+ ACKNOWLEDGEMENTS +
Thanks to these people and organizations:
Special thanks to Ian Mapleson, for inspiration to compile all of my codes into
a Doom cheats FAQ (which in turn led to the creation of my first Doom Website),
and for incorporating some of my early content among the pages of The DHS.
To Ty Halderman, for putting my stuff on cdrom.com or 3darchives, no matter how
many times I'd send him new files with tiny corrections to replace older ones.
I also appreciated his positive feedback on FDoomCmp.
To Fred Hommel, of Doom 95 fame, for contacting me with the previously-unknown
cheats for that source port. That was a nice suprise and a generous act.
To Henrik Larsen, the creator of The Unofficial Master Levels FAQ, for letting
me work on it with him. It was fun, and a welcome excuse to play more Doom.
To Doug "Opulent" Merrill, for always promoting my first site in the newsgroups
back in the day, for putting some of my demos in the great Speed Demos Archive,
and basically for being a friend to me and others in the Doom community.
To Tim "Peach Freak" Brastow, who has written several in-depth walkthroughs for
various Doom games. I was happy to help out where I could, and I know visitors
to this site still find them useful to this day.
To David Calvin, David Blanshine and Michael Bukowski, who graciously provided
the raw PC WAD files for the special hidden maps I discovered in the early Xbox
Classic Doom games. I also very much appreciate their permission to let me fix
a couple things in the WADs, and then host all the files here.
To GameFAQs members gearratio and Recoome_is_god, and Doomworld member Randy87,
for their assistance in tracking down some software tools.
To Lee Killough, who pointed out an error in an early version of the Doom Myths
page (a mistake I should've caught weeks earlier when I experienced something
"impossible" in Final Doom).
To the great Samuel "Kaiser" Villarreal and Rob "Elbryan42" Lunnin, for keeping
the classic console Doom games alive into the 2000s.
To Never_Again, for both motivation and assistance in getting my Doom demos on
YouTube, and also for his Doom Life camaraderie in general.
To Andrey Budko and Fabian Greffrath, for doing a bit of custom coding in their
respective source ports, GLBoomPlus and Crispy Doom. I use each of these ports
a lot now since first trying them, and I highly recommend both.
To GameFAQs, IGN FAQs, Neoseeker FAQs, and Cheatcodes.com, for reliably hosting
(and sometimes even promoting) many of my documents for years.
Thanks also to id Software, GT Interactive, Williams Entertainment, Midway Home
Entertainment, Vicarious Visions, Nerve Software, Nintendo of America, Lewis
Galoob Toys, Activision, John Romero, Hank Leukart, Frans P. de Vries, John Van
Essen, and all the good guys at Gamers.org and Doomworld.com.
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