the door and turn right. Now you should see a set of Red Bars across from you. Go up to them, killing the Heavy Weapon Dude. Now once you get to the Red Bars, press the Spacebar on them and they will be removed, revealing the exit switch, so hit it. -------------- Level 18: Mill -------------- Once you start this level, drop down to the floor in front of you. Down here, open the door in front of you and go through it. In this hallway, kill all of the Shotgun Guys in front of you. Once they are all dead, go straight until you see a staircase to your right. Once you see the staircase, head down it. Down here, kill all of the Arachnotrons and Pain Elementals on this floor, and then kill the Shotgun Guys on the higher platforms in this room. Once they are all dead, collect the Medikits in this pit, and then head up the stairs in the east part of this room. At the top, follow the pathway into an opening. Once you get to the opening, go through it. In here, kill the Zombieman, get the Box of Rockets and then hit the switch in this room. Now leave this room. Back out here, drop down to the floor below you. Down here, go into the new opening to the right. The 4 doors leading to this building will all shut. Hit the switch in this room and an Arch-vile will teleport, so kill it. Now with the switch hit and the Arch-vile is dead now, notice the wall lowering in the southeastern corner of this room. Wait for it to lower completely. Once it has lowered, step onto it and you will be teleported onto the Blue Key. Pick up the Blue Key and then drop down into the pit below you. Back down here, head up the stairs in the middle of the room to exit this room. Back up here, turn left and you'll see an opening to the left of the door across from you, so go into this opening. In here, follow this hallway until you see a staircase to your left, killing the Spectres in this hallway. Once you see the staircase, head up it. At the top, get the Box of Shotgun Shells and then head down the stairs in front of you. In this room, kill the Barons of Hell and the Revenants in this room. Once they are all dead, open the door to your right and go through it. In here, kill the Arch-vile and then hit the switch in front of you. This will open a door to your right, so go through it. Hit the switch at the end of this hallway. Now turn back around and leave this room. Back in this area, you can now get the Red Key across from you, so pick it up. Once you have the Red Key, head up the staircase in this room. At the top, head down the staircase in front of you. Back down here, turn right and follow this hallway until you see an opening to your right. Once you see the opening, go through it. In here, open the Red Door in front of you and go through it. In here, head straight to the other end of this room. At the end of the room is a switch. Hit this switch and a number of lifts will lower in this room. The lift you need to go on is the one on the wall to your right. Get on this lift and ride it to the top. Up here, go through the opening across from you. In this room, turn left and go through the opening to the left. In here, hit the switch and it will lower a lift behind you. Kill the Barons of Hell on the lift, get on it, and then ride it to the top. Up here, hit the switch in front of you. Now drop back down to the floor below you. Down here, head all the way straight to the end of this hallway. When you stop at a wall, hit the switch in this area and a lift behind you will lower. Kill the Barons of Hell, get on the lift, and ride it to the top. Up here, hit the switch to your left and then turn back around. Now drop down to the floor below you. Back down here, open the Blue Door to your right and go through it. In here, open the Blue Door across from you and go through it. On this side of the hallway, go through the opening across from you. In here, lower the lift, get on it, and ride it to the top. Now turn around and face the opening in this room. You'll see a face on the wall to the left and right. Take out a Pistol/either Shotgun or a Chaingun and SHOOT the face on your left. This will cause the platform you're on to rise. Up here, hit the switch. Now turn around and drop back down to the floor below you. Down here, go through the opening across from you. Back in this hallway, head right and you'll stop at a lift. Lower this lift, but do not get on it. Instead, hit the switch to the left before the bars rise and block the switch (in that case just lower the lift again). Once you have this switch hit, head left and go through the opening to your right. In this room, hit all 4 switches on the pillar in the center of the room (if bars are blocking a switch, look back in this area for a switch you haven't hit). Once you have all switches hit, go through the opening in the east part of this room. In this hallway, go through the opening in front of you. In here, walk straight until you see the Yellow Key to your left. Once you see the Yellow Key, pick it up. Now continue straight into a small opening, and then go through it. The floor you're on will lower, and you'll be near the Red Door. Down here, kill the Demon and go through the opening to your left. In here, kill the Heavy Weapon Dudes to your left and right, and then walk in front of the Red Door. You can't open this Red Door by yourself, but to open it, hit the switch to the left. Now go through the opened door. In here, go through the opening in front of you and you'll be back in the center hallway. Now turn right and follow this hallway until you get to an opening. Once you get to an opening, go through it. In here, hit the switch across from you. The switch will lower a lift to your left, so get on it and ride it to the top. Up here, follow the hallway to a Yellow Door. Once you get to the Yellow Door, open it and go through it. In here, get to the northwest part of this room using your Automap (cross the pathway in the middle of the room as well). Over here, look for a small opening that has a different designed wall. Shoot this wall with a Pistol/either Shotgun/Chaingun, or use your Fist/Chainsaw. Once you shoot this, head to the southeast corner of this room. Near the Yellow Door, look for an opening filled with dead marines inside, and then go through it. In here, hit the switch and then head do the center of the room. Cacodemons, Hell Knights, Shotgun Guys, Heavy Weapon Dudes will all teleport into this room. Even a Cyberdemon will enter this room (on harder skill levels). Have all the enemies weaken or kill the Cyberdemon, and if he's still alive, finish him off. Once he's dead, go through the new opening in the northern part of this room. In head, head straight and step on the exit teleporter. ----------------------------- Level 19: Shipping/Respawning ----------------------------- Once you start this level, open the door in front of you and go through it. In here, kill the Revenant and then get the Shotgun and Box of Shotgun Shells. Now open the door in this room and go through it. In this hallway, turn left and follow the left hand wall until you stop at a door, killing the Shotgun Guys and Heavy Weapon Dudes in this hallway. Once you stop at a door, turn right and you'll see a blinking light on the floor and ceiling. The wall that is blinking is a hidden lift, so lower it, get on it, and ride it to the top. Up here, pick up the Soulsphere and then drop back down to the floor below you. Back down here, open the door next to you and go through it. In here, open the door across from you and go through it. In this room, drop down to the floor below you. Down here, get to the opening across from you, killing the Shotgun Guys in this hall. When you get to the opening, go through it. In here, open the door at the other end of this room and then go through it. In here, kill the Hell Knight and the Heavy Weapon Dudes and then head up the staircase to your right. At the top, kill all of the Imps in this room. Now open the door across from you and go through it. In here, kill the Imps, the Heavy Weapon Dudes, and the Mancubus. Once they are all dead, notice this ASCII map below. ---------------------------------------- | | | _______ _ | | | ___ | | | | | |_| _ |_| |_| | | |_| | | -- | | X |YK| / | Door -- / | | / | v / |__________________________________/ As usual, let's say the X is you. The small square is a chair and the platform above it is a higher platform with a TV. But see that small box that has "YK" in it? Walk into this box to get the Yellow Key. This is a very easy key to miss and it's easy to overlook it, so I am mentioning it here. Even I had a lot of problems finding this key, but I hope this helps you. Now once you hit the Yellow Key, hit the switch to the left of the door you came from (in the southwest part of this room). This switch will open a door at the northeast corner of the room, revealing a teleporter. Run to the northeast corner and step into the teleporter. If the door closes, simply hit the switch again to reopen the door. Now, you'll be teleported back into the same hallway near the beginning of the lev