Doom II FAQ/Walkthrough
For the PC (Dos/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2003-2005 Tim Brastow. All Rights Reserved.
Version 3.90
ClassicDOOM.com edition updated 01/28/2006

Welcome! This is a FAQ/Walkthrough for Doom II: Hell on Earth, the Ultimate 
Doom's awesome sequel. And if you have any questions, or if I have made a 
mistake in my Walkthrough, email me at peachfreak90@hotmail.com. Once questions 
are asked, I will make an Asked Questions section.

If you want to speak with me directly, then my AIM screen name is 
sonicdoommario. If you have any questions and stuff, IM me at that screen name. 
Note that if you are instant messaging me to just be annoying, ask stupid stuff 
and stuff like that, you will be blocked.

Also, this FAQ is protected by copyright. You cannot sell this, put this FAQ on
your website without my permission, or any other violation of copyright law. 
You can, however, save this file in something like My Documents. You can also 
print this out too.

Table of Contents
 1. Asked Questions
 2. Controls
 3. Weapons
 4. Enemies
 5. Items
 6. Things to Look Out For
 7. Walkthrough
 8. Secrets
 9. Bugs and Errors
10. How to use a BFG9000
11. Ghost Monsters
12. Codes
13. Update History
14. Credits


==================
1. Asked Questions
==================

Question: So, I'm a little bit confused about this, because I've never ever 
seen a German Version of Doom 2, where did you get that information? In the 
index of the BPJM (they do all the forbidding stuff, from Games to Music here 
in Germany) only the US (or UK) Version is listed.

Answer: There are two separate WADs for DOOM II. The "USA" one and the "German" 
one. If you purchased Doom II from Germany, it's likely you won't be able to 
play the secret levels Wolfenstein and Grosse, because they have nazi symbols 
and so-fourth, and anything that has symbols of nazis or anything like that is 
Forbidden by law in Germany. I had the German version, and it would close on 
me if I did select Map 31 or 32. Plus, my friend told me about this.

-------------------------------------------------------------------------------

Question: I installed the Doom Collector's Edition, and it's great. I am 
getting sound effects, but no music at all. How do I fix this? I am running on 
Windows XP Professional. 

Answer: If you get sound effects but no music, it is most likely your audio 
settings used to play back MIDI files. Some settings will not play back MIDI 
format files. To change this, do this:

1. Click Start and then open up the control panel.
2. On the control panel, open up the "Sounds and Multimedia" program.
3. On the window that is opened, there are three tabs at the top. Click the 
audio tab.
4. There will be "Sound Playback", "Sound Recording" and "MIDI Playback". Set 
"MIDI playback" to "Microsoft GS Wavetable SW Synth". Now, this is your 
computer's default device for playing back sound files. 

------------------------------------------------------------------------------- 

Question: I cannot create demos in Doom95. When it loads, it closes saying the 
demo was recorded. How can I fix this?

Answer: Whenever you get Doom95, you will need a file called "doomlnch.dll" to 
run Doom95. This is the reason why you can't create demos under Doom95. Here is 
a link to the updated version:

http://www.classicdoom.com/dm95fix.zip

Unzip doomlnch.dll and put it in your Doom95 folder, replacing your older file. 
If you right click the file and go to properties, the date modified should be 
"Wednesday, April 22, 1998". If so, then you got the updated version. If not, 
download the link above.

Now you should be able to create demos without a problem. To do this, open 
Doom95, click the Advanced Tab, click the Demo Tab, and then you'll see "Record 
Demo". Check this box, make a name for the demo, put maximum file size at 
999KB, and hit ok. Now run Doom95 and you should be good to go creating demos.

-------------------------------------------------------------------------------

Question: Man, this game is so hard to find. Where can I buy this game? 

Answer: Yeah, this game was pretty hard to find in the past. But now, odds are 
pretty high you can find Doom Collector's Edition at Wal-Mart for only $10, 
which includes Ultimate Doom, Doom II, and Final Doom. If you're new to playing 
Doom or haven't played this game in a long time, then this game is such as 
awesome purchase. Go out and get it, because I don't know if they will stop 
selling this game at Wal-Mart or not.

-------------------------------------------------------------------------------

Question: How come my mouse will not work under Doom95?

Answer: In Doom95, there can be many reasons for your mouse not working. First, 
you must download the Doom95 mouse driver located at 
http://www.classicdoom.com/dmouse.zip

Then you must put it into the folder you have Doom95 in. The next requirement 
for having the mouse work is that this only works for Windows 95 and 98. It 
will not work with Windows 2000 or Windows XP. Rule number 3 is that you must 
have your mouse plugged into a PS/2 port, NOT A USB PORT. Otherwise this won't 
work.

If you have downloaded that and you meet all of the requirements, open up 
Doom95, click the configuration button. Now on this window, click on the mouse 
tab. If "Enable Mouse Support" is not checked, check it now. Now hit "Apply 
Now" on the top of the screen (be sure the sensitivity for your mouse is above 
0 while doing this), run Doom95, and hopefully your mouse will work now. Doing 
this made my mouse work when I had Windows 98, but now I am upgraded to Windows 
2000, and it doesn't work now.

Contents


===========
2. Controls
===========

*****************
Keyboard Controls
*****************

Control: Fire, hold Control down to fire rapidly
Arrow Keys: Move
Shift (held) while moving: Run
Alt (held) while moving: Strafe
*Spacebar: Activate Switches, Open Doors, activate lifts, etc...
Enter: Shows the last message that appeared in the top left corner in the
Screen, or to select something in the menu
Tab: View Automap
Escape: View menu (this can be used anytime in the game, including at the title
screen, and ending texture screen)

*When I say "Check the walls", it means to press the spacebar in front of the
wall. Also, when I say "Go through the Blue Door", that means open it, and
enter the room.

**************
Mouse Controls
**************

Even though the mouse is just as useful as the keyboard is, the mouse can turn
your player in a direction more quickly than the keyboard does (but I prefer
the keyboard). Anyway, here are the controls for the mouse (if you have mouse
support for Doom). Also, there is no mouse button for opening doors, hitting
switches, etc. You still need to use the keyboard.

Move Mouse Right: Turns player right
Move Mouse Left: Turns player left
Move Mouse Up: Moves player forward
Move Mouse Back: Moves player backward 
Left Mouse Button: Fire weapon
Right Mouse Bottom (While held, moving left/right): Strafe left/right

****************
Automap Controls
****************

Tab: Switch back to first person mode
Arrow Keys: Move
Shift (Held) while moving: Run
Alt (Held) while moving: Strafe
-: Zoom out
+: Zoom In
0: Full view of map
M: Make check-mark on the spot you're in
C: Clear all marks
F: Follow Mode On/Off (when off you can scroll around the map, press F again to
have the dot come back to you, and you can now go back to moving on the map)
Escape: View menu

***********************************************
"F" Functions (some only work during gameplay):
***********************************************

F1: Read This!
*F2: Save Game
F3: Load Game
F4: Sound Effects/Music
F5: Change the Graphic Detail (High/Low)
F6: Quicksave
F7: End Game (Returns to Title Screen)
F8: Turn Messages On/Off (the messages appear when you pick up an item, and
they show the messages at the top left hand corner of the computer screen)
F9: Quickload
F10: Quit Game
F11: Gamma Correction (Adjusts brightness in 5 different levels)

*You can save anytime in this game. You can save on your own if you use this
walkthrough, but there are a few times where I suggest you to save. And if you
are a beginner at Doom, I suggest you save often.

***************
Weapon Controls
***************

This shows which key you need to press to equip a weapon.

1. Fist/Chainsaw
2. Pistol
3. Shotguns (press 3 to switch between them once you have both)
4. Chaingun
5. Rocket Launcher
6. Plasma Gun
7. BFG
8. Chainsaw

****************************
Doom95-only controls/options
****************************

If you buy the Doom Collector's Edition these days, it may come with Doom95, a 
program for running Doom. Doom95 is like the original EXE with a bit more 
features:

With Doom95 you can change the screen size while playing Doom. The possible 
choices are:

320 x 200
320 x 240
640 x 400
640 x 480

There are two ways of changing the screen size: During the game, Hold Alt and 
press + or -, and this will change the screen size higher or lower (+ is 
higher, and - is lower). Another way is to open Doom95 and click Advanced. Then 
go to the Screen Resolution tab, select which one you want, and hit OK.

Creating demos with Doom95: If you've ever tried to create a demo with Doom95 
before, you'll notice that when you load the game up Doom95 immediately 
terminates, as Doom95 has a bug that prevents it from creating demos. To fix 
the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then
copy and paste it into your Doom95 folder and replace the current doomlnch.dll 
with this one. Now you should be able to create demos with Doom95 without a 
problem (this is legal by the way, it's a little "patch" to fix up demo 
creating).

Playing demos: To play demos with Doom95, open up Doom95 and then click 
Advanced. Then click the demo tab and check "play demo". Now select the one you 
want to play, then click OK, then run the game (note that you need the correct 
game running and this may not run demos created with other source ports). Also, 
there is no bug that prevents you from playing demos.

To play with no monsters: Open Doom95, check the "No Monsters" box and run the 
game.
To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run 
the game. Monsters will be 3 times as fast.
To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box 
and run the game. 

Also, on the main window of Doom95, you can select what Doom game you want to 
play and if you want to use a PWAD (you can only use one though). You can also 
select the skill level you want to play on. To play a saved game, click on 
Advanced and check what saved game you want to load (note that you must be 
running the correct Doom game for it to load). 

The configuration button: Next to the Advanced button is a Configuration 
button. If you click on it you can configure all your settings for the 
keyboard, mouse, audio, chat strings, and joystick. Once you change anything 
you want, click Apply Now (or create a new configuration, save it, switch to 
it, and then click Apply Now). There is a default configuration which can't be 
deleted. 

Contents


==========
3. Weapons
==========

Note that the numbers stand for which key you will have to press to access it.
Also, when you finish a level and go onto the next one, you still have all your
weapons, and if you pick up a weapon you already have, it will give you ammo.

1. Fist: How could you possibly pick up a Fist? You will have your arms the 
whole time, but they are pretty weak. Only use this on weak enemies to spare 
ammo if you really need to, otherwise don't bother using your own iron 
knuckles. They are weak and useless. To change that around, grab the Berserk 
and this will become a really fun thing to use around with. With a Berserk, you 
can knock out almost any weak enemy in one hit, and a matter of a few punches 
on stronger enemies.

1. Chainsaw: A fun weapon to use if you know how to use it correctly. For some 
weird reason, you will never run out of fuel to keep the Chainsaw going, but 
we'll take it! With a Chainsaw, you can run into enemies and try to cut them, 
but you'll have to get close. Now the best enemies to use a Chainsaw on is 
Demons and Cacodemons. Once you use it on these enemies, they will go down very 
fast. Also they will not be able to attack back because the Chainsaw will keep 
stopping them. Useful at times, especially if you need to spare ammo. This 
weapon is first found in Level 1: Entryway. 

2. Pistol: Just like the Fist, you will always have this with you, but this 
time ammo is limited. The kind of ammo this uses are clips. You can hold up to 
200 bullets maximum, 400 with a backpack. The Pistol is pretty weak except on 
Zombiemen and Shotgun Guys, where they will go down in a few shots. Most of the 
time you will use this a lot in the early parts of levels until you get better 
weapons. Just use this on Zombiemen and Shotgun Guys. Nothing else and you 
should be fine.

3. Shotgun: Before there was a Super Shotgun introduced into the Doom series, 
this was my favorite weapon. But it's still a pretty solid weapon for the early 
going. It can hold up to 50 shells, 100 with backpack. If you fire accurately, 
it can knock out Zombiemen, Shotgun Guys, and Imps within a few shots. You can 
use it on other enemies too, where it still takes a few shots to take down 
stronger enemies. Unless there is a better weapon around, use this because it's 
a great weapon. This weapon is first found in Level 1: Entryway. 

3. Super Shotgun: This is the best weapon in the game. No arguments about it. 
An awesome alternative to the Shotgun, and it is deadly if used right. Unlike 
the Shotgun, this weapon shoots out 2 shells at the time, and it takes a longer 
time to reload, so don't use this if you are low on shells. It can take out any 
weak enemy in 1 hit, and almost anything else in 3 direct hits. Also, its 
shells can knock out a huge group of enemies in one hit, so use this a lot when 
you see weak enemies in groups. This weapon is first found in Level 2: 
Underhalls. 

4. Chaingun: Something to replace that old, weak Pistol you have. This is the 
"machine gun" in Doom. It fires multiple bullets at a time and uses the same 
bullets as a Pistol. It can take out many weak enemies at a time and can stop 
Demons and Cacodemons from attacking you when you fire right at them, because 
they'll be stunned trying to attack. Use this against Demons and Cacodemons, 
and in large groups of weak enemies because they can go down pretty fast. This 
weapon is first found in Level 3: The Gantlet. 

5. Rocket Launcher: Another one of my favorite weapons in the game. It can hold 
up to 50 rockets, and 100 with a backpack. It fires 1 rocket at a time and the 
damage can be awesome. If you fire it in the right spot, it can knock out a 
huge group of weak enemies in one hit, making lots of blood for you to see. Use 
this on ANY enemy, as it can take them down very quickly. The bad part about 
this weapon is that if the rocket explodes and you are extremely close to the 
explosion, you will lose health, and the amount lost depends on how far you are 
from the explosion. This weapon is first found in Level 1: Entryway. 

6. Plasma Gun: Just like a Chaingun, except it fires blue cells instead of 
bullets. This is a fun weapon to play around with. It holds up to 300 cells, 
600 with a backpack, and it also fires about multiple cells at a time. Use this 
on any enemy, as they will go down fast if you hold your fire button down. It 
can take down plenty of Zombiemen and Shotgun Guys at once, so have fun with 
it. A bad part would be if that you are too close to an enemy, the plasma cells 
may get in your right and you may not see what's in front of you. This weapon 
is first found in Level 5: The Waste Tunnels. 

7. BFG: The ultimate weapon in the game, but it has negatives to balance the 
positives. It uses the same cells as a Plasma Gun, and it can fires 40 cells at 
one time. The ball it makes explodes, damaging/killing any enemy on the screen, 
so you'll need to use this the right way. Do not use this on a single enemy, as 
it just wastes ammo. But you can still use it on any enemy, because it knocks 
out a Spider Mastermind or Cyberdemon with 2 perfect direct hits. This weapon 
is first found in Level 8: Tricks and Traps. 

Contents


==========
4. Enemies
==========

Note that the enemy appearances I'm referring to is their first appearance on
the skill level, "Ultra Violence"

Zombiemen: One of your most basic, standard, most weakest enemies in the game. 
They are small soldiers who used to be former marines of your own kind. They 
fire small pistol bullets at you for attacking. You can use pretty much any 
weapon to get rid of them. This enemy is first found in Level 1: Entryway. 

Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
better with their weapons. They carry around Shotguns and fire at you to 
attack. These Shotguns can do a lot of damage at you, especially on high skill 
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
are still pretty weak. This enemy is first found in Level 2: Underhalls. 

Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
people carry around Chainguns and they fire it at you when they attack. If you 
just stand in front of them and do nothing, their Chaingun will wear you down 
very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
hesitate to use one of those weapons. These are very common in the game, 
especially on harder skill levels. This is first found in Level 3: The Gantlet. 

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
around on two feet. To attack you, they shoot out a fireball at far distances. 
But if you are up close, they will scratch you. Their attacks are pretty weak, 
so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
Berserk), and they should be taken down in one hit. Found in plenty of the 
levels during the game. This is first found in Level 1: Entryway. 

Demon: One of the first actual "Demons" you will see in the game. They are pink 
"bulls" who run around on two legs. On harder skill levels, their bite, which 
is their only way of attacking, can hurt really badly. To kill these enemies, 
stay at a far distance and use pretty much any weapon. If you are up close, a 
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
attack either. This is first found in Level 2: Underhalls. 

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
invisible, as they are gray and blurry, but you can still see them easily, but 
watch out in dark areas. They bite at you for attacking, and it can hurt badly 
on harder skill levels. To get rid of them easily, use any weapon and if you 
are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
they shouldn't be able to attack either. This is first found in Level 2: 
Underhalls. 

Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
you see them. Fine, I'll tell you. They are small enemies that are on fire and 
they also fly around in the air. Most of the time they appear in groups, and 
they will come out of the mouth of a Pain Elemental. They attack you by backing 
up and then charging right at you, which can be annoying, especially when you 
are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
Chainsaw and they will go down quickly. This is first found in Level 5: The 
Waste Tunnels. 

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
enemies fly around in the air. They are big, red, have one eye, and a big 
mouth. They have two methods of attacking you. They can open their mouth up and 
shoot a fireball at you, and theirs is pretty strong. Their other attack is 
when you are up close, they can bit at you, which can hurt a LOT. The best 
weapons to use against them are the Chaingun and Chainsaw, and if you use 
those, they won't have a chance to attack you. This is first found in Level 5: 
The Waste Tunnels. 

Hell Knight: A big step up from all of the other enemies. Like pretty much most 
other enemy, they walk on two legs, and have two methods of attacking you. They 
are tall and have a light color on their body as well. They can shoot a green 
fireball at you to attack, or if you're up close, they will scratch you. Either 
attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
But a Plasma Gun and BFG are effective as well. This is first found in Level 5: 
The Waste Tunnels. 

Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
a slightly darker body (they have dark pink, while Hell Knights have a bright 
color). Just like the Hell Knight, their two methods of attacking are using a 
fireball and scratching you up close, but these hurt a LOT more than the Hell 
Knights. They are also tougher, so they won't go down easy. Use a Rocket 
Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
long fight. This is first found in Level 8: Tricks and Traps. 

Arachnotron: Well, there's always something new to look forward to. Has your 
fear for spiders increased now? These are spiders that walk around and when 
they see you, they will fire green cells at you, identical to the ones you fire 
from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
them in a fluke. This is first found in Level 7: Dead Simple. 

Pain Elemental: You may think these are the most annoying enemies in the game, 
but the Lost Souls can knock out any enemy in that game. They are almost like 
the Cacodemon. They are big, they fly, and have one eye. They are also brown 
and they don't attack you. What they do is that they shoot Lost Souls out of 
their mouths and the Lost Souls go and directly attack you. Once they get 
killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
will finish them off easily. This is first found in Level 8: Tricks and Traps. 

Revenants: For being annoying, Revenants are right behind the Lost Souls in 
that category. They are skeleton like enemies who have two methods of attacking 
you. One of their methods of attacking is that they will shoot a missile at 
you. There is a chance that it can be a homing missile. To tell if it is, there 
will be smoke in the back of the missile. Run around and try to have it hit 
something. Its other method of attacking is that it will punch you if you are 
up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
Shotgun or Rocket Launcher blasts will do the trick. This is first found in 
Level 6: The Crusher.

Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
the fireballs it pumps out can hurt really badly on higher skill levels. The 
good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
has two missile launchers on its arms and both of them shoot out 3 missiles at 
a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
trick as usual. This is first found in Level 7: Dead Simple. 

Arch-vile: A little devil that can ruin your little killing spree in Doom. 
These are huge skeleton monsters and they are very fast as well. When they see 
you, they will attack but putting a fire on you and then attack. It does a LOT 
of damage, and can put your health below 20%. To avoid his attack, GET OUT OF 
HIS SIGHT BEFORE HE ATTACKS, and you'll be safe so he doesn't hit you. But 
that's not it. When there is a dead monster around, he can go to it and revive 
it, bringing it back from the dead. The only exceptions are Arch-viles, Pain 
Elementals, Lost Souls, Cyberdemons, or Spider Masterminds. To get rid of them, 
1 BFG blast should do it, otherwise it can be strong enough to stand a BFG. 
This is first found in Level 11: Circle of Death (also called 'O' of 
Destruction!). 

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
goat-like monsters, but they stand on two legs and walk around. One of their 
legs is metal, and on one of their arms is a Rocket Launcher, which has about 
the same amount of power as yours. The rockets can be dodged without a problem, 
and you can attack him by using your own rockets or a BFG. It should take 
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
walks, and it gets louder when he gets closer. This always scared the crap out 
of me. This is first found in Level 8: Tricks and Traps. 

Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These 
are giant spiders with a huge brain that like to walk around. Instead of firing 
plasma cells at you, they have a Super Chaingun which is a lot more powerful. 
Even though it has that, it is still pretty week. It only takes about 2 or 3 
BFG blasts to get rid of it, and not a lot of Rockets either. This is first 
found in Level 6: The Crusher on Ultra Violence. If not, you won't see this 
until Level 20: Gotcha! 

SS Officer: This is only found in the U.S. version of Doom II. This is because 
anything that has to do with Nazis is forbidden by law in Germany, so they had 
to cut this in the German version of Doom II. They are about the size of a 
Shotgun Guy with the blue uniform on from Wolfenstein 3D. To attack you, they 
fire a pistol at you which sounds like a Shotgun. They drop a clip when they 
attack you, and it does not hurt you a lot. Use any weapon to take down these 
weak soldiers. Only found in Level 31: Wolfenstein and Level 32: Grosse. 
 
Commander Keen: Also found in the U.S. version of Doom II, as it is found in a 
level with SS Officers in it. Also from the Commander Keen series. They are 
little guys hanging from the ceiling at the end of Level 32: Grosse. Just one 
shot from the Super Shotgun can take out all 4 of them. Once all of them are 
dead, you can exit the level. They do not attack you as well. 

Contents


========
5. Items
========

------------
Health/Armor
------------

Health Bonus: This adds 1% extra Health to your current health. With this, you 
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
go past 100% armor.

Stimpack: This adds 10% health to your current health. You cannot go past 100% 
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current 
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not 
work if your armor is greater than 100%.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
200%. 

Soulsphere: This increases your health by 100%. The maximum health you can have 
is 200%, so this is a really useful item. Only use it when you are low on 
health, but grab it when you really need it.

MegaSphere: The best health item you can get. Once you pick it up, it sets both 
your health and armor to 200%! This is very useful, but if you are high on 
health, leave it where it is and come back to get it when you are about to exit 
the level. 

----
Ammo
----

This is the ammo you can get throughout the game. It shows how much it gives on 
easy/hard skill levels, what weapon it is used for, etc.
 
Use this table to find out the name of ammo used for each weapon. The "small 
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
SSG: Super Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.  
 
********************
Pistol/Chaingun Ammo
********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
it up from a Zombiemen, it will give you 10 on skill 1, 5 on harder skill 
levels. 

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  

**************************
Shotgun/Super Shotgun Ammo
**************************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

********************
Rocket Launcher Ammo
********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

*******************
Plasma Gun/BFG Ammo
*******************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

---------
Power-Ups
---------

These are items that will be a big help to you throughout the game. They help 
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it 
up, it doubles the amount of ammo you can carry! For example, the maximum 
amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it 
will set your health to 100% if it is below 100%. The second effect is that 
your screen will go red and it will power up your Fist! The red screen lasts 
for a few seconds, and this will remain in effect for the rest of the level. 
During this time, your Fist will become very powerful, and it will be able to 
knock out anything weaker than a Demon in one hit. It can knock out stronger 
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you 
pick this up, it will fill your Automap 100% so that you can see everything on 
the Automap! Areas that are in gray are areas that you have not visited yet. 
However, this will not add object indicators to the Automap (where you can see 
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While 
you are invisible, enemy attacks will be less accurate, and when they try to 
attack you, it may miss. But you won't be completely invisible, as enemies just 
have more difficulty spotting you. The other part is that this is on a time 
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a 
hellhole. While you are invincible, your screen will go white. This effect 
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
It just lasts for 30 seconds, and the white screen can be annoying. 

Radiation Suit: Something you will really need in levels with a lot of slime 
pits. When you pick one of these up, your screen will go green for a minute. 
During this time, you will not be hurt when you are walking around in slime, as 
this gives you protection from lava and slime. This effect lasts for a minute 
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up, 
the brightness greatly increases for 2 minutes, and then the screen will return 
back to it's normal brightness. These goggles are useful for getting pack dark 
areas/mazes. Yeah, this means every area in the level will be 100% bright as 
long as you have these on.

---------
Key Items
---------

Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, 
yellow, and blue. Not all keys are in all levels, so keep that in mind. These 
keys open a locked door, activate certain switches, etc.....

Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
door. There may be a level with a Yellow and Red Key, but you may not need the
Yellow Key to complete that level (that sentence right there is made up, just
giving you a little example of that some keys in a level might not be needed to
finish that level).

Contents


=========================
6. Things to Look Out For
=========================

What I mean is that watch out for these things. They can hurt you, depending on
what you do. Some can be useful, so will not.

Barrels: These can be your best friend, or your worst enemies. These are
scattered around many levels, and can help you a lot. To make very good use of
these, lure a lot of enemies to one barrel, and shoot the barrel. It should
explode, and hurt/kill the enemies near it. Or if you shoot the barrel when
you're right next to it, you'll be hurt/killed. Even enemies can blow up
barrels, so you can use them to blow them up and save your ammo.

Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
Just like Barrels, these can be your best friend or worst enemy. These ceilings
fall from the ceiling and touch the ground, and rise back to ceiling, and so
on. You'll need to time your moves right to get past these. Also, their good 
use is that Crushing Ceilings can also crush and kill enemies, saving your
ammo. But they can crush you too, and these do hurt.

Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
and yellow, and blood is red. Whenever you step on these kinds of floors, there
is a good chance your health will decrease each second. The amount of health
decreased depends on your armor and what kind of toxic floor you stepped into.
All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
these floors if you step on them while having an active Radiation Suit on.

Contents


==============
7. Walkthrough
==============

First, before you start, you must pick skill level. Here are the skill levels,
and some other notes about the game:

Skill levels (from easiest to hardest):

I'm Too Young To Die (Skill level 1)
Hey, Not Too Rough (Skill level 2)
Hurt Me Plenty (Skill level 3)
Ultra Violence (Skill level 4)
Nightmare (Skill level 5)

Beware the Nightmare skill level. It is not for inexperienced Doom players.
Enemies respawn, monsters are fast and powerful, but the good thing is you get
double ammo when you pick up ammo, and you can get a kill percentage over 100
too.

What I mean by double ammo is this: For example, when you pick up a box of
Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the
double ammo in Skill 5. ;)

Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
teleporter, and an enemy is on the spot where you teleport to, he will be
killed like that, without using any ammo to destroy it.

The Status Bar:

-------------------------------------------------------------------------------
   50   |   100%  | 2 | 3 | 4 |       |    0%     |__|
        |         |---|---|---|(your  |           |__|        OTHER AMMO
  AMMO  | HEALTH  | 5 | 6 | 7 | face) |  ARMOR    |  |
-------------------------------------------------------------------------------
Ammo: You'll see how many bullets you have for that weapon.

Health: Your survival. When you drop to 0% health, you're dead.
Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
example, if you have the Shotgun, just press 3 to get to it).

Your Face: The marine's face. As your health goes down, your face will start to
bleed, and gets worse as your health slithers away.

Armor: Your armor helps you as it lasts.

The boxes next to armor: In each box, it will show which keys you have.

Other ammo: Shows how much ammo you have for each weapon, and shows how much
ammo you can hold up to for each gun.
-------------------------------------------------------------------------------
Now, here's the walkthrough (note that this walkthrough is not useful for skill
level 5)! Also some enemies I tell you to kill in this game may not be there
because of the skill level so if you don't see an enemy I told you to kill in
this guide, then you're playing a low skill level.

01: Entryway
02: Underhalls
03: The Gantlet
04: The Focus
05: The Waste Tunnels
06: The Crusher
07: Dead Simple
08: Tricks and Traps
09: The Pit
10: Refueling Base
11: Circle of Death
12: The Factory
13: Downtown
14: The Inmost Dens
15: Industrial Zone
16: Suburbs
17: Tenements
18: The Courtyard
19: The Citadel
20: Gotcha!
21: Nirvana
22: The Catacombs
23: Barrels O' Fun
24: The Chasm
25: Bloodfalls
26: The Abandoned Mines
27: Monster Condo
28: The Spirit World
29: The Living End
30: Icon of Sin
31: Wolfenstein
32: Grosse

Contents


-----------------
Level 1: Entryway
-----------------

All right, before you jump off the ledge you're on, go left and pick up a 
Chainsaw. Now go back to the starting point and jump off the ledge. Equip your
pistol, and shoot the Zombiemen. Pick up the ammo and health in here, and go up
the stairs into an opening. In here, turn right, killing the Zombiemen and the 
Imps on hard skill levels. Also, in this hall, go through the opening just to 
the right of the Health Potions.

Follow this hall to another room. In here, lower the lift to your right. Kill 
the Zombiemen/Imps here, and once the lift rises to the top, check the walls up
here until a hidden door opens. When it opens, kill the Imps/Zombiemen in front
of you. In this little secret room is a switch. Hit it. Now get to the edge of
the life (don't get off). See that square platform? Back up, then *run* off the
lift and try to land on it. When you do, go to the opening through your left 
and follow the hall back to this hallway.

In here, turn right, towards the health potions. You'll see a new opening 
across from you. Collect the Health Bonuses and go through the opening. Pick up
the Rocket Launcher (switch back to Pistol). Now turn around and go back 
through the opening to your left, and use the hall to get to the other room.

In here again, go all the way left until you hit a wall. Now turn left and face
the exit door. Facing the exit door, turn around and go through the opening 
across from you. Out here, go all the way right and pick up the Shotgun, and 
kill or avoid the Imps in here. Now go back into the other room, through the 
exit door, collect the health in here, and hit the exit switch.

Level index / Contents


-------------------
Level 2: Underhalls
-------------------

From the start, kill the Zombiemen across from you with your Pistol or Shotgun.
Now get to the other end of the room, and open the door. Kill the Zombiemen in
here, and go left to an opening. Kill the Shotgun Guy here, and flip the switch
he was guarding. Now go back to the starting room. Back in this room, get into 
the water and go right, through the new opening. Follow this hall until you see 
an opening to a door to the left, and kill the Zombiemen and Shotgun Guys in 
your way. Go through the opening, and open the door. In here, kill the 
Zombiemen and Shotgun Guys in front of you. Collect the health and ammo in 
here, and kill the Zombiemen and Shotgun Guys at the other side of the room 
too. When they're dead, pick up the Super Shotgun. Now leave this room.

Back in this water hall again, go left until you see a wide staircase to the
left. Climb it and kill the Shotgun Guys up here. From the stairs, go all the 
way left, then go right until you hit a wall. Facing the wall, turn right, and
you'll see a window. Get in center with it, then *run* across the small gap to
get through the window. In here, kill the Shotgun Guys, and go up the stairs to
the Red Key.

From the Red Key, check the walls to the left of it until a hidden door opens.
Kill the Shotgun Guys in here, grab the MegaArmor, and go through the 
teleporter. You'll be warped back to the level's starting point. From where you
are, get to the other end of the room again, and open to door. In here, go 
right, and press the Spacebar in front of the red bars to remove them. Kill the
Shotgun Guy and hit the switch he was guarding. Now leave this room back into
the starting room.

In here, get in the water, and go left, through the new opening. Kill the 
Zombiemen and Shotgun Guys in your way, and follow the hall to the second 
opening to the right. Go through, kill the Shotgun Guys, and go through the 
opening in here. In this room, you'll see two gaps to drop down in the corners.
One to the left, and one to the right. Go down the one to the left. Down here, 
kill the Imps, Zombiemen, and Shotgun Guys, and get the Blue Key. Once you get 
it, open up the normal door in here. In this room, kill all the Imps, 
Zombiemen, and Shotgun Guys here, and open the Blue Door. Go through. Go up the 
stairs, through the other Blue Door across from you. Open it, kill the Shotgun 
Guys in here, collect their Shotguns, and hit the exit switch.

Level index / Contents


--------------------
Level 3: The Gantlet
--------------------

From your starting point, open the door in front of you. Collect the Shotgun, 
and drop down to the pit below. Kill the Imps down here, and go through the 
opening, and up the stairs. At the top, go left, and you'll see a lift to 
your right. Press the Spacebar to lower it, and get on board. When it reaches 
the top, kill the Imps and the Heavy Weapon Dude (on high skill levels). When 
that's done, go down the stairs in front of you, and then walk up the staircase 
in front of you, then go down the one in front of you. 

In here, collect the Chaingun, then go up the next staircase and collect the 
Blue Key. Now open the Blue Door to the left. In here, kill the Zombiemen and
Shotgun Guys in front of you and follow the hall to a switch. Hit it, and Open 
the Blue Door to your left. Now, back here, go right down the stairs, then up 
the staircase in front of you. You'll be in front of the lift. Now turn right, 
and you'll see that a bridge has raised. Follow it to a teleporter, and 
take it.

You be teleported in front of a door. Collect the health, and open the door. In
here, drop down to the pit below, and down here, pillars will lower. One of 
them reveals the Red Key. Take it. Kill any Imps or Demons here. Also down here
are two switches next to each other. Hit the one to the right and a lift to the
left will lower. Take it to the top and follow it to the Red Door. Open it, 
kill the Demon in front of you, and hit the exit switch.

Level index / Contents


------------------
Level 4: The Focus
------------------

From your starting point, open the door in front of you. Kill all the Zombiemen
and Shotgun Guys to the left and across from you. From where you are, go all 
the way straight up a staircase (watch out for the Heavy Weapon Dude on high
skill levels). Up here, hit the switch, and go back down the stairs, then go 
right, through a door. Open it. 

In here, go right, and follow the hall to the Blue Key, killing any Imps in 
your way. Now turn around, and follow the hall to the Blue Door. Open it. In 
here, follow this dark hall to another room, killing any Imps in your way. 
You'll get to a room with crates and Imps. Kill all the Imps, and look around
for a switch. To the right of it is a small box. Step on it and a crate behind
you will lower. While it's down, get on it (it's where the Health Potions are).

Once it rises to the top, cross the crates carefully to get to the Red Key. 
Once you have it, drop down to the left and take the teleporter. You'll be 
teleported to the room just after the starting room. Now go all the way 
straight to the door across from you, and open the Red Door to the left. In
here, open the other Red Door. In this room, go straight and pick up the Yellow
Key. Now drop down to the pit below you. 

Now switch to your Automap. You'll see an opening down in the southwest. Go 
through it, and in here, kill the Shotgun Guy, collect the health, and go 
through the teleporter. You'll be warped to a platform. Kill the Heavy Weapon
Dude here, hit the switch up here, and go through the teleporter. Now that the
other half of the bridge has raised, you can cross it to the Yellow Door. Open
it, and hit the exit switch in here.

Level index / Contents


--------------------------
Level 5: The Waste Tunnels
--------------------------

Collect the Shotgun/Super Shotgun in front of you, and go through the opening.
In here, kill the enemies to the left, and walk up to the door you see. When
you do, the floor you're on will drop. Down here, kill the Imps in front of 
you. Now go all the way straight to the lift that the Imps were in front of.
Press the Spacebar to lower it. Take it to the top. When it rises, kill the 
Shotgun Guys and Heavy Weapon Dudes in here, then open the door in the west 
part of this room. In here, kill all the Zombiemen, collect the health and ammo
here, and go through the opening in this room. 

In here, get the Red Key in front of you, and then go through the opening 
behind you. Kill the Lost Souls here, and then go all the way straight, drop 
down to the ground below you, and go all the way right to the Red Door. In 
kill the Hell Knight (hard skill levels), and climb up the stairs to get to the
Blue Key. Now before you get to the other Red Door, look for the Green Torch 
here. Walk up to it, press the space bar, go through the small opening to the 
left, and *run* (and I mean run) all the way straight to a dropped floor. 

Now get into the secret room before the floor rises again. In here, collect the
Plasma Gun and hit the switch. The floor will drop again. Now ride it up to the
top. Back up here, go through an opening and drop to the floor below you. Down
here, kill the enemies and lower the lift in front of you. Get onto it, and 
when it rises to the top, open the Blue Door in front of you. 
In this room, walk around either path and grab the Yellow Key. Now a bridge 
will rise to the Yellow Door. Go across the bridge, and open the Yellow Door. 
In here, hit the exit switch. 

Level index / Contents


--------------------
Level 6: The Crusher
--------------------

From your starting point, go all the way straight to an opening across from 
you leading to a lift, killing any Shotgun Guys/Imps/Revenants in your way. 
Now listen very carefully: If you are playing on Skill "I'm Too Young To Die" 
or "Hey, Not Too Rough", go down the lift, through the opening, and then head 
up the stairs to the left of you to get the Blue Key. Get the Plasma Gun here 
too, and watch out for the Hell Knight.
------------------------------------------------------------------------------
If you are playing on Skill "Hurt Me Plenty", stay on the lift and wait until 
it goes back up again. Now you'll notice another opening in the bars 
surrounding the lift. Get in center with it, and *run* past it, hoping to land
on the platform across from you. Get the Blue Key here.
------------------------------------------------------------------------------
If you are playing on Skills "Ultra Violence" or "Nightmare", get on the same
platform where you got the Blue Key on "Hurt Me Plenty". On this platform, hit
the switch, then *run* all the way right to a lowered platform, kill any Imps 
in your way, and get the Blue Key. Watch out for the Spider Mastermind in here 
too.
------------------------------------------------------------------------------
Now, whatever the skill level you played on to get the Blue Key, go to the
lift you took to get here (go in the slime river, kill the Demons, go through 
the opening down here, take the teleporter, turn around, and go down the 
stairs). Now, look for the part of the bottom of the lift that is not 
surrounded by bars. Walk up to it and press the spacebar, and it will lower 
(the switch next to this lowers the Crusher, which is at the top of the stairs 
behind you, and it can squish the Hell Knights/Spider Mastermind on it). When 
it lowers, get on it, and when it rises to the top, go all the way left, kill
the Shotgun Guys and Heavy Weapon Dudes here, collect the ammo and health. Now
open the Blue Door in this room.

Kill the Shotgun Guy in front of you, and hit the switch to your left. The lift
behind you will lower, and kill any Imps appearing. Get on the lift, and when 
the lift rises to the top, follow the hall to a door (skip the opening you'll
see on the right), killing any Shotgun Guys or Imps on the way. When you get to
the door, open it, and then hit the switch to your right. The lift to your left
will lower, and you can drop down and open the door down here. Do so.

Collect the health in here, then proceed up the stairs, killing any enemies
in your way. Watch out for the ambushes here, even the one with Revenants. At
the top, *run* across a small gap to get to another platform. Get the Red Key
over here. Now the floor you're on will lower, and watch out for the enemies 
beneath you. Kill them, and collect the ammo and health here. Now exit this 
room. Back in here, hit the switch to the left and the lift to your right will
lower. Get on it, and when it rises, open the door. Back in this hall, go to 
the opening we skipped (not the new one with Imps in it), and go to the Red 
Door. Open it.

In this room, go right, and cross the ledge into a hall. Follow this into the 
other end of the room. Over here, go through the opening across from you, 
killing the enemies in your way. In this opening, open the door. In here, go 
all the way left until you hit a wall, then all the way right until you see the
Yellow Key on a crate. Hit the switch next to it, and it will lower. Now, get
the Yellow Key, and go through any teleporter you passed by.
Up here, kill the Imps/Shotgun Guys/Hell Knights, and hit the switch in this 
room. Now turn around, go through the opening, and when the bridge is finished
rising, cross it to the Yellow Door. Open it. In here, kill any enemy in front
of you and hit the exit switch. Now before you start the level you get a little
story:
-------------------------------------------------------------------------------
"You have entered deeply into the infested starport. But something is wrong.
The monsters have brought their own reality with them, and the starport's 
technology is being subverted by their presence. Ahead, you see an outpost of
Hell, a Fortified Zone. If you can get past it, you can penetrate into the 
haunted heart of the starbase and find the controlling switch which holds the 
Earth's population hostage."
-------------------------------------------------------------------------------

Level index / Contents


--------------------
Level 7: Dead Simple
--------------------

From where you are, hit the switch in front of you. The walls around you will
lower. You'll see 4/6 Mancubi (plural for Mancubus) in front of you. Use your
Rocket Launchers, Super Shotgun, and Plasma Gun to kill these. When they're all
dead, more walls will lower, revealing Arachnotrons. Use a Super Shotgun, a 
Chaingun, a Rocket Launcher, or your Plasma Gun to kill these. When they're all
dead, stairs will rise to the exit switch in the center of the map. Before you
exit, hit the switches in this room and the platforms the Mancubi were on 
will lower, revealing health and weapons. Also, from where the Arachnotrons 
came, get the ammo/health from there. Now go back to the center of the map and 
exit.

Level index / Contents


-------------------------
Level 8: Tricks and Traps
-------------------------

NOTE: This level is plentiful of awesome secrets, so I will guide some of the 
good secrets here. If you don't want any of the items, read from paragraph 4 
on. 

You start out in a room full of doors. Also, one is Red and one is Yellow. When 
you start the level, open the door to the right of the Yellow Door, and go 
through. In here, get to the other end of the room, and watch out for all the 
Cacodemons. At the end of the room, get the Plasma Gun and the ammo, then hit 
the switch. Once you hit the switch, leave this room, and watch out for the 
Cacodemons. Back in here, open the door to the right of the room you just 
entered, and go through. In here, follow the left hand wall to a Rocket 
Launcher. When you get to the Rocket Launcher, pick it up. Now, turn around.

There should be a staircase rising in front of you, so head up it, killing the 
Demons in your way. At the top there are 2 switches. Hit the one to the left, 
and turn around. See that new opening where the Rocket Launcher was? Go through 
it. In here, pick up the Soulsphere across from you. When you pick it up, turn 
around, and you'll notice the walls to your left and right have opened. Face 
the wall to the left, and you'll notice a demon head symbol on the wall. Shoot 
it with your Fist, Chainsaw, Pistol, either Shotgun, or Chaingun, and it will 
open, revealing a BFG9000. PICK IT UP! Once you have the BFG, turn left, and go 
back in the room where the Soulsphere was.

In here, grab all the Backpacks in this room, then leave. Back in here, go all 
the way straight to the staircase across from you (with your back against the 
opening to the "Backpack room"). At the top of the staircase, hit the switch to 
your right. Now, head back down the stairs. Back down here, turn left, and 
leave this room. You'll be back in the level's starting room.

Back in here, open the second door to the left of the Red Door, and go through. 
In here, turn right. You'll see a Cyberdemon facing you but the Barons of Hell 
aren't. Let the Cyberdemon try to attack you, and he will hit the Barons 
instead, so let them all fight. Kill whoever wins the fight (all the Barons or 
the Cyberdemon), and get the Yellow Key in this room (also get the 
Invincibility Sphere and the Soulsphere), and hit the switch next to the Yellow 
Key. Now, leave this room.

Back out here, open the Yellow Door, and go through. In here, follow the left 
hand wall to the Red Key. When you get to the Red Key, pick it up. Now, turn 
around, and pillars will be lowering, revealing Imps and Barons of Hell. Kill 
them all, and when they're all dead, hit the switch in this room. When you hit 
the switch, leave this room. Back in here, get in front of the Red Door, and 
save your game. Now open it, and go through. In here, use the platforms to get 
to the exit door (if you fall down, re-load your game and start again). When 
you get to the exit door, open it, and go through. In here, hit the exit 
switch. 

Level index / Contents


----------------
Level 9: The Pit
----------------

Pick up the MegaArmor next to you, and then go and lower the lift that you 
started in front of. When it gets down to the bottom, get on it, and pick up 
the Shotgun. When the lift rises to the top, kill the Zombiemen in front of 
you, and go straight, and kill the Imps and Shotgun Guys up here. Also, from 
where the lift was, go straight, and then right, and then hit the switch to 
your right. Now turn around and lower the lift behind you. Get on it, and when
it rises to the top, hit the switch over here. An opening will reveal, allowing
you to access ammo and health. 

Now from where you are, *run* straight to get to the new bridge that raised. 
From where you are, get on the platform to your left, and go through the 
opening. Kill all the enemies in this room. When they're all dead, drop down in
the slime pit in the middle of the room, and the floor in front of you should 
lower like a lift. Get on it, and try to find the door here. When you do, open
it, and the door will lower this time.

In this room, check the walls to your right until a hidden door opens. Kill the
Lost Soul in front of you and get the BFG9000 (YEESSS!). Now turn around and 
exit this room, and then *run* across the gap to get back on the other area, 
and equip your Super Shotgun. Leave this room too, back into the room where you
took a lift to get up to.

From the opening you came out of, go right, and enter the first opening to your
right. Hit the switch in here, and turn around. Now the wall has raised, and 
kill every new appearing enemy, especially that annoying Pain Elemental. Now go
to where those enemies came from, and hit the switch. A new opening to your 
left has been revealed. From where you are, *run* straight to get to the 
platform next to you. When you land on it, drop down to the floor to the left   
and a platform in front of you should've lowered. Now *run* to it and get the 
Blue Key (kill the Imps on it too). Now go back and get on the silver square on 
the floor. Stairs should rise (don't go up them). Now open the only door in 
this room, and go through. You'll be back here.

In here again, go up the stairs to the left, and go all the way straight and 
you'll be right back here. Now *run* straight to get to the same platform, and 
hit the switch here, and now open the Blue Door over here too. Hit the switch
in front of you. Now turn back around, jump off this platform, and go up the 
new stairs we created through stepping on the silver square in here, and go
through the opening. You'll come across a pedestal with 3 switches on it. Hit
the one on the east part of the pedestal, and a door across from you will open.
Go through.

In here, drop to the bit below you, and go through the opening to the left. 
Inhere, kill the Imps, collect the Health Bonuses, and hit the switch in here.
Now *run* back outside and get on the lowered lift to the left. Kill the 
enemies on this platform, and get the Yellow Key. When you get it, turn around.
You'll see two openings. One to the left and one to the right. Both lead to
switches. Go through the opening to the left and hit the switch over there 
first. Now go to the other opening and hit the other switch. Now *run* back 
into the pit, and get on the new lowered platform to the left. Kill the enemies 
on this one, hit the switch on the wall over here, get back in the pit, and get 
on the new lowered platform to the left.

When this platform rises to the top, go through the re-opened opening and back
into the room with the pedestal. See the wall with Health Potions in front of 
it (or a wall with no black door on it)? Go up to it and press the spacebar. It
will open. In this room, open the only door in this room and go through. In 
here, go right towards all the lifts, drop in the pit, and lower the lift to 
the left of where you came from. Ride it to the top. Kill the Zombiemen here, 
collect the health/ammo, and open the Yellow Door in here. Now follow this hall
to a pit, ignore the enemies, and jump in. Get the Health Potions, open the 
exit door, and hit the exit switch.

Level index / Contents


------------------------
Level 10: Refueling Base
------------------------

Before you go down the stairs, check the walls up here until a hidden door 
opens. In this room is a Shotgun with a few power-ups. Now go back, down the 
stairs, pick up the Box of Shotgun Shells, and go in the opening across from 
you. Kill all the enemies in here, and go through the opening in this room. In
this room, open the door on your left, and go through.

In here, go right, kill the Zombiemen/Shotgun Guys in your way, and when you 
get to a "4-Way Intersection", go straight until you hit a wall. Over here, 
turn right, and go through the first opening to the right and snatch the Yellow
Key. Now turn around, go right, and into the opening next to the wall to the 
left. Hit the switch here, and turn around. Go through the new opening.

In this opening, follow this hall to a wall. Press the Spacebar on it, and 
it should open. In here, climb up the little staircase in front of you, and 
when you get to the top, a hidden door should open, revealing the Blue Key. Now 
turn around, go down the stairs, then left, then left again into a bigger room. 
Try to ignore the enemies here, and go through the opening to the right of 
where you came from. Open the door in this opening.

Back in this room, go straight, and then left into the first opening. Follow 
this opening into a bigger room. In here, open the door across from you. Kill 
all the Imps in this dark room, and open the only Yellow Door in this room. In 
this next room, open the Blue Door. In the room above you there's a Cyberdemon
on skills 4 and 5. Try to ignore it. Now in this room, get to the exit door.
Open it, and hit the exit switch.

Level index / Contents


-------------------------
Level 11: Circle of Death 
-------------------------

Note that this level is called "0 of Destruction!" in the Automap. 

Heh, you actually start on a circular platform. Anyways, from where you start,
head right, and kill any Zombiemen/Shotgun Guys/Heavy Weapon Dudes in your way.
Go into the first opening you see. In here, kill the Imps, collect the health 
and ammo, and go up the stairs. Up here, kill the Arachnotrons, and go up 
either staircase in here. At the top, kill the Zombiemen, and go through the 
opening up here. In this opening is the Blue Key. When you try to get it, an
Arch-vile will come out to attack you. If you see fire on you, escape from his
view so he can't see you, then go back to attack him before he raises the dead.

When he's dead, get the Blue Key, and the Plasma Gun in the same room. Now 
leave this room, go back down either staircase, and back onto the circular 
platform. From where you are, get to the other end of the circle, and open the
Blue Door. In here, follow this hall to a pedestal. Kill the enemies in front 
of it, and hit the switch on the pedestal. Now go through the other opening in
this room.

In here, a bridge is rising to another switch. When the bridge is done rising,
cross it to get to the switch. Kill the Spectres in your way, then hit the 
switch. Now turn around, jump into the slime pit, and get on the floor with the
Shotgun on it. On here, climb the stairs onto the circular platform. Facing the
middle of the circle, you'll see a bridge has raised to the Red Key. Get to the
other end of the circle, cross the bridge, kill any un-killed enemies, and get
the Red Key. Now turn around, cross the bridge onto the circle, jump into the 
slime pit, go all the way left, then right, to the Red Door. Open it, and go
through.

Kill the Shotgun Guys in your way, then head right, towards a set of bars. 
Walkup to them and they will be removed. Kill the Lost Souls here, and head up 
the stairs to the left. Follow them to a pole with a switch on it. Hit it, and 
kill the enemies around you. Now that the barriers are lowering, *run* to the 
new path you can now access. Follow it to another room.

In here, try to ignore the Cacodemons, and go through the opening at the other
end of the room. In this opening, drop down to the floor below you. In here, 
kill the Shotgun Guy, go left, turn left again, and lower the lift over here. 
Get on it, and when it rises to the top, collect the health here, kill the Imp, 
and hit the switch. Now go back down the lift, and back here again, go all the 
way right, and then turn right again to this lowered lift. Once it rises to the 
top, hit the switch up here, kill the Imp, and drop down back here. Now turn 
left, and go through the opening to the right. Go straight and hit the exit 
switch. Now, before you can get to the next level, you get another story:
------------------------------------------------------------------------------- 
"You have won! Your victory has enabled humankind to evacuate Earth and escape
the nightmare. Now you are the only human left on the face of the planet.
Cannibal Mutations, Carnivorous Aliens, and Evil Spirits are your only 
neighbors. You sit back and wait for death, content that you have saved your
species. But then, Earth Control beams down a message from space: "Sensors have
located the source of the Alien invasion. If you go there, you may be able to
block their entry. The Alien base is in the heart of your own home city, not 
far from the starport." Slowly and painfully you get up from the Fray."
-------------------------------------------------------------------------------

Level index / Contents


---------------------
Level 12: The Factory          
---------------------

From your starting point, go all the way right until you hit a wall. From 
here, go all the way left until you hit a wall. Facing the wall you just hit, 
turn around and go up the staircase. At the top, go straight until you see a 
door to your right, and kill any Arachnotrons in your way. When you get to the 
door, open it (the door will lower instead), and then jump into the pit below 
you. Down here, go straight until you get to the center of the room, and then 
go right, through the opening.

In this hall, go right and get the Blue Key. Either kill or escape the 
Arachnotron above you. When you get the Blue Key, turn around and get to the
other end of the hall. Over here, open the door to your left. Kill the enemy
in front of you, and get the Yellow Key. Now, leave this room, and from here, 
go all the way right (skip the first opening), and enter the second opening to
the right.

Over here again, turn left and open the Blue Door. In here, go straight, and 
the floor you're on will lower. Kill the Shotgun Guys down here, collect their
Shotguns, collect the Health, and take the teleporter. You'll be teleported 
outside. Kill the enemies around you, and before you jump off the platform 
you're on, look for two green torches next to each other around you. When you
see them, jump off the platform, and go to them.

The Yellow Door is in between those torches. Open it. In here, collect the 
Berserk Pack, and open the door across from you. There are lots of elevators in
here, and each one contains a Cacodemon, and 5 of them have switches you need 
to hit in order to exit. Kill the Cacodemons, look for the 5 switches in the 
lifts, and hit each one you see. When you hit all five of them, an opening next
to the door you took to get in this room will be accessible. Go through it, and
take the exit teleporter you'll meet up to.

Level index / Contents


------------------
Level 13: Downtown
------------------

From where you are, go all the way straight until you see a set of teleporters.
Take anyone (you'll be warped to the same place). When you teleport up here, 
turn left, and *run* to get to the area across from you (kill the Cacodemons in
your way first if you have to). When you get on this platform, open the door 
here. In this room, you'll see a teleporter. Don't go in it. Instead, go down 
the stairs to the right.

Down here, you'll see two doors. Open the door on the left. In here, follow the
hall to a brown wall, and kill any enemies in your way. When you walk up to the
wall, exit this room. Now go left. The other door has opened. Get the Blue 
Key and take the teleporter right here. You'll be warped back to the starting 
point.

Back here, go all the way straight again and take the same set of teleporters.
Up here again, turn around, and *run* straight to get to the platform across 
from you. Kill the Revenants here, and open the Blue Door. In this room, jump
down to the left, and take the teleported. You'll be warped right next to the 
Red Key. Pick it up, and kill the Imps and Demons around you. 

Now jump off the platform you're on, and go all the way straight back to the
starting point of this level. Just where you started there's an opening to the
left. Go through it, and over here, open the Red Door at the building. In here,
kill the Imps and Spectres you see, and walk up to the lift in front of you. 
Wait for it to lower. When it reaches the bottom, get on it, kill the Imps on
it, and wait for the lift to reach its highest.

When it gets to the top, face the door you entered to get here, and look right.
You'll see the Yellow Key on the platform. Now *run* straight and get it. When
you have the Yellow Key, leave this room. Back out here, go right until you hit
a wall, and then look left, and go through the opening to the right. Go through
this hallway. 

When you get to the end of hit go left until you see an opening to the right. 
Go through it and get to the Yellow Door in the opening in the left. Kill any
Arachnotrons/Cacodemons you might see. Open the Yellow Door. In here get the
Berserk Pack, and step in the lava in the middle (it's the exit).

Level index / Contents


-------------------------
Level 14: The Inmost Dens
-------------------------

From your starting point, go right, and go right again, down the stairs. Down
here, go all the way straight, then left, killing any Shotgun Guys in your 
way. Over here you'll see a door. Walk up to it and it will open. Kill the 
enemy you'll see when it opens. Now walk up straight to the next door, and this 
door will open. In here, go right, and then left, and left again up the stairs.

Up here, open the door in front of you. In here, go straight, towards the wide
opening. Get in center with it, back up, and *run* through the opening to get 
to a platform across from you. When you get on the platform, go straight into
another room, and in here, follow the hall to the left to the Red Key and a 
Plasma Gun, killing any Imps, Zombiemen, Shotgun Guys, or Heavy Weapon Dudes in
your way.

Once you have the Red Key, turn around, go back into the opening we used to get
in this room, cross this platform again, and then *run* to get to the area 
across from you. Over here, go right, then left, towards the same doors we used
to get here, and walk up to both doors again to have them open. In here, go 
left, then right, and get to the Red Door next to the Red Bars. Open the Red 
Door, hit the switch inside, and it will lower the Red Bars.

Now, get to where the Red Bars were, and walk up to this door, and it will 
open. In this room, walk up to this door, and it will open. In here, kill the
Zombiemen and Shotgun Guys, and that Arch-vile on Ultra Violence (and also kill
the Heavy Weapon Dudes in the cages). When all the enemies are gone, open the
door in this room.

Kill the Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes in this room, 
walk up the stairs, and go right and pick up the Blue Key. When you do, leave
this room, go straight, walk up to the door across from you to make it open, do
the same to open the door in this room, and then in this room again, go right,
then left, and right again to the door, walk up to it to open it, do the same 
to open the door in here.

In this room again, go right, then left, then left again up the stairs, open 
the door, go straight, *run* through the opening across from you to get on a 
different platform, and then cross the platform into here again. This time, go
right, and follow the hall to an opening.

Facing the opening, *run* straight to get on the next platform. Go through the
opening here, then go right, and then left. Over here, kill the Shotgun Guys,
and over here, one of the openings connects to a bridge. Go through the 
opening, across the bridge, and open the Blue Door across from you.

In this room, kill the Heavy Weapon Dude, go down the stairs, and get in center
with the opening across from you. Now *run* through the opening to get to the
door that you can see. When you get to the door, open it. In this room, hit 
the exit switch.

Level index / Contents


-------------------------
Level 15: Industrial Zone
-------------------------

At the start, open the door to the left. In here, collect the Shotgun and the
Box of Shotgun Shells. Now hit the switch in here to lower the lift you're on.
Down here, go through the opening. Out here, go right, and then left through an
opening, killing any Zombiemen or Shotgun Guys you'll see. Now go straight 
until you hit a wall. Now go right, and then left. From here, go all the way
straight to a huge gap, and fall in. Down here, follow the left wall to a 
teleporter. Take it.

When you teleport, pick up the BFG in front of you, walk forward, and the wall
will open, revealing a Baron. Kill it with the BFG. Now walk up to the wall the
Baron was in front of, and it should open, revealing a Pain Elemental and the
Yellow Key. Kill the Pain Elemental, get the health and the Key. Now turn 
around and you'll see a pedestal with a switch. Hit it, and stairs in front of
you will rise to a platform. Climb the stairs to the top, and kill any new 
Cacodemons or Pain Elementals.

Up here, go left, and follow the left wall to a yellow torch. From here, follow
the left wall to another torch. Now, save your game, and look at this map:

      |    |
      |    |
      |              Lava
______|                 _____
TX                     |  P  |      
                        -----
____________

Say the T is the torch, the X is you, and the P is a platform with a switch on
a pedestal. From where you are, save your game, go straight, and jump off the
platform you're on, and pray for the best to land on the "P" platform. You can
try running too, but if you do, let go of Shift as you fall. If you fail to get
on, reload your saved game. 

When you get on the platform, hit the switch on the pedestal, collect the 
Energy Cell Packs, and the Radiation Suit. Facing the switch, drop down into 
the pit, and go all the way straight to an opening. Follow it to a bigger room.
Kill the Cacodemons in here, and get the Invincibility Sphere. Now leave 
this room and go back into the bigger slime pit.

Out here, go all the way straight back into the same teleporter. Take it. From
where you are, turn around, go back up the stairs. At the top again, look 
straight. You'll see an area all by itself with the Yellow Door. Here's a map:

   ______________________
           |              \
           |  <--Yellow   |
           |     Door     |
   ________|______________|


      Lava
   _____________________________________


  ________________      X    ___________
                  |---------|
                  |---------|

Say the X is you. From the top of the stairs, back up, and *run* straight 
across the lava pit to get to the area with the Yellow Door. When you get on 
that land, kill the Zombiemen and Shotgun Guys, and open the Yellow Door.

In here, go in the opening way across from you. In here, follow the hall until
you see an opening to the left. Go through it, and follow it to the exit 
teleporter (this takes you to the secret exit ;)). Before you start the secret
level you get a message.
-------------------------------------------------------------------------------
Congratulations, you've found the secret level! Looks like it's been built by
humans, rather than Demons. You wonder who the inmates of this corner of Hell
will be.
-------------------------------------------------------------------------------

Level index / Contents


---------------------
Level 31: Wolfenstein
---------------------

Ok, if you have the German version of Doom II, don't bother reading this or the
next level (anything that has Nazi symbols in it are forbidden by law in 
Germany, and when you try to enter this level in the German version, it will 
just take you to Level 16). Anyway, this is a replica of the very first level 
in Wolfenstein 3D.

Anyway, open the door in front of you at the start. In here, open the door at 
the far left. Kill the Nazis (WolfSS) in here, pick up their ammo, and open the
other door. In here, kill the Nazis, and go through the door across from you.
In here, kill the Nazis across from you, and go in the opening to the left.

In this little alcove, kill any Nazis, and walk up to the picture. Press the
Spacebar on it, and it will open. In here, get the ammo, the health, and the
Rocket Launcher. Now leave this room, and back in here, open the door at the
left.

In this room, kill the Nazis, and open the door on the left. In here, go 
straight, and then left. Kill the Nazis over here, and also open the door over
here. In this room, kill the Nazis, and also open the door on the left from
where you came from. Now, in this empty room, open the door across from you.

Now, in here, kill all the Nazis, and open the door across from the door you
came from. In this room, go straight, then left, and then open the door, 
killing any Nazis in your way. In here, kill the Nazis. Now, from where you
entered, check the walls to the right until a hidden door opens. In here, 
collect the Medikit, and check the walls in here too until a hidden door opens.

Now, go straight and you'll find another exit door. Before you open it check 
the walls to the left until a hidden door opens. In here is a Soulsphere. Grab
it, and now open the exit door. Hit the switch in here (this takes you to 
another secret exit ;)). Now, before you start the next level, you get another
story:
-------------------------------------------------------------------------------
Congratulations, you found the Super Secret Level! You better blaze through 
this one!
-------------------------------------------------------------------------------

Level index / Contents


----------------
Level 32: Grosse
----------------

Collect the Rocket Launcher, the Berserk, and open the door in front of you at
your starting point. Here's another familiar level: The last level of Episode 1
in Wolfenstein 3D. Anyway, kill the Nazis here, and you'll obviously see 
rectangular pillars. 4 of them are secrets. Here's which pillars to check:

_____________|         |_____________
|                                    |
|      ____                ____      |  
|     | 4  |              | 3  |     |
|     |____|              |____|     |
|                                    |
|      ____                ____      |
|     |    |              |    |     |
|     |____|              |____|     |
|                                    |
|      ____                ____      |
|     |    |              |    |     |
|     |____|              |____|     |
|                                    |
|      ____                ____      |
|     |    |              |    |     |
|     |____|              |____|     |
|                                    |
|      ____                ____      |
|     | 1  |              | 2  |     |
|     |____|              |____|     |
|                                    |
|                                    | 
|                                    |
|___________            _____________|
            |          |
            |          |
            |    X     |
            |          |
            |          |
            |__________|
      |-----|          |-----|
      |                      | 
      |                      | 
      |                      |
      |      Starting Room   |

Say the X is you. There are 10 pillars in this room. Check the pillars that 
have numbers on them. 1 has 3 Chainguns, 2 has a Megasphere, 3 has a Super 
Shotgun with 2 Boxes of Shotgun Shells, and 4 has a BFG. Also, to the both 
sides of this room, you'll see gold Nazi Plates. Walk up to each and press the
Spacebar. Two of them will open (remember to check both sides of this room).

Once you find the two Plates that open, you'll see that one of them shows an 
Invincibility Sphere, and the other leads to another room with loads of 
Medikits, Energy Cells, and a Plasma Gun. When you're done collecting all this,
go back into the room with the 10 pillars, and walk up to the door we haven't
opened yet. It will open, revealing a Cyberdemon.

Do whatever you can to kill it (use Rocket Launcher and BFG, and the 
Invincibility Sphere can help), and when it's dead, go into the room it came 
out of, and open the door in here. In this room you'll see 4 Commander Keens.
Kill each one, and a silver wall will open in the center of the room, revealing
an exit switch. Now, from the floor, *run* to get up onto the platform. Up 
here, hit the exit switch.

Level index / Contents


-----------------
Level 16: Suburbs
-----------------

At the start, go straight, and open the door. Out here, go left, and you'll 
come across an opening. Go through it. In here, go right, and then right again.
Over here, go all the way straight until you hit the wall way across from you.
When you touch the wall, go all the way right, into the slime pit across from
you. In the slime pit, head up the spiral stairs, killing any Imps in your way. 
Follow it to a Blue Key. 

When you have the Blue Key, jump off the platform you're on, and *run* (and I
mean run) all the way straight before you're caught in a major enemy jam. Over
here, keep going straight until you see an opening to the right. Go through, 
and you'll come across stairs to your left. Go up them, and kill any Revenants
you might see. 

At the top of the stairs, go through the opening across from you. In this room,
kill all of the Demons, and open the only door in this room. In this room, go
straight, and open the Blue Door, and kill any enemies in your way. In this 
room, collect the Shotgun Ammo and get the Red Key, then leave this room.

Back in here again, go right and open the same door you did to get here. In 
this room, jump off the ledge across from you and go straight, to all of those
black and white platforms. Down here, walk up to the highest one on the ground,
and press the spacebar on it. It will lower, and when it's at the bottom, get 
on it. When it rises to the top, jump down to either pit below you.

When you hit the ground again in either of the two small pits, check each 
pillar around you. One of them will lower. When it's finished lowering, get on
it, and ride it to the top. When it's at the top, drop down to the ground 
slightly below you. When you land, press the spacebar on the same pillar you 
just took to get here.

When you do, the pillar will lower. Now turn around. The wall has lowered too.
Kill all the Imps here, and go into the new room. If the wall raises again, 
just lower the pillar and turn around again. When all of the Imps are dead, 
get into the room they came from, and press the Spacebar in front of the Red 
Bar. It will open, allowing you to get to the exit teleporter. Now, step on the
exit teleporter, and you're out of this level.

Level index / Contents


-------------------
Level 17: Tenements 
-------------------

Collect the Shotgun Shells in front of you, and go straight. In this room, kill
all of the Shotgun Guys and Zombiemen, and go through the only opening in this
room (besides the one from the starting room). In this room, walk carefully 
down the stairs to the Health and the Red Key. Kill the Imps in front of you 
too (and any Cacodemons). If the opening you entered to get here shuts down, 
don't panic. Facing the shut down opening, drop in the pit to the left, and go
straight. You'll see part of a teleporter next to the wall across from you. 
Take it.

You'll be warped to the right of the opening you took to get to the Red Key. Go
up the stairs to the left of you, and open the Red Door. Kill the Spectres in 
here, collect all of the ammo and health in this room, and hit the switch. 
Now leave this room. Out here, go up the stairs across from you.

Up here, collect the Shotgun, ammo, and health, and hit the switch in this room
(it lowers a lift you're on). Down here, kill the Spectres, collect the health,
and kill the Hell Knight you might see. Go on the ledge across from you. 
Follow it to a switch. Hit it, and a lift near you will lower. Ride it to the 
top. Up here, kill the Imps, and hit the switch up here (the green/red one).
When you hit that switch, hit the other switch in this room (it's a door). Drop
down back into the starting room.

Back down here, go through the opening to your right. In here, go through the 
new opening across from you. In here, go through the opening to the right, and
up the stairs. Up here, kill the Imps/Shotgun Guys/Heavy Weapon Dudes. Go all 
the way straight, and over here, go through the opening to the left, and drop
in the pit below (kill any Shotgun Guys in your way). Down here, hit the switch
to lower the platform in front of you. 

When it's done lowering, go straight and hit the new visible switch. Now, wait
until the platform you're on rises again. When it reaches the top, go straight,
kill the Shotgun Guys in front of you, and go through the new opening to the 
left. Kill the Spectre in front of you, and go up the stairs. Up here, hit the
switch, collect the ammo and armor, and go through the opening up here. Drop
down to the room below you.

Down here again, go straight to the newly raised bridge. Follow it to a gap.
Drop down in hit. Hit the switch down here, and the floor will rise to the 
other platforms (and a new bridge will rise at the other side of the room). So,
when this platform rises to the top, get to the other end of the room, and 
cross the new bridge.

Kill any Cacodemons/Revenants over here, collect the health and the Blue Key, 
and exit this room (back outside). Out here, go all the way straight to the 
Blue Door. In here, kill the Shotgun Guys and Imps in front of you. Also in
this room, go up the staircase to the left. Up here, kill the Heavy Weapon 
Dude and the Zombiemen, and then walk forward and you'll hear the sound of a 
door open.

Go back down stairs and go through the new opening across from you. Grab the 
Soulsphere in here, and go back up the same stairs. A pedestal with a switch 
up here has been raised. Hit the switch, go back down the stairs, go right, and
go up the stairs over here. Up here, kill the Heavy Weapon Dude, and go through
the opening to your left. 

In here, go left. Kill the enemies in front of you, and then follow this 
hallway to an opening to the left. Go through it, and drop down into the pit
below you. Walk forward to the lift across from you, and it will lower. Get on
it and get the Rocket Launcher and the Yellow Key. Kill any remaining enemies 
on this platform too.

When the lift rises back to the top again, jump off the platform you're on and
exit this room. In here, go left to the Yellow Bars. Facing the Yellow Bars,
turn around and open the Yellow Door. In here, flip the switch, and turn 
around, and you'll see the bars have lowered. Now go into this new 
accessible room.

In this room, go straight into another opening. Grab the Shotgun Ammo just 
before it. Once you go through this opening, you'll see two staircases. Take 
the left staircase. Follow it to another room. In this room, go in the opening
to your right, and open the door. 

In here, kill the Heavy Weapon Dudes you see. When they're dead, equip your 
BFG. As you walk up the stairs you'll see an Archvile in a cage. Use your BFG 
to kill it. Now go all the way up the stairs. At the top you'll get to a 
switch. Hit it, and get back to the door you used to get to this room. Open it.

Back in this room, drop down to the floor below you, and go in the opening to 
the left. This time, go up the staircase to the right. At the top, go straight,
and into the opening to the left. Kill any Shotgun Guys/Imps/Heavy Weapon Dudes
you might see. In this room, hit the switch. The lift to the right of you will
lower. Take it. Ride it to the top. 

When the lift gets to the top, kill the Arachnotron you might see (skill level
varies), and pick up the Plasma Gun across from you. An opening to the left of
you will open. Go in it, and kill the Imp. Walk up to the Health Potions here,
and you'll here another door open. Leave this little room, and back out here, 
go through the new opening to the left.

In here, kill the Shotgun Guy, and walk up to the Armor Bonuses. You'll hear 
another door open. Leave this hall, and go back into the same opening to the 
right. Now, in this same hall, follow it to another Imp. Kill it, and walk up 
to the Energy Cell. You'll hear another door open. Leave this hall.

Back out here, go in the same opening to the left. Now follow it to a Shotgun
Guy. Kill it. When it's dead, walk up to the Energy Cell Pack, and you'll hear
ANOTHER door open. Leave this hall. Back out here, turn right. You'll see a new
opening this time. Go in it. In here, kill the enemy in front of you, and 
follow the hall to the Health Potions. Walk up to them, and you'll hear another
door open. Leave this hall.

Back out here, go through the opening to the left. Follow it to another Shotgun
Guy. Kill it, and when it's dead, follow this hall to an Energy Cell. You'll 
hear another door open. Leave this hall. Back out here, go through the opening
to the right. Follow it to a new room. Kill the Heavy Weapon Dudes in here, and 
take the exit teleporter.

Level index / Contents


-----------------------
Level 18: The Courtyard
-----------------------

See the door in front of you? Take a Pistol, either Shotgun, or a Chaingun. 
Shoot the door to open it (you can also use your Fist or Chainsaw to open it).
Out here, kill the Zombieman in front of you, and kill all the other Imps in 
this room too. In here, collect all the Shotgun Ammo, and the Shotgun, and go
through the only opening in this room (into the courtyard). When you get into 
the courtyard, *run* all the way straight to the staircase across from you 
(don't climb it). Facing the staircase, go through the opening to the left of 
it. Over here, collect the Yellow Key. Now go back and up the stairs (before 
the Demons trap you), and up here, go all the way right, then left, and left 
again to the Yellow Door. Open it. 

In here, take the teleporter before the Cacodemons come and get you. When you
teleport into this room, kill the Cacodemons in front of you. Now drop down to
the floor below you. Down here are loads of Health Potions. The Blue Key is
scattered down here to. Pick it up. Also down here are a few pillars. One of 
them has a switch. Hit it, and to the left of you a staircase has risen to a 
teleporter. Take it.

You'll be teleported in the Yellow Door room. Now go right, down into the 
floor below you, and *run* all the way straight to the opening across from you,
before you get caught in a huge enemy mess. Back in this same room, go right,
through the opening, and back into the starting room. In here, open the Blue
Door. Take the teleporter in this room.

Level index / Contents


---------------------
Level 19: The Citadel
---------------------

At the start, open the door in front of you. In here, kill the Shotgun Guys, 
and hit the switch to the right (it is a door). In here, kill the Imps, and hit
the switch in this room. Now leave this room, and in here, open the door to the
right. Out here, go straight and open the door across from you.

In here, kill the Lost Souls, get the armor and ammo here, and from where you
entered this room, head up the staircase to the left. Up here, open the door to
your left. In here, go straight and hit the switch on the pedestal across from
you. When you hit the switch, a door across from you will open. Go through.

In here, walk up to the door across from you (touch it). When you touch it, you
should hear another door open. Turn around and leave this room (if the door 
closes on you, turn around and open the door we walked up to, kill the Imps in
here, and hit the switch to the right, the door will open again). Back in here,
go through the new opening to the left (if this one shuts, walk up to the same
door again <_>).

Kill the Imps in this hall. Now follow this hallway to a wall. It will lower. 
Kill the Imps and Spectres in front of you, and when they're dead, go through 
the only other opening in here. Follow it to the Yellow Key. When you pick it
up, turn around, go straight, and drop down to the floor below you.

Down here again, hit the switch on the pedestal, and turn around (it opens up
another door too). Now go through the new opening. In this room, go through the
opening to the right, and open the door. In this room, walk up to the 
Soulsphere. When you walk up to it, you will teleport (and you don't get the
Soulsphere :().

When you teleport, there will be an Imp cage to the left and right of you. Pull 
out your Pistol, either Shotgun or a Chaingun and shoot the Imp cage to the 
left of you (kill the Imps too, and do this with the other Imp cage). Once you 
shoot the Imp cage to the left, a platform will rise to the door across from 
you in this room (you can see it when you first teleport here).

Once the platform is finished rising to the door, cross the platform and open
the door. In here, follow this hallway to another room, killing any Cacodemons
in your way. Down here in this room, kill the Arachnotron, and grab the Red 
Key. Once you have the key, drop down into the floor below you, and down here, 
go all the way left and open the only door in this room.

Back in here, open the door to the right. In this same room, hit the switch on 
the pedestal. Now, the two doors will open again. Go through the opening behind 
you again. In here, go straight until you see an opening to the left (skip the 
first one that's right next to you when you enter this room). Facing the 
opening, check the walls to the left of it until a hidden door opens.

When you find the hidden door, go in the room, and pick up the Armor. When you 
get the armor, check the wall in front of you. It should lower (it's a lift). 
When it's done lowering, get on it. Now ride it to the top. Up here, follow 
this hallway to an opening. 

Before you go through it, get in center with it, back up, and then *run*
straight. Hopefully when you land, you should land on the ledge a little higher
than the floor you just ran over. If you land on the ledge, drop down into the 
water not the floor. Down in the water, head up the stairs. Up here, there are 
two openings. Take the one on the corner.

In here, follow this hallway to a bigger room, and watch out for the crushing 
ceiling you'll pass. In this bigger room, head up the only staircase in this
room. At the top, hit the switch on the pedestal, then leave this room, going
back down the stairs. Down here again, go left, through the opening. 

In this hall, go straight, and drop down to the floor below you. You can see 5
teleporters. Take the one in the northeast part of this room. When you 
teleport, go straight, and drop down into the room below you. Down here, use a 
BFG or a Super Shotgun to kill all of the Demons in this room. When all of the
Demons are dead, go through the opening to the left of the staircase in this 
room, and drop down to a lower floor.

Down here, pick up the Blue Key. Once you pick it up, drop down to the floor 
below you, and go all the way straight, and open the door over here. In here, 
go straight, and open the door. Out here, go left, and follow this pathway to a
staircase leading to the building (you'll see it to the right of the staircase)
killing any Spectres in your way. 

Once you get to the stairs leading to a building, cross the stairs to the 
building. Over here, take either opening to the other side of this room. Over 
here is an opening blocked by a Red Bar, a Yellow Bar, and a Blue Bar. Press
the Spacebar on each of them to remove them, go through the opening, and step
on the exit teleporter.

Level index / Contents


-----------------
Level 20: Gotcha!
-----------------

Kill the Shotgun Guy right in front of you, and open the door he was in front 
of. In this room, kill the Shotgun Guys, Imps, and Heavy Weapon Dudes. Then, 
walk straight. Two wide and large pillars will lower. One contains the 
Cyberdemon, and the other one has a Spider Mastermind. When you see both of
them, when you they try to attack you, try to make sure the Cyberdemon's 
Rockets hits the Spider Mastermind, and vice versa.

When this happens, the Spider Mastermind and the Cyberdemon will start fighting
to the finish. The Cyberdemon is stronger, so he usually wins. Once the two are
fighting, have a seat, relax, and watch the fight. Whoever wins the right, use
your Rocket Launcher or a BFG to finish off the remaining enemy. 

When both of them are dead, drop down into the pit below you, and down here, go
up the only staircase in this pit. It will lead you to the pillars the 
Cyberdemon and the Spider Mastermind were on. At the top, go straight, get on 
the Spider Mastermind's pillar and hit the switch on the pedestal.

Once you hit the switch, drop down to the left, and lower the lift down here.
Get on it once it hits the ground. Now ride it to the top. Once you're at the
top, take either pathway to the other side of the room, and once you get to the
other end of the room, kill the Archvile and the Baron of Hell over here, and 
go through the opening.

In this room, go straight, and then take either staircase. Both lead the same 
way, and at the bottom of either staircase you take, go straight, and step on
the Demon Head symbol on the floor. It will teleport you. When you teleport,
go down the stairs in front of you. You'll see an opening across from you, and
you have to also cross the gap in front of you.

So, get in center with the opening, back up a little, and then *run* across the
gap to get through the opening. In here, kill the Pain Elemental in front of
you, and when it's gone (and the Lost Souls released from its explosion), 
follow this hall to a wall. It will open, revealing a teleporter and a few
Weapon Dudes. Kill them, collect their Chainguns, and take the teleporter.

Once you teleport, the floor you're on will lower. When it hits the ground, 
kill the Shotgun Guys and Heavy Weapon Dudes in front of you. Now walk forward
to the opening, go through, and collect the Medikit. Now don't jump off the gap
yet. Now the wall in front of you will lower. Now don't jump off until the wall
completely lowers (you'll here a "cling" sound).

Once the wall completely lowers, jump down, and go through the small opening 
in front of you. In here, follow this hall to a stairway. Go up the stairs and
kill the Imps in front of you. At the top, pick up the Plasma Gun. Now, the
wall will open behind you with a few Cacodemons and Pain Elementals. To avoid 
trouble, drop down to the floor to the right (instead of using the stairs), go
straight into the hall we used to get to this room.

Now in this hall, go through the new opening to the left. In here, take the 
teleporter. When you teleport, kill the Imps, Cacodemons, Pain Elementals, and
the Lost souls in here (use a BFG, it can do the job;)). When they're dead, go 
up the staircase, get across the zig-zag floor, and go through the exit 
teleporter, avoiding the Revenants. Now before you go to the next level, you 
get a little story:
-------------------------------------------------------------------------------
You are at the corrupt heart of the city, surrounded by the corpses of your
enemies. You see no way to destroy the creatures' entryway on this side, so you
clench your teeth and plunge through it. There must be a way to close it on the
other side. What do you care if you've got to go through Hell to get to it? 
-------------------------------------------------------------------------------

Level index / Contents


-----------------
Level 21: Nirvana
-----------------

Pick up the Super Shotgun and the Health around you, and kill the Imps in here.
When they're dead, look around the room. You'll see two teleporters on 
platforms. Standing on the floor you started out on, *run* to the teleporter 
next to the platform with a human hanging above it.

When you teleport, follow this hall to an opening. Out here, take either path
to a teleporter at the other end of the room, and kill those Shotgun Guys too.
When you get to the teleporter, go through it, and ignore the wall that opens 
(enemies are inside), for when you walk up to it.

When you teleport, look right. You'll see a pedestal with 4 switches on it (2
are on another side). Hit all 4 of them, and then you'll see parts of the wall
rise in front of you. Walk up to the wall that raised, and press the Spacebar 
to lower it. When it gets to the ground, get on it, and it will rise to the top 
again.

Up here, go straight until you get to two teleporters. Take the one on the 
right, and ignore the Imps and the Mancubi. When you teleport, walk up to 
the wall in front of you, and press the Spacebar. The wall will lower, and when
it lowers, kill all of the Imps around you. When all of the Imps are dead, walk
up any part of the floor around you, and it will lower (or if you already did
so).

Once the wall is finished lowering, kill the Pain Elementals around you, and 
once they and their Lost Souls are all gone, check around this room. At one of
the corners is the Yellow Key. Pick it up. Now another one of the corners of 
this room has a teleporter. Go through it.

You'll be teleported on the teleporter you used to get to the Yellow Key room.
Back here, go all the way right, jump off the floor you're on down into the 
lower floor, and down here, take the teleporter. Back in this room, avoid the
new appearing Revenants, and go through the opening in the center of this room.
Back in this hall, go through the teleporter.

You'll be back in the starting room. In here, collect the Health you may need,
get on the floor the health is on (or where you started the level on), and 
*run* to the other teleporter you didn't take yet. In this room, remove the 
Yellow Bar to your right. 

Once you remove it, follow this pathway to a wall. Once you hit the wall, turn
left and kill all of the Imps on the platform to you left. When they're dead,
turn around, pull out a Rocket Launcher, Plasma Gun, or a BFG, and kill all of
the Heavy Weapon Dudes on the other platform.

When all of the Heavy Weapon Dudes are dead, get center with the platform the
Imps were on, and then *run* to get on the platform. On this platform, hit the
switch, turn left, and *run* to the lowered platform the Heavy Weapon Dudes
were on. Now get on the platform, and collect the Red Key.

Once you got the Red Key, jump off the platform to the left (if your back is 
at the edge of this platform), and go through the small opening here, and *run*
too, because this floor is toxic. Now follow this small hall to another part of
the room. 

At this half of the room, go left, and lower the platform the Imps are on. Kill
the Imps on this platform, and get on it while it's at the ground. When the 
platform rises back to the top, get in center with the pathway right in front
of you, and *run* across this gap to get on it.

Back on this pathway, go left and you'll come up to 2 Blue Bars. You'll also 
notice an opening you can just fit through in between the Bars. So go through
the opening and you'll get to the Red Bars. Remove either one of the 2 Bars, 
and go through the teleporter you can now access.

In this room, walk straight to the exit teleporter.

Level index / Contents


-----------------------
Level 22: The Catacombs
-----------------------

From where you are, check the walls to your left and a hidden door should open.
Kill the Spectre in front of you, and collect the Soulsphere, Armor, and Ammo 
in here. Now leave this room. In here, go straight and lower the lift in front 
of you. When it gets down to the bottom kill the Demon, get on it, and ride it 
to the top. Once it gets to the top, kill the Heavy Weapon Dudes on the 
platform in front of you (and the Spectres below if you need to). When the 
Heavy Weapon Dudes are gone, get in center with the platform they are on, and 
*run* across the gap to get to the platform.

On this platform, with your back facing the lift you took to get here, go left, 
jump in the gap below you, and down here, lower the lift right next to
you. Get on it, and ride it to the top. Up here, kill the Spectres and Imps in
front of you, and when they're all gone, drop down in the pit below you. Down
here, go up the stairs, and up here, follow this hall until you see an opening
to your right, and kill any Imps and Heavy Weapon Dudes in your way.

Once you see the opening to the right, go through it, and turn left. In here, 
go straight until you see a door to your left. Open it. In here, kill the Imp
in front of you, and take the teleporter. When you teleport, kill the Revenant
in front of you, and pick up the Blue Key in front of you. Once you have it,
walk onto the ledge the Blue Key was in front of (it leads to the platform). On
this ledge, get in center with the platform in front of you, and *run* straight
to get onto it.

On this platform (again), with your back facing the ledge we just used to get
here, go right and drop down into the pit below you. Down here, lower the lift
next to you (it does drop down to a lower ground). Now, drop down along with 
the lift and down here, kill the Demons in front of you. Also down here, open 
the Blue Door, and hit the switch in front of you. Now exit this room.

Back out here, facing the Blue Door, go right, and go through the opening in 
front of you. Follow it to an opening to your left. Go through the opening, and
drop down to the ground below you. Down here, kill the Imps, and hit the switch
down here. When you hit the switch, a door to your right has opening. When it
opens, kill the Baron of Hell in front of you, and go into the room he came out
of.

In here, hit the switch to your left, and leave this room (if the door shuts on
you hit the other switch to open). Back out here, *run* straight to the 
lowered platform, and get on it. Ride it to the top. Up here, go through the 
opening, and in here, get the Red Key. Also in here, press the Spacebar on that 
Demon head on that wall, and it will open. Take the teleporter in front of you.

In this room, pick up the Plasma Gun in front of you, and take the only 
teleporter in this room. When you teleport, go straight, into the gap in front
of you, and lower the lift near you too. Get on it, and ride it to the top. Up
here, kill the Revenant, and open the Red Door in this room. In here, kill the
Heavy Weapon Dudes in front of you, and open the Exit Door in this room. In
here, kill the Heavy Weapon Dudes in front of you, go straight, and hit the 
exit switch.

Level index / Contents


------------------------
Level 23: Barrels O' Fun
------------------------

The level name describes it all. Without moving when you enter this level, blow 
up at least one of the barrels surrounding you (blow up one that's not right 
next to you to lower your chance of being killed). It will blow up, and all of 
the other barrels will blow up too. When all of the barrels are gone, get to 
the other end of the room and open the door. In here, go through the  
teleporter.
In this room, go all the way straight to the other end of the room, without 
blowing up any Barrels or trying to kill any Hell Knights or Heavy Weapon 
Dudes. At the other end of the room, take the teleporter. In this room, walk 
all the way straight to the other end of the room, destroying any barrels or 
killing any Pain Elementals in your way. When you get to the other end of the 
room, hit the switch in front of you.

When you hit the switch, go right, and drop down to the floor below you. Down 
here again, go all the way right (to the door we opened at the start). You'll 
see that a lift has appeared in front of the door. Lower the lift, and get on 
it. Ride it to the top. At the top, turn left, and *run* to get to the new 
platform. When you get on this platform, go all the way left to the other end 
of the room, killing any Imps, Pain Elementals, Lost Souls, or Demons in your 
way. When you get to this end of the room, go through the opening. In here, 
*run* straight through this hall way, and if you were running, you'll make it 
to another platform. On this platform, turn right. You'll see a huge opening. 
Now *run* across the gap to try and get to it, but instead, it will teleport 
you to the opening.

Over here, go through the opening to your left. Follow this hall to an opening 
to the right. Before you go in it, kill all the Imps in the opening. When the 
Imps are gone, go in the opening, and hit the only switch in here (it's a 
door). When the door opens, go through, and collect the Soulsphere. Now exit 
this small room, and leave this room too.
Back out here, go right, and through the opening. Back in this room, a new 
opening has revealed, containing a Spider Mastermind (on hard skill levels), 
and a few Arachnotrons. Kill each of the Arachnotrons, and the Mastermind (have 
the Arachnotrons kill it). When they're all dead, go through the opening they 
came from, pick up the Yellow Key, and go through the teleporter.

When you teleport to this room, turn around, and follow this hallway to two 
teleporters, killing any Revenants, Demons, or Arachnotrons in your way. When 
you get to the two teleporters. Take the one on the left. When you teleport, go 
all the way straight and open the door. In here, open the Yellow Door to your 
left. Follow this hall to a barrel, and destroy it. Now follow this hall to the 
exit teleporter. Take it.

Level index / Contents


-------------------
Level 24: The Chasm
-------------------

This level is really annoying on any skill level, so save at all times, because 
this level has very thin platforms, and you can easily fall to the slime below 
you. Anyways, when you start this level, cross the pathway in front of you 
carefully, and open the door at the end of the pathway. In this room, kill any 
Imps you find, and look around this room for the Blue Key. When you have the 
Blue Key, leave this room.

Back out here, cross the pathway in front of you back to the level's starting 
point. When you get to the end of the pathway, go right, and follow this 
pathway to the Blue Door. Open it, and save your game. In this room, walk 
across the very thin pathway in front of you slowly before you fall down. Go 
straight until you see a pathway to your right. Take it. Follow this pathway 
until you can access a pathway to your right (remember to cross these pathways 
slowly). When you get to the pathway to your right, cross it and when you get 
to the end of this pathway, turn left, and then right to a bigger platform. 
Step on it (it's a teleport).

In this room, save your game. Also, the pathways are a bit bigger in this room. 
When you get here, cross the pathway in front of you until you see a pathway to 
your right and left, killing any Lost Souls in your way. When you get to these 
two pathways, take the one on the left. Follow this pathway to two teleporters. 
Collect the health and ammo here, and take the silver teleporter. 

In this room, kill the Demons in front of you. From where you were when you 
entered this room, go right, and hit the switch over here. When you hit it, 
turn around, and *run* all the way straight to the other end of the room, and 
get on the lowered platform over here. Also, kill the Demons over here too. 
When the platform rises to the top, hit the switch up here, turn around, jump 
off this platform, and go left to a new lowered platform. Kill the Demons over 
here, and when the platform rises to the top, hit the switch up here. The wall 
in front of you will lower, containing the Red Key. 

When you have the Red Key, turn around, jump off this platform, and get to the 
other end of the room. Over here, hit the switch, and the wall in front of you 
will lower. Kill the Demons over here, and take the teleporter. Back in this 
room, get back on the pathway in front of you. On this pathway, follow it to 
the Red Door in this room. When you get to the Red Door, open it. You'll see 
another door. Open this one too. In this room, open the exit door, and go 
through the exit teleporter. 

Level index / Contents


--------------------
Level 25: Bloodfalls
--------------------

You better have a good amount of health when you start this level, or you won't 
make it. Anyway, go in the opening across from you. You'll drop down to a lower 
floor, and there's blood where you're standing (and you get hurt when you stand 
in it). Down here, kill the Shotgun Guys in front of you, and go straight, 
through the opening. In this non-toxic room, go straight, and lower the lift 
across from you. When it lowers, you'll see a new opening. Go in it. In here, 
follow the left wall to a room with a teleporter, killing any Imps, Hell 
Knights, or Shotgun Guys in your way. When you get to the teleporter, go 
through it.

In this room, kill the Lost Souls in front of you, and also get the Blue Key in 
front of you. When you have the Blue Key, drop down to the floor to your right. 
Down here, kill the Shotgun Guys and the Pain Elemental, and go up the stairs. 
At the top, go right, and walk up to the door. It will open. In here, go 
straight to the other end of the room, and take the teleporter. You'll be 
warped back to the level's starting point. Again, go through the opening in 
front of you, and down here, go through the opening across from you again.

In this familiar room, lower the lift again. When it lowers, get on it. This 
time, ride it to the top. When it gets to the top, go all the way right to the 
Blue Door, killing any Shotgun Guys or Heavy Weapon Dudes in your way. When 
you get to the Blue Door, open it. In here, kill the Zombiemen, Shotgun Guys, 
and Imps in front of you. When all of the enemies are gone, go through the only 
opening in this room, and lower the lift. Once the lift is on the ground, get 
on it. Ride it to the top.

Up here, kill the Hell Knight in front of you, and go straight. In this room, 
go through the only opening in here, and head down the stairs. Down here, walk 
on the lift in front of you, and it will lower to a lower ground. Down here, 
get to the lift across from you while it's lowered. Ride it to the top. Up 
here, kill the Imps, Heavy Weapon Dudes to your left, and the Archvile. When 
they're all gone, check the pillars in this room. One of them has a switch. Hit 
it, and another pillar in front of you will lower, revealing the exit 
teleporter. Take it.

Level index / Contents


-----------------------------
Level 26: The Abandoned Mines
-----------------------------

Collect the health and armor in here (and the Super Shotgun), and hit the only 
switch in this room. The floor you're on will lower. Down here, go all the way 
straight, killing any Heavy Weapon Dudes in your way. When you get to the other 
end of the room, turn left, up the stairs. Up here, go straight to the other 
end of the room, and hit the switch over here. When you hit it, a Cacodemon 
behind you will appear. Kill it, and when it's dead, go back down the stairs, 
through the new opening to the left.

In here, follow this pathway to the Red Key, killing any Imps in your way (if 
you can't see the Key you'll pick it up eventually). When you have the key, go 
back to the opening you used to enter this room. It should've closed. Hit the 
switch near here and it will open again. Now exit this room. Back out here, go 
straight and you'll see an opening to your right. Take it, and go straight to 
the other end of the room. Over here, open the Red Door.

In this room, get to the Medikit across from you. When you get to it, the floor 
in front of you will raise, revealing the Blue Key and a Baron. Kill the Baron, 
get the Blue Key, turn around, go straight, and exit this room. Back in this 
room again, go all the way straight to an opening, killing any Imps or 
Cacodemons in front of you. When you get to the opening, go through it, and 
follow this pathway to the Blue Door, killing any Imps or Cacodemons in your 
way. When you get to the Blue Door, collect the ammo near it, and open the Blue 
Door.

In this room, take either pathway to the other side of the room, killing any 
Lost Souls, Barons, or Cacodemons in your way. When you get to the other end of 
the room, take the pathway leading to the center of the room, and follow it to 
a platform. Kill the Mancubus in front of you, and grab the Rocket Launcher 
Ammo and get the Yellow Key. Now exit this room.

Back in this room, follow the same pathway to an opening, killing any 
Cacodemons in your way. When you get to the opening, enter it. In here, go 
straight until you see an opening. Go through it. In here, go straight until 
you see an opening to your right, killing any Cacodemon in your way. Once you 
see the opening to your right, go through it, and then take the staircase to 
your left. At the top, go straight, and then right, into the opening. In here, 
remove the Yellow Bar, and open the exit door. In here, go through the exit 
teleporter.

Level index / Contents


-----------------------
Level 27: Monster Condo
-----------------------

At the start, walk up to the pit in front of you. When you get to the pit, go 
right, towards to door in front of you. When you get to the door, open it. In 
this room, walk up to the Rocket in front of you. The wall in front of you will 
lower, and the door will shut behind you. When the wall lowers, kill the 
Zombiemen, Shotgun Guys, Heavy Weapon Dudes, Imps, and Demons in front of you.

When all of the enemies are gone, get your back on the door you used to enter 
this room (it currently won't open). With your back on the door, get to the 
other end of the room. When you get to the other end of the room, turn right to 
the wall. On this wall is a switch. Hit it. The wall in front of you will open, 
revealing a few Hell Knights and an Archvile. Kill all of them, and go into the 
room they came out of.

In this room, grab the Plasma Gun, Invincibility Sphere, and the Yellow Key. 
When you have the Yellow Key, hit both switches in this room. One of the 
switches will cause the wall behind you to open, revealing ammo, a Hell Knight, 
and another switch (still hit the other switch too). Kill the Hell Knight. When 
it's gone, go into the small room it came out of, and hit the switch in here. 
The wall behind you will open. Get back out here, and exit this room back into 
the level's starting room.

Back out here, turn right, facing the pit. You should see a spiral staircase in 
the pit leading to a platform with a Rocket Launcher. Go up the stairs, and at 
the top, get the Rocket Launcher. When you get the Rocket Launcher, turn 
around. You'll see another part of the room alone in front of you next to the 
pit. From where you are, *run* straight to get across this pit onto that part 
of the room.

Over here, open the only door over here. In this room, go straight. As you go 
straight, you should see a switch on the wall to your left. Hit it. The floor 
you're on will lower. Down here, kill the Imps and Demons, and open the door. 
In this room, collect the health and ammo, and open the Yellow Door. 

In here, take either staircase to the left or right to the Blue Key. When you 
get the Blue Key, take out your Chainsaw, Pistol, either Shotgun, or the 
Chaingun, and shoot the Demon Head on the wall the Blue Key was in front of. 
When you do, the wall in front of you will open. When it opens, kill the 
Revenants in front of you. When they're all gone, hit the switch in the room 
they came out of, and collect the ammo.

When you hit the switch, the Yellow Door behind you will open again. Get to the 
door and go through it before it closes again, and DO NOT step on the tile in 
the middle of the room. Back out here, hit the switch to the right of you. Once 
you hit the switch, stairs to the left of you will rise to a higher platform. 
Go up the stairs, and at the top, kill the Hell Knight in front of you. When 
it's dead, climb up the staircase up here, and press the Spacebar on the face 
tile on the wall. It will open.

Back in this familiar room, kill any new Revenants that might've appeared. If 
not, from where you just entered this room, go straight, to the other end of 
the room. Over here you'll see a Blue Door on the wall to the left. Open it. 
Hit the switch in front of you. A wall behind you will lower, revealing Hell 
Knights and a Baron of Hell. Kill all of them, and on the wall that lowered, 
collect the Soulsphere and the Red Key.

When you have the Red Key, turn around and face the Blue Door. Also on this 
wall to the left of the Blue Door is another door. Open it. In here, there are 
two switches across from you at the other end of the room. Hit the one on the 
left. Once you hit it, the wall you're on will lower. Down here, kill the Lost 
Souls and the Hell Knight in front of you. When they're all dead, collect the 3 
Backpacks, and go through the opening to the left. In here, kill the Archvile 
in front of you, go straight, and open the Red Door. In here, go through the 
exit teleporter. 

Level index / Contents


--------------------------
Level 28: The Spirit World
--------------------------

From your starting point, go in the opening across from you. In here, follow 
this hall to another opening, and before you get to it, you'll see Imps, 
Demons, and Pain Elementals. Kill all of what you see. When the enemies are 
gone, go through the opening and drop down.

Down here, you'll see a small lava river in front of you. Get to the left of 
it, and when you do, follow this lava river to a small opening (staying on the 
left, and the opening has a red wall behind in). Get in the small opening, and 
drop down to the floor below you.

Down here, equip your BFG, and follow this hall to an opening. Go through the 
opening, and in this room, go right, and drop down to the floor below you. If 
you are playing on high skill levels, you'll see a Spider Mastermind in front 
of you. Use your BFG to kill it too. When the Mastermind is gone, go straight 
until you see an opening to the right. Go through it, and head up the stairs.

In this room, go right, and get to the other end of the room. Over here you'll 
see the weird looking "chair" in front of a wall that has a Demon Head on it. 
"Sit" on the chair (get on it). When you hop on the "Chair", turn around. The 
platform in the middle of the room has lowered. Get on it, and it will raise 
again.

Once it raises as high as it can go, face the "chair" and turn left. You'll see 
a wall of skull heads right next to you. You'll notice one of them has Red 
Eyes. Walk up to it and press the Spacebar. When you do, drop down to the floor 
on your right. Down here again, go straight and you'll see an opening to your 
right. Go through it and pick up the Yellow Key.

Once you have the Yellow Key, turn around, and go left, to the other end of the 
room. Over here, go through the opening and head down the stairs. Down here, 
kill any Arachnotrons or Spider Masterminds in front of you with your BFG (you 
can use the Invincibility Spheres down here too if you need too), and once all 
of the enemies down here are dead, open the Yellow Door in this room. 

In here, go up the stairs. At the top is this funky colored wall. Press the 
Spacebar on it, and it will open. When it opens, kill any Hell Knights or 
Revenants in front of you. Then go straight until you see an opening to your 
left. Go through it. In here, go right. Over here, you'll see white walls to 
the left, and you'll also see lava in between the white walls too.

Walk up to the lava, and press the Spacebar (it's a lift, and it will lower). 
When it lowers, get on the lava, and when it raises again, go all the way 
straight to the platform across from you that has Green Torches up top (it's 
too high to get on, but now there is a new lift to your right that you can use 
it to get on it).

When you get to the wall/platform, go right and lower the lift (it has skull 
heads on it too). When it lowers, get on it, and when it rises to the top 
again, follow this hall back to the level's starting room. In this room, open 
the Yellow Door. Once the door is open, pick up the Red Key in front of you.

Once you got the Red Key, turn around a